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FC/OC VS Battles Wiki
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Chthonian West

Summary[]

Chthonians, sometimes spelled Cthonians, were large burrowing worms hailing from the center of the Earth. Born of some unknown ancient spaceborne species, they survived for centuries, consuming cavern dwellers and rarely splintering to the surface. A chorus of chanting accompanies the worms wherever they go, maddening others but making their arrival known, in an event known as the Heralding. Several Chthonians were known to have risen and attacked Wratholme during its golden age, possibly disturbed from their usual activity by the strange magic rituals performed by the kingdom.

Powers and Stats[]

Tier: High 8-C

Name: Chthonians

Origin: Be My Rimworld Pawns

Gender: Varies

Age: Varies

Classification: Eldritch Horror

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (They can hear the tremors of a typical footfall from miles away when underground), Extrasensory Perception (They have an unusual ability to detect psionic and magical presences), Large Size (At least Type 1, the worms bodies extended into the subterranean depths of the world, but they are depicted as being at least 30-50 meters in length), Underground Mobility, Longevity (Chthonians can live for over a thousand years), Sound Manipulation (A maddening chrous precedes the Chthonian, ringing out in the time before its arrival, driving those in the locale insane), Madness Manipulation (Type 3, as with all Eldritch Horrors, the Chthonian is a horror to behold and drives others insane by simply perceiving it), Sleep Manipulation (The Chthonian's presence causes an increase in cranial pressure, oftentimes causing living beings to simply fall unconscious into comas), Statistics Reduction (The Chthonian's madness causes a weakening of the body), Bodily Weaponry (They possess great tendrils and teeth the size of a man), Adaptation (They are comfortable with a huge range of temperatures, ranging from the heat of the Earth's molten core to the freezing expanse of the arctic), Self-Sustenance (Type 3, Chthonians do not sleep)

Attack Potency: Large Building level (They can burst forth from the ground, creating a huge sinkhole as a result)

Speed: Superhuman (Chthonians sliver across the ground at a pace of about 12.7 m/s), Subsonic+ reactions (They can combat individuals such as Mad Dog fairly easily)

Lifting Strength: Class 25 (Every colonist can easily pick up and haul a Paraceratherium, which weighs over 15 metric tons)

Striking Strength: Large Building level

Durability: Large Building level

Stamina: Superhuman, they lack the need for sleep, and thus can only be stopped by great physical damage

Range: Tens of Meters, up to Hundreds of Meters via chorus

Standard Equipment: None

Intelligence: Unknown, they have at least a human level of intelligence and can communicate with one another

Weaknesses: None notable

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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