Valhalla |
“ | Alright. If this is how I shall go, then I will bring down as many as I can, my lord! BEHOLD, MY POWER! | „ |
~ Heinrich, after being pushed into using Turn to Stereo |
Summary[]
Heinrich Richardson is one of the members of the Homewreckers, the antagonistic force behind the Unreality Killings in Valhalla: Hellcity. He served as a member of the squad designated to defend the Chesed Gash, attempting to counter the Wife Beater's tactics through fortifying their position ahead of time and deploying sensory disruption.
A patient of early on-set dementia, Heinrich, with no family, wife or children, had to slowly feel himself slipping away from this world with no one by his side to provide comfort. When the Light of Merry Christmas shone upon him, his brain had regenerated its damage, but too much had already leaked in the interim. Heinrich was filled with a hatred that threatened to consume everything, and he sought revenge against those who he perceived as having wronged or abandoned him. Before much could be done, he vanished, never to be seen again until his fatal encounter with the Wife Beaters.
Powers and Stats[]
Tier: High 7-C
Name: Heinrich Richardson, "The Broadcaster"
Origin: Valhalla: Hellcity
Gender: Male
Age: 52
Classification: Level 1 Trigger, Tower
Powers and Abilities:
Superhuman Physical Characteristics, Immortality (Types 1 and 3, Triggers are immortal[1] and can heal from any physical injury[2]), Regeneration (Low-Godly, any damage on the physical layer is regarded as "False Damage"[2] that is incapable of killing the trigger and regenerates at triple speed, while damage to every layer is still able to be healed provided the damage is not extensive, and they are not struck in their[3] spiritual core.[4] Heinrich also possesses Survivor, which allows him to rapidly resuscitate himself when on the verge of death[5]), Self-Sustenance (Types 1, 2 and 3; Triggers have no requirements for food or physical obligation to sleep, only being affected psychologically by prolonged consciousness.[4] Can traverse into the depths of Red Gashes, where even air vanishes from existence[6]), Energy Manipulation (The defining trait of a Trigger is the ability to control Energy, an extraplanar force that clashes with the nature of reality on a fundamental level. This fuels their abilities at large, and can be fired as a blast directly[2]), Explosion Manipulation (Regularly caused by the use of energy, whether through Blasts, Energy enhanced attacks or certain Unique Powers[2]), Mind Manipulation and Soul Manipulation (Can attack on the mental and spiritual layers alongside the physical[2]), Fear Manipulation (Damage to the mental layer can influence the thoughts and feelings of onlookers, causing locations that have been severely damaged by triggers to cause an innate sense of dread and desire to abandon the area[5]), Memory Manipulation (Damage to an area on the mental layer may cause it to be outright removed from collective memory,[2] Silas's Miracle was capable of "unpersoning" King Gizzard by reducing him to atoms on every layer[4]), Life Manipulation (The spiritual layer dictates the properties of physical objects, including their life-force/spans[5]), Regeneration Negation (Up to Low-Godly; Damage to the spiritual layer interferes with the life force of objects, making it impossible for mundane means to repair damage dealt by a Trigger.[5] Even other Triggers have an increased difficulty healing attacks that harm their souls[2]), Invulnerability Negation (Despite a Fortified Trigger's ability to completely ignore False Damage,[2] a Trigger's normal attacks are capable of harming them, as displayed with Aisha,[3] and Frozen Mind's similar protection of the mind and soul also cannot prevent outright damage), Non-Physical Interaction (Capable of damaging spiritual and mental structures, and even interact with Gashes and creatures similar in nature,[7] which are a "total annihilation of anything and everything"[8]), Reactive Evolution (Triggers as a whole have the capacity to suddenly evolve in Level through overexposure to extreme levels of Energy, special energy sources or extreme distress.[2] More regularly, external factors allow them to break through their limits to enhance their power,[4] this process often granting them new aspects to their powers in the process), Surface Scaling (Even the least agile of triggers are capable of running straight up walls and climbing on totally flat surfaces[2]), Enhanced Senses (Triggers are capable of seeing the Spiritual and Mental layers of reality, as well as have their senses tuned to such extremes that they can "hear sweat hitting the ground from another room, see in almost complete darkness, feel minor shifts in the air and smell chemicals that have no odor".[2] This allows Triggers to speak to each other at normal volumes from hundreds of meters away, as well as communicate through the minimal use of their vocal cords while keeping their mouth closed[9]), Reality Warping and Physics Manipulation (The use of energy can cause Random Events, causing a conflict between the laws of physics and reality in an attempt to replace it with the Energy Layer[2]), Statistics Amplification (Can attack with an Energy infused punch, increasing it's speed and power, as well as well as use Energy to block or dodge for similar effects. Flashstep allows him to move at five times the speed[2]), Forcefield Creation (Energy Block can emit a forcefield upon use[7]), Light Manipulation (Energy Defense can cause a flashbang effect that blinds opponents after it succeeds[2]), Telepathy (Triggers are capable of easily "reading" mundane people through observing them on the mental layer[5])
Vibration Manipulation (Heinrich's power focuses primarily on the manipulation of vibrations and their properties, granting him a variety of different applications[5]), Sound Manipulation (Capable of using a variety of sound-based techniques, such as direct blasts, mental disruptions caused by white noise, or even the direct removal of any sound within a given area[5]), Superhuman Precision (Heinrich possesses A[5] Motorics, making their hand-eye coordination and precision far beyond a normal human, as well as Super Aim, allowing them to precisely hit the tongue, eardrum or eyes of a target with a blast given proper aim[2]), Matter Manipulation (Vibro-Blades are capable of vibrating at frequencies that destroy matter[5]), Absorption (Homewreckers are granted[10] the Carnage power perk, which allows them to increase their power in the midst of combat through killing people or Triggers and absorbing their Energy, and retain some of the benefits overtime[2]), Creation (Is a Builder-Class Trigger, allowing them to generate material through the unconscious activation of several random events[5] in order to make equipment with an affinity to the Energy Layer), Fusionism (Possesses Synergy X, allowing them to fuse his Unique Power with others to create combination attacks[2]), Clairvoyance (Is a Clairvoyant-Class Trigger,[2] allowing them to glean additional information from the environment through sound and even perform Ultrasounds by being in the proximity of an individual[4][5]), Durability Negation (MP6 causes a cascade of Resonances within the body of a target, shattering them like glass[11]), Statistics Reduction (MP3 halves the movements of targets it hits, while MP5 and Area of Denial=Omega are capable of directly weakening targets.[5] Capable of forming a Red Gash with MP5 and MP6, in which maladapted Triggers have difficulty exerting themselves,[12] causing their movements in particular to become outright sluggish[13]), Transformation (Turn to Stereo turns Heinrich's body into a sound wave, generally increasing their capabilities and making them difficult to harm[5]), Void Manipulation (MP5 and MP6 can create a Red Gash,[5] a total annihilation of "anything and everything"[8] that extends to every layer, including the Conceptual.[10] Heinrich has a particular affinity with Gashes that allows him to offload the energy expenditure of his techniques and other complications, as well as enhance his capabilities[5]), Power Nullification and Absorption (Capable of extending the cracks of a Gash, which can absorb energy and negate the effects of Unique Powers such as Silas' Cosmo expansion and Blur's Temporal Shroud.[13]), Enhanced Regeneration Negation (Up to Mid-Godly; Wounds created by Gashes are impossible for Triggers to heal by normal means,[5] relying on Warrane's ability to re-create reality in order to counteract the effect.[14] Could potentially kill Level 2 Triggers,[10] who can regenerate from complete spiritual and mental destruction[4]), Self-Destruction (Homewreckers have an innate "Kill Switch",[9] causing them to be consumed by a Gash[3] if they betray the organization[15]), Damage Reduction, Resurrection and Invisibility (Possesses a shroud, which reduces the damage they take, restores them to full capacity in case they would otherwise die,[5] obscures their identity[10] and reduces their existential presence by covering them in a darkness likened directly to nothingness,[16] making it difficult for even the senses of Triggers to properly detect them[7])
Spatial Manipulation (Can cause objects to randomly teleport around a given battlefield,[17] potentially dragging them through several dimensions in the process.[18] Sufficiently compounded Random Events can cause an entire city to experience severe spatial expansion, ripping at anyone within it's radius[19]), Gravity Manipulation (Can briefly cause singularities to occur, distorting space-time and stretching the ground around it into Nano-Carbon Latices.[17] This effect can potentially be manifested to such an extent that gravity is reverted, a true vacuum is formed, and an entire forest is converted to Latices.[3] Capable of coalescing gravity around a specific target, forming a massive sphere of material that pins them to the ground.[20] Capable of softening gravity, causing those in it's radius to move twice as fast from the decreased weight[15]), Transmutation (Capable of turning dirt into a harmful gas, and in more extreme cases cause matter to directly turn to Energy,[3] can turn water into wine and blood[21]), Matter Manipulation (Random Events frequently interfere with molecular structures, certain extremes are able to atomize those without sufficient resilience[21]), Air Manipulation (Can increase air pressure within 1000 meter radius exponentially for 30 seconds, causing explosions to be sustained thermobarically throughout the duration,[4]as well as cause a vacuum effect that shreds nearby opponents[22]), Light Manipulation (Can cause an implosion of heat that becomes as bright as the sun, blinding anyone in it's wake,[13] which can be manifested to such an extent that it melts steel throughout a hydroelectric dam[4]), Temperature Manipulation (Can prevent molten material from cooling off, sustaining it's heat from the explosion that caused it to melt[7]), Weather Manipulation (Can create a storm of energy that hovers around the battlefield[13]), Time Manipulation (Can revert time, causing attacks to be re-released as a massive explosion,[13] or cause stopped time to solidify and shatter into shards that revert whatever they cut into the recent past[19]), Size Manipulation and Density Manipulation (Can cause the density of manipulated material to become unstable, sometimes bloating their size and mass or causing them to collapse into a pebble sized chunk[7]), Madness Manipulation (Can warp the mental layer into an abominable and maddening landscape[23]), Vector Manipulation (Can cause objects to move in bizarre fashions by warping the vectors of their motion[23]), Plant Manipulation (Can cause destroyed trees to immediately sprout new ones,[3] and can cause them to wither and die[20]), Vibration Manipulation (Can cause a massive shockwave to proceed an impact, launching opponents for a notable distance[3]), Electricity Manipulation (Can convert the clouds in the sky into lightning that strikes everything in sight,[3] or form a lightning bolt on the mental layer from the accumulated grief of those within an area, empowering beings such as Soothsayer in the process[15]), Summoning (Sufficiently compounded random events can cause a "space between dimensions" to emerge, bringing forth some form of sentient being which eclipsed the combined power of the Wife Beaters on Day 2[3]), Creation (Can cause materials produced by an attack to emerge in extreme excess, such as bursts of X and Gamma Rays covering miles of Hellcity after Xander used Strong Force, Starfire's flames consuming all random events nearby to propagate beyond his initial attack,[18] The Butcher of Streets' blood slash continuing to produce blood and stain the nearby area,[22] or Vladimir's electric punches propagating yet more electricity[11]), Smoke Manipulation (Can cause smoke to accumulate over a given target, blinding them through visual obscurement and burning their eyes[18]), Fire Manipulation (Can cause weapons to spontaneously combust[22]), Status Effect Inducement (Can create bubbles of crystalized moments in time, which burst to induce a variety of effects on those nearby[24]), Corrosion Inducement (Can release a liquid that melts anything it touches[20]), Portal Creation (Can rip a gash into space, funneling in objects and causing them to appear elsewhere[20]), Chaos Manipulation (Random Events are capable of destabilizing reality to make random events more likely, or reverting this effect[11]), Age Manipulation (Can cause everything within a certain radius to become far older and corroded[25])
Reality Warping, Physics Manipulation, Spatial Manipulation, Gravity Manipulation, Matter Manipulation, Air Manipulation, Light Manipulation, Temperature Manipulation, Density Manipulation, Size Manipulation, Madness Manipulation, Vector Manipulation, Plant Manipulation, Vibration Manipulation, Electricity Manipulation, Smoke Manipulation, Fire Manipulation Status Effect Inducement, Corrosion Inducement, Chaos Manipulation and Age Manipulation (Can withstand the effects of Random Events[2]), Mind Manipulation, Memory Manipulation, Fear Manipulation, Life Manipulation and Regeneration Negation (Can withstand and heal from the blows of other Triggers as well as Red Damage.[12] Photographic Memory[2] affords Heinrich additional protection against mental attacks, and an immunity to his memories being removed[4]), Poison Manipulation, Acid Manipulation and Radiation Manipulation, Biological Manipulation (Triggers are capable of resisting the effects of conventional weaponry, including a variety of chemical weapons, poisons, and radiation sickness,[2] and disobey the laws of biology to begin with[5] due to inhabiting the spiritual and mental layers simultaneously[4]), Void Manipulation (Triggers are capable of surviving exposure to Red Gashes, which are described as a total annihilation of "anything and everything"[8] that extends to every layer, including the Conceptual[10]), Statistics Reduction (Homewreckers are acclimated to Red Gashes and their weakening effects[12]), Telepathy (A Trigger's use of both the Mental Layer and their physical brain makes them difficult to read through interpreting either individually[5]), Power Nullification and Absorption (Can withstand the effects of Gash cracks, which are capable of absorbing energy and negating the effects of Unique Powers such as Silas' Cosmo Expansion or Blur's Temporal Shroud[13]), Time Manipulation (Warrane was capable of retaining consciousness and eventually moving his body out of stopped time, which was affecting a Gash that lacked time to begin with.[8] The Wife Beaters as a whole could also eventually overcome the effect, and were unaffected by the ensuing Temporal Rewind[13]), Probability Manipulation (Warrane was capable of withstanding Aisha's Unique Power,[3] which allows her to manipulate possible outcomes in order to pick favorable scenarios[5]), Immersion (Triggers are capable of defending against Mirror Man's ability to immerse themselves into the reflections of their eyes[7]), Explosion Manipulation (Blur was able to negate lower-end uses of[13] Warrane's Crunch, which spawns an otherwise indefensible explosion on top of a given target[26]), Pain Manipulation, Perception Manipulation (Triggers can resist Soothsayer's ability to induce these effects,[27] Shrouds provide immunity to sensory deprivation[4]), Absolute Zero (While nearly being brought to death, Warrane ultimately survived his entire body being brought to absolute zero temperatures, and eventually overcame the effect[18]), Illusion Manipulation (Triggers can resist the effects of Hellfire Inferno Blazing Starfire's Grand Mirage, which create illusions that can fool both mind and soul[5]), Precognition (Triggers are capable of resisting Xander Phoenix's ability to perceive their future actions[28]), Death Manipulation (Blur, Linton and Stevens were able to endure Penelope directly commanding them to die through her property inducement, only decomposing and ultimately failing to prevent them from fighting[21]), Paralysis Inducement (Penelope was initially only able to command Blur to stop for a fraction of a second before her resistances overcame it,[19] Triggers can resist Trail Mark, where Heinrich creates paralytic sound around a given target[5]), Information Analysis (Those who have shrouds are notably difficult to discern information from, even to Level 2s and their extreme sensory and mental capabilities[23])
Attack Potency: Large Town level (Fought The Wife Beaters after their battle with Hellfire Inferno Blazing Starfire. Notably damaged them all simultaneously through MP3[11])
Speed: Massively Hypersonic (Possesses S speed,[5] making them equal to to Vladimir Kotosvsky), Massively Hypersonic+ with Sound Speed Dash (Capable of doubling their movement[5]), Turn to Stereo (Allows Heinrich to move at triple the speed, as well as easily evade a majority of Vladimir's Arc Flash Overload[11]), and Flashstep (Allows for movement at five times the speed[2])
Lifting Strength: Class G (While he relies on his armor to possess a notable physical strength, still far superior to King Gizzard and his ability to manipulate pillars as dense as Osmium[7])
Striking Strength: Large Town level
Durability: Large Town level
Stamina: Superhuman (Triggers in general are inhumanly resilient, with even freshly awakened Triggers retaining consciousness through being impaled and serrated across their body, only to regenerate and continue fighting.[29] Survived having his skull cleaved open by Vladimir[11])
Range: Varies from Tens of Meters to Tens of Kilometers (His abilities range from Mind Blast emitting across a 70 meter radius to several moves that go up to his line of sight, which can easily go up to this distance,[29] and Energy Blasts have a similar maximum range provided proper aim[2])
Standard Equipment: Amp Armor (A suit of armor with a gas mask based on those utilized in World War 2. This suit enhances his capabilities with his sound manipulation, as well as affording him protection against the attacks of enemies on top of his shroud)
Intelligence: Extraordinary Genius (Possesses S Rank Intelligence,[5] making him exceed Warrane Ambre in this regard)
Standard Tactics: Heinrich mainly serves a technical role in combat, disrupting enemies by deafening or otherwise weakening them overtime, saving moves such as MP6 for when the conditions are fulfilled and he's pushed into a desperate position. When given time to prepare, he uses Vibro Blades and MP4 to fortify his location and allow him to drag out the fight further.
Weaknesses: None Notable
References[]
- ↑ Valhalla Intro
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Valhalla Character Creation and Gameplay Mechanics
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Hellcity Session 7
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Meta Discussions
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 5.24 Dossiers Channel
- ↑ Hellcity Session 3.1
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Hellcity Session 4
- ↑ 8.0 8.1 8.2 8.3 Hellcity Session 1
- ↑ 9.0 9.1 Hellcity Session 3.2
- ↑ 10.0 10.1 10.2 10.3 10.4 Hellcity Session 8
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Hellcity Session 13
- ↑ 12.0 12.1 12.2 Status Effect Table
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 Hellcity Session 2
- ↑ Hellcity Session 5
- ↑ 15.0 15.1 15.2 Hellcity Session 16
- ↑ Side Case 1
- ↑ 17.0 17.1 Training Wing 006 Test Session
- ↑ 18.0 18.1 18.2 18.3 Hellcity Session 9
- ↑ 19.0 19.1 19.2 Side Case 3.1
- ↑ 20.0 20.1 20.2 20.3 Hellcity Interlude 1
- ↑ 21.0 21.1 21.2 Side Case 3.2
- ↑ 22.0 22.1 22.2 Hellcity Session 10
- ↑ 23.0 23.1 23.2 Side Case 2
- ↑ Hellcity Session 11
- ↑ Hellcity Interlude 2
- ↑ Warrane Ambre's Character Sheet
- ↑ Soothsayer's Character Sheet
- ↑ Xander Phoenix's Character Sheet
- ↑ 29.0 29.1 Original Run
Notable Attacks/Techniques[]
Heinrich's power is the amplification, creation and manipulation of vibrations, with a focus on sound energy, allowing him to even alter the properties of sound in the process. This power is heavily reliant on Heinrich's armor, for it is at its most powerful when channeled through technology.
Regular Moves[]
- MP3: Launches a wave of enhanced sound at everyone within 100 meters of himself, deafening and halving the movements of anyone it hits. 25% chance of a Random Event.
- MP4: Create a consistent wave of area of denial around himself, releasing subtle white noise that stimulates both the brain and Mental self to move away. 150 meter AoE, all those within the area take damage overtime and are pressured into turning around and moving out of the area.
- Damp It: Remove sound from an area or from specific people. Can use this both for stealth purposes or to confuse enemies. Confusing enemies leads to them being unable to communicate or even perceive the area in a through fashion. 10% chance of a Random Event for every turn.
- Sound Speed Dash: Enhances the speed of sound to move far faster than it, granting him increased mobility and evasion. 33% chance of a Random Event.
- MP5: Sends a stream of Energy amplified sound to disrupt an enemy’s Mental and Spiritual self, disrupting them at an existential level. Deafens and Weakens those it hits, and has a chance to cause damage to other sensory organs in the process. 33% chance of a Random Event, as well as a 33% chance of creating a Red Gash.
Armor Moves[]
- Charge: When using Damp It, can choose between recovering Energy used to maintain it, doubling the regeneration speed for his next turn, or gaining additional power to his next move.
- Turn to Stereo: Transmutes form of self into that of a sound wave, allowing him to move thrice as fast and take half damage from attacks.
- Area of Denial=Omega: Create a dome of sound 50 meters across in a area that’s in line of sight. Sound in that area is several orders of magnitudes more intense than usual, enough to pulverize stone, damaging any within and causing them to move at half the speed, with a chance to be overall weakened. 25% chance of a Random Event periodically as it's maintained.
- Mind Blast: In a 70 meter radius, send a pulse that directly distorts the Mental self, making those it hits pick random targets to attack. 33% chance of a Random Event.
- Vibro-Blade: Can create barriers of blades that vibrate at frequencies that destroy matter, which also serves as a defensive measure for up to hundreds of meters of terrain. 10% chance of Random Event, with an additional 10% for every hundred meters created.
- MP6; Cascade Catastrophe: The ultimate attack of Heinrich, only usable after using MP3-5. Creates a Resonance Cascade within a target's body, destroying all of their sensory organs and severely crippling them. Guaranteed chance of a Random Event and a Red Gash.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: