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"Long live The Grand."
~ He opens his arms and explodes into a mass of corrosive goop.

Summary[]

Erosion is one of the members of the Homewreckers, the antagonistic force behind the Unreality Killings in Valhalla: Hellcity. He has a mostly unknown background outside of his prolonged service in the Homewreckers, and served in the defense of Din, inevitably self destructing after being dealt extreme damage at the hands of Silas and Xander as the fight began.

Powers and Stats[]

Tier: Low 7-B

Name: True name unknown, "Erosion"

Origin: Valhalla: Hellcity

Gender: Male

Age: 23

Classification: Level 1 Trigger, Tower of Strength

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Types 1 and 3, Triggers are immortal[1] and can heal from any physical injury[2]), Regeneration (Low-Godly, any damage on the physical layer is regarded as "False Damage"[2] that is incapable of killing the trigger and regenerates at triple speed, while damage to every layer is still able to be healed provided the damage is not extensive, and they are not struck in their[3] spiritual core.[4] Erosion in particular possesses[5] Rapid Regen,[2] doubling the speed of this process), Self-Sustenance (Types 1, 2 and 3; Triggers have no requirements for food or physical obligation to sleep, only being affected psychologically by prolonged consciousness.[4] Can traverse into the depths of Red Gashes, where even air vanishes from existence[6]), Energy Manipulation (The defining trait of a Trigger is the ability to control Energy, an extraplanar force that clashes with the nature of reality on a fundamental level. This fuels their abilities at large, and can be fired as a blast directly[2]), Explosion Manipulation (Regularly caused by the use of energy, whether through Blasts, Energy enhanced attacks or certain Unique Powers[2]), Mind Manipulation and Soul Manipulation (Can attack on the mental and spiritual layers alongside the physical[2]), Fear Manipulation (Damage to the mental layer can influence the thoughts and feelings of onlookers, causing locations that have been severely damaged by triggers to cause an innate sense of dread and desire to abandon the area[5]), Memory Manipulation (Damage to an area on the mental layer may cause it to be outright removed from collective memory,[2] Silas's Miracle was capable of "unpersoning" King Gizzard by reducing him to atoms on every layer[4]), Life Manipulation (The spiritual layer dictates the properties of physical objects, including their life-force/spans[5]), Regeneration Negation (Up to Low-Godly; Damage to the spiritual layer interferes with the life force of objects, making it impossible for mundane means to repair damage dealt by a Trigger.[5] Even other Triggers have an increased difficulty healing attacks that harm their souls[2]), Invulnerability Negation (Despite a Fortified Trigger's ability to completely ignore False Damage,[2] a Trigger's normal attacks are capable of harming them, as displayed with Aisha,[3] and Frozen Mind's similar protection of the mind and soul also cannot prevent outright damage), Non-Physical Interaction (Capable of damaging spiritual and mental structures, and even interact with Gashes and creatures similar in nature,[7] which are a "total annihilation of anything and everything"[8]), Reactive Evolution (Triggers as a whole have the capacity to suddenly evolve in Level through overexposure to extreme levels of Energy, special energy sources or extreme distress.[2] More regularly, external factors allow them to break through their limits to enhance their power,[4] this process often granting them new aspects to their powers in the process), Surface Scaling (Even the least agile of triggers are capable of running straight up walls and climbing on totally flat surfaces[2]), Enhanced Senses (Triggers are capable of seeing the Spiritual and Mental layers of reality, as well as have their senses tuned to such extremes that they can "hear sweat hitting the ground from another room, see in almost complete darkness, feel minor shifts in the air and smell chemicals that have no odor".[2] This allows Triggers to speak to each other at normal volumes from hundreds of meters away, as well as communicate through the minimal use of their vocal cords while keeping their mouth closed[9]), Reality Warping and Physics Manipulation (The use of energy can cause Random Events, causing a conflict between the laws of physics and reality in an attempt to replace it with the Energy Layer[2]), Statistics Amplification (Can attack with an Energy infused punch, increasing it's speed and power, as well as well as use Energy to block or dodge for similar effects[2]), Forcefield Creation (Energy Block can emit a forcefield upon use[7]), Light Manipulation (Energy Defense can cause a flashbang effect that blinds opponents after it succeeds[2]), Telepathy (Triggers are capable of easily "reading" mundane people through observing them on the mental layer[5])

Transformation, Poison Manipulation, Corrosion Inducement and Pain Manipulation (Erosion's Unique Power is to morph himself into a toxic slime, corroding those it touches on a cellular level[10] and causing extreme pain in the process. This effect occurs when Erosion attacks an opponent in melee as well, causing the corrosive effects to bypass Energy Block[5]), Absorption (Homewreckers are granted[11] the Carnage power perk, which allows them to increase their power in the midst of combat through killing people or Triggers and absorbing their Energy, and retain some of the benefits overtime[2]), Teleportation (Using a Gash, a Homewrecker can transport themselves to other locations within the network, including other Gashes or Firmament[12]), Superhuman Precision (Erosion possesses S[5] Motorics, making their hand-eye coordination and precision far beyond a normal human, as well as Super Aim, allowing them to precisely hit the tongue, eardrum or eyes of a target[2]), Awakened Power and Statistics Reduction (Erosion possesses both Self Care and X-Factor,[2] granting them the ability to weaken targets with his poison when at peak physical condition and half health. Also capable of greatly enhancing his abilities and toxicity when targeting already poisoned opponents[5]), Self-Destruction (Homewreckers have an innate "Kill Switch",[9] causing them to be consumed by a Gash[3] if they betray the organization.[13] Dome Explosion Catastrophe allows Erosion to cause parts of, or potentially his entire body to explode[10]), Damage Reduction, Resurrection and Invisibility (Would have been able to access Lindsey Graham's Shroud prior to his death, which reduces the damage they take, restores them to full capacity in case they would otherwise die,[5] obscures their identity[11] and reduces their existential presence by covering them in a darkness likened directly to nothingness,[14] making it difficult for even the senses of Triggers to properly detect them[7])

Spatial Manipulation (Can cause objects to randomly teleport around a given battlefield,[15] potentially dragging them through several dimensions in the process.[16] Sufficiently compounded Random Events can cause an entire city to experience severe spatial expansion, ripping at anyone within it's radius[17]), Gravity Manipulation (Can briefly cause singularities to occur, distorting space-time and stretching the ground around it into Nano-Carbon Latices.[15] This effect can potentially be manifested to such an extent that gravity is reverted, a true vacuum is formed, and an entire forest is converted to Latices.[3] Capable of coalescing gravity around a specific target, forming a massive sphere of material that pins them to the ground.[18] Capable of softening gravity, causing those in it's radius to move twice as fast from the decreased weight[13]), Transmutation (Capable of turning dirt into a harmful gas, and in more extreme cases cause matter to directly turn to Energy,[3] can turn water into wine and blood[19]), Matter Manipulation (Random Events frequently interfere with molecular structures, certain extremes are able to atomize those without sufficient resilience[19]), Air Manipulation (Can increase air pressure within 1000 meter radius exponentially for 30 seconds, causing explosions to be sustained thermobarically throughout the duration,[4]as well as cause a vacuum effect that shreds nearby opponents[20]), Light Manipulation (Can cause an implosion of heat that becomes as bright as the sun, blinding anyone in it's wake,[21] which can be manifested to such an extent that it melts steel throughout a hydroelectric dam[4]), Temperature Manipulation (Can prevent molten material from cooling off, sustaining it's heat from the explosion that caused it to melt[7]), Weather Manipulation (Can create a storm of energy that hovers around the battlefield[21]), Time Manipulation (Can revert time, causing attacks to be re-released as a massive explosion,[21] or cause stopped time to solidify and shatter into shards that revert whatever they cut into the recent past[17]), Size Manipulation and Density Manipulation (Can cause the density of manipulated material to become unstable, sometimes bloating their size and mass or causing them to collapse into a pebble sized chunk[7]), Madness Manipulation (Can warp the mental layer into an abominable and maddening landscape[22]), Vector Manipulation (Can cause objects to move in bizarre fashions by warping the vectors of their motion[22]), Plant Manipulation (Can cause destroyed trees to immediately sprout new ones,[3] and can cause them to wither and die[18]), Vibration Manipulation (Can cause a massive shockwave to proceed an impact, launching opponents for a notable distance[3]), Electricity Manipulation (Can convert the clouds in the sky into lightning that strikes everything in sight,[3] or form a lightning bolt on the mental layer from the accumulated grief of those within an area, empowering beings such as Soothsayer in the process[13]), Summoning (Sufficiently compounded random events can cause a "space between dimensions" to emerge, bringing forth some form of sentient being which eclipsed the combined power of the Wife Beaters on Day 2[3]), Creation (Can cause materials produced by an attack to emerge in extreme excess, such as bursts of X and Gamma Rays covering miles of Hellcity after Xander used Strong Force, Starfire's flames consuming all random events nearby to propagate beyond his initial attack,[16] The Butcher of Streets' blood slash continuing to produce blood and stain the nearby area,[20] or Vladimir's electric punches propagating yet more electricity[23]), Smoke Manipulation (Can cause smoke to accumulate over a given target, blinding them through visual obscurement and burning their eyes[16]), Fire Manipulation (Can cause weapons to spontaneously combust[20]), Status Effect Inducement (Can create bubbles of crystalized moments in time, which burst to induce a variety of effects on those nearby[24]), Corrosion Inducement (Can release a liquid that melts anything it touches[18]), Portal Creation (Can rip a gash into space, funneling in objects and causing them to appear elsewhere[18]), Chaos Manipulation (Random Events are capable of destabilizing reality to make random events more likely, or reverting this effect[23]), Age Manipulation (Can cause everything within a certain radius to become far older and corroded[25])

Reality Warping, Physics Manipulation, Spatial Manipulation, Gravity Manipulation, Matter Manipulation, Air Manipulation, Light Manipulation, Temperature Manipulation, Density Manipulation, Size Manipulation, Madness Manipulation, Vector Manipulation, Plant Manipulation, Vibration Manipulation, Electricity Manipulation, Smoke Manipulation, Fire Manipulation, Status Effect Inducement, Corrosion Inducement, Chaos Manipulation and Age Manipulation (Can withstand the effects of Random Events.[2] Erosion possesses[5] Power Defense, making them notably more resilient to Random Events and all manner of Trigger abilities, as well as Tough Skin, allowing them to dispel "stacks" of status ailments such as poisoning, burning or freezing at twice the speed[2]), Mind Manipulation, Memory Manipulation, Fear Manipulation, Soul Manipulation, Life Manipulation, and Regeneration Negation (Can withstand and heal from the blows of other Triggers. Homewreckers are able to regenerate from Red Damage[26]), Poison Manipulation, Acid Manipulation and Radiation Manipulation, Biological Manipulation (Triggers are capable of resisting the effects of conventional weaponry, including a variety of chemical weapons, poisons, and radiation sickness,[2] and disobey the laws of biology to begin with[5] due to inhabiting the spiritual and mental layers simultaneously[4]), Void Manipulation (Triggers are capable of surviving exposure to Red Gashes, which are described as a total annihilation of "anything and everything"[8] that extends to every layer, including the Conceptual[11]), Statistics Reduction (Homewreckers are acclimated to Red Gashes and their weakening effects[26]), Telepathy (A Trigger's use of both the Mental Layer and their physical brain makes them difficult to read through interpreting either individually[5]), Power Nullification and Absorption (Can withstand the effects of Gash cracks, which are capable of absorbing energy and negating the effects of Unique Powers such as Silas' Cosmo Expansion or Blur's Temporal Shroud[21]), Time Manipulation (Warrane was capable of retaining consciousness and eventually moving his body out of stopped time, which was affecting a Gash that lacked time to begin with.[8] The Wife Beaters as a whole could also eventually overcome the effect, and were unaffected by the ensuing Temporal Rewind[21]), Probability Manipulation (Warrane was capable of withstanding Aisha's Unique Power,[3] which allows her to manipulate possible outcomes in order to pick favorable scenarios[5]), Immersion (Triggers are capable of defending against Mirror Man's ability to immerse themselves into the reflections of their eyes[7]), Explosion Manipulation (Blur was able to negate lower-end uses of[21] Warrane's Crunch, which spawns an otherwise indefensible explosion on top of a given target[27]), Pain Manipulation, Perception Manipulation (Triggers can resist Soothsayer's ability to induce these effects[28]), Absolute Zero (While nearly being brought to death, Warrane ultimately survived his entire body being brought to absolute zero temperatures, and eventually overcame the effect[16]), Illusion Manipulation (Triggers can resist the effects of Hellfire Inferno Blazing Starfire's Grand Mirage, which create illusions that can fool both mind and soul[5]), Precognition (Triggers are capable of resisting Xander Phoenix's ability to perceive their future actions[29]), Death Manipulation (Blur, Linton and Stevens were able to endure Penelope directly commanding them to die through her property inducement, only decomposing and ultimately failing to prevent them from fighting[19]), Paralysis Inducement (Penelope was initially only able to command Blur to stop for a fraction of a second before her resistances overcame it,[17] Triggers can resist Trail Mark, where Heinrich Richardson creates paralytic sound around a given target[5]), Information Manipulation (Type 2, Triggers are capable of resisting the reality altering effect of Warrane's Sequence Deviation, which retroactively accommodates the numerical alterations of it it's use[27]), Resistance Negation (Triggers can defend against The Lizard Wizard's Murder of the Universe, which disables resistance to "Red Gash"[5]), Information Analysis (Those who have shrouds are notably difficult to discern information from, even to Level 2s and their extreme sensory and mental capabilities[22])

Attack Potency: Small City level+ (Fought The Wife Beaters on Day 5, blasted away Xander Phoenix's armor with Dome Explosion Catastrophe[10]),

Speed: Massively Hypersonic+ (Tagged Xander Phoenix with Spitter[10])

Lifting Strength: At least Class G (Far stronger than a Gash Bear, which was able to throw a massive sphere of concrete at bullet speeds[18])

Striking Strength: Small City level+

Durability: Small City level+

Stamina: Superhuman (Triggers in general are inhumanly resilient, with even freshly awakened Triggers retaining consciousness through being impaled and serrated across their body, only to regenerate and continue fighting[30])

Range: Standard Melee Range, Tens of Meters with his Unique Power (Can launch short range jets of goop, Dome Explosion Catastrophe covers a 80 meter radius[5]) Tens of Kilometers with Energy Blast (While exceeding a Kilometer of range requires proper aim, Energy Blasts have a maximum range of the Trigger's line of sight,[2] which can easily go up to this distance[30])

Standard Equipment: None Notable

  • Optional Equipment: Shadow Shroud (A design from Lindsey Graham, making it's wearer far more difficult to detect or discern the identity of, as well as granting a reduction to damage taken, a free resuscitation, and an immunity to sensory depriving effects)

Intelligence: Extraordinary Genius (Possesses A Rank Intelligence,[5] making him superior to Warrane Ambre at the start of Hellcity)

Weaknesses: Dome Explosion Catastrophe can kill Erosion if used with low enough existential integrity. Possesses a rather narrow Unique Power in comparison to other Triggers, especially members of the Homewreckers

Notable Attacks/Techniques:

  • Eroding Install: The primary feature of Erosion's Unique Power is the transformation into a toxic slime, which they can maintain indefinitely during combat. This makes them more difficult for Triggers to damage due to their constitution, and makes any melee attacks against them dangerous due to contact with his body.
    • Spitter: While his arms are transformed, Erosion is capable of launching jets of his slime at opponents, blasting them from a range. 33% chance of a Random Event.
    • Dome Explosion Catastrophe: Brings parts of Erosion's body into a full on explosion, causing a burst of toxin across an 80 meter range

References[]

  1. Valhalla Intro
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 Valhalla Character Creation and Gameplay Mechanics
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Hellcity Session 7
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Meta Discussions
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 Dossiers Channel
  6. Hellcity Session 3.1
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Hellcity Session 4
  8. 8.0 8.1 8.2 Hellcity Session 1
  9. 9.0 9.1 Hellcity Session 3.2
  10. 10.0 10.1 10.2 10.3 Hellcity Session 15
  11. 11.0 11.1 11.2 Hellcity Session 8
  12. Interlude 3
  13. 13.0 13.1 13.2 Hellcity Session 16
  14. Side Case 1
  15. 15.0 15.1 Training Wing 006 Test Session
  16. 16.0 16.1 16.2 16.3 Hellcity Session 9
  17. 17.0 17.1 17.2 Side Case 3.1
  18. 18.0 18.1 18.2 18.3 18.4 Hellcity Interlude 1
  19. 19.0 19.1 19.2 Side Case 3.2
  20. 20.0 20.1 20.2 Hellcity Session 10
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Hellcity Session 2
  22. 22.0 22.1 22.2 Side Case 2
  23. 23.0 23.1 Hellcity Session 13
  24. Hellcity Session 11
  25. Hellcity Interlude 2
  26. 26.0 26.1 Status Effect Table
  27. 27.0 27.1 Warrane Ambre's Character Sheet
  28. Soothsayer's Character Sheet
  29. Xander Phoenix's Character Sheet
  30. 30.0 30.1 Original Run

Notable Matchups[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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