“ | I am a psychopath | „ |
~ To a man they thought was related to a cartel |
“ | You are a pedophile | „ |
~ to the same person |
“ | Moneymoneymoneymoneymoney | „ |
~ Words spoken moments before disaster |
Employees of Mire, after finding Coin post-disaster | |||
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Summary[]
One of the original 4 party members, Coin was a resident of Ploland when the Simurgh hit, forcing him to hole up in his house and wait things out. When he eventually ran low on food, he was forced into the world, a mistake it sorely regrets. His desire for money usually driving him past even Justice Man's psychopathic extremes, he stuck with people on account of directing himself towards the cartel and similarly morally bankrupt entities. His leniency faded away when he was responsible for killing Angel and causing a second power storm, leading to him essentially being executed by Justice Man in a hostage exchange between Mire's group and Homeland Security (A cape group)
Powers and Stats[]
Tier: 9-C, Unknown via Breaker State | At least 9-B, likely 9-A via Tier 0, 9-A with Tier 1, Higher with Tier 2, potentially Far Higher provided enough money | 9-A, Lower overtime
Key: Base state | Armor | Second Trigger
Name: Coin Lesser, "Armory"
Origin: Wokistan's Weaverdice Game
Gender: Male
Age: 19
Classification: Parahuman, Russian, believed to in truth share the ethnicity of his player, Gay Prostitute (This was likely false)
Powers and Abilities: Martial Arts (Has Brawl, a skill specializing in applying sheer brute force to an enemy effectively), Weapon Mastery (Seemingly as effective with weapons as he is with his bare hands), Preparation (Can make mundane tools and weapons given the proper time, provided Justice Man his Trench Spike and made swords for himself), Transformation (Can turn into their breaker state and back within a few seconds, can similarly manifest their armor), Absorption and Intangibility (His breaker state is akin to a vortex, sucking in valuable materials and empowering their armor with it. Attacks against him in this state are only effective if they hit where his center of gravity should be, as that's the only true "hitbox" present), Dimensional Storage (Anything he absorbs is stored in a "Bank" in shardspace, where it doesn't age and can be pulled out whenever needed), Accelerated Development (Absorbing money can grant his armor dramatic boosts in power once he passes specific thresholds. Was able to go from Tier 0 to Tier 2 over the course of a few months via steadily accumulating valuable items in the exclusion zone), limited Reactive Evolution (When wounded, forms an emergency armor over his body/gaps in existing armor, temporarily amplifying his abilities until the fight he's in ends), Biological Manipulation via rot water (Possesses a bottle of liquid containing the leftover body of Cropbuster, which rapidly melts biological material it contacts. Could melt an entire moose within a few moments), Resistance to Mind Manipulation (Can divert mental effects to the Simurgh's influence to shake them off) | As before minus Absorption and Intangibility (Needs to transform back into their base state to access their breaker form), Superhuman Physical Characteristics, Shapeshifting (Can bend the form of his armor into swords or other implements. Theoretically could completely remove the armor from himself and have it act as a proxy), limited Resistance to Physics Manipulation (His armor inherently bends reality, appearing as gold but being far more durable and lighter for it's user. Negates the counterforce of his own blows entirely), Temperature Manipulation and Electricity Manipulation (The armor is noticeably insulated, protecting from heat and electric attacks far more than normal metal should), Vector Manipulation (Tier 2 and above has an internal anchor effect that prevents Coin from being moved or suspended against his will), Mind Manipulation (Tier 3 is described to ignore morale caps for the purpose of combat, allowing him to power through master abilities with no drawbacks) | As before minus Transformation (No longer capable of shifting away from his armor), Enhanced Absorption (Breaker state merges with his armor and ignores the manton limit, allowing Coin to drain nearby enemies of skills and abilities that make them "valuable", using it as fuel to his armor duration.), Regeneration (Mid, his armor grows to pave over his wounds as he receives proper damage, with taking it away being explicitly enough to kill him after a certain point. Could potentially survive Critical hits and heal them over, including the "brained" condition where the skull is hit hard enough to shatter and prevent a victim from acting of their own volition)
Attack Potency: Street level (Can deal moderate wounds via Brawl, allowing them to break bones and generally overwhelm the average person in combat), Unknown via Breaker State (Cannot interact with the world besides absorbing material and moving around) | At least Wall level, likely Small Building level via Tier 0 (Comparable to Justice Man in physical strength), Small Building level via Tier 1 (Stated to be fully capable of punching through the Tinker Tank, with that being the intended path for the first encounter with AAJ to go.), Higher via Tier 2 (Stronger than before, damaged the gargoyle and forced them to drop him), potentially Far Higher provided enough money (Has a known Tier 3 and a potential for Tier 4, with no known upper limit on what his strength can reach if he gains the funding necessary.) | Small Building level, Lower overtime (Permanently fused with his armor, which was at Tier 1 in the hypothetical scenario he ST'd. Money supply slowly decays overtime, potentially bringing him down to Tier 0 and eventually his death)
Speed: Normal Human (His punches are not particularly fast or precise, relies on his armor in this regard), Below Average via Breaker State (Moves at a noticeably sluggish pace while in this form) | Superhuman in Tier 0, Subsonic in Tier 1 (Comparable to FILO, who's attacks disappeared from Justice Man's sight. Completely blitzes most normal people in melee), Higher in Tier 2, potentially Far Higher provided enough money | Subsonic, Lower overtime
Lifting Strength: Below Average Human (Despite the brutality of his punches, his muscle strength is below the average person), Varies in Breaker state (Can absorb valuables like money extremely quickly even in vast piles, but more mundane materials take notable time) | Superhuman, likely Class 10 in Tier 0 (Comparable to Justice Man, managed to keep himself from being buried in a massive mound of dirt), Class 10 in Tier 1 (Easily overpowered Justice Man and ran past him unimpeded. Was capable of lifting a bus with some effort.), Higher with Tier 2, potentially Far Higher provided enough money | Class 10, Lower overtime
Striking Strength: Street level | At least Wall level, likely Small Building level in Tier 0, Small Building level in Tier 1, Higher in Tier 2, potentially Far Higher provided enough money | Small Building level, Lower overtime
Durability: Wall level (Comparable to Connor Walsh, who withstood a tailwhip from an Azazel. Survived several bad falls from the lengths of buildings with only a few broken bones) | Wall level via Tier 0 (Only as durable before, armor mass doesn't quite protect him from injury), Higher via Tier 1 and 2 (Provides extra "wound slots" to defend against attacks, though doesn't provide much more raw ability to withstand energy. Tier 2 is described as "Bulletproof"), potentially Far Higher provided enough money | Wall level, Lower overtime, regeneration makes him difficult to kill
Stamina: Average
Range: Standard Melee Range, Several Meters via throwing objects (Launched his Microwave at the Tinkertank, barely missing a gap that would have allowed it to hit Above Average Joe)
Standard Equipment: A hunting rifle, a bottle of Cropbuster's breaker state, various miscellaneous items he needs to live
- Can Create/Summon: Swords and shields can be made out of his armor, along with potentially any implement he can think of.
Intelligence: Below Average (Frequently blinded by greed, Mire stated "I've seen suicide bombers with more restraint than you" in light of Coin immediately killing someone and manifesting a power storm because he was promised some amount of money. Generally socially inept, once used a racial slur in front of an African American out of spite towards Connor)
Standard Tactics: Typically tries to avoid direct confrontation with opponents that are a genuine threat to him, killing and gathering resources from more mundane enemies in a battle. When made to directly fight, he either pummels an opponent with sheer brute force, or manifests a sword to parry enemy blades and cut them up.
Weaknesses: Values monetary gain first, and their general self interests second. Barely motivated to keep a reputation any higher than the basest level to not be instantly murdered on the spot, and only that can be said on account of him begging for his life to Mire. Legally blind without his glasses. Armor damage has to be repaired via spending more internal funding, potentially reducing their armor tier to a lower level after a certain point | In spite of regeneration, a solid enough attack to the head could potentially instantly kill him, provided it takes away his consciousness.
Note: While the second trigger never actually occurred, it was a hypothetical that sparked a compelling enough discussion to be listed as a state the character could have reached and fought in.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: