Summary[]
Hecates Battle Army is a force of mostly self-controlling machines which serve to assist her in battle, acting on her will and only being aggressive to those she is aggressive against. After being hired at Saturn, Hecate built them all behind the scenes, since she was inspired to make as many as she could thanks to her sudden abundance of resources, and especially following the Pluto attack, where she was given access the hundreds of destroyed Neptune Mechs parts, which led Hecate to incorporate them with abilities similar to those used by Abliter. Each one on its own is already incredibly powerful, though when they work together, their might greatly exceeds their singular limits. Each one has their appearances largely inspired by Bofoi's battle robots.
Powers and Stats[]
Tier: At least 5-C, Far Higher with Full Force
Name: Dr. Hecate Battle Army
Origin: One Punch Man: Future Generations (Verse)
Age: At least 9 months
Classification: Robot Army
Wielders: Dr. Hecate, Tomo (Temporarily)
Powers and Abilities: Superhuman Physical Characteristics, Flight (Via Rocket Boosters located in feet, elbows, and back), Homing Attack (Rockets and energy blasts lock onto opponent, and travel in 'spirals', making them extra difficult to avoid), Danmaku (Even one mech can fire dozens of missiles and beams in moments, and up to multiple hundreds of lasers. Combined, the army can shoot tens of thousands of missiles and lasers at once), Hacking and Possession (With "Hecate Super Cords", which are wires contained within each suit that blast out and hook into opponents, transferring the consciousness of the mech into its enemy, hacking them and completely tacking over their body, gaining their powers and preventing fight back), Information Analysis (Via scanning and pure smarts, each mech can determine the threat-level, power, abilities, and weaknesses of an opponent in mere moments, though may not have perfect accuracy, depending on whether opponents have supernatural abilities which come from outside powers), Enhanced Senses (The Battle Suit has X-Ray vision, Thermal Vision, Night Vision, Radiation Vision, and Power Vision. Power Vision is useable thanks to a special optic Hecate created that allows her to 'see' her opponent's energy levels at all times, which appears in the form of a bar inside her scanners, like a video game bosses health bar. The mechs determine their strategies based on the length of said health bar), Forcefield Creation and Energy Absorption (Each Mech can spawn a 'Battle Shield' which absorbs all incoming energy attacks and converts it to refueling energy. Shield can only be deactivated by a single, overwhelming attack), Fire Manipulation (Each mech can blast flame spheres and beams from their palms and cannons), Electricity Manipulation (Each mech can blast lightning from their cannons), Immortality (Type 2 and 4; when destroyed, each Mechs "Total Data" transfers itself automatically into a deactivated Mech, allowing the mechs to continue fighting once they arrive in their new bodies. Mechs can continue fighting and regenerating after deadly wounds), Adhesive Manipulation (Can cover opponents in bright orange, sticky adhesive which holds opponents down and slowly saps their power from them, making them weak), Statistics Amplification (With "Skate Mode", which greatly increases the speed of an individual mech which may use it, and "Endurance System", which greatly raises defense), Sound Manipulation (Each Mech can unleash full-body soundwaves that damage opponents abilities to think and react in fights), Explosion Manipulation (Each mech contains many bombs inside of them, which they drop on opponents), Weapon Mastery and Weapon Creation (Can create swords with laser energy, which extend outwards from their arms, though can also be used with their feet), Regeneration, Reactive Evolution, and Defense Amplification (High-Mid with Starry Slimy System, which regenerates the Mechs as if they had no damage unless they are completely disintegrated. After the regeneration, the Mechs will enforce themselves to the point of resisting the attack that forced their regeneration the next time it is used, greatly enhancing their defense and ensuring that the same attack will never work twice), Fusionism (When enough Mechs fuse together, they form the Hecate Mega Giant), Summoning (Mechs can emit signals which call for more Mechs as backup), Resistance to Hacking (Hecate's programming is too complicated for other genius', such as Sora, to hack into), Radiation Manipulation (The Mechs cannot be effected by radiation), Heat Manipulation, Electricity Manipulation, and Paralysis Inducement (Each Mech possesses all of the resistances which Abliter has on an advanced level, since Hecate used his specs to help create the machines), Telekinesis (Selene struggled to defeat them with her Esper abilities, and was only able to do so after using her power creatively to attack the parts which are critical for fucntionin outside of the core itself)
Attack Potency: At least Moon level (Hecate stated that the might of just one hundred Mechs "could blow away the moon", and each Mech on their own gave Dragon Heroes like Selene and Helios huge trouble), Far Higher with Full Force (With over 5000 Mechs, the full brunt of Hecates Battle Army was stated to be 'easily' threatening to the entire planet should Hecate turn on the WPA. Even though he only witnessed a fraction of the army, Faji estimated that the entire squadron could be threatening to Neptune later, and he believed that they could destroy much larger planets than Earth. The true count of Hecate's army units remains unknown)
Speed: At least Relativistic+, Higher with Skate Mode (Each Mech flies fast enough to keep up with and sometimes surpass Heroes like Luna Love and Sun God. Their speeds were described as being similar to the faster S Class heroes, though they were much slower than Hecate herself. With Skate Mode, each mech's speed is greatly enhanced)
Durability: At least Moon level for each individual Mech, Higher with Endurance System (Selene and Helios could both damage the mechs, albeit with much difficulty. When the Mechs activated their Endurance Systems, they could no longer be damaged by the same attacks which gave them problems before. They were even somewhat capable of resisting slash attacks from Suru)
Range: Hundreds of Kilometers via missiles and blasts (Can launch attacks from across Z-City)
Weaknesses: The Mechs have a harder time fighting if they get too far away from Hecate, since they act on her brainwaves. It takes time for new mechs to arrive once destroyed mechs transfer their data. Cannot activate Skate Mode or Endurance System at the same time.
Notable Attacks/Techniques:
Hecate Super Cords: These are wires contained within each suit that blast out and hook into opponents, transferring the consciousness of them into its enemy, hacking them and completely tacking over their body, gaining their powers. Once the enemy's consciousness is transferred, their original body will be filled by the latent consciousness of a deactivated Mech, allowing the original Mechs body to keep fighting. With this, Hecate can add enemies to her army at will.
- Total Data: The Total Data of a Mech is the code which makes the Mech function, otherwise known as the very consciousness of the Mech itself. When a Mech possesses an enemy, the Total Data is transferred into them, overwriting the original consciousness of the enemy and completely replacing it with the Mechs instead, not only resulting in possession, but also an instant death as the original consciousness no longer exists.
Battle Shields: These barriers are more advanced versions of Abliters absorbing shield. They absorb all energy attacks and convert their power into refueling energy. With this, they can largely avoid damage from energy beams/lasers and use them to their advantage instead. the shield can be stacked onto itself multiple times to ensure it cannot be broken.
Skate Mode: Based on the studied parts of the Neptune machines which had attacked Pluto. With Skate Mode, each mech summons wheels at their feet, allowing them to move at far faster speeds and glide up walls as if its nothing. It is superior to Abliter's version, allowing for faster movement. It cannot be activated if Endurance System is already being used.
Endurance System: A full body defensive enhancement system which, when activated, summons a blue colored aura around the mech. While it is active, durability is greatly enhanced, and attacks which previously could cause great damage now only cause slight damage. It cannot be activated if Skate Mode is already being used.
Key: Dragon Heroes Arc