Summary[]
Jose Cruz was a normal young adult that hangs out with his group of friends, dubbed The KCC Shitposters. One day while the group was staying late at University grounds when a mysterious man tried to steal an object from a display case. After stopping him and finding out what he was trying to take, the group found a mysterious arrow. Jose was the first to accidentally cut himself with it, causing his powers to develop.
Appearance[]
Jose Cruz is a short and chubby latino with dark brown eyes and black hair in a faux hawk hairstyle. He wears a black and red hoodie, blue jeans, along with black and red sneakers.
Crying Girls is a humanoid stand, resembling a male of a comparable build to Jose, if not thinner. CG's face resembles a skeleton with its lower jaw missing and being covered in purple ionization, along with glowing red lights in its empty eye sockets. CG wears a predominantly black and red mariachi outfit with gold shoulder tassels. Its hands are uncovered and reveal skeletal hands being surrounded by a neon purple ionization.
Personality[]
Jose Cruz is a cynical, snarky, and laid-back guy. Doesn't take most things too seriously, but does have strong opinions that he will get heated when talking about them.
When in a fight Jose focuses on finding out the application and limits of his opponents abilities, he tends to focus on locking down his opponent and their attacks rather than outright killing them. Focusing on defense above attack and only does so when he can secure a strong counterattack or way to disarm the opponent's ability.
Personal Statistics[]
Alignment: Neutral Good
Name: Jose Cruz
Origin: KCC Shitposters
Gender: Male
Age: 19
Classification: Human, Stand User
Weight: 200 lb
Height: 5' 4"
Likes: Science, Goofing Off, and Humor
Dislikes: Liars, Superstition, and Greed
Eye Color: Dark Brown
Hair Color: Black
Hobbies: Video Games, Talking Politics, and Playing Dungeons and Dragons
Values: Honesty, Knowledge, and Fairness
Martial Status: Single
Status: Alive
Affiliation: The KCC Shitposters
Themes: CryingGirls - Crying Girls
Combat Statistics[]
Tier: 10-A. 8-C with Crying Girls, High 8-C with Lightning Creation | 10-A. 8-C with Crying Girls, High 8-C with Lightning Creation
Key: Reborn by God Arc | Doomed Pentagon Arc
Powers and Abilities:
Superhuman Reaction Speed, some brawling skills, Extrasensory Perception, Supernatural Willpower, Social Influencing, Summoning Crying Girls, Acrobatics with Crying Girls.
Superhuman Physical Characteristics, Incorporeality, Selective Intangibility, Non-Physical Interaction, Size Manipulation, Instinctive Action, Electrical Charge Manipulation, Particle Heat Manipulation, Particle Ionization, Particle Magnetism Manipulation, Limited Matter Manipulation, Homing Attack, Attack Reflection, Levitation.
All the previous abilities along with: Limited Biological Manipulation, Statistics Amplification, and Deconstruction
Attack Potency: Athlete Human level (was able to knock a stand user out with a single punch). Building Level+ with Crying Girls (Was able to reverse Deep Purple's the effects of freezing a public pool, was able to physically harm other stands comparable to Crying Girls with punches), Large Building level with Lightning Creation (Is able to match the power of a full power lightning bolt, and was able to knock out {Believer} who grew to be stronger than Skullcrusher Mountain and Weird Autumn [Goren], and could damage Skullcrusher Mountain) | Athlete Human level. Building Level+ with Crying Girls, Large Building level with Lightning Creation, able to ignore durability with Particle Fission Reaction and Forgive Me.
Speed: Normal Human with Massively Hypersonic Reactions (Was able to call out Crying Girls before Skullcrusher Mountain could hit him). Massively Hypersonic Combat/Reactions (Was able to dodge and deflect attacks from Skullcrusher Mountain), even Higher with Overclocked (While under the effects of Overclocked: Jose and Crying Girls were able to keep up with and see Jevil, who normally can blitz base Jose and Crying Girls) and Massively Hypersonic+ Attack Speed with Crying Girls (Able to generate Lightning Bolts to fire at an opponent)
Lifting Strength: Regular Human. Class 50 with Crying Girls Physically, Class M with Particle Magnetism.
Striking Strength: Athlete Class. Building Class+ with Crying Girls (able to physically harm other stands comparable to Crying Girls with punches and kicks).
Durability: Athlete Human level (was able to brawl with and take hits from large men). Building Level+ with Crying Girls.
Stamina: Extremely High (Was able to keep himself upright with his electromagnetic particle manipulation for 168 hours straight while experiencing extreme amounts of pain. Was able to stay awake for three days straight in order to freeze and disperse mass weather events then fight a dangerous stand user back to back).
Range: Standard Melee Range, 10 meters with Crying Girls abilities, Higher with Penny Link Lightning.
Standard Equipment: A dozen pennies, a phone, and a pencil.
Intelligence: Above Average (Researched the applications of his stand's ability to the point it seemingly created new ones and is a decent battle tactician who prefers to outwit the opponent rather than overpower them outright, and is able to quickly deduce the abilities of other stand users)
Weaknesses:
- Normal Human Weaknesses.
- Any damage dealt to Crying Girls is reflected onto Jose.
- Crying Girls must be summoned for it to nullify certain abilities.
- When Jose is using Crying Girls' abilities offensively, it require intense focus and concentration from Jose and will fail if interrupted.
- Crying Girls can only manifest two offensive abilities at a time at full power, can manifest three at a reduced quality, anything exceeding that will fail.
- Abilities such as Thermal Manipulation, Opposites Attract, and Repelling Forces cannot affect non-corporal entities.
- Particle Fission Reaction cannot deconstruct non-corporal beings like stands, but are still able to harm them with it.
- Jose can only use his Forgive Me ability on creatures with humanoid minds, the ability fails when used against animals or other lifeforms.
- Crying Girls must touch the opponent’s head to use the Forgive Me ability.
- Crying Girls was able to reverse {Deep Purple}'s the effects of freezing a public pool
- Has convinced multiple enemy stand users to either give up fighting him or join his group. This was done after a prolonged fights, probing questions by Jose, and amendable positions and stances, or outright defeat.
- Crying Girls was able to harm {Thunderstruck} with punches after they blocked its fire and plasma attacks.
- Crying Girls was able to generate considerably strong lightning bolts through Crying Girl's ability.
- Crying Girls was able to knock out {Believer} with a full powered lightning bolt after they grew stronger and faster than: {Skullcrusher Mountain} and {Weird Autumn} [Goren Form].
- Jose was able to use Crying Girl's Particle Magnetism on himself to completely nullify the force of {We Fall Again} from flattening his entire skeleton.
- Jose was able to use Crying Girl's Particle Magnetism on himself for 168 hour straight while experiencing completely shattered legs.
- Crying Girls was able to automatically nullify the effects of {Secret}, {I Can't Decide}, and {Mass Rapture} from manipulating his brain and emotions by normalizing his electronic brain waves.
- Crying Girls was able to automatically nullify {Deep Purple}'s ability from freezing Jose's blood by keeping his water particles in his body at proper temperature.
- Crying Girls' Particle Fission Reaction turned {Deep Purple}'s Absolute Zero Water Dragon into hydrogen and oxygen particles.
- Crying Girls was able to keep pace with {Skullcrusher Mountain} in speed
- Crying Girls was able to automatically nullify the effects of {I Can't Decide} from shutting off his heart by using equalizing his automatic nervous system.
Notable Attacks/Techniques:
Reborn by God Arc[]
- Stand Jumps: Crying Girls, much like other stands, is able to propel Jose great distances through kicking the ground. This also allows Crying Girls to absorb the shock of long falls and jumps for Jose.
- Particle Charges: Crying Girls is able to completely control the charges and ionization of all particles within 10 meters of itself.
- Thermal Manipulation: Crying Girls is able to heat up or cool down an object or person by "exciting" or "calming" the movement of particles in them.
- Plasma Balls: Crying Girls can generate balls of plasma through Ionizing the air around his hand and can throw them and then cause them to release the energy as an explosion.
- Lightning Bolt: Crying Girls can manipulate the charges of particles of person in range and the atmosphere to imitate the conditions of a cloud-to-ground lightning bolt, causing one to form heading straight to the opponent from a short range.
- Penny Link Lightning: Jose tosses an extremely negatively charged penny at the opponent to catch, upon doing so Crying Girls super charges the atmosphere causing a lightning bolt to strike the penny at a greater range than normally possible.
- Opposites Attract: Crying Girls can give any two objects' or persons' particles charges, similar to a magnet, causing them to forcefully become pulled closer to one another.
- Repelling Forces: Crying Girls is able to change the two charges of any two objects' or persons' to the point the repel one another, this can be used to repel punches, projectiles, or to levitate an object/person.
Doomed Pentagon Arc[]
- Particle Equilibrium: While Crying Girls is summoned, all abilities that would effect the properties of particles within Crying Girls' range, that is not caused by Crying Girl's itself, is automatically nullified through subconscious thought.
- Particle Fission Reaction: Crying Girls creates an extremely potent ionically charged sphere before firing it in a straight line. Anything hit by this sphere will have their very molecular make up slowly come undone through bond fission.
- Overclocked: Crying Girl is able to supercharge a target's neurons, giving them enhanced reaction time and in turn boosting the speed of their Stand by proxy.
- Forgive Me: Jose's most powerful, but seldom used ability. Crying Girl's completely shuts off the brain waves of the target, causing instant brain death by touching the opponent’s head. Is only used after defeating a foe and / or they refuse to surrender after an extensive talk by Jose.
Note: This profile will be updated based on new developments about the characters
Other[]
Notable Victories:
Sans (Inverted Fate) Sans's profile (First round of Crosstier tourney. Speed was equalized. Jose's experience from playing Undertale and Deltarune helped him greatly, combined with powers of his stand Crying Girls.)
Notable Losses:
Laser Frogman (FU (Froggy Universe)) Frogman's profile (Stage 4 Frogman with equipment is used. Both had prior knowledge and speed was equalized. Despite the massive stat disadvantage, Jose had powers to evade Frogman's simpler laser attacks and a possible wincoin with Particle Fission Reaction, advanced red laser spells turned out un-bypassable. Frogman's winning move: W.I.S.H. Nuke cast.
Inconclusive Matches: