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Maxwell FGO
If you don't want to do this the easy way then I have no reservations about doing this the hard way, so pick your next step wisely.

Summary

Alexander Stratos is one of the people summoned for the fifth timeline of Everybody Wants to Rule the World. Previously a normal businessman in a world without magic or superpowers, he was taken to a new world and given superpowers for a yet unknown reason.

Before coming to this new world he was a businessman who had made his own company from scratch and built it up to be one of the leading businesses in the world, making him one of the richest most famous man in the world. Despite this he had a squeaky clean image of someone who frequently gave money and went all across the world, to places such as the rain forest and the Arctic, to help others and raise awareness of global issues, and no matter how hard they tried the press could never find much dirt on him. Though all this hide a dark side of him, that he made sure stayed hidden at all cost.

After coming to this new world he met up with Luminaris, Gondlir, and Non on Martha's Vineyard, after a attack from a unknown assailant caused the group to be split across the new world. They quickly encountered the threat of this world, and began the first of many fights with them, Demons, mysterious creatures who only come out at night to kill humans and make their corpse into one of their own. After defeating the enemy, they ended up meeting more of the other people sent to this world and faced the Knight Telos. Even with all their strength combined they barely survived their encounter with this foe.

They then ended up at the house of Heteka, a famed scientist of the world, though the explanation of the world was cut short as the second of their enemies in the world, the ACF, attacked them and took them to a prison which contained the rest of the people taken to the new world. Alexander and a few others escaped their cells, but were caught up in a Demon attack of the facility and ended up having to fight one of their own after he was turned into a Demon. Though they only survived after gaining new powers, they manged to beat him, and then proceeded to face a even graver threat, Telos, who has come to slay them all. Though the fight was once again a difficult one even with their combined strength, with their new power they managed to slay Telos.

Afterwards a group of the people sent to the new world raised Telos from the dead, hoping to have a fight against him again, this act caused Alexander to distance himself from the group. Though he still fought with them against the Demons, helping to defeat two of the Initio, the boss of the Demons, and gaining new powers along to way. Now Alexander has set his sights on the ACF, hoping to gain more knowledge about the Demons and settle the score started at the prison.

Personality

Alexander is a person that is more often pragmatic, looking to the future with most of the actions he takes. Cause he always looks to the future for his actions the narrow mindedness of some people who seek only present gains while ignoring the problems in the future annoys him greatly, and he tries hard to fix any problems their short-sightedness could bring about. He is someone who devotes themselves to helping the world as much as he can donating to charities and going on dangerous expeditions to promote noble causes, earning him a worldwide reputation as someone who care for the future. Alexander is also known to be a adventurer and a admirer of art, going on trips around the world to places like the arctic and the amazon, and collecting rare pieces of art, with his collection being as world famous as he is. Though all this hides dark side as someone who cold and calculating, easily able to understand other people and the secrets by observing them, and will do anything necessary to achieve his goals, holding grudges at those who greed harms other, and has no qualms at ending another life if he thinks it benefits the world.

Personal Statistics

Alignment: Neutral Good

Name: Alexander Samuel Stratos

Origin: Everybody Wants to Rule the World (Fifth Timeline)

Gender: Male

Age: 25

Classification: Human gifted with Superpowers, Reincarnated Angel, Sacred Gear Wielder, Saber-class Servant, Heroic Spirit | All Previous | All Previous, Half Elf, Lifeless Being | All Previous, Persona User, First Guardian Prototyped

Date of Birth: 13/06/1994

Birthplace: America, San Francisco

Weight: 70kg

Height: 176cm

Likes: People who think ahead, People who act on their beliefs, Devil's Food Cake, Coffee, and Art

Dislikes: Shortsightedness, Passive people, Migraines

Hobbies: Exploring, Art Collecting

Values: Forethought

Martial Status: Single

Status: Alive

Affiliation: Himself

Previous Affiliation: His Business; Stratos Sphere

Combat Statistics

Tier: 9-B | High 8-C | 8-A | 7-C

Powers and Abilities: 

Superhuman Physical Characteristics, Servant Physiology, Expert Swordsman, Vehicular Mastery and Animal Manipulation (Can "ride" any vehicle or mount with supernatural skill), Aura, Flight, Teleportation, Holy Manipulation and Light Manipulation (Which can create Spears of Light), Forcefield Creation, Weather Manipulation (Which can Manipulate the Elements such as Air Manipulation, Ice Manipulation, Fire Manipulation, Water Manipulation, Earth Manipulation, and Electricity Manipulation), Empathic Manipulation (His bubbles remind targets about their most treasured memories and stimulates their most intense memories to remind them about the things they cherish the most, causing them to lose their will to fight), Social Influencing and Mind Manipulation (With Incitement and Charisma, Incitement allows Alexander to perform a powerful mental attack by knowing the exact right words to say. Otherwise, the two skills are used to control the masses and lead an army respectively), Precognition (Has an innate sixth sense that allows him to sense and avoid danger in combat), Statistics Reduction (Can continuously halve the power of his opponents, add it to his own, and halve the power of attacks until they significantly weaken or disperse entirely)

Resistance to Power Mimicry

All Previous Abilities, Enhanced Senses, Information Analysis, Analytic Prediction, Hacking, and Genius Intelligence (With Great Sage), Spatial Manipulation, Transformation (With Dragon Warrior Transformation which increases his offensive and defensive power), Fate Manipulation (With Fate Change), Can gain new skills, modify his body and boost his parameters (With Imperial Privilege), Resurrection (Can resurrect himself with Thrice-Setting Sun), Pocket Reality Manipulation (With Aestus Domus Aurea, which creates the Golden Theater, applying it to the World as an inescapable theater that lowers his opponent stats as well as allowing him to ignore their defenses), Supernatural Luck which causes Minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg)

All Previous Resistances, Unconventional Resistance to Power Nullification, Power Modification, Power Absorption and Power Mimicry (Skills are inscribed into the soul which resists any outside interference unless the interference is stronger than the soul's defenses, furthermore Unique Skills and above require a strong soul to possess them), Resistance to Law Manipulation (As a powerful A rank Disaster monster, like Apito, he should be able to resist the effect of Holy Barrier which affects the laws of the world), Memory Manipulation (Individuals surpassing A rank have high resistances, and their memories are protected by their soul), Madness Manipulation and Empathic Manipulation (Superior to Holy Knights who resisted Diablo's Temptation and Demon Lord's Ambition), Pain Manipulation, Paralysis Inducement, Corrosion Inducement, Physical Attacks, Holy Manipulation, Heat Manipulation, Ice Manipulation and Fire Manipulation (Has natural effects resistance which makes him resistant to the effects of natural fire and ice)

All Previous Abilities, Regeneration (Low-High), Energy Manipulation, Telekinesis, Telepathy, Summoning (Can summon the summon spirits of both worlds to aid him in battle), Shapeshifting, Elemental Manipulation (Of the Fire, Wind, Light, Lightning, Ice, Earth, and Holy variety), Explosion Manipulation, Gravity Manipulation, Illusion Manipulation, Intangibility (Can turn into a ball of light), Status Effect Inducement (With Retribution which can cause; Paralysis, Poison, Petrify, Weak, Sick, Shock, and Sleep), Possession (With his Cruxis Crystal), Magic, Dimensional Travel (Can freely travel between Hell and Earth as well as summon Pandaemonium, the Palace of Hell, onto Earth), Afterimage Creation, Matter Manipulation (Flare is performed through Fusion Reaction), Time Manipulation (In the form of speeding himself up and slowing his opponent down), Status Effect Inducement, Statistics Amplification, Statistics Reduction, Life Force Absorption with physical attacks

All Previous Resistances, Resistance to Fire Manipulation, Electricity Manipulation, Ice Manipulation, Sleep Manipulation, Time Manipulation, Perception Manipulation, Petrification, Transmutation, Curse Manipulation, Death Manipulation, BFR, Size Manipulation, Power Nullification, Draining Magic Energy and Life Energy, and Fear Manipulation (With the Ribbon)

All Previous Abilities, Teleportation, Duplication, Spatial Manipulation, Intangibility, and Attack Reflection (Through Teleportation Alexander can appear in two places at once, and by turning his bodies into portals he can send attacks through one body to the other to hit the enemy with their own attack), Extrasensory Perception (Alexander has awareness of things far beyond the range of his sight), Acausality (Type 1), Expert Melee and Ranged Combatant, Existence Erasure (The Power of Destruction erases both the Body and Soul), Summoning (Alexander can summon his Persona's to assist him)

All Previous Resistances, Resistance to Radiation ManipulationSpace-Time Manipulation, Status Effect Inducement, Paralysis Inducement, Empathic, Biological, Fear, Death, Information, Mind and Soul Manipulation.

All Previous Abilities, Flight (Personas only), Immortality (Type 8) and Abstract Existence (Type 1, Personas only. A Persona's true form is the abstract portions of their user's psyche, and their physical forms are mere projections of it), Intangibility (Can become selectively intangible to phase through walls and floor), Invulnerability (Shadows and Personas are immune to conventional interaction due to their physical forms being composed of matter that defy the laws of physics), Magic (Consisting of Fire, Ice, Electricity, Wind, Explosion, Energy, Curse, Darkness, Holy, Light, and Death Manipulation), Resistance Negation (Actively with Break skills, passively with Almighty spells, which bypass Elemental Resistances, Attack Reflection, Reflective Forcefields and Attack Absorption), Durability Negation (With non-damaging skills and ailments spells), Status Effect Inducement, Empathic Manipulation (With Fear, Distress, Panic, Charm and Rage ailments), Poison Manipulation, Paralysis Inducement, Healing, Regeneration (Low-Mid), Resurrection, Statistics Amplification, Statistics Reduction, Rage Power (w/ Raging Tiger), Forcefield Creation and Forcefield Negation. Various Persona Affinities

All Previous Resistances, (Resistance, High Resistance, Reflection and Absorption of Physical Attacks, Fire, Ice, Electricity, Wind, Explosion, Energy, Curse, Darkness, Holy, Light, and Death Manipulation), High Resistance to Mind, Fear, Empathic and Memory Manipulation (Via Unshaken Will and similar passive skills). Resist Physics Manipulation and Matter Manipulation (Shadows and Personas' physical forms are composed of matter that defy the laws of physics).

Attack Potency: Wall Level (Able to harm other PCs, who have the same durability as himself) | Large Building Level | Multi-City Block Level | Town Level

Speed: Superhuman travel speed, Subsonic combat and reaction speed | Subsonic travel speed and Supersonic combat and reaction speed. Hypersonic+ reaction speed with Hasten Thought (Boosts perception speed by ten times) | Supersonic travel speed and Hypersonic+ combat and reaction speed. Massively Hypersonic reaction speed with Hasten Thought (Boosts perception speed by ten times) | Supersonic+ travel speed and Massively Hypersonic combat and reaction speed. Sub-Relativistic reaction speed with Hasten Thought (Boosts perception speed by ten times)

Lifting Strength: Class 5 | Class 25 | Class Khigher with Telekinesis | Class Mhigher with Telekinesis

Striking Strength: Wall Level | Large Building Level | Multi-City Block Level | Town Level

Durability: Wall Level | Large Building Level | Multi-City Block Level | Town Level

Stamina: Superhuman (Can fight for an entire day without stopping) | Superhuman | Superhuman | Limitless (His endurance comes from the Green Sun, which possesses the combined energy of two Bilious Slicks)

Range: Extended Melee Range, Several Thousands of Kilometers with Zenith Tempest | All Previous Ranges, Hundreds of Meters with Aestus Domus Aurea | All Previous Ranges, Planetary with Powers | All Previous Ranges

Standard Equipment: Zenith Tempest, Crocea Mors | All Previous Equipment, Water Vortex Spear, Aestus Estus | All Previous Equipment, Ribbon, Cruxis Crystal | All Previous Equipment, Evoker and Lucifer's Blade

Intelligence: Genius (Built up his company from scratch to become one the biggest influences in his world. Has the combined skill of Multiple skilled fighters)

Weaknesses: Servants cannot fight in Spirit Form. | All Previous Weaknesses | All Previous Weaknesses | All Previous Weaknesses, inherits the Elemental weaknesses of his equipped Persona if they have one, and he needs an Evoker to summon his Personas.

Notable Attacks/Techniques

Sacred Gears

Zenith Tempest: Dulio's Sacred Gear. It allows him to manipulate and control the weather, and take control of the elements that exist in nature, such as fire, water, wind, ice, earth and lightning. He can also create weather based phenomena and manipulate them in places where the sky isn't visible and weather conditions aren't available, creating rain and thunder clouds and flashing down genuine thunder and lightning on his foes. He can manipulate the wind to prevent his foes from reaching his position, create a vast amount of ice spears and icicles from underneath his opponents, hurl fireballs at them, create rain to slow down their movements, and generate immense tornadoes to carry out large scale attacks, among others. He is also capable of changing a country's weather and climate as he wishes.

  • Speranza Bolla di Sapone: Alexander creates bubbles that glow with the colours of the rainbow. The bubbles are able to remind those that make contact with them about their most precious memories and people, making them lose their will to fight. It stimulates the most intense memories of the targets, causing them to remember the things they cherish the most.
  • Flagello di Colori del Accobaleno, Speranca di Briscola: Zenith Tempest's Balance Breaker. It produces hundreds of bubbles that perform the opposite function of Speranza Bolla di Sapone, inflicting a variety of divine punishment on his foes. The bubbles trap the opponent, and a variety of natural phenomenon is inflicted upon them, in the form of intensely swirling flames, freezing cold air, violent hurricanes and lightning.

Divide: It allows him to halve the power of anyone he makes contact with every ten seconds, gaining the deducted power for himself.

Noble Phantasms

Crocea Mors: Yellow Death: The golden sword of Gaius Julius Caesar.

Class Skills

Magic Resistance: A skill that grants protection against magical effects. Different from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Alexander's C-Rank Magic Resistance nullifies all spells below two verses but will falter completely in the face of High-Thaumaturgy and Greater Rituals.

Riding: The class skill of Riders and Sabers, the ability to ride mounts. Alexander's B rank means he can handle most vehicles with above-average skill. However, he cannot ride the likes of Phantasm Races such as Monstrous Beasts.

Personal Skills

Charisma: A skill that embodies one's natural ability to lead an army or other large groups of people. It is said that a B-Rank in this skill allows one to lead a country, making one's words far more convincing and endearing them to the masses. Alexander has Caesar's C-Rank in this skill, making it far easier for him to convince others of his arguments and raise the morale of his allies, but due to Caesar's untimely death, he cannot command groups on the level of a country. When combined with his Incitement skill, he can use his Charisma to make a mental attack on his opponents.

Divinity: The measure of one's Divine Spirit aptitude, reflected in high ranks by the user becoming part Divine Spirit. At A-rank, it is even an indicator as one who has reached the Throne of Gods. Additionally, it possesses another effect that allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities such as Protection of the Faith and Saver's Enlightenment of the Sacred Fig. Due to Caesar being worshiped as a god after his death and having supposedly descended from the son of Venus, Aeneas, Alexander has a D-Rank in this ability despite Caesar's lack of immediate divine parentage.

Incitement: A skill that allows one to know exactly the right words to lead the citizens and masses. It serves as a mental attack when employed against a specific individual, shattering their ideals and viewpoints with Caesar's legendary oratory, allowing Alexander to have an EX Rank in this skill.

Military Tactics: A skill that embodies one's aptitude for taking command of troops in large-scale combat situations rather than one-one fights, providing bonuses when using an Anti-Army Noble Phantasm or when being on the receiving end of one.

Eye of the Mind (False): Alexander has the natural ability to avoid danger based on an innate sixth sense refined through combat experience, so much so that it borders on precognition. Alexander's rank is A, meaning that it is so refined that the effects of visual obstructions are reduced; for example, Sasaki Kojirou was able to easily gauge the exact length of Excalibur despite its invisibility, and was said to have the best eyesight in the Fifth Holy Grail War. With his equal rank in this skill, Alexander's capabilities are likely to be comparable.

All Previous Attacks/Techniques

Magecraft

Flash Air: A form of displacement magecraft that substitutes something for another. It has been shown to displace doors and windows in reverse, as well as create portals for attacks to pass through the user harmlessly out to another, as well as displacing space to have attacks shot or thrown at them go out in another direction or have the attacks be sent back to the enemy by displacing a portion of the space around them.

Noble Phantasms

Aestus Domus Aurea: Golden Theater of the Flamboyant: Nero Claudius Caesar's Noble Phantasm, representing the explosion of her artistic talent and passions in life in the form of the theater she designed and constructed herself. It is manifested through Alexander's magical energy in a manner similar to a Reality Marble, but he builds it on top of the World as opposed to overwriting it, allowing him to maintain it for longer. It is not the embodiment of his inner world either, but a High-Thaumaturgy.

Within the Golden Theater, everything is made advantageous for Alexander, gradually weakening his opponents and allowing him to completely ignore their defenses. In addition, due to a legend in which Nero blocked all the doorways when her audience attempted to leave her in her first performance, leaving Aestus Domus Aurea is virtually impossible without Alexander's permission or its destruction.

While within Aestus Domus Aura, Alexander gains access to several unique skills that can only be used in its confines.

  • Fax Caelestis: Closing Rose That Fames Stars: Nero's most powerful attack, recognized as a B+ rank Anti-Unit Noble Phantasm under the FATE summoning system. Alexander first swings his sword in a circular motion, shrouding it in flames, before thrusting it through his opponent, posing dramatically as his foe is engulfed in a massive burst of flame. Alternatively, he'll leap into the air before coming down on his opponent with a downward slash before bisecting them again with a horizontal slash, once again posing as flower petals burst from his foe's wounds.
  • Laus Saint Claudius: Imperium of the Maiden's Flowery Words: Another powerful sword skill used by Nero, recognized as a B-rank Anti-Team Noble Phantasm under the FATE summoning system. Alexander dashes forwards, leaving flower petals in his wake as he cuts his opponents down with a single strike. Alternatively, he leaps at his opponent and slashes down at them, before following up with another swing of his sword. Another variation of this attack is, after stabbing his sword into the ground, he blasts his opponent with flames that engulf his arm, before slashing them all with Aestus Estus.

Personal Skills

Imperial Privilege: An ability that allows Alexander to gain skills that would normally be impossible for him to possess for a short amount of time. At EX-rank, he can even modify his body to gain traits such as Divinity. However, he cannot acquire skills without basis. Due to Migraine, most of the skills he gains are temporary, as he eventually forgets them.

Migraine: Due to Nero's hysterical nature and repeated poisoning by her mother throughout her life, Alexander suffers from chronic headaches, preventing him from showing the full extent of his artistic skill. It does have beneficial effects, however, as it makes attempts of mental interference less successful.

Thrice-Setting Sun: A skill that Alexander can use to resurrect himself if he falls in battle, though it must be activated beforehand to take effect. It is born from Nero's final anecdote when a Roman soldier found her three days after her suicide and covered her remains. In that moment, she opened her eyes and thanked the soldier before slipping away once more for good.

Unique Skills

Tuner:

  • Fate Change: A mysterious skill that activates when an attack doesn't land changing the worst outcome into a fortunate one.

Great Sage:

  • Hasten Thought: Boosts perception speed by ten times.
  • Analyze and Assess: Analyzes and assesses the target.
  • Parallel Operation: Operates on any matter the user wishes to analyze, separating it from the regular thought process. Any process under Parallel Operation is affected by Hasten Thought and accelerated by ten times.
  • Cast Cancel: Annuls the casting period required when using Magic, etc.
  • All of Creation: Provides full coverage of all non-concealed phenomenons.
  • Auto-Battle Mode: Great Sage possesses Alexander's body. Great Sage's modus operandi is to always pursue the method with the highest probability of success, which reflects in the way she uses Alexander's body to follow his instructions. Under Great Sage's control, Alexander's body is capable of using all fully analyzed Skills, Arts, Magic, Attack Moves and any other techniques to their maximum potential even if Alexander himself can't use them proficiently yet.

Other Skills

  • Sage EX
  • Flame Breath
  • Thunder Breath
  • Dragon Warrior Transformation: The ability to transform his body, which increases his offensive and defensive power, while increasing his ferocity making it so theirs a chance they lose his sense of self and go on a rampage.
  • Magic Sense: The ability to perceive the surrounding magical energy, allowing one to see 360 degrees around them, without a single blind-spot. With this, even if one's eyes and ears are crushed, one can continue combat.
  • Multiple Barriers: An ability which surrounds the user with multiple barriers. Defensive barriers prevent the entry of magic power. Except for overwhelming the barrier with magical power, it is nearly impossible to break a barrier. Even the most basic barrier has more than two layers.
  • Heat Detection: The ability to see nearby heat sources and also nullify camouflage skills.
  • Spacial Travel: The ability to manipulate space to shift to a recognized coordinate.

Resistances

  • Pain Nullification
  • Status Change Nullification
  • Physical and Spiritual Attack Resistance
  • Holy Magic Attack Resistance
  • Natural Effect Resistance

All Previous Attacks/Techniques

Artes

Strike Artes:

  • Outburst: Alexander strikes the ground where a huge explosion occurs, dealing massive damage to anyone in the vicinity.
  • Yggdrasill Laser: Alexander shoots an energy beam from both of his hands towards his opponent.
  • Death Eater: Alexander puts his palm on the floor, where beams of light strike the ground around him, damaging any nearby foes.
  • Rejection: Alexander creates a shock-wave made of light that hits any enemy near him.
  • Retribution: Alexander covers the entire battlefield with his angelic presence, inflicting all sorts of status effects on the opponent.

Magic Artes:

  • Ray: A huge ball of light appears in the sky, shooting beams of light all over the place before striking right below it.
  • Holy Lance: A rune appears under the opponent, where 4 balls of light float above the corner of the rune, which materializes as spears and strike at where the opponent stands.
  • Prism Sword: A colorful rune appears under the enemy, where beams of light that take form of giant swords strike down in the rune.
  • Ground Dasher: The ground around the opponent cracks open, where a barrage of rocks rise up rapidly to deal damage to the opponent.
  • Thunder Arrow: A stream of lightning surrounds the opponent in a triangle shape with three spheres of electricity at the corners, where lightning strikes down on the opponent inside the triangle numerous times.
  • Indignation: A powerful lightning spell where a large dome of energy surrounds the opponent, and lands a massive strike of lightning in the dome.
  • Judgement: Huge beams of light strikes everywhere on the battlefield.
  • Absolute: A circle of ice surrounds the opponent, where the opponent will freeze in place for a few seconds, until the ice shatters, dealing massive amounts of damage.
  • Flame Lance: A large lance made of fire flies from the sky towards the enemy's spot, then explodes for knockback.
  • Gravity Well: A huge dome of energy surrounds the enemy and deals both lightning and earth damage, has a chance of slowing down the enemy.
  • Spark Wave: A ball of lightning surrounds the enemy, dealing lightning damage.
  • Explosion: A ball of fire drops from the sky to the opponent, creating a massive explosion upon impact.
  • Atlas: A ball of wind appears at the enemy's spot, dealing wind damage.

Mystic Artes:

  • Indignation Judgement: A powerful skill where multiple lightning strikes hit the opponent, which follows with a massive sword dropping in a couple of seconds later and explodes.
  • Shining Bind: A powerful skill where a large rune of light forms on the ground around the user as they draw energy into the rune, then creating a large and extended blast of light from the rune.

Summon Artes:

  • Summon: Water: Alexander calls upon Undine, who summons a multitude of water pillars, and heals Alexander and his party.
  • Summon: Fire: Alexander calls upon Efreet, who strikes the enemy causing a massive explosion throwing the enemy back, and increase Alexander and his party's attack.
  • Summon: Wind: Alexander calls upon Sylph, who strikes with an upward wind attack, rains a series of arrows, and ends with a shield bash, and making Alexander and his party faster.
  • Summon: Light: Alexander calls upon Luna, who rains a series of lights upon the enemy, and increased Alexander's and his party's magic power.
  • Summon: Earth: Alexander calls upon Gnome, who falls on top of the enemy shattering the ground beneath him, and increased Alexander's and his party's defense.
  • Summon: Darkness: Alexander calls upon Shadow, who summons darkness in a circle around him and deals damage, which cures any ailments Alexander and his party has.
  • Summon: Ice: Alexander calls upon Celsius, who strikes the ground and sends large ice spikes out in a cross shape, increasing Alexander's and his party's accuracy.
  • Summon: Lightning: Alexander calls upon Volt, who rains down a massive amount of lightning strikes at the enemy's location, curing any of Alexander's party's ailments in the end.
  • Summon: Birth: Alexander summons Maxwell, who rains a deadly amount of meteors at the enemy, as well as increasing Alexander's parties defense.

Magic

All Previous Attacks/Techniques

  • Power of Destruction: Alexander can create and manipulate spheres of demonic energy that can erase whatever they make contact with without a trace and return them to nothingness, making it incredibly difficult to block or defend against. His mastery over the ability is far above that of Rias, who can eliminate the soul and consciousness of targets. He can also channel it to his fists to enhance his strikes in melee range, and envelop himself with it for protection.
  • Duplication: Alexander is capable of creating more than a hundred clones of himself, and they all have access to his abilities. The same aura and magic could be felt from them, suggesting they are all real as a result of Alexander's skill.

Persona

  • Persona Summoning: Alexander has the ability to utilize his Personas, powerful manifestations of his mind and soul. Due to possessing the power of the Wild Card, he can obtain and use multiple Personas with varying levels of power and skills. Personas can move and attack independently of their users, allowing for double-teaming between Alexander and his equipped Persona. Each Persona has a unique set of elemental affinities, which also apply to Alexander while he has a Persona equipped.

Orpheus: Weak to Elec and Darkness.

  • Bash
  • Agi
  • Tarunda

Slime: Resistance to Light, Weak to Darkness.

  • Single Shot
  • Evil Touch
  • Maragi
  • Raging Tiger
  • Eerie Sound
  • Survive Light

Legion: High Resistance to Darkness, Resistance to Ice, Weak to Light.

  • Assault Dive
  • Pulinpa
  • Rebellion
  • Sexy Dance
  • Panic Boost
  • Bewilder

Black Frost: High Resistance to Ice, Resistance to Fire and Darkness, Weak to Light.

  • Mudo
  • Agilao
  • Bufula
  • Marakunda
  • Trafuri
  • Matarukaja

Ose: High Resistance to Darkness, Resistance to Fire, Weak to Elec.

  • Evil Touch
  • Agilao
  • Poison Mist
  • Dodge Slash
  • Poison Boost

Decarabia: High Resistance to Fire, Weak to Ice.

  • Stagnant Air
  • Matarunda
  • Megido
  • Evade Ice
  • Marakukaja
  • Resist Ice

Loki: Absorbs Wind, Resistance to Ice and Darkness, Weak to Fire.

  • Apt Pupil
  • Garudyne
  • Bufudyne
  • Megidola:
  • Stagnant Air
  • Null Fire
  • Repel Fire

Susano-o: High Resistance to Pierce, Resistance to Elec and Wind, Weak to Light.

  • Brave Blade
  • Tetrakarn
  • Fast Retreat
  • Vorpal Blade
  • Regenerate 3
  • Repel Strike

Orpheus Telos: Resistance to Slash, Strike, Pierce, Fire, Ice, Elec, Wind, Light, and Darkness.

  • Victory Cry

Nekomata: Resistance to Fire.

  • Agni
  • Cleave
  • Provoke
  • Re Patra
  • Maragi

Jack Frost: High Resistance to Ice, Weak to Fire.

  • Bufu
  • Pulinpa
  • Re Patra
  • Sonic Punch
  • Ice Boost
  • Mabufu

Pyro Jack: High Resistance to Fire, Weak to Ice.

  • Agni
  • Sukunda
  • Maragi
  • Provoke
  • Rage Boost
  • Agilao

Hua Po: High Resistance to Fire, Weak to Ice.

  • Maragi
  • Re Patra
  • Agilao
  • Rakunda
  • Fire Boost
  • Null Freeze

Sati: High Resistance to Fire, Weak to Ice.

  • Maragi
  • Agilao
  • Media
  • Enradi
  • Trafuri
  • Diarama

Orobas: High Resistance to Wind, Resistance to Darkness, Weak to Ice.

  • Garula
  • Sharp Student
  • Rakukaja
  • Wind Break
  • Torrent Shot
  • Trafuri
  • Wind Boost

Rangda: Reflects Strike, Resistance to Fire and Darkness, Weak to Ice and Elec.

  • Agilao
  • Zan-ei
  • Matarunda
  • Dodge Ice
  • Agidyne

Surt: Absorbs Fire, Weak to Ice.

  • Agidyne
  • Deathbound
  • Fire Boost
  • Maragidyne
  • Ragnarok
  • Fire Amp

Apsaras: Resistance to Ice, Weak to Slash.

  • Bufu
  • Posumudi
  • Sukunda

Unicorn: High Resistance to Ice, Resistance to Light, Weak to Fire.

  • Dia
  • Hama
  • Poisma
  • Dodge Pierce
  • Enradi
  • Auto-Rakukaja

High Pixie: High Resistance to Ice, Weak to Wind.

  • Mabufu
  • Holy Arrow
  • Bufula
  • Media
  • Rakukaja
  • Trafuri

Sarasvati: High Resistance to Ice, Weak to Elec.

  • Mabufu
  • Posumudi
  • Bufula
  • Me Patra
  • Ice Boost
  • Dekaja

Ganga: High Resistance to Ice, Weak to Fire.

  • Bufula
  • Charmdi
  • Media
  • Tentarafoo
  • Diarama
  • Panic Boost

Parvati: High Resistance to Ice, Weak to Fire.

  • Bufula
  • Diarama
  • Marakukaja
  • Mabufula
  • Dodge Fire
  • Bufudyne

Kikuri-Hime: Reflects Fire, Weak to Ice.

  • Mediarama
  • Invigorate 1
  • Maragion
  • Cool Breeze
  • Diarahan
  • Resist Ice
  • Fire Amp

Scathach: Resistance to Pierce, Ice, Wind, and Light, Weak to Fire.

  • Myriad Arrows
  • Mabufudyne
  • Amrita
  • Magarudyne
  • Power Charge
  • Invigorate 3

Leanan Sidhe: Resistance to Elec.

  • Media
  • Me Patra
  • Diarama
  • Sexy Dance
  • Charm Boost
  • Mediarama

Yaksini: Resistance to Fire.

  • Fatal End
  • Sexy Dance
  • Blade of Fury
  • Maragion
  • Charm Boost
  • Deathbound

Lakshmi: High Resistance to Ice, Resistance to Light, Weak to Fire.

  • Mabufula
  • Bufudyne
  • Ice Break
  • Null Dark
  • Resist Fire
  • Amrita

Hariti: Reflects Ice, Resistance to Darkness.

  • Diarahan
  • Mediarahan
  • Bufudyne
  • Samarecarm
  • Poison Arrow
  • Auto-Masuku

Gabriel: Reflects Ice and Light, Weak to Darkness.

  • Bufudyne
  • Mahamaon
  • Hama Boost
  • Mabufudyne
  • Repel Dark
  • Myriad Arrows

Mother Harlot: Reflects Elec and Darkness, Weak to Fire.

  • Mamudoon
  • Ziodyne
  • Mudo Boost
  • Sexy Dance
  • Ailment Boost
  • Null Fire

Skadi: Absorbs Ice, Weak to Fire.

  • Mabufudyne
  • Tetrakarn
  • Ice Amp
  • Akasha Arts
  • Absorb Fire
  • Niflheim

Alilat: Resistance to Slash, Strike, and Pierce, Weak to Dark.

  • Regenerate 3
  • Makarakarn
  • Mabufudyne
  • Repel Slash
  • Repel Strike
  • Repel Pierce

Forneus: Resistance to Ice, Weak to Fire.

  • Bufu
  • Bash
  • Tarukaja
  • Auto-Sukukaja
  • Poisma
  • Posumudi

Oberon: High Resistance to Elec, Resistance to Light and Darkness, Weak to Ice.

  • Zio
  • Media
  • Survive Dark
  • Mazio
  • Zan-ei
  • Zionga

Take-Mikazuchi: High Resistance to Elec, Resistance to Slash, Weak to Ice.

  • Mazio
  • Pulinpa
  • Auto-Tarukaja
  • Zionga
  • Getsu-ei
  • Elec Break
  • Elec Boost

King Frost: High Resistance to Ice, Weak to Fire.

  • Mabufu
  • Bufula
  • Dodge Fire
  • Ice Break
  • Growth 1
  • Mabufula

Raja Naga: High Resistance to Elec, Resistance to Pierce, Weak to Fire.

  • Twin Shot
  • Tentarafoo
  • Matarukaja
  • Torrent Shot
  • Null Panic
  • Mazionga
  • Panic Boost

Kingu: Resistance to Elec and Darkness, Weak to Fire.

  • Mediarama
  • Evade Fire
  • Virus Breath
  • Null Poison
  • Heat Wave
  • Endure

Barong: High Resistance to Elec and Light, Weak to Fire and Darkness.

  • Heat Wave
  • Counterstrike
  • Null Poison
  • Virus Breath
  • Invigorate 2
  • Auto-Maraku
  • Endure Dark

Odin: Absorbs Elec, Weak to Wind.

  • Ziodyne
  • Vile Assault
  • Maziodyne
  • Elec Amp
  • Thunder Reign
  • Spell Master

Omoikane: Resistance to Elec, Weak to Darkness.

  • Zio
  • Dia
  • Enradi
  • Auto-Rakukaja
  • Me Patra

Berith: Resistance to Fire, Weak to Elec.

  • Agi
  • Tarukaja
  • Double Fangs
  • Auto-Tarukaja
  • Maragi
  • Rebellion

Shiisaa: High Resistance to Ice, Resistance to Light, Weak to Fire.

  • Mabufu
  • Gale Slash
  • Mazio
  • Dodge Fire
  • Ice Boost
  • Fatal End

Flauros: High Resistance to Fire, Weak to Wind.

  • Agilao
  • Gale Slash
  • Auto-Sukukaja
  • Sharp Student
  • Mighty Swing
  • Evade Wind

Thoth: High Resistance to Elec, Weak to Wind.

  • Zionga
  • Mahama
  • Growth 2
  • Mazionga
  • Megido
  • Mediarama

Hokuto Seikun: Resistance to Elec, Light, and Darkness, Weak to Wind.

  • Zionga
  • Dodge Slash
  • Poison Arrow
  • Elec Boost
  • Null Shock
  • Elec Break
  • Apt Pupil

Daisoujou: High Resistance to Light, Resistance to Strike, Weak to Darkness.

  • Hamaon
  • Diarahan
  • Growth 3
  • Samsara
  • Null Dark
  • Hama Boost

Kohryu: High Resistance to Light.

  • Samarecarm
  • Mediarahan
  • Weary Thrust
  • Invigorate 3
  • Makarakarn
  • Null Strike
  • Null Pierce

Pixie: Resistance to Elec.

  • Dia
  • Rakunda
  • Pulinpa
  • Trafuri

Alp: Resistance to Wind, Weak to Ice.

  • Dia
  • Sukunda
  • Garu
  • Marin Karin
  • Charmdi
  • Mudo

Narcissus: Resistance to Ice, Elec, and Wind, Weak to Slash.

  • Marin Karin
  • Charm Boost
  • Magaru
  • Sexy Dance
  • Charmdi
  • Dekunda

Queen Mab: High Resistance to Elec, Resistance to Fire and Ice, Weak to Slash.

  • Posumudi
  • Rakunda
  • Rakukaja
  • Recarm
  • Dodge Wind
  • Dodge Strike
  • Dodge Pierce

Saki Mitama: Resistance to Fire, Ice, and Elec, Weak to Strike.

  • Diarama
  • Zionga
  • Mediarama
  • Dekunda
  • Null Charm
  • Divine Grace

Titania: Resistance to Ice and Wind, Weak to Elec.

  • Mediarama
  • Mind Charge
  • Magarula
  • Mabufula
  • Divine Grace
  • Ice Amp

Raphael: Resistance to Ice, Weak to Darkness.

  • Deathbound
  • Auto-Maraku
  • Null Charm
  • Mediarahan
  • Matarukaja
  • Tempest Slash

Cybele: High Resistance to Darkness, Resistance to Fire and Elec.

  • Samarecarm
  • Auto-Maraku
  • Myriad Arrows
  • Megidola
  • Bow Master
  • Spell Master

Ara Mitama: Resistance to Strike, Weak to Wind.

  • Bash
  • Rakukaja
  • Agi
  • Rakunda
  • Sukukaja
  • Sharp Student

Chimera: Resistance to Strike and Fire, Weak to Ice.

  • Cleave
  • Agi
  • Bewilder
  • Sonic Punch
  • Rakunda
  • Auto-Tarukaja

Zouchouten: Resistance to Strike and Fire, Weak to Wind.

  • Bash
  • Zio
  • Tarukaja
  • Assault Dive
  • Sharp Student
  • Auto-Sukukaja

Ares: Resistance to Slash and Fire, Weak to Wind.

  • Zan-ei
  • Rakunda
  • Counter
  • Rebellion
  • Getsu-ei

Oumitsunu: Resistance to Strike, Weak to Wind.

  • Kill Rush
  • Dodge Pierce
  • Rebellion
  • Auto-Tarukaja
  • Counter
  • Null Rage
  • Resist Pierce

Nata Taishi: Resistance to Strike and Wind, Weak to Ice.

  • Swift Strike
  • Masukukaja
  • Regenerate 1
  • Counterstrike
  • Herculean Strike
  • Endure Dark

Koumokuten: Resistance to Strike and Elec, Weak to Fire.

  • Swift Strike
  • Cruel Attack
  • Dekaja
  • Counterstrike
  • Gigantic Fist
  • Regenerate 1

Thor: High Resistance to Strike and Elec, Weak to Wind.

  • Ziodyne
  • Vicious Strike
  • High Counter
  • Auto-Mataru
  • Elec Amp
  • Heavy Master

Angel: Resistance to Light, Weak to Darkness.

  • Garu
  • Patra
  • Sukukaja
  • Hama
  • Charmdi

Archangel: Resistance to Slash and Light, Weak to Wind and Darkness.

  • Hama
  • Sukukaja
  • Cleave
  • Patra
  • Holy Arrow
  • Mazio
  • Sharp Student

Principality: High Resistance to Light, Resistance to Fire, Weak to Darkness.

  • Hama
  • Dodge Elec
  • Holy Arrow
  • Media
  • Recarm
  • Mahama

Power: High Resistance to Light, Resistance to Wind, Weak to Darkness.

  • Hama
  • Magaru
  • Mahama
  • Zan-ei
  • Me Patra
  • Revolution

Virtue: High Resistance to Light, Weak to Darkness.

  • Mahama
  • Infuriate
  • Survive Dark
  • Hamaon
  • Rage Boost
  • Endure Dark

Dominion: High Resistance to Light, Resistance to Elec, Weak to Darkness.

  • Hamaon
  • Infuriate
  • Endure Dark
  • Hama Boost
  • Mazionga
  • Resist Dark

Throne: High Resistance to Light, Resistance to Fire, Weak to Darkness.

  • Hamaon
  • Hama Boost
  • Mahamaon
  • Recarmdra
  • Mediarahan
  • Resist Dark

Melchizedek: Reflects to Light, Resistance to Strike, Weak to Dark.

  • Vicious Strike
  • Mediarahan
  • Auto-Mataru
  • Weapons Master
  • Akasha Arts
  • Repel Dark
  • God's Hand

Yomotsu-Shikome: Resistance to Dark.

  • Evil Touch
  • Tarunda
  • Bufu
  • Auto-Tarukaja
  • Mudo
  • Magaru

Naga: Resistance to Electricity and Darkness, Weak to Light.

  • Double Fangs
  • Rakukaja
  • Bewilder
  • Mazio
  • Dodge Pierce
  • Eerie Sound

Lamia: High Resistance to Fire and Darkness, Resistance to Ice and Wind, Weak to Strike.

  • Bewilder
  • Agilao
  • Raging Tiger
  • Mamudo
  • Poison Mist
  • Stagnant Air

Mothman: Resistance to Elec, Wind, and Dark, Weak to Pierce.

  • Eerie Sound
  • Foul Breath
  • Wind Break
  • Fire Break
  • Megido
  • Ziodyne

Taraka: Resistance to Wind.

  • Getsu-ei
  • Eerie Sound
  • Tarukaja
  • Mighty Swing
  • Distress Boost
  • Fatal End

Kurama Tengu: High Resistance to Wind, Resistance to Darkness, Weakness to Elec.

  • Tentarafoo
  • Masukunda
  • Growth 1
  • Growth 2
  • Cruel Attack
  • Resist Elec

Nebiros: High Resistance to Darkness, Weakness to Light.

  • Evil Smile
  • Megido
  • Ghastly Wail
  • Mudoon
  • Fear Boost
  • Stagnant Air

Kumbhanda: Absorbs Fire, Weak to Wind.

  • Agidyne
  • Auto-Masuku
  • Null Charm
  • Fire Amp
  • Regenerate 2
  • Alertness

Arahabaki: High Resistance to Fire and Light, Resistance to Elec and Dark, Weak to Strike and Ice.

  • Virus Breath
  • Vicious Strike
  • Auto-Maraku
  • Alertness
  • Tetrakarn
  • Repel Ice
  • Null Strike

Fortuna: Resistance to Wind, Weak to Fire.

  • Garu
  • Bufu
  • Dodge Wind
  • Magaru
  • Rakukaja
  • Wind Boost

Empusa: Resistance to Wind and Elec, Weak to Fire.

  • Magaru
  • Tarunda
  • Growth 1
  • Garula
  • Mazio
  • Provoke

Kusi Mitama: High Resistance to Wind, Resistance to Elec, Weak to Darkness.

  • Magaru
  • Garula
  • Re Patra
  • Auto-Rakukaja
  • Recarm
  • Wind Boost

Clotho: High Resistance to Wind, Weak to Fire.

  • Garula
  • Charmdi
  • Wind Boost
  • Null Distress
  • Me Patra
  • Magarula

Lachesis: High Resistance to Wind, Weak to Elec.

  • Recarm
  • Garula
  • Masukukaja
  • Dodge Elec
  • Magarula
  • Evade Elec

Atropos: High Resistance to Wind, Weak to Elec.

  • Magarula
  • Wind Boost
  • Mind Charge
  • Garudyne
  • Resist Elec
  • Wind Amp

Norn: Absorbs Wind, Weak to Elec.

  • Magarudyne
  • Wind Amp
  • Panta Rhei
  • Regenerate 3
  • Invigorate 3
  • Absorb Elec

Valkyrie: Resistance to Slash, Weak to Fire.

  • Cleave
  • Dodge Slash
  • Mabufu
  • Auto-Sukukaja
  • Power Slash

Rakshasa: Resistance to Slash, Weak to Light.

  • Power Slash
  • Dodge Slash
  • Getsu-ei
  • Zionga
  • Counter
  • Gale Slash

Titan: Resistance to Slash and Darkness, Weak to Fire.

  • Zan-ei
  • Rebellion
  • Mudo
  • Kill Rush
  • Dodge Slash
  • Swift Strike

Jikokuten: Resistance to Slash and Wind, Weak to Darkness.

  • Zan-ei
  • Sukunda
  • Auto-Sukukaja
  • Revolution
  • Survive Dark
  • Evade Slash
  • Endure Dark

Hanuman: Resistance to Elec and Light, Weak to Wind.

  • Getsu-ei
  • Counter
  • Recarm
  • Fatal End
  • Evade Slash
  • Blade of Fury
  • Resist Slash

Narasimha: High Resistance to Slash, Resistance to Light, Weak to Wind.

  • Fatal End
  • Evade Wind
  • Herculean Strike
  • Power Charge
  • Counterstrike
  • Blade of Fury

Kali: High Resistance to Slash, Weak to Wind.

  • Blade of Fury
  • Apt Pupil
  • Marakunda
  • Deathbound
  • Revolution
  • High Counter

Siegfried: High Resistance to Slash and Light, Resistance to Strike, Weak to Darkness.

  • Tempest Slash
  • Power Charge
  • Auto-Masuku
  • High Counter
  • Vorpal Blade
  • Arms Master
  • 2hSwd Master

Inugami: Resistance to Elec, Weak ro Darkness.

  • Poisma
  • Single Shot
  • Zio
  • Poison Boost
  • Media
  • Media

Take-Minakata: Resistance to Strike and Elec, Weak to Light and Darkness.

  • Zio
  • Mazio
  • Survive Light
  • Auto-Rakukaja
  • Dodge Strike
  • Dekaja

Orthrus: High Resistance to Fire, Weak to Ice.

  • Agilao
  • Getsu-ei
  • Counter
  • Dodge Ice
  • Fire Boost
  • Mighty Swing

Vasuki: High Resistance to Light, Resistance to Ice, Weak to Wind.

  • Mahama
  • Twin Shot
  • Recarmdra
  • Dodge Wind
  • Counterstrike
  • Resist Light

Ubelluris: Resistance to Strike and Elec, Weak to Wind.

  • Herculean Strike
  • Recarmdra
  • Null Distress
  • Gigantic Fist
  • Evade Strike
  • Raging Tiger
  • Diarahan

Hecatoncheires: High Resistance to Dark, Resistance to Strike, Weak to Light.

  • Gigantic Fist
  • Evade Strike
  • Vicious Strike
  • Endure Light
  • Mamudoon
  • Recarmdra

Hell Biker: Reflects Fire, Weak to Elec.

  • Agidyne
  • Maragidyne
  • Fire Amp
  • Vicious Strike
  • Endure
  • Absorb Fire

Attis: Resistance to Slash, Strike, and Pierce, Weak to Light.

  • Recarmdra
  • Ghastly Wail
  • Megidola
  • Samarecarm
  • Repel Light
  • Enduring Soul

Ghoul: High Resistance to Wind and Darkness, Resistance to Strike, Weak Pierce and Light.

  • Mudo
  • Assault Dive
  • Mamudo
  • Dekaja
  • Provoke
  • Gale Slash

Pale Rider: Resistance to Wind and Darkness, Weak to Light.

  • Mudo
  • Zan-ei
  • Mamudo
  • Garula
  • Counter
  • Survive Light

Loa: Resistance to Elec and Darkness, Weak to Light.

  • Mamudo
  • Life Drain
  • Tarunda
  • Survive Light
  • Zionga
  • Fear Boost
  • Mudo Boost

Samael: High Resistance to Darkness, Weakness to Light.

  • Mamudo
  • Masukunda
  • Megido
  • Dekunda
  • Mudoon
  • Ghastly Wail

Mot: Reflects Darkness, Resistance to Wind, Weak to Light.

  • Mudoon
  • Evil Smile
  • Null Fear
  • Mamudoon
  • Ghastly Wail
  • Mudo Boost
  • Resist Light

Alice: Reflects Darkness, Weak to Light.

  • Evil Touch
  • Spirit Drain
  • Die for Me!
  • Marakunda
  • Repel Dark
  • Mudo Boost

Thanatos: Reflects the Darkness, Resistance to Slash and Strike, Weak to Light.

  • Ghastly Wail
  • Tempest Slash
  • Megidola
  • Mahamaon
  • 1hSwd Master
  • Brave Blade

Nigi Mitama: Resistance to Light and Dark, Weak to Elec.

  • Garu
  • Patra
  • Posumudi
  • Media
  • Magaru
  • Recarm

Mithra: High Resistance to Ice and Light, Weak to Elec.

  • Hama
  • Double Fangs
  • Mabufu
  • Eerie Sound
  • Dodge Elec
  • Counter

Genbu: Resistance to Strike and Light, Weak to Elec.

  • Bufula
  • Auto-Rakukaja
  • Swift Strike
  • Me Patra
  • Dekunda
  • Resist Strike

Seiryuu: High Resistance to Wind, Resistance to Light, Weak to Elec.

  • Garula
  • Poison Mist
  • Matarunda
  • Magarula
  • Diarama
  • Virus Breath

Okuninushi: High Resistance to Fire, Resistance to Light, Weak to Ice.

  • Maragion
  • Mighty Swing
  • Agidyne
  • Fire Boost
  • Fire Break
  • Apt Pupil

Suzaku: High Resistance to Fire, Weak to Ice.

  • Maragion
  • Masukukaja
  • Agidyne
  • Mediarama
  • Growth 3
  • Resist Ice

Byakko: Absorbs Elec, Resistance to Slash, Weak to Fire and Dark.

  • Mazionga
  • Elec Boost
  • Deathbound
  • Ziodyne
  • Endure
  • Maziodyne

Yurlungur: High Resistance to Ice and Wind, Weak to Elec and Darkness.

  • Mabufudyne
  • Garudyne
  • Ice Amp
  • Growth 3
  • Mediarahan
  • Samarecarm
  • Repel Light

Lilim: Resistance to Elec and Darkness, Weak to Light.

  • Marin Karin
  • Agi
  • Zio
  • Rakukaja
  • Mudo
  • Mazio

Vetala: High Resistance to Darkness, Resistance to Fire, Weak to Wind and Light.

  • Tentarafoo
  • Rebellion
  • Kill Rush
  • Dekaja
  • Foul Breath
  • Evil Smile

Incubus: High Resistance to Fire and Darkness, Weak to Ice and Light.

  • Life Drain
  • Evil Smile
  • Agilao
  • Maragion
  • Stagnant Air
  • Spirit Drain
  • Fire Break

Succubus: High Resistance to Darkness, Resistance to Fire, Weak to Light.

  • Sexy Dance
  • Mudoon
  • Agidyne
  • Fire Break
  • Ailment Boost
  • Null Light

Pazuzu: High Resistance to Wind, Resistance to Darkness, Weak to Light.

  • Poison Mist
  • Garudyne
  • Spirit Drain
  • Poison Arrow
  • Virus Breath
  • Arrow Rain

Lilith: Reflects Darkness, Absorbs Elec, Weak to Wind and Light.

  • Sexy Dance
  • Maziodyne
  • Makarakarn
  • Megidola
  • Fast Retreat
  • Elec Break
  • Absorb Wind

Abaddon: High Resistance to Fire and Darkness, Weak to Ice and Wind.

  • Evil Smile
  • Weary Thrust
  • High Counter
  • Null Strike
  • Null Slash
  • Null Pierce
  • Absorb Strike

Beelzebub: Reflects Darkness, High Resistance to Strike, Elec, and Wind, Weak to Fire and Light.

  • Magarudyne
  • Makarakarn
  • Primal Force
  • Maziodyne
  • High Counter
  • Victory Cry

Eligor: High Resistance to Fire, Resistance to Pierce, Weak to Ice and Light.

  • Twin Shot
  • Revolution
  • Maragion
  • Dodge Ice
  • Cruel Attack
  • Cool Breeze

Cu Chulainn: Resistance to Pierce and Elec, Weak to Darkness.

  • Torrent Shot
  • Matarukaja
  • Mazionga
  • Power Charge
  • Survive Dark
  • Vile Assault

Bishamonten: High Resistance to Pierce and Fire, Resistance to Light, Weak to Ice.

  • Maragidyne
  • Diarahan
  • Fire Amp
  • Arrow Rain
  • Myriad Arrows
  • Arms Master

Seiten Taisei: High Resistance to Pierce, Resistance to Wind, Weak to Fire.

  • Arrow Rain
  • Apt Pupil
  • Fast Retreat
  • Weary Thrust
  • Spear Master
  • Regenerate 3

Masakado: Reflects Darkness, High Resistance to Slash.

  • Tempest Slash
  • Marakunda
  • Power Charge
  • Magarudyne
  • Myriad Arrows
  • Arms Master

Mara: Reflects Fire, Absorbs Pierce, Weak to Ice.

  • Myriad Arrows
  • Maralagidyne
  • Primal Force
  • Power Charge
  • Tetrakarn
  • Absorb Ice

Shiva: Absorbs Elec, High Resistance to Pierce and Light, Resistance to Darkness, Weak too Ice.

  • Maziodyne
  • Enduring Soul
  • Sexy Dance
  • Pralaya
  • Invigorate 3
  • Victory Cry

Chi You: Resistance to Slash and Pierce, Weak to Elec.

  • Vorpal Blade
  • Invigorate 3
  • Primal Force
  • Absorb Strike
  • Arms Master

Nandi: High Resistance to Wind, Resistance to Light, Weak to Fire.

  • Magarula
  • Magarula
  • Marakukaja
  • Cool Breeze
  • Garudyne
  • Dodge Fire

Kaiwan: Resistance to Fire, Ice, and Darkness, Weak to Elec and Light.

  • Virus Breath
  • Spirit Drain
  • Evade Pierce
  • Invigorate 2
  • Vile Assault
  • Null Light
  • Ailment Boost

Ganesha: Absorbs Wind, Weak to Darkness.

  • Deathbound
  • Power Charge
  • Alertness
  • Magarudyne
  • High Counter
  • Wind Amp
  • Endure

Garuda: Reflects Light, Resistance to Slash, Strike, and Wind, Weak to Elec and Darkness.

  • Magarudyne
  • Mediarama
  • Arrow Rain
  • Amrita
  • High Counter
  • Repel Wind

Kartikeya: High Resistance to Elec, Resistance to Pierce, Weak to Fire and Darkness.

  • Myriad Arrows
  • Masukukaja
  • Maziodyne
  • High Counter
  • Absorb Elec
  • Primal Force

Saturnus: Absorbs Fire, High Resistance to Light, Weak to Ice.

  • Maragidyne
  • Fire Amp
  • Evade Ice
  • Growth 3
  • Primal Force
  • Repel Ice
  • Absorb Ice

Helel: High Resistance to Light, Resistance to Slash, Strike, and Pierce, Weak to Ice.

  • Primal Force
  • Maragidyne
  • Mind Charge
  • Morning Star
  • Absorb Slash
  • Salvation

Gurr: Resistance to Wind and Darkness, Weak to Light.

  • Power Slash
  • Auto-Tarukaja
  • Growth 1
  • Raging Tiger
  • Dodge Strike
  • Poison Mist
  • Poison Boost

Yamatano-Orochi: High Resistance to Ice and Wind, Weak to Slash.

  • Kill Rush
  • Auto-Rakukaja
  • Mabufu
  • Dekaja
  • Swift Strike
  • Ice Boost

Girimehkala: Reflects Slash, Weak to Wind and Light.

  • Mighty Swing
  • Marakunda
  • Virus Breath
  • Mamudoon
  • Survive Light
  • Endure Light

Dionysus: Resistance to Slash, Strike, and Elec, Weak to Wind.

  • Mazionga
  • Mind Charge
  • Ziodyne
  • Heat Wave
  • Resist Wind
  • Regenerate 2

Chernobog: High Resistance to Slash and Darkness, Weak to Wind.

  • Mamudoon
  • Blade of Fury
  • Null Slash
  • Deathbound
  • Null Wind
  • Megidola
  • Invigorate 2

Seth: Reflects Fire, Resistance to Darkness, Weak to Light.

  • Agidyne
  • Maragidyne
  • Fire Amp
  • Fire Break
  • Null Ice
  • Repel Light

Baal Zebul: Reflects Darkness, Resistance to Elec and Wind, Weak to Fire and Light.

  • Mamudoon
  • Poison Mist
  • Megidola
  • Bufudyne
  • Mudo Boost
  • Maragidyne

Sandalphon: Reflects Light, High Resistance to Strike.

  • Mahamaon
  • Hama Boost
  • Makarakarn
  • Akasha Arts
  • Regenerate 3
  • Salvation

Yatagarasu: High Resistance to Light, Resistance to Wind, Weak to Darkness.

  • Diarama
  • Sukukaja
  • Zan-ei
  • Masukunda
  • Infuriate
  • Invigorate 1
  • Growth 2

Quetzalcoatl: High Resistance to Light, Resistance to Wind, Weak to Darkness.

  • Magarula
  • Marakukaja
  • Growth 2
  • Garudyne
  • Heat Wave
  • Mahamaon
  • Wind Boost

Jatayu: Absorbs Wind, High Resistance to Light, Resistance to Fire, Weak to Elec and Pierce.

  • Garudyne
  • Growth 3
  • Null Panic
  • Amrita
  • Null Elec
  • Magarudyne

Horus: High Resistance to Light and Ice, Weak to Darkness.

  • Mahamaon
  • Mediarahan
  • Growth 3
  • Auto-Masuku
  • Bufudyne
  • Repel Dark

Suparna: High Resistance to Elec, Wind, and Light, Weak to Pierce.

  • Magarudyne
  • Diarahan
  • Wind Amp
  • Mabufudyne
  • Tetrakarn

Vishnu: Reflects Light, High Resistance to Ice and Elec, Weak to Darkness.

  • Akasha Arts
  • Ziodyne
  • Bufudyne
  • Mind Charge
  • God's Hand
  • Salvation

Asura: Reflects Light, Absorbs Fire, Weak to Darkness.

  • Agidyne
  • Akasha Arts
  • Unshaken Will
  • Tetrakarn
  • Megidolaon
  • Spell Master

Anubis: Resistance to Light and Darkness.

  • Mahamaon
  • Mamudoon
  • Makarakarn
  • Null Ice
  • Null Elec
  • Regenerate 3

Trumpeter: High Resistance to Light, Resistance Ice, Elec, and Darkness, Weak to Fire.

  • Hamaon
  • Mudoon
  • Garudyne
  • Mabufudyne
  • Ice Break
  • Tetrakarn

Michael: Reflects Light, Resistance to Ice and Elec, Weak to Darkness.

  • Maziodyne
  • Mediarahan
  • Mabufudyne
  • Repel Dark
  • Heaven's Blade

Satan: Reflects Fire and Dark, Weak to Wind.

  • Megidola
  • Maragidyne
  • Regenerate
  • Invigorate
  • Repel Light
  • Black Viper

Lucifer: Reflects Darkness, High Resistance to Elec, Resistance to Slash, Strike, and Pierce, Weak to Ice.

  • Maziodyne
  • Brave Blade
  • Makarakarn
  • Megidolaon
  • Spell Master
  • Victory Cry

Uriel: Absorbs Fire, High Resistance to Light, Weak to Ice and Darkness.

  • Mahamaon
  • Maragidyne
  • Deathbound
  • Fire Amp
  • Tempest Slash
  • High Counter

Nidhoggr: Reflects Darkness, Resistance to Ice, Weak to Wind and Light.

  • Mamudoon
  • Virus Breath
  • Revolution
  • Matarunda
  • Absorb Pierce

Ananta: High Resistance to Light, Resistance to Ice, Weak to Wind.

  • Mediarahan
  • Dekunda
  • Weary Thrust
  • High Counter
  • Samarecarm
  • Absorb Wind

Atavaka: Reflects Light, High Resistance to Pierce, Weak to Ice and Darkness.

  • Mahamaon
  • Megidola
  • Akasha Arts
  • Mediarahan
  • Brave Blade

Metatron: Reflects Light, Resists Strike, Weak to Darkness.

  • Mahamaon
  • Auto-Mataru
  • God's Hand
  • Megidolaon
  • Repel Ice
  • Repel Elec
  • Repel Fire

Persona Skills

  • Cleave: Deals light Slash damage to one foe.
  • Power Slash: Deals light Slash damage to one foe.
  • Zan-ei: Deals medium Slash damage to one foe. ("New Moon" bonus)
  • Getsu-ei: Deals medium Slash damage to one foe. ("Full Moon" bonus)
  • Gale Slash: Deals medium Slash damage to all foes.
  • Mighty Swing: Deals medium Slash damage to one foe.
  • Fatal End: Deals medium Slash damage to one foe.
  • Blade of Fury: Deals medium Slash damage to all foes. (1-3 hits)
  • Deathbound: Deals heavy Slash damage to all foes.
  • Tempest Slash: Deals heavy Slash damage to one foe. (1-2 hits)
  • Heaven's Blade: Deals severe Slash damage to one foe.
  • Brave Blade: Deals severe Slash damage to one foe.
  • Vorpal Blade: Deals heavy Slash damage to all foes. (1.5x "Great" condition bonus

  • Bash: Deals light Strike damage to one foe.
  • Sonic Punch: Deals light Strike damage to one foe.
  • Assault Dive: Deals light Strike damage to one foe.
  • Kill Rush: Deals light Strike damage to one foe. (1-2 hits)
  • Swift Strike: Deals light Strike damage to all foes. (1-3 hits)
  • Herculean Strike: Deals medium Strike damage to all foes.
  • Gigantic Fist: Deals heavy Strike damage to one foe.
  • Heat Wave: Deals medium Strike damage to all foes.
  • Vicious Strike: Deals heavy Strike damage to all foes.
  • Weary Thrust: Deals heavy Strike damage to one foe. (1.5x "Tired" condition bonus)
  • Akasha Arts: Deals heavy Strike damage 1x to 2x to all foes.
  • God's Hand: Deals severe Strike damage to one foe.

  • Single Shot: Deals light Pierce damage to one foe.
  • Double Fangs: Deals light Pierce damage to one foe. (2 hits)
  • Holy Arrow: Deals light Pierce damage / Charms one foe. (25% chance)
  • Twin Shot: Deals medium Pierce damage to one foe. (2 hits)
  • Torrent Shot: Deals light Pierce damage to one foe. (2-3 hits)
  • Cruel Attack: Deals medium Pierce damage to one foe. (1.5x to Downed foes)
  • Poison Arrow: Deals heavy Pierce damage / Poisons one foe. (25% chance)
  • Vile Assault: Deals heavy Pierce damage to one foe. (1.5x to Downed foes)
  • Arrow Rain: Deals medium Pierce damage to all foes. (1-2 hits)
  • Myriad Arrows: Deals medium Pierce damage to all foes. (1-2 hits)
  • Primal Force: Deals severe Pierce damage to one foe.
  • Pralaya: Deals severe Pierce damage / instills Fear in all foes. (25% chance)

  • Agi: Deals light Fire damage to one foe.
  • Maragi: Deals light Fire damage to all foes.
  • Agilao: Deals medium Fire damage to one foe.
  • Maragion: Deals medium Fire damage to all foes.
  • Agidyne: Deals heavy Fire damage to one foe.
  • Maragidyne: Deals heavy Fire damage to all foes.
  • Ragnarok: Deals severe Fire damage to one foe.
  • Maralagidyne: Deals severe Fire damage to all foes.

  • Bufu: Deals light Ice damage / Freezes one foe. (10% chance)
  • Mabufu: Deals light Ice damage / Freezes all foes. (8% chance)
  • Bufula: Deals medium Ice damage / Freezes one foe. (10% chance)
  • Mabufula: Deals medium Ice damage / Freezes all foes. (8% chance)
  • Bufudyne: Deals heavy Ice damage / Freezes one foe. (10% chance)
  • Mabufudyne: Deals heavy Ice damage / Freezes all foes. (8% chance)
  • Niflheim: Deals severe Ice damage / Freezes one foe. (100% chance)

  • Zio: Deals light Elec damage / Shocks one foe. (10% chance)
  • Mazio: Deals light Elec damage / Shocks all foes. (8% chance)
  • Zionga: Deals medium Elec damage / Shocks one foe. (10% chance)
  • Mazionga: Deals medium Elec damage / Shocks all foes. (8% chance)
  • Ziodyne: Deals heavy Elec damage / Shocks one foe. (10% chance)
  • Maziodyne: Deals heavy Elec damage / Shocks all foes. (8% chance)
  • Thunder Reign: Deals severe Elec damage / Shocks one foe. (100% chance)

  • Garu: Deals light Wind damage to one foe.
  • Magaru: Deals light Wind damage to all foes.
  • Garula: Deals medium Wind damage to one foe.
  • Magarula: Deals medium Wind damage to all foes.
  • Garudyne: Deals heavy Wind damage to one foe.
  • Magarudyne: Deals heavy Wind damage to all foes.
  • Panta Rhei: Deals severe Wind damage to one foe.

  • Hama: Light: instant kill, 1 foe. (25% chance)
  • Mahama: Light: instant kill, all foes. (20% chance)
  • Hamaon: Light: instant kill, 1 foe (high odds). (50% chance)
  • Mahamaon: Light: instant kill, all foes (high odds). (40% chance)
  • Samsara: Light: instant kill, all foes (very high). (80% chance)

  • Mudo: Darkness: instant kill, 1 foe. (25% chance)
  • Mamudo: Darkness: instant kill, all foes. (20% chance)
  • Mudoon: Darkness: instant kill, 1 foe (high odds). (50% chance)
  • Mamudoon: Darkness: instant kill, all foes (high odds). (40% chance)
  • Die for Me!: Darkness: instant kill, all foes (very high). (80% chance)

  • Dia: Slightly restores 1 ally's HP.
  • Media: Slightly restores party's HP.
  • Diarama: Moderately restores 1 ally's HP.
  • Mediarama: Moderately restores party's HP.
  • Diarahan: Fully restores 1 ally's HP.
  • Mediarahan: Fully restores party's HP.
  • Salvation: Fully restores party's HP. Cures ailments.
  • Recarm: Revives an ally, restoring 50% of HP.
  • Samarecarm: Revives an ally, fully restoring HP.
  • Patra: Dispels Panic, Fear, and Distress (1 ally).
  • Re Patra: Assists 1 ally who's been Knocked Down.
  • Posumudi: Neutralizes Poison (1 ally).
  • Charmdi: Dispels Charm (1 ally).
  • Enradi: Dispels Rage (1 ally).
  • Me Patra: Dispels Panic, Fear, and Distress (party).
  • Amrita: Cures all ailments (party).

  • Tarukaja: Increases 1 ally's Attack.
  • Tarunda: Decreases 1 foe's Attack.
  • Matarukaja: Increases party's Attack.
  • Matarunda: Decreases all foe's Attack.
  • Rakukaja: Increases 1 ally's Defense.
  • Rakunda: Decreases 1 foe's Defense.
  • Marakukaja: Increases party's Defense.
  • Marakunda: Decreases all foe's Defense.
  • Sukukaja: Increases 1 ally's Hit/Evasion rate.
  • Sukunda: Decreases 1 foe's Hit/Evasion rate.
  • Masukukaja: Increases party's Hit/Evasion rate.
  • Masukunda: Decreases all foe's Hit/Evasion rate.
  • Dekunda: Nullifies stat penalties on party.
  • Dekaja: Nullifies stat bonuses on all foes.
  • Rebellion: Increases Critical Rate (all).
  • Revolution: Greatly increases Critical Rate (all).
  • Power Charge: Doubles physical damage dealt next turn. (2.5x damage)
  • Mind Charge: Doubles magic damage dealt next turn. (2.5x damage)
  • Fire Break: Reduces 1 foe's Fire resistance to average.
  • Ice Break: Reduces 1 foe's Ice resistance to average.
  • Elec Break: Reduces 1 foe's Electricity resistance to average.
  • Wind Break: Reduces 1 foe's Wind resistance to average.
  • Tetrakarn: Barrier that reflects physical damage 1x per ally.
  • Makarakarn: Barrier that reflects magic damage 1x per ally.

  • Evil Touch: Instills Fear in 1 foe. (25% chance)
  • Evil Smile: Instills Fear in all foes. (25% chance)
  • Ghastly Wail: Instantly kills all foes who are fearful.
  • Pulinpa: Makes 1 foe Panic. (25% chance)
  • Tentarafoo: Makes all foes Panic. (25% chance)
  • Bewilder: Distresses 1 foe. (25% chance)
  • Eerie Sound: Distresses all foes. (25% chance)
  • Poisma: Poisons 1 foe. (25% chance)
  • Poison Mist: Poisons all foes. (25% chance)
  • Virus Breath: Deals damage / Poisons all foes. (25% of HP / 25% chance)
  • Marin Karin: Charms 1 foe. (25% chance)
  • Sexy Dance: Charms all foes. (25% chance)
  • Provoke: Enrages 1 foe. (25% chance)
  • Infuriate: Enrages all foes. (25% chance)

  • Recarmdra: User's HP becomes 1; Allies' HP restored.
  • Trafuri: Enables escape from most battles.

  • Life Drain: Drains 35 HP from one foe.
  • Spirit Drain: Drains 20 SP from one foe.
  • Foul Breath: Doubles ailment susceptibility to one foe for three turns.
  • Stagnant Air: Doubles ailment susceptibility to everyone for three turns.
  • Megido: Deals medium Almighty damage to all foes.
  • Megidola: Deals heavy Almighty damage to all foes.
  • Megidolaon: Deals severe Almighty damage to all foes.
  • Black Viper: Deals massive Almighty damage to one foe.
  • Morning Star: Deals massive Almighty damage to all foes.

  • Dodge Slash: Evasion rate doubled vs Slash attacks.
  • Evade Slash: Evasion rate tripled vs Slash attacks.
  • Resist Slash: Reduces damage from Slash attacks.
  • Null Slash: Nullifies damage from Slash attacks.
  • Repel Slash: Reflects damage from Slash attacks.
  • Absorb Slash: Drains damage from Slash attacks.
  • Dodge Strike: Evasion rate doubled vs Strike attacks.
  • Evade Strike: Evasion rate tripled vs Strike attacks.
  • Resist Strike: Reduces damage from Strike attacks.
  • Null Strike: Nullifies damage from Strike attacks.
  • Repel Strike: Reflects damage from Strike attacks.
  • Absorb Strike: Drains damage from Strike attacks.
  • Dodge Pierce: Evasion rate doubled vs Pierce attacks.
  • Evade Pierce: Evasion rate tripled vs Pierce attacks.
  • Resist Pierce: Reduces damage from Pierce attacks.
  • Null Pierce: Nullifies damage from Pierce attacks.
  • Repel Pierce: Reflects damage from Pierce attacks.
  • Absorb Pierce: Drains damage from Pierce attacks.
  • Dodge Fire: Evasion rate doubled vs Fire attacks.
  • Evade Fire: Evasion rate tripled vs Fire attacks.
  • Resist Fire: Reduces damage from Fire attacks.
  • Null Fire: Nullifies damage from Fire attacks.
  • Repel Fire: Reflects damage from Fire attacks.
  • Absorb Fire: Drains damage from Fire attacks.
  • Dodge Ice: Evasion rate doubled vs Ice attacks.
  • Evade Ice: Evasion rate tripled vs Ice attacks.
  • Resist Ice: Reduces damage from Ice attacks.
  • Null Ice: Nullifies damage from Ice attacks.
  • Repel Ice: Reflects damage from Ice attacks.
  • Absorb Ice: Drains damage from Ice attacks.
  • Dodge Elec: Evasion rate doubled vs Elec attacks.
  • Evade Elec: Evasion rate tripled vs Elec attacks.
  • Resist Elec: Reduces damage from Elec attacks.
  • Null Elec: Nullifies damage from Elec attacks.
  • Repel Elec: Reflects damage from Elec attacks.
  • Absorb Elec: Drains damage from Elec attacks.
  • Dodge Wind: Evasion rate doubled vs Wind attacks.
  • Evade Wind: Evasion rate tripled vs Wind attacks.
  • Resist Wind: Reduces damage from Wind attacks.
  • Null Wind: Nullifies damage from Wind attacks.
  • Repel Wind: Reflects damage from Wind attacks.
  • Absorb Wind: Drains damage from Wind attacks.
  • Survive Light: Low odds of revival vs Light magic. (50% chance, revive with 1 HP)
  • Endure Light: Automatic revival vs Light magic. (Revive with 1 HP)
  • Resist Light: Halves chance of death via a Light attack.
  • Null Light: Nullifies Light attacks.
  • Repel Light: Reflects Light attacks.
  • Survive Dark: Low odds of revival vs Darkness magic. (50% chance, revive with 1 HP)
  • Endure Dark: Automatic revival vs Darkness magic. (Revive with 1 HP)
  • Resist Dark: Halves chance of death via a Darkness attack.
  • Null Dark: Nullifies Darkness attacks.
  • Repel Dark: Reflects Darkness attacks.
  • Fire Boost: Strengthens Fire attacks by 25%.
  • Fire Amp: Greatly strengthens Fire attacks by 50%.
  • Ice Boost: Strengthens Ice attacks by 25%.
  • Ice Amp: Greatly strengthens Ice attacks by 50%.
  • Elec Boost: Strengthens Electricity attacks by 25%.
  • Elec Amp: Greatly strengthens Elec attacks by 50%.
  • Wind Boost: Strengthens Wind attacks by 25%.
  • Wind Amp: Greatly strengthens Wind attacks by 50%.
  • Hama Boost: Increases success rate of Light magic by 50%.
  • Mudo Boost: Increases success rate of Darkness magic by 50%.
  • Fear Boost: Increases odds of instilling Fear by 50%.
  • Panic Boost: Increases odds of instilling Panic by 50%.
  • Distress Boost: Increases odds of Distressing a foe by 50%
  • Poison Boost: Increases odds of Poisoning a foe by 50%.
  • Charm Boost: Increases odds of Charming a foe by 50%.
  • Rage Boost: Increases odds of Enraging a foe by 50%.
  • Ailment Boost: Increases odds of inflicting ailments by 50%.
  • Null Fear: Protects user from Fear.
  • Null Panic: Protects user from Panic.
  • Null Distress: Protects user from Distress.
  • Null Poison: Protects user from Poison.
  • Null Charm: Protects user from being Charmed.
  • Null Rage: Protects user from becoming Enraged.
  • Null Shock: Protects user from being Shocked.
  • Null Freeze: Protects user from being Frozen.
  • Auto-Tarukaja: Automatic Tarukaja at the start of battle.
  • Auto-Rakukaja: Automatic Rakukaja at the start of battle.
  • Auto-Sukukaja: Automatic Sukukaja at the start of battle.
  • Auto-Mataru: Automatic Matarukaja at the start of battle.
  • Auto-Maraku: Automatic Marakukaja at the start of battle.
  • Auto-Masuku: Automatic Masukukaja at the start of battle.
  • Divine Grace: Greatly strengthens restorative magic by 100%
  • Regenerate 1: Restores 2% HP each turn in battle.
  • Regenerate 2: Restores 4% HP each turn in battle.
  • Regenerate 3: Restores 6% HP each turn in battle.
  • Spring of Life: Restores 8% HP each turn in battle.
  • Invigorate 1: Restores 3 SP each turn in battle.
  • Invigorate 2: Restores 5 SP each turn in battle.
  • Invigorate 3: Restores 7 SP each turn in battle.
  • Cool Breeze: Restores 8% HP and SP after battle.
  • Victory Cry: Fully restores HP and SP after battle.
  • Growth 1: Persona gains 1/4 EXP while inactive.
  • Growth 2: Persona gains 1/2 EXP while inactive.
  • Growth 3: Persona gains full EXP while inactive.
  • Endure: Restores 1 HP upon death 1 time per battle.
  • Enduring Soul: Restores all HP upon death 1 time per battle.
  • Counter: Counter physical attacks (low odds). (15% chance)
  • Counterstrike: Counter physical attacks (med odds). (30% chance)
  • High Counter: Counter physical attacks (high odds). (50% chance)
  • Alertness: Lowers odds of being taken by surprise.
  • Fast Retreat: Increases chance of escape.
  • Apt Pupil: Increases user's Critical Rate.
  • Sharp Student: Lowers odds of sustaining critical damage.
  • Raging Tiger: Doubles attack power while Enraged.
  • 1hSwd Master: Doubles damage dealt by a 1-handed sword.
  • 2hSwd Master: Doubles damage dealt by a 2-handed sword.
  • Fist Master: Doubles damage dealt by a fist weapon.
  • Heavy Master: Doubles damage dealt by a bludgeon.
  • Spear Master: Doubles damage dealt by a spear.
  • Bow Master: Doubles damage dealt by a bow.
  • Weapons Master: Doubles damage dealt with weapons.
  • Goddess Knowledge: Doubles damage dealt by Slash, Strike, and Pierce attacks.
  • Arms Master: Halves HP cost for physical skills.
  • Spell Master: Halves SP cost for magic skills.
  • Unshaken Will: Protects user from mental ailments.

  • Cadenza: Restores 50% HP / Evasion up (party). Orpheus + Apsaras
  • Justice: Halves all foes' HP via Light magic. Archangel + Angel
  • Jack Brothers: Knocks down all foes (med odds). Jack Frost + Pyro Jack
  • Frolic: Fully restores party's HP but may inflict Charm (low chance). Narcissus + Pixie
  • King and I: Deals medium Ice damage/Freezes all foes (moderate chance). Black Frost + King Frost
  • Dreamfest: Inflicts Charm on all foes (high odds). Incubus + Succubus
  • Summer Dream: One of the following happens at random. Titania + Oberon
    • Fully restores the party's HP and SP.
    • Fully restores all foe's HP and SP.
    • Fully restores everyone's HP and SP.
    • Knocks down all allies.
    • Knocks down all foes.
    • Knocks down everyone.
    • Everyone suffers a random ailment.
    • Nothing.
  • Best Friends: Combines all -kaja skills on one ally. Forneus + Decarabia
  • Thunder Call: Deals heavy Elec damage/Shocks all foes (high chance). Thor + Take-Mikazuchi
  • Valhalla: Grants one ally invincibility for 1 turn but drops HP and SP to 1 after the effect fades Valkyrie + Odin
  • Scarlet Havoc: Deals heavy Slash damage to all foes. Siegfried + Ares
  • Shadow Hound: Deals heavy Strike damage to all foes. Scathach + Cu Chulainn
  • Raktapaksha: Knocks Down all foes (med odds) and casts Dekaja. Garuda + Gurr
  • Trickster: Inflicts random ailments on all foes (high chance). Susano-o + Loki
  • Infinity: Invulnerability for 1 turn (party). Vishnu + Ananta
  • Ardhanari: Deals massive Fire damage to all foes. Shiva + Parvati
  • Last Judge: Deals severe Almighty damage to all foes. Metatron + Mithra
  • Armageddon: Deals ultimate damage to all foes (9999). Helel + Satan

Key: First Set of Powers | Second Set of Powers | Third Set of Powers | Fourth Set of Powers

Note: Alexander has hard caps on how much he can reduce others statistics and boost his own, besides Hasten Thought which has its own cap of 10.

  • First key can only be reduced and boosted up to 2x
  • Second key can only be reduced and boosted up to 4x, except Divide which can do it up to 8x.
  • Third key and Fourth key can only be reduced and boosted up to 6x, except Divide which can do it up to 10x.

Explanations

Alexander's powers, like those of every other Player Character in Everybody Wants to Rule the World, come from having been gifted with abilities of canon characters. The powers of the first key are Divide, Eye of the Mind (False), Saber (Caesar), and Dulio Gesualdo. The second keys powers are Flash Air, Great Sage, Gabil (Web Novel) Second Key, and Saber (Nero) First Key. The third keys powers are Regeneration (Low-High), Ribbon (Final Fantasy II), Mithos (With Type 8, the Eternal Sword, Matter Manipulation, Time Stop, and Power Nullification Restricted), and Emperor Mateus (With Type 8 Restricted). The fourth keys powers are Sirzechs Lucifer's Power of Destruction, Azi Dahaka's Duplication, Makoto Yuki First Key, and Peregrine Mendicant

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about Alexander Stratos (EWTRTW 5)

  • Alexander Stratos vs Puncher McFucker

    6 messages
    • Empathic Bubbles seem like they won't be resisted, and maybe Charisma will work.
    • ZephyrosOmega wrote: I supose the first question after that is, how does Alexander get past high-mid via Puncher not having it in this key
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