“ | I hate all of you. | „ |
“ | The only Man thing about you is that you're a Goddamn Maniac. | „ |
Summary[]
John Reeves, known to his companions as Rush Hour, is a Cape working under the IMLA. Being one of the many opposing the Imperial Isle, Rush Hour has been placed within a team considered disposable, due to his own sense of duty. An ex-pawnbroker, he acts as the group's organizer and manages their finances alongside Good Faith, the only other sane Cape within this group.
He is not a big fan of most of his teammates, and only stays within the team due to feeling like he owes Heinz Ritcher his life. This huge mistake is what led to his downfall, obcessed with killing Cache and Heinz after being tricked into witnessing his last remaining family be murdered. He got his revenge, at the cost of dying to The Man shortly after. John Reeves could only find comfort in keeping one of his friends safe in the end.
Powers and Stats[]
Tier: 9-C | At least 9-C, up to 9-B with Super Moves
Key: First Trigger | Second Trigger
Name: John Reeves, Rush Hour
Origin: No Way Out
Gender: Male
Age: 33
Classification: Hero, Cape (Thinker/Mover, minor Brute post-ST), IMLA, jewish
Powers and Abilities: Peak Human Physical Characteristics, Martial Arts (Among the most powerful Thinkers on the Isle of Man, his power grants him complete mastery of martial arts and a variety of enhancements when handling makeshift weapons. His power makes him more skilled than the likes of Mulligan and Man, having even won a 1v1 battle against the latter and forcing him to train for the first time in years), Weapon Mastery (Can utilize anything as a weapon as long as it is not a conventional weapon. This includes pencils, pens, manhole covers, brooms, sand, cards, coins, pizza boxes and more), Vehicular Mastery (His power extends into vehicles as well, allowing him to spin a car across a road in such a way that a minigun missed all shots at it. Could potentially use his power on a plane at a risk of tearing it apart), Pressure Points (Can attack opponents in such ways that, even if they possess massive superhuman durability, he still could harm them. Cut through the giant antlion's carapace, which could withstand blows from Feel No Pain, who is stronger than The Knight of Consequences. This also applies defensively, allowing him to deflect attacks that should blow right through him, such as minigun shots, missiles and attacks from Brutes), Acrobatics (Can flip around while using his powers. Can use his tie to swing through buildings and trees), Instinctive Action, Precognition (His power directs him against threats before they even occur, allowing him to dodge attacks that are far faster than him, target Movers mid-run and fight and overpower other Thinkers. Almost deflected a 50 BMG shot from a sniper he was not aware of), Stealth Mastery (Could make use of stealth by utilizing mundane objects, like cardboard boxes, to hide in), Attack Reflection (Can throw back attacks against opponents. Deflected bullets back into enemies several times before, could potentially throw missiles back into enemies if operating at full capacity), limited Reality Warping (The mechanics behind most of his power, allowing him to perform impossible feats through subtle and not-so-subtle manipulation of reality. Operates on a nearly cartoon-like logic. Lockpicked a door with a broom. While smoking, used his power on the smoke to make it dance, before creating a fist of smoke that knocked someone off their feet), Resistance to Precognition, Enhanced Senses, Information Analysis and possibly more (Interferes and trumps over many other Thinker powers while his power is in effect. Is a stronger Thinker than both Mulligan and Man, disrupting their Thinker powers against himself) | All previous to a lower extent (His Thinker and reality warping powers grew weaker, only achievable to their prior levels in bursts), Superhuman Physical Characteristics, Perception Manipulation (Can enter a Bullet Time mode where he moves and sees things far faster), Supernatural Willpower (Managed to keep on fighting and trudging across a hostile enviroment even after extreme injury and suffering a Second Trigger. His power allows him to ignore the first blow of any battle, even if it were lethal), Enhanced Pressure Points (Can ignore any amount of armor now with Supers, even if it were powered armor), Enhanced Acrobatics (Can now utilize his power on his body directly, allowing him to climb and scale buildings with ease, weave through attacks from other Thinkers and jump across buildings. Can use Supers to jump over 100 feet into the air, backflipping into a rooftop from the ground)
Attack Potency: Street level (Can flay fish monsters capable of tearing people apart with a spoon. Can swing and throw weapons far more effectively and rapidly than should be humanly possible. Threw a coin fast enough to puncture through a skull, can stab through bulletproof body armor with a pencil. Threw coins through monsters covered in sheets of metal), can ignore durability with his power (By attacking stress points on enemies or using their own strength against themselves, he can stagger and even damage enemies on the level of The Knight of Consequences. Said stress points are accessible only by Rush Hour himself. Can utilize this to defend himself from far stronger attacks as well, as seen when he redirected the Manmobile's 60mm vulcan shots and redirected blows that could tear through Consequences's armor) | At least Street level (Can break bones with punches. Punched steel armor hard enough to dent it and cracked concrete with a punch. Grabbed Eric by his leg and swung him at another monster hard enough to shatter their ribcage. Tore Heinz Richter's armor apart with his barehands), up to Wall level with Supers (Punched Stone Cold hard enough to embend him into a concrete wall. Should be comparable to durability), can ignore durability with his power (While weaker than before, could still cut through the straps of The Man's nuke, which were tinkertech designed to withstand his power. Can surpass his previous peak in bursts)
Speed: Peak Human with Subsonic combat and reaction speed (The fastest attacker of the group. Threw coins into Leech's bullet holes before he could react. Reacted several times to being shot with 357 Magnum ammunition, even deflecting it back to the shooter. Saw a 50 BMG round flying through the air and almost deflected it, despite the sniper not having announced his presence beforehand) | Superhuman (Can run as a blur among a crowd. Ran on walls while having a parasyte coil around his lungs and threatening to burst out of his throat) with Subsonic combat and reaction speed (Even faster than before. Jumped in front of a knife thrown by The Man, who could throw them faster than the eye could see. Jumped into the Manplane while it was flying at supersonic speeds), up to Subsonic travel speed in bursts (Can run and jump faster than the eye can see, turning invisible. Bullet Time mode allows him to weave between bullets)
Lifting Strength: Peak Human | At least Superhuman (Grabbed Eric by the leg and swung him hard enough to crush his skull. Tore Heinz's armor apart with his hands), up to Class 5 with Supers (Held onto the Manplane while it was moving at supersonic speeds)
Striking Strength: Street level | At least Street level, up to Wall level with Supers
Durability: Street level | At least Street level (Took hits from Brutes capable of ripping people apart and kept going), up to Wall level with Supers (Held onto the Manplane while it was moving at supersonic speeds)
Stamina: Superhuman (Withstood many, many attacks that should have killed him several times and kept fighting. Got mauled by mechanical dolls in his chest, had his arm broken and got stabbed in the chest all in one fight, yet never slowed down. Got bombarded by fire from the Domovoy that nearly completely engulfed him, yet still lived. Took a severe beating from Man that shattered his ribcage and still lived) | Superhuman (Even more enduring compared to before. Despite traveling for over a day on foot across dangerous lands, getting stabbed in the thigh, having a spike run through his chest and being mauled by insects, losing both of his remaining family members, undergoing a Second Trigger and dragging his uncle's body through the same day long path, he could still run and move at super speeds while a parasyte coiled around both of his lungs, stopped his breathing and speech, and threatened to burst out of his throat. When getting to an emergency room and having his chest cut open, he still had enough energy to precisely cut off the tentacles of said parasyte with high speed karate chops while it actively drilled into his lung before he finally passed out. Shortly after, withstood the pain of having his lungs removed and replaced with new ones. In the raid against the Inselgesselcraft, he was slashed across the chest, electrocuted by a taser, took a hit from a Brute strong enough to crush his ribcage, and was stabbed in the chest, yet still had the energy to keep on fighting, weaving through a battlefield and being shot in the stomach at point blank range. After only receiving first aid, jumped right back into action, being hit by an explosion of fire from The Man capable obliterating a house, before finally dying after being stabbed in the heart)
Range: Up to Tens of Meters (Has attacked opponents from hundreds of feet away)
Standard Equipment: A variety of trash, such as pencils, pens, spoons, forks, coins, cards, accorns, shovels, brooms, etc
Intelligence: Although most of his skill is derived from his power, John Reeves still knows about several martial arts techniques in order to better utilize his power. Was a successful pawnbroker before the Storm Dome appeared. Managed to convince The Paladin of Great Implements to ease up and start growing out of his racism.
Standard Tactics: John Reeves prefers to stay away from opponents, attacking them with a barrage of coin and cards. If forced into melee, he much prefers stabbing weapons as opposed to blunt weaponry. | With his new powers, John Reeves prefers to close out gaps with new-found super speed and deliver a brutal series of attacks to opponents.
Weaknesses: Cannot dodge at super speeds or deflect attacks without the correct weapons. There is an upper limit to enemies he may damage. Weapons that cannot withstand his attacks may break. | Severely mentally unstable, weapons breaking is still a danger, recovers Supers with relaxation.
Glossary |
---|
First Trigger[]
Second Trigger[]
|
Notable Attacks/Techniques:
- Omni-Weapon Proficiency: John Reeves has the power to wield any object not considered a conventional weapon as if it were an actual weapon, having more proficiency with said makeshift weapons than any man would with actual weapons. This grants him a versatile arsenal that can be used for both navegation, as well as ranged and melee combat. The true nature of the power, however, is to allow John Reeves to slightly bend reality while using these weapons to achieve impossible feats. This includes regularly damaging beings with high durability, harming opponents with weapons that should not be capable of harm, blocking bullets with pans and more.
- Second Trigger: After having a Second Trigger, John Reeves's power itself became more serious. His reality warping abilities were reduced, but in exchange John Reeves could use his power on his body instead of his weapons. This granted him an increase in physical abilities and survivability, as well as the ability to gather "Supers", which allowed him to return and even surpass previous levels of reality warping while keeping his current physical abilities in bursts. These Supers could only be used between 3-5 (depending on how much reality warping was used) before exhausting itself, and included feats such as speed-dashing across the battlefield, delivering high-speed combos that can kill even Brutes, backflipping onto rooftops from the street, staying alive despite receiving lethal attacks, and even entering a Bullet Time mode that slows down his perception of time.
Gallery[]
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: