“ | You are not the prize we are looking for- |
„ |
~ Two Alicorns, finishing one anothers sentence. |
Summary[]
Fallout Equestria and related characters created by Kkat
Alicorns are the results of Unicorns adsorbing a high amount of IMP or Taint. A chemical that taps into their stronger connection to magic than their Pegasus or Earth pony peers. The chemical permits strong and magically inclined Unicorns to mutate into pseudo Alicorns, should they survive. Alicorns are known as the most dangerous common threat throughout The Equestrian Wasteland, only being superseded by the rare Dragon. They commonly work under the creature known as The Goddess, due to it being able to link up and control them, as well as the creatures own innate desire for Unity.
It is noted that only Hellhounds and Heavily Armed/Experienced Steel Rangers stand a remote chance against Alicorns in combat. All other situations would advise a "run on sight" response to encountering one.
Appearance and Personality[]
Alicorn in Fallout Equestria share most of their design quirks with Princess Celestia and Super Mutants. They are large, lumbering, and Imposing creatures of power and might. They are colored in reference to a set of 3 magical abilities they can excel in, Purple for Teleporting, Green for Forcefield creation, and Blue for invisibility. Their personality can be extremely varied, often being dependent on how they were in the their past life, mixing with major personality influences from The Goddess itself.
Personal Statistics[]
Alignment: Varies
Name: Varies. Notable Alicorns include Nightseer, and Twilight Sparkle
Gender: All Alicorns are initially Female physically, however they could still be created from the souls and bodies of Male ponies. During the event of Epilogue it is shown that a Gender reversal spell had been developed, allowing the species to procreate.
Origin: Fallout Equestria by Kkat, a My Little Pony/Fallout Fanfiction
Age: Varies Physically, some are days old while others could very possibly be over a century old. similarly Varies for the souls/minds that inhabit them.
Classification: Mutated Alicorn Clones
Birthplace: All Alicorns bodies are formed from Unicorns taking in immense amount of taint. Varies physically however most Alicorns are bred from the Maripony facility where the first Alicorn test ended horribly.
Likes: The Goddess, Each other, Unity, Bragging, The Black Book, anything The Goddess itself liked, Memories of their past life before being turned.
After being freed from The Goddess, most Alicorns take a liking to Velvet Remedy.
Dislikes: Littlepip (After killing so many of their kind they refer to her as "The Demon", even when they later ally with her. They begrudgingly work with her due in part to: having similar goals, The error in The Goddess's ways, Littlepip's relation to Velvet, and the realization that Pip would in all likelihood kill a good number of their kind once more if they crossed her. Her name imposes a certain fear amongst less experienced Alicorn as the story goes on.), Red Eye (For his numerous plots to ascend past The Goddess.), Autumn Leaf, Hellhounds (For continually attacking Maripony, home of The Goddess.), Steel Rangers, Applejack's Rangers, Disharmony, Being alone, Most other factions in The Wasteland who won't submit to The Goddess while they were working under it.
Eye Color: Varies
Hair Color: Coat: Dark Green, Dark Purple, or Dark Blue Mane: Dark Green, Dark Purple, or Dark Blue
Hobbies: Previously following The Goddess, Retracing memories
Values: Unity
Martial Status: Irrelevant
Status: Extant
Affiliation: Varies, however most join up with Littlepip and the rest of society by the end of the story.
Powers and Stats[]
Tier: At least 8-C
Powers and Abilities:
Superhuman Physical Characteristics, Enhanced Senses (Capable of seeing/ detecting Invisible, and Soundless, targets such as Littlepip.), Magic, Immortality (Type 3), Regeneration (Low Mid), Martial Arts Mastery (Should have access to memories of such.), Telekinesis (Type 1), Empathic Manipulation, Energy Projection, Light Manipulation, Electricity Manipulation (Summoned cloud to ground lightning), Weather Manipulation, Mind Manipulation, Minor Transmutation, Possession, Telepathy, Forcefield Creation, Matter Manipulation, Biological Manipulation, Death Manipulation (Can induce heart attacks with magic), Blood Manipulation (Comparable to Littlepip), Radiation Manipulation, Flight, Explosion Manipulation (via RPGs and Grenade Launchers.), Fire Manipulation, Plasma Manipulation (via Plasma Weapons.), Can Absorb Radiation to get stronger and larger (Large Size Type 0).
Superhuman Physical Characteristics, Enhanced Senses (Capable of seeing/ detecting Invisible, and Soundless, targets such as Littlepip.), Magic, Immortality (Type 3), Regeneration (Low Mid), Martial Arts Mastery (Should have access to memories of such.), Telekinesis (Type 1), Empathic Manipulation, Invisibility, Energy Projection, Light Manipulation, Electricity Manipulation (Summoned cloud to ground lightning), Weather Manipulation, Mind Manipulation, Minor Transmutation, Possession, Telepathy, Matter Manipulation, Biological Manipulation, Death Manipulation (Can induce heart attacks with magic), Blood Manipulation (Comparable to Littlepip), Radiation Manipulation, Flight, Explosion Manipulation (via RPGs and Grenade Launchers.), Fire Manipulation, Plasma Manipulation (via Plasma Weapons.), Can Absorb Radiation to get stronger and larger (Large Size Type 0).
Superhuman Physical Characteristics, Enhanced Senses (Capable of seeing/ detecting Invisible, and Soundless, targets such as Littlepip.), Magic, Immortality (Type 3), Regeneration (Low Mid), Martial Arts Mastery (Should have access to memories of such.), Telekinesis (Type 1), Empathic Manipulation, Energy Projection, Light Manipulation, Electricity Manipulation (Summoned cloud to ground lightning), Weather Manipulation, Mind Manipulation, Teleportation, Minor Transmutation, Possession, Telepathy, Matter Manipulation, Biological Manipulation, Death Manipulation (Can induce heart attacks with magic), Blood Manipulation (Comparable to Littlepip), Radiation Manipulation, Flight, Explosion Manipulation (via RPGs and Grenade Launchers.), Fire Manipulation, Plasma Manipulation (via Plasma Weapons.), Can Absorb Radiation to get stronger and larger (Large Size Type 0).
Superhuman Physical Characteristics, Enhanced Senses (Capable of seeing/ detecting Invisible, and Soundless, targets such as Littlepip.), Magic, Immortality (Type 3), Regeneration (Low Mid), Martial Arts Mastery (Should have access to memories of such.), Telekinesis (Type 1), Empathic Manipulation, Invisibility, Energy Projection, Light Manipulation, Electricity Manipulation (Summoned cloud to ground lightning), Weather Manipulation, Mind Manipulation, Teleportation, Minor Transmutation, Possession, Telepathy, Forcefield Creation, Matter Manipulation, Biological Manipulation, Death Manipulation (Can induce heart attacks with magic), Blood Manipulation (Comparable to Littlepip), Radiation Manipulation, Flight, Explosion Manipulation (via RPGs and Grenade Launchers.), Fire Manipulation, Plasma Manipulation (via Plasma Weapons.), Can Absorb Radiation to get stronger and larger (Large Size Type 0).
Attack Potency: At least Building Level (Easily beyond the likes of anyone in Littlepips Party and can just as easily one shot them.) Higher with Sufficient Radiation absorbed ("Super Alicorns" are consistently shown to be far beyond their weaker kin. Littlepip actively avoided fighting them and claimed they were far beyond her. A Super Alicorn effortlessly destroyed portions of a building while it was fighting Littlepip, and a Super Alicorn Forcefield was able to partially contain 4 Balefire Eggs going off simultaneously.)
Speed: At least Subsonic (Far beyond Calamity, can outpace other trained speedsters of the verse with relative ease) likely Much Higher, Relativistic attack speed with Lightning spells
Lifting Strength: At least Superhuman, Class K with Telekinesis (Should be able to match Littlepip's prowess with Telekinesis.)
Striking Strength: At least Building Class
Durability: Building Level (Can be harmed and killed by conventional weaponry and magic.), At Least Building Level with Forcefields (Only shown to be broken when when hit by Balefire Eggs.), Higher with sufficient radiation absorbed (Took 4 Balefire eggs going off simultaneously to a Super Alicorn. Super Alicorn Forcefields are so strong they themselves cannot shoot magical attacks through them.)
Stamina: High
Range: Hundreds of Meters with most Weapons and Magic, Several dozen meters with Teleportation spell.
Standard Equipment: Alicorns are knowledgeable with various weapons and can Arm themselves with most weaponry that can be found in the wasteland, such as Battle Saddles LMGs, Chainguns, Plasma Weapons, RPGs, Magical Weapons etc. They also have access to most basic spells shown in the series such as Hemokinesis, Telekinesis, Forcefields, Teleportation, Forcefield, Weather, and Lightning spells. They have even showcased spells exclusive to themselves such as a heart attack spell, a possession spell and mind manipulating spell, and a spell that grants full invisibility without Pipbuck related equipment.
Intelligence: Varies, Originally all Alicorns used to be single minded and all linked to the Goddesses' thoughts with freedom permitted for more combat oriented situations, at their highest they could be Extraordinary Geniuses due to Twilight Sparkle being part of The Goddess. Even at their lowest they would be slightly Above Average due to the requirements of a magically adept Unicorn. Most Alicorns were initially unicorns with little or no combat experience however, and some have shown to falter heavily in this aspect. Others however can manage fine or even better on their own without The Goddess as seen with the Alicorn Nightseer.
Weaknesses: The abilities they controlled previously varied from Alicorn to Alicorn, and they used to go mad once delinked from The Goddess, but after The Goddess was killed by Littlepip both of these weaknesses seemed to become a non issue. When working under the Goddess their intelligence varied extremely as to who had full control over them. Alicorns will typically underestimate opponents they deem as weaker than themselves, leading to overconfidence. It is likely they have a shortened life span than they would've normally had due to the nature of their mutations. Their telepathy can be broken when under heavy dosage of Pink Cloud. Alicorns could have their thoughts and memories exposed to their target should their mind spells be broken.
Note 1: When using an Alicorn for a battle it is important to specify the level of Intelligence they are granted for the fight in question, as the individual intelligence of Alicorns varies wildly.
Note: 2 This profile only rates Alicorns as they appeared in the original story and does not take feats from side stories (Project Horizons) into consideration.
Blog post on Alicorns and the Verses Tiering: Link
Keys: Greens | Blues | Purples | Post Goddess Death Alicorns
Other[]
Notable Victories:
Notable Losses:
Inconclusive Matches: