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Armor South

Summary[]

Armor (full name Ellis Tate) is a colonist of the Weebscaler Accord, and one of the primary leaders of Molokar, capital of the Accord. Arriving early into the colony's lifespan, Armor found early roles in plantwork and cooking duties, making him one of the three core "Home Team" members (the others being Fujiwara and Cheev, the three of whom were often left to maintain base operations whilst others were wounded). Because of this, Armor saw extended assignments relating to food production, which ultimately made him the leader of the farmhand groups. Additionally, Armor was the Accord's first foreign diplomat (eventually replaced by Kiers, when he became necessary elsewhere), attending meetings and expos when they arose.

Eventually, when the Accord's technological progress made it past a certain point, Armor was bionically enhanced for his field work and was tasked with the massive undertaking of creating the Molokarian Highway, a series of asphalt roads leading across the frontier of the planet to the various cities of the Weebscaler Accord. To this end, about one third of Molokar's population was placed under Armor's direct control, and the band set to work bringing civilization to the fringes of the budding nation.

Armor is married to Xosllo Tate, and was a distant relation of one Ler Sardine, who was the colony's first Confessor kamikaze unit.

Powers and Stats[]

Tier: At least 8-C, likely High 8-C, High 8-C via bolt pistol, at least 9-A via mount

Name: Ellis "Armor" Tate

Origin: Be My Rimworld Pawns

Gender: Male

Age: 21 biologically, 31 chronologically

Classification: Aetherius

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Armor is considered to be very skilled with his firearms, well above even most professionals), Social Influencing (Armor gained a professional level of social manipulation tactics while serving as the colony's warden and schoolteacher), Cyborgization (Armor has a number of bionic implants, the most striking of which is his field hand but also includes a bionic foot, a nuclear-fueled stomach, and brain implants), Plant Manipulation, Life Manipulation (Armor's bionics allow him to manipulate plants, particularly letting him increase harvest gains by manipulating the plants themselves; he can implant an area with life energy, causing it to rapidly burst forth with plant life- he can then command this new plant matter to strangle and ensnare enemies), Mind Manipulation (Armor is a talented but inexperienced Psycaster), Animal Manipulation (He can psionically influence animal minds, either making them trust him enough that they join his side, or sending them totally mad, attacking everything near to them), Portal Creation (Armor can shield creatures in skipgates, causing all attacks to be transported to some distant place), Biological Manipulation (Armor can alter a target's biology, causing them to develop chemfuel reserves inside of themselves, making them explosive when struck), Electricity Manipulation, Durability Negation (Armor's legendary galvanic rifle is a masterwork antique that coats its bullets in powerful armor-penetrating electrical fields that allows him to harm enemies substantially more durable than otherwise; so powerful is his rifle that it can ignore 100% of a target's durability), Explosion Manipulation (Armor wields a bolt pistol as a sidearm for close-range combat; it fires 0.75 caliber rounds that explode after penetrating flesh), Smoke Manipulation (Armor wears a smokepop pack to flood an area with vision-obscuring smoke upon activation, allowing him a tactical advantage), Damage Reduction (Armor is extremely physically hardy, and can take a greater amount of damage than his durability may otherwise permit), Flight (As an Aetherius, Armor can fly for short durations with a pair of phoenix-like wings), Regeneration (Low-Mid, Aetherius genes help Armor to heal from otherwwise lethal injuries at rapid paces, often closing entirely before he even sees the inside of a battlefield hospital), Telepathy (All Aetherius are biologically telepathic, allowing them to communicate across planetary distances), Enhanced Senses (Aetherius can see effectively in total darkness), Accelerated Development (Aetherius develop new skills at a rapid pace, far faster than baseline humans), Longevity (An Aetherius matures at a rate similar to a human, but has an average lifespan of about 125, and a maximum lifespan of almost 185), Poison Manipulation, Bodily Weaponry via Choco (His mount is a Night Ave, a massive bipedal bird that can fire poisonous barbed quills), Resistance to Poison Manipulation, Disease Manipulation, Age Manipulation, Pain Manipulation, Radiation Manipulation and Biological Manipulation

Attack Potency: At least Building level, likely Large Building level (Armor is equipped with post-spacer technology that allows him to compare to and surpass high-end Cataphracts, soldiers of the Imperium of God that can endure powerful psionic attacks; he should be roughly equal to a Ferlisk Clutch Mother, a creature that can survive a fall from space unprotected; Armor can damage and somewhat contend with enemies such as Chthonians), Large Building level via bolt pistol (His bolt pistol is a weaker variant of other bolt weapons, which can harm and severely injure much stronger targets, such as Sanguophage elites like Shmooply or Azontr- the downside is that it lacks the armor negation of his rifle), at least Small Building level via mount (Armor is the rider of Choco, a night ave; these creatures pose substantial threat to lower echelons of civilizations, and are markedly superior to the likes of tribals)

Speed: Athletic Human (Armor walks at a pace of about 8.4 m/s), Subsonic+ via Flight (His flight speed approximately matches the leaping speed of Comiphorous), Subsonic via mount (His Night Ave is noted to go much, much faster than horses, and should possess a walking speed of approximately 39.3 m/s)

Lifting Strength: Class 25 (Every colonist can easily pick up and haul a Paraceratherium, which weighs over 15 metric tons)

Striking Strength: Building level, higher via bolt pistol

Durability: At least Building level (Aetherius nobles wear less protective gear than soldiers in return for greater mobility; they can likely survive attacks similar to their own, but not consistently)

Stamina: Above Average, like all colonists, Armor can endure starvation and horrific, maiming wounds and still fight for an extended period of time before needing to retire; he has spent weeks in the rigors of the wilderness sustained on nothing but a limited flow of berries

Range: Extended Melee, up to Hundreds of Meters via galvanic rifle

Standard Equipment: Galvanic rifle, steel seax, bolt pistol, flak armor, exoskeleton suit, smokepop pack

Intelligence: Gifted, Armor is a fairly intelligent individual and possesses a professional level of skill in intellectual matters

Weaknesses: None notable

Others[]

Notable Victories:

Notable Losses:

Inconclusive Matches:

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