|“||GRANTH IS IMMORTAL!||„|
Granth Razorquill was the makeshift Goblin King, a wereboar from the southern territories. In Granth's days as a simple thief and brigand, he was attacked by lycanthropes and, while he managed to kill them, was outcast from his family and town for his illness. After fleeing to the frontiers of the world, in a blind fury he single handedly stormed the Goblin Kingdom and slew their king, and took up the spot.
Under Granth's rule, the kingdom became a legitimate contender for control over the Borderlands, as he had an eye for talent- he took in several notable generals of low-standing, hoping to rule the area.
He is notably addicted to a certain kind of toxic toadstools of the Borderlands, and often sends out parties to bring them to him.
Granth was a black boar in his animal state (which he did not leave often). His eyes took on the rare lycanthrope mutation of pure redness in their transformed state- what causes the mutation is unknown but it appears to be linked to certain conditions before infection.
Granth is simple and brutal. He sees cowardice as the worst weakness (an odd combo with his goblins) and regularly murders those that show it in any capacity. Furthermore, traitors tend to be fed to Zrazar Shadowpelt's Displacer Beast. That said, he did believe in a better future for his goblins- of a sort, one where they would rise above being the fodder of the world. He did this for power, of course.
Alignment: Chaotic Evil
Name: Granth Razorquill
Origin: D&D Homebrew
Classification: Wereboar Barbarian
Date of Birth: Unknown, sometime in the year 503 AR
Likes: Power, Toadstools, Wildform
Dislikes: Cowardice, Stench
Eye Color: Red
Hair Color: Black
Hobbies: Walking in the woods, Hunting
Values: Power, Domination, Courage
Martial Status: ???
Status: Deceased, slain by Krieg's party
Affiliation: Borderlands Goblins
Previous Affiliation: City of Grimdale
Tier: At least 9-B, possibly 9-A
Powers and Abilities: Superhuman Physical Characteristics, Hammer Mastery, Regeneration (Low-Mid), Rage Power, Statistics Amplification (Can amplify his physical strength and durability), Enhanced Senses, Magic, Brawling Master, Disease Manipulation (Can turn others into a lycanthropes like him, of the wereboar variety), Shapeshifting, Standard D&D Resistances
Lifting Strength: Class 5 (Has comparable strength to high end adventurers)
Striking Strength: At least Wall Class, possibly Small Building Class
Stamina: High, can engage in hours of combat and remain unfazed
Range: Extended melee
Standard Equipment: Warhammer of Defending +2, Chain Shirt +1 or Leather Armor +1
Intelligence: Above Average, despite it not being his strongest suit he did manage to come up with at least viable military strategies
Weaknesses: Silver or magic weapons negate his regeneration
- Battled the party for an extended period of time- the party included Mocvol, Bayhard, Aeltronex, Meck, and others
- Defeated a fire mage when encountered on his retreat to the Borderlands
- Personally has killed Hobgoblins in one hit by crushing their skulls
- Defending: His weapon can be used to incur magical defenses on himself.
- Grapple: His ability to wrestle with his foes is renowned, and uses lethal attacks to kill opponents.
Note: Despite having a possible 9-A key, this does not scale to players due to the nature of D&D and how it is played.