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"Welcome to my home! Please stay and enjoy yourself, It's been a while since I had guest~"
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Character Theme
Background Information
Name Alucard
Alias Alucard, Dracula, The Demon, Princess of Darkness, The False Dracula.
Origin Spectrum
Occupation Currently living in the mansion.
Appearance Alucard is 4'8 inches in height and wears a gothic suit.
Personality Alucard is described as bard who indulge into human literature and art. She is described as polite yet snob person who love to boast her statues as the king or queen of vampires and is incredibly judgemental to people's status and appearance. While not inherently evil, she wished to have the sun to block out so her kin can live without the sun hindering them.

Underneath her exterior, is childish individual who wants the things she desires once she took an interest of it; willingly to go through many lengths from sending her servant to dangerous tasks to murder.

Characteristics
Alignment Chaotic Neutral
Hobby Practicing swordsmanship,drawing art and building sculptures.
Goals Have the sun blocked out so her kin can walk among the living.
Likes Mannerism,art,literature,music,boasting her status,swordsmanship.
Dislikes Impolite,mocked, hideous people and the poor.
Family Currently dead.
Friends & Allies Melody (Her maid.)
Enemies The Holy Inquisition,The Institution,The Sanguine Court.


Summary

Alucard was born in England, during the Victorian era. She was human like many others; had loving parents and life was normal until they died from mysterious ill, destroying all she had. Filled with grieve and sadness, she wander as street rat until a tall and grey-skinned man with long black hair and mustache approached her.

The mysterious man gave two choices; die as human or live to become the creature of the night. Alucard chose the latter and became the predecessor after his death, taking the mantle as the king or queen of vampires while having the knowledge given by her parent-figure.


Combat Statistics

Tier: 9-B


Powers and Abilities: Superhuman Physical Characteristics,(Due to their undead nature,they gain increased speed and strength.),Regeneration (Low-High, They can not be truly killed because of their acute spiritual inclination towards blood magic in particular and will easily regenerate from their blood.),Weapon Mastery, Stealth Mastery,(Vampires are naturally skilled hiding in the dark and Alucard specialized with rapier.),Mind Manipulation (Vampires are powerful psychics,able to easily project illusions and controlling the individual's mind by sheer will.),Teleportation, Darkness Manipulation (As the embodiment of nonliving, they are capable of instantly teleporting into nearby dark places.),Power Bestowal,Transformation (Vampires turn other people via having the person drink their blood.),Immortality (Type 1,2,3.),Resistance to Ice Manipulation (As undead beings, they lack any bodily function.), Magic,Dream Manipulation,Probability Manipulation,Purification,Precognition, Astral Manipulation, Healing,Resurrection,Durability Negation,Summoning, Blood Manipulation,Preparation (Alucard is skilled into performing magic via rituals and spells including controlling someone's blood without any movement. Alucard's rapier is infused with dark magic,able to physically harm the very soul of their being including having the ability to conjure spectral bloodied dogs to serve them by cutting one's blood.),Genius Intelligence (Has been wandering around the world for thousands of years.), Telekinesis (All vampires are capable of moving objects or people with their own mind.), True Flight,Shapeshifting (Vampires have the power to turn into cloud of bats and fly away.).


Attack Potency: At least Wall level with physical might,magic and rapier bypass durability.


Speed: Subsonic combat speed (Can move faster than the eye can see during fights.) | Supersonic+ reactions (Was able to react incoming bullets.)


Lifting Strengths: Class 5 (Had physically moved cars that weigh 5000 kg.)


Striking Strength: Wall Class


Durability: Wall level (Regeneration makes them extremely difficult to kill.)


Stamina: Superhuman


Range: Extended melee range to Hundreds of meters with simple spells.


Standard Equipment: A red bloodied rapier.


Intelligence: Genius. Knowledgeable about vampire and human history, especially various forbidden spells as well being a master sword-woman.

Weakness: Magic requires preparation in rituals to do any actually powerful spells.Requires gestures or word-based spells to project spells onto people or objects. Vampires are vulnerable to holy weapons or magic as they are slowed down significantly from their regeneration of this attacks. They will completely turn to ash in few seconds from expose of sunlight. Their psychic attacks can be shielded off by sheer amount of willpower. Vampires cannot cross water as it is guarantee death for them, moreover being staked at the heart won't kill them but paralysis the vampire until the stake is removed.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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