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Let's do this, we've taken down a cosmic monster of indescribable horror, what else is new?
~ Cain before Lucifer appears

Summary

Cain Eldegard was one of the individuals summoned by Ichika Yuuki to participate in her version of Everybody Wants to Rule the World. Before this all occurred, he lived in a post-apocalyptic world that was filled with radiation and darkness that covered the Earth. Strange beasts of darkness roamed around and people used weapons of light to drive them back. The last human settlements were run by a dictatorship, and Cain was a simple scavenger who happened to wield a lamp as his weapon. Like any protagonist would, he went off into the world and fought off the creatures of darkness. Upon his journey he managed to meet a settlement of people who had gained differing powers thanks to the radiation and darkness filled atmosphere. He wasn't able to communicate much with them as he was pulled into Ichika's test.

Personality

Cain can be both friendly and wary to people around him, his ideals switching on a whim quite easily. But, he does feel guilt over how he wasn't able to save his world and he instead pours the guilt into helping the Earth into however he can.

Personal Statistics

Alignment: Neutral Good

Name: Cain Eldegard

Origin: Everybody Wants to Die 2

Gender: Male

Age: 21

Height: 6'1

Weight: Unknown, possibly around 160 lbs

Classification: Human, Martial Artist, Renewal Taekwondo Practitioner, Gifted

Combat Statistics

Tier: 8-B, higher with Limiter Removal | 7-C, higher with Limiter Removal | 6-C, higher with Limiter Removal | High 6-B, higher with Limiter Removal | Low 1-C, 1-A with Retcon

Powers and Abilities:

Superhuman Physical Characteristics, Longevity, Statistics Amplification, Acupuncture and Pressure Points, Pain Manipulation (Can remove his own sense of pain and cause unimaginable pain upon others), Paralysis Inducement (Can stop people from moving and completely turn off body parts), Regeneration (Low), Enhanced Senses, Wind Manipulation, Expert Renewal Taekwondo Practitioner, Reactive Power Level (Re-Taekwondo was stated as being a martial art that changed power levels), Accelerated Development, Instinctive Reaction, Power Mimicry, Non-Physical Interaction, Extrasensory Perception (Wields the power of Mori Jin), Light Manipulation (Via The Light of the Lamp), Fear Manipulation, Limited Size Manipulation and Density Manipulation (Can control the size and density of his Lamp via Controlled Lamp), Acausality (Type 4: Via Charge Power, Ghost of Time which allows him to work on a different set of causality, becoming a ghost in time), Dimensional Storage (Can store equipment in a hammerspace), Immortality (Type 8: Dependent on Ichika resurrecting him if he dies)

Fear Manipulation, Soul Manipulation (His soul has durability), Mind Manipulation, Madness Manipulation (Ichika prevented mind-controlling abilities to affect the summoned and they all resisted Nameless' passive effects), Power Absorption, Complex Power Mimicry (Basic techniques and fighting styles can be mimicked, but nothing higher), Radiation Manipulation (Was unaffected by the massive nuclear fallout of New York along with the other summoned)

All previous enhanced plus Acausality (Type 4 changed to Type 1), all previous powers enhanced plus Weapon Mastery (Can use any weapon to its maximum proficiency), limited Fire Manipulation (Via Empower), improved Martial Arts (Skilled in hand to hand combat), Can increase his defensive and offensive power (Via Counter Strike and Grandmaster's Might), Instinctive Reaction, Teleportation (Via In a Flash), Reactive Evolution (Via Evolution), Time Reversal (Via Charge Power: Reset, which is capable of reversing time 5 meters around him), Flight

Reality Warping, Spatial Manipulation, Time Manipulation, Gravity Manipulation, Existence Erasure, Biological Manipulation, Corruption, Absorption ( Life force, matter, magic, and information), and Soul Manipulation (Able to resist the full effects of The Void) (Wields the power of Jax) Time Stop (Is capable of functioning within areas where time is stopped. However, this does not extend to attacks), Age Manipulation, Transmutation, (The effects of abilities such as petrification and crystallization are massively slowed, allowing him to take measures to mitigate the effects), BFR (Ichika has anchored him to the local universe that her test takes place in)

All previous powers enhanced plus Aura (Explosive/Elemental: Can cloak himself in flames), Body Control (Advanced Control: Can force his body to use its max strength and his mind to speed up its reaction capabilities, deaden nerves, and manipulate his own rate of regeneration), Breath Attack, Durability Negation, Danmaku (Via Fire Heart), Fire Manipulation (Via Fire Heart), Limited Space-Time Manipulation (Via Violet Fire), Flight (Via Wings), Limited Heat Manipulation (Via Fire Heart), Homing Attack (Via Fire Heart), Immortality (Types 1, 2, 3, and 4: In order to properly kill him, the flame in his chest must be snuffed out after exhausting its strength), Information Analysis (Via enhanced senses, through combining his enhanced senses, Cain can determine one's current physical condition, emotional state, and physical habits), Magic (His fire and body are covered in magic), Natural Weaponry (Via claws and teeth), Resurrection (Via Fire Heart), improved Martial Arts (Skilled hand to hand fighter), limited Magma Manipulation (His body naturally produces magma that he is able to lactate), Transmutation (Via Traduire and Gasshbenirium armor) (Wields the powers of Herah with restrictions on some abilities), limited negation of Reactive Evolution (It takes longer for those granted power to be evolved against, both offensively and defensively, and said evolution is more likely to leave gaps to exploit), Transmutation, Curse Manipulation (Anyone struck with the Flame of Judgement will die once the flame is extinguished), Reality Warping (Via Charge Power: Wish Granting, which allows him to grant wishes, though only ones that can change the present, not the past or future), Statistics Amplification (via Gassbennirum Armor which makes him physically two times stronger and faster)

All previous plus Death Manipulation, Fire Manipulation, Heat Manipulation Corruption (Types 2 and 3: Was unaffected to a significant degree by the changes in reality, which were corrupting goblins), Fusionism and Possession (Cannot be fused with unless he allows it himself, the same applies to possession, additionally, all such things are made temporary by his resistance, even if they were entirely consensual and would normally be permanent, though this only applies to other PCs and some enemies, Limited Mind Manipulation (Can heal his mind if it is ever shattered), Pain Manipulation (Via Renaissance à son Sommet), and Void Manipulation

All previous enhanced plus Regeneration (High-Mid), Shapeshifting, Size Alteration, Elemental Manipulation, improved Fire Manipulation, Weather and Lightning Manipulation, improved Magma Manipulation, Empathic Manipulation (Can create joy, and by extension, sorrow), improved Transmutation, Invulnerability (Is immune from harm via conventional weaponry), Intangibility and Non-Corporeality (At the very least in spirit form) (Wields the power of the Balrogs), Physics Manipulation (Can control the fundamental forces of physics such as Strong Force, Weak Force, Acceleration, Inertia and Friction), improved Resurrection (Has one life for each of his horns, which can resurrect him if used before death), Acausality (Type 4)

All previous from before enhanced

All previous abilities incalculably enhanced plus Subjective Reality, Causality Manipulation, Memory Manipulation, Existence Erasure, Creation, and Reality Warping with Retcon (Nil gave him a portion of Retcon), Resistance Negation with Pierce (Nil gave him a degree of Pierce that was able to break through Zephyr's resistances), Dimensional Travel (Nil gave him the ability to traverse the multiverse)

All previous from before enhanced

Attack Potency: City Block Level (Comparable to the other summoned), higher with Limiter Removal (Can multiply his power) | Town Level, higher with Limiter Removal (Was able to be seemingly on par with Nameless with both of their powers amped to the max, the former able to do this) | Island Level, higher with Limiter Removal | Large Country Level, higher with Limiter Removal | Low Complex Multiverse Level (Stands on the same plane of existence as the rest of the Gods), Outerverse Level with Retcon (Was given a portion of Nil's Retcon, which should still function the same.)

Speed: Supersonic Combat Speed, Massively Hypersonic Travel Speed | Massively Hypersonic Combat Speed, Sub-Relativistic Travel Speed | Relativistic (25% SOL) Combat Speed, FTL+ Travel Speed, higher with Gassbennirum Armor | Speed of Light Combat Speed, Massively FTL+ (100C) Travel Speed, higher with Gassbennirum Armor | Immeasurable

Lifting Strength: Class 5 | Class G | Class T | At least Class T (Stronger than before) | Immeasurable

Durability: City Block Level | Town Level | Island Level | Large Country Level | Low Complex Multiverse Level

Stamina: Extremely High (Will continue to fight unconscious or otherwise)

Range: Standard Melee Range to dozens of meters with Re-Taekwondo, Extended Melee Range with Lamp, Tens of Kilometers with Fire | Low Complex Multiversal, Outerversal with Retcon

Standard Equipment:

  • L A M P-A lamppost that Cain while scavenging around in his universe, he picked it up and later improving upon it within Ichika's test.

Intelligence: Very High (Is a master of every conceivable weapon, even things that aren't traditional weapons like a lamppost.)

Weaknesses: Cain can be extremely gullible at times and has shown to be swayed onto multiple sides. Other times he can be extremely stubborn and arrogant, Limiter Removal has a rebound of pain, acupuncture techniques will fail upon those who wear armor.

Key: First Set | Second Set | Third Set | Fourth Set | Godhood/Nil's Gift

Notable Attacks/Techniques

  • Arang: A technique where the user elbows the opponent.
  • Ax: The user performs a front flip, bringing the heel of their kicking leg down upon an opponent. Upon the user's heel hitting the ground, a huge upward wave of air is generated, lifting any opponents up into the air and leaving them open to further attacks. This technique can be used against multiple opponents.
  • Back Kick: A technique delivered by spinning and kicking the opponent's head in a wide arc.
  • Backspin High Kick: A technique that is performed when the user turns their back on their opponent. The user, while their back is facing the opponent, turns while kicking the opponent in the head.
  • Baekdu: A straight knee kick towards the opponent's mid section.
  • Baeknok: A type of push kick, it is an upward kick which uses the bottom of the foot as a striking surface. Unlike a typical push kick however, Baeknok brings the legs up high and straight, pushing the target into the air.
  • Bo-Bup (Way of Walking): A technique that allows for high-speed movement in any direction, allowing the user to seemingly teleport and attack from above, below, the side, or even behind with ease.
  • Canine: A dual elbow strike downwards. Used to strike opponents down with their back facing upwards.
  • Cheonji: A forwards kick using the side of the user's foot with the sole facing downward.
  • Ddanggeutgi: A kick that grinds the floor with the user's foot tip while spinning. Mainly used for attacking low targets like an opponent's knees. However, Mori can also use this technique to disrupt air waves.
  • Dongbaek: An upwards striking back kick that starts from below the opponent then arcs above and behind the user.
  • Fist Strike: The Renewal Taekwondo version of a Basic Punch and can be used in rapid succession.
  • Front Kick: The basis of Taekwondo, this kick is a straight kick upwards with a straightened leg. By utilizing balance and accelerating force, the user can achieve maximum velocity out of their kick with devastating effects.
  • Goryeo: A technique that utilises two horizontal kicks performed in quick succession towards the head or neck of an opponent using the base of the foot.
  • Geumgang: A diagonal front-facing arm chop.
  • Halla: An unknown upwards kick, similar to the Baeknok. It was only used once against Ilpyo, who nullified it.
  • Homi-Geolyi: Used to grab an opponent in a lock position. The fighters faints a reverse kick with one leg and uses that leg to hold the arm of the opponent. It is mainly used to break an enemy's guard. It can be used with a variety of combinations with other skills including Spinning Top Kick and 3rd Stance Hoechook. A variation of this technique is by using the opponent's arm as leverage to deliver a kick to the opponent's head with the other leg.
  • Catching Dragon: This technique is a variation of the Hoechook technique using a "Hoe Hook" application. Instead of extending his Hoechook upwards, Mori bends down to secure a lower point on his opponent. From there, he reaches up to wrap a leg around an opponent's neck before bouncing up into the air spinning the victim around wildly. Once they are high enough he drops the adversary head first into the ground. It was powerful enough to create a small crater in the ring.
  • Hwarang: An unknown diagonal kick, similar to a Front Kick.
  • Hoechook: The bread and butter of Renewal Taekwondo. It is a kick that has gathered force through rapidly spinning on a central point. Its effects vary depending on how much power is put into the kick. More basic variations of this technique could crack stone, while stronger variations could vaporise whole mountains.
  • Three Stage Hoechook: A Hoechook executed three times in a row either from left or right, followed by a kick in the opposite direction, then from behind. If the victim flinches and tries to evade by going back, damage from this technique increases. It aims at the opponent's brain with the first and second kick and finishes the opponent off with the third.
  • Jin Hoechook: A technique that gathers it's power from firmly burying one's foot into the ground and sending the resulting force up to the knee, pelvis, waist and then to the tip of the foot which executes the Hoechook. Practical applications of this technique allow the user to manipulate strong air currents that gather around the user's leg. This air can be used to further extend the reach of a kick or even protect the user like a barrier.
  • Extreme Bottom Hoechook: A technique that compensates for the Hoechook's primarily middle-upper body targeting which made it predictable. This move is usually performed to dodge an opponents attack to the upper body by ducking towards the ground. Using this force, the user does a 180° spin sweep kick that is parallel to the ground aimed at the opponent's feet. It can be used to link to the Catching Dragon technique.
  • Front Hoechook: A variation of the Hoechook. It is unknown how this kick varies from the basic Hoechook.
  • Mori Jin Original: Kick of The Blue Dragon: A technique developed by Mori in his fight against Daewi after observing his Blue Dragon's Storm. The technique unleashes a dragon-like wind that can be controlled by the user at will and released in form of a kick.
  • Mori Jin Original: The Kick of Double Dragon: A technique developed by Mori during the national match, while fighting Hanseong Na. At first the technique works by kicking twice at different directions in a circular pattern, essentially unleashing Blue Dragon's Kick twice in a row, lifting the opponent into the air using the vicious winds of the two dragons. With increased mastery, the user can manifest the two dragons at the same time and use them in a similar manner to its parent technique.
  • Mori Hui Original: The Kick of Imoogi/Kicking Imoogi: A technique developed by Mori Hui during the consolation match, while fighting Dante. Based on the Mori Jin Original: Blue Dragon's Kick, the technique works similarly by unleashing a large Imoogi-like wind that can be controlled and unleashed as a kick. It can be used in quick succession with its parent technique. Later on, the technique evolved into an attack that manifested multiple smaller Imoogi, capable of landing hits on a victim and wrapping them in a vicious attack.
  • Mori Hui Original: Complete Gift Package: A barrage of attacks in rapid succession utilizing every technique Mori Hui is capable of performing at once.
  • Mori Jin Original: Ice Kick: A technique developed by Mori during the national match while fighting Ilpyo Park. After observing the turbulence created by the clash between their kicks, Mori created this technique to counter Ilpyo's use of fire in his attacks. It utilizes turbulence to lower the temperature of the surrounding air allowing him to perform a chilling kick.
  • Mori Jin Original Ver. Yeoui: Railgun: A technique that employs the use of Yeoui. Mori kicks Yeoui with enough force to launch it great distances, demolishing all in its path. Mori has even used this ability to target satellites in orbit.
  • Jinsu: An unknown kick.
  • Mach Punch: As the name implies, this is a set of punches that break the sound barrier. The resulting shockwaves add to the destructive potential of this attack.
  • Nigawa Kick: A technique developed by Taejin Jin, inspired by a soldier character he played in a game center. The name itself came from a story about Taejin Jin smashing his game opponent with a chair for his 'Nigawa' play. It is essentially a backflip kick. It can be followed by using the momentum from the backflip to stomp another opponent's face.
  • Recoilless: A concept derived from perfecting all the basic techniques of Renewal Taekwondo. Recoilless techniques waste no energy and achieve maximum momentum upon contact, increasing the overall output of attacks. Performing a Recoilless technique also eliminates the requirement of setup and stances, allowing the user to perform attacks without a visual cue. Such techniques were effective enough to evade the senses of a precognitive individual.
  • Spin Kick: A kick in which the user swings their leg around in a semi-circular motion, striking the opponent's upper body with the front of the foot.
  • Scissors: A type of jumping kick. The user jumps and delivers a kick diagonally like a motion of scissors closing in.
  • Screw Punch: A normal punch with twisting motion of the fist, resulting in the opponent spinning around from the impact of the punch.
  • Silla: A downward kick delivered from high up and slamming the opponent's lower body. Similar to a Brazilian Kick.
  • Rapid Kick: A knee kick aimed towards the opponent's head.
  • Spinning Top Kick: With the user's back towards the opponent, the user turns and spins 180° and kicks the opponent in the face, following up with another kick with the other leg. This causes the opponent to spin around like a top.
  • Taebaek: A sideways kick that is propelled forward by the user.
  • Taejin Jin Exclusive Skill: Sonic Punch and Sonic Kick: A technique created by Taejin Jin. It takes the form of a barrage of punches and kicks delivered so fast that it breaks the sound barrier, going supersonic. It is unknown if Mori inherited this technique. However, he has gone on record to say that he has surpassed his grandfather, therefore this technique is within the realm of possibility.

  • Relentless Assault-Cain gains bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 6 times.
  • Leap Strike-Cain dashes to the target unit or allied ward. If his target is an enemy, he deals them physical damage.
  • Empower-Cain's next basic attack or Leap Strike within 10 seconds deals bonus magic damage.
  • Counter Strike-Cain enters a defensive stance for up to 2 seconds, reducing physical damage from basic attacks by 100% and area of effect abilities by 25% for the duration. At the end of the duration or if Counter Strike is activated again, he stuns all nearby enemies for 1 second and deals them physical damage, increased by 20% for each attack dodged, up to a maximum 100% increase.
  • Grandmaster's Might-Cain deals bonus magic damage on every third basic attack within 2.5 seconds. When activated, he gains bonus armor and magic resistance for 8 seconds.

  • Fire Heart: Within Herah's chest, in a pocket next to her sits a flame which is both her lifeline and weapon. With this fire, she can breathe flames and even secrete it from the pores of her skin to cloak herself within it. Herah can also choose to have the heat of the flames either burn or not burn those it touches. Her fire follows the idea of blue shift, being that red is the coolest and Indigo is the hottest, with said flames reaching a temperature of up to 210,000 kelvin at their hottest. Doing all of the below drains the strength of her fire with the ingestion of metal, meat, or other flames normally being the only ways for her to rejuvenate the fire.

    • Fireballs: One of her most common forms of attacks, Herah can breathe out fireballs of varying sizes that have ranged from that of pebbles and up to boulders as large as clearings. In addition, she can fire large amounts of these fireballs at once, no matter the size, once even managing to blanket over 50 kilometers. These balls of fires can even be made to seek out opponents.
    • Fire Constructs: Any fire she breathes out can be controlled and shaped into physical constructs, most often hands and claws. These physical constructs have also been shown to exert physical force, such as in pushing away foes or grabbing onto them.
    • Rebirth: After death, a Cendruex's body turns to ash and they are then reborn as a baby from the ashes.
    • Regeneration: Through her flames burning away at the damage she suffers, Herah can restore her body as long as her flame has strength. Even if the flame itself is erased alongside her physical body, soul, and the very idea of her throughout all of time, as long as it was strong enough before disappearing, she will regenerate back into her full form. Regeneration isn't indefinite however, repeated uses without feeding her flame will cause it to weaken and grow less effective.
    • Violet Fire: Unlike all of Herah's other fire colors, this flame burns all without bias only ignoring Herah herself as it turns all else it touches into ash and then destroys that ash. Things like time, space, and even voids are no exception to this rule. With presence enhancing it, the fire burns down to the very concept of a thing. Can be manifested in a fiery cloak, that sucks all surrounding, space, time, and matter into it. By dispersing the violet fire that surrounds her, Herah is teleported to the middle point between whatever her flames ended and herself. Can only make four blast when her flame is at max or near max strength before becoming too weak to do any more, and the weaker her flame the fewer blast available to her.

    • Throng of flame: The Balrogs can create thongs of flame to entrap and burn their enemies. One of them used this strategy to ensure the victory of Gothmog over Fingon.
    • Elemental manipulation: The Balrogs were demons of flame and darkness first and foremost, wielding fire and shadow the defeat their opponents. Once this flame was banished, however, they appeared to become monsters of slime.
    • Empathy: The Ainur are surrounded by an a powerful aura, which can affect those around them, bringing joy and presumably sorrow to those near him: "In Beleriand King Thingol upon his throne was as the lords of the Maiar, whose power is at rest, whose joy is as an air that they breathe in all their days, whose thought flows in a tide untroubled from the heights to the deeps."
    • Shapeshifting: As Ainur, it was highly likely that the Balrogs possessed the famous Ainur ability to transform and reshape the form of one's body, appearing in whatever form he desired (Though there is a chance they lost it after enough time as Morgoth's lieutenants). They can also appear as inanimate objects, such as when Yavanna appeared as a tree.
    • Spirit form: As one of the Ainur, it is highly likely that the Balrogs had the ability to cast off their physical form like a snake shedding its skin, and take on intangible and non-corporeal spiritual forms.

    * The Light of the Lamp: Cain is capable of manipulating light to his preference, being able to cast great beams of light that don't move as fast as light. Not only that but he can use this power to blind others or do other fun stuff.

    • Controlled Lamp: Is capable of controlling the size and density of his Lamp to be increased to great heights or having its increased length.
    • In a Flash: Is capable of teleporting across entire kilometers.
    • Evolution: Cain's body has now changed, allowing it to change and evolve depending on the severity of the situation.
    • Flame of Judgement: A curse taking the appearance of an arrow of fire, if it hits the target, they are cursed to die along with it.
    • Attraction and Repulsion: Dae-Wi can use these forces in tandem with his physical abilities to compensate for his human physique, maximizing the concussive force of Kick of the Red Phoenix by combining it with repulsive force, and maximizing the momentum of his Basaltic Fist by combining it with attractive force, blasting a hole cleanly through four Gods.
    • Inertia Manipulation: Dae-Wi can manipulate inertia, using it in combination with his physical abilities such as Dance of the White Tiger to increase the power of his punches. When used in this way, Dae-Wi was able to completely obliterate Zeus' skeleton after it attempted to attack him post-mortem.
    • Strong Force Manipulation: Dae-Wi can manipulate strong force, one of the fundamental forces that bind subatomic particles together. With this ability, he created a tremendous burst of energy that obliterated Zeus's upper body and vaporized every body of water around Korea.
    • Transmutation: The ability to alter the form of energy, beings, objects, matter, etc. to change it into something else. Cain used it when trying to stop the regeneration of Nameless by turning his blood into stone, though it proved useless.

  • Retcon: The power that Cain gained from Nil, allowing the ability to rewrite events. Nil used it to wipe away Zephyr's effects on the earth. Although it is a portion of the power, Cain is still able to manipulate reality.
  • Pierce: A power that Cain was able to gain from Nil's Retcon, allowing him to be able to push past a resistance similar to how Nil was able to against Zephyr.
  • Dimensional Travel: Another power that Cain gained from Nil's Retcon, allowing him to traverse the entirety of VSBWRP's multiverse.

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