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artwork by ARTillery84[1]


So you have defeated me... but my will shall never die...
~ Herobrine's final words after he is defeated in Herobrine's Return

Summary

Herobrine is the main antagonist in both Herobrine's Mansion, and its sequel, Herobrine's Return, created by Hypixel. His goal was to bring chaos and destruction onto the world by summoning a Wither. However, his plans were foiled by heroes who allied themselves with a Villager named Victor. With their combined forces, he and the Wither were killed, and his mansion was put into ruins.

Three years after the events of Herobrine's Mansion, he came back stronger than ever, forcing the heroes to once again put a stop to him. After defeating all of his subordinates, and with the help of Archangel Thannos, they put a stop to his magic that was corrupting their world. With his final breath, he warned the heroes that while he may have been defeated, his will would never die.

Appearance

Herobrine's appearance is near identical to Steve from Minecraft. He has the same dark brown hair, beard, and light skin color. The only difference being is his eyes are completely white. He is usually seen wearing his blue armor, which is comprised of chainmail and diamonds.

Personality

Herorbine is quite cruel, arrogant, and sadistic. He forced the heroes to watch him slowly destroy a town, by trapping them in a prison spell, as the heroes could do nothing but watch. All he wishes to do is to bring chaos and destruction onto the world. Despite his violent behavior, he does seem to somewhat care about some of his subordinates, even going as far as to mourn the death of his friend Benetha.

Personal Statistics

Alignment: Chaotic Evil

Name: Herobrine

Origin: Hypixel, Herobrine's Mansion/Herobrine's Return

Gender: Male

Age: Unknown

Classification: Warlord, Magician

Weight: Unknown

Height: 6"1

Eye Color: White

Hair Color: Dark Brown

Status: Deceased

Affiliation: Herobrine's Lair

Previous Affiliation: Herobrine's Mansion

Combat Statistics

Tier: At least 8-B, possibly Low 7-C | At least 8-B, possibly Low 7-C

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery (Of axes and swords), Telekinesis, Teleportation and Time Stop (Can forcibly teleport, and freeze opponents in the air via his Stasis Field), Magic, Resurrection and Summoning (Can resurrect and summon his minions. Can summon Herobrine Heads that fight for him. With prep time, can summon a Wither that is far more powerful than a normal one), Probability Manipulation (The Looting enchantment can cause more items to drop than normal), Likely Non-Physical Interaction (Should be comparable to the Player, who can interact with Souls), Immortality (Type 4. Came back to life shorty after he was killed), Resistance to Explosion Manipulation (His Chestplate is enchanted with Blast Protection II), Projectiles, Fire Manipulation (His armor is enchanted with Fire Protection)

Same as before to a greater extent, Fire Manipulation, Explosion Manipulation (Can fire explosive spells), Can trap others in a prison spell, Teleportation (Can suddenly vanish. He can still attack while he is vanished), Telepathy, Darkness Manipulation and Corruption (Types 2 and 3. His realm corrupts the very land itself. Though this likely doesn't have immediate effects), Forcefield Creation (Has a forcefield on him that resists magical attacks), Attack Reflection (Any arrows fired from the player harmlessly bounces off Herobrine), Possibly Necromancy (His corruption causes both living and undead beings to fight for him), Resistance to Magic (Has a shield that resists magic), Fire Manipulation (Him being set on fire doesn't affect him)

Attack Potency: At least City Block level, possibly Small Town level (Can easily harm, and kill players with full enchanted Diamond Armor. Has one of the strongest weapons in the game, 2nd only to the Heaven's Grace) | At least City Block level, possibly Small Town level (Stated to have become far stronger than before. Superior to Tarov, who can turn into a Wither. Can casually toy around with the heroes)

Speed: At least Average Human with Subsonic combat and reaction speeds (Is faster the player, who can dodge arrows)

Lifting Strength: Unknown

Striking Strength: At least City Block Class, possibly Small Town Class| At least City Block Class, possibly Small Town Class

Durability: At least City Block level, possibly Small Town level (Can easily tank attacks from players with Enchanted Diamond Weapons) | At least City Block level, possibly Small Town level (Far stronger than before. It took the combined strength of the Heroes and Archangel Thannos to kill him)

Stamina: Unknown

Range: Standard melee range with melee weapons, tens of meters with normal magic, at least hundreds of meters with necromancy and corruption, Low Multiversal with Teleportation

Standard Equipment: Herobrine's Madness, Sqorck's Nightmare, Millsy's Anger, Rezz's Lavawalker, Sword, Armor

  • Can Create/Summon: Herobrine Heads, Can resurrect and summon his subordinates.

Intelligence: Herobrine is a particularly skilled warrior and magician, being able to toy with multiple players with ease, only being defeated when Archangel Thannos assisted the heroes by weakening him.

Weaknesses: Is very overconfident.

Notable Attacks/Techniques:

  • Herobrine's Madness: Herobrine's personal Waraxe. It is enchanted with Sharpness VIII, Bane of Anthropods II, Smite II, Looting I, and Unbreaking X.
  • Herobrine's Sword: Herobrine is seen using this sword in Herobrine's Return. Though it is unknown what enchants or properties it has.

  • Sqorck's Nighmare: The Chestplate worn by Herobrine. It is enchanted with Protection II, Blast Protection II, Fire Protection I, and Unbreaking X.
  • Millsy's Anger: The Leggings worn by Herobrine. It is enchanted with Protection II, Projectile Protection II, Fire Protection I, and Unbreaking X.
  • Rezz's Lavawalker: The Boots worn by Herobrine. It is enchanted with Protection II, Fire Protection I, Feather Falling II, and Unbreaking X.
  • Herobrine's Armor: Herobrine is seen wearing this armor in Herobrine's Return. Though it is unknown what enchants or properties it has.

  • Magic beam: Herobrine sends a purple-colored spell that explodes and spreads fire upon impact.
  • Fire: Herobrine can make a surface burst into flames.
  • Explosive Spell: Herobrine can make a surface explode.
  • Stasis Field: Herobrine will forcibly teleport the opponent into the air, and freeze them.
  • Prison Spell: Herobrine creates a cage that can trap an opponent.
  • Forcefield: A Forcefield used by Herobrine to resist magical attacks.
  • Resurrection: Herobrine can summon any of his subordinates to his side, even if they were previously killed.
  • Teleportation: Can teleport between locations. He can also still attack while he is in his vanished state.

  • Herobrine's Realm: The personal realm of Herobrine. The corruption from this realm caused it to corrupt a nearby mountain, as well as it's surrounding areas. This caused nearby blocks to be turned into netherrack, and the surrounding area to spread lava and fire. This also potentially causes beings, both living and undead to be consumed by his corruption. Several of his subordinates reside within this realm.

  • Key: Herobrine's Mansion | Herobrine's Return

    Others

    Notable Victories:

    Notable Losses:

    Technoblade (Dream SMP) Technoblade's Profile (Herobrine was in his second key, both had their standard equipment)

    Dream (Dream SMP) Dream's profile (Speed was equalized and both were Low 7-C and had their equipment)

    Inconclusive Matches:

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