“ | A superweapon stolen from far lands, from which molecules around tremble in fear of being nullified from reality itself. | „ |
~ Description of Grender Supervoltix |
“ | A superweapon upgraded with another strong weapons the new universe could offer. A superweapon squared. | „ |
~ Description of upgraded Grender Supervoltix |
Backstory[]
Rumors spread that Grender originally came from a completely different dimension, where gods similar to angelic silhouettes constantly bring apocalypses to lower worlds, combined with a harsh secretive army of cosmic Frog humanoids, roaming through every corner, murdering those they find ‚poisoning the world around them’. In fear of any from that invading, the Stardust corporate immediately terminated the connection with this dimension, leaving only the Grender superweapon (in a turned-off state) behind.
From the start, the superweaponery robot (having a sheet with „Grender“ glued to his armor) wasn't cooperating with Stardust's employers, but he soon took a liking to the ‚Ultima‘ machine, which brought him to this reality. As soon Stardust's employers discovered that Grender loves anything with a blue color, they maintained a transparent display on top of his vision, marking blue all belonging to Stardust, while marking white (the color Grender showed to hate the most) all Stardust intended for destruction.
As Stardust corporate mainly focuses on using special energy called „Volt“, they slowly upgraded Grender with fascinating energy powers, greatly expanding his original powers with lasers and nullification. Once Grender consisted of a big part % from Volt energy devices, they added the surname „Supervoltix“ to his codename, turning him into a complete superweapon of the Stardust’s side.
Personality[]
Grender is a superweapon not having a highly developed personality of any sort. There still remain a lot of interesting details about his existence, as for why he seems to be friendly and even tries guarding those with a blue color on them. From his accessories, one could also deduce he is a robot of mystery, which wouldn’t necessarily be far from the truth.
Key Relationships[]
Blue Stickmen: Seemingly the creator race of the original Grender's form. A race of highly ranked and collaborating engineers, building a superweapon of their imperium against a predicted incoming apocalypse, for hundreds of years. It's questionable how is the race of original Grender's creators doing now, since all indicate that Grender got stolen just a few days before the dark prology deadline.
Stardust corporate: The institution responsible for the dimenstional-transfer stealing of Grender with Ultima machine, reusing him as their new member and weapon. Given that after the first upgrades all being in the possession of Stardust seems to be blue for Grender, he appears to be completely loyal to them. To prevent issues, Stardust changes the color Grender sees of things naturally being blue, so Stardust remains the only side Grender clings to.
Guild of Shadows: Stardust worked really hard to remake Grender’s power to harm anything with angelic power exponentially stronger, into being able to harm Demons stronger as well, and further nullify Demon manifested powers of anything possessive of them hit. That’s how Grender Supervoltix became one of the units Guild of Shadows fear the most.
Ako: Grender’s main enemy due to Stardust corporate always re-coloring him as white, the most white shade available. Nothing triggers Grender Supervoltix more than seeing that. These two clashed in a truly honorable battle, shaking with the very space around them.
Powers and Stats[]
Tier: At least 5-C right away with the original Nullifixers | At least 5-C, higher with Volt and Nullifixers | At least 5-B, higher with Rage Power
Key: Base | Stardust Grade Weaponry | Null Overdrive
Name: Grender Supervoltix, superweapon from another dimension
Origin: Veneficaverse/FU (Froggy Universe) (Origin verse, summoned by Ultima to Veneficaverse)
Gender: As a robotic superweapon, Grender does not have any natural gendering, but is often referred to as he/him, other characters refer to Grender as an 'it' as well
Age: Unknown (Spends at least 5 months with Stardust after being summoned)
Classification: Robotic superweapon
Powers and Abilities: ⮛ ⮛ ⮛
- Superhuman Physical Characteristics
- Energy Projection and Power Nullification via Existence Erasure (with Nullifixers, able to nullificate certain powers before the target itself, namely demon powers such as Shadojutsu. Capable of nullifying Shadojutsu from Necrozus Suzaku, who can wield the ability Shadow Force Law, which creates events that defy universal expectations and can make 'anything' possible, as well as subvert laws decreed by God which keeps reality pristine, even against others who warp laws and reality, forcefully correcting altered laws and chaotic powers defying the rules even in a back-and-forth battle of effects, as Shadojutsu constantly forces 'equalized' energy to ensure that it will always successfully warp reality. However, it can only do this for a limited time before the ability surpasses him)
- Large Size (Type 0; taller than smaller trees and able to tower over Necrozus and Ako)
- Flight (Grender's flying is a perfected maneuver using his blue jets, supposed to dodge the hardest space attacks. Electrojutsu assists with many differing flight methods and allows Grender to make extreme turns in the air even at full speeds, giving him immense dodging capabilities even without Escape Teleport. Can fly through space unhindered)
- Acrobatics (Extremely skilled at movement. Its size doesn't hinder it at all, similarly to Heavy Weight. Grender can dodge a danmaku of slash attacks from Necrozus, who's Thousand Slashes move is able to generate multiple thousands of sharp wind attacks all around a defined location and can even follow enemies, yet Grender could still dodge and weave through them perfectly. It possesses the same skill as the other Superstars, who's data was implemented into it by Ultima. This makes it extremely difficult to touch him. This greatly improves with its higher keys)
- Regeneration (Mid via Electrojutsu, which allows for one to use Volt to replace slashed parts of the body, and even parts disintegrated at molecular levels. However, fatal damages cannot be healed. High-Mid via its core, which forcefully reunites parts of Grender's body if he is blown up or sliced into many tiny pieces. Combining with Volt based regen keeps Grender's stamina high and makes him very difficult to keep damaged, as his core regen is passive whereas his Volt regen needs to be manual)
- Limited Damage Transferal (severing Grender's tubes driving Nullifixers starts to nullification the weapon cutting them. Can transfer some passive effects such as Demon Aura corruption back at an enemy with 'Outer Volting')
- Attack Reflection and Power Modification ('Outer Volting' can reflect energy constructs of similar AP but gets far easier against weaker ones. Reflected attacks can be enchanted and conquered with Volt infusions in order to become as if they were Grender's originally, making him able to control them even if they were originally only wieldable by the specific attacker, working for things such as an Esper's telekinetic abilities)
- Existence Erasure (With Nullifixer lasers, which turn all in contact into nothingness with a really small duration of contact, only gigantic things, such as planets or opponents with way stronger durability can tank such lasers for a while. This works against enemy barriers, even layered/stacked up ones, and against other users of Electrojutsu. Can nullify the abilities of enemies themselves out of existence after longer periods of exposure to the Nullifixer energy. Nullifixers are capable of layering energy over itself in order to nullify virtually anything. Can erase the space-time fabric of reality by focusing upon it as well as defensive abilities utilizing it.)
- Energy Manipulation (When using Electrojutsu, the 'true' form of Volt wielding. Those who master it are able to mold it into whatever they need, but the basis of this is an innate electric energy which is in tune with the multiverse itself, and only able to be accessed through an 'awakening of the mind' as well as other factors. Volt can be used to strengthen Nullifixers as well)
- Limited Homing Attack and melee Weapon Creation (pulling Nullifixers with Electrojutsu infused in them)
- Volt Weapon Creation and Non-Physical Interaction (Electrojutsu can be used to generate weaponry imagined by the user made from Volt, making the weapons both unbreakable (Volt cannot be 'broken' in any traditional sense as it is formed from electric energy, essentially, lightning bolts) and unable to be simply blocked with by weapons based on physical phenomena, however, Volt weapons can block physical weaponry as well as phase through them depending on the users need)
- Weapon Mastery (Weapons formed from Electrojutsu are able to bend in any possible direction and stretch too, as well as be cast like a streak of lightning before being drawn back in to whip enemies or grab them too, among other uses. A particularly smart user could find endless possibilities with Volt weaponry. Grender possesses masterful skill with his original weaponry such as Nullifixers as well)
- Teleportation and limited Information Analysis (with Escape Teleport. Electrojutsu is able to be used for warping around by becoming a streak of lightning. As a streak of lightning, the user can even phase between atom connections with enough efficiency, which Kyofu describes as a form of teleportation)
- Summoning (of flying drones wielding Nullifixer mirrors)
- limited Attack Reflection (Grender's armor and mirrors of drones infused with Volt show to repulse any form of lasers and similarly constructed attacks, making him very hard to actually hit for meaningful damage)
- Statistics Amplification (of Grender and drones speed using Electrojutsu, Volt can be dedicated across the body in order to stimulate an 'amplification' beyond one's initial abilities, including attack, defense, speed, and even miscellaneous things such as pure reaction time and thinking speed. 'Volt Terrain' is another ability of Electrojutsu, where the land and sky around become filled with electric particles which stimulate higher speed and such without Grender needing to do it actively)
- Stealth Mastery (Capable of sneaking up on masterclass ninja, such as Necrozus Suzaku, who is an Elder of the Guild of Shadows and comparable to Hokori Stardust, who skill stomped Meerus, who can wield two blades at once and single handedly fend off hundreds of Blood Sea Soldiers, which themselves skill stomp highly skilled Ninja like Pre-Demon Sakura even in their base states)
- Bloodlust (by seeing white objects, Grender goes into a rage described as 'savagery' by Kyofu, where he consistently attacks without stopping, but still maintains defensive prowess. Grender becomes extremely relentless and doesn't give his enemy any rest chance)
- Paralysis Inducement (Electrojutsu is able to inflict paralysis on contact. Although it effortlessly inflicts surface level paralysis, when applied specifically for it, Electrojutsu can be used for paralysis at atomic levels, able to freeze each individual cell with what is described as a 'powerful seal.' Notably, it's even able to do this against the Stardust training mechs, which have been designed and upgraded for years to continually block out any and all paralysis attempts and are fitted with highly advanced tech, including being upgraded with Neptune material at times)
- Danmaku and Explosion Manipulation (Advanced Electrojutsu can be used to cast thousands of Volt streaks across a battlefield, but hundreds concentrated together can have a much more powerful effect, but with limited range. Volt streaks leave behind explosions depending on the user's desire, making them either massive or small even if both streaks have the exact same energy output and power behind them)
- Temperature Manipulation (Volt, even in its most basic state, reaches 50,000 degrees Fahrenheit. Using Electrojutsu, this can easily be advanced by up to ten times or higher depending on the moves being used and the actual Volt mastery of the user. Volt does not strike like traditional lightning, and can be used to inflict much prolonged heat-based effects, and Grender has a specific technique able to reach a million degrees Celsius)
- Durability Negation (Using Electrojutsu, after significant enough Volt is charged into one's limbs, they can cast a charge into an opponent instantly on contact. Doing this can stimulate an explosion inside of an opponent's body for fatal damage. Volt in general can negate durability via heat-based abilities as well as being sent through signals across the air)
- Damage Boost (Using Electrojutsu, Volt can be infused into non-electric attacks such as punches, kicks, and slashes, as well as the various lasers projected by Grender. This can raise the power of these moves by multiple folds and inflect basic Volt effects on contact)
- Absorption (Electrojutsu allows for absorbing natural electricity for various beneficial purposes. Absorbing other Volt is difficult but not impossible for a user of Electrojutsu, but Grender can absorb AOE effects of his own Volt attacks using his Volt Rod. Electrojutsu users can absorb light based moves as well under some circumstances)
- Limited Forcefield Creation (Can create a barrier of Volt around itself which emits damaging sparks, causing large damage to physically attacking enemies as well as blocking ranged moves)
Resistances to Electricity Manipulation (A user of Electrojutsu can absorb any lightning as long as said lightning doesn't possess a 'supernatural' property subverting reality or another Multiversal Energy, and therefore are largely immune to non-Volt electric based abilities), Paralysis inducement (Electrojutsu users are unable to be paralyzed by other users, whereas Electrojutsu is typically able to overcome even powerful paralysis resistance. Stardust training mechs are consistently upgraded for paralysis resistance, and Electrojutsu can surpass the resistance with the same consistency), Power Mimicry (Only those who've unlocked the Volt within themselves can wield Electrojutsu properly, while movement patterns and such could be mimicked, Electrojutsu and Volt based powers and abilities cannot be copied by abilities rooted in reality unless done so through another Multiversal Energy such as with Akumo/Garou, those 'in tune with the universe' and its special forces), Temperature Manipulation (Resists all the temperature based abilities of his own Electrojutsu, including his one million degree Celsius attack. Electronjutsu is also very strong against cold temperatures), Resistance to Fire, water pressure, acids, radiation, space/mild lava & acids immunity, Hacking, and Mind Manipulation (Unaffected due to his robotic body, with great hacking resistance further upgraded by Stardust in order to counter those seeking to take their weapon from them. Grender's anti hack protocol's cast cybernetic viruses into opponents that due attempt hacking), Corrosion Inducement (Mostly unaffected by standing near a Guild of Shadows Elder, who possess basic Demon Aura effects, including the ability to turn their surroundings and enemies into corroded goop), Fear Manipulation (Unaffected by standing near a Guild of Shadows Elder; the angrier he is, the less fear inducing effects will work. Charged Dorstru head on despite him using his Weaving Demon form, which had the most powerful aura of all Elder's), Durability Negation (Electrojutsu allows Grender to transform into a lightning bolt. This ability of Electrojutsu gives him near immunity to physical strikes because they phase through him. These include the absolute durability negation Demon Blades wielded by Guild of Shadows Elder's. Resists standard durability negating abilities from other users of Volt), Age Manipulation (Showed to be unaffected when hit by his own Overdrive Lightning being reflected by Ako), Transmutation, Magnetism Manipulation, Matter Manipulation, Biological Manipulation, Blood Manipulation, and Emotional Manipulation (Grender is able to resist the effects of his own Stardust Grade Weaponry, even if they are reflected back at him with perfected accuracy, and he resists abilities which have similar effects and strength. In addition, the material Grender is made from inherently resists abilities which seek to attack/negatively affect his biology because of customized nanomachines from his original creators, who wished for Grender to be able to hold its own against incredible passive moves. Grender's cells therefore each possess special properties to assist with resisting them. Grender's bloodlust is unable to be negated by forcing non-angry emotions into him as well, especially in Null Overdrive), Statistics Reduction and Status Effect Inducement (When Grender uses 'Shutdown' it's able to reboot its core and expend negative effects from itself while resetting statistics reduction, however it needs a couple seconds of being untouched to be successful. If successful, there's also a 20% blanket increase on all Grender stats), Soul Manipulation (Grender does not have any real soul, rather, it relies entirely on both its mind and core to function. Because of this, it cannot be affected conventionally by abilities which target the soul), Holy Manipulation, Light Manipulation (Grender's body is wrapped in anti-holy attack platting, giving him much increased defense against holy based elemental abilities, including abilities based around light. In addition, these plates naturally shatter light/holy constructs which land on him, further reducing any damage done), and Mind Manipulation (Grender's mind is like a supercomputer, however, it's also connected deeply with its core, so all of his thoughts are located in two places. Because of his core's barriers, even if his regular brain is affected by a mind-based attacks, he can still act properly through his core as if being unaffected at all. When he's bloodlusted, mind attacks prove nearly impossible to distract him at all)
- All Previous Abilities enhanced
- Magnetism Manipulation and limited Matter Manipulation (Volt Magnets function in a similar way as telekinesis, wielding Volt particles which are usually formed by extensive use of other Electrojutsu techniques, making the magnets not immediately viable. However, once able to be used, they're very useful. The Volt Magnets are able to affect the particles opponents as the Volt particles cling to them, allowing Grender to forcefully take control of their movements and potentially rip his enemy apart)
- Greater Danmaku and Homing Attack (Volt Mortars and Volt Stars. They fire out spheres or beams depending on what Grender finds necessary, though the spheres can be controlled through the air to gain more power the longer they remain moving as well as home on enemies. Grender likes to form these into a tornado around itself. As it cannot be harmed by its own Volt, it acts as an amazing defense even though the spheres explosions would envelop him as well. As concentrated beams, the power is higher instantly but cannot charge higher after being shot)
- Limited Power Nullification via Biological and Blood Manipulation (Volt Controllers, upon landing passive electric waves over the opponent, are able to manipulate the properties of an opponent's blood, blocking them off from innate abilities. The Volt Controllers were able to block off Necrozus Suzaku's transformation into the Torrent Demon for a limited time, despite Grender's inability to separate him from his demon blade, though this was overcome by Shadow Force Law)
- Greater Forcefield Creation and Attack Reflection (Volt Palms are many dozens of large hands made from Volt which act as blockers and can push opponents heavily alongside injecting them with Volt the instant they make contact. They have the same properties as barriers, giving them a extra 'pushing' property, but they can also be converting for attack reflection at the cost of the reflecting palm dispersing after successfully reflecting the attack)
- Vector Manipulation (Volting Knuckles are larger and more close-range versions of Volt Palms which are able to directly gain control of an enemy's attack instead of just reflecting them via vectors. The Knuckles can also shoot out extra Volt based 'fingers' which can also gain control. The knuckles send attacks away after absorbing them like a lightning rod would)
- Greater Durability Negation (Volt Grinders wield a similar phenomenon from the ‘discharge’ effect when Volt is charged enough into one part of the body, allowing even a small scratch from the gears to become fatal as the electricity spreads massively throughout an opponent's body and erupts from within for a disintegration of innards and many outer explosions)
- All previous enhanced (Stardust weaponry also now possesses slight effects of Nullifixers)
- Reactive Evolution and Absorption (Null Overdrive activates Grender's latent energy, bringing out its maximum potential at its current upgrades, making it strong enough to battle against Ako, despite him being five times more powerful than he was when facing off against the Bloodborn and possessing brand new modes. Going further, Grender itself is also sent into an 'overdrive' state where he is able to absorb energies around him, including those of opponent's attacks, in order to get even stronger. However, this doesn't account for negating damage, and he cannot absorb attacks directly into himself, rather the energy around them and energy particles in the air all around. Absorbing lightning and other electric energy create much better benefits than before)
- Greater Power Nullification (In this state, Grender's original powers are much greater than previously. Grender is able to generate a passive field of Nullifixer energy around which acts slower than direct hits from them, however, would also be nullifying enemy abilities used within its range 100% of the time, making them constantly much weaker and becoming too weak to harm him by the time they reach, even if they are at similar speeds as his own. It makes energy-based attacks and similar get smaller and smaller as they are being nullified as well. Original beams from Nullifixers are also much stronger and faster than originally. This was useless against Ako's Mana based moves, although it was very useful against his other moves. Getting in with close ranged attacks is the best counter)
- Aura (Not only does Grender exude an electric aura, but also a massive aura of brilliant blue color which Ako describes as a 'beacon'. The aura is strong enough to hold off similarly powered opponents form pushing through and attacking him physically for a limited time and can also be used for forceful 'pushes' of pressure waves to shoot enemies in opposite directions like cannonballs. The aura is tall enough to stretch into space as well)
- Limited Age Manipulation (Using 'Overdrive Lightning', Grender can force particle acceleration around his opponent for instant and extreme aging over them. However, these bolts are noted as difficult to land, making Grender only use them under specific circumstances. He can convert bolt size and power for extra chances to hit as well as more speed, which results in much more minor attacks but can still have a noticeable effect)
- Rage Power (Although Grender can be driven into a 'berserk' state in any of his keys, Ako noted him to be particularly aggressive during their battle while he used Null Overdrive. In this form, he sees anything which he previously saw as white colored to be far more so, greatly raising his aggression towards them, into an 'overdrive.' Combined with its reactive evolution its rage boosts make him all the more deadly)
Attack Potency: At least Moon level right away with the original Nullifixers (Superior to other members of Stardust save for Hokori and Kyofu, surpassing the Superstars members, including Heavy Weight who is notably powerful with physical attacks and is able to launch other comparable fighters like Licorice Suzaku through the sky with a single blow. In his base, Grender fought Necrozus Suzaku for a time but was at a disadvantage overall), higher with Volt and Nullifixers | At least Moon level using Stardust Grade Weaponry (Much stronger than before. Using his specialized Volt weaponry, he was able to take advantage over Necrozus upon their second encounter in the Kamihana capital), higher with Volt and Nullifixers | At least Planet level (More powerful than Necrozus' Torrent Demon and is able to fight Ako in a one on one for an extended period. This Ako possessed brand new forms, including his Bravery transformation and stated himself to be five times as powerful as he was during the Bloodborn attack, where he could contend physically with the Blood Warriors and the Sea of Blood's strongest minions. 'Overdrive Slaughter' is said by Ako to be able to slice Earth in half with pure power, with its length helping out. Grender's aura is able to launch and decently harm those of similar durability to its own attack potency), higher with Rage Power (The longer the fight went on, the more berserk and powerful Grender became, reaching the point where Ako's body was being practically destroyed with every punch, only being saved by his regen and Mana damage reduction), Even higher with Nullifxers
Speed: FTL+ (Comparable in speed to the other Superstars members, who generally have slightly higher speed than the Guild of Shadows Demon Candidates. Able to go toe to toe with Necrozus Suzaku, a Guild of Shadows Elder who surpasses the candidates by a significant amount, although he was slower overall and struggled to land hits at times), higher via Electrojutsu (Volt can be dedicated across the body in order to stimulate an 'amplification' beyond one's initial abilities, including attack, defense, speed, and even miscellaneous things such as pure reaction time and thinking speed. 'Volt Terrain' is another ability of Electrojutsu, where the land and sky around become filled with electric particles which stimulate higher speed and such without Grender needing to do it actively) | At least FTL+ (Faster than before. Able to catch Necrozus Suzaku off guard at times using the speed of its new weaponry as well as Volt stat amps. was fast enough for Ako to start to get worried about facing him) | At least FTL+ (Faster than before and able to go toe to toe with Post Sea War Ako, who was five times more powerful than previously. His speed raised so high that he was able to escape Necrozus' Eternal Torrent, whereas before not even Escape Teleport was working beforehand. Repeatedly was able to tag Ako and catch him off guard throughout their battle), higher with Rage Power
Lifting Strength: At least Class E (Comparable to the others on Stardust, including Cosmo Comet, who can physically clash with Pre Tempest-Deity Alela and Meerus as well as Surami. Simailarly to Heavy Weight, he is able to overpower those of similar lifting strength with relative ease), higher with Volt stimulation | At least Class E (higher than before. Can directly overpower Necrozus in a physical blade clash) | At least Class Z (Much higher than before. Physically clashed with Ako many times despite him being five times stronger than he was in the Sea War, where he was already comparable to Darox in certain forms like Vibra. Capable of forcing himself out of the nearby whirlwinds from Necrozus which bothered Ako)
Striking Strength: Moon level | Moon level | Planet level
Durability: At least Moon level (Comparable to other Stardust members. In his base form, he took many strikes from Necrozus Suzaku, who's attacks are much more demanding than that of candidates like Licorice Suzaku who could harm Heavy Weight and Loving Valentine), higher via Electrojutsu (Can stimulate his body through Volt to raise his overall defenses), Mirror plates make him difficult to damage in general | At least Moon level (higher than before with Volt weaponry active. Volt Weaponry provides a sort of 'cover' over his main body in addition to the mirrors and such which were already there, giving Grender extra defense by default. The weapons also raise his overall stats in general, including his durability, giving him a much easier time handling attacks from Necrozus), higher via Electrojutsu (Can stimulate his body through Volt to raise his overall defenses) | At least Planet level (Much higher than before. Able to handle attacks from Ako, who is five times stronger than he was during the Sea War, as well as power through Necrozus' damaging whirlwinds. Able to survive constant blows from Ako and continue getting up again, seemingly disregarding what hit him despite taking damage), higher via Electrojutsu (Can stimulate his body through Volt to raise his overall defenses)
Stamina: Superhuman (Despite battling constantly and facing enemies liek Necrozus and Ako back-to-back, Grender never showed running low on energy or being generally tired, however, he did begin using escape teleport less as his fight vs Ako continued. Ako deduced that Escape Teleport was Grender's most draining ability, but also that Grender had ways to conceal if it was actually running low or not, giving off an illusion of infinite stamina to unsuspecting enemies like Necrozus, who believed that Grender literally could not get tired despite being a combat genius himself. Grender's ability to attack ruthlessly without stopping also gives off an illusion of never-ending stamina)
Range: Extended Melee range via sheer size, Thousands of Kilometers with Nullifxers and Electrojutsu | Extended Melee range via sheer size, Thousands of Kilometers with Nullifxers and Electrojutsu | Extended Melee range via sheer size, Planetary with Electrojutsu (Using max power Volt allows for far greater reach, but Overdrive Slaughter generates a lightning whip long enough to slice a planet in half)
- Volt Grinders: Massive gears formed from Volt around Grender's shoulder areas, able to be extended out and wielded likes saws. The gears wield a similar phenomenon from the ‘discharge’ effect when Volt is charged enough into one part of the body, allowing even a small scratch from the gears to become fatal as the electricity spreads massively throughout an opponent's body and erupts from within for a disintegration of innards and many outer explosions.
- Volt Mortars: Large cannons formed around the shoulders but would be somewhat concealed by Volt Grinders if both are active at once. They fire out spheres or beams depending on what Grender finds necessary, though the spheres can be controlled through the air to gain more power the longer they remain moving. Grender likes to form these into a tornado around itself. As it cannot be harmed by its own Volt, it acts as an amazing defense even though the spheres explosions would envelop him as well.
- Volt Rod: A special rod installed within the center of Grender's chest which absorbs energy equal to or similar to Electrojutsu and electric powers and electromagnetism in general, making it immune to the effects of similar powers derived from electromagnetic abilities, including magnetism, electric based telekinesis and other advanced level versions of this set of powers. It can even absorb the pure explosion energy from its own volt spheres.
- Volt Palms: A Volt Palm is a hand constructed outward from the back of Grender as well as the sides, extending like arms. Grender can generate many dozens of large hands made from Volt which act as blockers and can push opponents heavily alongside injecting them with Volt the instant they make contact. The hands are decently large and can even crush somewhat larger enemies within their grips via Volt expansions. They are mostly used as support for Nullifixers, however.
- Volt Magnets: Volt Magnets are summoned from the front of Grender and protrude outwards. They function in a similar way as telekinesis, wielding Volt particles which are usually formed by extensive use of other Electrojutsu techniques, making the magnets not immediately viable. However, once able to be used, they're very useful. The Volt Magnets are able to affect the particles opponents as the Volt particles cling to them, allowing Grender to forcefully take control of their movements and potentially rip his enemy apart.
- Volt Controllers: Volt Controllers are like speakers, formed from Volt on Grender's lower body. They release electric waves which wield special effects different from typical Volt rays. Upon landing the electric waves over the opponent, Grender is able to manipulate the properties of an opponent's blood, blocking them off from innate abilities. The Volt Controllers were able to block off Necrozus Suzaku's transformation into the Torrent Demon for a limited time, despite Grender's inability to separate him from his demon blade. However, it only works if the opponent remains within the waves range.
- Volting Knuckles: Volting Knuckles are larger and more close-range versions of Volt Palms which are able to directly gain control of an enemy's attack instead of just reflecting them via vectors. They form along Grender's arms and act as massive hands. The Knuckles can also shoot out extra Volt based 'fingers' which can also gain control. The knuckles send attacks away after absorbing them like a lightning rod would.
Intelligence: At least Genius by scanning the area around, calculating and behaving by colors seen. Grender is able to calculate the best directions for sending nullification lasers at, for the deadliest reflections with mirrors at drones, making the opponent struggle to dodge. His specs are touted by Kyofu as being comparable to Ultima, which was created off-world by Neptune scientists and granted to him. Grender is able to outsmart other combat geniuses like Necrozus and even contend with Ako, who's systems are so far beyond they were when he first started fighting that he refers to his old specs as 'scrap.'
Standard Tactics: Grender diagnoses the color of the target. If else than blue => depends. If white, bloodlust is triggered. A combination of Nullifixer beams with mirror drones can prove deadly to dodge. In Null Overdrive, anything previously white is made to look like a 'whiteness hurricane' which forces maximum possible bloodust and rage power from Grender. Dark energy/demon aura/Shadojutsu/chaos-like attacks are automatically made to look white in Grender's eyes by its special visor, while electric energy is made to look blue. Grender's savagery is usually determined by the colors of an opponent.
Weaknesses: Running out of energy by having to teleport non-stop. Removing the display changing colors Grender notices could cause some troubles to Stardust. If an enemy has immense electric energy inside such as lots of Volt/Electrojutsu, the special visor forces blue colors from them, making Grender think against facing them.
Notable Attacks/Techniques: ⮛ ⮛ ⮛
- Nullifixers: The original ability of Grender, enchanted by Volt energy. Grender shoots from his arms dozens of thin blue lasers, which upon hitting, convert all energy landed into nullification energy, a force making an object disappear from reality. After a combination with Volt, this technique is capable of nullificating to some degree even skills and abilities from targets first, namely manifested Demon Powers. Although highly bypassing durability, targets with durability greatly exceeding Grender take a decent amount of time for Nullifixers to land at them, vanishing very slowly. The Volt energy further seems to paralyze targets not being nullified right away.
- Tvoltix: An ability to shoot just half of the Nullifixers, which thanks to Volt energy inserted into lasers can be pulled back into the empty tubes, which emits the opposite pole of Volt energy to pull them. By the circulations, Grender can alter melee weapons around arms, and to some degree manipulate them. Upon contact with objects, they are able to land nullification energy way faster, being a better method of making targets disappear in a direct confrontation.
- Escape Teleport: Another original ability of Grender. The core inside of him constantly checks if Grender isn’t taking critical damage, and also scans the area around for the safest spots. The moment a damage beyond critical is landed at Grender, the core teleports him into the safest spot, before the attack manages to destroy him. The ability seems to prevent Grender from dying against enemies of a “different realm of power”, at least for a little while…
- Mirrorxs: Grender came with the ability to summon several flying drones, equipped with special Nullifixer reflection mirrors, the same Grender seems to have on his body to prevent himself from getting nullified with bad reflections. Stardust greatly enchanted the drones with Volt energy, further upgrading the cooperation of drones and enabling them to move with “professional ninja moves”, allowing unpredictable and stealth reflections of Nullifixers originally shot, in a wide area around.
- Body Discharge: After significant enough Volt is charged into one's limbs, they can cast a charge into an opponent instantly on contact. Doing this can stimulate an explosion inside of an opponent's body for fatal damage. It's most effective when used through an opponent's head.
- Volting Voltix Hurricane: Grender generates an extreme force consisting of tens of thousands of blue colored Volt strikes, soaring in unpredictable patterns determined by Grender scanning the battlefield and his opponent prior to use. These bolts can be concentrated to the point that even an opponent able to slip through atomic connections cannot avoid them entirely. The Volt can also be twisted for different purposes and into different shapes as it's being used. It gets much stronger and faster with higher charge time. The heat emitted also far surpasses general lightning and can also be enhanced by more charge time, up to over a million degrees Celsius at max charge.
- Outer Volting: Using a special Volt maneuver projecting outwards, Grender can reflect energy constructs of similar power to his own but gets far easier against weaker ones. Reflected attacks can be enchanted and conquered with Volt infusions in order to become as if they were Grender's originally, making him able to control them even if they were originally only wieldable by the specific attacker, working even for things such as an Esper's telekinetic abilities. Although he cannot control Shadojutsu/Demon powers using this, he can ward them off well enough.
- Volt Magnets: Volt Magnets are summoned from the front of Grender and protrude outwards. They function in a similar way as telekinesis, wielding Volt particles which are usually formed by extensive use of other Electrojutsu techniques, making the magnets not immediately viable. However, once able to be used, they're very useful. The Volt Magnets are able to affect the particles opponents as the Volt particles cling to them, allowing Grender to forcefully take control of their movements and potentially rip his enemy apart.
- Volt Mortars: Grender generates massive guns along its shoulders which have many barrels to blast from. They fire out spheres or beams depending on what Grender finds necessary, though the spheres can be controlled through the air to gain more power the longer they remain moving. Grender likes to form these into a tornado around itself. As it cannot be harmed by its own Volt, it acts as an amazing defense even though the spheres explosions would envelop him as well. As concentrated beams, the power is higher instantly but cannot charge higher after being shot.
- Volt Controllers: Volt Controllers are like speakers, formed from Volt on Grender's lower body. They release electric waves which wield special effects different from typical Volt rays. Upon landing the electric waves over the opponent, Grender is able to manipulate the properties of an opponent's blood, blocking them off from innate abilities. The Volt Controllers were able to block off Necrozus Suzaku's transformation into the Torrent Demon for a limited time, despite Grender's inability to separate him from his demon blade. However, it only works if the opponent remains within the waves range.
- Volt Palms: Grender creates many dozens of large hands made from Volt which act as blockers and can push opponents heavily alongside injecting them with Volt the instant they make contact. The hands are decently large and can even crush somewhat larger enemies within their grips. They are mostly used as support for Nullifixers.
- Volting Knuckles: Volting Knuckles are larger and more close-range versions of Volt Palms which are able to directly gain control of an enemy's attack instead of just reflecting them via vectors. They form along Grender's arms and act as massive hands. The Knuckles can also shoot out extra Volt based 'fingers' which can also gain control. The knuckles send attacks away after absorbing them like a lightning rod would.
- Volt Grinders: Grender generates massive gears using Electrojutsu. The gears wield a similar phenomenon from the ‘discharge’ effect when Volt is charged enough into one part of the body, allowing even a small scratch from the gears to become fatal as the electricity spreads massively throughout an opponent's body and erupts from within for a disintegration of innards and many outer explosions.
- Overdrive State: Null Overdrive is a last resort for Grender when facing off with an enemy of exceptional power which his previous key cannot defeat. When active, Grender's latent energy is unleashed, bringing out its maximum potential at its current upgrades, making it strong enough to battle against Ako, despite him being five times more powerful than he was when facing off against the Bloodborn and possessing brand new modes. Grender itself is also sent into an 'overdrive' state where he is able to absorb energies around him, including those of opponent's attacks, in order to get even stronger. However, this doesn't account for negating damage, and he cannot absorb attacks directly into himself, rather the energy around them and energy particles in the air all around. When in this form, Grender will use everything it can in order to destroy an enemy, especially if his enemy is seen as White.
- Passive Field Of Nullifixer Energy: Grender is able to generate a passive field of Nullifixer energy around which acts slower than direct hits from them, however, would also be nullifying enemy abilities used within its range 100% of the time, making them constantly much weaker and becoming too weak to harm him by the time they reach, even if they are at similar speeds as his own. It makes energy-based attacks and similar get smaller and smaller as they are being nullified as well. Original beams from Nullifixers are also much stronger and faster than originally. This was useless against Ako's Mana based moves, although it was very useful against his other moves.
- Brilliant Beacon: Not only does Grender exude an electric aura, but also a massive aura of brilliant blue color which Ako describes as a 'beacon'. The aura is strong enough to hold off similarly powered opponents form pushing through and attacking him physically for a limited time and can also be used for forceful 'pushes' of pressure waves to shoot enemies in opposite directions like cannonballs. The aura is tall enough to stretch into space as well. Using the aura allows for passive attacks such as the extreme pushing winds from Necrozus to be unable to reach him at all due to the aura's pure force blocking them out.
- Overdrive Lightning: Grender can force particle acceleration around his opponent for instant and extreme aging over them. However, these bolts are noted as difficult to land, making Grender only use them under specific circumstances. He can convert bolt size and power for extra chances to hit as well as more speed, which results in much more minor attacks but can still have a noticeable effect, especially on enemies with human lifespans. Even those smaller attacks can age a few years immediately on contact.
- Overdrive Slaughter: Grender concentrates direct energy from his core as well as much Volt as possible in order to generate a whip which stretches deep into space, long enough to slice the Earth in half when slashed down in a straight line. Grender has masterful control over the whip and can use to to attack from very, very far distances beyond what any of its other attacks can reach. Despite the distance, Grender can easily use the attack accurately, but its wind up is a bit slow.
- Ultima Supervoltix Hurricane: Grender's ultimate Volt attack, a much upgraded version from Vlting Voltix Hurricane. Grender generates an extreme force consisting of around 200,000 blue colored Volt strikes which then split off into four different tornadoes, each containing 50,000 of the Volt attacks. Each of Grender's Stardust Weapons formed from Volt contributes to the tornadoes, giving them all an array of powerful effects, as well as suction into them based on Grender's lifting strength with decent range. The Volts even annihilate atomic connections upon contact, being so powerful that it is nearly deconstruction, and generate massive explosions when anything is even nearby. When fully formed, they generate pressure waves from the tornado spinning causing extreme AOE damage. The heat of each tornado is equal to one million degrees Celsius.
Notable Matchups[]
Notable Victories:
The Bee Burner (VueCs) Bee Burner’s Profile (Base Grender and The Bee Burner were used. Fighters started 3 kilometers apart and speed was equalized)
Delta (Stick Gang) Delta’s Profile (100% Neo Olympus Arc Delta and Stardust Grade Weaponry Grender were used. Delta had prior knowledge and was bloodlusted. Fight took place in a deserted Neo Olympus with both starting 100 meters apart. Speed was equalized)
Aledpaw (Animazians) Aledpaw's profile (High 4-C Aledpaw against "Null Overdrive" Grender at 5-B. The starting distance was 5 meters and speed was equalized)
Notable Losses:
Inconclusive Matches: