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Tastes like grapes.
~ Eike, after drinking Layla's blood

Summary

Eike is one of the people summoned by The Strange Presence, granting him powers before depositing him, along with several others, on a parallel earth. His backstory and motivations have not been revealed to any significant degree, outside of a disregard for the consequences of his actions, which are often impulsive and wide-reaching. While he has given explainations for his actions, they fail to actually capture why he's doing so and appear to exist more to confuse and incite others than actually explain himself.

Powers and Stats

Tier: 7-A, Higher with Thunderer, even Higher in conjuction with Ento Ju and Weiss Schwarz. Far Higher with Genie, Sturm Kreuz, and Break | High 6-B, Higher with weapons, Blut Arterie, and Hasshein. Far Higher with Thorn

Name: Unknown, refered to as "Eike"

Origin: Reforged Ideals

Gender: Male(?)

Age: 57

Classification: Ninja, Wielder of Entō Jū, Archer/Assassin-class Servant, Heroic Spirit, Counter Guardian, Magi, Abnormality, Devil Marksman, Demon, "Magical Girl", "Human"-Quincy-Hollow-Fullbringer-Shinigami-Isu Hybrid

Powers and Abilities:

Superhuman Physical Characteristics, Immortality (Types 1, 2, 3, limited 6, and minor 8), Regeneration (Low-High, Higher over time), Enhanced Senses, Extrasensory Perception (Can sense everything around him for hundreds of kilometers), Weapon Mastery, Telepathy, Clairvoyance, Information Analysis, Precognition (Can predict the movements of others and has a sixth sense that warns him of danger), Martial Arts, Invisibility, Stealth Mastery (Has A+ rank Presense Concealment. Even A rank Presense Concealment allowed it's user to kill the same Servant, all of whom should be able to hear a pin drop thousands of kilometers away, repeatedly without being noticed or the target realizing what had occured), Dimensional Travel (Can travel between different worlds), Supernatural Luck, Minor Fate Manipulation (Capable of surviving situations where he normally has a 0% chance of surviving, although at the expense of those around him, and Servants with B rank or higher Luck can change their fate to avoid inevitable outcomes, such as Gae Bolg piercing their heart), Portal Creation, Intangibility (With Spirit Form), Possession (Somewhat combat applicable, although most hosts are not compatible), Non-Physical Interaction (Capable of hitting non-corporeal and abstract beings), Teleportation (Can teleport to different points within a shadow), Animal Manipulation, Absorption, Power Mimicry (Ninpō: Inochi Musubi allows him to attack the limbs of others to himself, gaining their lifespan, memories, skills, and powers in the process), Psychometry (Ninpō: Kiroku Tadori allows him to read an object or person's background and memories), Statistics Amplification, Energy Projection, Willpower Manipulation (Break causes his strength to increase proportionally to his willpower, as well as allow him to fire large blasts of energy. Gains bonuses when fighting Magi), Magic, Biological Manipulation, Power Nullification (Capable of using Kiritsugu Emiya's Origin Bullets, which forcefully enact his conceptual origin of "Severing and Binding" with the target, causing their nerves to necrose and die, becoming unable to heal even if it appears that they have, and their magic circuits to become inoperable. Can apply the concept of "bullet" to objects, allowing him to fire them from his gun), Conceptual Manipulation (Type 3), Durability Negation, Reactive Power Level, Disease Manipulation (His customized Origin Bullets use the principle of piercing damage to bypass physical and even metaphysical defenses, although the former applies to all of his bullets, always moving faster than the target can react, and instantly spreading a deadly infection within the target's body and mana circuits, which will be instantly reopened upon being healed unless the enacting concept is somehow removed or disabled, and can damage Origins), Soul Manipulation (Kiritsugu's Origin Bullets scramble and render the target's mana cicruits inoperable, and he can steal someone's soul by shooting them, destroying it and removing it from the cycle of reincarnation), Resistance Negation (His Custom Origin Bullets can pierce metaphysical defenses, and he deals BLACK damage with all of his attacks, ignoring physical and mental resistances), Darkness Manipulation (As a Demon, he can create and manipulate solid darkness to create armor and weapons, fly, etc), Time Manipulation (Thunderer slows down time to always allow him to attack before his opponent, and can drastically accelerate his time with Chronos Rose), Probability Manipulation (His bullets "truely can hit anyone"), Homing Attack (His bullets track the sounds made by a designated target, even those as low as a heartbeat, across infinite distance), Fire Manipulation, Danmaku, Mind Manipulation, Madness Manipulation, Fear Manipulation (Passively inflicts fear into those who see him, potentially causing them to panic and freak out), Curse Manipulation, Immortality Negation (Type 4 and 6; by constraining a target's soul and consciousness to their current body, his bullets can kill those who use reincarnation with a remaining essense or parasitism to survive past death), Social Influencing, Petrification (Anyone who knowingly lies in front of him is turned into stone), Hellfire Manipulation, Regeneration Negation (Mid-High; can utilize Hellblaze, which is capable of killing immortals like Ban), Wields Genie, Berserk Mode, Limited Shapeshifting (Can utilize Haito Le Buffet's Monster Form to a limited degree)

Mind Manipulation, Biological Manipulation (Servants can resist Chaos Tides), Transmutation, Data Manipulation (Servants can stay in digitized area), Poison Manipulation (Servants are unaffected by poisons from the likes of Jack's and Serenity's), Extrasensory Perception, Clairvoyance, Information Analysis, Precognition (Comparable to Emonzaemon, who repeatedly snuck up on Shichika, who was later unable to recognize Ento Ju as a weapon at all, despite his senses and the kunai he always carries. Can hide his identity from prophetic dreams), Acid Manipulation (Demons are immune to Hendrickson's Acid), Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation), Soul Manipulation (Has no soul), Power Nullification (Can eventually break through the Qliphoth Detterance, which drains abnormalities of their power. Resistant to The Love), Power Mimicry, Power Absorption, Fate Manipulation, Causality Manipulation, Curse Manipulation, Age Manipulation, Life Manipulation, Memory Manipulation, Empathic Manipulation, Morality Manipulation, Fire Manipulation, Mind Manipulation, Probability Manipulation, Sleep Manipulation, Heat Manipulation (As the bearer of Truth, he is immune to the effects of the other Commandments)

All previous, Immortality (Type 7, enhanced Type 6), Self-Sustenance (All types), Telepathy, Weapon Creation, Power Modification (Capable of creating and drasitcally enhancing the capabilities of a weapon or object, even giving them new abilities), Regeneration (Mid-High), Healing (Mid), Portal Creation, Power Bestowal, Fusionism (If his attacks make contact with its "opposite", they will fuse and become much stronger. Can also fuse with other Magical Girls by placing their soul gems on his body), Improved Extrasensory Perception, Clairvoyance, Information Analysis, Retrocognition, Precognition and Non-Physical Interaction (Via Eagle Vision, which allows him to perfectly recreate and revist past events, create accurate predictions for the next several thousand years when paired with the Apple of Eden, differentiate between friend and foe, see a person's true intentions, visit their memories, or fight against precognition users, such as those wielding the Apple of Eden, and his is especially potent. When evolved into Eagle Sense, it becomes literal sixth sense that allows the user to "see through time" and foresee future trails), Statistics Amplification, Forcefield Creation (These block attacks that normally ignore forcefields), Awaken Power, Duplication (Can create clones out of his threads), Attack Reflection, Telekinesis (Capable of telekinetically controlling his guns), Flight, Instinctive Reaction (Will automatically counterattack an enemy), Status Effect Inducement (Tiro Finale ignotes targets), Power Nullification (Via Ribbon Trap), Weather Manipulation (Can create fog), Technology Manipulation (Capable of using Isu technology without negative effects), Pressure Points

When using Thorn, he gains: Curse Manipulation, Healing, Regeneration, Immortality, and Resurrection Negation (Up to Mid-Godly and types 1, 3, 4, 7, and 8; capable of permenantly killing Sun Singers, which can regenerate/resurrect even if their ghost and Light is destroyed), Law Manipulation, Sword Logic, Absorption (Passively drains the Light from those around him and the area nearby), Darkness Manipulation, Disease Manipulation (Thorn itself is likend to a disease and spreads pestilence wherever it goes), Poison Manipulation, Soul Manipulation (Its poison damages the soul and allows the user to consume their opponent's soul), Self-Mind Manipulation and Corruption (Thorn constantly attempt to corrupt its users)

Spiritual Awareness (Can see invisible spirits and objects), Extrasensory Perception (Can sense beings with Reiatsu), Can take his reiryoku and exert it as reiatsu, Reishi Manipulation (Can forcibly manipulate the particles that make up spiritual beings and objects such as those in Soul Society), Limited Blood Manipulation (Using Blut, Eike can flood his blood vessels with energy to reinforce them), Statistics Amplification (Can enhance his speed with Hirenkyaku, Shunpo, Bringer Light, and Sonido, increase his defense with Blue Vene and Hierro, and increase his offense with Blue Arterie), Dimensional Travel (With Shadow), Afterimage Creation (Should possess comparable, if not superior, Shunpo to Sui-Feng, who can create 15 afterimages with hers), Power Absorption (With Medallion), Weapon Manipulation, Healing, Poison Manipulation, Death Manipulation, Reactive Evolution, Enhanced Resistance Negation and Power Modification (The Deathdealing allows him to control all lethal doses in his vacinity, raising or lowering them or even doing the same directly to a target's resistances. When exposed to a large amount of a specific attack, he will instictively raise his own resistance in response, with this process being instant and upon contact with any amount of an attack or substance with Vollständig. Can make someone's immortality weaker and harder to make use of and fire his abilities in a condensed and more potent form that lack certain restrictions or weaknesses with his Shikai), Sense Manipulation, Sleep Manipulation (Can remove someones senses and knock them unconscious for a predetermined amount of time by striking an area normally fatal for their physiology), Soul Manipulation (All Quincy can destroy souls, he can manipulate the souls within objects to enhance his speed or manipulate matter, and his Zanpakuto directly damages souls), BFR, Holy Manipulation (Can send the souls of the dead to Hell or cleanse them to send them to Soul Society with his Zanpakuto), Limited Matter Manipulation (Using Sklaverei, Eike can tear apart spiritual objects and beings by drawing upon their Reishi, absorbing beings destroyed in this way), Invisibility, Reality Warping, Transformation (Merged with a Hogyoku vastly more powerful than Aizen's. Has a Vollstandig and Resurreccion, and his Bankai involves creating a method by which someone can be harmed or killed from nothing), Sound Manipulation, Causality Manipulation (While in Resurreccion, in an area around him, actions are incapable of causing sound even if they logically should, with actions that have an effect of or one related to it simply not having said effect occur, like a car engine simply not turning on), Enhanced Weather Manipulation, Mind Manipulation, Memory Manipulation, Willpower Manipulation, Perception Manipulation, Pseudo-Power Nullification (In Resurreccion, his Reiatsu manifests as an immensely thick mist that acts like a physical barrier, with anything touching it instantly having their mind, memories, will, sense of self, unconscious or "unremembered" actions such as breathing, and really the whole of their mind wiped away, never to return. This even applies to inanimate objects and attack, causing them to "forget" their purpose, direction, etc, causing them to be incapable of functioning or disperse and deal no damage respectively), Duplication, Fusionism, and Damage Transferal (In Resurreccion, he can create three extra bodies which can "fuse" with and take refuge inside of other objects, which will take damage before the body itself does even if the body is "peeking" out of the object and directly targeted, and becoming indistinguishable from said object due to occupying the exact same space as it), Power Nullification (His Reiatsu can nullify the powers and physical strength of weaker beings), Forcefield Creation (His Reiatsu can act as a barrier), Intangibility, Overwhelming Aura (Spiritual pressure can passively induce ailments ranging from paralysis to fear inducement), Vastly Enhanced Clairvoyance, Information Analysis (Capable of feeling whether someone is at a disadvantage, with this reaching across the entire Bleach cosmology, which includes the human realm, Hueco Hundo, Soul Society, the Dangai, Hell, and the Garganta. By focusing this onto a singular person or a vastly limited range, he can instantly discern their entire history and personality, allowing him to predict and react accordingly to their every thought and movement), Resistance to Paralysis Inducement (Ransotengai allows Quincy to freely manipulate their bodies using spirit energy if their bodies would be inflicted with great physical harm or paralysis)

Information Manipulation (Can change the Saint Graph, which is the spiritual foundation of a Heroic Spirit that grants them their powers, of himself and others), Power Nullification (Changed his rank of Magic Resistance from "—" to "A+". Magic Resistance, in addition to protecting him from the adverse effects of magic, outright cancels spells that target them, with A rank alone making the user utterly untouchable to modern magi and anything below magic from the Age of Gods or True Magic), Vastly Enhanced Supernatural Luck and Fate Manipulation (Gave himself EX rank Luck. With this level of luck, Taiga Fujimura, as Jaguar Man, saved the world three times in a day without trying or knowing that anything was occuring and BB overturned her bad position in the CCC storyline). Resistance to Magic (Includes effects such as Spatial Manipulation, Petrification, and Mind Manipulation)

Disease Manipulation, Illusion Creation, Sleep Manipulation, Perception Manipulation, Sense Manipulation, Willpower Manipulation, Empathic Manipulation, Fear Manipulation, Mind Manipulation, Death Manipulation, Transmutation, Telekinesis, Transmutation, Madness Manipulation (Types 1, 2 and 3), Status Effect Inducement, Paralysis Inducement, Pain Manipulation, Life Absorption (Naturally possesses resistance against the powers of all the Pieces of Eden due to being an Isu-Hybrid), Poison Manipulation (Capable of inhaling large amounts of extremely toxic gas with minimal negative effects), Heat Manipulation (Can easily spend hours to days marching in either scorching heat or numbing frost with no real negative effects)

Attack Potency: Mountain Level, Higher with Thunderer, even Higher in conjunction with Ento Ju and Weiss Schwarz. Far Higher with Genie, Sturm Kreuz, and Break. Most of his attacks ignore conventional durability | Large Country Level (Scales to a fully amped Silas, who did this), Higher with weapons, Blut Arterie, Resurreccion, and Hasshein. Far Higher with Thorn

Speed: Relativistic, Higher with Chronos Rose and Fluegel Blizt | FTL, Higher with Hirenkyaku, Shunpo, Sonido, Bringer Light, Resurreccion, and Hasshein

Lifting Strength: Class M | Class G

Striking Strength: Mountain Class, Far Higher with Break | Large Country Level, Higher with Blut Arterie, Resurreccion, and Hasshein

Durability: Mountain Level | Large Country Level, Higher with Blut Vene, Resurreccion, and Hasshein

Stamina: Extremely High (Can fight for several days straight with minimal issues. Was practically unfazed by having most of the flesh on the front of his body burned or melted, his eyes popped, and his eardrums ruptured before he gained regeneration fast enough to make these non-issues)

Range: Standard Melee Range, effectively Infinite with various firearms, Tens to Thousands of Kilometers with Tranquila and Reiatsu

Standard Equipment: Large quantities of kunai, shuriken, a Colt M1877, a magic musket, Medallion, Phantasm Punishment, grenades, a Calico M950, Walther WA2000, the Thompson Contender, his Zanpakuto, Chokusetsu Shinsei, and a vast quantity of unnamed weapons, tools, and armor.

  • Entō Jū: A pair of pistols, one a six-chambered revolver and the other a semi-automatic. Crafted by Shikizaki Kiki as his supposed magnum opus, the two hold the distinction of being the first firearms in the Katanagatari verse, being "the weapon that makes all swords obsolete" and thus representing the farthest limits of the swordsmith's potential. Like the other Deviant Blades, Entō Jū was forged using a combination of centuries-old blacksmithing techniques, alchemical research, occult rituals, and even scientific methods far ahead of the series's timespan, making use of his soothsaying abilities.

    The guns can be wielded at high speed, with the bullets traveling far faster than those of their modern counterparts. Never running out of ammunition, they can also produce an intense stream of flame from their barrels that cloaks the user's strikes, making them effective melee weapons as well. In an enclosed environment, the bullets can be ricocheted off of nearby surfaces to get around certain abilities.
  • Achimedes and Utamaru: Eike's two handguns that use the user’s magical energy as bullets. Although they are stated to be weaker than normal ordinary bullets, he can make the bullets stronger by pouring more magical energy into the 2 guns.
  • Genie: A talkative revolver with supernatural abilities. It considers itself to be Karma's disciple, and that all are guilty and must pay for their sins. It's primary ability is to replicate itself through its bullets, which are, in fact, its own eggs that need to be fertilized with blood.

Intelligence: At least Extraordinary Genius (Has the equivalent of at least 170 years of stealth and combat experience, being comparable to Hoo Maniwa, who himself is superior to any other Maniwa in these regards, each of which could reliably assassinate any conventional warrior without using their hands or feet, including Kyouken, who has at least 2000 lifetimes of experience and knowledge from other female Maniwa ninjas. Is a "once-in-a-century" genius when it comes to using guns, to the point that he will always be able to see his opponent start to draw, draw himself, shoot them, and have time to spare even without using Thunderer. A fairly skilled magus, at least in terms of the Emiya family Time Alter magecraft, who was able to quickly create and perfect his own unique Origin Bullet, although he did have the knowledge necessary to actually know how to make it beforehand, and a ludicrously effective assassin, as evidenced by his high Presense Concealment rank and his bonuses against magi. Possibly comparable to Nicholas and was able to sense Jonathan despite his A+ rank of Presense Concealment. Absorbed the souls of millions of people, gaining their knowledge, although this likely contributed little overall. Capable of using Eagle Sense, a precognitive sixth sense used by the Isu to accurately predict events thousands of years in the future and even keep track of several possible alternate futures. Despite this, and due to his Origin, he is hilariously inept at the use of anything that cannot be used to make, enhance, or use a "bullet")

Standard Tactics: Generally spams Hellblaze-enhanced Triple-Origin Bullets at the opponent, although if his Information Analysis says that it will be effective he is likely to try something else. Usually follows what his senses tell him to do, and as such will tend to use Chronos Rose as quickly as possible. Once he gained The Deathdealing, he'll include its effects into his attacks.

Weaknesses: If his Magical Weapon is destroyed, he will be erased from existence, physically incapable of using any weapon that cannot fire a "bullet", if he knowingly lies, he will be turned into stone, possibly unlucky when Affections of the Holy Grail isn't in effect, Thunderer only works to allow him to counter an attack, not necessarily dodge it, and he cannot attack while in spirit form | All previous, unable to summon his Doppel form due to lacking a soul gem to be corrupted, Blut Vene and Blut Arterie cannot be used simultaineously, unable to outright give himself new Noble Phantasms and skills

Feats

  • Even while not extremely far above normal humans in terms of abilities, he casually bypasses detection and kills everyone at the White House so suddenly that it took a while for outside people to realize that anything happened.
  • Manages to listen to a group of other powered individuals talk around him while faking being asleep, which was convincing enough that it likely fooled Nicholas for a short while.
  • Repeatedly uses Hairōken to narrowly avoid attacks from comparable opponents.
  • Fires bullets into cracks within Crunkledunks armor that likely would've hit him had Megalith not stopped them.
  • Instantly deduces Megalith's real name.

  • Despite simply napping obliviously in Texas, he was never found by any of the "new presidents" assassins or agents.
  • Despite the large military presense and extremely tight security within DC, he effortlessly bypasses all of it and kills the "presidents" physical body.
  • Somewhat detects Jonathan's presense.
  • The Challenger, the true form of the new president, proves somewhat resistant to both Nicholas and Eike's predictive and analytical abilities. In spite of this, Eike manages to repeatedly hit the small crystals that rotated around his body.
  • Turned a large mass of ice shards into bullets using his newly awakened Origin, firing them up into The Challenger and practically shredding his lower body.
  • Was able to somewhat comprehend Nicholas' memories, allowing him to learn about Layla and her location, although he notes that they are nigh-incomprehensible.
  • Turns 1000 clouds into bullets and fires them all simultaineously at The Challenger.
  • Despite his heavily burnt body, popped eyes, and busted eardrums, he easily finds his way from the Amery Shelf to Egypt
  • Practically unfazed by a massive explosion going off a short ways away from him in spite of his previous wounds,
  • Casually cuts off his left arm.
  • Despite the usual side-effects, he states that he did not feel any danger come from Layla applying her Curse Mark to him.
  • Drinks Layla's blood, which causes those not compatible with it to literally burst like a balloon, and states that it "tastes like grapes", not even reacting to the immense pain that it causes even to compatible bodies. This causes Layla to become visibly bewildered.

  • Found to be compatible with Dark Magic.
  • Easily realizes that Jonathan had been tailing him and forces him out of hiding, stated that if he wanted Jonathan dead then he already would be.
  • Jonathan was shown to be completely undetectable to Layla, who is able to sense Witches, who themselves like to use pocket dimensions to hide within.
  • Kyouka states that Eike was only able to enter her gardens due to his stealth abilities.
  • Casually removes one of his ribs.
  • Created his own, custom Origin Bullets infused with his personal Origin of "Bullet." Later creates "Triple-Origin Bullets", bullets that contain both the normal Severing and Binding of Kiritsugu's Origin Bullets and his own Bullet Origin.
  • Hears Andrew say "That pounding your sister gave me made me realize I don't have much stamina" from the Valley of the King, several thousand kilometers from Kyouka's floating garden at the very least. This may or may not be an outlier or simple comedic effect.
  • Creates a Dark Magic curse after a short amount of time.
  • Absorbs the souls, and therefore knolwegde, of millions of people in India.
  • Notices Tiro, Andrew, Nicholas, Dilma, and Ruby approaching Layla's base.
  • Andrew found his goals to be unknown to him even after he used Sha Nagba Imuru.
  • States that he could sense Dilma, Ruby, and Amy and everything they did from outside of the room they were in.
  • Feels Nicholas singing "I'm A Believer" as a vague sensation of "reaching a new level of existence."

  • Upon gaining his new powers, he feels as though "there were no more walls or cieling, no more ground or sky, only things to see past and ever beyond."
  • Predicts where Megalith would teleport to despite not having seen him for quite a while or any indication of where he was beforehand.
  • Tells Megalith that trying to kill him would be suicide at absolute best. Also tells him that he has already had several good opportunities to kill Megalith if he wanted to do so.
  • Is only slightly surprised when he reads through Megalith's billions of lifetimes worth of memories and history.
  • Using Megalith's memories, which were rather out of date, he predicts the current location of Kyouka's floating gardens.
  • Capable of remotely controlling his ribbon clones with enough precision to follow Sepheram into the Egypt base despite still being in Kyouka's garden.
  • Analyses an artificial Achilles' Heel that Tiro was using to stabalize the soul flow. Achilles' Heel is a mobile task force composed entirely of powerful reality warpers.
  • Casually takes and remains lucid under the influence of a drug that was described by Tiro as "a reality warper going insane and sending you through the 7 layers of hell."
  • Learns how to create a Hogyoku by analysing Sosuke Aizen through Tier Harribel and Grimmjow Jaegerjaquez' memories.
  • Also learns how to create a soul with the qualities of Hollows, Humans, Shinigami, and Quincy through the aforementioned peoples' memories, despite them having 0 knowledge of how such a thing was created themselves.
  • An Asauchi that he intended to use was visibly distorting itself due to its extremely rapid growth into a Zanpakuto caused by his power.
  • Utilizes the abnormal flow of time within the Dangai to breed several thousand Fullbringers to acquire their souls and portions of the Soul King.
  • Created the composite soul in the form of a soul gem and transfered his Schrift to it.
  • Worked with Johnathan to create a device that could modify Saint Graphs, the spiritual foundation of a Heroic Spirit, allowing them to change the skills, Noble Phantasms, and even class of others.

Notable Attacks and Techniques

The combined abilities, intelligence, powers, skill, and experience of Emonzaemon Sōda, Hōō Maniwa, Billy the Kid, Sayuki Kurobane, EMIYA, Der Freischütz, Mami Tomoe (Magia Record), and Ezio Auditore da Firenze, as well as the ability to use Haito Le Buffet's Monster Form and Thorn in a limited fashion.

  • Ninpou: Shinobazuhou Ikasazukorosazu: (No sneaking, no sparing, no killing) Originally known as Namagoroshi, this ability was an invention of the Aioi Clan before it was claimed by Hōō Maniwa and given the new name Danzaien. Emonzaemon, it's origin user, calls it by a different name than either of these to hide his true identity from the Maniwa Clan. A technique that causes any blade Eike uses to increase in sharpness to the point of being able to easily cut any object.
  • Aioi Kenpō: Hairōken: (Rear Trickery Fist) This technique gives Eike the ability to teleport instantly behind the opponent to enact a surprise attack in the midst of combat. This ability is a lost technique known only to him as the last member of the Aioi, being even beyond Hōō's knowledge. As it relies on the use of darkness, it becomes unusable in a brightly-illuminated area.
  • Aioi Ninpou: Ventriloquism: A technique allowing Eike to see through the eyes of a nearby animal and speak through it without being in the area.
  • Danzai Entō: A technique that combines Danzaien with the abilities of Entō Jū, causing the two pistols to spray a constant stream of flame and become sharp enough to cut through any object, making them incredibly deadly melee weapons.

  • Ninpō: Inochi Musubi: Originally Hōō Maniwa's signature ability, and the one that has kept him alive for so long. When any of his body parts get old or injured, Hōō can shear them off and replace them with those of others. By stealing a person's body parts, Eike gains access to their powers and skills, and they will slowly change shape and color to match his original parts and keep his appearance and stats the same. He also gains their vitality, and their remaining lifespan is added to his own.
  • Ninpō: Kiroku Tadori: A Ninpō that originally belonged to Kawauso, and that Hōō gained access to upon taking his arm. Allows Eike to see an object or person's past by holding out his hand, gaining knowledge of their background and abilities. Unlike Kawauso, he has no compunctions about using this ability to look into a person's memories.

Noble Phantasm

  • Thunderer: Thunderbolt of Broken Sound: The Noble Phantasm of Billy the Kid and Eike. It takes the form of his signature three shots through a Colt M1877 double action revolver (a.k.a. Thunderer), said to be his favorite gun he used when he was alive, which has sublimated into a Noble Phantasm. The range of such technique to make those shots are several times larger than what Billy could ever achieve in life. Additionally, Thunderer slows down time for Billy's senses and surroundings, and he completely grasps his opponent's location and attacks; Because of this, he will always have time to respond to an opponent's attacks and have time to counter-attack.

    Strictly speaking, the Noble Phantasm is not the gun, but "this gun being fired by Billy the Kid/Eike", so it is more like a personal skill. The most unique characteristic is that a large part of this Noble Phantasm is made up of Billy's skill, rendering the prana cost equivalent to that of an E-Rank Noble Phantasm.
  • Chronos Rose: Pick Ye Rosebuds While Ye May: EMIYA and Eike's main Noble Phantasm, born from their unique Innate Time Control, which can applied on themselves as opposed to on the world around them. It has been improved drastically to be used in combat, sublimated into a Noble Phantasm. Emiya can use it as he did in life, chanting "Time Alter," followed by the degree of speed he wants to use. He can accelerate his own time to become drastically faster, making him effectively invincible in anti-personnel combat and allowing him to land a series of consecutive attacks on his opponents, or he can slow it. This slows his metabolism down so much that his body temperature drops to near room temperature, and his breathing and heartbeat become so slow that they cannot be detected. In life, this caused grave harm to his body due to the "incorrect" time pushing his body to his limits, but he can use it much easier as a Servant due to possessing a spiritual body.
  • Phantasm Punishment: Mystery Bisection: EMIYA's dual Origins of Severing and Binding, now part of Ekie along with his own Origin, sublimated into a Noble Phantasm in the form of the knives he used for hand-to-hand combat in life. He can also presumably apply the effects with the Thompson Contender. After releasing its True Name, Phantasm Punishment causes his attacks to actualize his Origins within his target to cripple them. They don't leave physical wounds, but the affected body part is lost to necrosis, causing permanent nerve damage that remains even if the wound heals on the surface. It is even more effective against magi, affecting them even if they block with barriers by traveling through to the source of their magical energy - their Magic Circuits. "Severing" causes the target's magical power to ignore their pathways, violently flowing through their body and causing severe harm, while "Binding" binds together their Magic Circuits in a useless arrangement, making it impossible to stand anymore, let alone ever use magecraft again.

Class Skills

  • Independent Action: The ability to remain independent even when rejecting the Magical Energy supply from the Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they can not supply Magical Energy due to injury. Billy and Eike possess an A Rank in this skill, allowing them to even engage in combat without a Master and remain active in the world for a week. However, their effectiveness will be diminished, and they must have a competent Master in order to use his Noble Phantasm as frequently as they like.
  • Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect, which merely rejects Magical Energy, this ability cancels the spells altogether. However, Billy does not obtain this skill and has no resistance to Magic due to being a modern Heroic Spirit, coming from a time and era where he did not encounter such things in his life.
  • Riding: The Class Skill of Rider and Saber, is the ability to ride mounts. Due to riding horses all his life, Billy has a C+ in this skill despite being in the Archer class, allowing him to ride virtually any modern vehicle or mount with above-average skill.
  • Presence Concealment: The ability to hide one's presence as a Servant. EMIYA and Eike A+ rank proficiency in this skill renders them virtually impossible to detect even in the presence of other Servants unless he decides to attack, upon which this skill's effect sharply drops. They presumably achieve this at least partly with their Innate Time Control, slowing their body's biorhythms by a third of their original value to make him undetectable.

Personal Skills

  • Eye of the Mind (False): Billy and Eikie have the natural ability to avoid danger based on an innate sixth sense refined through combat and experience. Although Billy only has a C Rank in this skill, it still allows him to sense danger with greater clarity than any human due to a sharp "sixth sense", putting him one step ahead of those who lack such an ability.
  • Shooting: This skill shows an extreme degree of arms mastery, especially with Fire Arms. Quick Draws and Trick Shots are his specialties. At rank A++, they're a "once-in-a-century genius".
  • Quick Draw: The specialisation of Billy's shooting techniques. He can see his opponent draw or start to attack, draw himself and always have time to spare.
  • Affections of the Holy Grail: A skill that represents the fact that in another world, EMIYA is deeply loved by the one who becomes the Holy Grail. As a result, he and Eike gains a boost to Luck when they are faced with incredible odds, allowing themto escape situations that would otherwise spell certain death. However, this comes at the expense of the happiness of everyone else around him. EMIYA himself is not aware of this skill, but he does occasionally hear the whispers of the Grail.
  • Magecraft: A skill that reflects one's knowledge of modern Magecraft and Thaumaturgy. A magus in life, EMIYA's B-rank is born from the unique applications of his complex Innate Time Control, and due to his notoriety as a "Magus Killer," it grants him bonuses when fighting against Casters.
  • Scapegoat: The accumulation of knowledge and techniques designed to help the user escape the battlefield in one piece.

  • Fluegel Blizt: Sayuki, this technique's original user, focuses magical energy in her body and unleashes it all at once to creates a distortion in time-space to greatly increase her speed to the point she surpasses the speed of light, although it only lasts for a short time. Eike is likely not able to use this due to limitations on Statisticts Amplification within the game itself.
  • Weiss Schwarz: Sayuki’s main offensive rune. She, and Eike as it's new user, focuses the mana into their two guns and fires them at an opponent. The 2 bullets then recognize their target’s sound and chase them infinitely until they hit them. Even the smallest sound like a heartbeat will become the beacon for these 2 bullets to follow, making it a technique that is incredibly hard to avoid
  • Sturm-Kreuz: Sayuki’s last resort rune. This technique is done through 3 states. First, the user fires a huge amount of bullets into the air, then said bullets enter a state called Einhalt (stop) where they would stop in mid-air, flow to the sky, and hide in the environment. Then in the final state, Razen (release), they let all of the bullets that have been prepared rain down at the opponent, with the destruction of this technique was compared to a meteor storm. Although it’s destructive power is nowhere compared to the mythic class magics, Sturm-Kreuz is still strong enough to destroy the opponent’s magical weapon, and since it’s a wide-range attack, it leaves the opponent nowhere to hide from the barrage of the myriad number of bullets.

  • BLACK Damage: All of his attacks deal "Black" damage, meaning they will both damage the target physically and mentally at the same time. When their mental health gets low enough, opponents will go insane, either committing suicide, fleeing, or lashing out at everything around them. This type of attack also ignores resistances to physical and mental damage, requiring specific resistance to BLACK damage.
  • Magic Bullet: Fires a Magical Bullet through a portal that teleports to wherever he wants, always hitting its mark. The Magic Bullet can pierce through every wall, Abnormality, and employee, dealing massive BLACK damage.

  • Thread Manipulation: He can create ribbons that can restrain others, be used to swing from buildings, and even form fully-functional clones of himself that when destroyed can trap enemies, his bullets can come with strings at the end that allow him to trap and ensnare enemies. These ribbons, originally used by Mami Tomoe, are the basis of most of her attacks. He can also turn them invisible.
  • Connect: A Puella Magi's ability to bestow other magical girls abilities in the midst of combat.
    • Tiro Duet: Gives a significant attack potency bonus, alongside the ability of Status Effect Inducement (Burn and Bind.
    • To You Who Prayed For Salvation: Removes any status alignments on her partner, in addition to amplifying an enemy's weaknesses and creating fog.
  • Weapon Creation: Most Puella Magi are capable of creating weapons out of thin air using their magic. While most select specific weapons, some with a heightened mastery of their abilities can create different weapons with their own minor capabilities. As Doppel Homulily, she can also form her weapons from time sand, which is capable of replicating any man-made weapons up to the present.
    • Telekinesis: On top of creating weapons, they can also control their weapons in the air and with no limit to how much at a time. The same applies to many weapons that they have enhanced.
  • Puella Magi Physiology: Because their bodies no longer harbor a soul, they effectively act like flesh puppets that have no real impact on the 'essence' of a magical girl. According to several interviews and in-series showings, a magical girl can have all their blood drained from their body and still fight with little impairment, or have their head torn off or shot through and still walk just fine.
    • Fusionism: When two opposing magical abilities (Like Fire Manipulation and Ice Manipulation) or opposing main abilities (Like a magical girl who wished for Creation and another who wished for Existence Erasure) combine their attacks, the result is an attack the multiplies in power. In addition, if two soul gems were to harbor the same body, the result can be them swapping control or fusing into one magical girl, albeit temporarily.
    • Extrasensory Perception: Magical Girls were shown to be capable of detecting despair and magic from within their cities as well as being able to telepathically communicate with one another. As of Magia Record, it is shown that their abilities extend well into other cities and is not limited to emotions or magic.
    • Doppel Witch Transformation: In the light of a new miracle, magical girls have now gained the ability to become a half-witch whenever their soul gem reaches maximum corruption, resulting in a Doppel Witch. Unlike normal witches, both the witch and the magical girl are in control of their respective bodies and in a short time will revert back into a magical girl. However, older magical girls have been stated to keep traits of their doppel form even after reverting, and the same for magical girls who use the transformation for too long.

  • The Deathdealing: D - The Death Dealing is Eike's Schrift which grants him the precise control over any and all 'Lethal Doses' within his range. He alters the dosage of any substance he ingests or tanks, manipulating the 'poison' and either granting himself complete immunity within a single minute or lowering an opponent's resistance to kill or incapacitate them. Thanks to this ability, Askin, this ability's original user, was actually intuited to be the most unkillable person amongst the Quincy via reflexive immunity-raising, being selected by Yhwach specifically for his inability to die, and  himself cursing his inability to die easily.
    • Quincy: Vollständig, Hasshein: Hasshein is Eike's Vollständig which amplifies his Schrift and his Quincy abilities. Hasshein automatically adapts to changes in "poison"; as long as the base of the poison remains the same, any surface layer changes will cause Eike's immunity to adjust in turn, rendering the poison ineffective. This prevents him from being harmed by opponents who undergo rapid changes in the nature of their Reiatsu or attacks.

  • Custom Origin Bullet: Utilizing the principles, material, and design by which Kiritsugu Emiya created his infamous origin rounds, Eike discovered a way to do the same with his origin of "Bullet." In layman's terms, it takes everything bullets are considered to do to the highest extremes possible, functioning similarly to the original origin rounds by forcibly enacting the concept onto the target. It has four primary abilities.
    • Acceleration: The instant the bullet is fired, it moves at speeds that are innately unable to be reacted to in any meaningful way. Humans cannot react to gunshots, so neither may any of these round's targets. This isn't some form of teleportation, but more a reactive speed that grows with its target and those observing.
    • Penetration: The bullet is capable of effortlessly piercing anything within the physical world, not slowing or being redirected by any outside forces. No conventional armor or hide can stop the force of a bullet, so neither may any of these round's targets. This isn't merely some physical phenomena either, as it focuses all of the power in the round into an infinitesimally small point that allows it to pierce metaphysical defenses with equal ease as the physical. This causes a sort of "blowout", not unlike popping a balloon with a needle, that causes the target's magic to forcibly expel itself from them. Due to the conceptual nature of the rounds, this effect even reaches the soul and concept, damaging magic circuits and even origins as though they were part of a physical body.
    • Expansion: When the bullet makes contact with a target, and after having penetrated any defenses that would otherwise stop this, the round "expands". In effect, this spreads the effect from a point at the very tip of the round to most if not all of the target's body, like a lead ball expanding on impact with a body or more modern rounds outright exploding within the target. This not only makes all but the most extensive forms of healing ineffective on its own, but allows the next ability to affect a wider area.
    • Infection: Even if not carrying a toxic payload, the bullet will instantly cause widespread and extreme infections within the target, only getting worse with time. Even if one were to survive a bullet, the infection it causes would more than likely lay them low regardless, and the targets of these rounds are no exception to this. This infection is aided by the destruction of magic circuits that it causes, disallowing the target from healing themselves. Even if one were to heal the wounds and infection, they would be instantly recreated so long as the enacting concept is still present.
  • Triple-Origin Bullet: A later improvement to his own unique Origin Bullets, created by effectively combining the construction of Kiritsugu's own Origin Bullets with his own. These bullets cause the target's body and mana circuits to be "healed", through the Binding portion of the enacting Origins, over the bullet itself, making removal impossible without permenantly removing part of the target's very soul.
  • Indolora: Eike's aspect of death as an extremely powerful Arrancar/Hollow is painlessness. As such, he possesses abilities related to the senses, one's perception of the world, and painless, long-awaited death.
    • Sense Removal: By attacking an area of a target's body that could be considered lethal, that person will instantly be knocked out and have all of their senses removed for a predetermined amount of time. This applies to standard senses like sight and sound, but also to less conventional ones such as the perception of time, sense of balance, and even the ability to sense Reiatsu, and takes effect and dissipates so rapidly that the target more than likely won't realize what has occurred. This applies even if the target could survive the targeted area being attacked, or even if there is literally nothing vital there.
    • Closer to Death: By attacking a target, he can bring their eventual death closer. Even ageless immortals will become weak, frail, and senile, those who can regenerate will find it far easier to overtax and overall slower than before, and those who can reincarnate upon death will find that the process is far more sensative and easier to mess up than before. The target does not feel fear at this, but instead a comely feeling not unlike meeting a long-lost acquaintance. This does, however, take a large amount of attacks to become noticable, but its effects increase geometrically both with the age of the target and the number of times they have been attacked.
  • Zancos: Eike’s Resurrección, released upon the command Silence. This transforms him into an inhumanly gaunt figure, entirely bone-white and no body or flesh beyond where his bones would normally be outside of his ribs, which lack a sternum and simply end in stumps. His legs become stilt-like, his head retains its shape, although lacking any face beyond two slits on a bone-like slab where the eyes would be, and his pelvis and spine are smoothed out into singular parts.
    • Tranquila: While in this state, anything within a radius of a few dozen kilometers will be unable to make noise. This isn’t just the negation of noise, but the removal of the ability to make noise. Any action undertaken within this radius that could potentially make noise will simply not create any sound, but will also completely fail in what the action was intended to be, If one was to try and turn on a car, the other keys on the chain wouldn’t jingle and engine would never start in the first place. Eike, conversely, is able to perform any action he desires without fail, although it will still not create any sound.
    • Vacío: Eike’s Reiatsu in this state takes on the appearance of a cloud of mist so dense that even comparable attacks cannot penetrate especially deep. When in contact with this mist, not only does one suffer the usual consequences of coming into contact with Reiatsu should they be weak enough, but their entire mentality is wiped away, never to return. Their memories, sense of self, intent, even their will to be or subconscious, “unremembered” actions like breathing or blinking are revoked. This, to an extent, applies to inanimate objects or attacks as well. A Cero launched at this would “forget” its purpose and simply dissipate instantly, dealing no damage, with Zanpakutos being uniquely vulnerable to this due to their name-based powers.
    • Desanimarse: Eike gains the ability to project three copies of himself, resulting in four total bodies. Each of these is the “real” body and must be destroyed simultaneously or else the others will simply reappear. Additionally, these clones, and Eike himself, are capable of a sort of fusion, becoming one with each other or some other object. Due to them occupying the same space as the inhabited object, the object will always be harmed before the body despite the body being able to “peek” from inside of the object and even attack from within it. This also causes them to be indistinguishable from the inhabited object, as they have effectively become said object, with even their Reiatsu being hidden from other spiritual beings.
  • Chokusetsu Shinsei: Eike’s Zanpakuto, unique in the fact that it does not take the form of any single weapon. Instead, any firearm that Eike carries, is near, or anything nearby that can be considered a “barrel” in regards to a firearm can be shot from with no more than a mental command and acts as his Zanpakuto. Even the holes created by others or Eike himself can be used for this. Due to this, firearms wielded by others cannot be used against him, as they will not fire unless he allows it due to being his.
    • Shikai: Sairensā: Eike’s initial release of Chokusetsu Shinsei, using the command Coalesce. In essence, it allows him to fire a highly compressed and more potent form of any of his techniques from any of his “firearms.” For example, if he were to “fire” his Reiatsu from one, it would affect people comparable to or even stronger than him, but lack the advantage of an area of effect that it would normally have. This forcibly realises the effect of the fired technique, allowing him, for example, to forcibly send the soul of a living being to Soul Society or Hell despite this normally being limited to those who have died.
      • Hantā No Me: A sort of extrasensory ability that allows Eike to sense all “prey” within his world. Effectively, everyone who is in a disadvantageous situation is within his sights, regardless of distance from him as this even reaches into the other worlds, such as Soul Society and Hueco Mundo. By focusing this on an individual, Eike is easily capable of gleaming their entire history and personality and all that comes with them, allowing him to easily predict and react accordingly to their every action and thought.
    • Bankai: Shi, Piasu Mī: Chokusetsu Shinsei’s second release, acting as the logical end-point of its unique properties. It allows Eike to always find a direction or manner in which to kill someone, even if such a method doesn’t exist or isn’t logically possible, and fire from it as though it was a firearm. Holes in otherwise impenetrable defenses, such as a vastly greater Reiatsu, will appear, weaknesses will open from nothing as abilities that would otherwise prevent the attack from harming someone turn a blind eye to it, and all manner of defenses flicker away into nothingness. The only catch is that Eike needs to find this method himself, as it can be completely arbitrary and illogical in where it appears.

Key: Third Set | Fourth Set

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

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