FC/OC VS Battles Wiki

If you are on a mobile device, we strongly suggest you switch to using desktop view in your web browser when using this wiki.

For more information, please click here.

READ MORE

FC/OC VS Battles Wiki
Advertisement

Destructive Capacity (DC)

Destructive Capacity is the term used to determine the amount of damage a character can produce. It is normally the deciding factor of VS matches along with Speed. It is measured in units of energy.

Attack Potency

An alternative term for Destructive Capacity which has more direct meaning: The Destructive Capacity that an attack is equivalent to. A character with a certain degree of attack potency does not necessarily need to cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

Take note that we are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we have to overlook it.

Also, kindly remember that Attack Potency is the measure of Destructive Capacity of an attack, and as such, is measured via its energy damage equivalent. Hence, characters that destroy mountains or islands are not automatically mountain or island level, especially if they are small. The attack potency depends upon the energy output of the attack, not the area of effect of the attack.

Note

The chart is based on the system followed by VS Battles wiki.

If you plan on making calculations of your character's feats, kindly read this page.

Attack Potency Chart

Tier Level Energy in

Conventional Terms

Energy in Tonnes

of TNT Equivalent

Energy in Joules High End to Low End ratio
10-C Below Average Human ~0 Joules to

60 Joules

~0 to 1.43x10-8 ~0 to 6x101 NA
10-B Human 60 Joules to

106 Joules

1.43x10-8 to 2.53x10-8 6x101 to 1.06x102 ~1.77x
10-A Athlete 106 Joules to

300 Joules

2.53x10-8 to 7.17x10-8 1.06x102 to 3x102 ~2.83x
9-C Street 300 Joules to

15 Kilojoules

7.17x10-8 to 3.59x10-6 3x102 to 1.5x104 50x
9-B Wall 15 Kilojoules

to 0.005 Tons

3.59x10-6 to 5x10-3 1.5x104 to 2.092x107 ~1394.67x
9-A Small Building 0.005 Tons

to 0.25 Tons

5x10-3 to 2.5x10-1 2.092x107 to 1.046x109 50x
8-C Building 0.25 Tons

to 2 Tons

2.5x10-1 to 2 1.046x109 to 8.368x109 8x
High 8-C Large Building 2 Tons to

11 Tons

2 to 1.1x101 8.368x109 to 4.6024x1010 5.5x
8-B City Block 11 Tons to

100 Tons

1.1x101 to 102 4.6024x1010 to 4.184x1011 ~9.1x
8-A Multi-City Block 100 Tons to

1 Kiloton

102 to 103 4.184x1011 to 4.184x1012 10x
Low 7-C Small Town 1 Kiloton to

5.8 Kilotons

103 to 5.8x103 4.184x1012 to 2.42672x1013 5.8x
7-C Town 5.8 Kilotons to

100 Kilotons

5.8x103 to 105 2.42672x1013 to 4.184x1014 ~17.2x
High 7-C Large Town 100 Kilotons

to 1 Megaton

105 to 106 4.184x1014 to 4.184x1015 10x
Low 7-B Small City 1 Megaton to

6.3 Megatons

106 to 6.3x106 4.184x1015 to 2.63592x1016 6.3x
7-B City 6.3 Megatons

to 100 Megatons

6.3x106 to 108 2.63592x1016 to 4.184x1017 ~16x
7-A Mountain 100 Megatons

to 1 Gigaton

108 to 109 4.184x1017 to 4.184x1018 10x
High 7-A Large Mountain 1 Gigaton to

4.3 Gigatons

109 to 4.3x109 4.184x1018 to 1.79912x1019 4.3x
6-C Island 4.3 Gigatons

to 100 Gigatons

4.3x109 to 1011 1.79912x1019 to 4.184x1020 ~23.25x
High 6-C Large Island 100 Gigatons

to 1 Teraton

1011 to 1012 4.184x1020 to 4.184x1021 10x
Low 6-B Small Country 1 Teraton to

7 Teratons

1012 to 7x1012 4.184x1021 to 2.9288x1022 7x
6-B Country 7 Teratons

to 100 Teratons

7x1012 to 1014 2.9288x1022 to 4.184x1023 ~14.3x
High 6-B Large Country 100 Teratons

to 760 Teratons

1014 to 7.6x1014 4.184x1023 to 3.17984x1024 7.6x
6-A Continent 760 Teratons

to 4.435 Petatons

7.6x1014 to 4.435x1015 3.17984x1024 to 1.855604x1025 ~5.8x
High 6-A Multi-Continent 4.435 Petatons to

29.6 Exatons

4.435x1015 to 2.96x1019 1.855604x1025 to 1.24x1029 ~6674x
5-C Moon 29.6 Exatons to

433 Exatons

2.96x1019 to 4.33x1020 1.24x1029 to 1.81x1030 14.62x
Low 5-B Small Planet 433 Exatons

to 59.44 Zettatons

4.33x1020 to 5.944x1022 1.81x1030 to 2.487x1032 ~137x
5-B Planet 59.44 Zettatons

to 2.7 Yottatons

5.944x1022 to 2.7x1024 2.487x1032 to 1.13x1034 ~45.5x
5-A Large Planet 2.7 Yottatons

to 16.512 Ronnatons

2.7x1024 to 1.651x1028 1.13x1034 to 6.906x1037 ~6111.5x
High 5-A Dwarf Star 16.512 Ronnatons

to 7.505 Quettatons

1.651x1028 to 7.505x1030 6.906x1037 to 3.139x1040 ~454.53x
Low 4-C Small Star 7.505 Quettatons

to 136.066 Quettatons

7.505x1030 to 1.36x1032 3.139x1040 to 5.693x1041 ~18.14x
4-C Star 136.066 Quettatons

to 760.516 Quettatons

1.36x1032 to 7.605x1032 5.693x1041 to 3.182x1042 ~5.59x
High 4-C Large Star 760.516 Quettatons

to 22.77 Foe

7.605x1032 to 5.442x1035 3.182x1042 to 2.277x1045 ~715.59x
4-B Solar System 22.77 Foe

to 20.08 TeraFoe

5.442x1035 to 4.799x1047 2.277x1045 to 2.008x1057 ~881.86 billion x
4-A Multi-Solar System 20.08 TeraFoe

to 10.53 ZettaFoe

4.799x1047 to 2.517x1056 2.008x1057 to 1.053x1066 ~198.37 million x
3-C Galaxy 10.53 ZettaFoe

to 8.593 YottaFoe

2.517x1056 to 2.054x1059 1.053x1066 to 8.593x1068 ~816.05x
3-B Multi-Galaxy 8.593 YottaFoe

to 2.825 QuettaexaFoe

2.054x1059 to 6.752x1082 8.593x1068 to 2.825x1092 ~1.04x1023x
3-A Universe 2.825 QuettaexaFoe to any higher finite number 6.752x1082 to any higher finite number 2.825x1092 to any higher finite number Not available

Explanations

Standard sizes

The values for 4-B and above are obtained from here. The calculation assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.

  • Solar System level: The star system known as the Solar System.
  • Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. The calculation for energy required to destroy two solar systems was done, with the following assumptions:
    • Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
    • A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
    • Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
  • Galaxy level: The Milky Way galaxy.
    • Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
    • We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever. To know more, continue to read here.
  • Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. The calculation for energy required to destroy two galaxies was done with the assumptions:
    • Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
    • A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
    • Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.
  • Universe level: Given that the universe's actual size is unknown, we do not know the amount of energy that would be required to destroy all matter within it. As such, the bare minimum value for the observable universe was calculated as a lower border instead (The PSRJ0348+0432 was used as a base). Any greater finite number is also included within this tier, whereas countably infinite numbers are included under High Universe level.

Omitted levels

  • Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is far more common than Small Moon.
  • Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
  • Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
  • Higher Dimensional levels: These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.

Additional terms

"+" symbol

Currently misused to an extraordinary degree on the wiki, the "+" symbol should be used when the Attack Potency is greater than the average (arithmetic mean) of the high end energy level and low end energy level of a particular tier.

Example: Average of Large Building level is: [2 Tons (low end) + 11 tons (high end)]/2 = 6.5 Tons (the arithmetic mean). All energy levels from 2 Tons to 6.5 Tons should be listed as Large Building level, whereas all energy levels from 6.5 Tons to 11 Tons should be listed as Large Building level+.

High

Currently used to denote high end of a particular tier, it will here-on no longer be utilized in that manner. "High" will be utilized only if the instance matches with the revise Attack Potency chart.

Example: If a character is in the upper range of a tier such as Solar System level, said character will be listed as "Solar System level+", not "High Solar System level".

Low

Currently used to denote low end of a particular tier, it will here-on no longer be utilized in that manner. "Low" will be utilized only if the instance matches with the revise Attack Potency chart.

Example: There should be no usage of "Low 7-A", because it does not correspond with the revised Attack Potency chart.

"At least"

Should be used to denote the lower cap of a character, if the exact value is indeterminate.

"At most"

Should be used to denote the higher cap of a character, if the exact value is indeterminate.

"Likely"

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.

"Possibly"

Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

Trivia

  • To know the equivalent prefix for a particular exponential value, please see this page.
  • To know what kind of AP can be found that reaches a certain tier level via that of an explosion, please see this blog here.
  • This here is a blog that details the amount of power used for when finding AP feats through the use of an earthquake (ranging from a 1 to a 10.5 magnitude). Note that the total seismic energy chart is used for real life earthquakes only, meaning that those done through physical attacks or through the use of abilities should be based on the radiated waves chart instead.
  • The energy required to vaporise an average human being.
  • The required sizes for shattered mountains, or islands, to be considered as "Mountain level" or "Island level".
  • A Foe is a unit used to measure the energy released by a supernova, and is equivalent to 1044 Joules.
  • A comprehensive energy scale is made here so as to know where each level of AP starts at and where each value lands at and otherwise.
  • We previously used "Multi-Planet level" as a synonym for "Large Planet level", but have reconsidered.
  • The reasons for our Athlete, Street, and Wall level borders.

Note(s)

1. Given that most, if not all of our characters here are rated based more on feats rather than through calcs, one may or may not have to follow all of this depending how he or she has made their characters power level from their stories. Most particularly the "+".

However if you happen to do use this, please do make an effort to at least be sure to explain the reasoning as to why they may have any of the above (ex. Why is this character listed as "Probably [insert tier]?", or are they at the high end of a tier and hence may explain why they are "[insert AP]+".) and so on.

2. As of the current Attack Potency change (much like the main VS Battles site whose system here we have used as well), AP Tiers like Low/High 3-C don't exist according to our system and that of VS Battles. Due to this, a character that is, for example, Low 3-C is likely to be just a 4-A (Multi Solar System/+) rather than being a solid 3-C. For High 3-C, the character should just be Galaxy level+ rather than "Large Galaxy level". The same is said for other tiers like High 4-A and High 3-B. For the High 4-A, like with the Low 3-C example, the character in question is either 4-A or they are not and instead should be written as "Multi Solar System level+". For High 3-B, they are just 3-B or not 3-B and should be written as "Multi Galaxy level+". 

See also

Tiering System

Speed

Lifting Strength

Striking Strength

Durability

Advertisement