“ | I just want to play cards, man. | „ |
~ Card Guy, before ballbusting and vaporizing two men in quick succession |
Summary[]
Card Guy was just a normal guy at a card shop when he lost a game of Magic: The Gathering, punched his opponent, and unleashed his Trigger. He was then hired by The Jewish Government to help save Constantinople, to which he responded by abandoning his issue, forming The Christian Crusaders, and assisting in the sack of Constantinople in his pursuit of cheap, affordable Magic: The Gathering cards and Warhammer 40k figurines. Yet, no hero could stay away from the job for long, and Card Guy was forced to fight through a series of deadly encounters from Jordan Peterson assimilating the world to killing a local Jewish kid's dad to Coin showing up to steal his prized cards.
Powers and Stats[]
Tier: 9-B, at least 9-A with Playing Cards, at least 8-A, possibly 7-C with Trap Card
Name: Tim Timothy, Card Guy
Origin: Wokistan's Weaverdice Game (Insanity One-Shot)
Gender: Male
Age: 27
Classification: Card Player, Parahuman (Brute/Thinker)
Powers and Abilities: Superhuman Physical Characteristics, Martial Arts, Genius Intelligence (Can massively amplify intelligence and gain new skills on the fly through the use of Cards. Can use Cards in reaction to sneak attacks or abilities he would otherwise be unable to react to), Statistics Amplification (Can massively amplify any of his physical capabilities through the use of Cards), Regeneration and Healing (At least Mid, could survive a critical wound from Tier 17 Coin), Vibration Manipulation (Can create massive shockwaves with his punches to hit enemies from a range), Body Control (Can warp his own body to create weapons and appendages of various sorts), Information Analysis (Can figure out aspects of an opponent's physical statistics and skills with his Cards), Supernatural Willpower (Can reinforce his willpower and strength to become immune to morale-lowering effects as well as fully maxing out his will to fight), Immortality (Type 2, can completely ignore the consequences of the first few wounds inflicted upon him in any given combat), Resistance Negation (His physical strikes can be augmented to bypass any manner of physical immunity or resistances, from special powers to normal armor), Reality Warping (Passively destroys reality when using his power), Power Nullification (Trap Card can be used as a Reaction to enemy attacks, contesting them and potentially utterly dispersing them even if they weren't strictly physical), Resistance to Pain Manipulation (Can become completely immune to pain), Biological Manipulation and Corruption (Could likely briefly survive an encounter with Weather Report's Jordan Peterson Cloud), and Mind Manipulation (Has remarkably high Guts and can amplify it further, being nearly impossible to hijack mentally)
Attack Potency: Wall level (Could easily punch through walls and windows when breaking into Constantinople's Games Workshop Mall), at least Small Building level with Playing Cards (Could casually vaporize two people back-to-back without exerting his full power), at least Multi-City Block level, possibly Town level with Trap Card (Atomized over 100 Jordan Peterson clones with his Trap Card punch, additionally obliterating over a hundred feet of space with the shockwave of this attack. Given the range of the ability, the theoretical maximum force exerted by the attack was in the range of 7807 tons of tnt).
Speed: At least Hypersonic (Could perfectly block the bullets of fifty people firing at him from all directions), far higher with Playing Cards (Could react to surprises and attacks that would've otherwise hit him with Instant-Speed Cards).
Lifting Strength: Peak Human (Even without his Cards, he is still much stronger than a normal human), Unknown with Playing Cards (Has shown strength far beyond any entity in the setting, surpassing even Tier 17 Coin in raw physical prowess)
Striking Strength: Wall Class, at least Small Building Class with Playing Cards, at least Multi-City Block Class with Trap Card
Durability: At least Wall Level, likely far higher (Even without amplifications, it is possible for him to survive a single punch from an entity such as himself, but not without serious injury), up to Multi-City Block level, possibly Town Level with Playing Cards (Can boost his guts to a degree similar to his strength, allowing him to block and withstand hits from entities just as strong as himself such as Tier 17 Coin).
Stamina: Superhuman (Never showed even the slightest bit of tire and pain throughout The Sack of Constantinople and can regenerate from any wounds that would drain his energy or focus), Unknown with Playing Cards (While theoretically limited to a rather small cap of cards per battle, they regenerate frequently and whenever combat 'starts again', sometimes several times in quick succession).
Range: Extended Melee Range with small shockwaves and augmented physicality, dozens of meters with Trap Card.
Standard Equipment: Several Magic: The Gathering card collections, Astra Militum models, his own fists
Intelligence: Likely Above Average, possibly Genius with Playing Cards (Despite his appearance, his intelligence and capabilities are remarkably high. Known as one of the best Magic: The Gathering players in the world, and has a high proficiency with martial arts. Can amplify his mental abilities with his Cards).
Weaknesses: The regeneration of Card Guy's Cards is decently inconsistent, and while they do come back quite quickly, running out leaves his power useless.
Feats: Could vaporize a foe that could otherwise survive being shot and busted open with a variety of attacks. Single-handedly wiped out the entire horde of Jordan Petersons. Could detrimentally damage Tier 17 Coin without even using his Trap Card.
Notable Attacks/Techniques:
- Card Player: After losing a Magic: The Gathering game, Card Guy punched his opponent and unlocked the power of Playing Cards. He is allotted with 30 Card Slots per 'encounter' (even if the definition of such allows him to rapidly restore them as issues arise), and can augment his physical abilities easily in a variety of ways. These are not physical cards, but rather a mental limit of sorts to his power and abilities.
- Reaction Cards: He has a special brand of instant-speed Reaction Cards that can be used at any time, even when he would normally be unable to act, out-sped by just about nothing within the setting.
- Trap Card: The True Use of his seemingly 'underwhelming' ability is to unleash all the power of his ability into a single punch, once per week, shooting through all resistances or damage-lowering effects with sheer power in a massive shockwave. This can additionally be used against other attacks, writing over them and firing back with raw strength.
Note: He really wants to just play some cards.
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: