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Deep One South

Summary[]

Deep Ones are aquatic humanoid creatures who worship Father Dagon and Mother Hydra, two eldritch gods thought to inhabit the deep ocean. They are most known to come to the surface to commune with humans, either for profane mating rituals or to kidnap sacrifices for their god. On the Rim, they have somehow managed to spread far beyond the confines of Earth, and pester outlying colonies constantly. The Kingdom of Wratholme classifies them as a relatively minor threat, although they grow in great numbers beneath the surface of the water.

Powers and Stats[]

Tier: 9-A | At least 9-A

Key: Deep One | Great Deep One

Origin: Be My Rimworld Pawns

Gender: Varies, most are male

Age: Varies, though they have a life expectancy of about 1000 years; Great Deep Ones can live up to 2500 years

Classification: Eldritch Horror

Powers and Abilities: Superhuman Physical Characteristics, Underwater Breathing (Type 2), Bodily Weaponry (Deep Ones have pronounced fangs and claws), Damage Reduction (Their powerful scaled hides protect them from most damage), Madness Manipulation (Type 3, witnessing them can cause severe distress, enough to render an individual insane in seconds), Sleep Manipulation (Their presence causes an increase in cranial pressure, most often resulting in biological life forms being rendered comatose), Statistics Reduction (They passively reduce the strength and intelligence of others who witness them), Limited Light Manipulation (Great Deep Ones possess a light atop their head, similar to an anglerfish), Large Size (Type 0, Great Deep Ones stand approximately 3 meters tall), Animal Manipulation (Great Deep Ones have a measure of control over aquatic lifeforms, and can influence fish, sharks, whales, and others), Longevity (They can live for thousands of years)

Attack Potency: Small Building level (Deep Ones are about equal to tribal warriors, capable of destroying stone structures with only a few hits) | At least Small Building level (Great Deep Ones are much stronger than their kin, and can nearly one-shot aforementioned tribal warriors)

Speed: Average Human (Deep Ones move at a rate of almost 7 m/s) | Peak Human (They are far faster than their kin, being able to move 10.2 m/s)

Lifting Strength: Class 25 (Every colonist can easily pick up and haul a Paraceratherium, which weighs over 15 metric tons)

Striking Strength: Small Building level | At least Small Building level

Durability: Small Building level | At least Small Building level

Stamina: Above Average, they are superior to typical humans in this department and can sustain much more injury before falling to battle fatigue

Range: Standard Melee, Several Meters with spears

Standard Equipment: None

Intelligence: Average

Weaknesses: None notable

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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