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Eric Garcia

Thanks to a friend for doing the outline of this for me!

Backstory

Born an only child in 1981, Eric Garcia was raised by two esteemed Alchemists in Portland, Oregon. Growing up, his parents wanted him to become a powerful Alchemist like them, in hopes that he’d grow up to become the successor of the Grandmaster Wizard, a being who protected earth with his incredible powers that must be passed on to another person when he becomes too old and frail to use them anymore. The Wizard was currently in space on an important mission and wouldn’t return for several years. Due to this desire they had, Eric’s parents expected quite a lot from him, hoping he would grow up a well mannered boy who would use his powers responsibly.

This way of thinking lead them to becoming extremely demanding of him. Any single mistake he’d make would result in backlash from them, and if he was rude to anyone, they’d discipline him by harshly yelling at him to make up for what he did. Not only that, but if he was ever failing or becoming noticeably worse in his academic studies, they’d remove several privileges. After many years of such treatment, this made Eric grow more and more self-hating, always wanting to live up to his parents desires for him and as a result, beginning to care less and less about himself. He grew shy, yet caring, willing to give himself up for the sake of others in practically every situation, as he believed this was the right thing to do. Despite all this treatment, his parents were still very loving and caring of him, and spent any free time they had with him.

As he grew older, Eric had gained an increasing interest in Alchemy brought upon by his parents, and this is one thing he genuinely enjoyed doing. The love that they gave him for all of his hard work had motivated him to learn more about and master the mystical arts, and so, he proceeded to do so to an incredible degree, as it was one of the only ways he could relieve stress without feeling like he was wasting time.

As new job opportunities were presented to his parents in California, they and Eric moved there to stay, and this is where they’d send him to his first magical school for Alchemists such as himself. As expected, Eric was still rather reserved and shy at school, but his tenacity and sheer ability to work as hard as he possibly could made him become quite popular among his peers, and this got to the point where other Alchemists would try to befriend him. Among these Alchemists, the two most important ones were easily James Derekson and Tina Phillips. The former had a charm and charisma to him that burned brightly like a lightning bolt, and because of this, would treat Eric like a little brother, while the latter just couldn’t seem to take her eyes off the boy. Though Eric, being as kind as he is, let Tina into his life despite her rather odd and clingy nature since he’d feel wrong simply ignoring her existence. Still, they both gave him some of the best memories of his life

After getting through his high school years, Eric went to a college for Alchemists such as himself in order to practice the art even more and further his capabilities with it. Derek, Tina, and some other friends joined him at the same one and they would all try to practice together. As time went on, Eric and his acquaintances considered participating in alchemy tournaments across the world in the hopes of meeting many other skilled opponents with the dream of becoming the next Grandmaster Wizard.

After much training, Eric, James, and Tina entered several different tournaments across the globe and tried their best to fight their way to the top. At the same time, Eric and Tina would begin to bond much more closely together, becoming more than just simple friends to each other. Tina's flirtatious and loving nature towards Eric had gotten to him after a while, so he considered taking it even further. Amidst all of the battling they would do at the Tournaments, they would get married, but not without some problems. Tina essentially began to take control of Eric’s life, becoming somewhat sexually abusive in the process, and he didn’t know what to do about it. After many memory-filled years of knowing each other, Eric didn’t want to end it because of this, so he decided to just live with it, unable to understand how abusive she truly was.

However, as the tournaments went on, something horrible had happened. Tina was hit with cancer in both her lungs and ovaries. Eric rushed to her aid as quickly as he could and tried to do anything he could, but it was simply too late. The cancer was too intense for even Alchemy to save her at this point, so it was basically a guarantee that she was dead. Eric was told to leave when her parents got involved, so he went back home, destroyed. Tina had died…

...Or so he thought. Somehow, some way, with what could only be described as a miracle, Tina was capable of checking out alive and well the next day. This shocked everyone who knew of her condition, and the reasons of how she lived through it weren’t disclosed for some reason. Though this was completely jarring for him, Eric didn’t care, as now he had his wife back, alive and well.

Eric and his friends would soon continue going back to tournament fighting and slowly but surely rise up through the ranks. Though one odd thing was Tina never seemed to truly struggle against her opponents, which made everything seem more suspicious, though it wasn’t entirely noticeable.

After many months of climbing the ranks after stumbling a few times, Eric was able to contend in the finals for the World Alchemy Circuit Association and was put up against none other than Tina Phillips herself. Eric tried to cope with the fact that he had to fight his wife and tried to keep his emotions under control in this last battle. Even though she abused him, he still loved her dearly. Despite seeming evenly matched, Tina was the one to K.O. him first, thus gaining the victory that she needed, and becoming the world champion. Eric was a bit upset that he lost, but was still fine if he didn’t become the Grandmaster Wizard as he desired, just as long as he could still practice Alchemy.

When the wizard had finally arrived from his long space flight and had to choose a successor for his powers, Tina Phillips hastily rushed to him and left everyone behind to say that she was the winner of the world tournament and would gladly take them. However, he didn’t want Tina Phillips to become his successor, as he only sensed catastrophe to come from choosing her. This enraged the girl more than expected, and she attempted to him instead for his abilities. The Wizard attempted to fend off her assault with what little power he had, but was simply incapable of holding on for long enough. Before he was killed, he used his abilities to retreat and go into hiding. Afterwards, Tina went on a rampage around the world, killing many people with little opposition in her way, only threatening to stop when the Wizard would finally come to her and give her his power. Where she got all of her original power was still a mystery.

This horrific and erratic behavior caused Eric to see Tina for the monster she truly was, and through long distance messages, tried to convince her to stop her tyranny, or else he would give up on her completely. However, this had the opposite effect as intended, only angering her even more, so he attempted to go into hiding for a while, unsure of what to do since he was afraid of confronting her head on now. The calamity that she caused had separated him from his friends and family, so he was basically all alone during this.

In his time of hiding, two important things were revealed to him; his parents and James were captured by Tina, and the Wizard finally chose his successor after making intense Quantum Calculations and used telepathy to communicate with a few specific people about who it was, as well as where his exact location resided. It was, unsurprisingly, Eric himself, because he was the one who had the most emotional connection to Tina and thus could exploit something that no one else could, or even if they could, nowhere near as well as him. The wizard also confirmed that she must be killed, as giving her his power would lead to millions upon millions of more lives being lost than normally. The problem with this was that Tina threatened to kill Eric's closest allies if he did not give himself up to her in 7 days, so he was unsure if he could make it in time.

He had a very difficult choice to make. He knew that if what the wizard said is true, he’d likely have to give up the ones he cares about the most to save millions of others. So after a while of convincing himself, he made the hardest choice of his life up to this point. The wizard was a kind and honest man; this was a well known fact. It was one of the reasons Eric’s parents wanted him to be so kind and empathetic to others in the first place. So he could be a proper successor. He knew that this would be the better option, and steeled himself in order to finally meet up with the Wizard.

When the two met, the Wizard brought Eric into his Pocket Reality which could only be held up for a total of two weeks Here, Eric learned all of the magical secrets from the man and trained his abilities for a long while within this realm before it closes. After all the training was completed, the Wizard transferred his powers to Eric, where the boy received The Ankh of Life and watched the man fade away into nothingness. As this happened, Eric truly knew of the responsibility he held on his shoulders.

When he exited the realm they were in, he would search for Tina Philips. It wasn’t long until they found each other. Tina was completely enraged with him and Eric was also incredibly angered because she revealed that she had killed his friend and family. After both ruthlessly exchanged their emotions, they began to clash their powers together.

This resulted in an intense, catastrophic battle that destroyed many mountains and the area around both of them. Each blow colliding with each other was more powerful than the last. Despite Tina’s numerous advantages in experience, skills, and abilities, Eric was still capable of winning by exploiting her emotions, and manipulating her to the point where she’d act irrationally, which soon net him the win by impaling her with a poisonous spike that negated her regeneration completely, thus killing her.

After all was said and done, Eric simply walked away from Tina’s body and went to the home of the Grandmaster Wizards, which was located in Egypt, and simply looked on at the destroyed world around him as he did so. Nearly 200 million people worldwide died because of Tina, and it would take a while for the world to cope with these losses, as it took a long time for Eric to handle the losses of the people he cared about the most in his life.

While Eric was happy that he finally ended Tina, he could only feel an intense amount of responsibility, confusion, and some guilt. Did he really do the right thing? Is what the Wizard said completely true? Why did Tina go as far as she did in the first place? Well, he’d never know for absolute certain...

But what he did know, however, was because of his new position as the Grandmaster Wizard, that this was only the beginning of the incredible responsibilities that he'd have to take up.

Personal Statistics

Alignment: Neutral Good

Name: Eric Garcia, Planty Boy (Nickname brought to you by James)

Origin: Dream Creators

Gender: Male

Age: 21 | 21-27 | 32 | 35

Classification: Human | Plant-Based Humanoid

Date of Birth: September 20th, 1981

Birthplace: Portland, Oregon

Weight: 121 lbs

Height: 5’7” Feet

Likes: Video Games, Forests, Studying, Alchemy, Looking Pretty, Boxing, Helping Others, Cats

Dislikes: Rude people, Betrayal, Large Crowds, Loud Noises, Laziness

MBTI: INFP

Eye Color: Grey

Hair Color: Blonde

Affiliation: Mostly himself, The Other Grandmaster Wizards

Themes:

Appearance

Eric poses a rather short and very effeminate appearance. His shoulders aren’t very far apart and he’s quite curvaceous for a male. He has yellow hair that he keeps long as well as grey eyes. Due to an eating disorder which makes him believe that he is much thinner than he actually is, Eric has a somewhat chubby belly that he’s constantly trying to convince himself to realize better. He also needs to wear rounded glasses to help him see better.

Eric’s regular uniforms are very lax and casual most of the time. He sports t-shirts filled with all sorts of media he likes when he has any time to invest in such things, ranging from video games to movies, and all sorts of pants and Jeans. Though his main outfit that he wears the most is a very verdant and green one piece dress that barely touches his knees, a red flower on the side of his head, Black shoes, tights underneath his dress, and leggings to boot.

For more information on what his plant based forms appear as, as well as his spirit beast form, refer to the Fauna Sorcery section of his Powers and Abilities.

Personality

Eric is a very kind boy, and has made many friends over the years because of his caring nature and friendly nature, and is very well liked and respected by a large portion of his peers for this, as well as for being so hardworking. Though he is also rather shy, awkward, and naive, still retaining many aspects from how he acted when he was a young boy, which makes him prone to being teased a lot for not only these reasons, but also his effeminate appearance.

While he has incredible power and bravery, especially when it comes to Alchemical matches, Eric is still quite shy and meek outside of battling. He rarely shows signs of overconfidence or arrogance, and is rather humble around others, even towards those he’s fighting. He is respectful to almost all of his opponents, and doesn’t take any of them lightly. He is even intimidated by some of them, like Izumi, who had a specific aspect about her fighting style that he was very afraid of going against. Eric can be extremely focused on one specific thing, particularly on Alchemists who focus immensely on speed based movements and attacks, which can get to the point where he’s so frustrated and angered that his fighting style becomes much more irrational as a result.

Despite this, Eric is rarely seen being angered before an Alchemy battle of any kind, even against some really nasty opponents. However, this has its limits, especially after everything that happened between him and Tina Phillips. His passion for Alchemy leads him to become quite defensive over it if someone were to bash it for whatever reason. He also gets extremely defensive when someone insults those who are close to him. Hell, he can even be defensive over those that he doesn’t know and try to help them whenever he needs to. When he sees anyone getting bullied, he rushes in to defend them in the process. This intense desire to help others has lead him to forget how to help himself. This, combined with how hard working he is, has built up a lot of stress over the years, which has gotten to the point where he has difficulty taking care of himself and usually relies on others for help with his personal issues.

Despite the fact that his parents put him through a lot of strict and intense training, the two of them still maintain a strong bond with him. Eric doesn’t doubt his parents and has faith in what they’ve taught him over the many years they’ve been together, and they hold the strong belief that Eric will one day become the next Grandmaster Wizard and protect earth from the outside forces that threaten it. Because of this forceful training he went through, he’s gained a very workaholic mindset which makes him push himself to his limits and then some, causing him to occasionally come off as a shut-in due to how much he practices his Alchemical studies on his own.

In terms of love and relationships, Eric is very submissive and committing. When he was in love with Tina, their relationship started off pretty strong. But over time, as she became more and more sexually abusive over him, treating him as though he were nothing more than a toy, he began to be more and more depressed and unmotivated. After she revealed her true power hungry intentions and would go to the lengths of committing many heinous acts for her own personal desires, Eric truly realized how much of a terrible person she truly was. These events caused him to become much more angered and depressed, as well as being afraid of future relationships.

Even though these experiences were awful and really took a mental toll on him, he still learned a lot from them and uses them to try to improve himself as a person altogether.

Combat Statistics

Tier: At least 8-C | At least 4-C | 4-B | 3-C

Attack Potency: At least Building level (Can fight against and match blows with other Alchemists on his level, who can easily topple small buildings and cause massive damage to the stadium that they fight in through shock waves alone) | At least Star level (Comparable to Herano, whose power is derived completely from his star) | Solar System level (Can match blows with entities that can cause explosions that decimate and engulf the entirety of a star system) | Galaxy level (Could grow his plants to become big enough to encapsulate and hold together collapsing galaxies)

Speed: FTL (Kept up with Izumi, who’s main form of magic is light based attacks and could even dodge one of them in their bout) | Massively FTL+ (Reacted to a fleshy and bloody tentacle from Orin Raythek which came from an earth-like planet to it's moon in only a millisecond) | Massively FTL+ (Can fight against foes across the entire galaxy and move around in mere seconds.) | Massively FTL+ (Comparable to Herano, who blocked an arrow which moves all over the entire universe in a mere Zeptosecond)

Lifting Strength: At least Class 50 (Could move and hold up several cars and trucks at once) | At least Class 50, Class E with Telekinesis (Could move Orin Raythek around with some difficulty, who’s body covered a massive portion of a planet similar in size to earth) | Stellar (Comparable physically to some of the Shadow Generals, who could hold black holes in their hands) | Galactic (Could hold together the mass of an entire galaxy)

Striking Strength: At least Building Class | At least Star Class | Solar System class | Galactic

Durability: At least Building level (Can take many blows with other Alchemists on his level), Regeneration makes him difficult to kill | At least Star level (Took several blows from Herano while they were training) | Solar System level (Traded blows with several Shadow Generals) | Galaxy level (Can grow plants that are big enough to encapsulate galaxies), Regeneration and Terraglade make him exceedingly difficult to permanently kill

Range: Several hundreds of meters | Planetary | Interstellar, Cross-Universal with Quantum Mending | Intergalactic, Cross-Universal with Quantum Mending

Stamina: Incredibly high. Eric has a ridiculously high desire and tenacity to never give up, which borders on downright stubbornness. Even when exerting himself immensely, being pushed to his absolute possible limit with his Alchemical capabilities and taking several hits of incredibly potent Alchemical spells, he can keep fighting on through willpower alone. Even if one were to damage him constantly on all levels of his existence, he could still press on for a long, long while.

Intelligence: Genius to Supergenius. One of Eric’s greatest attributes is easily his intellectual ability. It’s certainly the primary thing that allowed him to get through the world tournament in the first place. Eric has trained his memory sufficiently enough to the point where he barely forgets anything, and can understand and counter Alchemical abilities in the middle of an intense battle with ease, such as how he did against Tina Phillips. He has trained in several obscure and difficult to master Alchemical abilities for all of his life and can use them in combat with incredible finesse, and even learned how to manipulate the very Quantum Strings of reality in his Spirit Beast form, allowing him to regenerate from nothing but his disembodied consciousness with little trouble, something very few people have ever done. With a ton of help from his friend, James, Eric was capable of completely understanding and manipulating practically every form of physics and the equations associated with it in the universe and uses this complex knowledge in his Alchemy to support him in battle immensely. Through years of grueling training and studying after he became the Grandmaster Wizard of earth, Eric's processing abilities have far surpassed any technology ever made by man. Despite his age, his skill and constant training has allowed him to deal with beings trillions of years older and more experienced than himself, and can even fight with ones who've extremely diverse and unpredictable abilities, such as Tina Phillips. His mastery of plant Alchemy allows him to understand and replicate the structure of almost any plant he comes across in mere moments and his comprehension became so rich that he could even unlock his full Autoverse through his intense knowledge and willpower alone, something that the other Grandmaster Wizards he joined forces with were incapable of doing, and he learned to control it so he can open it back up at full power any time he needs it in the middle of combat.

Weaknesses: Eric can not exert his Alchemical abilities for too long, or else he’ll strain himself and cause massive damage to his entire existence. Requires CO2 for his air based abilities, which he only has a limited amount of. Struggles somewhat against speed orientated opponents, as they usually can outmaneuver his abilities. If he’s pushed too far, he can become angered, which causes his battle style to become more sloppy, though he’s learned to control this much more throughout the years and usually doesn’t let it control him completely.

Key: Alchemy Tourneys | Grandmaster Wizard | Multiversal Abilities | Terraglade Unleashed

Powers and Abilities

Superhuman Physical Characteristics, Genius Intelligence, Alchemy, Immortality (Types 2 and 3), Regeneration (Low-High; Can regenerate from small bits of pollen), Skilled at Martial Arts, Matter Manipulation (Quantum level; All Alchemical abilities stem from the manipulation of the quantum strings of the universe), Enhanced Senses (Senses every Quantum String around him in a large diameter, which gives him advanced perception, and this can tell him if there are threats nearby), Plant Manipulation, Shapeshifting and Body Control (Can morph and control his body as many different types of plants), Soul Manipulation and Non-Physical Interaction (All of his abilities can affect the basic “particles” that form the consciousness, or soul), Reality Warping, Mathematics Manipulation, Physics Manipulation, Conceptual Manipulation (The manipulation of another beings’ quantum particles is the equivalent to the manipulation of their very concepts), Poison Manipulation and Power Nullification (A magical poison that not only infects and destroys the cells in the body, but also the very quantum strings that make a person up, also denying the possibility of regeneration), Absorption (Can absorb fluids, nutrients, and sunlight into his body to gain energy), Teleportation and Probability Manipulation (Via Quantum Mending), Reactive Evolution (Foam Forcefields attempt to adapt and negate anything supernatural that targets Eric’s existence), Resistance to Alchemy and Reality Warping with Foam Forcefields (Refer to Below to see all that this applies to)

Superhuman Physical Characteristics, Genius Intelligence, Alchemy, Immortality (Types 2 and 3), Regeneration (Low-High; Can regenerate from small bits of pollen), Self-Sustenance (Type 1), Acausality (Types 1 and 4; Grandmaster Wizards are completely disconnected from the regular causality of the universe, and can only be affected in the present), Skilled at Martial Arts, Matter Manipulation (Quantum level; All Alchemical abilities stem from the manipulation of the quantum strings of the universe), Enhanced Senses (Senses every Quantum String around him in a large diameter, which gives him advanced perception, and this can tell him if there are threats nearby), Plant Manipulation, Shapeshifting and Body Control (Can morph and control his body as many different types of plants), Soul Manipulation and Non-Physical Interaction (All of his abilities can affect the basic “particles” that form the consciousness, or soul), Reality Warping, Mathematics Manipulation, Physics Manipulation, Conceptual Manipulation (The manipulation of another beings’ quantum particles is the equivalent to the manipulation of their very concepts), Poison Manipulation and Power Nullification (A magical poison that not only infects and destroys the cells in the body, but also the very quantum strings that make a person up, also denying the possibility of regeneration), Absorption (Can absorb fluids, nutrients, and sunlight into his body to gain energy), Teleportation and Probability Manipulation (Via Quantum Mending), Transmutation and Sealing (Can transmute other beings into plants of his choosing which seals their soul inside of their body), Telekinesis, Flight, Telepathy, Mind Manipulation, Danmaku, Transformation, Reactive Evolution (Foam Forcefields attempt to adapt and negate anything supernatural that targets Eric’s existence), Heavy Resistance to Power Nullification with The Ankh of Life, Resistance to Alchemy and Reality Warping with Foam Forcefields (Refer to Below to see all that this applies to)

Superhuman Physical Characteristics, Genius Intelligence, Alchemy, Immortality (Types 2, 3, and 6; Can transfer his soul to other plants and form a new body from them), Regeneration (Low-High; Can regenerate from small bits of pollen), Self-Sustenance (Type 1), Acausality (Types 1 and 4; Grandmaster Wizards are completely disconnected from the regular causality of the universe, and can only be affected in the present), Skilled at Martial Arts, Matter Manipulation (Quantum level; All Alchemical abilities stem from the manipulation of the quantum strings of the universe), Enhanced Senses (Senses every Quantum String around him in a large diameter, which gives him advanced perception, and this can tell him if there are threats nearby), Plant Manipulation, Shapeshifting and Body Control (Can morph and control his body as many different types of plants), Soul Manipulation and Non-Physical Interaction (All of his abilities can affect the basic “particles” that form the consciousness, or soul), Reality Warping, Mathematics Manipulation, Physics Manipulation, Conceptual Manipulation (The manipulation of another beings’ quantum particles is the equivalent to the manipulation of their very concepts), Poison Manipulation and Power Nullification (A magical poison that not only infects and destroys the cells in the body, but also the very quantum strings that make a person up, also denying the possibility of regeneration), Absorption (Can absorb fluids, nutrients, and sunlight into his body to gain energy), Teleportation and Probability Manipulation (Via Quantum Mending), Transmutation and Sealing (Can transmute other beings into plants of his choosing which seals their soul inside of their body), Telekinesis, Flight, Telepathy, Mind Manipulation, Danmaku, Transformation, Air Manipulation and Weather Manipulation (Can convert CO2 into O2 to create and manipulate air to perform feats such as creating tornadoes), Space-Time Manipulation, Causality Manipulation, Death Manipulation (His abilities are capable of “killing” everything about his target, including their mind, body, soul, magic, and anything related to such), Energy Manipulation and Attack Reflection (With Astro Flora), Higher-Dimensional Manipulation and Dimensional Travel (Can move through higher dimensional space to teleport and travel to alternate universes), BFR (Can send opponents into a realm buried in between dimensions), Reactive Evolution (Foam Forcefields attempt to adapt and negate anything supernatural that targets Eric’s existence), Heavy Resistance to Power Nullification with The Ankh of Life, Resistance to Alchemy and Reality Warping with Foam Forcefields (Refer to Below to see all that this applies to)


Superhuman Physical Characteristics, Genius Intelligence, Alchemy, Immortality (Types 2, 3, and 6; Can transfer his soul to other plants and form a new body from them), Regeneration (Low-Godly; Can restore himself from nothing more than his Spirit Beast Form), Self-Sustenance (Type 1), Acausality (Types 1 and 4; Grandmaster Wizards are completely disconnected from the regular causality of the universe, and can only be affected in the present), Skilled at Martial Arts, Matter Manipulation (Quantum level; All Alchemical abilities stem from the manipulation of the quantum strings of the universe), Enhanced Senses (Senses every Quantum String around him in a large diameter, which gives him advanced perception, and this can tell him if there are threats nearby), Plant Manipulation, Shapeshifting and Body Control (Can morph and control his body as many different types of plants), Soul Manipulation and Non-Physical Interaction (All of his abilities can affect the basic “particles” that form the consciousness, or soul), Reality Warping, Mathematics Manipulation, Physics Manipulation, Conceptual Manipulation (The manipulation of another beings’ quantum particles is the equivalent to the manipulation of their very concepts), Poison Manipulation and Power Nullification (A magical poison that not only infects and destroys the cells in the body, but also the very quantum strings that make a person up, also denying the possibility of regeneration), Absorption (Can absorb fluids, nutrients, and sunlight into his body to gain energy), Teleportation and Probability Manipulation (Via Quantum Mending), Transmutation and Sealing (Can transmute other beings into plants of his choosing which seals their soul inside of their body. Can also eternally seal another being inside of Terraglade with him.), Telekinesis, Flight, Telepathy, Mind Manipulation, Danmaku, Transformation, Air Manipulation and Weather Manipulation (Can convert CO2 into O2 to create and manipulate air to perform feats such as creating tornadoes), Space-Time Manipulation, Causality Manipulation, Death Manipulation (His abilities are capable of “killing” everything about his target, including their mind, body, soul, magic, and anything related to such), Energy Manipulation and Attack Reflection (With Astro Flora), Higher-Dimensional Manipulation and Dimensional Travel (Can move through higher dimensional space to teleport and travel to alternate universes), BFR (Can send opponents into a realm buried in between dimensions), Pocket Reality Manipulation (Can switch reality to passively undo negative effects brought onto him within his Autoverse known as Terraglade), Reactive Evolution (Foam Forcefields attempt to adapt and negate anything supernatural that targets Eric’s existence), Heavy Resistance to Power Nullification with The Ankh of Life, Resistance to Alchemy and Reality Warping with Foam Forcefields (Refer to Below to see all that this applies to)

Foam Forcefields: Foam Forcefields are barriers made out of quantum particles that are tailored to counter any outside manipulation of the the Alchemist who has them. This includes a variety of abilities, and each Alchemist has varying resistance to certain abilities, some more so than others, but this list will show the resistances that Eric in particular has:
  • All of his Own Abilities (As an Alchemist gains more and more powers and abilities, their barriers will passively adapt and evolve to counter whenever such powers are used against themselves since the deep understanding of the abilities is applied offensively and defensively)
  • Information Manipulation (Has dealt with Tina Phillips multiple times and has adapted to overcome her ability to manipulate the fundamental information of the universe)
  • Electricity Manipulation (Has gotten used to constant shocking from his sparring matches with his best friend)
  • Radiation Manipulation (Has dealt with Nuclear Radiation head on from Tina Philips)
  • Water Manipulation (More so has to do with the fact that he’s a plant based being and can simply absorb water for energy. Resisted Attacks from Tina Phillips)
  • Light Manipulation (For similar reasons as stated above. Dealt with Izumi’s many light based attacks.)
  • Fate Manipulation and Plot Manipulation (Was capable of avoiding and outmaneuvering Tina’s Omnimagic, which directly manipulates such things in order to strike her opponent)
  • Fire Manipulation and Heat Manipulation (Can withstand being exposed to Herano’s fire for extended periods of time, which burned with the same heat as countless amounts of suns.)
  • Biological Manipulation (Resisted many attacks from Orin Raythek)
  • Acid Manipulation (Resisted many of Laurena’s acid based abilities)
  • Illusion Manipulation and Perception Manipulation (Grew to become unfazed by Tina’s Absolute Mental Dominating abilities)
  • Sleep Manipulation (Adapted to Laurena’s Conceptual Sleeping inducement)
  • Time Manipulation (Could deal with and fight against Samantha’s Chrono Shot technique)
  • Power Mimicry (Incredibly resilient against Tina’s power copying abilities)
  • Law Manipulation (Could fight against Yahvehya's constant attempts to apply her laws on reality directly towards him)

Quantum Mending: A special technique where Eric Manipulates and bends Quantum Probability to his will for a variety of purposes.

  • Quantum Teleportation: With focus, Eric is capable of manipulating Quantum Probability to be able to make it so that there is a 100% that he is in one location and a 0% chance that he was in his original location. In the beginning, the chances of this spell succeeding would decrease the longer the distance he needed to teleport, but as he gained more skill and mastery in this technique, he can move intergalactic distance with this ability with ease.
  • Quantum Arts: Acts much like Quantum teleportation, only it works on any individual attack that he wills it to which allows them to connect instantly with his opponent, including projectiles and melee abilities.
  • Dimensional Mending: The most advanced form of Quantum Mending, this allows Eric to move through higher dimensional constructs to be able to move around and across the universe, and even to alternate universes by having control over these higher dimensional spaces.
    • Dimensional Trapping: Can very easily apply his manipulation of Higher Dimensional constructs in order to use on his opponents, which sends them deep into a realm of Higher-Dimensional Space that escaping is nearly impossible due to its complexity.

Telekinesis: Using the power of his mind, Eric Garcia can manipulate objects through the Quantum strings that they’re created out of to forcefully move and make them bend to his will with just a thought. This also allows him to manipulate his own body, giving him the power of flight and even better control over his Alchemy.

Flora Sorcery: Eric's most preferred and powerful form of alchemy. The type he's studied and practiced the most. With an incredibly deep and complex understanding of this ability, Eric can manipulate and control the basic particles that makes plants what they are. He can manipulate and control plants surrounding him, causing them to grow and bend to his will. He can also form plants from the very quantum particles that exist all across reality, and he uses these plants for combat in order to attack with things such as stretchy, long reaching vines, or defend himself with extremely hardened wood. He can even change the very structure of the plants themselves into other plants to serve multiple purposes. He can control multiple plants at once with his heightened perception to perform many different tasks, which he uses to surround and bombard his opponent(s).

When he became even more of a master of the art, Eric learned how to transform and shapeshift himself into several different kinds of plants, and can change himself back in order to preserve energy at any time. However, even further on, Eric gained a true connection to nature and learned how to permanently transform himself into a plant based organism. While this barely changed anything noticeable about his outside physical appearance, it does allow him to shapeshift and transform into the multiple types of plants he knows about without much trouble or energy use. This state also allows him to absorb sunlight to perform photosynthesis and gain energy and nutrients via that way.

  • Martial Arts: Eric’s plant-based Alchemy lent him to training and mastering a unique martial arts style revolving around his physiology and shapeshifting abilities. This style revolves all around his plants he can create and control, where he stretches his arms and legs to land hard hitting, long distanced punches and kicks which can have multiple different effects on his opponents such as poison. Eric in general has a focus on speed and movement, which lends well to him being able to outmaneuver his opponent and land attacks from a distance. In general, range is where this combat style shines the most. Despite this, Eric is no slouch when it comes to close range physical combat either. While his skills at this range pale somewhat in comparison to Alchemists who have practiced the martial form of combat for practically all of their life, he still has a lot of grasp on how to handle close combat situations, should the need to do so ever arise. At these points, he can shower his opponents in several thorns, vines, and other things he creates with his body and can easily fake-out and move around them to hit them in sensitive areas. His combat style is quite dirty, but it is supported by his powerful poisons and other abilities he can combine with it, making it rather unpredictable. When he perfects the use of Quantum Mending, Eric can perform instant hitting attacks, which supports this combat style moreso, thus making him even more formidable.
  • Omegivy: Eric can generate poison which funnels all throughout his plant based body, and can channel it through any of his attacks and abilities. This toxin that he creates, in of itself, is already exceedingly deadly, being capable of shutting down cells and organ systems incredibly fast, but it goes further than just that. This is an adaptive Alchemical poison, which aims at completely piercing through Foam Forcefields and using the defenses they provide completely against Eric’s opponent. The way the toxin does this is manipulate the very Quantum Strings that make them up and make them simply stop functioning, which spreads to any future forcefields his opponent may try to develop as well. Reactively adapting to the poison is extremely difficult, even to veteran Alchemists with some of the most sturdy forcefields around, as the substance essentially removes any control over the forcefield, which would prove lethal as then Eric would be able to hit with his other extremely powerful attacks to finish off his opponent completely.
  • Rosetta Stems: These are massive stems and vines that Eric can create which has two distinct applications, but both result in essentially the same outcome. The first application for this ability is for Eric to grow several stems or vines directly from his body which can be of many different types of plants with thorns, but he prefers roses because they’re pretty. Then, he can manipulate them to fire a barrage of countless amounts of thorns at his opponent, coming from all directions. The second option is to fire a self sustaining seed that he provides energy for so it can grow and survive in similar environments such as himself. This seed will then sprout and grow as whatever plant he desires (Though again, roses are his preference), circling around his opponent, and perform the same action of firing countless thorns at them, only this time, without the need of his direct control. Both of these applications can be combined with effects like Omegivy or Quantum Mending for added deadliness.
  • Paraness Moras: Based on an enemy from a series that Eric grew up with and enjoyed, these large, Venus Fly Trap-like creatures are semi-sentient beings that, when grown, constantly stretch themselves to enormous lengths, aiming directly towards Eric’s opponent in an attempt to bite them with attacks that can easily pierce through their flesh and bones to strike towards and destroy their consciousness.
  • Immortality: Because of his unique plant based physiology, Eric has learned to restore himself from even the tiniest of plant pieces, of course, if he has enough energy to do so. He can reform from single bits of pollen or even miniscule thorns. In truth, he’s not really human at all anymore. He just prefers to appear that way. This fact allows him to move and be aware even as these tiny pieces of plant life while attempting to reform himself as he still retains his consciousness
  • Spirit Beast: A spirit beast is what an entity’s consciousness becomes after their physical body has been destroyed and they had enough willpower to reform themselves in some way. They can only interact with other Spirit Beasts and only livings beings with sufficient magical knowledge are capable of seeing their existence. The form of the beast is not determined directly by the being in question. Instead, it’s designed based on the deepest aspects of themselves that even they might be unaware of. As such, Eric’s form is that a massive plant beast with no eyes, no legs, a large, almost reptilian mouth, and thorns growing all around him which are already deadly to the touch. This represents all of the anger and absolute hatred he keeps deep inside of himself and never tries to show in any way. Though it cannot normally interact with the physical world, Eric has learned a technique which allows this form to regenerate from any plants in the area that he’s possessed, and later on, he reached a state where he can even reform himself manually without the need of outside sources through the slight manipulation of Quantum Physics in this state in a moment’s notice.
  • Astro Flora: While most plants that come from other worlds and universes that Eric has added to his list of plant shapeshifting powers are quite similar in nature to our own, Astro Flora are a very unique exception. These strange dark, tree like plants with no leaves are completely magical in nature, and have many unique properties found only on them. Their origin is unknown, but they’re certainly plants, as they use photosynthesis and produce offspring through seeds. The main difference is the bark that they’re made out of has the magical ability to store in an incredible amount of energy and release it. This protects the Trees from physical attacks and magical attacks alike, instantly bouncing the amount of energy that was forced onto them back at whoever used them first, so they can take an incredible amount of punishment, but they do have a breaking point. They can only take so much energy at once before being overwhelmed and unable to redirect it back. Eric can harness this ability for himself, and it basically has the same affect, except he’s developed a few new tricks. For instance, instead of immediately releasing the energy, he can actually store it inside of him for later use to release a massive explosion or to store the energy within himself and convert it into Alchemical energy for him to cast other spells.
  • Vento Luaro: A branch of Alchemy that comes from his plant physiology, this allows Eric to create and control the air around him for a variety of purposes. By Transforming CO2 in his body into O2, Eric can use the air his body creates for both offensive and defensive purposes that support his abilities quite well. He can also manipulate any air around him freely. Based around the idea of “Cutting Winds”, he developed all of his air based attacks to cut opponents and objects spatially, slicing them apart by separating the Quantum Strings that make up their existence.
    • CO2 Storage Tank: A tank that was inserted inside of Eric’s stomach created by Samantha for the soul purpose of constantly releasing CO2 for Eric to use in combat to create Air. The way it works is that it has a massive storage bank, capable of compressing an incredible amount of CO2 into tiny bits of information, so the amount it produces is effectively limitless for Eric to use in combat. Using Astro Flora, he can convert the energy gained from these plants into CO2 as well to create more air to use in the middle of combat.
    • Wind Blades: A simple spell where Eric fires out many blades made of air towards his opponent, which constantly home in on their location just with the thoughts in his head. All of which attempt to make a precise strike to attack their mind, body, and disembodied consciousness for maximum effectiveness and can be combined with Quantum Mending as well to instantly hit them.
    • Force of Nature: One of Eric’s most powerful spells in his arsenal. After he’s done charging, he can cast this Tornado, which at its most powerful can grow up to intergalactic sizes, though for convenience sake, he can control its size in order to only strike and affect whoever he’s fighting. This Tornado is incredibly powerful, and manipulates space, time, and causality to be able to forcefully suck up any unlucky victim inside of it to be ripped to shreds and torn apart by incredibly powerful supernatural winds that shreds their bodies to pieces as they are forcefully put in a state of being unable to move. In this state, it’s incredibly difficult to escape the tornado through any means, such as teleportation, portal creation, or dimensional travel to list a few.

The Ankh of Life: The power that was bestowed upon him by the previous Grandmaster Wizard. This Ankh manifests as another protective barrier over his already potent Foam Forcefields, and has existed for trillions of years. True to its name, this ability’s soul purpose is to attempt to keep the user alive for much longer than usual. How it does this is quite unique. After many many years of being developed by the other Wizards, the Ankh reached its peak performance and is now capable of defending its user against practically anything. How it does this is by acting as a sort of complete counter to abilities that reactively adapt and evolve to attempt to evolve and bypass Eric’s resistances. It counters attempts at having his own defenses used against him as well, and it does all of this with it’s purpose of denying adaptation completely. As such, it’s considered an ultimate nullifier, and has no-selled spells that would otherwise reduce Eric to nothing more than Quantum Strings that fade away from existence in an instant.

Because of this, it is incredibly difficult to bypass such defenses through normal means, as it would take an incredible amount of attacks to be able to affect Eric, since his resistances are already extremely powerful. Though considering he already struggles against speed based opponents, it’s certainly possible to do so, and it has happened to him in the past.

Eternal Adieu: An ability that Eric has developed throughout the course of his life without even realizing it. All of the hatred, rage, and disgust he’s felt over the years has finally reached it’s limit after realizing Tina Phillips was still alive, thus resulting in the ultimate version of his power. With this ability, each and every single one of his attacks are capable of hitting his opponent all across their entire existence.

This includes everything; their mind, body, consciousness, Alchemical abilities, and anything relating to such are affected by a cast of instant death that is applied equally across their entire existence to all of their Quantum strings. With this, he dealt with Tina’s many clones, as well as Orin Raythek.

Terraglade: Eric’s Autoverse, one that, before realizing it’s true potential, only he could enter and roam through. This is a pocket reality that is filled to the brim with plant life of all different kinds from the ones he’s studied and morphed into. Here, Eric can practice and perfect his magical abilities however he wants, and has effectively limitless stamina in this realm.

Much later on, when all of his ideals, beliefs, and desires started to manifest themselves even stronger, he was capable of pulling other being into this realm as well, where they’d essentially be submitted to all of his powers hitting them at once, and thus making survival incredibly difficult unless one is prepared enough to deal with such a reality.

However, he also discovered his true ideals and beliefs. A constant desire to never let evil have what it wants and doing anything to not let that happen in one of his confrontations with Tina. With this newfound power, Eric can now switch reality itself to get exactly what he wants, and later down the line, this power becomes passive. Even after being conceptually erased from possibility, having his quantum strings scattered across the multiverse, having his mind rewritten by a being hundreds of times more powerful than himself, the intense amount of emotion and tenacity he felt at that moment still let him press on, nullifying these things from happening, and it was so high that this opponent couldn’t even adapt to such an ability while he was combined with the power from The Ankh of Life. They were essentially stuck with him for all of eternity, and this is the true power of Eric’s existence.

Trivia

  • Eric Garcia was inspired by many characters from anime, including Ippo from Hajime no Ippo, Midoriya from My Hero Academia, and Gohan from Dragon Ball Z just to name a few.
  • Eric Garcia is (obviously) a huge dork, so he'd use any free time he'd get to play video games of all different kinds. If he had to pick a favorite, it would likely be Chrono Trigger or any game similar to it.
  • Since I love the Pokemon series, I'll list off what some of his favorites would be: Leafeon, Roserade, Gardevoir, Alakazam, and Cinccino.
  • Eric is the huge gay and I would boop him.

Gallery

VS. Battles

Notable Victories:

Jose Cruz (KCC Shitposters) Jose Cruz's profile

Notable Losses:

Inconclusive Matches:

SOLSTICE (Starcross) SOLSTICE's Profile (Apophis Drive was used and Speed was Equalized)

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