FC/OC VS Battles Wiki
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Summary

Instinctive Action is the ability to act without the need for conscious thought. The actions need to be done through muscle memory, instinct, or any other means separated from the user's regular consciousness, like automatic magic that triggers on its own, technology set to act under set circumstances or regularly, supernatural forces maneuvering the user in some way, etc. The power doesn't need to be used in response to anything, as long as the user does things not controlled by their regular consciousness. Actions done through a regular human's realistic instincts don't count, their feats need to be surreal (e.g. displays of the concept of Mushin as it is in real life don't count, but a portrayal of it in a series as an actual, reliable phenomenon would count). A profile should preferably elaborate if the power is passive, active on command, or something inconsistent in between.

Potential Advantages

Common benefits of the ability may or may not include the following:

  • Being able to automatically dodge and possibly counter oncoming attacks.
  • Being prove to act more unpredictable to the enemy.
  • The user is free to utilize the mental effort that is normally spent on performing these actions on other things, allowing to put more focus in their conscious actions.
    • More time to focus on long term strategies in a fight than how one would fight and react otherwise.
  • Being able to evade unexpected danger without much exertion.
  • Being able to act in a more skilled or precise way than what the user is otherwise capable of, or act when the user is incapable of.

Drawbacks

  • If the opponent is so fast that they border on blitzing the user, the power becomes ineffective and irrelevant.
  • Muscles (or equivalents parts of the user that allow them to have the ability) can be slowed down by injuries or injured body parts can hinder the effectiveness of this ability.
  • May be rendered irrelevant if the opponent has precognition to predict their movements.
  • Its effectiveness may be limited by the effectiveness of one's senses, and can be tricked by anything outside of those senses.

Similar Abilities

  • Precognition: Instinctive Action is similar to Precognition in that it allows the user to move ahead of time without delay, however precognition doesn't move the user automatically from danger, it just alerts of it.
  • Enhanced Senses and/or Extrasensory Perception: The means to detect incoming danger or when it's convenient to act in some way may be through any of this two powers, but a user of Instinctive Action doesn't necessarily have them.
  • Active Sync: To be in exactly the right place, at exactly the right time, for anything you want. This is similar to Instinctive Action, but bases the natural ability to be at the right place of probability instead of the natural flow of their body.
  • Possession: Similar to before, this control of the main self may be a natural or limited form of Possesion, and it may not come from a "self" of a Multiple Selves user, but an external force that is boud to possess the character if a certain condition is met.
  • Statistics Amplification: The way in which the user acts automatically may be better than how they could act on their own, and they may held some control of this in a brief and/or partial way.

Users

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