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Chelikv2
Hmm, it is with a sense of pity that I observe your tribe, the Arasahs, and your obliviousness to the folly of your ways. In spite of your apparent valor in confronting me, you quiver with trepidation and harbor the delusion that you can defend your people and play the role of a hero. How quaint. However, I assure you that your destiny will be no different from that of the numerous Arasahs who have dared to confront me in the past. Your demise is inevitable, for you are nothing but prey - meager morsels to be consumed at my leisure. You are incapable of comprehending the true essence of your being, are you not, Arasahs? Your existence is nothing more than a fleeting and insignificant interlude, serving as a means to an end. Your souls are merely a form of currency that can be bought and sold, and I, being the one who triumphs over you, will be the one to reap the rewards. You will be taught your rightful place, Arasahs, and it shall be at the feet of your superiors, groveling and imploring for mercy.
~ Chelik Sandhor to a tribal leader in Shan Valleys


Summary[]

Chelik Sandhor, also known as Bane of the Arasah is one of the characters in Kadarjahan, Storiverse. He is a Kanduhan of Belliger morph and is the Commander-General fo the Belligers of the Hazar's Burned branch of the Kanduhan military.

Chelik is a Kanduhan, hatched in 1348 AC in Naspara. He is of Sandhor's Brood, a descendant of Sandhor, a soldier who worked for Kanduhana army and took part in conquests of the North. Sandhor later settled in Naspara from Pereng over 300 years before Chelik was born, as a part of settlement policy to pacify the newly conquered Northern regions, and established his Brood there. This ancestor of his, Sandhor, was one of the earliest Kanduhans; Sandhor was born in 1038, as such his life predated most of the subsequent structuring of Kanduhana.

Sandhor was an ambitious soldier who wished to establish a large Brood to further his own aims, as well as aims of his would-be Brood, that his descendants would be warriors and pay tribute to him. He wished to be one of the earliest to achieve this, as by the time he lived, Kanduhans were a very new species. Sandhor had grand dreams, but things did not went into his way, he was killed in an Arasah Raid just at the age of 22 in year 1060.

At the time of his sudden death, Sandhor only had two sons, both of which were toddlers, both of which did not have the military drive of their father, and did not became soldiers. Thus, their own descendants also consider starting a serious military career, but rather continued a mercantile affairs established by their ancestors, often trading different kinds of Souls to other Havaners. Due to this, Sandhor family did not have Brood tribute system like other military families did, as the descendants did not start military careers thus never morphed beyond a Peon.

However, Sandhor family, Chelik's family, was still considered to be a part of the elite in Naspara, often referred to as Janghane, meaning House of Conquest, implying their relation to conquering elite from southern Yarmada penisula. Sandhor family would rise to be one of the powerful families in Naspara in the in fallowing years due to acts of Chelik.

Chelik had a privileged childhood, raised by one of the notable families of Naspara. He got everything he wanted, which caused him to develop an arrogant and self-absorbed personality later on. Unlike his older brothers, Chelik as a child showed a willful and rowdy personality, often enjoying violent and competitive acts. The only one with such personality since his ancestor, Sandhor himself. Chelik's father retired in 1360 AC, and the family bussiness was mainly inherited by his older brother, Gumush Sandhor. Chelik was fine with it, he did not wanted to be a merchant. He wanted to join the Army and reach even greater highs than merchanhood could provide.

Chelik served for Kanduhana military as a Peon, being commanded by Prowlers of Hazar's Burned. Over the course of years he would quickly grow and morph into a Prowler and then a Belliger, and was sent to Raddag, close to Kulkole reservation zone, where more than ten reservations existed surrounded by Kanduhana territory. In the fallowing few years Chelik rapidly grew in power and rose through the ranks and was shown to be far more powerful and skilled than nearly any other Belliger in Hazar's Burned. In year 1366, he challenged Commander-General of Belligers, Mende, Doom of Kulkole , to a fight, which he was able to win, giving him the right to succeed him as the new Commander-General. He officially became Commander-General in year 1367.

Chelik, from the moment he morphed into a Prowler, heavily influenced and inspired dozens of his other family members to become warriors like he is, many of which fallowed, to honor their eponymous ancestor, to realize the dreams he could not realize himself. Due to their decision to engage in fights like Chelik does, the Brood tribute system, which was largely inactive due to family not engaging military activities, was reactivated, recognizing Chelik as Brood Leader, and bonding all surviving Sandhor family to him, causing them to pay tribute to Chelik. Although since most of Sandhor family still are not soldiers, only the ones who fallowed Chelik pay tribute to him.

Chelik's older brother, Gumush, retired in 1410, and his son, Chelik's nephew, inherited the family leadership. In 1440.

Over the course of years, Chelik used his influence to move his family towards these regions, and would conduct periodic raids towards reservation zones, as Belliger Commander-Generals were permitted to conduct. Reservations were high-altitute regions surrounded by mountains. Chelik was far more aggresive towards Arasah, and his particular ruthlessness towards them had him be known as Bane of the Arasah. These region was a good source for revenue for his family. Chelik and his family had a large zone of influence from Naspara to Ampay, growing much more powerful and wealthy than ever before. This allowed other members of this family to both acquire plenty of Arasah Souls to sell as well as harvest Blade Canon to get stronger. By 1500s, more than 30 of Chelik's family members became Belligers, while more than 100 were Prowlers. None of them were in the military, as all were bonded to Chelik as he was he Brood Leader of Sandhor family.

Personality[]

Chelik has a disrespectful and arrogant personality, especially towards foreigners. But he has shown kindness and care for his family members and close friends, helping them in their bussiness using is military influence, which also makes him a corrupt soldier, often using his status as an officer to lead various military campaigns not for conquest, but for pillage. He seems to be extremely sensitive about his own desires, getting angry when things challenge him even slightly more than they should.

Chelik is extremely proud of both himself, his family members, and especially his eponymous ancestor, Sandhor. His decision to join the military was partly influenced by the desire to realize the dreams Sandhor himself could not, so that he could honor him. To that end, he influenced and inspired his family members to became warriors like he did, so both the dreams of their ancestor could be realized, and also the Sandhor family would become more powerful and influential in the region. Chelik despises Arasahs, resentment is not that rare for Kanduhans but Chelik seems to have a personal issue with them, he is especially disrespectful and cruel towards them, this feeling is likely reinforced by Arasah being the killer of Sandhor, Chelik's eponymous ancesor. Chelik often questions how such weak species could kill his ancestor, was his ancestor weak? He asks himself, and this causes him to be angry, and he directs his anger towards the Arasah.

Powers and Stats[]

Tier: 8-A

Name: "Chelik Sandhor", "Chelik, Bane of the Arasah"

Origin: Kadarjahan (Storiverse)

Gender: Male

Age: Over 200 years old

Classification: Kanduhan, Havaner, soldier of Kanduhana, Commander-General of the Belligers of Hazar's Burned

Powers and Abilities:

Blade Canon, Havaner Physiology, Superhuman Physical Characteristics, Genius Intelligence, Immortality (Types 1, 2, & 3; Post-Peon Kanduhans will not die of age and can heal their wounds as long as they can acquire tributes), Regeneration (Mid; Post-Peon Kanduhans can heal their limbs, torso, and heads), Damage Boost (With Shredmaker), Explosion Manipulation (With Bombmaker), Fire Manipulation (With Burnmaker), Pain Manipulation and Statistics Reduction (With Painmaker), Forcefield Creation (With Shieldmaker), Master Hand-to-Hand Combatant, Expert Swordsman, Analytical Prediction, Enhanced Senses, Afterimage Creation, Information Analysis, Power Mimicry, Accelerated Development, Extrasensory Perception, Non-Physical Interaction, Body Control and Sound Control (Chelik is an extremely competent combatant and the Commander-General of Belligers, making him far superior to all other Belligers, who themselves are far superior to likes of Artashtaransalar, the Chief of Chiefs), Life Manipulation and Summoning (Can grant life to corpses, dolls, and other objects, making them be able to move and fight for him, can also summon them if he is away), Intangibility (Nokud automatically makes him intangible, even to those with Non-Physical Interaction like he does, even to those with higher Scale Hava), Bone Manipulation (Chelik can freely grow large amouts of bone from its own body, which has versatile applications).

Resistance to Analytical Prediction, Information Analysis, and Power Mimicry (Resistant to abilities of other members of Belligers, also resists Ziskereg who was superior to rest of Belligers and Chelik himself had to defeat him), Damage Boost, Fire Manipulation, Pain Manipulation and Statistics Reduction (Kanduhans can resist effects of their own weapons when used against them), and limited Time Stop (Nokud can make him intangible when time is stopped, however this is only defensive), Damage Boost, Fire Manipulation, Pain Manipulation and Statistics Reduction (Kanduhans can resist effects of their own weapons when used against them)

Attack Potency: Multi-City block level (Defeated Ziskereg, one Arasah Chief in from reservations, who did this)

Speed: At least Supersonic movement speed (Can outrun Belligers, who themselves can outrun Prowlers, slowest of which can create sonic booms while moving), at least Massively FTL+ flight speed (Faster than other Belligers, who themselves are faster than Prowlers such as Artashtaransalar, the Chief of Chiefs) with Massively FTL+ reactions and combat speed (Casually dodged attacks from Kislisi, who could move this fast)

Lifting Strength: Class K (Has shown to casually lift and throw aircrafts, tanks, and other objects during in battles)

Striking Strength: Multi-City block Class

Durability: Multi-City block level (Can take hits from those comparable to him)

Stamina: Superhuman normally. Far more resilient than all of the Belligers combined, whose weakest ones are far superior to likes of Artashtaransalar, the Chief of Chiefs. Infinite through tribute gain. Can continue acting as long as has a flow of tributes

Range: Extended melee range. Varies, up to several kilometers with abilities

Standard Equipment:

  • Shredmaker
  • Bombmaker
  • Burnmaker
  • Painmaker
  • Shieldmaker

(Check Blade Canon page for information on these weapons)

Intelligence: Extraordinary Genius. An extremely skilled combatant who, at the age of before 20, already suprassed the Rest of Belligers and became their Commander-General, even weakest of which are far superior to the likes of Artashtaransalar, the Chief of Chiefs, the Commander-General of Prowlers

Standard Tactics:

Chelik will first plant bones to the ground, then fly, creating numerous afterimages while throwing bone projectiles to his opponent while also using his weapons. He will then detonate bone plantation when he believes opponent is off-guard

Weaknesses: None notable

Notable Attacks/Techniques:[]

  • Kanduhan: Chelik is a Kanduhan, all Post-Peon Kanduhans will not die of age and can heal their wounds as long as they can acquire tributes. They are able to heal their limbs, torso, and head
    • Belliger: Chelik is a Belliger; All Post-Peon Kanduhans will not die of age and can heal their wounds as long as they can acquire tribute. They can heal their limbs, torso, and heads
  • Hava Command: Chelik has command over Hava, which by itself grants set of innate abilities. All of his other abilities are also based on this
    • Prowess/Sight: Chelik's Prowess, before he even reached age of 20, suprassed all other Belligers and became its Commander-General. All Belligers are far superior to the likes of Artashtaransalar, the Chief of Chiefs, who himself is far superior to all Prowlers combined. Even weakest of Prowlers possess an unparalleled mastery of all forms of combat art, sword technique, and marksmanship in the realm of Jahan. Their knowledge of weapons is so comprehensive that they are aware of the strengths and weaknesses of every type of sword or gun in existence. Furthermore, the Prowlers are able to generate numerous afterimages that appear to be exact duplications of themselves, which can confuse and disorient their opponents. Their ability to predict the movements of their opponents with extreme clarity before they even act is a testament to their incredible reflexes and awareness. The Prowlers also possess extremely enhanced and precise senses, allowing them to see and hear everything down to the level of quarks and perceive sounds and sights from great distances of kilometers away. They have the groundbreaking ability to gather information on people or objects simply by looking at them, learning someone's power, fighting style, and even their present thoughts with a mere gaze. This incredible insight allows them to mimic the abilities they see and improve upon them, using them more effectively than the orisinal user, to the point of being able to outperform those who outperformed them mere moments ago. The Prowlers have even been known to possess the ability to touch, harm, and even kill emotions and ideas, a skill that demonstrates their extraordinary control over the world around them. They can also physically grab smoke or shadows, which speaks to their mastery over the intangible. Their control over their own bodies is so precise that they have quark-level control over their own physique, allowing them to change their shape and grow weapons at will. They can move in a way that avoids touching the air and makes no sound, further enhancing their stealth and agility.
    • Nokud: Chelik will automatically be made intangible, which also works when time is stopped
    • Istakhwaan: Chelik can grow large amouts of bones from his body, which has versatile applications
      • Istakhwaan: Yekom: Chelik grows bones from all around his body, without any stance, and fires them to his opponent. This move is done without any change in Chelik's appearance thus may caught his opponents off-guard
      • Istakhwaan: Dokom: Chelik, from his feet, plants bones to the ground, which can be detonated later, launching hundreds or thousands of bone spikes, causing immense damage to multiple enemies. These can also be launched at the same spot, impaling his opponent with so many bone spikes.

  • Standard Blade Canon Abilities: All Kanduhans have various innate abilities due to having access to Blade Canon (also see Blade Canon page for innate resistances)
    • Blade Canon users possess the remarkable ability to engage in combat with a primal instinct that is beyond conscious control. Their instincts allow them to react seamlessly to incoming attacks by evading or obstructing them, and they can even launch counterattacks with an unconscious flair. Their combat prowess is so impressive that they can continue to fight even after enduring a catastrophic injury such as having their heads blown away
    • Blade Canon users have the ability to enhance their powers by obtaining what are known as "tributes". These tributes are mainly acquired through acts of destruction, violence, bloodshed, and death. Causing Death is the most efficient way to obtain tributes. For Kanduhans, it is not uncommon for a low-ranking individual to ascend into a Marauder simply because they were able to kill someone of higher rank and thus acquire their tributes.
    • Blade Canon users possess the ability to generate electrical energy within their bodies, harnessing this power to not only augment their physical capabilities but also to wield it as a formidable weapon. This electricity serves as a conduit of immense power that they can manipulate and channel through their bodies and their weapons, unleashing devastating attacks upon their adversaries. Moreover, the electric power coursing through the Blade Canon user's veins is not only used offensively, but also defensively. They can manipulate and control the flow of electricity to create a paralyzing effect that incapacitates their opponents, leaving them vulnerable to attack. This ability to not only attack with lethal force but also to incapacitate opponents demonstrates the versatility and adaptability of Blade Canon users, making them formidable foes in any combat situation.
    • Blade Canon users can generate a specialized type of acid within their bodies. This potent acid serves as a devastating weapon that they can channel through their bodies and their weapons, dissolving any material it comes into contact with. The acidic nature of this substance is incredibly corrosive, capable of breaking down and deconstructing even the most durable of materials with ease. Blade Canon users can control the strength and intensity of the acid to suit their needs, from mild erosive effects to full-blown dissolution, leaving their enemies helpless and vulnerable.
    • Blade Canon users are able to corrode objects or living beings with a mere touch of their left hand. This power is not only potent but also highly specialized, enabling Blade Canon users to neutralize their adversaries with astonishing efficiency. The corrosive agent generated by Blade Canon users is incredibly potent, capable of breaking down and degrading even the most durable of materials, leaving them weakened and vulnerable. The power of this ability is such that it can also corrode living beings, causing debilitating pain and disfigurement, and even death if not treated promptly. The corrosive agent generated by Blade Canon users only functions when in contact with their left hand. Once contact is broken, the corrosive effects immediately cease.
    • Blade Canon users potent ability to generate poisons within their bodies. This power not only makes them formidable combatants but also grants them the ability to manipulate and control their adversaries in unprecedented ways. The poisons generated by Blade Canon users are incredibly potent and varied, capable of weakening or corrupting their targets, allowing them to control the their bodies after extensive application of the poison.
    • Blade Canon users possess an aura that extends several meters around them. This aura is a passive radiation of their lethal and destructive abilities, radiating their potent poisons, corrosive substances, and acidic compounds into the environment; the abilities mentioned earlier, constantly active within the boundaries of the aura.
    • Blade Canon users possess an immesurable level of endurance and resilience. They are tireless beings, capable of surviving indefinitely without rest, food, water, or air. Additionally, their incredible physical fortitude extends to the vacuum of space, where they can survive without any protection or life support systems. Due to this resilience, the internal organs of Blade Canon users, specifically those responsible for digestion and breathing, slowly erode and disintegrate over time. Since Blade Canon users do not require food, water, or air, these organs eventually become obsolete and wither away to nothingness. This remarkable adaptation allows Blade Canon users to focus their biological resources on more critical functions, such as the generation of their other various abilities. By shedding the burden of organs that are no longer necessary, Blade Canon users can optimize their physiology for combat and other essential activities. Attacks of Blade Canon users have a devastatingly potent effect on their targets. Their abilities are so effective that they can halt the natural processes of healing and regeneration that are possessed by many of their targets. Even the weakest attack from a Blade Canon user can inflict permanent damage or kill Arasah chiefs - powerful beings with the ability to regenerate their bodies even after complete destruction. This feat speaks to the incredible potency of the Blade Canon user's attacks, which can neutralize even the most formidable opponents with ease. The effect of a Blade Canon user's attack is more than just physical damage; it has an inherent ability to disrupt and disable the processes of regeneration and healing. This means that even if a target could regenerate or heal from their injuries, they would be unable to do so after being struck by a Blade Canon user's attack. The ramifications of such an ability are profound, as it essentially removes the safety net that most beings rely on to recover from injuries sustained in battle. The effect of a Blade Canon user's attack is so absolute that it renders the target vulnerable to subsequent attacks, making it a highly effective weapon in combat.

  • Standard Kanduhan Weaponry
    • Shredmaker: A close range weapon akin to a sword. It has the "Shred" ability; can be charged by feeding from the power of its user for extended periods of time to launch a powerful attack on a small area, can be up to ten times stronger than the users own strength depending on how much it was charged. The effective range of Shred is about ten meters, effective against killing enemies with superior durability, but effects a small area.
    • Bombmaker: A long-range weapon akin to a rifle. It fires rapid bullets, effective against greater number of enemies who are weaker. It has "Bomb" ability; can be fed power to launch explosive attacks that deal great damage to a large area, can be used to damage multiple comparable enemies. It's range depends on the power of its user, as bullets get weaker depending on user's power.
    • Burnmaker: A long-range weapon akin toa rifle. It fires rapid bullets similar to Bombmaker. It has "Burn" ability; can be fed power to launch burning bullets that can inflict Burn effects to anything they hit, which starts to burn it away. Burn is capable of burning through other fires
    • Painmaker: A mid-range weapon similar to a pistol. It fires bullets that have slower rate-of-fire than Burnmaker or Bombmaker. It has "Pain" ability; can be fed power to launch bullets that do damage as well as inflict severe pain and weakening to their targets. Pain is disproportionately greater than the amout of damage received from the weapon, a small cut from Painmaker can induce severe pain that is able to distract its target from combat, effective against even those who were highly resistant to Pain. A Painmakerer is able to weaken the powers of those who are several times stronger than themselves, to their own level of strength. Though the weakening lasts much shorter the more powerful the target gets.
    • Shieldmaker: A shield that is able to block attacks that can otherwise damage the individual Kanduhan. It has "Shield" ability; can be fed power to crete a forcefield that blocks Hava abilities, can block abilities of those who are somwhat more powerful than Shieldmakerer.

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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