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Maxwell FGO
Well that can't be good. Unless it was caused by one of us while we were winning, in that case it is good for us.

Summary

Alexander Stratos is one of the people summoned for the fifth timeline of Everybody Wants to Rule the World. Previously a normal businessman in a world without magic or superpowers, he was taken to a new world and given superpowers for a yet unknown reason.

Before coming to this new world he was a businessman who had made his own company from scratch and built it up to be one of the leading businesses in the world, making him one of the richest most famous man in the world. Despite this he had a squeaky clean image of someone who frequently gave money and went all across the world, to places such as the rain forest and the Arctic, to help others and raise awareness of global issues, and no matter how hard they tried the press could never find much dirt on him. Though all this hide a dark side of him, that he made sure stayed hidden at all cost.

Personality

Alexander is a person that is more often pragmatic, looking to the future with most of the actions he takes. Cause he always looks to the future for his actions the narrow mindedness of some people who seek only present gains while ignoring the problems in the future annoys him greatly, and he tries hard to fix any problems their short-sightedness could bring about. He is someone who devotes themselves to helping the world as much as he can donating to charities and going on dangerous expeditions to promote noble causes, earning him a worldwide reputation as someone who care for the future. Alexander is also known to be a adventurer and a admirer of art, going on trips around the world to places like the arctic and the amazon, and collecting rare pieces of art, with his collection being as world famous as he is. Though all this hides dark side as someone who cold and calculating, easily able to understand other people and the secrets by observing them, and will do anything necessary to achieve his goals, holding grudges at those who greed harms other, and has no qualms at ending another life if he thinks it benefits the world.

Personal Statistics

Alignment: Neutral Good

Name: Alexander Samual Stratos

Origin: Everybody Wants to Rule the World (Fifth Timeline)

Gender: Male

Age: 25

Classification: Human gifted with Superpowers, Reincarnated Angel, Sacred Gear Wielder, Saber-class Servant, Heroic Spirit | Half Elf, Lifeless being

Date of Birth: 13/06/1994

Birthplace: America, San Francisco

Weight: 70kg

Height: 176cm

Likes: People who think ahead, People who act on their beliefs, Devil's Food Cake, Coffee, and Art

Dislikes: Shortsightedness, Passive people, Migraines

Hobbies: Exploring, Art Collecting

Values: Forethought

Martial Status: Single

Status: Alive

Affiliation: Himself

Previous Affiliation: His Business; Stratos Sphere

Combat Statistics

Tier: 9-B | High 8-C | 8-A

Powers and Abilities: 

Superhuman Physical Characteristics, Expert Swordsman, Vehicular Mastery (Can "ride" any vehicle or mount with supernatural skill), Aura, Flight, Longevity, Teleportation, Holy Manipulation and Light Manipulation (Which can create Spears of Light), Forcefield Creation, Weather Manipulation (Which can Manipulate the Elements such as Air Manipulation, Ice Manipulation, Fire Manipulation, Water Manipulation, Earth Manipulation, and Lightning Manipulation), Extrasensory Perception and Non-Physical Interaction (Can see and damage intangible and non-corporeal entities such as ghosts and spirits), Empathic Manipulation (His bubbles remind targets about their most treasured memories and stimulates their most intense memories to remind them about the things they cherish the most, causing them to lose their will to fight), Soul Manipulation (All Servants can consume souls to replenish their magical energy), Social Influencing and Mind Manipulation with Incitement and Charisma (Incitement allows Alexander to perform a powerful mental attack by knowing the exact right words to say. Otherwise, the two skills are used to control the masses and lead an army respectively), Intangibility and Invisibility in Spirit Form, Regeneration (Mid-Low; all Servants have low-level regenerative abilities that allow them to easily heal cuts and wounds for as long as they have a proper mana supply), Precognition, Statistics Reduction (Can continuously halve the power of his opponents, add it to his own, and halve the power of attacks until they significantly weaken or disperse entirely)

Resistance to Power Mimicry, Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age), Magic (Including abilities such as Petrification, Spatial Manipulation, and Mind Manipulation), Mind Manipulation, Soul Manipulation, and Biological Manipulation (Servants can resist Chaos Tides), Transmutation and Data Manipulation (Servants can stay in digitized area) and Poison Manipulation (Servants are unaffected by poisons from the likes of Jack's and Serenity's)

All Previous Abilities, Extrasensory Perception, Statistics Amplification, Information Analysis, and Genius Intelligence with Great Sage, Spatial Manipulation, Transformation (With Dragon Warrior Transformation which increases his offensive and defensive power), Fate Manipulation, Can gain new skills, modify his body and boost his parameters with Imperial Privilege, Resurrection (Can resurrect himself up to three times with Thrice-Setting Sun), Pocket Reality Manipulation with Aestus Domus Aurea (Can create the Golden Theater, applying it to the World as an inescapable theater that boosts all his stats and lowers his opponent as well as ignore their defenses), Supernatural Luck which causes Minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg)

All Previous Resistances, Unconventional Resistance to Power Nullification, Power Modification, Power Absorption and Power Mimicry (Skills are inscribed into the soul which resists any outside interference unless the interference is stronger than the soul's defenses, furthermore Unique Skills and above require a strong soul to possess them), Resistance to Law Manipulation (As a powerful A rank Disaster monster, like Apito, he should be able to resist the effect of Holy Barrier which affects the laws of the world), Memory Manipulation (Individuals surpassing A rank have high resistances, and their memories are protected by their soul), Madness Manipulation and Empathic Manipulation (Superior to Holy Knights who resisted Diablo's Temptation and Demon Lord's Ambition), Pain Manipulation, Paralysis Inducement, Corrosion Inducement, Holy Manipulation, Ice Manipulation and Fire Manipulation (Has natural effects resistance which makes him resistant to natural fire and ice)

All Previous Abilities, Regeneration (Low-High), Energy Manipulation, Telekinesis, Telepathy, Summoning (Can summon the summon spirits of both worlds to aid him in battle), Immortality (Type 1), Shapeshifting (Alexander can alter their appearance at will), Elemental Manipulation (Of the Fire, Wind, Light, Lightning, Ice, Earth, and Holy variety), Explosion Manipulation, Gravity Manipulation, Illusion Manipulation, Intangibility (Can turn into a ball of light), Magic, Dimensional Travel (Can freely travel between Hell and Earth as well as summon Pandaemonium, the Palace of Hell, onto Earth), Afterimage Creation, Time Manipulation (In the form of speeding himself up and slowing his opponent down), Status Effect Inducement, Statistics Reduction, Life Force Absorption with physical attacks

All Previous Resistances, Resistance to Fire Manipulation, Electricity Manipulation, Ice Manipulation, Sleep Manipulation, Time Manipulation, Blinding with Darkness, Petrification, Curse Manipulation, Death Manipulation, BFR, Size Manipulation, Power Nullification, Draining Magic Energy and Life Energy, and Fear Manipulation with the Ribbon

Attack Potency: Wall Level (Able to harm other PCs, who have the same durability as himself) | Large Building Level | Multi-City Block Level

Speed: Superhuman travel speed, Subsonic combat and reaction speed | Baseline Subsonic travel speed and baseline Supersonic combat and reaction speed. Hypersonic+ reaction speed with Hasten Thought (Boosts perception speed by ten times) | Baseline Supersonic travel speed and baseline Hypersonic+ combat and reaction speed. Baseline Massively Hypersonic reaction speed with Hasten Thought (Boosts perception speed by ten times)

Lifting Strength: Class 5 | Class 25 | Class K

Striking Strength: Wall Level | Large Building Level | Multi-City Block Level

Durability: Wall Level | Large Building Level | Multi-City Block Level

Stamina: Superhuman (Can fight for an entire day without stopping)

Range: Extended melee range, Several thousands of kilometers with Zenith Tempest | Hundreds of Meters with Aestus Domus Aurea

Standard Equipment: Zenith Tempest, Crocea Mors | Water Vortex Spear, Aestus Estus | Ribbon, Cruxis Crystal

Intelligence: Genius (Built up his company from scratch to become one the biggest influences in his world. Has the combined skill of Multiple skilled fighters)

Weaknesses: Servants cannot fight in Spirit Form.

Notable Attacks/Techniques

Sacred Gears

Zenith Tempest: Dulio's Sacred Gear. It allows him to manipulate and control the weather, and take control of the elements that exist in nature, such as fire, water, wind, ice, earth and lightning. He can also create weather based phenomena and manipulate them in places where the sky isn't visible and weather conditions aren't available, creating rain and thunder clouds and flashing down genuine thunder and lightning on his foes. He can manipulate the wind to prevent his foes from reaching his position, create a vast amount of ice spears and icicles from underneath his opponents, hurl fireballs at them, create rain to slow down their movements, and generate immense tornadoes to carry out large scale attacks, among others. He is also capable of changing a country's weather and climate as he wishes.

  • Speranza Bolla di Sapone: Alexander creates bubbles that glow with the colours of the rainbow. The bubbles are able to remind those that make contact with them about their most precious memories and people, making them lose their will to fight. It stimulates the most intense memories of the targets, causing them to remember the things they cherish the most.
  • Flagello di Colori del Accobaleno, Speranca di Briscola: Zenith Tempest's Balance Breaker. It produces hundreds of bubbles that perform the opposite function of Speranza Bolla di Sapone, inflicting a variety of divine punishment on his foes. The bubbles trap the opponent, and a variety of natural phenomenon is inflicted upon them, in the form of intensely swirling flames, freezing cold air, violent hurricanes and lightning.

Divide: It allows him to halve the power of anyone he makes contact with every ten seconds, gaining the deducted power for himself.

Noble Phantasms

Crocea Mors: Yellow Death: The golden sword of Gaius Julius Caesar.

Class Skills

Magic Resistance: A skill that grants protection against magical effects. Different from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Alexander's C-Rank Magic Resistance nullifies all spells below two verses but will falter completely in the face of High-Thaumaturgy and Greater Rituals.

Riding: The class skill of Riders and Sabers, the ability to ride mounts. Alexander's B rank means he can handle most vehicles with above-average skill. However, he cannot ride the likes of Phantasm Races such as Monstrous Beasts.

Personal Skills

Charisma: A skill that embodies one's natural ability to lead an army or other large groups of people. It is said that a B-Rank in this skill allows one to lead a country, making one's words far more convincing and endearing them to the masses. Alexander has Caesar's C-Rank in this skill, making it far easier for him to convince others of his arguments and raise the morale of his allies, but due to Caesar's untimely death, he cannot command groups on the level of a country. When combined with his Incitement skill, he can use his Charisma to make a mental attack on his opponents.

Divinity: The measure of one's Divine Spirit aptitude, reflected in high ranks by the user becoming part Divine Spirit. At A-rank, it is even an indicator as one who has reached the Throne of Gods. Additionally, it possesses another effect that allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities such as Protection of the Faith and Saver's Enlightenment of the Sacred Fig. Due to Caesar being worshiped as a god after his death and having supposedly descended from the son of Venus, Aeneas, Alexander has a D-Rank in this ability despite Caesar's lack of immediate divine parentage.

Incitement: A skill that allows one to know exactly the right words to lead the citizens and masses. It serves as a mental attack when employed against a specific individual, shattering their ideals and viewpoints with Caesar's legendary oratory, allowing Alexander to have an EX Rank in this skill.

Military Tactics: A skill that embodies one's aptitude for taking command of troops in large-scale combat situations rather than one-one fights, providing bonuses when using an Anti-Army Noble Phantasm or when being on the receiving end of one.

Eye of the Mind (False): Alexander has the natural ability to avoid danger based on an innate sixth sense refined through combat experience, so much so that it borders on precognition. Alexander's rank is A, meaning that it is so refined that the effects of visual obstructions are reduced; for example, Sasaki Kojirou was able to easily gauge the exact length of Excalibur despite its invisibility, and was said to have the best eyesight in the Fifth Holy Grail War. With his equal rank in this skill, Alexander's capabilities are likely to be comparable.

All Previous Attacks/Techniques

Magecraft

Flash Air: A form of displacement magecraft that substitutes something for another. It has been shown to displace doors and windows in reverse, as well as create portals for attacks to pass through the user harmlessly out to another, as well as displacing space to have attacks shot or thrown at them go out in another direction or have the attacks be sent back to the enemy by displacing a portion of the space around them.

Noble Phantasms

Aestus Domus Aurea: Golden Theater of the Flamboyant: Nero Claudius Caesar's Noble Phantasm, representing the explosion of her artistic talent and passions in life in the form of the theater she designed and constructed herself. It is manifested through Alexander's magical energy in a manner similar to a Reality Marble, but he builds it on top of the World as opposed to overwriting it, allowing him to maintain it for longer. It is not the embodiment of his inner world either, but a High-Thaumaturgy.

Within the Golden Theater, everything is made advantageous for Alexander, boosting his parameters by one rank (effectively multiplying them by a factor of ten), gradually weakening his opponents, and allowing him to completely ignore their defenses. In addition, due to a legend in which Nero blocked all the doorways when her audience attempted to leave her in her first performance, leaving Aestus Domus Aurea is virtually impossible without Alexander's permission or its destruction.

While within Aestus Domus Aura, Alexander gains access to several unique skills that can only be used in its confines.

  • Fax Caelestis: Closing Rose That Fames Stars: Nero's most powerful attack, recognized as a B+ rank Anti-Unit Noble Phantasm under the FATE summoning system. Alexander first swings his sword in a circular motion, shrouding it in flames, before thrusting it through his opponent, posing dramatically as his foe is engulfed in a massive burst of flame. Alternatively, he'll leap into the air before coming down on his opponent with a downward slash before bisecting them again with a horizontal slash, once again posing as flower petals burst from his foe's wounds.
  • Laus Saint Claudius: Imperium of the Maiden's Flowery Words: Another powerful sword skill used by Nero, recognized as a B-rank Anti-Team Noble Phantasm under the FATE summoning system. Alexander dashes forwards, leaving flower petals in his wake as he cuts his opponents down with a single strike. Alternatively, he leaps at his opponent and slashes down at them, before following up with another swing of his sword. Another variation of this attack is, after stabbing his sword into the ground, he blasts his opponent with flames that engulf his arm, before slashing them all with Aestus Estus.

Personal Skills

Imperial Privilege: An ability that allows Alexander to gain skills that would normally be impossible for him to possess for a short amount of time. At EX-rank, he can even modify his body to gain traits such as Divinity. However, he cannot acquire skills without basis. Due to Migraine, most of the skills he gains are temporary, as he eventually forgets them.

Migraine: Due to Nero's hysterical nature and repeated poisoning by her mother throughout her life, Alexander suffers from chronic headaches, preventing him from showing the full extent of his artistic skill. It does have beneficial effects, however, as it makes attempts of mental interference less successful.

Thrice-Setting Sun: A skill that Alexander can use to resurrect himself up to three times per activation if he falls in battle, though it must be activated beforehand to take effect. It is born from Nero's final anecdote when a Roman soldier found her three days after her suicide and covered her remains. In that moment, she opened her eyes and thanked the soldier before slipping away once more for good.

Unique Skills

Tuner:

  • Fate Change: A mysterious skill that activates when an attack doesn't land changing the worst outcome into a fortunate one.

Great Sage:

  • Hasten Thought: Boosts perception speed by ten times.
  • Analyze and Assess: Analyzes and assesses the target.
  • Parallel Operation: Operates on any matter the user wishes to analyze, separating it from the regular thought process. Any process under Parallel Operation is affected by Hasten Thought and accelerated by ten times.
  • Cast Cancel: Annuls the casting period required when using Magic, etc.
  • All of Creation: Provides full coverage of all non-concealed phenomenons.
  • Auto-Battle Mode: Great Sage possesses Alexander's body. Great Sage's modus operandi is to always pursue the method with the highest probability of success, which reflects in the way she uses Alexander's body to follow his instructions. Under Great Sage's control, Alexander's body is capable of using all fully analyzed Skills, Arts, Magic, Attack Moves and any other techniques to their maximum potential even if Alexander himself can't use them proficiently yet.

Other Skills

  • Sage EX
  • Flame Breath
  • Thunder Breath
  • Dragon Warrior Transformation: The ability to transform his body, which increases his offensive and defensive power, while increasing his ferocity making it so theirs a chance they lose his sense of self and go on a rampage.
  • Magic Sense: The ability to perceive the surrounding magical energy, allowing one to see 360 degrees around them, without a single blind-spot. With this, even if one's eyes and ears are crushed, one can continue combat.
  • Multiple Barriers: An ability which surrounds the user with multiple barriers. Defensive barriers prevent the entry of magic power. Except for overwhelming the barrier with magical power, it is nearly impossible to break a barrier. Even the most basic barrier has more than two layers.
  • Heat Detection: The ability to see nearby heat sources and also nullify camouflage skills.
  • Spacial Travel: The ability to manipulate space to shift to a recognized coordinate.

Resistances

  • Pain Nullification
  • Status Change Nullification
  • Physical and Spiritual Attack Resistance
  • Holy Magic Attack Resistance
  • Natural Effect Resistance

All Previous Attacks/Techniques

Artes

Strike Artes:

  • Outburst: Alexander strikes the ground where a huge explosion occurs, dealing massive damage to anyone in the vicinity.
  • Yggdrasill Laser: Alexander shoots an energy beam from both of his hands towards his opponent.
  • Death Eater: Alexander puts his palm on the floor, where beams of light strike the ground around him, damaging any nearby foes.
  • Rejection: Alexander creates a shock-wave made of light that hits any enemy near him.

Magic Artes:

  • Ray: A huge ball of light appears in the sky, shooting beams of light all over the place before striking right below it.
  • Holy Lance: A rune appears under the opponent, where 4 balls of light float above the corner of the rune, which materializes as spears and strike at where the opponent stands.
  • Prism Sword: A colorful rune appears under the enemy, where beams of light that take form of giant swords strike down in the rune.
  • Ground Dasher: The ground around the opponent cracks open, where a barrage of rocks rise up rapidly to deal damage to the opponent.
  • Thunder Arrow: A stream of lightning surrounds the opponent in a triangle shape with three spheres of electricity at the corners, where lightning strikes down on the opponent inside the triangle numerous times.
  • Indignation: A powerful lightning spell where a large dome of energy surrounds the opponent, and lands a massive strike of lightning in the dome.
  • Judgement: Huge beams of light strikes everywhere on the battlefield.
  • Absolute: A circle of ice surrounds the opponent, where the opponent will freeze in place for a few seconds, until the ice shatters, dealing massive amounts of damage.
  • Flame Lance: A large lance made of fire flies from the sky towards the enemy's spot, then explodes for knockback.
  • Gravity Well: A huge dome of energy surrounds the enemy and deals both lightning and earth damage, has a chance of slowing down the enemy.
  • Spark Wave: A ball of lightning surrounds the enemy, dealing lightning damage.
  • Explosion: A ball of fire drops from the sky to the opponent, creating a massive explosion upon impact.
  • Atlas: A ball of wind appears at the enemy's spot, dealing wind damage.

Mystic Artes:

  • Indignation Judgement: A powerful skill where multiple lightning strikes hit the opponent, which follows with a massive sword dropping in a couple of seconds later and explodes.
  • Shining Bind: A powerful skill where a large rune of light forms on the ground around the user as they draw energy into the rune, then creating a large and extended blast of light from the rune.

Summon Artes:

  • Summon: Water: Alexander calls upon Undine, who summons a multitude of water pillars, and heals Alexander and his party.
  • Summon: Fire: Alexander calls upon Efreet, who strikes the enemy causing a massive explosion throwing the enemy back, and increase Alexander and his party's attack.
  • Summon: Wind: Alexander calls upon Sylph, who strikes with an upward wind attack, rains a series of arrows, and ends with a shield bash, and making Alexander and his party faster.
  • Summon: Light: Alexander calls upon Luna, who rains a series of lights upon the enemy, and increased Alexander's and his party's magic power.
  • Summon: Earth: Alexander calls upon Gnome, who falls on top of the enemy shattering the ground beneath him, and increased Alexander's and his party's defense.
  • Summon: Darkness: Alexander calls upon Shadow, who summons darkness in a circle around him and deals damage, which cures any ailments Alexander and his party has.
  • Summon: Ice: Alexander calls upon Celsius, who strikes the ground and sends large ice spikes out in a cross shape, increasing Alexander's and his party's accuracy.
  • Summon: Lightning: Alexander calls upon Volt, who rains down a massive amount of lightning strikes at the enemy's location, curing any of Alexander's party's ailments in the end.
  • Summon: Birth: Alexander summons Maxwell, who rains a deadly amount of meteors at the enemy, as well as increasing Alexander's parties defense.

Magic

  • Blink VIII: Creates double images of himself to be used as a distraction and evade further attacks.
  • Barrier VIII: Erects a magic barrier to mitigate the damage dealt by elemental attacks.
  • Thunder X: Powerful lightning elemental magic.
  • Haste VIII: Speeds up the Alexander's time relative to his opponents, increasing his combat speed.
  • Blind XVI: Blinds his opponents.
  • Curse XVI: Inflicts Curse status on the target. The afflicted character's destructive power and durability are drastically reduced.
  • Dispel XVI: Dispels any positive magical buffs cast on target.
  • Flare XVI: Sets off a fusion reaction, generating a large magical explosion.
  • Slow XVI: Slows down time around his opponents, reducing their combat speed.
  • Blaze XVI: Powerful fire elemental magic.
  • Holy XVI: Despite it's name, the attack is designated a non-elemental magical explosion, the white magic opposite of Flare.
  • Starfall XVI: Calls down a meteor from the sky.

Key: First Set of Powers | Second Set of Powers | Third Set of Powers

Note: Alexander has hard caps on how much he can reduce others statistics and boost his own, besides Hasten Thought which has its own cap of 10.

  • First key can only be reduced and boosted up to 2x
  • Second key can only be reduced and boosted up to 4x, except Divide which can do it up to 8x.
  • Third key can only be reduced and boosted up to 6x, except Divide which can do it up to 10x.

Explanations

Alexander's powers, like those of every other Player Character in Everybody Wants to Rule the World, come from having been gifted with abilities of canon characters. The powers of the first key are Divide, Eye of the Mind (False), Saber (Caesar), and Dulio Gesualdo. The second keys powers are Flash Air, Great Sage, Gabil (Web Novel) Second Key, and Saber (Nero) First Key. The third keys powers are Regeneration (Low-High), Ribbon (Final Fantasy II), Mithos (With Type 8, the Eternal Sword, Matter Manipulation, Time Stop, and Retribution Restricted), and Emperor Mateus (With Type 8 Restricted).

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

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