I do not own this image nor do I take any credit for it, all credit goes to the original designer

I do not own this image nor do I take any credit for it, all credit goes to the original designer

I do not own this image nor do I take any credit for it, all credit goes to the original designer

I do not own this image nor do I take any credit for it, all credit goes to the original designer

I do not own this image nor do I take any credit for it, all credit goes to the original designer

Summary

Batman was the leader of the Insurgency, aiming to take down Superman and the followers of his regime. Many people still question the desperate measures he used to try and take down the rogue god.

Dr.Fate managed to show Batman the horrors that would happen if the fight against Superman would rage on for eternity, now, he and Superman's allies have put aside their differences to pacify the entire multiverse and beyond.

Doctor Fate pushed Batman's abilities to their limit, allowing him to become the strongest version of Batman in the multiverse. Batman is the only person Doctor Fate trusts to be able to take over his reign if he believes Fate has become corrupted by immense power.

Wielder of a green lantern ring, gifted from Hal Jordan, Batman now displays incredible power and willingness to take on his foes.

For many years Gotham had feared my name, "Batman", "the Dark Knight", all the criminals feared it. They would roam the streets terrified of the symbol I created, and for years I silently roamed them, trying to bring justice were a corrupt city would not. It wasn't considered a great life by some, but I swore I'd never give up since that fateful night in Crime Alley.

It wouldn't be long till I was further tested by the tragedy in Metropolis, a whole nation shocked at, not only what a criminal could do, but what a hero could be brought down to. Superman was once a great ally and friend of mine, now he's a ruthless dictator, willing to kill anyone who opposes him and his vision of "peace". For years we fought, and lost more to such tragic events; My own son Dick Grayson murdered in front of my own eyes, Billy Batson, a child murdered at the hands of Superman, the list goes on...

After the defeat of Brainiac, I was in battle with Clark, in the Batcave, when from nowhere Fate intervened our battle. He came forth with a warning to which he showed us the world reduced to nothing but a fiery brimstone. "This will be the fate of all worlds if you do not cease your conflict!" He continued, "Your senseless rivalry will escalate through reality causing the multiverse to become unstable and unleash unstoppable cosmic horrors. You must adhere to order, or we will all be consumed by chaos!" Whilst it was difficult to put our differences aside, we could not have prepared for the intense years of rebuilding to come, both of our world, and our relationships.

I spent months rebuilding the old watchtower into one of my finest achievements, "Brother Eye", a portal that can cross universes, monitor intelligence, and a prison designed to house dangerous threats. Whilst myself and the top scientists were building both Brother Eye, and our relationships, other foundations were being made to prepare us for the upcoming battles across the multiverse and possibly beyond.

The more experienced combat members, such as myself, were teaching younger generation of heroes to become mature and experienced in the art of combat. Whilst I could never be their full time mentor, I trusted Kuai Liang, learning of his respect, honour, and experience as Grandmaster of the Lin Kuei. I hope he trains them hard for the battles yet to come, and I trust the Teen Titans will become good team once again.

Already being in a tough relationship with most of this universes supervillains, it was agreed upon that they would be best off fighting their own fights, not that they cared much about this anyway about this decision. Rules were made that killing and other criminal actions would be monitored by the powers above us, and although there is some great punishment would come to them for their actions, they are some freedoms when it comes to killing such as beings of pure evil.

Some of the world's most chaotic villains all together in a single group. While it sounds bad in a sentence, I assured Superman and his fellow ex-Regime allies that they'd be monitored and controlled to do what they do best under "safe conditions". Instead of being used to deal with threats at the control of a government lackey, we'd repurpose them to steal artifacts, money or materials from beings unworthy of them. I personally vouched for Snart being the leader as I trusted him being the least maniacal of the bunch, plus his code of no killing made him the wisest of the bunch.

The Sirens, an all female group that decided that they wanted the freedom to explore freely throughout the multiverse and enjoy "the best that it has to offer". Whilst I am concerned on the havoc they could cause, I'm sure Black Canary will keep them in check. Sometimes I wish Selina was fighting alongside me more often in the JLM, but sometimes it's also good to be free of her claws

Batman's story starts about how you'd expect; A young Bruce Wayne falls into a cave where he disturbs sleeping bats, that terrifies him. He later becomes an orphan when he requests to leave a theatre after being scared of the play, due to the actors portraying bats on stage, which triggers his memories of his accident. After exiting the theatre, his parents are held at gunpoint and are gunned down in what would later become Crime Alley. He then spends his childhood raised by his Butler Alfred Pennyworth and eventually leaves Gotham city to train with the League of Assassins under Ra's al Ghul. After training under the league for many years, Bruce Wayne returns from his sabbatical, he dons "the Batman" Persona and begins to fight crime in Gotham City.

Spending many years fighting crime in Gotham, Batman makes repeatedly battles and puts away notorious criminals such as Bane, Penguin, Riddler, and his main nemesis The Joker. During this time he also has an on and off relationship with Selina Kyle aka Catwoman, and recruits people who join the Batfamily either under the Robin persona, or the Batgirl/Batwoman identity. Some would go on to join there own teams, whilst others would encounter tragedy vis-à-vis Jason Todd (Who would be killed by the Joker) and Barbara Gordon (Who would be paralyzed by the Joker).

Later, Batman would be one of the founding members of the Justice League alongside: Superman, Wonder Woman, Martian Manhunter, The Flash, Hawkgirl and Green Lantern. United under the threat of Darkseid, the JLA would delay the New God's invasion of Earth after he retreats in bitter disappointment, noting Superman as his main reason for failure. A while after the invasion, Doomsday does battle with Superman, to which Doomsday is left dead (albeit one of his death's) and Superman is mortally wounded. While Superman would later be revived and would recover, it would later be an integral part to the rise of the regime.

After the events of Flashpoint, the boundaries between universes were weakened. This allowed triggered a fusion between Darksied and Shao Khan, after Superman and Raiden defeated them in combat simultaneously, causing the Mortal Kombat and DC universe to start to merge together. At first, people on both sides started to fight one another for dominance because of an overwhelming rage they plagued each side, but they both realised that in order to stop the continuous merge, they teamed up to defeat the newly formed Dark Khan.

Prelude to Injustice events (Year 0-5)

Injustice Gods Among Us

Injustice 2

Prelude to and the Lords of Order

Knights of Justice + Prep

Personal Statistics

Name: Bruce Wayne, Batman, The Caped Crusader, The Dark Knight

Origin: Knights of Justice

Gender: Male

Age: 32 (Mentally), 80's (Chronologically)

Classification: Superhero, Leader

Affiliation: Knights of Justice (Co-Leader), Justice League of the Multiverse (Co-leader), Hal Jordan's Green Lantern Corps (Top Lieutenant)

Previous Affiliation: Justice League of America, Insurgency

Powers and Stats

Tier: High 7-A, higher with prep | High 6-A, higher with prep, High 3-A | High 4-C possibly 4-B, higher with prep, Unknown with Nth Metal ammo, High 3-A | 4-A, higher with prep, Unknown with Nth Metal ammo | 2-A, Unknown with other items | Low 1-C with the Anti-Life Equation

Powers and Abilities:

Superhuman Physical Characteristics, Expert Martial Artist, Stealth Mastery, Weapon Mastery, Preparation Master, Expert pilot and driver, Combat Teleportation, Summoning (Can call on his Batmobile, Batwing, Batboat for help), Explosion Manipulation (With Batarangs), Enhanced Senses, Portal Creation (Can open portals to different parts of the multiverse via Brother Eye) and Hacking (Has access to "Brother Eye" which is a device capable of monitoring every piece of technology on Earth), Flight (With vehicles), Energy Shield, Batwing rockets include poison, electricity, fire, or ice variants, Smoke Manipulation, Regeneration (Low)

All previous abilities plus, Resistance and extra damage to Kryptonians, Mechanicals, Lantern Corp members, Magic users, Heroes, and Villains (From augmented gear from Dr.Fate blessings), Taser Rangs, Sleeping Powder, Statistics Amplification, can summon security orbs that attack enemies, can amplify gloves with poison, electricity, fire, or ice, can heal every time he connects hits against the opponent, Longevity, Resistance to Existence Erasure (Unaffected by Darkseid's Omega Beams), Regeneration (Mid-Low)

All previous abilities plus, Enhanced Physiology, Self-Sustenance (Type 1), Minor Plot Manipulation, Illusion Manipulation (Can create tech based mirror images), can summon BatClones (Robotic versions of Batman, Batwoman, Batgirl, Huntress, Robin, and Nightwing), Drones have Adaptation through Information Analysis, Perfect Invisibility, Regeneration (High-Low instantly, Low-Mid over long periods of time), Immortality (Type 1 and 3), True Flight, His vehicles have shields that can reflect physical attacks

All previous abilities plus, Incredible willpower, Statistics Amplification (Grows stronger based on his will to fight), Telekinesis, Regeneration (Low-Godly), Immortality (Type 8) (Can't be killed as long as the primary green lantern battery is working), Energy Constructs, Additional Shield, Resistance to Mind Manipulation, Conceptual Willpower and resistance to Power Nullification/Modification on a conceptual level (Absorbing pure Green Lantern energy prevents the loss of powers and prevents the changing of said powers)

Statistics Amplification, Magic, Shields that are resistant to intangible beings, Interstellar Teleportation, Life Support, Danger/Life sensing, Holograms, Tractor Beam, Wish Granting, BFR/Sealing to the Phantom Zone.

All the powers from the Anti-Life Equation

Attack Potency: Large Mountain level+ (Weaker, but able to affect Superman and other super powered opponents) | Multi-Continent level (Slightly weaker but comparable to super-powered foes, who can damage moons), High Universe level (via strength vial that contains the power of Zeus) | Large Star level (Comparable to Starfire who fought an alternate Earth Superman, who could tank blows comparable to 15 Supernovas), possibly Solar System level, Unknown with Nth Metal ammo (Bypasses conventional durability), High Universe level (via strength vial) | Multi-Solar System level (Comparable to God of War Wonder Woman), Unknown with Nth Metal ammo (Bypasses conventional durability), High Universe level (via strength vial) | Multiverse level+ (With the Spear of Destiny, he can harm The Spectre) | Low Complex Multiverse level (With the Anti-Life Equation)

Speed: Massively Hypersonic+ (Can dodge lightning bolts from Raiden and Black Adam and should be comparable to them at Mach 7751) | Massively FTL (Scaling to Supergirl's speed at 200.342c) | Massively FTL+ (Should be as fast as Green Lantern at 40,734,000,000,000c) | Massively FTL+ (Comparable to Wonder Woman at 315,569,258,917,113,954,000c) | Immeasurable | Nigh-Omnipresent

Lifting Strength: Class 10 | Class K | Stellar | Multi-Stellar | Immeasurable | Immeasurable

Striking Strength: Large Mountain Class | Continent Class | Solar System Class | Multi-Solar System Class | Multiversal+ | Low Complex Multiversal

Durability: Large Mountain level | Continent level | Solar System level | Multi-Solar System level | Multiverse level+ (Should be comparable to the Anti-Monitor who built the chair) | Low Complex Multiverse level

Stamina: Extremely High, Godly in superior forms. Immeasurable with prep.

Range: Melee Range, several meters with Batarangs. Dozens of metres with grappling hook. Brother Eye has coverage of the entire planet, as well as extended to further distances with satellites. Brother Eye should be capable of opening portals across an infinite multiverse and possibly beyond to Mortal Kombat realms which exists outside the DC multiverse. Low Complex Multiversal with the Anti-Life Equation.

Standard Equipment:

  • Smoke Bombs
  • Resources - Has access to the combined resources of Wayne Enterprise and LexCorp
  • Brother Eye
  • Utility Belt (Contains the utility belt, grapple hook and other useful equipment)
  • Batwing
  • Batmobile
  • Batboat

Intelligence: Super Genius. Knows hundreds of fighting styles as well as being a capable inventor (He invented "Brother Eye" which can make portals that travel to different universes). Has made various combat tech alongside Lex Luthor. Super Genius when merging with Brainiac's ship (Unlocks the knowledge of Brainiac who has a 12th level intellect). Nigh-Omniscient with preparation (The Mobius Chair contains all the knowledge of the New Gods).

Weaknesses: Refuses to kill in character. Black Lanterns are resistant and do extra damage to Green Lanterns. Inexperienced using the Anti-Life Equation and the Equation can be offset by labeling oneself with the New Genesis word for freedom.

Feats: Has defeated thousands of metahumans with varying superpowers, and has decades of dedicated experience in defeating them. Stated he could incapacitate and defeat the entire Knights of Justice cast with just a weeks worth of preparation time.

Notable Attacks/Techniques:

Base/Level 1

  • Combat Shield: Batman has a shield equivalent to his own base durability.
  • Teleportation: Batman drops a smoke bomb, allowing him to seemingly teleport to a relatively nearby location.
  • Batwing: Batman can pilot the Batwing in order to traverse space, the sea, and the air. Later he can summon it to aid in combat and/or transport precious cargo.
    • Machine Guns: Twin mounted machine guns attack opponents in large volleys. Knightwing has pure Nth metal rounds, bypassing conventional durability.
    • Shields: Has a reflective shield that reflects physical attacks towards the opponent. The Knightwing will gain a second layer of shields when Batman is wearing his Lantern ring.
    • Rockets: Smart guided missiles can be launched in volleys or single shots. The Vampire also has additional effects including:
      • Napalm Rockets F171: Highly flammable and effective against armour and exposed flesh
      • Cryogenic Rockets I415: Absolute zero rockets instantly freeze the target upon contact. Is also effective against shields.
      • Static Rockets E12: Static rockets discharge energy causing chaos to electronics and utterly overloading shields.
      • Poison Rockets P125: Poison gas is released upon detonation. Any shrapnel that enters the bloodstream can cause blood poisoning.
      • Explosive Rockets E612: Explosive shells easily bypass regular armour and causing lots of internal damage.
  • Batmobile: The Batmobile has the same abilities as the Batjet, but with some differences
    • Flamethrower: A flamethrower that spews sticky napalm at the opponent
    • Transformation: Can transform into a submersible and aircraft when needed
  • Batboat: Has similar abilities to the Batjet with some differences
    • Harpoon: Fires an Nth metal harpoon at the opponent
    • Transformation: Can transform itself into an aircraft
  • Brother Eye: Brother Eye is a system designed by Batman that can detect multiversal anomalies and help protect his Earth.
    • Portal Creation: Can open portals to different universes, across an entire multiverse.
    • Hacking: Batman's Brother Eye monitors every piece of technology on Earth by hacking into devices ranging from cell phones, cameras and satellites on Earth. All of the data is analysed by an A.I to sift through and predict future events.

Lord of Order/Level 20

  • Flight: Using a armour-mounted jetpack, Batman can fly in space, underwater, and in a atmosphere environment
  • Taser-Rangs: Batarangs can now explode in a burst of electricity, stunning opponents.
  • Sleeping Powder: Batman can spray sleeping powder on the opponent causing them to fall asleep.
  • Vampire Power: Due to being part of the Bat family, Batman has been blessed with the ability to perform attacks allows Batman to regenerate health with every attack. It requires the attack to connect to a target, and activates regardless if it effects the target or not.
  • The Power Of Zoom: Batman can release speed force (By absorbing energy in a vial) allowing him to move as fast as The Flash for 5 seconds (This scales to each form for example, the "Knight of Justice" form will scale to each other and the same for Lord of Order).
  • Armour: Equips armour that heavily reduces physical/kinetic attacks
  • Security Orbs: Batman can summon security orbs that attack the opponent. These fly around and attack from various angles. Batman usually has around 10 equipped for him to use.
  • Godly Strength: Batman is temporarily granted Godly strength from that can do infinite damage via consuming a vial. This can knock people out of invincibility, but doesn't kill them. Unfortunately all energy is used in one blow, so if it misses, it's a wasted opportunity.
  • Enhanced Gloves: Can amplify his gloves similarly to the enhanced rocket technology using: Poison, fire, ice, and static electricity.
  • Billionaire Infusion: Pure Gold is synthetically laced into the suit. This magically allows him to resist attacks from other rich characters and can do more damage to them. His batarangs are pure gold.
  • Kryptonite Armour Infusion: Magical Kryptonite is synthetically laced into the suit. This allows him to resist attacks from alien (not born on Earth) characters and can do more damage to them.
  • Insurgent Infusion: His suit is magically infused to resist attacks from criminal characters and can do more damage to them. His batarangs also do increased damage.
  • Justice League Founder Infusion: His suit is magically infused to resist attacks from leader based characters and can do more damage to them. He also amplifies any summons/allies with additional power.
  • Plasteel Tactical Infusion: His suit is magically infused to resist attacks from army based characters and can do more damage to them. Stealth attacks are more effective.
  • Luther/Wayne Infusion: His suit is magically infused to resist attacks from scientist based characters and can do more damage to them. Technology attacks are more effective.
  • Triple Jump: Can perform a triple jump

Knight of Justice/Level 30

  • Flight: Batman has the ability to fly unassisted by technology.
  • Enhanced Physiology: Batman is able to breathe in space and underwater without tech assistance.
  • Utility Belt: Batman has a utility belt that has has a ridiculous assortment of gadgets that are always ready to be used in convenient situations. This usually allows him to get out of almost every situation.
  • Green Lantern Ring: When called by Hal Jordan, or when facing a stronger opponent, Batman can put on his ring. This is stored inside his Batcave.
  • Bat Drones: Summons robotic versions of Batman, Batwoman, Batgirl, Huntress, Robin, and Nightwing. Bat Drones are similar to Beta Drones in that they can adapt to the enemies attacks. Bat Drones can mimic Green Lantern energy when Batman puts on his green lantern ring, allowing them to gain strength and create energy constructs. For a small scale fight Batman doesn't use these unless he knows the opponent is dangerous. He tends to keep around a 100 in storage to deploy strategically if needed.
  • Perfect Invisibility: Is completely invisible from sight, sound, radar, light spectrums, magic, and other enhanced senses.
  • Mirror Images: Batman can create technology based mirror images. They are most often used to quickly distract opponents so Batman can strike from another angle.

Green Lantern

  • Immortality: Can't be killed as long long as the primary Green Lantern battery is functional. This is because the main lantern battery contains the physical information of all present Green Lantern members.
  • Indomitable Will: His willpower is extremely strong making it difficult to affect his mind.
  • Conceptual Will: Can allow emotionless beings to feel emotions. Can enhance/decrease the will of others.
  • Energy Constructs: Can create an additional shield layer. Can create constructs based on thought.
  • Bound: The ring is bound to his finger unless he wants to take it off, or is deemed unworthy of the ring (Only those of pure hearted will can wear a lantern ring).
  • Green Lantern Battery: Batman creates a Green Lantern Battery that deploys energy underneath it. Any Green Lantern member that stands underneath it will receive resistance to power nullification as the pure lantern energy protect their powers on a conceptual level. People who can mess with concepts can alter this by interacting with the main battery, although they would have to get passed the Green Lantern corps and Ion to do so.

Preparation

  • Preparation: Batman has the ability to track down powerful artefacts in the DC universe.
    • Spear of Destiny: The spear is designed to defeat the Spectre, a multiversal being. Batman has enough willpower wearing his lantern ring to not succumb to madness whilst using it.
    • Mobius Chair: The chair grants Nigh-Omniscient knowledge (Based on the knowledge from the New Gods) It also has a shield that can also block intangible beings. Other abilities include: Interstellar teleportation, Life Support, Danger/Life Sense, Holograms, Tractor Beam
    • Merge with Brainiac: Batman can merge with Brainiac's ship, increasing his intelligence to a 12th level intellect.
    • Anti-Life Equation: The opponent is given the mathematical certainty that life, hope, and freedom are all pointless. This removes all will from the opposition to fight.
    • Venom: Batman can amplify his base strength using Bane’s Venom. Prolonged use makes him addicted
    • Miracle Machine: A machine that brings whatever the user wants to life.
    • Phantom Zone: Can trap the opponent in the Phantom Zone, sealing them away for eternity.

Others

Batman's_Finishers

Batman's Finishers

I do not own this video, all credit goes to the original creator

Optional Team-Ups: A list of common people Batman can team up for versus matches:

  • Frenemies: Batman and Superman (KoJ)
  • Friend of the Past: Batman and classic Superman
  • Bat Family: Batman with a combination of Robin (KoJ) and/or Red Hood (KoJ)
  • JLA: Batman with any classic JLA member combination
  • JLM: Batman with any JLM member combination (See here)
  • Seeing Double: Batman and classic Batman

Key: Base/Level 1 | Lord of Order/Level 20 | Knight of Justice/Level 30 | Green Lantern | With Preparation | With the Anti-Life Equation

Note: As Batman has multiple forcefield layers and armours, his durability goes like the following: Base Durability (Bruce Wayne) < Standard Batsuit Armour (Gear infusions are applied at this level if relevant key is selected) < Anti-Kinetic Armour (Another armour layer infused on top) < Combat Shield (Forcefield equivalent to base durability) < Green Lantern Forcefield < Mobius Chair Forcefield

Note 2: This page uses calculations from external sites to help give the characters solid ratings rather than ambiguous statistics. As such, I give credit to The real cal howard, Spinosaurus75DinosaurFan, Matthew Schroeder, DarkDragonMedeus, Antoniofer from vs battles wiki and Endless Mike from narutoforums.


Other

Notable Victories:

Kirito (SAO) (Sword Art Online) Kirito's Profile (Speed was equalised and this was there 4-A versions)

Dusty (Siro Intruders) (Siro Intruders) Dusty's Profile (Training Sub-Arcs Dusty and Base Batman were used, speed was equal)


Notable Losses:

Inconclusive Matches:

Linx and Kiir (Gyrohem) Linx's profile and Kiir's profile (Note: Speed equalized. Linx was fighting alongside Kiir. Epilogue Blood Form Linx and epilogue 4-A Kiir vs Green Lantern Batman and Yellow Lantern Superman)

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