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I am Boots! The feline that will help bring justice to you for your crimes!

Summary[]

Boots is one of the four protagonists of Drite77's Sunless Citadel Campaign, played by GreyFang82. A catfolk fencer, he acts as one of the party's frontline fighters, their designated diplomat and the closest thing they have to a moral compass.

Powers and Stats[]

Tier: At least 9-B, likely 9-A

Name: Boods

Origin: Drite77's Sunless Citadel Campaign, Dungeons & Dragons

Gender: Male

Age: 21

Height: 162 cm/5'4

Classification: Catfolk Fighter (Fencer)

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Boots is extremely skilled in using a rapier, with all of his feats being focused around creating a fluid and versatile fighting style), Enhanced Senses (As a catfolk, Boots has Low Light Vision, allowing him to see in dim lighting twice as far as humans, though not in complete darkness. Additionally, their hearing is also superhuman, granting them a bonus to Listen checks), Stealth Mastery (Catfolk have a natural advantage in stealth), Vehicular Mastery (Proficient in riding animals), Social Influencing (Alongside an above average Charisma Score granting him an advantage in any form of persuasion, Boots is especially trained in Diplomacy, even having a Skill Focus for it. Additionally, he has some ranks in Intimidate, Handle Animal and Gather Information, which mark him as very impressive in those regards too), Acrobatics (Thanks to his great Dexterity, Boots is overall very capable in most forms of movement, with special training in Tumble), Statistics Amplification (Boots' Potion of Cat's Grace temporarily enhances the dexterity of those who consume it)

Attack Potency: At least Wall level, likely Small Building level (As a level 3 character with a level adjustment of +1, Boots is effectively a level 4 character, superior to casters of Burning Hands or Rothé)

Speed: Subsonic (Capable of dodging arrows)

Lifting Strength: Peak Human (As a medium sized creature with a strength score of 9, Boots can push up to 408,233 kg in the air)

Striking Strength: At least Wall level, likely Small Building level

Durability: At least Wall level, likely Small Building level

Stamina: Superhuman. Should be on par with adventurers who can keep fighting after having limbs chopped off.

Range: Extended melee range with rapier.

Standard Equipment: Boots wields a rapier and a buckler, and wears studded leather armor. Additionally, he carries a dagger and a Potion of Cat's Grace, and has a Mule accompany him when possible.

Intelligence: Gifted. With an Intelligence Ability Score of 13, Boots is markedly above average in intelligence, and is additionally fluent in three languages, extremely skilled in fencing and a great diplomat.

Standard Tactics: Boots travels second in the party order, and typically fights alongside Gur-Shaak. Additionally, he is the party's designed diplomat, and will often attempt to talk his way out of a fight when possible. When the party spots a caster of some sort, Imastrius will cast Silence on Boots, who will then use his amazing skill in defensive maneuvers to get up close to the caster in question to prevent them from using magic.

Weaknesses: Boots' armor reduces his ability to Balance, Climb, Escape bindings, Hide, Jump, Move Silently, perform Sleight of Hand, Swim and Tumble.

Notable Attacks/Techniques:

  • Fencing Grace: Boots' dashing style and fluid rapier forms allow him to use agility rather than brute force to fell his foes.
  • Weapon Finesse: Boots is especially skilled at using weapons that benefit from dexterity.
  • Weapon Focus (Rapier): Boots is extremely proficient in using rapiers above all other weapons.
  • Skill Focus (Diplomacy): Boots has a special talent for diplomacy.

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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