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JesseNormal

Jesse In Casual Clothes

Full Armor

Jesse standing in front of Arthur in his Rhinestone Armor form.

Alignment: Chaotic Good

Name: Jesse Turner; Immortal Bastard

Origin: Exeter D&D Universe

Gender: Male

Age: 18; 21

Classification: Human, Stand User

Tier: 8-B; High 7-A; 5-C with Full Rhinestone Armor; 2-C with Killing Ground; High 5-A

Powers and Abilities: Martial Arts, Superhuman Physical Characteristics, Kinetic Energy Manipulation (Rhinestone Eyes allow Jesse to manipulate kinetic energy), Supernatural Luck (has survived insane damage and has been seen to have won many unfavorable situations), Sound Manipulation (can take away a person's ability to hear), Stealth Mastery (due to his skinny stature Jesse can hide himself extremely well), Density Manipulation (can harden his chest, ankles and wrists to be as hard as rhinestones), Energy Manipulation, Enhanced Senses (Jesse cannot be surprised and can sense danger like a 6th sense), Gravity Manipulation, Healing via Cruel World, Acrobatics, Aura, Blessed (given an immense power boost from Exeter's Claw), Summoning via Shooting Stars and Thought Contagion, Regeneration (the rhinestone armor allows any injury to be temporarily fixed with rhinestones), Berserk Mode (the rhinestone armor forces Jesse into a rage state and will last until the armor is taken off), Transformation (Jesse can transform into his rhinestone armor and make any gashat morph into it).

Attack Potency: City Block Level (defeated and fought many stand users); Large Mountain Level (able to damage The Hunter); Moon Level (single handedly defeated the beast giant Venus); Low Multiversal Level (Fujiwara put his power into Jesse and Hito to allow them to weaken Vitalellis); Dwarf Star Level (Can still put up a fight even while being rusty)

Speed: Athletic Human; Subsonic with Speed Of Light reaction speeds. (dodged Vee's lightning attacks); FTL with Rhinestone Armor; FTL+

Lifting Strength: Class 5; Class 25, possibly Class 50 with Rhinestone Eyes (Rhinestone Eyes can create bubbles to make things easier to lift) Possibly Class 100 with Rhinestone Armor; Class 100

Striking Strength: Wall Class; Small Town Class, possibly Town Class (can harden his knuckles to throw harder punches) Small Country Level (beat the beast giant Venus in only a couple of attacks); Universal Level; Planet Level

Durability: Street Level; Small Mountain Level (took a full armed strike from many top tiers including Methany) Country Level with Rhinestone Armor; Universal Level; High Universal Level

Stamina: Extremely High; Insanely High with Rhinestone Armor; Nigh-Infinite

Range: 1-3 Meters; 50-75 Meters via bubbles; Planetary with Gashats.

Standard Equipment: Shooting Stars, FORK, Thought Contagion, Cruel World, Runaways, Side Belt, Switchblade, Rhinestone Eyes

Intelligence: Slightly Below Average out of combat, Above Average in combat, Genius on enemy ability knowledge.

Weaknesses: Can be taken down very easily, very frail, EXTREMELY ARROGANT. The weakest of the Exeter Trio.

Feats:

  • Weakened Vitalellis in the final fight
  • Able to hold the power of the multiverse and not die
  • Took hits from an untransformed Vitalellis
  • Helped take down The Defender
  • Beat Cal in DDR
  • Assisted in the defeat of Methany
  • Survived 4 near death experiences
  • Contested against JD who was significantly stronger than him
  • Has jumped and scaled buildings while holding someone
  • Defeated the beast giant Venus
  • Able to scar Vitalellis
  • Pierced the Fire Giant Houndlangers core while suffering from 3rd degree burns.

Notable Attacks/Techniques:

  • Rhinestones
  • Taking away sight
  • Taking away hearing
  • Taking away friction
  • Hardening
  • Extremely fast and nimble
  • Object creation (Via hardening)

Key: Before The Fight For Exeter; After The Fight For Exeter; Session 30; End of Campaign; OVA's

Note: Jesse and the Exeter Universe have major references to the series Jojo's Bizarre Adventure.

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