Summary[]
In the average Base Game Fraymakers match, you can play as a Character and use a Assist for an additional move, these characters and assists are chosen out of a roster that you hover your hand over to chose. This mostly applies to it's custom content as well, as you select your character and assist from a list consisting of the content you have downloaded.
General Abilities (Fighters)[]
Note: These do not apply to all Fraymakers characters, such as GunMon. This is due to simply how flexible the Fraymakers Character Template it.
- Forcefield Creation (Can create a shield that is unable to be damaged by other Fighter characters)
- Martial Arts, Acrobatics (Can preform combo's, dodging and parrying with ease)
- Restricted Summoning (Can summon Assist Characters after charging up enough meter, this is done by dealing enough damage to other Fighter Characters in to activate the ability to summon the Assist Character)
- Likely Resistance to Extreme Heat (Shows no signs of stress whilst in Pepperpain despite the clear signs of heat and can fight just as if they were in normal temperatures)
- Intangibility when Dodging, Air Dodging or climbing a ledge (The average Fraymakers Fighter Character will have invincibility frames when preforming these actions)
- Gravity Manipulation when Air Dodging (No matter how fast they are in the air, they can stop their current gravity, move themselves to whatever of the 9 directions they chose to move in, then start falling)
- Minor Resurrection/Immortality Type 1 with lives (Fraymakers Fighter Character have a average 4 lives they are able to use before loosing)
- Weapon Mastery with a weapon (Most Fraymakers Fighter Characters when given a weapon in their moveset will be able to use it extremely well, with little to no issues)
General Abilities (Assists)[]
Note: Same as Fighters.
- Teleportation (Can teleport on and off the stage)
- Intangibility (Cannot be harmed by Fighter Characters)
Average Potency & Average Range[]
The average Potency of both Fighters and Assists are Small Building Level. This is due to the rock structure that Kragg creates when summoned, which can be destroyed by Fighter Characters in a single hit, which that damage output can be matched by Assist characters. (It is to note that the Kragg rock structure can vary in height, sometimes being tall than the stage itself)
The Range of a Fighter Character is usually Standard Melee Range by themselves, Extended Standard Melee Range if they have a weapon like The Watcher (However this can be increased with projectiles). Same applies to Assist Characters, however they have projectiles more often than Fighter Characters and/or projectiles that can travel longer distances before disintegrating.
Weaknesses (Fighters)[]
- The more they get hit, the further they go.
- Can only hold onto a ledge for a short amount of time
- Will go into freefall with the inability to use their moveset until they hit the ground if they use their Air Dodge or Up Special.
- When using their shield, their back is exposed, leaving them open to a attack.
Gallery[]
Notes :
- The amount of damage needed to be dealt in order to activate the Assist Character changes depending on the assist.
- When a Fighter Character summons a Assist Character, they need to recharge their meter.