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Ashley Flynn
Profile
Full Name Ashley Flynn
Titles/Aliases England's Second Queen

Frankenstein

Race Magical Girl
Age 16
Height 5'6”, 168 cm
Personal Info
Family Alice Flynn (Sister/Teammate)

Naoko Flynn (Creation/Lover) Father†
Mother†

Occupation Mercenary
Status Alive
Despite how I may act around her, I truly do love Alice. If she walked into Hell, I would gladly go alongside her. Do you understand? You said wanted to get rid of her, so you must die.

Summary[]

She travels the world alongside her sister.

Backstory[]

Things seemed to take a turn for the worst when she and her sister couldn't cover up the murder of their father...

Until a messenger appeared and the contract was signed.

"I wish to be able to help Alice fight whoever would stand against us."

Personality Overview[]

Often rude and condescending, Ashley lacks much of Alice’s kindness and unfortunately shares her tendency to provoke others for amusement. While she doesn’t hold herself to the mercenary ideal as strictly as her sister does, she nonetheless takes it seriously and will commit to the job.

Personal Statistics[]

Alignment: Neutral Evil

Origin: Puella Magi Verse

Birthplace: London, England

Likes: Alice, trying to annoy Alice, alcohol

Dislikes:

Eye Color: Red

Hair Color: Blonde

Hobbies:

Values:

Clothing: Ashley wears glasses and what appears to be a gray, black and red English school uniform with greaves and vambraces. She wears her soul gem as a brooch on her tie.

Combat Statistics[]

Tier: 7-B. At least 7-A with Statistics Amplification | At least 7-A. Possibly 6-C. Far higher with Statistics Amplification. Varies, up to 3-A with Reactive Power Level

Powers and Abilities:

All previous abilities, minus the Curse Conducting Blade

Attack Potency: City Level (Rated 3.5, comparable to Kyoko Sakura’s durability). At least Mountain Level with Statistics Amplification (Rated 4.5, comparable to Mami Tomoe) | At least Mountain Level (Gained a considerable boost in strength after becoming part of the Law of Cycles). Possibly Island Level (Comparable to Sayaka Miki). Far higher with Statistics Amplification. Varies, up to Universe Level with Reactive Power Level (Can reach any higher number as long as it is not infinite)

Speed: Massively Hypersonic+ (Rated 4, comparable to Kyoko Sakura). Higher with Statistics Amplification (Rated 5, faster than Riz) | At least Massively Hypersonic+ (Rated 5). Higher with Statistics Amplification. Varies, up to Massively FTL+ with Reactive Power Level (Can reach any higher number as long as it is not infinite)

Lifting Strength: Class 50. Class 100 with Statistics Amplification | Class 100. Possibly Class K. Far higher with Statistics Amplification. Varies, up to Universal with Reactive Power Level

Striking Strength: City Class. At least Mountain Class with Statistics Amplification | At least Mountain Class. Possibly Island Class. Far higher with Statistics Amplification. Varies, up to Universal with Reactive Power Level

Durability: Likely City Level (Rated 3, comparable to Elisa Celjska). At least City Level+, possibly Mountain Level with Statistics Amplification (Rated 4, comparable to Alice’s attack potency) | At least Mountain Level. Possibly Island Level. Far higher with Statistics Amplification. Varies, up to Universe Level with Reactive Power Level (Comparable to her attack potency)

Stamina: At least Superhuman (Rated 3, comparable to Kyoko Sakura) | Same as before, practically Limitless with CCB | Limitless

Range: Extended melee range, tens of meters with Energy Projection, hundred meters with Clairvoyance and Body Puppetry, kilometers and Interdimensional with Reinforcement, the soul gem can only possess the body to a maximum of 100 meters, several kilometers and Interdimensional with Extrasensory Perception | Same as before, standard melee range with CCB, several kilometers and Interdimensional with witch abilities, tens of kilometers and Interdimensional with Nanotechnology, Multiversal+ with Clairvoyance | Same as before, minus the CCB, hundreds of meters with Energy Projection

Standard Equipment: Soul Gem, Grief Seeds. Can create: spear, magical outfit | Same as before, nanomachines

Optional Equipment: Curse Conducting Blade

Intelligence: Genius, Gifted in combat (Has three years of experience fighting alongside Alice. Extensively studied magic, curses and the magical girl system as a whole, culminating in the creation of her familiar, while avoiding having the Law of Cycles destroy her final product. Considered one of the foremost magical experts in metaphysics, psychology, biology, chemistry and nanotechnology)

Weaknesses: Reinforcement can only be used on one target at a time. Cannot use Amplification if she is using Reduction, or Reduction if she is using Amplification. Clairvoyance and Body Puppetry can only be used after prior modification to the target, cannot move if controlling someone else. Destroying her Soul Gem would kill her immediately | Same as before. If she is unable to transmute anything, she will only be able to heal at her regular rate | None notable

Notable Attacks/Techniques:[]

Ashley Flynn:

  • Reinforcement: Because of her wish to ‘help Alice fight’ she has the ability of ‘Reinforcement’. This allows her use Amplification to boost the strength of herself and allies, or Reduction to lower the strength of opponents.
  • Instinctive Reaction: Allows her to automatically dodge attacks, even if she isn’t aware of them or doesn’t know if there is anyone in the area. Can also grant this to allies.
  • Enhanced Senses: Able to track hundreds of bullets and see in darkness, and have a conversation while tens of meters away in the middle of combat.
  • Weapon Creation: Most Puella Magi are capable of creating weapons out of thin air using their magic. While most select specific weapons, some with a heightened mastery of their abilities can create different weapons with their own minor capabilities.
    • Weapon Manipulation/Limited Telekinesis: On top of creating weapons, they can also control their weapons in the air and with no limit to how much at a time. The same applies to objects that they have enhanced.
  • Puella Magi Physiology: Because their bodies no longer harbor a soul, they effectively act like flesh puppets that have no real impact on the 'essence' of a magical girl. According to several interviews and in-series showings, a magical girl can have all their blood drained from their body and still fight with little impairment, or have their head torn off or shot through and still walk just fine.
    • Fusionism: When two opposing magical abilities (Like Fire Manipulation and Ice Manipulation) or opposing main abilities (Like a magical girl who wished for Creation and another who wished for Existence Erasure) combine their attacks, the result is an attack the multiplies in power. In addition, if two soul gems were to harbor the same body, the result can be them swapping control or fusing into one magical girl, albeit temporarily.
    • Extrasensory Perception: Magical Girls were shown to be capable of detecting despair and magic from within their cities as well as being able to telepathically communicate with one another. As of Magia Record, it is shown that their abilities extend well into other cities and is not limited to emotions or magic.

With Curse Conducting Blade:

  • Nanotechnology: Magically enhanced mix of liquid crystal polymer, nanocrystalline ceramic metal and nanodiamond photonic crystal fiber
  • Acid Manipulation:
  • Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults. It has been generally portrayed to be able to affect groups of people at once, and one witch has even manipulated an entire fortress.
  • Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition prior to dying and becoming a witch.
  • Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on her behalf. If they absorb enough life energy, they can become duplicates of the witch itself. However, if they are summoned with the CCB, the Law of Cycles will destroy them.
  • Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.

Law of Cycles Assistant:

  • Reactive Power Level: This automatically raises her stats to be equal to her opponent if they are stronger than her.
  • Law of Cycles Witch Summoning: Can exist as both a magical girl and witch separately, allowing both forms to summon their respective other form.
  • Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process, so some witches tend to have an instant-absorption method, or simply absorb all of it by killing the enemy.

Key: Ashley Flynn | With Curse Conducting Blade | Law of Cycles Assistant

Other[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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