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I am but whatever the world needs me to be.
~ Alri

Summary

Beginning

A young girl was born to a rich, noble family of an empire and age long since forgotten by history books. Cared for, a little spoiled, and treated well, with loving family and a world at peace around her, this girl found herself happy and with plenty of free time. She was scholarly and quick to learn, always delving into her deepest curiosities and choosing to learn about the world around her from a young age. Every day, she'd spend hours racing around the family lands, observing and watching just about everything that caught her eye.

But what enthralled her most of all were the fictional stories of books and fairy tales read to her. Their wondrous stories of the hero and their journey made her heart go wild, granting her an image of an endless world beyond her wildest dreams, where anyone could achieve anything, and the protagonist could fight against any hardship and come out victorious. Even at age seven, she was already delving into literary classics, endlessly delving into the libraries of her manor. The best part of each day was when her father would tuck her in at night and read her one of these stories.

Then, she died.

The Consortium, in an incident not remembered by even her, consumed her soul and turned her into one of the Torn. As a Torn, her consciousness and essence were irreparably damaged, turning into but a popped balloon for mana to flow in and out of. The process of a Torn Soul is an agonizing one, with the memories and features that make up an individual’s very identity being torn up and tossed to pieces. Slowly, they lose more and more aspects of themselves, until they are but a semi-conscious, animalistic husk of a soul, an eternity of pain with your only memory being that, once, you were a conscious, happy being. A stabbing pain constantly reminding you just how much you had lost.

Without mana, the soul can not remain consciousness, and breaks apart. A soul in The Consortium Seas will wear down over time, but it takes millions of years to truly die. During this time, the thin mana flows through them, barely enough to keep them aware, but not enough to live, as the mana leaks away faster than it is gained.

But... If the tides turn lucky, and there is a sudden surge of mana, a Hellscape can be formed. In these lands, up to thousands of souls suddenly awaken in animalistic, primal states, with only enough mana to live for a couple of seconds. In an instant, it transforms into a brawl, ripping apart those around you to harvest their mana and fuel yourself longer. If you fall? The torment engulfs you once more, worse than ever.

But this one chance is all some need to take a step back into life.

Alri Sog'drethazzamauthorrar got that chance.

Birth of a New Form

One of the largest Hellscape incidents known to The Consortium brought hundreds of thousands of souls across The Consortium into a single, metaphyiscal plane, a sudden surge of mana giving both the land around them and their bodies a semi-tangible form once more. Alri was one of these demons of the soul suddenly awakened, and as her newfound eyes snapped open, she could see only endless slaughter, as hundreds of thousands turned to tens of thousands in but seconds.

Weak and young, without magic, Alri knew she could not compete with the behemoths around her, and instead slumped along the fallen rivers of souls, masking her light mana signature and feasting on the last drops of Caelum from the corpses left behind by their killers. Slowly, her intelligence and consciousness returned to her, five seconds of life turning to ten, turning to thirty, turning to an entire minute, but she was still in no state whatsoever to continue the fight. Among her, giants of immense magical hoards from the slaughters of thousands fought and struck each other with everything they had, for only one could remain.

If she were to stay quiet and complacent, her mana would bleed out, and she'd return to the abyss from which she came. With a shudder, she knew she couldn't let that happen. She had to make a gamble.

Alri snuck up upon two great demons of unimaginable size, trapped in a battlefield-rending duel of sheer will and power, their arcana spilling and spurting from the wounds in their souls. They had entire hours, but they wanted - no, they needed more, as their timer slowly ticked down inside. One shall win, the other shall die...!

"What if I could promise you, instead of hours, days?"

Their heads craned towards this small, puny soul of merely minutes, her wide smile of innocence ever confusing to their forms. The first demon, one of unimaginable strength and grit, stature tall and shoulders high, with great wings stretching over twelve feet in wingspan like tattered banners, drew his sword to strike - but hesitated. The second demon, smaller than the first but still of great size and mobility, a snake-like gorgon with bristling scales of the arcane trailing down her pretty form of pure white, prepared to pounce - but hesitated.

"Strike me now, and the other will strike you and rend your soul from your form. Listen to me now, and I can offer you something much, much more appealing."

The two looked at each other, and realized that at least in her first statement, this fledgling soul was telling the truth. So, they gave her but a minute, a minute to present her plan, before they'd continue their combat regardless.

𝒞𝒶𝓇𝓅𝑒 𝒩𝑜𝒸𝓉𝑒𝓂, a group of three fledgling souls in a relentless world, would soon rise to become one of the most powerful and pierce factions known to man.

Ascent

Alri grows to become the largest information broker, saleswoman, and underground businesswoman across The Consortium.

Simply put, she's smart. Crafty. Upon Carpe Noctem's success in The Conflux, she made sure the small group did not stay idle - no, they immediately seized the day and charged forward, scaling in power and taking down antagonistic foes. But, Alri was never the front-line fighter, no - her focus was on creating connections and friendships, and more importantly, forging a unique system of connections to sustain their lives upon.

The matter is, a Torn Soul cannot live forever. For as long as they are conscious, mana leaks from their soul. Sure, one can maintain this net loss with constant battle, but it's quite risky and inefficient in the long term. Now, the other option was to find a way to constantly drain mana and gain from an outside force, seen in The Collective. However, at the time, this was seen as quite ineffective, and outside of Valev's example, few people really achieved working models. Until Alri, that is.

Alri set forth in turning the life of a Torn Soul from a murderous anarchy to a calculated market, where the arcane is sold from one to another for various goods and services. Yes, some may have to slay and kill, but the free market let anyone find a way to make their share. And, more importantly, it let Alri aspire to something even higher. She taught herself pact magic, and essentially, became the true devil-dealer of The Consortium.

Let's say you made a deal with her. Perhaps, this deal would grant you a set of unique items and magical spells, but in return, you'd have to pay back a massive sum of Aria.

Let's say you didn't have said Aria when she came to take the debt.

Now, Alri can't just forgive a debt, now. You made a consensual deal, and now you owe her. So instead, you'll be taken into her Ménagerie L'Exquis,, the private realm home to Alri and all those who have failed to pay their dues. There, you will work at harvesting the arcane, building and creating vast projects, forging new magical items, and various other small intricacies and works, until your debt is paid off. A ruthless, uncaring realm of no sleep, no breaks, and the overhanging magic of an overlord forcing your hand.

Many people end up in her menagerie. Some simply have temporary debts, and work for only days or months before being freed. Some are war prisoners, or enemies of her allies. Some may be intact souls sold to her by other people as part of a deal. And some may be simple dealers trapped in an inescapable loop of debt and payment. But there's no escape. And this, at it's core, is how Alri funds her business and life. Endless resources, endless magic, endless manpower, all within her grand realm within.

Appearance

While Torn Souls inherently have no permanent Existence, they instead create a direct soulform as a result of their inner personality. The Devil, in her eternally damaged soul, morphed into Alri.

The most immediately striking thing about Alri would be the palette. As if through a black-and-white television, her skin lacks next to any color at all, and her clothes, hair, and other points of distinction are all simply various shades of grey, all the way to black. This is not to say she cannot wear color, but as time passes, the color slowly begins to fade, yet returns once off her person. Color can still be there, it will merely be heavily dulled and reduced. This odd color effect is a direct effect of her Boon of Stories, her warped perspective of morality and her goals quite literally that of black and white. She has noted immense displeasure at times, however, at how difficult it makes her life among crowds - unlike other soulforms, who maintain decently human appearances, Alri looks to be moreso a direct mix of a soul and a human, the white flames of the consortium bleaching the skin. Comments on her lack of proper color are incredibly liable to emotionally upset her, driving her into long-lasting depressive moods.

Aside from the color, her looks are that of a slim, attractive woman in her early 30s, mature in shape and with a feminine hourglass figure. Her hair, slightly wavy and medium-length, and slender frame give her quite a conventionally attractive, smooth look, charming and womanly while also independent and confident. This goes directly with her proper, mannerly demeanor, focused more on subtlety and watching from afar rather than being the center of attention. Her thin, non-obtrusive frame and small look represents her polite and courteous habits, preferring to listen rather than speak. Though, 'small' is in the eyes of the beholder - she stands at a fine 5'7, well above average height yet far below many of her comrades, such as the 6'4 Artios, much less his essence.

In clothing, she originally chose to wear that of a fine, albeit thin Victorian dress of high class, complimenting her bodily features. This shines in parallel with her appreciation for nobility and the noble class. However, as times went on, she shifted to don a short-skirted flapper dress, crafted from only the most antique of fabrics, it's molecular makeup and design memorized by her Consortium Flames. By our human standards, her wear most directly resembles that of 1920s to 1930s America. So fittingly, the 1920's 'flapper' is known for revolutions in freedom and is associated with the newfound expression of personal liberties and decision-making, ever-present in this information broker and her rule over The Consortium Underworld.

Overall, Alri's muffled color palette and flapper-like clothing comes to portray her womanly appeal while also representing her authority and personal freedoms. Without a weapon in sight, nor even the slightest representation of armor, she is completely ill-suited for combat, fitting more so in the role of a mob boss rather than a rough and tough underling. Forever longing to be human, yet the most inhuman of them all.

Personality

Alri is a normal human who wants to live a normal life. She works as a local campaign manager alongside various national politicians, renowned for her excellent budget management and ability to figure out what needs to be done and when. Her tireless willingness to work puts her as an incredible hire, though she prefers autonomy and control over her decisions, often finding immense contempt in those who attempt to overly micro-manage her work. Regardless, she is known as a pleasure to work with, kind and gracious with compliments when deserved, soft with criticisms and always offering ideas for improvement, while always pushing her team towards the absolute best. A woman of remarkably few words, known for dry humor and direct speaking, often quick to get the point rather than dwell on rambling, when she does talk, you better listen.

When not working tirelessly behind a desk, Alri prefers to spend her time on the avid social scene of the high class, visiting extravagant parties to meet any manner of men - or women - to spend time with. In casual settings, Alri is known for being even more reticent than usual, expressing far more interest in hearing about those around her. For this reason, she often flies under the radar, known and well-regarded but not often a topic of discussion. She expresses joy in hearing the stories and lives of others, showing immense curiosity in their lives, but always willing to respect boundaries. To many, she is just a down-right good, kind person, incredibly easy to get along with - even if you disagree with her on just about every point, it's unlikely you'll even know it, as Alri is never one to participate in ill-hearted debate. At the absolute worst of her behaviors, she will participate in thought-provoking philosophical discussion and banter, or in-depth analysis of the political landscape, expressing her nuanced views in reasonable yet quaint ways that make even the most absurd of ideals suddenly plausible.

And when the time comes, Alri is often one to find a date, another confident, charming man or woman of high standing to stand behind her. One of intellect and passion, one who so deeply enthralls and entertains her with their story. And, Alri walks with them, takes them to the finest of dining, lets them walk her home, and gives them a 'lil kiss on the cheek, all before going to sleep to do it all again.

Alri is an unrepentant sociopath incapable of empathy and feeling for other people. It is pretty widely theorized that Alri possesses only a proto-brain of emotion, with the barest, most simple of feelings, the spectrum of her emotions entirely devoid and missing except for a few sharp spikes on the curve, quick to dramatically shift between them. Often neutrally set in a 'happy' state, Alri always stands with an innocent, joyful smile, next to impossible to phase or disturb no matter what is thrown at her. The worst of atrocities committed before her very eyes only serve to satiate her endless curiosity, and nothing more.

The Devil's curiosity is, indeed, endless. She acts primarily in the sake of curiosity and seeing new things, deriving joy in it and acting accordingly. This joy can be both a result of horror and happiness alike, be it the joy of watching a daughter meet her mother for the first time since childhood, or the joy of watching their innards become quite the opposite only a few minutes afterwards. This cruel, unflinching sense of curiosity is primarily derived from her Torn Soul's eternal torment - the years upon years spent in the depths of hell left her soul in shambles, with her memories and emotions scrambled significantly more than most.

In all truthfulness, Alri is immensely mentally damaged, her mind quite literally incapable of processing emotions like a normal person, and lacking next to all capability for complex emotional thought, much less empathy. While she has been told about sympathy and the care for others in spades, and she understands it, she can not relate to it in the slightest, and no amount of trying can fix that. She, quite simply, is only motivated by the acts that trigger her happiness, no matter how sick or twisted.

Forever subtle and patient, the truest extent of her crimes and mentality remain only hinted at behind a calm facade of innocence. Those who step to her without any idea of what she is truly like soon suffer the consequences, facing the true ruthlessness of her will. Those who owe their souls and magic to Alri soon after find their souls in her Ménagerie L'Exquis, a pocket of The Consortium home to her batteries of existence and method of survival as a Torn Soul. This little realm hosts a variety of subjugated, powerless souls, each one strapped up like batteries to be drained of their Caelum constantly, transferring it to Alri. This menagerie of souls is a secret to all but her two allies, and the tormented within - though, the exact acts of torment and experimentation she commits to those under her domain are unknown to all. Whatever it is, she always comes out happy.

Her lack of proper emotion or comprehension of basic feelings of laziness and procrastination leaves her an incredibly efficient worker, driving her small guild to immense heights through hard work and perseverance. However, it's noted that her actual plans remain elusive to even her two friends, as Alri is prone to withholding more details than what is necessary to carry out their singular task. This is to not doubt her capabilities, as Artios and Adira place indomitable faith in her planning capabilities, fully trusting that she'll act in their collective best interests. And, without exception, they've been correct. Alri's plans always come to fruition, and all three of them reap the benefits.

As much as she refuses to talk about herself, and as rarely as an emotion shift happens, when it does happen, she strikes and she strikes hard. In the few instances of switching to unbridled anger, Alri breaks into unprecedented rage and fury, expending utterly suicidal amounts of Caelum in order to overwhelm the opponent with The Flames of The Consortium and tear their souls into shreds, not even caring enough to store them within her menagerie. These fits of rage have only appeared as a result of her 'story' being defied to the extreme.

Stories. Her absolute idealization of them is represented in every last aspect of her being, enthralled and obsessed with maintaining the singular piece of her past she can still remember vividly - her fascination with stories. And Alri sports this love quietly, although enthusiastically, hosting an immense library of lost Consortium works from across the multiverse. It is estimated that she likely possesses the largest library in Consortium history, and it isn't particularly close.

This love comes forth in her interactions with others, her fascination with listening to others and hearing their eternal stories. To an outsider, this may be a sign of empathy and honest care for others, but this is utterly untrue. Alri cares not for them as anything other than characters in her stories, and instead derives ecstatic pleasure from figuring out where to place and lead them in her own grand story.

Her desire for a normal life, however, is absolutely true. It is next to utterly impossible for her to truly fit in with others due to her inhuman appearance and reliance on souls to live, and more than anything, she hates that fact of her life. It drives her utterly mad, gnawing at her mind and reminding her of an eternity of pain and torment within The Consortium. Yet, she continues to fight, bearing the pain and mental instability, because as the stories had taught her, the protagonist always wins in the end. If she bears the pain and continues to fight, she will one day achieve her goals, and become human.

To do that, she needs The Boon of Chains.

Alri is a fearful person. The memories of her time in the depths of the void have left her eternally scarred and scared, the unimaginable effects of a world without senses, an endless void, with emptiness to feel, silence to hear, nothingness to taste, void to see, and absence to smell. An eternal fate of torment and pain where she had only their fragmented, shattered thoughts to comfort her, holding onto only the vaguest memories to constantly remind her just how much she had lost. It angers her and depresses her at the same time, and sometimes, when alone, she simply cries at how much she wishes she was back home, a child again who never had to begin down this path, who never had their mind eternally broken, who could feel for other people and understand how they felt, who could love and care for them.

Yet she can't.

Powers and Stats

Tier: 5-C

Name: Alri Sog'drethazzamauthorrar

Origin: The Infinite Consortium

Gender: Female

Age: Over 4000

Classification: Torn Soul, Leader of Carpe Noctem, Consortium Traveler

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Genius Intelligence, All Consortium and Obligatory Abilities on a very high scale, Plot Manipulation (The Boon of Stories passively warps the world around her to fit her 'story,' changing the very fabric of reality she fits in just to better suit how she sees her 'narrative,' to the point of granting herself abilities and weapons to better defeat and counter an enemy with, forcing the enemy to make actions that fit her story best, and Statistics Amplification making herself strong enough to match the enemy on whatever level is needed), Teleportation (Alri is adept in Consortium teleportation, capable of nigh-instantly moving from one spot to another), Forcefield Creation (Alri specializes in the creation of simple forcefields to defend herself from unexpected ambushes), Higher-Dimensional Manipulation and Essence (As a Torn Soul, her physical form lacks much meaning to her and her true soul exists on her Adagio Caelum level. Her influence with her magic can stretch on such a high level, warping their fundamental ideas and reality), Regeneration (Low-Godly; As a Torn Soul, the destruction of the physical body is of no concern to Alri, and unlike Existence-created entities, her Essence is capable of withholding it's resistances and life even without a body. However, without a physical body, it is incredibly difficult for her to access the physical realm, and reforming it takes considerable amounts of Caelum), Acausality (Type 2; Most skilled Consortium Travelers have eliminated themselves from the past and future, leaving only a void), Sealing, Power Nullification, and Law Manipulation (Specialized in soul magic, once Alri has access to a target's physical soul, she proceeds to modify it's coding to utterly render it harmless and incapable of proper thought, programmed to fundamentally listen and act upon Alri's whim subconsciously, her writings on their soul a literal law for them to follow).

Attack Potency: Moon Level+ (While the weakest out of Carpe Noctem, Alri's Boon of The Story can modify herself on such a level that she can even contend with Artios, who is stronger than Valev and can shatter Russel Raleigh's barriers)

Speed:  Massively FTL+, higher with The Obligatory (Comparable to individuals who could perform The Planck Dance), Immeasurable with Deus Ex Machina

Lifting Strength: Class Z (Comparable to Artios, who is stronger than Valev)

Striking Strength: Moon Class+

Durability: Moon Level+ (While the weakest in durability out of her allies, forcefields and The Boon of The Story can make her comparable to even Artios)

Stamina: Extremely High (Has enough magical regeneration from her Menagerie to offset her magical draining as a Torn Soul, with several years worth of mana saved up)

Range: Low Complex Multiversal with The Boon of Stories

Standard Equipment: None notable

Intelligence: Extraordinary Genius. Regarded as one of the most cunning and conniving individuals in The Consortium, endlessly curious and capable with her magic. Has managed to evade capture or death at the hands of various Consortium hero groups, such as The Blanket Lovers Club, for thousands of years, remaining the elusive queen of The Consortium Underworld. Her plot to obtain The Boon of Chains went undetected for thousands of years, her careful plotting surviving even Reformation, each card perfectly played until she was able to take the Empirical Boon for herself.

Standard Tactics: Alri prefers not to fight, but when absolutely confronted, will play through the fight in accordance to her 'story,' often demanding she play incredibly defensive. However, once the opponent seems to be getting the upper hand, she will very swiftly and suddenly turn the battle around, obtaining the capabilities and abilities needed to win the battle.

Weaknesses: Alri is completely incapable of understanding proper emotions and remains an utterly, unmitigated mess, mentally. Her Torn Soul is one of, if not the absolute worse case known to The Infinite Consortium, with barely a shred of memory standing proper in the sea of chaos. When her idealized story is defied, she will often break down into a terrible fit of anger and frustration, choosing to immediately retreat if she thinks she cannot win. In addition, her essence is horribly mangled and constantly leaks out mana. Running out of Caelum results in a slow descent back into the fate of a Torn Soul.

Notable Attacks/Techniques:

The Consortium's Blessing

Alri is a Torn Soul of The Consortium, gifted with an incredibly potent Boon and an advanced capability for magic, at the cost of her magic and sanity. With it, she can warp the fundamental flames that make up The Consortium, traversing it's space and ascending to something higher and stronger.

  • Boon of Stories

The Devil's life is envisioned as that of a grand play, where she is the main character. Each and every person plays a role in her utterly warped perception of reality, with each event, no matter how good or how evil, turned to simply play a role in her narrative. Even the worst of atrocities are played off as simple consequences of the story to Alri, and even the most good-natured opponents are demonized into the grand villain she must defeat. Typically, the more an individual plays into tropes and conventional predictable behavior, the easier it will be for them to slowly fall into her story, dragged in and impossible to escape. Only the most unorthodox, tone-breaking, and unconventional of opponents can shatter her expectations, relying on stark contradictions and unusual behavior that just doesn't fit into her perspective of the story. If these requirements are not met, any opponent will find themselves trapped within Alri's little game, unable to escape from the tight jaws of her story, each move plotted out and warped in her favor, always ending her definite, inescapable victory.

  • Manas Viññāṇa - Deus Ex Machina

The fullest extent of a conscious soul remains unavailable, with even Torn Souls only able to consciously control the smallest fragment of their true self. However, under dire circumstances, an essence may activate and strike back subconsciously with a force representative of that individual's inner landscape and personality. For Alri, that moment strikes just before what would be her demise, a sudden burst of force from her soul's fullest self capable of responding at true Adagio speeds on the sixth axis. With this response, Alri manifests an ability or action that lets her very suddenly tilt the battle back in her overwhelming favor, no matter how absolutely impossible it should be under the circumstances. This often manifests as a perfect resistance to an ability in addition to gaining abilities and properties needed to properly harm an enemy, such as elements that are especially effective, the ability to strike past any manner of untouchable nature, or sudden capabilities to ignore resistances or defensive abilities such as regeneration or adaptation that would otherwise halt her progress.

Tier: At least 5-C, possibly Low 1-C

Name: Alri Sog'drethazzamauthorrar

Origin: The Infinite Consortium

Gender: Female

Age: Over 4000

Classification: Torn Soul, Leader of Carpe Noctem, Consortium Traveler

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Genius Intelligence, All Consortium and Obligatory Abilities on a very high scale, Plot Manipulation (The Boon of Stories passively warps the world around her to fit her 'story,' changing the very fabric of reality she fits in just to better suit how she sees her 'narrative,' to the point of granting herself abilities and weapons to better defeat and counter an enemy with, forcing the enemy to make actions that fit her story best, and making herself strong enough to match the enemy on whatever level is needed), Teleportation (Alri is adept in Consortium teleportation, capable of nigh-instantly moving from one spot to another), Forcefield Creation (Alri specializes in the creation of simple forcefields to defend herself from unexpected ambushes), Higher-Dimensional Manipulation and Essence (As a Torn Soul, her physical form lacks much meaning to her and her true soul exists on her Adagio Caelum level. Her influence with her magic can stretch on such a high level, warping their fundamental ideas and reality), Regeneration (Low-Godly; As a Torn Soul, the destruction of the physical body is of no concern to Alri, and unlike Existence-created entities, her Essence is capable of withholding it's resistances and life even without a body. However, without a physical body, it is incredibly difficult for her to access the physical realm, and reforming it takes considerable amounts of Caelum), Acausality (Type 2; Most skilled Consortium Travelers have eliminated themselves from the past and future, leaving only a void), Sealing, Power Nullification, and Law Manipulation (Specialized in soul magic, once Alri has access to a target's physical soul, she proceeds to modify it's coding to utterly render it harmless and incapable of proper thought, programmed to fundamentally listen and act upon Alri's whim subconsciously, her writings on their soul a literal law for them to follow), Reality Warping with The Empirical of Chains (Alri can manipulate the fundamentals of The Chains that Bind, granting her utmost control over quite literally everything within The Consortium hierarchy on an Opus level), Resistance to Power Mimicry (The Boon of Souls is but a singular entity and force across all the chains below it; there can only be one).

Attack Potency: At least Moon Level+ (Should be monstrously more powerful than her previous self), possibly Low Complex Multiverse Level with The Boon of Chains (While not demonstrated, she has more magical potential than Iona and The Collective)

Speed:  Massively FTL+, higher with The Obligatory (Monstrously faster than before), Immeasurable with Deus Ex Machina and The Empirical of Chains

Lifting Strength: At least Class Z (Much stronger than before)

Striking Strength: At least Moon Class+

Durability: Moon Level+ (Her durability has not massively improved since before)

Stamina: Nigh-Infinite (Her magical leaking as a Torn Soul is next to irrelevant now compared to the amassed storage of mana under her control, to such a point where she can regenerate her physical body in an instant)

Range: Low Complex Multiversal with The Boon of Stories, potentially Boundless with The Empirical Boon of Chains

Standard Equipment: None notable

Intelligence: Extraordinary Genius. Regarded as one of the most cunning and conniving individuals in The Consortium, endlessly curious and capable with her magic. Has managed to evade capture or death at the hands of various Consortium hero groups, such as The Blanket Lovers Club, for thousands of years, remaining the elusive queen of The Consortium Underworld. Her plot to obtain The Boon of Chains went undetected for thousands of years, her careful plotting surviving even Reformation, each card perfectly played until she was able to take the Empirical Boon for herself.

Standard Tactics: Alri has no time for resting anymore, as her plans are within her grasp. All battles are ended in an instant, as this is her time to shine, and you're just getting in her way.

Weaknesses: Alri is completely incapable of understanding proper emotions and remains an utterly, unmitigated mess, mentally. Her Torn Soul is one of, if not the absolute worse case known to The Infinite Consortium, with barely a shred of memory standing proper in the sea of chaos. Her sudden gain in power has weakened her narrative, making it less powerful than previously as she plays into it's will less heavily. In order to use her Boon of Chains' incredible range, she has to actually know what and where she is targeting.

Notable Attacks/Techniques:

The Consortium's Blessing

Alri is a Torn Soul of The Consortium, gifted with an incredibly potent Boon and an advanced capability for magic, at the cost of her magic and sanity. With it, she can warp the fundamental flames that make up The Consortium, traversing it's space and ascending to something higher and stronger.

  • Boon of Stories

The Devil's life is envisioned as that of a grand play, where she is the main character. Each and every person plays a role in her utterly warped perception of reality, with each event, no matter how good or how evil, turned to simply play a role in her narrative. Even the worst of atrocities are played off as simple consequences of the story to Alri, and even the most good-natured opponents are demonized into the grand villain she must defeat. Typically, the more an individual plays into tropes and conventional predictable behavior, the easier it will be for them to slowly fall into her story, dragged in and impossible to escape. Only the most unorthodox, tone-breaking, and unconventional of opponents can shatter her expectations, relying on stark contradictions and unusual behavior that just doesn't fit into her perspective of the story. If these requirements are not met, any opponent will find themselves trapped within Alri's little game, unable to escape from the tight jaws of her story, each move plotted out and warped in her favor, always ending her definite, inescapable victory.

  • Manas Viññāṇa - Deus Ex Machina

The fullest extent of a conscious soul remains unavailable, with even Torn Souls only able to consciously control the smallest fragment of their true self. However, under dire circumstances, an essence may activate and strike back subconsciously with a force representative of that individual's inner landscape and personality. For Alri, that moment strikes just before what would be her demise, a sudden burst of force from her soul's fullest self capable of responding at true Adagio speeds on the sixth axis. With this response, Alri manifests an ability or action that lets her very suddenly tilt the battle back in her overwhelming favor, no matter how absolutely impossible it should be under the circumstances. This often manifests as a perfect resistance to an ability in addition to gaining abilities and properties needed to properly harm an enemy, such as elements that are especially effective, the ability to strike past any manner of untouchable nature, or sudden capabilities to ignore resistances or defensive abilities such as regeneration or adaptation that would otherwise halt her progress. In conjunction with The Boon of Chains, she can instantly nullify a threat through undoing it's fundamental concepts, while also bringing herself up in capabilities enough to be a threat to even The Collective's immeasurable speed.

  • The Empirical Boon of Chains

What is Caelum?
Such is a question scientists asked for so long, fundamentally unable to wrap their brains around what exactly this magical force was. At first, there was the simple magic of their world. But then, it was discovered there was an endless, fourth axis plane of infinitely greater potential far above, dictating everything they lived in.
Yet, if this is to be true, some asked, what is stronger than that?
Above the Caelum of Aria, came Oratorio, a fifth axis so much greater than the fourth. Then, came The Caelum of Adagio, a mythical sixth axis none believed existed.
Most thought that was it. Then, came The Boon of Chains.
Each universal constant exists within a chain. Chains intertwined from multiple angles, a net of forces that dictate all of that below them. Humans grasp on their chains, and can climb up, but the path past the ridges in between each chain is a terrible one, one few can manage. To reach the next step in a chain is to abandon the rules of each chain below, and be above that chain. And you can continue climbing, and climbing, abandoning each force for a higher, similar yet completely engulfing law.
Alas, the world cares not for you, and your struggle means nothing - no matter how far you make it, you will never reach the end. There never is the end. Even once you climb to the top, where each and every chain binds together to a single link, where the very source of all words can describe is rooted from, where there is no further axis of space to explore - which, mind you, is a feat impossible to reach, given that one must somehow manage to climb past an infinite that never ends - one simply finds another chain.
No matter how you cheat, and manage to leap past the infinite stretch of chains and onto the next, there is still more. A larger system, consisting of variables and constants impossible to define by earthen means. The space and time, and every rank in their chains, were but the smallest dangling ropes falling down from the lowest point of a chain dangling from the lowest point of another chain dangling from the lowest point…
Does it end? Maybe. Probably not. Potentially? Could be. There is the very concept of the ‘chains’ themselves, an entity of enough mass that it could contain every last consortium described above as but a single link in it’s chain. But then, of course -
What is above that?
...
The chains weigh you down. They bind you. You cannot escape the prison of your freedom, no matter how hard you try. The chains bind. Caelum binds.

As the highest ranking Empirical in The Empirical Boons, The Boon of Chains dictates the very fundamental basis of The Consortium's binding. Each Empirical, highest-ranking law and general idea that exists upon the highest echelon of The Consortium, entirely encompassing and controlling of every last concept under it's domain across the infinitely upon infinitely stretching chain. Above those Empiricals, are The Empiricals of Essence and Existence, the categories of physical versus metaphysical, sword versus magic, tangible versus incorporeal. And above that, the very pinnacle of The Empirical and controller of the very basis of power each other Empirical rests upon, is The Chains.

Alri controls these Chains.

As the most proficient and skilled user of The Chains, she manages to use by far it's greatest potential, using The Chains to sever the very concepts of Essence and Existence from an individual as a primary basis of attack, concepts so wide and all-devouring that even the state of lacking a soul or physical body, the absence of those base concepts, is but another facet of The Empirical.

Fundamentally, The Chains control all. Any ability within The Consortium can be replicated by The Chains, as they are but small facets of it's grant control. It's possibilities are endless, being able to reverse the script and warp the very bindings in order to reverse and undo the hierarchy, modify it's status, all to bring her closer to victory.

Yet, there has to be something stronger than that, no...?

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  • Yanald vs Alri

    26 messages
    • Moritzva wrote:ZephyrosOmega wrote:Moritzva wrote:Why are you hurting me?Tis but a simple question, friendOkay, but why are you askin...
    • Plot stuff is weakened and basically non-relevant in the key. The bigger issue is the Manas and thought-based snapping.
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