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Epicurius South

Summary[]

Epicurius Cheevler is the Praetor and master of the Kingdom of Wratholme, residing in Castle Aegis, the kingdom's capital. Regarded as a master craftsman and one of the kingdom's preeminent magi, Epicurius leads his people not through social decrees but rather by action, allowing his second-in-command, Lazarus, handle the front-facing work of leadership. He is an adherent of the Golemancer school of magical study, and excels at the animation of otherwise inanimate matter. As such, he is the Lord of the Living Legion, a large collection of dozens of golems that serve in Aegis and beyond. His magical capabilities, although not directly suited for himself, are second only to Balxidor in the Kingdom of Wratholme.

Powers and Stats[]

Tier: 8-C, Varies from 9-A to High 8-C via Golems, at least High 8-C, possibly 8-B via Abaddon

Name: Epicurius Cheevler, Lord of the Living Legion, Praetor of Aegis, The Betrayer

Origin: Be My Rimworld Pawns

Gender: Male

Age: 30

Classification: Baseliner

Powers and Abilities:

Superhuman Physical Characteristics, Social Influencing (Although not known for it, he is fairly proficient in social skills, maintaining a solid level of professional skill and some passion for advancement), Genius Intelligence (Epicurius is similarly adept at intellectual matters despite it not being his specialty, being a capable strategist and government leader), Cyborgization (Epicurius had his eye replaced with an Archotech artifact), Enhanced Senses (His Archotech eye can see in total darkness and on the infrared light spectrum; he also has x-ray vision, can detect radio waves, and has eyesight capable of reading text written on a grain of rice from 20 meters away), Weapon Mastery (Epicurius is a talented archer bearing mastery over his Thrum-Bow), Homing Attack (Thrum-Bows are said to be sentient, capable of instinctively guiding their arrows magically toward the target after being launched), Mind Manipulation, Reality Warping, Nanotechnology (As a Praetor, Epicurius possesses limited reality-warping psychic abilities caused by a nanotech implant by the Imperium of Kospos), Portal Creation (Epicurius can create miniscule portals, mostly used to place them in the center of a star to summon the heat and light from it), Teleportation (Epicurius can teleport himself rapidly via his psycasts), Earth Manipulation (He can conjure barriers of stone by raising them from the earth), Empathic Manipulation (He can induce sensations of joy in a target, at the cost of reducing their consciousness somewhat), Magic (Aside from his Psycasting, Epicurius is a master of magic), Absorption (He is a natural conduit for arcane energies, allowing him to absorb significantly more magic over time and thus granting him higher stamina even in the heat of combat), Statistics Amplification, Accelerated Development (Epicurius' gear significantly increases his own abilities in terms of magic- raising his maximum capacity of arcane energy, increasing the rate at which he regenerates it, making himself more adaptive to advancing in his magical studies, and increasing the potency of all of his spells significantly), Power Bestowal (Epicurius can brand other creatures to grant them enhanced abilities, such as superior strength or senses), Energy Manipulation (Epicurius can brand a target to siphon their mana directly to himself), Construction (Epicurius can magically repair gear at a rapid pace, even restoring its magic in the process), Summoning (Epicurius can summon both his golems, or soldiers of the Imperium to protect him), many more via Summons

Superhuman Physical Characteristics, Magic (Abaddon is capable of great feats of magic, and indeed absorbs magical potency from the world around her at a rapid pace), Flight (Abaddon flies rather than walks), Incorporeality (Abaddon is a being comprised of energy, and although she wears physical armor, she is not made of any matter herself), Inorganic Physiology (Type 1), Teleportation (Abaddon can instantly teleport to her destination, regardless of distance, and can do so at will; most often used to instantly appear next to Epicurius whenever separated), Death Manipulation, Aura (Abaddon passively emits a field of death that snuffs the life out of targets, which can seemingly work even on beings not traditionally considered 'alive'- such as golems or mechanoids; this automatically does not affect allies), Fire Manipulation, Explosion Manipulation (Abaddon's Hollow Staff can create massive explosions to neutralize her enemies), Power Nullification (Abaddon's Crown passively negates magical abilities, making it impossible to affect her without overcoming the crown first), Corrosion Inducement (Abaddon destroys and decays whatever she touches, including stone or metal), Forcefield Creation (Abaddon can generate a forcefield of flame that burns all nearby enemies and protects her from physical harm), Temperature Manipulation (Her flames of devouring apathy constantly regulate temperature around her, preventing them from leaving livable human temperatures unless she allows it), Light Manipulation (Abaddon emits a light glow at all times), Weapon Mastery (Abaddon wields a Hollow Axe or Staff)

Attack Potency: Building level (Epicurius is comparable to Feralisk Clutch Mothers who fell from space, and has even fought an advanced version of this creature with significant success), Varies from Small Building level+ to Large Building level (The weakest of Epicurius' golems is barely stronger than the biologically advanced wildlife of the Rim, whereas his strongest are comparable to even mighty beasts such as the dreaded Cthonian), at least Large Building level, possibly City Block level via Abaddon (Abaddon outperforms every other golem to a significant degree, even being more powerful than the mightiest individual colonist of the kingdom; she can easily one-shot a Cthonian, and can destroy entire invasions through brute force alone)

Speed: Average Human (Epicurius' walking speed is slowed by being a Golemancer, possessing a mere 6.75 m/s walking pace), Athletic Human via Sigil Drain (Sigil Drain allows him to siphon the speed he typically grants to others instead to himself, boosting his speed to approximately 9.75 m/s while active), Superhuman via Sigil Surge (Causing the sigils to flare further increases their effects, raising his walking pace to approximately 12.75 m/s), higher via prep time (Theoretically he could sustain many more active Sigils, allowing this to raise by about 3 m/s per active Sigil, up to potentially dozens), Subsonic+ reactions (Can combat and contend with individuals such as Mad Dog),

Lifting Strength: Class 25 (Every colonist can easily pick up and haul a Paraceratherium, which weighs over 15 metric tons)

Striking Strength: Building level

Durability: Building level (Although he is less durable than the Knights of Aegis, he is still capable of sustaining significant injuries from creatures comparable to or superior to the Feralisk Clutch Mother)

Stamina: Superhuman, his status as an arcane conduit allows him to continue casting his spells for significantly longer than a normal mage could

Range: Extended Melee Range physically, Tens of Meters via Thrum-Bow, far higher via certain abilities such as Solar Pinhole

Standard Equipment: Demonscale Morning Star, Thrum-Bow, Golem entourage

Intelligence: Genius, Epicurius possesses a baseline level of genius intelligence that marks him as very advanced compared to normal humans, befitting a scientist or similarly capable individual

Weaknesses: None notable

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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