Summary[]
Amanda Walker was the younger child of single mother who worked in fast food service, she was usually taken care of at a nursery until her sister was old enough to watch over her. When she turned 16 she was brought along to a camping trip with her older sister and her friends, the group was attacked by a Feral Werewolf which ended in the deaths of everyone except her.
She was brought in by the Abnormality Containment Unit to be examined by doctors and told of her condition. In light of learning she too would become a werewolf she enlisted for military service, she was denied for her age but was offered guidance if she maintained said interest in her youth. Upon becoming an adult, she was approached with an offer to add her as a part of the ACU as an experimental troop to help contain other violent MGV victims.
15 years later she becomes the leader of her own squad and is known as the greatest asset to the ACU branch.
Appearance[]
A tall, pale, and muscular woman; sporting a slightly hooked nose and short feathered hair, Amanda is not one to care for fashion. Usually preferring to wear her military uniform at her job at all times. She wears work boots, jeans, and black long-sleeved shirts in public and at home, usually only keeping multiple clothes of the same kind for convenience.
Personality[]
Amanda Walker is a woman with an extremely obsessive personality, not being content with failure or flaw. Constantly trains and focuses on goals she deems important. Despite her military career nearly consuming every aspect of her life, she finds other things to entertain and obsess over: examples include video games, card games, and anime. Not necessarily due to relating to them or even enjoying the consumption of the media, rather it allows her to vent her obsessive personality and to not cause mental stress in over analyzing herself and her career.
Her most favored hobby is learning the lore, history, and mechanics of these medias. Partaking in puzzle solving and decoding hidden messages are also very common to find her doing.
She is very stoic outside of sharing her obsessions with others, usually relegating herself to corners of a room or empty areas. Although she shows interest in the idea having friends, her personality, career, and condition make this goal all but impossible in her mind.
Personal Statistics[]
Name: Amanda Walker, Codename: Alpha
Origin: Abnormal World
Gender: Female
Age: 33
Classification: Homo lupus, Abnormality Containment Unit, ACU Squad Leader
Weight: 193 lb (87.5 kg) | 385 lb (174.6 kg)
Height: 6' 1" | 7' 3"
Eye Color: Blue | Blue
Hair Color: Strawberry blonde | White
Martial Status: Single
Status: Alive
Affiliation: Abnormality Containment Unit (ACU)
Combat Statistics[]
Tier: 9-C physically, 9-B with weapons | At least 9-B
Powers and Abilities:
Superhuman Physical Characteristics, Enhanced Senses (Has physiological similarities to gray wolves which include their senses), Regeneration (Mid-Low) (Over the course of a few days), Longevity, Adept Marksmanship, Martial Arts, Fighting Style Adaptation, and Transformation into Feral Form.
All the previous abilities along with:
Natural Weaponry (Claws and teeth), Regeneration (High-Low) (Over the course of about a week) Biological Manipulation via The Chimera Virus (In her Feral Form, bites transfer the Chimera Virus to a compatible host), and Transformation into Human Form.DNA Manipulation, Diseases, Poisons, and Sedatives.
Attack Potency: At least Street level physically (Should on par if not stronger than a baseline Human Form Homo lupus thanks to training and conditioning), Wall level with equipment (See equipment) | At least Wall level (Should on par if not stronger than a baseline Feral Form Homo lupus thanks to training and conditioning)
Speed: Superhuman with at least Subsonic reactions and combat (With peak conditioning and training she was able to reach just short of 35 mph, her reaction time is quick enough to dodge lower caliber firearms from some distance away.) | Superhuman with at least Subsonic reactions and combat (Should be just as fast as before.)
Lifting Strength: At least Class 1 (Should on par if not stronger than a baseline Human Form Homo lupus thanks to training and conditioning, and can handle the recoil of her .950 JDJ Rifle and Pfeifer Zeliska Revolver without even flinching) | At least Class 1, Class 5 with bite strength (Should on par if not stronger than a baseline Feral Form Homo lupus thanks to training and conditioning, was able to pin down other Feral Homo lupus without a struggle.)
Striking Strength: At least Street Class (Should on par if not stronger than a baseline Human Form Homo lupus thanks to training and conditioning) | At least Wall level (Should on par if not stronger than a baseline Feral Form Homo lupus thanks to training and conditioning.)
Durability: Street level (Should just as durable as a baseline Human Form Homo lupus), even higher with body armor (Her hard body armor protects her from attacks to vital areas such as the heart.) | Wall level (Should just as durable as a baseline Human Form Homo lupus), even higher with her custom feral body armor (Her hard body armor help mitigates the damage from attacks, allowing her pelt to more successfully stop them from hitting vital organs.)
Stamina: At least Peak Human (Should have far better conditioning and pain tolerance than other Human Form Homo lupus and is constantly kept at peak caloric balance between missions allowing her to work for hours on end.) | Superhuman (Is described as restless in her feral state, being able to stay awake and perform difficult tasks without drop of quality far longer than her human form and constantly kept well fed.)
Range: Standard Melee Range, higher with weapons
Standard Equipment:
- .950 JDJ Rifle
- Pfeifer Zeliska Revolver
- M67 Fragmentation Grenades
- Silver-Edged Combat Knife
- Stun Grenades
- Hard Body Armor
- Custom Feral Body Armor
Intelligence: Gifted (Should be no less skilled than her ACU peers, is renown as the best operative of the military branch with the fewest causalities in her unit's history without being physically present and only through tactics. Is noted as being able to quickly counter new techniques after only seeing and experiencing that technique for a few seconds; namely Brazilian jiu-jitsu holds and judo throws.) | Same as before (Has trained to keep her full rational thinking while in feral form.)
Weaknesses:
- Although her skin is more resistant to damage and her bones are more dense, she is still vulnerable to death through vital organ damage. (Heart, Brain, etc.)
- Exposure to the element: Ag (Atomic Number 47), Aka Silver, in the body causes volatile reactions with a the Chimera Virus, causing: extreme pain, halted regeneration, and chemical burns around the points of contact.
- Body Armor will eventually fail against constant attacks
- Unable to operate firearms in her feral state due to her size increase.
- Amanda has casually restrained Human Formed Homo lupus and Homo marinus with little effort.
- Amanda in her Feral Form was able to overpower other Feral Formed Homo lupus and pin them to the ground.
Other[]
Notable Victories:
Notable Losses:
Inconclusive Matches:
The Man With The Mask (Terrifically Terrifying) The Man's Profile (Speed was equal. Fight took place in the Ray Miller farm and both started on opposite sides of the field with no line of sight. Amanda knew The Man had supernatural abilities and had her Revolver and Combat Knife)