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ClaireFinalFinal
Ah yes, the good ol’ “5 more minutes turns into 5 more fucking hours!” Always happens when you don’t want it to. Anyways, see that idiot that didn’t fix the bed sheets, almost tripped on the mountain of clothes and games on the floor, and is somehow screwing up putting on her clothes? Hi! That’s me! My name’s Seiko Iyoku!

I’m just your local nerd who began living alone away from my parents for the first time in her entire life after a crap ton of convincing. I totally wasn’t sheltered in any way, shape, or form!

I was totally prepared for the real world!

Yeah… of course I wasn’t.

~ Claire's introduction in Chapter 1

Summary

Seiko Iyoku (意欲 清子, Iyoku Seiko), known as «Claire» (クレア, Kurea) in «Sword Art Online» (SAO) is the main character of the fanfiction Tales of Aincrad: Claire and a supporting character in the overall Tales of Aincrad verse. She is one of the 10,000 players who were trapped in Sword Art Online, where she became a blacksmith and went through many journeys, whether it was as a member of the guild Serenity, a solo player, a public blacksmith in the Town of Beginnings, or a Clearer wanting to help complete the death game in her own way.

Background

Born on May 22, 2000, Seiko Iyoku grew up in a relatively normal household. Her parents were not too strict, but still pushed her to do good in her studies, and because Seiko wanted to make her parents proud, she tried her best in school. This and the combination of her teachers having high expectations of her at a young age resulted in Seiko being quickly overwhelmed with pressure in school, seeking an outlet to cool down. This led Seiko to consume plenty of games, manga, anime, and internet culture, growing more nerdy as a result. However, because nobody at her schools— elementary, middle, and high school— shared the same interests as her, she began to feel distant from everyone she met; thus becoming more introverted.

Though she felt distant, Seiko still longed for relationships, which allowed her to make a few friends throughout all of her years in school. However, either through circumstance or simply not having the same interests, those friends eventually drifted away. That combined with a growing inferiority complex because of her better peers in class, especially in high school and college, resulted in Claire dropping what little confidence and value she had in her life as the years went on.

Throughout high school and college, Claire took part-time jobs to fuel her hobby for games and manga, eventually gaining enough to buy a NerveGear after college.

Appearance

Claire never changed her avatar at the beginning of the game, making it look like her real life self simply because she wanted to experience the game first-hand; being a self insert in a fantasy setting and getting to save the world as ‘her’ instead of a character she's controlling. Claire has raven-black hair that goes to her waist with dark brown eyes that are practically black. She comments that her looks are "completely average-looking" and nothing special.

In the beginning of the game her equipment consisted of the standard beginner equipment with a greatsword as her primary weapon. As the game continued she began to use a long dark blue cloak to conceal her gender and to avoid social interactions. She also began to equip heavier armor, but not a full set to retain her speed in battle, as she wanted to focus more on a balance between offense and defense (a bruiser build) rather than pure tanking. By the end of the game, Claire's armor consisted of a smoky grey heavy metal chesplate, shoulderguards, armguards, and shinguards. While she began using the cloak less to conceal herself, she still had it equipped as more of a decorative cape all the way until the end of the game. Though she restitches it as much as she can to not have it break, the cloak still continued to become more worn as the game progressed, eventually becoming tattered and old-looking by the game's completion. Underneath her armor and cloak she wears a dark grey t-shirt, a dark blue skirt, and black thigh-high stockings.

Personality

Though Claire lived a normal life before joining Sword Art Online, because of pressure to do good in school by her teachers and peers, as well as a growing lack of self-confidence, Claire became someone who frequently locked herself in her room after-school and either slept, played games, or delved into the internet with little social interaction. That is— she's an introverted nerd.

Though she does not enjoy talking often and would rather stay locked in her room and use the internet for the entire day, Claire is still the kind of person who wants to make friendships with others. This is mostly because of her lack of lasting relationships for most of her life. She wanted to actually experience what having a best friend or even a boyfriend was like. However, as friend after friend kept on leaving her either through circumstance or a lack of common interests, Claire began to lose hope in ever finding lasting relationships, becoming less confident in herself as a result.

However, because she's been so distant from everyone she meets (barring her parents), Claire began to observe people and how they interact with each other, developing a keen sense over time to detect how other people are feeling, as well as their intentions. Sometimes this sense is so overwhelming to her that she will experience the exact same emotion that other person is feeling. Though she is extremely keen on knowing how others feel, she only begins to realize her own feelings throughout her journey in Sword Art Online.

In addition, though Claire wishes to suppress it, she is an extremely emotional person. She can get worked up simply by losing once in a game, or second-guessing herself on a quiz question and getting it wrong. She can tear up extremely easily in a sad scene, or yell in utter hype in an epic scene, even if everyone else isn't as sad or as hyped. Because she bottles up her emotions so often, when there's an event that would normally make someone just regularly emotional, Claire will amp her emotions up to 10 and go all out on them.

Claire's lack of self-confidence and care for her life, emotional and introverted nature, and observant and analytical tendencies are all shown on full display during her time in Sword Art Online. When Kayaba Akihiko announced that the game became a Death Game, Claire did not fear for her own life, but instead her party and the people around her, stating that their lives held more value than hers. She knew exactly how players were feeling, to the point where some characters joked that she could become the best counselor on Aincrad. When one of her party members betrayed her and killed everyone but herself, all the while surrounded by enemies, Claire went into a fit of rage and desperation, slaying every monster in the way. Her fierceness and lack of self-control, especially in the middle floors of Aincrad, began some rumors circulating about her; rumors that she eventually becomes embarrassed by in the later floors of Aincrad when she learns how to control her emotions.

The intense emotions Claire displays could also translate to her willpower. Though it is buried under a lack of self-confidence, when she actually puts her mind to it and focuses, she can achieve great feats of perseverance and determination when trying to achieve something. Her willpower eventually grew along with her confidence as the floors progressed and as she experienced more and more things that changed her as a person, such as gaining relationships, losing them, coping with loss and guilt, cherishing what she has, and much more. Her drive and will grew so much to the point where she resisted the influence of the most notorious manipulators and PKers, PoH, as well as have the determination to try and stay alive in a fight with a group of Laughing Coffin members, including PoH himself, even though that was her lowest point in terms of loss in the entire game and she had little incentive to live.

Because of Sword Art Online, Claire changed, and to her, it was for the better. She learnt to have more confidence in herself, losing her inferiority complex. She became less prone to get out of control with her emotions while also not falling for apathy at the same time, allowing her to keep who she was as a person intact and increasing her mental fortitude. She learnt from her experiences in the game, becoming more wise as a result.

Though she may harbor guilt over not being able to save or be with everyone she cared about in the game, she continues to move on in any way she can... because that's what they would've wanted her to do.

Personal Statistics

Alignment: Neutral Good

Name: Seiko Iyoku, Claire

Origin: Sword Art Online, Tales of Aincrad: Claire, Tales of Aincrad

Gender: Female

Age: 22 at the start of Aincrad, 24 by the end of Aincrad

Classification: Human, SAO Survivor, Serenity Guild Member (in SAO. Former), Solo Player (in SAO), Blacksmith (in SAO), Clearer (in SAO), Bruiser (The build she chose to play as in SAO)

Date of Birth: May 22, 2000

  • Zodiac/Horoscope: Gemini

Birthplace: Japan

Weight: 66 kg

Height: 170 cm

Eye Color: Dark Brown (Nearly black)

Hair Color: Raven Black

Marital Status: In a relationship

Status: Alive

Affiliation: N/A

Previous Affiliation: Serenity

Note: Most other personal statistics are in the Trivia section.

Combat Statistics

Tier: 9-C | 9-C, possibly 9-B | 9-B | 9-A | 8-C | High 8-C

Powers and Abilities:

Peak Human Physical Characteristics, Has some swordsmanship knowledge (Practiced with a Bokken casually over the span of a few years and watched YouTube videos occasionally to improve, but never got into an actual life or death fight until SAO), Has some martial arts experience (Practiced martial arts ever since she was a child, and though she formally quit going to martial art classes when she was 14, she continued to practice occasionally afterwards), Regeneration (Low-Mid over time (All VR Avatars can regenerate entire limbs within 2-3 minutes)), Statistics Amplification (Sword Skills amplify the user's speed and power, with the downside of having a post-motion stun for a brief period of time afterwards. All attacks also have either a low chance of critically hitting the opponent or hitting a weak point to critically hit them, dealing even more damage. The two forms of critical hits can stack), Statistics Reduction (via continuous powerful attacks, such as multi-hit Sword Skills or various critical hits. Slows down the enemy's movement speed), Status Effect Inducement (via Sword Skills. If one can directly land a Sword Skill on an opponent towards a vital point such as the head, the opponent will be stunned for upwards of 10 seconds), Healing (Accelerating recovery via Recovery Potions over a period of 5 minutes), Status Effect Inducement Nullification (via Antidote Potions. Only works against debuffs on Claire's power or below), Immortality (Type 2), Limited Reality Warping (via Incarnation. Allows the user to change the world to an extent via their willpower or imagination. For those who are not conscious or adept with this ability, it is primarily used to increase the chances of winning a fight against stronger opponents or create miracles not possible normally. All virtual avatars are capable of Incarnation, however only those who recognize this ability can consciously use it to their advantage), Resistance to Pain (All virtual reality avatars have a pain absorber, which lessens the amount of pain one feels to negligible amounts, even with injuries such as decapitation)

Same as previous but to a greater extent, with the addition of Skilled Swordswoman and Skilled Hand-to-Hand Combatant (Claire by this point honed her fighting instincts enough to come up with her own fighting style that includes both swordsmanship and martial arts to survive this long), Skilled Crafter & Blacksmith

Same as previous but to a greater extent, with the addition of Superhuman Physical Characteristics

Same as previous but to a greater extent, with the addition of Status Effect Nullification (via Antidote Crystals), Healing (Healing heavy injuries via Healing Crystals. Healing Crystals act instantly and can immediately bring one back to full HP, even when near-death), Teleportation & BFR (via Teleport & Corridor Crystals)

Same as previous but to a greater extent, with the addition of Regeneration (Mid-Low via Battle Healing. Only works in-combat. The stronger the enemy is, the less effective the in-combat regen is)

Same as previous but to a greater extent, with the addition of Enhanced Senses (via Distinguish), Instinctive Reaction (via Instinct), Limited Durability Negation (Deals +20% max HP true damage on-hit. Cannot deal true damage against enemies that are the same level as her), Resistance to 50% knockback or attack interruptions (via Poise), 100% slash damage, 30% thrust damage, 20% blunt damage, 100% Durability Negation, 60% Status Effect Inducement (Only those shown in-canon).

Note: The resistances, specifically the "100%" slash damage and Durability Negation resistances, will not work against enemies that are the same level as her or higher, meaning that enemies with the exact same AP as her or higher will ignore these resistances.

Attack Potency: Street level (Able to fight evenly with Frenzy Boars and Dire Wolves. Both Frenzy Boars and Dire Wolves should be comparable to real Wild Boars and Gray Wolves/Dire Wolves. With Incarnation, she is able to one-shot monsters higher level than Dire Wolves) | At least Street level, possibly Wall level (Greatly stronger than before, being able to face monsters much stronger than Dire Wolves) | Wall level (Comparable to the rest of the players by this point. A party of 6 are able to take down the 2nd floor's Field Bosses, Bullbous Bow, a 4 meter tall bull) | Small Building level (Along with a raid party, Claire and other players were able to damage the Field Boss of the 4th floor, Biceps Archelon, a two-headed 20 meter long turtle. Biceps Archelon itself is able to charge at speeds difficult to escape from in a gondola and create whirlpools) | Building level (Every 10 floors the difficulty on that specific floor spikes, and every 25 floors it spikes even more. The Floor Boss of the 25th floor nearly wiped out the entirety of the Aincrad Libration Squad, the guild with the highest player count with comparable levels to each other, even with reinforcements) | Large Building level (Since the 50th floor counts as 25 floor spike, the Floor Boss is drastically tougher than the rest. Required Heathcliff to take all of the aggro and use his Immortal Object status unbeknownst to everyone to let the others finish off the boss while it's distracted. Able to defeat the 56th floor's Field Boss, GeoCrawler, a serpent the height of a house and the length of many houses Though Claire is weaker than most players by the end of the game, she is still massively stronger than the players who fought the 50th floor's Floor Boss and the 56th floor's Field Boss)

Speed: Peak Human travel speed (SAO Avatars, even at level 1, are superior to normal humans) | At least Peak Human travel speed (Should be much faster than before) | Superhuman travel speed in bursts (Comparable to other players by this point) | Superhuman travel speed in bursts, possibly Supersonic reaction speed (Should be comparable to players such as Kirito, who was able to barely see Flashing Penetrator shoot past him, a Sword Skill that breaks the sound barrier and causes a sonic boom) | Supersonic travel speed in bursts (Should be comparable to Flashing Penetrator by this point, as most players using a rapier would have obtained the Sword Skill at this stage in the game) | Supersonic+ travel speed in bursts (Should be faster than Flashing Penetrator by this point), higher reaction speed (Can barely keep pace with the top players from Laughing Coffin, such as PoH and Johnny Black)

Lifting Strength: Peak Human (SAO Avatars, even at level 1, are superior to normal humans) | At least Peak Human, possibly Superhuman (Stronger than before. Claire focuses both on the STR and VIT stats) | Superhuman | Superhuman | Possibly Class 5 (Should be comparable to Kirito) | Class 5 (Should be comparable to Kirito)

Striking Strength: Street Class | At least Street Class, possibly Wall Class | Wall Class | Small Building Class | Building Class | Large Building Class

Durability: Street level (Comparable to Klein, who's able to take a hit to the genitals by a Frenzy Boar charging at full speed) | At least Street level, possibly Wall level (Greatly stronger than before) | Wall level (Able to take hits from the 2nd floor Floor Bosses, humanoid bulls nearly 5 meters tall) | Small Building level (Higher than her AP, as she focuses more on VIT than STR) | Building level (Was able to survive the 25th floor) | Large Building level (Should be superior to Kirito, even if she's a lower level, as she focuses on VIT)

Stamina: Infinite physically (Virtual Reality Avatars can never get physically tired; limited only to the mental power of the person themselves), Superhuman mentally (Because of her one-track mind, she won't stop until her body does. Continues to fight even in hopeless situations, such as being surrounded by multiple enemies comparable to her, or against the top player killers of SAO at once, never giving up once)

Range: Standard melee range when unarmed, extended melee range with a sword | Same as previous | Same as previous, with the addition of several meters with dash-type Sword Skills | Same as previous | Same as previous

Standard Equipment: 

  • Iron Will+40: Claire's primary greatsword that she crafted all the way back on floor 1. Refined and combined with other various materials throughout the entire game, starting as far back as floor 1. It is 1.5 meters in length.
    • Type: Two-Handed Straight Sword
    • Effect(s): +50% crit chance. +20% max HP true damage. +50% poise. +50% slash resistance. +30% thrust resistance. +20% blunt resistance. +50% true damage resistance. +20% debuff resistance.
  • Tempered Demon Chestplate+50: Crafted from floor 50 demonic material. Refined and combined with other various materials as the game progressed.
    • Type: Heavy Metal Armor
    • Effect(s): +50% max HP damage resistance. +30% true damage resistance. +20% debuff resistance. +20% slash resistance.
  • Tempered Demon Shoulderguards+26: Crafted from floor 50 demonic material. Refined and combined with other various materials as the game progressed.
    • Type: Heavy Metal Armor
    • Effect(s): +10% slash resistance.
  • Tempered Demon Shinguards+45: Crafted from floor 50 demonic material. Refined and combined with other various materials as the game progressed.
    • Type: Heavy Metal Armor
    • Effect(s): +20% true damage resistance. +20% debuff resistance.
  • Tempered Demon Armguards+34: Crafted from floor 50 demonic material. Refined and combined with other various materials as the game progressed.
    • Type: Heavy Metal Armor
    • Effect(s): +20% slash resistance.
  • Generic Large Cloak (Dark Blue): A generic cloak that can be bought on floor 1.
  • Level 70 Recovery Potion: A health potion that can be found or bought on floors 70-79. Claire has 214 of these.
    • Type: Potion
    • Effect(s): Heals the user for 18500 HP over the course of 5 minutes (3700 HP per minute).
  • Healing Crystal: A crystal that completely heals the target. Claire has 107 of these in her inventory.
    • Type: Crystal
    • Effect(s): Heals the user or the target back to 100% HP.
  • Antidote Crystal: A crystal that cures any status effects. Claire has 26 of these in her inventory.
    • Type: Crystal
    • Effect(s): Removes any debuffs.
  • Teleport Crystal: A crystal that transports the user to a chosen city's Teleport Gate plaza.
    • Type: Crystal
    • Effect(s): Teleports the user.
  • Corridor Crystal: A larger form of teleport crystal that opens a teleport gate to any location that the player has marked.
    • Type: Crystal
    • Effect(s): Teleports the user.
  • Mirage Sphere: A device that can produce a map of a chosen area in 3D.
    • Type: Map
    • Effect(s): Opens a 3D map.

Intelligence: Though Claire is on average a B-student academically, she is incredibly skilled at understanding how other people are feeling and their intentions, to the point where it can be referred to as a practical "skill outside of the system" that can help either in-combat or out-of-combat. This emotional understanding is eventually applied to herself, allowing her to become more competent as a result, to the point where PoH's manipulative tactics had no effect on her. She is also a determined learner, willing to dedicate as much time as possible to learn how to achieve a goal, though at times she can become one-track minded when trying to achieve said goal. In addition, Claire is an incredibly competent planner. Because of her dedication to learn and achieve something, she is extremely meticulous with her planning, accounting for nearly every aspect of a situation and all of the options she can take. Claire is incredibly skilled in combat, being able to keep track of multiple enemies and actions at once and knowing how to use the environment to her advantage. Using her intuition to understand other people's intentions, she can almost accurately predict other people's attacks, and can even manipulate them into doing what she wants in combat to an extent, such as making them block a whiffed attack, or making them use an attack that would leave them wide open.

Weaknesses: 

  • Sword Skills have a slight post-motion stun at the end of them in exchange for increased power.
  • Claire can at times become one-track minded when trying to achieve a goal, making her lose some perception around her.
  • When things don't go as planned, Claire struggles to adapt and improvise for the situation (Though she eventually overcomes this weakness, making it negligible).
  • If she has a long time to plan and have either no deadline or a deadline that's far away, Claire will most likely procrastinate until the last minute to actually plan the situation out.
  • Claire struggles to concentrate most of the time in the beginning of fights because of her innate overthinking nature, meaning that she cannot use her Instinct Outside System Skill straight away (Though she eventually gets better at overcoming this weakness, only really overthinking when she's extremely pressured, stressed, or when the situation has high stakes).
  • Though it is difficult to manipulate her directly, she can still be prone to emotional outbursts and blind rages.
  • Because of Incarnation's passive nature based on the imagination and willpower of the individual, at worst, if the user thinks a situation is hopeless or impossible to succeed, Incarnation will instead have a negative effect and make that situation true.

Notable Attacks/Techniques:

All VR Avatars

Incarnation: A secret skill passed down by Integrity Knights since ancient times, and one of the most important concepts in the Sword Art Online franchise. Incarnation refers to the ability to change the state of the world through pure willpower and imagination. For residents of the Underworld, it is a constant passive that dictates whether they succeed or fail in anything. The more confident one is in their abilities and the more of a positive reputation they have, the more the world shall bend in their favor. It is the power which Sacred Arts derive from. Its effects are versatile, as the power has been used to wield invisible blades, create swords from the user's blood, transmute objects, increase the chances of an event happening, and much more. However, the power of an Incarnation ability can be matched by another Incarnation ability, and the use of Incarnation is mentally exhausting, requiring a lot of concentration and energy to perform. If the user is in a state where their will is not strong enough, they become unable to use Incarnation. There are a limited amount of people who can use Incarnation to its full potential, and much practice and experience are needed to be able to use it. This ability is most prominent in the Underworld, as this ability is one of that world's core mechanics. However this ability has also been shown multiple times throughout the series before the Alicization arc.

Outside System Skills

Outside System Skills (OuSS): An ability, usually referred to as a skill, that either involves unconventional use of system-controlled skills, the exploitation of loopholes in the system, or the use of the player's human abilities to enhance their gameplay. Although such abilities are referred to as "skills", none are regulated by the system, though some involve making use of system skills in ways that were not intended by the developers of the game.

These skills are developed through a player's capability in game and are acquired through experience and practice put in by the player themselves throughout playing time. In Claire's case, because she's behind in levels compared to most other Clearers, as well as because of other experiences, Claire decided to adopt and develop some of her own Outside System Skills to keep up with those that are higher level than her.

  • Switch - A technique where two players switch positions in-between an enemy's attack to recover Hit Points, chain attacks together without worrying about a post-motion delay, and/or burden the learning abilities of enemies AIs.
  • Sword Skill Imitation - Imitating Sword Skills without the system's assistance, removing the post-motion delay, but sacrificing the power and speed of the actual skill.
  • Distinguish - Eliminating background noise by concentrating on an unnatural or certain sound to detect any movements.
  • Precognition - Knowing precisely the user's own positioning and movements to gain a better control of their body.
  • Insight - Predicting a monster's next attack from long range via their attack pattern.
  • Mislead - The ability to trick monsters' AI's learning function to burden them.
  • Innate Understander - Claire has an uncanny ability to either figure out quickly or know exactly how other people are currently feeling, even subconsciously. This eventually applies to herself, boosting her own mental defenses.
    • Instinct - Born though Claire's «Innate Understander» Outside System Skill, Claire developed a new skill over time that is a superior version of «Hypersense», but requires Claire to essentially be in a "Flow" or "Zone" state. She must stop overthinking and self-doubting herself; simply using her instincts to use the skill effectively. The skill allows Claire to sense the intentions of another player, good or not, even outside of her field of vision. She can sense whether the enemy wants to feint, use a ranged attack, use the environment to their advantage, be unpredictable, etc..

Skills

Skills: Abilities that a player can use in-game. In Sword Art Online, Skills are essentially passives from any other game. They can be leveled up to increase their effects, as well as unlock mods and new abilities. Skill levels are independent of player levels. A skill's level is increased via usage of the skill.

  • Two-Handed Straight Sword:
    • Known Mods:
      • Quick Change:
  • Heavy Metal Armor:
    • Known Mods:
  • Battle Healing:
    • Known Mods:
  • Extended Weight Limit:
  • Howl:
    • Known Mods:
  • Emergency Recovery:
    • Known Mods:
  • Slash Weapon Forging:
  • Heavy Metal Armor Forging:
  • Metal Armor Repairing:
  • Metal Refining:

Sword Skills

Sword Skills (SS): A series of movements that allows the user to attack much faster than they normally could, but the movements required to perform the Sword Skill are fixed and cannot be canceled by the user after they begin performing it. They are essentially Sword Art Online's actives from any other game. The user will also be left in a short aftercast delay when the Sword Skill is finished. Contrary to their name, Sword Skills do not have to be used with a sword. Note that these are not all of Claire's Sword Skills, but instead all of the ones she's shown to use.

  • Avalanche
    • Description: A high level two-handed dash skill that consists of a single, powerful downward vertical slash. Grants Super Armor during the attack-motion. Avalanche's pre-motion has the user bend their lower body a little, assuming an overhead position with their sword.
    • Number of Hits: 1
  • Back Rush
    • Description: A two-handed technique to spin around anticlockwise and diagonally slash from right to left when an opponent is at your back. Back Rush’s pre-motion has the user holding their sword with both hands parallel and in-front of their stomach. Black Rush’s post-motion has the user holding their sword with both hands at the left above their head.
    • Number of Hits: 1
  • Cascade
    • Description: A two-handed overhead slash. Cascade’s pre-motion has the user holding their sword with both hands above their head. Cascade’s post-motion has the user holding their sword with both hands in-front of their stomach.
    • Number of Hits: 1
  • Cyclone
    • Description: A two-handed spinning sword slash that consists of a single upwards diagonal slash from right to left with two hands holding the sword. Cyclone’s pre-motion has the user holding their sword with both hands at the right of their waist. Cyclone’s post-motion has the user holding their sword with both hands at the left above their head.
    • Number of Hits: 1
  • Cataract
    • Description:
    • Number of Hits: 2
  • Blast
    • Description:
    • Number of Hits: 2
  • Tempest
    • Description:
    • Number of Hits: 1
  • Eruption
    • Description:
    • Number of Hits: 2
  • Scooped
    • Description:
    • Number of Hits: 3
  • Lightning
    • Description:
    • Number of Hits: 4
  • Fight Blade
    • Description:
    • Number of Hits: 6
  • Astral Hell
    • Description:
    • Number of Hits: 7
  • Calamity Disaster
    • Description:
    • Number of Hits: 6
  • Catastrophe Eraser
    • Description:
    • Number of Hits: 5
  • Hollow Silhouette
    • Description:
    • Number of Hits: 2
  • Furious Destroyer
    • Description:
    • Number of Hits: 5
  • Ray Brandish
    • Description:
    • Number of Hits: 5

Gallery

Trivia

  • Claire may not get something at first, but she will dedicate a lot of time and effort to figure out that something and learn it, being almost one-track minded on that single thing until she figures it out.
  • Claire will excessively plan for nearly anything she deems important or high stakes, even if it’s not needed. However, if she thinks that important thing has a deadline pretty far away, she will still plan, but not actually enact on that plan and instead procrastinate until the last minute to do said plan in a much shorter time frame.
  • Claire only makes weapons that do slash damage and heavy equipment in her blacksmithing shop, however because she's so good at making said equipment, it more than makes up for her lack of variety.
  • Some reasons why Claire has 100% resistances to slash and true damage are her perseverance, patience, and extremely specific mods for her Skills. It took tons of trial and error for her, so much so that it took months to get those resistances to 100%. The same could be said for the rest of her weapon effects as well.
    • As stated above in Combat Statistics however, these resistances and weapon effects will only work against opponents below the level of the user, meaning that they won't be useful if players reached a level cap. One of the reasons why Claire made these resistances so high, even though most players would've thought that they're useless or too hard to get, was because most monsters, even on floors 70 and above, were only around level 85 or below. This means that most enemies wouldn't be able to get past her resistances, thus allowing her to obtain high quality materials in more dangerous areas that most players wouldn't dare go to without running a high risk of death.
      • Another reason though was because Claire stubbornly didn't want to think that her effort in making resistances wasn't wasted.
  • Claire prefers dogs over cats.
  • Claire is terrible with remembering names.
  • Claire can forget important things rather quickly, but still remember the most stupidest of stuff.
  • Claire stutters a lot when she talks unless she planned out what she wanted to say beforehand.
  • Claire feels more confident when she plans something out, and when she doesn’t plan something out or something unexpected happens, she has a hard time making things up on the go.
  • Claire feels more confident when on the internet or in text.
  • It's difficult for Claire to refuse or lie to someone, and even if she does lie, it'd most likely be a half-truth instead.
  • Claire's Myers Briggs Type Indicator (MBTI) is INFJ.
  • Claire is often reserved and quiet in real life, but she can become social whenever she’s around friends or when the situation calls for it. She can also get quite hyper and passionate if the situation’s right.
  • Even though Claire may seem like a disorganized person (especially considering the state of her apartment room), she's actually a really organized person; keeping multiple planners and always leaving stuff categorized in areas where she could easily obtain them in real life.
  • Claire can become sleepy rather easily, and will become even more sleepy when cuddling with someone or something.
  • Claire likes to keep everything she thinks written down, as she would likely forget it otherwise.
  • Claire loves writing characters and stories, especially the fantastical and impractical.
  • Claire loves drawing and animating, however because of the low pay animators get, she decided that she would simply keep those as a hobby and instead focus on computer programming.
  • Claire's dream job that she would stay at before retiring would be a video game company as a programmer, however if the pay was higher for animators, she would be an animator instead.
  • Claire tries to give the best advice and counselling that she can, though she’s more comfortable with giving emotional support than practical support (Though she tries to give practical support. It just takes a while for her to think of something practical unless it’s something she’s familiar with and she can help well with).
  • Claire gets embarrassed extremely easily.
  • Claire is a huge pervert, though she's definitely more closed about it than open, and would rather hide the fact that she is one unless it's with a person she has a good bond with.
  • Claire's top 5 favorite anime so far are (in no particular order): Violet Evergarden, Log Horizon, Assassination Classroom, No Game No Life, and Fullmetal Alchemist: Brotherhood.
  • Claire's top 5 favorite video games/video game franchises so far are (in no particular order): The Devil May Cry series, the Soulsborne Series, the Elder Scrolls series, Undertale/Deltarune, and the NieR and Drakengard series.
  • If Claire was to ever choose a theme song for her from existing songs, she would choose either Weight of the World, Michishirube, or There Is A Reason.
  • Claire's childhood was mostly Nintendo and Sega titles, such as Mario, Legend of Zelda, and Sonic. Even now she has a sweet spot for games made by these companies, especially Sonic games.
  • Claire thinks of herself as a fast sprinter, but a slow marathoner.
  • Claire has quite a bit of experience with parkour, doing it in secret from her parents ever since she was 14. This was because of her Assassin's Creed addiction at the time, and even when she grew out of that franchise, the part of herself that liked to do parkour still stuck.
  • Claire thinks that she's horrible at keeping secrets, however when it really comes down to it, she can keep important secrets pretty well, and possibly even lie to keep that secret if it's really that important.
  • Claire's favorite kind of traditional jokes are puns, specifically bad ones. She also likes dirty jokes. Also memes. Lots and lots of memes.
  • Claire hates tight clothing because she feels like they restrict her movement too much. The only exception to this are stockings.
  • Claire mostly prefers boy stuff rather than girl stuff, making her a tomboy.
  • Claire rarely uses makeup, however she does use non-fancy dresses occasionally, though it's mostly just because they're loose.
  • Claire's three sizes are 80-64-89 cm and she's a C-cup on the Japanese scale.

Key: Floor 1 (The First Day) | Floor 1 (Aria of a Starless Night) | Floors 2 & 3 | Floors 4-24 | Floors 25-49 | Floors 50-75

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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