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Bell Cranel's Guild Armor
Today for the first time... I'm going on an adventure.
~ Bell Cranel

Bell Cranel's Pyonkichi MK
If I don't stand up here... If I don't reach higher here... When am I ever going to do it?!
~ Bell Cranel

Bell Cranel's Salamander Wool
I have to become stronger, so that people don't have to live in fear. So that everyone... can smile without worries.
~ Bell Cranel

Bell Cranel's Hero Outfit
As long as there is someone suffering somewhere, I will never stop fighting.
~ Bell Cranel

Bell Cranel's Legendary Armor
Limits, you say? But who decides one's limits? And based on what, exactly? You said you worked as hard as you can? Well, then maybe you just need to work a little harder. Is this really the limit of your strength, or could the you of tomorrow beat the you of today? Instead of giving in, just move forward.
~ Bell Cranel to Leo Diaz
From now on, there will be no more darkness.
~ Bell Cranel

Bell Cranel's Phantom Outfit
But you Enyo, you will never be able to beat me. A world where people know nothing but suffering will not succeed, as long as you cannot defeat me. It will never work, it is totally impossible for you. Your desire to destroy everything, against my desire to save everyone, even if that was all I had, I still wouldn't lose!
~ Bell Cranel to Enyo
A man is at his most powerful when he has somebody to protect!
~ Bell Cranel

Summary[]

Bell Cranel is the main protagonist of Familia Myth. Although he originally became an Adventurer in hopes of getting a girl to fall in love with him, he falls head over heels for Ais Wallenstein after she saves him from a rampaging Minotaur. Vowing to one day be able to stand next to her as a peer and (hopefully) a lover, his feelings have allowed him to grow at an abnormally fast rate, catching the eye of numerous factions in and outside of Orario.

However, after losing a loved one at the hands of the very person he admired the most, he reconsidered his motives and goals for being a hero. In his adventures, he will meet new allies, enemies, and insurmountable challenges, all to become the greatest hero who will defeat the One-Eyed Black Dragon once and for all.

Powers and Stats[]

Tier: 9-A | 8-C, up to 8-B with Argonaut | High 8-C, up to 8-A with Argonaut | 8-B, higher with 5%, 8-A with 8%, up to Low 7-C with Fa Jin, higher with Argonaut, Unknown with Determination | 8-A to higher, 7-C with 20%, Low 7-B with 30%, up to High 7-A with Fa Jin, higher with Argonaut, Unknown with Determination

Key: Level 1 | Level 2 | Level 3 | Level 4 | Level 5

Name: Bell Cranel, "Little Rookie" (1st Alias), "Rabbit Foot" (2nd Alias), "Betrayer" (3rd Alias), "Hero King" (4rd Alias), "Dragon Slayer" (Nickname), "True Hero", "Argonaut", "Incarnation of Victory", "Embodiment of Justice", "Destroyer of Fate", "The Roaring Knight", "Orion", "Adam Kadmon", "Stormbringer", "History's Craziest Hero"

Origin: Familia Myth

Gender: Male

Age: 14 (First Appearance), 15 (Current)

Classification: Human, Adventurer, Hero

Powers and Abilities:

  • All previous abilities to a greater extent, plus:
  • Analytical Prediction (Has actively trained to improve his prediction skills)
  • Energy Projection (With Argonaut. Capable of storing energy to perform an ultimate attack)
  • Supernatural Luck (With Luck. A skill similar to divine protection, turning the odds in his favor regardless of the situation, whether in or out of combat)

  • All previous abilities to a greater extent, plus:
  • Supernatural Willpower (Able to endure tremendous amounts of pain and suffering while staying conscious and fighting. He possesses an extremely powerful will to live, enough to obtain a skill fueled by it) and Fear Inducement (By releasing his will, Bell can exert immense pressure on his enemies. Mord described Bell's mere presence as that of a mountain)
  • Enhanced Accelerated Development (His rate of growth is even faster than before with Liaris Eternal, and continues to increase as his willpower strengthens)
  • Skilled Hand-to-Hand Combatant (Has been training extensively his technique on hand-to-hand combat, allowing him to create his own fighting style)
  • Body Control (Able to make his heart beat explosively in time with the impact of his attacks, increasing their power and giving his body more oxygen)
  • Enhanced Senses (Has developed exceptional senses that allow him to locate small, distant objects by tracking their smell, see clearly over long distances, and track the movements of others even in pitch black conditions by feeling vibrations in the air. Is able to hear chatter from bystanders hundreds of meters away)
  • Statistics Amplification (Can significantly boost each and every one of his physical and magical traits thanks to the accumulated energy of One For All)
  • Air Manipulation (Can generate heavy wind pressure with his attacks. Able to create tornadoes)
  • Speed Manipulation (With Gearshift. Can shift the speed of anything he touches up to 5 different levels while ignoring the laws of inertia)
  • Kinetic Energy Manipulation (With Fa Jin. Able to store kinetic energy and release it explosively)
  • Precognition and Extrasensory Perception (With Danger Sense. He possesses the ability to detect imminent threats. Able to perceive hostility and bloodlust)
  • Energy Manipulation (With Blackwhip. Can create tendrils of energy and manipulate them at will)
  • Rage Power (The strength of his Blackwhip is linked to his emotional state and it can be boosted through rage)
  • Danmaku (Able to unleash countless Firebolt beams and create numerous Blackwhip tendrils to overwhelm even a massive group of enemies)
  • Smoke Manipulation and Extrasensory Perception (With Smokescreen. Capable of releasing smoke from his body. Can perceive any movement within his smoke)
  • Levitation (With Float. Can suspend his body in mid-air, unaffected by gravity)
  • Limited Flight (Can propel himself through the air using wind pressure generated by his movements)
  • Instinctive Action (With Ultra Instinct. Can move and fight subconsciously while in a "flow" state of mind)
  • Empowerment, Awakened Power, Fate Manipulation, Immortality (Types 2 and 3), Regeneration (Low-Mid), and Self-Sustenance (Types 2 and 3) (With Determination. It passively improves every aspect of his being. Determination is the will to keep living, the resolve to change fate itself, and the power to persist after certain death, allowing him to survive having a hole punched through his stomach. He was able to regenerate all of his injuries, without having to eat or rest even once)

  • All previous abilities to a greater extent, plus:
  • Expert Martial Artist (Bell's movements are so astonishingly precise that they could only be achieved through a brutal, life-and-death training over an extended period of time) to Master Martial Artist (Bell's combat skills have improved so much that they managed to impress the God of War Takemikazuchi, who couldn't believe for a second that Bell was self-taught)
  • Expert Swordsman (Has shown enormous dexterity in the handling of swords, using them as if they were simply another part of his body) to Master Swordsman (Quickly and effortlessly learned Takemikazuchi's most complex sword techniques, which even members of the God's own Familia couldn't learn with years of training)
  • Master Weapon User (He has been able to adapt all his sword skills into his knife and spear, and is likely able to do the same with other weapons)
  • Weapon Control (Can summon the Ashbringer back to his current location)
  • Stealth Mastery (Can conceal the sound of his movements by being light on his feet. By halting his breathing and his thoughts, Bell can blend in with his surroundings and erase his presence)
  • Water Running (Can run on water as if it were the ground)
  • Underground Mobility (Can move through the ground with sheer strength, and even break apart the solid rock between the floors of the Dungeon)
  • Breath Attack (His breath is strong enough to cause environmental damage)
  • Sound Manipulation (A single one of his shouts can generate a shock wave powerful enough to shake the ground and crack the earth)
  • Vibration Generation and Limited Durability Negation (His perfected Roaring Aura Sky Ripping Fist can produce damaging shock waves all across his opponents' bodies even if they block or deflect his attacks)
  • Magic, True Flight, and Enhanced Air Manipulation (With Mighty Wings. It gives him the ability to manifest dark wings of true magic from his back, allowing him to fly. Can generate hurricanes with just the force of his wings)
  • Underwater Breathing (Type 2) and Statistics Amplification (With Asterion Breath. Can breathe underwater and swim as well as a swordfish. The strength of his physical strikes is highly increased while this ability is active)
  • Reactive Evolution and Enhanced Resistance to Status Effect Inducement (With Limit Breaker. His stats increase in real time, without the need of a status update. Bell developed immunity to poisons just by allowing himself to be struck by a deadly toxin. He is able to survive and adapt under the enormous pressure of the oceanic floor, and endure the extreme temperatures and lack of oxygen in the exosphere)
  • Social Influencing (Has proven to possesses the ability to persuade and convince his enemies to join his side. Bell inspires hope in people wherever he goes) and Empathic Aura (Animals are usually relaxed and cheerful around him, even the most aggressive ones. Spirits are naturally attracted to his presence)
  • Soul Manipulation and Non-Physical Interaction (With The Roaring. Able to shatter the souls of evil individuals, so they can never be reincarnated again. Fels stated that Bell could destroy even the soul of a God, killing them permanently)
  • Attack Reflection (With Phantom Outfit. It has special properties that make it able to reflect magical attacks and spells)
  • Dimensional Storage (With Sydallex. Can store any sort of items, and manifest them out of thin air)
  • Duplication and Explosion Manipulation (With Draupnir Spear. His Draupnir ring can generate an endless number of spears, and the copies can be detonated by slamming the butt of the spear against the ground)
  • Resistance to Power Nullification and Curse Manipulation (Bell cannot be affected by status-negation chains. One For All is immune to curses and anti-magic)


Attack Potency:

Small Building level+ (Fought and killed a Level 2 Minotaur, who can create craters with its strikes. Capable of breaking walls with the force of his attacks. His Firebolts are able to burn Goblins to a crisp)

Building level (The strength of his Firebolt was compared to that of a natural lightning, and Bell is able to harm enemies capable of taking his Firebolt attacks. Can defeat monsters the size of buildings), up to City Block level with Argonaut (A full-charge of this skill obliterated a Level 5 Goliath in one hit)

Large Building level (Capable of pulverizing a metal pillar with a kick. Can one-shot Level 2 monsters such as Minotaurs and Infant Dragons, something that other Adventurers on this Level are unable to do), up to Multi-City Block level with Argonaut (Formed a crater several meters in size with an Argonaut-enhanced Firebolt)

City Block level (Has become strong enough to battle on par with new Level 5 Adventurers, which are able to defeat a creature the size of a castle and break an entire building), higher with 5% (This small percentage of his One For All grants him a power equal to that of mighty Level 5 Adventurers. Fought and defeated the Level 5 Floor Boss Amphisbaena), Multi-City Block level with 8% (By pushing his body to the limits, he was able to fight the Level 6 Floor Boss Udaeus and match its sword attacks with his bare hands), up to Small Town level with Fa Jin (Able to store up and release motion-based energy for explosive bursts of power and speed, allowing him to wield "Pseudo" percentages higher than he can normally control. His Pseudo 16% was capable of defeating Udaeus), higher with Argonaut (Bell has claimed that a fully charged Argonaut would be as strong, if not stronger than his most powerful Pseudo attacks), Unknown with Determination (His body, mind, and spirit are passively empowered by his will, granting him that extra strength when he needs it most. He is potentially able to remove his "limiter", becoming stronger than anything he has ever shown before. It's stated to be the strongest weapon in existence, above even the Gods' "omnipotent" Arcanum)

Multi-City Block level (Even as a brand-new Level 5, his strength is about on par with that of veteran Level 6 Adventurers like Allen and Hedin, due to his extremely abnormal stats) to Multi-City Block level+ (After many months of training, his stats have all reached Rank SS, making him stronger than Gareth and Mia Grand, both the strongest Level 6s in the planet), Town level with 20% (Confirmed to be just as powerful as Ottar, a Level 7 Adventurer at the peak of his power. Able to perform feats on this level. Decimated Freya Familia's Executives. Regularly hunts legendary beings like the Elden Beast), Small City level with 30% (Created a massive crater five hundred meters in diameter with Firebolt. Split a whole country in half with one mighty hit. Obliterated a portion of the Deep Floors using a powerful attack), up to Large Mountain level with Fa Jin (A Pseudo 45% dispersed the rain over an area of 5 miles. Able to change the weather using the air pressure of a punch. Displaced the very sky with a Pseudo 50% Divine Departure, and obliterated the Level 8 Black Dragon Nidhogg. Flattened an immense mountain. Can shatter a whole volcano), higher with Argonaut, Unknown with Determination (His willpower has grown even stronger over time), Can ignore durability with The Roaring (By coursing his will into a blade, he is able to destroy even souls)

Speed:

Transonic (The speed of a Level 1 Adventurer is considered impossible to achieve for even the most trained human without Falna. Stated that he could move faster than a Pronghorn and even a Cheetah. Managed to break the sound barrier as a high Level 1)

Supersonic+ (He appears as a blur to Level 1 Adventurers, and can somewhat keep up with Level 3s. It was stated that his speed was beyond supersonic, moving at a staggering speed of 1,400 m/s)

Hypersonic+ (Level 3 Adventures are far faster than Level 2s and Bell far exceeds the stats of the average Level 3 Adventurer. Can easily dodge sound-based strikes, even calling them slow. Moved 15 times faster than a sound wave)

High Hypersonic (Equal to Level 5 Adventurers, who can fight in the span of a millisecond), higher with 5% (On par with experienced Level 5 Adventurers), Massively Hypersonic with 8% (Claimed to have the speed of Allen, the fastest Level 6 Adventurer, whose max speed is Mach 130. Overwhelmed Udaeus, a Level 6 Floor Boss, while his 5% had issues keeping pace with it), higher with Fa Jin (Capable of using his Pseudo 16%, which was stated to be on par with Level 7 Adventurers, who can perceive civilians as frozen in place, which would require speeds into the Mach 300s), far higher with Gearshift (His max speed is multiplied through each and every subsequent Gear, from x1.25 in 2nd Gear, x1.5 in 3rd Gear, x2 in Top Gear, up to x3 in Overdrive), Unknown with Determination (Has the potential to become significantly faster than anything he has ever shown before)

Massively Hypersonic (Comparable to seasoned Level 6 Adventurers like Hogni and Hedin, who should be almost as quick as Allen) to higher (He has managed to reach Rank SS stats at Agility, having a top speed of Mach 150), higher with 20% (Has been repeatedly stated to be quicker than Ottar, whose stats are at the top a Level 7 Adventurer can possibly achieve. Able to move across the continent in a very short timeframe), Massively Hypersonic+ with 30% (Faster than his 20%, to a point of having a max speed of 343,000 m/s, allowing him to blitz even Level 7 Adventurers and move through the world at blinding speeds), higher with Gearshift (Capable of using Gearshift along with 30% to boost his speed even further), up to Sub-Relativistic with Fa Jin (By using his Pseudo 45%, he was capable of travelling twenty times faster than a super bullet that rivalled his 20%, moving at Mach 9100. Claimed that he could exceed the speed of lightning with a Pseudo 40%), higher with Argonaut (Has shown to be capable of using Argonaut on his legs to improve his speed, and a full charge might be even faster than a Pseudo 50%), Unknown with Determination

Lifting Strength: Class 25 (Superior to even the most powerful human without Falna. Can carry a two-meter boulder) | Class 100 (Dragged an Infant Dragon the size of a tank) | Class K (Stronger than before) | Class M (Can throw large worms tens of meters in length), higher with 5% (On par with experienced Level 6 Adventurers), even higher with 8% (Has stated to have the power of the strongest Level 6 Adventurer, Gareth, who could drag the weight of a Syracusia in the past), Unknown with Determination | Class M (His strength is equivalent to veterans Level 6 Adventurers, who are not that far behind from Gareth in terms of power) to higher (Much more powerful than Gareth and Mia Grand for having all his stats at SS Rank), Class G with 20% (As powerful as Ottar, who was able to draw a bridge out of a lake. Flipped upside down a temple using his bare hands. Able to crush graphite the size of a stone into a diamond, which would require an immense overpressure of 150,000 atmospheres under his hand, or 25 kilotons of force. His strikes are even able to push creatures like the Elden Beast kilometers away), Class T with 30% (Prevented a mountain from collapsing. Kicked the body of the White Whale ten kilometers into the sky. Launched the Terror of the Tides hundreds of miles into space with his bare hands), Unknown with Determination

Striking Strength: Small Building level+ | Building level, higher with Argonaut | Large Building level, higher with Argonaut | City Block level, higher with 5%, Multi-City Block level with 8%, up to Small Town level with Fa Jin, higher with Argonaut, Unknown with Determination | Multi-City Block level to Multi-City Block level+, Town level with 20%, Small City level with 30%, up to Large Mountain level with Fa Jin, higher with Argonaut, Unknown with Determination

Durability: Small Building level+ (Could survive being thrown into a wall, forming a rather sizable crater) | Building level | Large Building level (Can withstand being dragged across buildings) | City Block level (Can withstand strikes from Level 5 Adventurers), higher with 5%, Multi-City Block level with 8%, up to Small Town level with Fa Jin (It strengthens his durability to match the amount of energy used), Unknown with Determination (It was said that someone enhanced with Determination would be impossible to kill) | Multi-City Block level (His Endurance stats are particularly high because of his life-or-death training in the Dungeon) to Multi-City Block level+ (Bell has acquired Rank SS in Endurance, surpassing Gareth's incredible defense), Town level with 20% (Able to withstand monumental attacks without breaking his defense similar to Ottar), Small City level with 30% (Can take attacks that could shake regions and destroy small cities), higher with Guardian Shield (It can take hits from Level 7-8 creatures and sustain no damage), up to Large Mountain level with Fa Jin, Unknown with Determination

Stamina: Superhuman (Can easily shred through hordes of small monsters all at once and fire off quick flurries of Firebolts without suffering a Mind Down; being forced unconscious by a lack of Mind. Defeated a Minotaur while being heavily injured) | Superhuman (Survived multiple hours in the Dungeon fighting hundreds of monsters) | Superhuman (Bell's strong will has allowed him to survive what appeared to be certain deaths) | Superhuman (He has been shown to be able to kill monsters and travel all across the Dungeon for several weeks straight with minimal food and no rest, while keeping One For All activated at all times, and never suffering a Mind Down. Capable of travelling all the way from Dungeon Floor 37 to the surface. Determination is said to be the true will to keep living, allowing him to endure what would otherwise be fatal injuries, such as having a cavity punched through his stomach by Udaeus' bone spikes. Slowly regenerated all of his injuries and endurance on his way to the surface) | Superhuman (He has demonstrated to be able to surpass his limits while fighting and travelling all across the continent. Reached Rank SS in his Endurance stats, giving him an even bigger amount of stamina than ever before. After a long, brutal battle, he managed to kill the Nidhogg, a huge jet-black Dragon with power equal to that of Level 8)

Range: Standard Melee Range, Higher with Equipment, Tens of Meters with Firebolt | Same as before | Same as before | Standard Melee Range, Extended Melee Range with Equipment, Hundreds of Meters with Firebolt, Blackwhip (Could reach the peak of Orario's wall from the surface), and Smokescreen (Concealed part of the Dungeon Floor 17, which is half as big as Orario), up to Kilometers with One For All (Can create large shock waves and tornadoes with his 5% and 8% respectively, and his Pseudo 16% is vastly stronger) | Standard Melee Range, Extended Melee Range with Equipment, Kilometers with Firebolt, Blackwhip (Can reach out the top of Babel, a colossal tower several kilometers tall located in the center of Orario), and Smokescreen (Obscured an entire district of Orario with smoke, and while it was raining), up to Hundreds of Kilometers with One For All (Stated to be able to destroy towns with his 20%. His Pseudo 45% dispersed the rain over an area of 8 kilometers and has shown to be able to alter the weather itself with the shock wave of a punch. A 30% Firebolt formed an explosion the size of a region. His Pseudo 50% Divine Departure blew away the skies in a 24-kilometer long area. Can accurately throw his Draupnir Spear from hundreds of miles away)

Standard Equipment: The Legendary Armor, an armor forged by the Goddess Hephaestus, created exclusively for Bell as a thank you for saving the Goddess and her Familia members from an assault by a gang of thieves. The armor is made out of a special alloy of Adamantite and Orichalcum with the Durandal attribute, making it almost invulnerable to impacts, cuts, corrosion, and magic attacks. Its total cost is estimated to be 600 million Valis. Bell also has access to the Phantom Outfit, designed by Tsubaki with the intention of being used against magic-oriented opponents, and for stealth missions. She gave it to him as a gift because of the sentimental relationship they had developed over the past months. The outfit was made out of a new material called Vibrantite that has reflective properties against magic.

  • Hestia Knife: A knife crafted by the Goddess Hephaestus that grows in power as Bell does. Having been created out of Mithril and infused with Hestia's hair and blood, it is also able to conduct magic. In addition, it will only remain sharp while someone of the Hestia Familia is wielding it, becoming a useless tool even duller than a butter knife in anyone else's hands.
    • Ashbringer: A more powerful version of the Hestia Knife forged by Hephaestus with Bell's hair and blood, the Hestia Knife and an ingot of Udaeus' Black Sword. Its power is greater than the Hestia Knife, being able to grow alongside him, but instead of being linked to Hestia the weapon is linked to Bell, and it doesn't lose any power even if he is not wielding it. Since the sword is a complete extension of his body, Bell is able to wield any kind of magic and skills with it. Thanks to an unique magical seal placed on the sword, he is able to call it back to his location no matter where he is. One of the strongest weapons in the world.
  • Guild Armor: Bell's first armor given to him by the Guild as a beginning Adventurer. It simply consists of a chest plate that Bell wears over his normal clothing.
    • Dagger: This was the first weapon Bell used. It was issued by the Guild when he first became an Adventurer. The Dagger was destroyed during his fight with the Level 1 Silverback.
  • Pyonkichi MK: A set of light armor forged by Welf. It has a green arm shield that holds the Hestia Knife while not in use. Bell discontinued this armor set completely after his dispute with Welf, who left the Familia shortly after.
  • Salamander Wool: The Salamander Wool is a long red cloak imbued with the power of a Salamander, giving the wearer increased protection against fire-based attacks.
  • Hakugen: A blade forged from an Unicorn Horn, making it a high-class weapon worth ten million Valis. It's able to disperse and nullify poison. It was lost in his battle against the Floor Boss Amphisbaena.
  • Hero Outfit: A set of armor made by Bell from scraps he bought in Babel. It was made to resist impacts and provide support to his arms and legs, as well as protection to his face with a mouthguard. It has metal soles attached to his shoes that protect his feet from the impacts of his kicks. Bell first wore this outfit set on his rampage through the Dungeon at Level 4, and he still wears it from time to time after mending it.
    • Air Force Gloves: Bell later request Tsubaki and Hephaestus for special kinds of gloves to help him focus the wind pressure produced by his movements and use it as a concentrated air blast.
  • Sydallex: Forged by Fels with the Mystery skill. It's a gem that allows the user to store all kind of items in a dimensional compartment. He has more than 1 billion Valis stored that he can use at any time, any armors and weapons he isn't using at the time, items such as a compass, a tent, a map of the continent, a high-quality knife that he uses to extract magic stones from monsters, multiple pairs of clothes, and more.
  • Sacred Treasure: A knife created by the Captain of Hephaestus Familia Tsubaki, from Mithril and metals with high magic conductivity, making it able to wield and withstand Bell's magic attacks. It is also considerably light, balanced, and easy to handle. Sacred Treasure is a first-class weapon with a value of 182 million Valis.
  • Draupnir Spear: A spear created by the Lady of the Forge using Odin's ring, Draupnir, a ring with the ability to multiply itself. Due to its ever-multiplying nature, it has many unique abilities. The first is that it can be thrown an infinite number of times, with the ring creating a new spear with every throw. The copies can then be detonated by Bell by slamming the butt of the spear against the ground.
  • Guardian Shield: The Guardian Shield is a retractable shield present inside a gauntlet on Bell's left arm. It is used primarily to parry and block enemy attacks and can also be wielded offensively in combination with the Draupnir Spear and Bell's fists. It has such high durability, that it can tank hits from Level 7-8 creatures without a scratch. Due to its design Bell uses the shield on his Legendary Armor.

Intelligence: Above Average (He is a fairly skilled martial artist with a preference for knives and daggers. He has shown a great aptitude for learning and thinking on the fly, managing to parry attacks from physically superior enemies such as a strong Minotaur despite being practically helpless against one only a month prior. However, as an inexperienced teenager his judgments are often clouded by his emotional outbursts and naivety, but he has proven to be very resourceful in extreme situations) | Gifted, Genius Combatant (Wiene's death had a great effect on Bell's psyche, changing his manner to a more thoughtful, calculating, and capable one. Thanks to his extreme life-or-death training in the Dungeon, Bell has become an expert martial artist, having created his own fighting technique called Roaring Aura Sky Ripping Fist, which consists of beating the heart explosively in time with the impact of his strikes, allowing him to surpass the limits of his body. His combat abilities were stated to be genius level. He was able to develop incredible analytical skills that allowed him to perfectly analyze Kaina's movement patterns and track her location based solely on the trajectory of her curved magic shots, all this despite the fact that it was night and under heavy rain. Bell has demonstrated to be capable of convincing fearsome members of Evilus such as Kaina, Revis, and Filvis to leave that radical group and join the Hestia Familia. He also managed to convince and win over the Level 6 Amazonesses Argana and Bache, making them abandon their Familia and join his side. Is way more experienced than before thanks to his countless battles across the continent. Bell can learn complicated techniques with a few repetitions, while other skilled Adventurers could not even with years of practice. Bell has been called a superhuman prodigy on numerous occasions due to his displays. He was able to take down Evilus and arrest its leaders with minimal aid, putting an end to the radical group once and for all. In addition to his main language Koine, he is also fluent in Amazonian and Elvish, the languages of the Amazons and Elves respectively. He has showcased the impressive ability to multitask, something that is considered not humanly possible)

Weaknesses: His Argonaut skill can only be used in times of great necessity or against foes much stronger than himself. Using 100% of One For All's full power will destroy the limbs on which it is used, so Bell cannot under any circumstances use his full force until he is strong enough. He can be extremely reckless when it comes to saving people, but Bell has proven on multiple occasions that this has made him stronger. There's a limit on how much energy can be charged at a time with Fa Jin, as it puts the user's body under immense stress. After failing in his struggle to protect Wiene, Bell doesn't feel like a true hero, which prevents him from using his Argonaut skill even at times when the conditions are met. This weakness has mitigated by the time of his battle with Nidhogg, using a ten-second charge Argonaut to hit the creature. Despite having been on the verge of death on several occasions, he hasn't yet been able to use the true power of his Determination skill. The Roaring Aura Sky Ripping Fist requires an enormous amount of focus and heart control.

Notable Attacks/Techniques:

Fighting Style:

  • Roaring Aura Sky Ripping Fist: This combat technique developed by Bell is based on two main principles, the first is to perform strikes and deflect incoming hits in form of water streams, either by making them with the hands, feet, or even weapons, and the second is to cause the heart to beat explosively and in rhythm with the impact of the attacks, allowing Bell to overcome the limits of his body and enabling him to hit much harder than the maximum force that his body can normally exert. After improving the technique by making his heart beat even faster, his punches are now able to produce powerful shock waves that can provoke injuries through all the body, as well as those attempting to deflect the blows. It has been stated that this technique is enormously dangerous, made with the intention of causing complete and utter devastation to the opponent's body. Because of his heart pulsing much faster than it normally would, his body and brain receive more oxygen, sharping his movements and senses.
    • Cross Fang Dragon Slayer Fist: Bell ignites both of his fists on fire with Firebolt, and then uses the Roaring Aura Sky Ripping Fist to greatly boost the destructive power of his punches. A technique so powerful, that it pushes both his body and mind to the limits, being able to overpower and beat Ottar with Beastification. He has claimed to be able to perform this combat technique with any blade that can be imbued with Firebolt.

Magic is the main form of combat utilized by mages and by those who have manifested it in their Falna.

Level 1:

  • Firebolt: The very first magic Bell gained from reading the grimoire he borrowed from Syr. It's a no chant spell, meaning he just needs to say the magic's name to activate it. Bell can combine it with Argonaut for stronger damage. Its power is enhanced by One For All, and thanks to his rigorous mental training, Bell is now able to summon Firebolt without having to say its name. He is capable of improving his mobility by utilizing this magic to launch himself.
    • Vanishing Jet Burn: Bell charges and focuses the power of his Firebolt into his fist, and then unleashes an enormous blast through a mighty strike. Few people are still capable of standing after receiving both his physical and magical power, making it an extremely powerful hit.
    • Spiral Incineration Cannon: Bell channels his fire magic onto both hands, then combines this energy and releases it in a single spiraling beam powerful enough to set the skies ablaze. This technique was first used against the Level 7 Monster Elden Beast, and later to overwhelm Ottar's defense.
    • Final Flash: This technique involves Bell leaping high into the air and then using Firebolts to propel himself in a circular motion to form an immense tornado. This tornado then builds up energy to fuel the incoming blast. After colliding with the enemy, Bell releases the attack as a super nova-like explosion.
    • Comet of Legend: Bell charges his Draupnir Spear with fire magic and throws it towards his opponent to deliver a meteor-like strike of unimaginable power. The force of this strike was compared to that of a comet hitting the surface. Bell can throw his spear from dozens of kilometers away with unbelievable precision and strength, making it one of his best long-range attacks.
    • Divine Departure: Bell overloads his blade with Firebolt, and then swings it with his full strength, unleashing the combined attacks as a mighty wave of fire, light, lightning, and force with a single attack. Bell is able to use Divine Departure with any kind of blades, though only a few of them like the Ashbringer can endure the tremendous power of this technique.

Level 4:

  • One For All: This completely unique magic gives him the ability to wield and utilize the crystallized energy, magic, and skills of all his past lives, granting him an extraordinary boost in power. Unlike other spells, One For All doesn't require reciting any words to be activated, and this includes every single one of his abilities stored within One For All. A boundless power awakened by the unyielding common desire through all his life times to become a hero and save the world.
    • Gearshift: The magic of the first reincarnation. An impressive magic that grants him the ability to shift the speed of anything he touches. It has 5 different levels: Low Gear, 2nd Gear, 3rd Gear, Top Gear, and Overdrive, and used on himself gives him a significant boost in speed. It has a special condition, in which Bell can only use it in a pinch. Gearshift adjust speed ignoring the laws of inertia, allowing him to instantly shift his speed with no gimmicks.
    • Fa Jin: The skill of the fifth reincarnation. It grants him the power to store kinetic energy from movements in his body and then release it explosively as a powerful burst of strength and speed. With this skill he is capable of performing feats way beyond what his current Level could pull off. It has an active trigger in which Bell can start storing power from his movements. He can also store power within the Ashbringer without having to put his body under great strain.
    • Danger Sense: The skill of the tenth reincarnation. It allows the user to foresight upcoming threats at all times. By warning him with what Bell describes as a hard stabbing sensation in his head, he is able to avoid incoming attacks or be alerted to danger before it can occur. It even allows him to detect bloodlust or malicious intent within his area, being able to sense if anything bad is happening across all the region.
    • Blackwhip: The magic of the fifteenth reincarnation. It gives the ability to create dark tendrils of energy from the body and manipulate them at will. Bell can use it to capture his opponents, improve his maneuverability by grabbing onto objects, swinging between structures, or slingshotting himself. Bell can also move debris and people out of the way. Blackwhip can be utilized offensively to cut, stab, and tear enemies apart, and it functions as an extension of his body.
    • Smokescreen: The magic of the twentieth reincarnation. He is able to produce a massive cloud of smoke from his body. The smoke can be spread to cover a large area the size of multiple city blocks. This serves as a way to obscure the vision of opponents and catch them by surprise. He also uses this magic to cover civilians from sight, and it can even put out fires. Bell can even use smoke to perceive the movement of his opponents.
    • Float: The skill of the thirtieth reincarnation. It allows Bell to suspend his body in mid-air, and together with the air pressure generated by his movements, it gives him the ability to move freely nearly with no limitations. It has an active trigger in which he is no longer affected by gravity. Float is one of his favorite powers, as it gives him a lot of freedom in his movement.

Level 5:

  • Mighty Wings: An abnormal magic he obtained by reading a special magical Grimoire. It gives him the power to manifest dark wings of true magic from his back, allowing to fly with total freedom. He is capable of flying at extraordinary speeds without slowing down, and move with great control in the air. He can also use these wings for defense and even generate hurricane-force winds. It's a no chant magic, which means that he doesn't need to recite any words to summon these wings.

Development Abilities are special abilities that have a chance of appearing every Level up starting from Level 2.

Level 2:

  • Luck: An ability that increases Bell's luck, creating scenarios in which he can turn the tables on his foes or even charge Argonaut completely in an instant should he be in a situation where he can be heroic or perform a "comeback". It's shown to be extremely powerful even in non-combat situations, allowing him to repeatedly win at roulette in a Casino without any losses while betting on just a single number, or even improve his chances of picking up a girl.

Level 3:

  • Abnormal Resistance: A development ability vital for Adventurers. It makes the user resistant to abnormal status effects like poison and paralysis. Thanks to his skill Limit Breaker, his Abnormal Resistance was upgraded to S, making Bell practically immune to any poisons and abnormal effects such as paralysis, petrification, freezing, intense heat, sleep inducement, stats reduction, corrosive acid, and many more.

Level 4:

  • Ultra Instinct: This ability allows Bell to subconsciously dodge attacks and disregard his standard capacity to react only when he is in a state of "flow", fully maximizing his offensive and defensive capabilities. Once the power is active and he no longer needs to think to fight, it also makes illusions useless. It even has the ability to automatically harden his body when taking hits that cannot be avoided.

Level 5:

  • Asterion Breath: An enhanced version of Diving. It allows Bell to breathe underwater, as well as being able to swim as good as a swordfish. The power of his physical strikes is increased considerably while this ability is active. Likely acquired after his ferocious underwater battle against the Floor Boss Amphisbaena, where Bell almost drowned in one occasion.

Skills are inherent abilities that can be discovered by those that have received a Falna.

Level 1:

  • Liaris Eternal: This special skill exponentially increases the speed at which his power grows for as long as his will and determination remain strong and unchanged. Initially named Liaris Freese, this skill suddenly emerged due to his desire of reaching his idol and love interest Ais Wallenstein. However after Ais murdered Wiene in cold blood, the skill now bolster on Bell's immeasurable desire and hope to become an authentic hero and save the whole world, making it even stronger than before.

Level 2:

  • Argonaut: This incredible skill allows Bell to charge his body with energy and perform an ultimate, awe-inspiring strike. Charging it for a few seconds will simply ramp up its potency, while charging it for much longer will greatly increase the attack's range and power, annihilating enemies as powerful as a Floor Boss when given a few minutes. It can sound like a small chime or a grand bell depending in the amount of power stored, and it can be used to enhance any type of attack.

Level 4:

  • Determination: A skill born from his will to keep living, his resolve to change fate, and the strength to challenge death itself. It allows him to remove the "limiter" of his body, mind, and soul, astronomically empowering every single aspect of his being. However, Bell hasn't yet utilized the true version of this skill, as it could only be used at a time of death. He still has the passive skill of Determination, which gives him that extra power when he needs it most and allows him to survive what would otherwise be completely mortal injuries. It also gives him regeneration and self-sustenance, which allowed him to heal his wounds suffered in the Dungeon on his way to the surface.

Level 5:

  • Limit Breaker: An unique, passive skill that updates Bell's status in real time, allowing him to enhance all his statistics in the midst of battle. However, he cannot Level up by himself using this skill. Likely acquired after breaking his limits numerous times during his rampage through the Dungeon. It was called an unprecedented ability when it was first revealed, capable of shaking the foundations of the world.

Gallery[]

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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