“ | Ligma balls | „ |
~ Emben, before hitting a man so hard he turns into powder |
Summary[]
Emben the Ember is a Rock Gnome Artificer and a member of the Chaos Hobos. Born in an isolated community of gnomes, Emben had great intelligence and an aptitude for magic. Pronounced as the smartest of his community, Emben was sent out to bring back greater knowledge from the outside world. He soon found the world was not eager to share. Emben was mistrusted and hated by others because he was a gnome, and he soon ended up on the streets without any money, food, or shelter. Alone in the world, Emben reached a breaking point and began to kill with his magic for fun. Hunted by law enforcement, he fled to an isolated town in the Grey Wastes, where he met the rest of the Chaos Hobos.
Emben's chaotic mindset combined with his powerful magic caused him to quickly gain a reputation for brutality and violence. Emben is personally responsible for the Chaos Hobos being hunted by the armies of three separate cities. He is the strongest member of the Chaos Hobos in terms of raw damage output, often obliterating enemies in a single hit.
Personality[]
Emben cares for nothing and nobody, seeking only to have a good time. His idea of "having a good time" often involves murder or otherwise illegal activities. He finds violence and "deez nuts" jokes extremely funny, and engages in them at every opportunity.
Appearance[]
Standing at three feet and ten inches, Emben is the shortest member of the Chaos Hobos, something his comrades constantly make fun of him for. His nose and ears are very large, on account of his Gnomish ancestry. When Emben, at the age of 45 (very young for a gnome), realized his hairline was already receding, he cut off most of his hair, leaving him with what is described by others as a "friar cut".
Emben wears a blue hood and coat with green pants and boots. His arms down to his wrists are bandaged due to him constantly getting burns from experimentation with incendiary magic. He wears black gloves, enchanted to ward off flames.
Powers and Stats[]
Tier: 10-C physically, 9-A with magic and equipment | 9-A physically, Low 7-B with magic and equipment
Key: Level 3 | Level 10
Name: Emben the Ember, Short One (by Varin), Murder Midget (by Boreil), Suspect 17-0583 (by Talath law enforcement)
Origin: Vaultbreakers
Gender: Male
Age: 67 | 68
Classification: Rock Gnome, Artificer, Artillerist | Rock Gnome, Artificer, Battle Smith
Powers and Abilities:
- Genius Intelligence
- Multiple Languages (Can speak Common, Gnomish, Elvish, Dwarvish, and Draconic)
- Small Size (Type 0; is 3 feet and 10 inches, or 117 centimeters, tall)
- Longevity (Gnomes reach adulthood at around 40 and can live up to 500 years)
- Enhanced Senses (Can see in darkness and dim light out to 60 feet; has proficiency in Perception)
- Self-Sustenance (Type 2; Heroes do not need to eat or drink)
- Instinctive Action (When targeted by many kinds of effects, a Hero can instinctively make a Saving Throw to dodge, avoid, or otherwise resist the effect)
- Regeneration (High-Low over time; Heroes can regenerate from large wounds by resting)
- Accelerated Development (Heroes quickly become stronger by winning battles or otherwise surviving dangerous situations)
- Damage Boost (With a critical hit, the damage of his attack is doubled)
- Social Influencing (Has proficiency in Persuasion)
- Weapon Mastery (Is proficient with simple weapons, including clubs, daggers, spears, and shortbows, as well as firearms)
- Magic
- Preparation (Can infuse items with magic over a long rest; can craft magic items with enough time and materials)
- Light Manipulation (Can cause a small object to emit light)
- Sound Manipulation (Can cause a small object to play a short recorded message or continuously emit a nonverbal sound)
- Fragrance Manipulation (Can cause a small object to emit an odor that can be smelled from up to 10 feet away)
- Weapon Creation (Can magically create an eldritch cannon; he can only have one cannon at a time and chooses from three models: Flamethrower, Force Ballista, and Protector)
- Fire Manipulation (With Flamethrower; can shoot a 15-foot cone of fire)
- Energy Projection (With Force Ballista; can shoot a projectile of pure magic)
- Healing (With Protector; can heal himself a small amount)
- Creation (Can magically create a set of artisan's tools over an hour)
- Non-Physical Interaction (Magic in D&D can interact with conceptual demons, abstract devils, intangible elementals, incorporeal ghosts, and even nonexistent gods)
- Acid Manipulation (With Acid Splash; can throw a bubble of acid up to 60 feet away)
- Summoning and Additional Limbs (With Mage Hand; can create a floating, spectral hand within 30 feet of himself that can manipulate objects and carry things, but not attack or activate magic items)
- Statistics Amplification (With Shield; when he is targeted with an attack, Emben can temporarily increase his defense)
- Sound Manipulation and Shockwave Generation (With Thunderwave; can create a wave of thunderous force, damaging everything within 15 feet of him and pushing it back 10 feet)
- Healing (With Cure Wounds; can heal medium wounds of himself or someone else he touches)
- Light Manipulation, Status Effect Inducement, and Invisibility Negation (With Faerie Fire; can cause every object and creature in a 20-foot cube to be outlined in light that makes them easier to hit and negates invisibility)
Resistance to:
- Magic (Has advantage on Intelligence, Wisdom, and Charisma saving throws against magic)
- Poison Manipulation, Disease Manipulation, Biological Manipulation, and much more (Has proficiency in Constitution saving throws, which are made to resist effects targeting the body's health)[Note 2]
- Mind Manipulation, Memory Manipulation, Illusion Manipulation, and Madness Manipulation (Has proficiency in Intelligence saving throws, which are made to resist effects targeting the mind)[Note 3]
- Extreme Heat (His gloves are resistant to temperatures up to 900 degrees Celsius)
All previous abilities to a greater degree, minus abilities from Eldritch Cannon and Thunderwave
- Cyborgization (Partial; has a mechanical arm)
- Statistics Amplification (With Flash of Genius; whenever Emben or another person he can see attempts an ability check or saving throw, he can grant them a bonus)
- Acrobatics, Animal Manipulation, Social Influencing, Information Analysis, Biological Manipulation, Plant Manipulation, Enhanced Senses, Broadway Force, and Stealth Mastery (Can gain bonuses to Acrobatics, Animal Handling, Deception, Investigation, Medicine, Nature, Perception, Performance, Persuasion, and Stealth checks)
- Martial Arts, Weapon Mastery, and Superhuman Precision (Highly skilled in combat, both with and without weapons, to a point where it is almost impossible for him to miss his attacks)
- Probability Manipulation (His greatsword has an enchantment that makes it more likely for him to hit and less likely for him to be hit)
- Flight (With Boots of Flying)
- Teleportation (Can teleport up to 15 feet to a space he recently occupied)
- Explosion Manipulation (Emben has several dozen darts coated with a highly explosive substance that detonates on contact)
- Statistics Amplification (With Robe of Stars; Emben gains a bonus to saving throws)
- Energy Projection and Homing Attack (With Robe of Stars; Emben can pull one of six stars off the robe to create six homing projectiles of pure magic)
- Dimensional Travel (With Robe of Stars; can enter and exit the Astral Plane at will)
- Damage Boost and Healing (When he hits with an attack, Emben can either deal extra damage or heal himself)
- Empathic Manipulation and Regeneration (High-Low with Heroism; the target becomes immune to being Frightened and heals faster)
- Temperature Manipulation (With Heat Metal; can cause a manufactured metal object to glow red-hot)
- Elemental Manipulation (With Arcane Weapon; can cause his sword to deal extra acid, cold, fire, lightning, poison, or thunder damage)
- Statistics Amplification (With Magic Weapon; can cause his sword to be more likely to hit and deal more damage)
- Teleportation (With Vortex Warp; can teleport himself or someone else he can see up to 90 feet)
- Holy Manipulation, Light Manipulation, and Invisibility Negation (With Branding Smite; Emben deals extra radiant damage with an attack, causes the target to glow, and makes it impossible for them to turn invisible)
- Statistics Amplification and Fire Manipulation (With Ashardalon's Stride; Emben temporarily increases his speed and deals fire damage to anyone he walks near)
- Healing (With Aura of Vitality; can heal himself or anyone within 30 feet of himself)
- Duplication (With Conjure Barrage; can duplicate a piece of ammunition into a barrage of projectiles)
Attack Potency: Below Average Human level physically (Has a -2 in Strength, while an average human has +0), Small Building level[Statistics Values 1] with Magic (Has spells that deal comparable damage to Burning Hands, which is this powerful) | Small Building level physically[Statistics Values 2] (Casually reduced a heavily-armored man to a puff of blood in a single hit, which should be at least this strong), Small City level with Magic[Statistics Values 3] (Can deal superior damage to legendary dragons, who are this powerful)
Speed: Below Average Human travel speed (Gnomes are slower than humans due to their shorter legs) with Subsonic[Statistics Values 4] reactions and combat speed (Can dodge arrows from point-blank) | Superhuman travel speed[Statistics Values 5] (With Boots of Flying, can keep pace with tanks that move this fast) with FTL+ reactions and combat speed[Statistics Values 6] (Comparable to others with the Great Cat's Dodge feat)
Lifting Strength: Below Average Human (Has a -2 in Strength) | Superhuman (Can effortlessly swing his sword, which weighs several hundred kilograms)
Striking Strength: Below Average Human level physically, Small Building level with Magic | Small Building level physically, Small City level with Magic
Durability: Small Building level physically[Statistics Values 7] (Can tank attacks comparable to Burning Hands), higher with Shield | Small City level physically[Statistics Values 8] (Can tank attacks comparable to his Attack Potency), higher with Shield
Stamina: Superhuman (Is unfazed by grievous bodily injury, including loss of limbs and major organ damage) | Superhuman (Higher than before)
Range: Standard Melee Range, Tens of Meters with Magic | Standard Melee Range, Extended Melee Range with sword (His sword is over six feet, or two meters, long), Tens of Meters with Magic
Standard Equipment: Smith's tools, scale mail armor, Force Ballista eldritch cannon | Same as before, minus eldritch cannon; enchanted greatsword, explosive darts, Robe of Stars
Intelligence: Extraordinary Genius (Has a +6 in Intelligence, while an average human has a +0. Is highly proficient in magic and tinkering. Built a mechanical arm for himself after his actual arm was torn off. Is so skilled in combat it is nearly impossible for him to miss an attack. Is highly skilled in everything from persuasion to stealth to religion, and everything in between.)
Weaknesses: Is limited in how much Magic he can cast before needing to rest | While he still has limits on how much Magic he can cast before needing rest, this weakness is much less prevalent as he mostly attacks with his sword instead of casting spells
Notable Attacks/Techniques: The spells already listed are the most common for Emben to use. For a full list of spells he can cast, see here. Note that in his Level 3 key, he can only cast up to 1st level spells, and in his Level 10 key, he can only cast up to 3rd level spells.
Notable Matchups[]
Victories:
Losses:
Inconclusive: