Articles About Kaldu
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Main Series | Hikari's Light Festival |
Non-canon | Abandoned Creations |
Summary[]
Kaldu is a playable character in Hikari's Light Festival, She's one of Hikari's friends and is seen as the most energtic of the group alongside being the youngest. She often butts head with Sora as the two enjoy getting into competitions.
Personal Statistics[]
Alignment: Neutral Good (Kaldu is an helpful and kindhearted individual who deeply cares for her friends)
Name: Kaldu
Origin: Hikari's Light Festival
Gender: Female
Age: Unknown, but is rather young (Younger than Hikari who is considered a wolf pup)
Classification: Fox, Captain of the Thunderous foxes
Weight: 3 kilograms
Height: 0.55 Meters
Eye Color: Pale Green
Hair Color: Orange and brown
Status: Alive
Powers and Stats[]
Keys: By Herself | Amplified by the Game Planner
Tier: 10-A, 9-C with sport equipment | Varies from 10-C to 9-A possibly 8-C to 8-A
Powers and Abilities:
Social Influencing (Charisma: Dave was capable of convincing his boss to keep paying him even on days where he is sent to the forest's children's universe by simply showing a picture of them giving puppy eyes.), Acrobatics (Is fairly acrobatic, being capable of flips and complex skateboard tricks), Small Size (Small Animal Sized: is 55 centimeters tall), Natural Weaponry (Conventional: As a fox, Kaldu naturally has claws and fangs), Enhanced Senses (As a fox, her sense are naturally much sharper than that of a human), Weapon Mastery (Can skillfully use a range of weapons such as slingshots, bombs and wodden swords), Vehicular Mastery (Can operate go karts, planes and boats), Martial Arts (Can sumo wrestle and perform karate chops to destroy planks of wood), Limited Reality Warping (Comparable to Hikari who, by wishing upon a star, got his wish to be able to keep his friends entertained granted by receiving the Game Planner)
Same as before plus, Superhuman Physical Characteristics, Regeneration (Mid-Low; Can rapidly heal off being burned to a crisp), Immersion (Can enter dreams and video games), Self-Sustenance (Respiratory Self-Sustenance: Can breathe in space), Free Movement (Able to walk on clouds), Statistics Amplification (With the Turbo Meter, Kaldu can momentarily increase her own speed), Electricity Manipulation and Paralysis Inducement (With her Special Kick, Thunder's roar, Kaldu engulfs the soccer in electricity, shocking and momentarily paralyzing those it comes in contact with. With her Special Pitch, Thunder Dome, Kaldu creates a dome of electricty around herself which can paralyze adversaries. With her Special Pitch, Zigzaging Thunder, Kaldu engulfs the ball with electricity), Status Effect Inducement (With her Special Swing, Thunder Flash, Kaldu can momentarily blind adversaries), Resistance to Cosmic Radiation, Gravity Manipulation and Biological Manipulation (Hikari can survive in space without ill effects), Ice Manipulation (Can break out of being frozen solid), Explosion Manipulation (Is merely stunned by explosions), Electricity Manipulation (Has a minor reaction to being electrocuted), Petrification (Can break out of being petrified)
Same as before minus Superhuman Physical Characteristics plus, Small Size (Bug-Sized; Is so small that she can be trapped underneath coins)
Same as Regular plus, Non-Standard Breathing (Physiological: Can breath underwater), Sealing and Water Manipulation (Can fire bubbles which can trap treasure and others within them)
Same as regular minus Small Size plus, Large Size (Building-sized: Easily dwarfs various building in size), Sound Manipulation and Air Manipulation (Can let out a large roar which can shatter glass and push back super children)
Statistics Amplification (With the Jogger, the Runner and the Speedster, which increases the wearer's speed. The Crafty, the Slippery and the Trickiest which increases the wearer's technique. The Basher, the Bunny Bash and the Missle which increases the wearer's power. The Turbo Fueler which increases the Turbo Meter's recharge rate. The Specialist Shooter and the High Staker which increases the rate at which the Special Meter charges), Statistics Reduction (With the Challenger which reduces all of the wearer's statistics), Power Absorption (With the Speed Mugger which steals some Turbo Meter when tackling and the Power Hijacker which steals some Special Meter when tackling), Limited Instinctive Action (With the Berserker, which lets the wearer automatically tackle nearby players), Limited Resistance to Status Effect Inducement (With the problem Fixer which reduces the duration of effects affecting the wearer), Power Absorption (With Prideful Stance, which negates the effects of Speed Mugger and Power Hijacker should its wearer withstand a tackle.)
Statistics Amplification (With the Iron Mace, which increases the user's batting power. The Sharp Shooter increases the speed at which the wearer throws the ball. The Dashing Spikes which increases the wearer's running speed, The High Jumper, which increases the wearer's jumping ability), Statistics Reduction (With the Iron Mace which halves the user's batting speed. The Supra Glove decreases the user's speed.), Limited Probability Manipulation (With the Lucky Striker, which increases the chance of the user performing a homerun), Limited Instinctive Action (With the Saved Fail, which lets the user automatically hit the ball with the price of always hitting the sour spot), Limited Underground Mobility (With the Undergrounder, which allows the wearer to shoot the ball underground before popping back out before it reaches the batter), Limited Time Stop (With the Brief Stop, which allows the wearer to throw a ball that momentarily stop in its track right befoe the reaching the batter.), Power Bestowal (With the Underdog, which grants the user a full Special Meter if there is currently two outs)
Statistics Amplification (With the Fast Patch, the Faster Patch and the Fastest Patch, which increases the wearer's speed. The Crafty Patch, the Trciky Patch and the Mastermind Patch which increases the wearer's technique. The Pass Master Patch which increases the speed at which the wearer passes the ball. The Bullseye Patch which increases the wearer's accuracy.), Illusion Manipulation (With the False Patch, which lets the wearer briefly turn into one of their adversary when activated.), Power Absorption (With the Spotlight stealer patch, which lets the wearer steal some Special Meter when stealing the ball.)
Statistics Amplification (Has numerous ways to gain a boost of speed such as Drifting, Arial Tricks and Speedster Start), Non-Standard Breathing (Assisted: Has an underwater form meant for underwater racing)
Statistics Amplification (With the Speed Candy, which grantly increases the kart's speed for a short duration), Homing Attack (With the Tracking Punching Glove, which homes in on the closest adversary.), Teleportation (with the Wishing Star, which teleports the user next to the racer in first place), Organic Manipulation (With Oil Slick, which drops a slick of oil on the ground.), Technology Manipulation (With Out of Order, which temporarily shuts down the racer in first place's kart.)
Flight and Energy Projection (Has acesses to a biplane which can fire energy based projectile), limited Water Manipulation (Has acesses to a pressurized water gun), Sealing and Soul Manipulation (Has acceses to a lantern which can seal away ghosts), Invisibility (Has acesses to an invisibility potion), Ice Manipulation (Has acesses to snowballs which can fully freeze people), Explosion Manipulation (Has acesses to bombs)
Attack Potency: Athlete level (Kaldu is an active fox who regularly participate in sport events with his friends ranging from Soccer to Football. Dave often comment on their uncommon strength for young and frail looking animals) Street level with sport equipment (Kaldu has access to items such baseball bats, hockey sticks and her wooden sword with which she can shatter other wodden sword if one were to misparry her attack) | Varies from Below Average Human level (Mini Kaldu is so small that she can be trap underneath coins) to Small Building level (Kaldu is comparable to Surya who can kick a soccer ball this hard) possibly Building level (Comparable to Oris who can create Magnitude 3 earthquakes with his Special Swing) to Multi-City Block level+ (Monster Kaldu can throw skyscrapers with Super Kaldu being comparable to her)
Durability: Athlete level | Varies from Below Average Human level to Small Building level (Kaldu can tank lava and she can tank explosions from bombs) possibly Building level to Multi-City Block level+
Striking Strength: Athlete level | Varies from Below Average Human level to Small Building level possibly Building level to Multi-City Block level+
Lifting Strength: Athletic Human (Despite her small size, Kaldu is capable of easily carrying Dave on her back and is comparable to Mira who can carry multiple rocks)) | Varies from Below Average Human (Unable to lift coins she is trapped under) to Class 5 (Kaldu can fish Great white sharks) to Class G (Monster Kaldu can throw skyscrapers with Super Kaldu being comparable to her)
Travel Speed: Peak Human (Kaldu can run a 100 meters in 8 seconds, making her speed 12.5 meters per second), Subsonic with vehicles (Kaldu can fly a biplane which can reach speed of 290-300km/h and her other vehicles should be on part with it) | Varies from Below Average Human (Due to her size, Kaldu should be much slower than a human) to Peak Human, Higher with Turbo Meter, Subsonic with vehicles, High Hypersonic flight speed as Super Kaldu (Super Kaldu can fly fast enough to escape Earth's atmosphere)
Combat Speed: Peak Human | Varies from Peak Human to High Hypersonic
Reaction Speed: Peak Human | Varies from Peak Human to High Hypersonic
Stamina: Athletic (Kaldu is talented in multiple sport and can play a large amount of game within a day)
Range: Below Standard Melee, Extended Melee with various sport equipment and wodden sword, Several Meters with bombs and water gun, Tens of meters with a slingshot and Biplane, Higher as Monster Kaldu
Intelligence: Below Average for knowledge on humans (Kaldu posses little knowledge of humans due to them not existing within her universe, as such, she believes them to be mythical and mysterious creatures), Gifted otherwise (Despite her young age, Kaldu is highly adapted in numerous sports including but not limited to soccer, football, basketball, baseball, skateboarding, among others. She also possesses surprising driving experience, being capable of utilizing vehicles such as a go-kart, a race boat and even a biplane. Alongside her friends, Kaldu built their tree house which includes a pulley operated lift, a furnished room for each of them and a play room where their numerous shared toys can be kept.)
Standard Equipment[]
Nothing Notable
Optional Equipment[]
This drop down contains Kaldu's Optional Equipment |
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Other[]
Kaldu will attempt to use anything she has on hand to battle her foe through physical combat.
Same as before but with the added usage of his water bubbles.
Monster Kaldu will use swipes coupled with throwning heavy items around herself at her opponent. If her opponent gets too close to her, Kaldu can push them away with a loud roar.
Super kaldu flies and tackles her opponent at high speed. If needed, she will utilize her environment to outdo her opponent.
Weaknesses: Kaldu is unable to use her special if she lacks Special Meter
Notable Attacks/Techniques:
- Turbo Meter: A special meter which allows Kaldu to momentarily increase her own speed.
- Special Kick: Thunder's roar: Kaldu engulfs the soccer ball with electricity before kicking it with all her might. The ball will shock and momentarily paralyze those it comes in contact with.
- Special Pitch: Zigzaging Thunder: As Kaldu pitches the ball, she engulfs it in electricity. The ball travels at high speed in zigzaging motion.
- Special Swing: Thunder Flash: Kaldu produces a large white flash in the general area of where the ball will land, temporarily blinding those in the area.
- Special Shot: Thunder Dome: As Kaldu charges her shot, she creates a dome of electricity around herself, shocking and momentarily paralyzing those who come in contact with it.
- Aqua Bubble: kaldu shoots a bubble underwater. It can trap adversaries inside in order to stop them from reaching the old pirate treasure before her.
- Monster Roar: A loud and powerful roar that kaldu can perform. It shatter nearby glass alongside with pushing away any nearby adversaries.
- Flight Aura: A bluish aura that covers Super kaldu as she flies, allowing her to block small projectiles that could get in her way.
- Drift: The Drift is a move that is performed which allows a kart to keep speed around corners. By continuously drifting, the kart will earn a speed boost which will automatically propel the kart forward upon ending the drifting maneuver.
- Underwater Form: When drivers enter underwater, their kart will automatically change for underwater travel in order to keep them safe. A propeller will pop out from the back and a small glass cover will close itself to shield the driver from the element.
- Arial Trick: The Arial Trick refers to a form of acrobatic maneuvers that the user performs with a kart. When performing an Arial Trick, the driver uses their kart to execute a form of aerial movement while in midair. By executing an Arial Trick, the kart builds up a speed boost.
- Speedster Start: The Speedster Start is a move used by reving up the kart just before a race starts. If done correctly, It will result in the kart taking off at high speed at the beginning of the race. If done incorrectly however, the kart will stall for a few seconds resulting in a disadvantage.
Battle Records[]
Notable Victories:
Notable Losses:
Inconclusive Matches: