Summary[]
Chardwick Hellruhm is one of the five protagonists of Drite77's Kingsholm Campaign, played by Metaserpentd. A young cleric of Aurifar who answered the call from a letter of his old friend Ember to aid him due to the demise of half of the party which the wizard joined and consequently fell upon accepting the quest of investigating the disappearance of various citizens of the village of Kingsholm. With his holy abilities, Chardwick proved to be a valuable asset to the party, slaying various undeads of the infested barrow of the Forgotten King of Kingsholm and aiding his companions with his healing spells and abilities. Him alongside Yash'rak, Ember, Selena and Timmy discovered a sinister plot due to the machinations of a Cult known as Vanguard of Sertrous who's presumed goal is to bring the aforementioned Demon Lord upon the Material Plane.
Powers and Stats[]
Tier: At least 9-B | 9-A
Key: Level 1-4 | Level 5-8
Name: Chardwick Hellruhm
Origin: Drite77's Kingsholm Campaign, Dungeons & Dragons
Gender: Male
Age: 24
Classification: Human, Sun/Luck Cleric of Aurifar
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery (Chardwick is proficient in the usage of simple weapons, armor and shields), Non-Physical Interaction and Deconstruction (Chardwick through the use of his Sun Domain ability can modify his Turn Undead ability once per day into Destroy Undead, which is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities of Undead nature. Chardwick carries with him scrolls of Cure Light Wounds, capable of damaging undeads of incorporeal nature.), Aura and Healing (A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity's alignment. Via the Draconic Aura [Vigor] Feat, Chardwick can emanate an aura that grants everyone within 30 ft. of him Fast Healing, 1), Enhanced Senses (Chardwick is trained in Listen and Spot checks), Holy Manipulation, limited Life Manipulation and Soul Manipulation (Clerics are capable of channeling positive energy with Turn Undead, forcing weaker undead to flee from their presence), Statistics Amplification (With the Improved Toughness Feat, Chardwick has more Hit Points than normal. With the Ephod of Authority, Chardwick's Turn Undead ability is considered 1 Class Level Higher than normal), Probability Manipulation (With the Luck Domain ability, Chardwick can reroll once per day a single check and take the new result), Damage Boost (With the Luck Devotion Feat, Chardwick can, for once a day for one minute add one half of the maximum possible damage whenever he rolls below average) | Statistics Amplification (With the Periapt of Wisdom, Chardwick's Wisdom Score is increased by 2. With the Quick Turning Feat, Chardwick can use his Turn Undead ability as a swift action), Probability Manipulation (Chardwick carries with him a Wand of Resurgence), Healing (Chardwick carries with him a Wand of Vigor, Lesser)
Magic, Non-Physical Interaction (Magic is capable of interacting with creatures in different planes of existence, as well as abstract, intangible, incorporeal, and nonexistent entities), Reality Warping (All magic is the result of manipulating The Weave, a multiversal construct personified by the Goddess Mystra, which in turn refines the raw power of the entity known as The Serpent), Healing (Chardwick can cast healing spells such as Cure Minor Wounds, Cure Light Wounds and Cure Moderate Wounds), Extrasensory Perception (With Detect Magic, Chardwick can sense the presence of magic, learning more information about it as he studies a particular area), Sound Manipulation (Chardwick can cast Silence, which surrounds an object or creature with an area of complete silence with a 20 foot radius, centered around them), Purification (Lesser Restoration dispels any magical effects reducing one of the subject’s ability scores or cures 1d4 points of temporary ability damage to one of the subject’s ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued), Statistics Amplification (Chardwick can cast various spells that add bonuses to ability scores, attack rolls, ability checks and saving throws such as Guidance, Resistance, Bless, Aid and Bull Strength, Chaos Manipulation and Probability Manipulation (Chardwick can cast the Entropic Shield spell, which generates a barrier of chaotic energy around himself causing ranged weapons to incur in a miss chance against him. Resurgence allows to reroll one save against continous effects), Forcefield Creation (Chardwick can cast the spell Protection from Evil which wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. Sanctuary wards a creature forcing an enemy to roll a Will save, on a failure is forced to attack another target), Restoration (Chardwick can cast the spell Mending which repairs small objects), Light Manipulation (Chardwick can cast the spell Light which surrounds an object or a creature with a luminous aura that sheds bright light in a radius of 20 ft. and dim light for other 20 ft.) Weapon Creation and Energy Manipulation (Chardwick can cast Spiritual Weapon which creates a floating weapon made of pure magical force) and many more (As a cleric, Chardwick can prepare a limited amount of spells per day up to 2nd level) | The same as before but to a greater degree plus Absorption and Extreme Resistance to Acid Manipulation, Ice Manipulation, Fire Manipulation, Lightning Manipulation and Sound Manipulation (Chardwick can cast Protection from Energy which grants temporary immunity to Acid, Cold, Fire, Electricity and Sound by absorbing 12 points of damage per level), Statistics Amplification, Damage Boost and Statistics Reduction (Chardwick can cast Prayer which grants a bonus to attack rolls, damage, ability checks and saving throws to all his allies with 40 ft. of him as well as malus to all his enemies), Probability Manipulation (Chardwick can cast Resurgence, Mass which works the same as Resurgence but to multiple creatures), Purification (Chardwick can cast Restoration which works the same as Restoration, Lesser but to a greater degree), Power Bestowal (Chardwick can cast Imbue with Spell Ability, allowing to bestow to a creature a limited number of his cleric spells up to two of 1st level and one of 2nd level), Extreme Resistance to Paralysis Inducement and Status Effect Inducement (Chardwick can cast Freedom of Movement which makes a touched creature immune to any effects and spells that would effect their movement such as paralysis and entanglement), Power Nullification (Chardwick can cast Dispel Magic which dispels magical effects and suppresses the power of magical items for a brief period of time)
Attack Potency: Wall Level (As a level 4 character, Chardwick is more powerful than the baseline casters of Burning Hands) | Small Building Level (Comparable to casters able to use the spell Fireball such as Ember)
Speed: Subsonic (Capable of dodging arrows) | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning)
Lifting Strength: Peak Human (With a Strength ability score of 15, Chardwick is capable of pushing 453 kilograms in the air), up to Class 1 with Bull Strength spell (Bull Strength grants a bonus of +4 on Strength ability score, increasing Chardwick's Strength score to 19, making him capable of pushing 793 kilograms in the air)
Striking Strength: Wall Level | Small Building Level
Durability: Wall Level | Small Building Level
Stamina: Peak Human
Range: Extended Melee Range with his morningstar, varies, up to Hundreds of Meters with magic (Silence has a range of 560 feet/170 meters)
Standard Equipment: His standard adventurer equipment, a silvered morningstar, a masterwork full plate armor, a masterwork light steel shield, a silver holy symbol of Aurifar, Ring of Protection, Ephod of Authority, various scrolls of Cure Light Wounds, a Wand of Vigor, Lesser and a Wand of Resurgence
Intelligence: Average (With an Intelligence ability score of 10, Chardwick has an average intelligence but with a Wisdom ability score of 18 he has wisdom that far surpasses those of the common men as well as being trained in various fields of knowledge such as Religion, History and Planes)
Weaknesses: Chardwick's alignment must remain adjacent to Aurifar and must follow its rule of conduct, at the risk of losing all his spells and class features. He can only prepare and cast a limited amount of spells, and some of them have their own limitations, most commonly linked to alignment. His armor weighs him down reduces his ability to Balance, Climb, Escape bindings, Hide, Jump, Move Silently, perform Sleight of Hand, Swim and Tumble.
Notable Attacks/Techniques:
- Chardwick
- Feats and Class Features
- [Feat] Improved Toughness: Chardwick's Hit Points are higher than normal.
- [Feat] Luck Devotion: As a swift action once per day, Chardwick can add half of the maximum damage whenever he rolls below average.
- [Feat] Draconic Aura (Vigor): As a swift action, Chardwick can emanate an aura of 30 ft. radius, giving to all his allies within range Fast Healing, 1 as long as he's not unconscious or slain.
- [Feat] Quick Turning: Chardwick can use his Turn Undead ability as a swift action instead of a standard action.
- Cleric
- Aura: Chardwick emanates an aura corresponding to that of the Alignment of his deity, Aurifar.
- Spontaneous Casting: As a good aligned cleric, Chard can spontaneously convert all his prepared spells into any "Cure Wounds" spells.
- Turn Undead: By presenting his holy symbol, Chardwick can cause undead to flee from it by emanating Positive Energy.
- Sun Domain Ability: As a cleric of Sun Domain, Chardwick can uses once per day this ability on Turn Undead, causing all effected undeads to be destroyed instead of turning them.
- Luck Domain Ability: Once per day, Chardwick can bend his luck by rerolling any check involving a d20 as an immediate action.
- Spells
- 0th-Level
- Guidance: +1 on one attack roll, saving throw, or skill check.
- Cure Minor Wounds: Cures 1 point of damage.
- Resistance: Subject gains +1 on saving throws.
- Light: Object shines like a torch.
- Mending: Makes minor repairs on an object.
- Detect Magic: Detects spells and magic items within 60 ft.
- 0th-Level
- 1st-Level
- Entropic Shield: Ranged attacks against you have 20% miss chance.
- Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
- Bless: Allies gain +1 on attack rolls and saves against fear.
- Sanctuary: Opponents can’t attack you, and you can’t attack.
- Resurgence: Touched creature can reroll a save against a continuous effect.
- Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- 2nd-Level
- Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- Spiritual Weapon: Magic weapon attacks on its own.
- Silence: Negates sound in 20-ft. radius.
- Bull’s Strength: Subject gains +4 to Str for 1 min./level.
- Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
- 3rd-Level
- Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
- Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
- Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
- Dispel Magic: Cancels spells and magical effects.
- Resurgence, Mass: Every creature/level within 25 ft./5 ft. per 2 levels can reroll a save against continous effects.
- 4th-level
- Cure Critical Wounds: Cures 4d8 damage +1/level (max +20)
- Imbue with Spell Ability: Transfer spells to subject.
- Restoration: Restores level and ability score drains.
- Freedom of Movement: Subject moves normally despite impediments.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: