Summary[]
Eggman, often called by his birth name Niemeyer Worcester, is the supposed younger sibling to Balxidor, and the chief spiritual guide of Wratholme. A pacifist to boot, Eggman has survived on the Rim thanks to his allies, and in turn helps them by offering his healing magic and extensive knowledge of certain trades. A calm and peaceful fellow, Eggman seeks out a different way of life amongst the bloodshed. He cares little for people and their woes, instead focusing inwards.
He is one of the landowners of Wratholme, an elite upper caste that includes non-combatants regarded as more important than mere artisans. It is his duty to commemorate burial rites or, in cases of unfortunate and desperate deaths, resurrect the individual, at a toll to his physical health.
Powers and Stats[]
Tier: 9-A
Name: Niemeyer "Eggman" Worcester
Origin: Be My Rimworld Pawns
Gender: Male
Age: 29
Classification: Baseliner
Powers and Abilities: Superhuman Physical Characteristics, Status Effect Inducement (He is capable of stunning enemies by introducing a jarring mental condition on them, momentarily preventing them from action), Psychometry (He can tap into the spirit realm to learn of their secrets), Forcefield Creation (He can form a tangible barrier of spiritual energy that stops all attacks), Magic, Holy Manipulation (Eggman is a priest, and can channel his faith towards magical effects), Healing (Low-Mid, he can rapidly heal severe wounds, including damaged organs, via his magic), Purification (Eggman can purify physical and metaphysical ailments, going so far as to restore one's soul if necessary), Resurrection (High, Eggman can restore a target to life; they come back to life fatigued, and with some amount of memory loss, but their bodies are made completely whole again), Construction (Eggman can repair structures at a rapid pace in a form of magical healing, returning them to their original shape and composition)
Attack Potency: Small Building level (Although he is a non-combatant, Eggman wields an axe for harvesting that would be at least superior to Neanderthal weapons that can destroy large amounts of stone in several hits)
Speed: Average Human (Eggman can move at a pace of about 7.3 m/s)
Lifting Strength: Class 25 (Every colonist can easily pick up and haul a Paraceratherium, which weighs over 15 metric tons)
Striking Strength: Small Building level
Durability: Building level (Although he is not a combatant, his equipment is still relatively durable and adept at protecting him from high risk threats, including sustaining hits from enemies superior to Feralisks)
Stamina: Average
Range: Extended Melee Range, Several Meters via magic
Standard Equipment: Staff of the Defender, woodcutter's axe
Intelligence: Average, although his wisdom is fairly respected across the kingdom
Weaknesses: Asocial and ascetic, Eggman disdains much in life and as such tends to rub people the wrong way; he is a staunch pacifist, and will not engage in combat unless bloodlusted
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: