“ | Gale doubles Ako's base speed. With an extra layering of armor and long plasma blade, Ako slices through Monsters before they react. | „ |
~ Information on Gale |
“ | Blitz is a form built for speed, being even faster than Gale. It's electrically charged attacks devastate Monsters on every level. | „ |
~ Information on Blitz |
“ | Flood is a versatile form, able to do whatever necessary to hinder an opponent. The form is more geared towards building advantages mid-fight rather than as a finisher. | „ |
~ Information on Flood |
“ | Tremor is a form built on pure power. With its plasma and heat cannons, alongside overwhelming physical might, Tremor is built for victory. | „ |
~ Information on Tremor |
“ | Frost is for ending fights quickly. With its freezing power able to even surpass flame itself, Ako can turn the strongest Monsters directly into ice cubes. | „ |
~ Information on Frost |
“ | Bubble is perfect for defense. With its amazing shield abilities, Ako can protect citizens as well as allies during battle. Like Flood, it's uses are versatile, allowing for a blend of both offense and defense. | „ |
~ Information on Bubble |
“ | Blast is made to defeat other robotic enemies. It's extra EMP proofing and ability to remotely hack into an opponent from afar gives him leverage over his opponents at Neptune. | „ |
~ Information on Blast |
“ | True Faith is an upgraded Jet form named by Sora. It possesses many abilities for both offense and defense and is perfect for air battles. | „ |
~ Information on True Faith |
“ | A ninja-like form built for stealth and skill. The form allows Ako to take down his enemies without killing them and to sneak around far easier than before. | „ |
~ Information on Shadowbind |
“ | This form was designed for long ranged specialty. Flash allows Ako to destroy his opponents before they even lay eyes on him. | „ |
~ Information on Flash |
“ | This form was designed for a radical firepower boost. Grants an extra gigantic sword and claws to slay down bigger enemies than Ako is himself. | „ |
~ Information on Meteor |
“ | A fused form with fellow hero, Angel Battler. It's large size, incineration cannons, and martial arts prowess combine to give Ako the power to defeat enemies far stronger than his general output. | „ |
~ Information on Comet |
“ | A form of vast might built for Ako following the events at Nova. Ako used all of his previous experience in battle as a basis for the form, giving him similar abilities to his most powerful prior opponents. | „ |
~ Information on Vibra |
Backstory[]
Ako was once a regular human, living day by day as anyone else would. However, one day he became subject to Neptune Inc.'s "Drive Project", which sought to create a clone of the former leader of "The Organization", Drive Knight himself. He had his humanity stripped away, reformed into a cybernetic husk which had the exact appearance of the original. He was dubbed "Cosmic Knight", as he was meant to be the key to their galactic ambitions. However, a rare mistake was made during Neptune's time building him, and they failed to force his brain to succumb to them. When Ako was complete, he retained his free will, and busted himself out of Neptune. From then on, he devoted himself to their destruction, to achieve his revenge for the life he had lost. For a few years he traveled the continent, eliminating and devastating everyone and everything that had even a hint of Neptune, as well as random Monsters, building experience and further power along the way.
The New Hero Association took notice of his deeds, keeping a watchful eye on Cosmic Knight in case he turned his arms against them. It was around the time he first met Sora, who slowly helped him out of the cold, emotionless shell he'd been forced into by being turned into a robot, that he began thinking of turning his vengeful motivations into hero work. Although many saw him as a Neptune double agent, she helped him clear those doubts as he joined the association, becoming an S Class hero right away. He quickly proved to be extremely useful for missions involving discovered Neptune labs and general missions involving stealth or investigations. This helped him rise even further through the ranks, eventually reaching the top 10 of the S Class. Despite his advancements, he still longs to be seen as more than just 'Cosmic Knight' as he struggles to regain his humanity.
Personality[]
Before ever becoming a cyborg, Ako had a much more bubbly personality. He studied to be a marine biologist and was quite renowned in the field. Anytime anything to do with his subject was mentioned, he would get excited and go on ramblings about all sorts of different facts about the seas. He was always very interested in the Seafolk attack on J-City sixty years ago, but with none of the Seafolk's bodies being preserved, he was unable to study them. This didn't disappoint him, however, as even the most minor facts about the ocean would satisfy him. He vowed that he would revolutionize the worlds knowledge on the seas.
When he was taken by Neptune and turned into a 99% Cyborg, this side of him became suppressed. He became a cold man, ruthless in his ways. Instead of studying Marine Biology, he studied Monsters he would slaughter. His mind became consumed by revenge, and he would do whatever necessary in order to achieve this goal. He never tortured a Monster, but when he did have conversation with them, he was dark and brutal. Hardly a shred of the original, happy Ako remained. His streak of darkness died down slowly over the few years where he was a lone wolf, but all in all, he was exactly the cold-hearted tactician that Neptune was hoping to create.
He didn't begin to swing back until he met Sora, who happened to be on a mission to infiltrate a Neptune base at the same time as Ako was. She found the base already ransacked, with everyone inside already dealt with. Ako was injured, and after many battles sin a row without a proper way to self-repair, he struggled to move. Although he was rude to Sora at first, she offered to repair him. He denied her, but she insisted. Her kindness allowed Ako to finally inch out of the shell he formed before, and he accepted her help. When he was all fixed up, he thanked her but didn't stick around.
It took a few more encounters between the two for Ako to truly open up for the first time. Ako told her of his past, and why he was so furious and brutal with Neptune. Sora knew of his brutality because she was briefed by her grandfather, so Ako's story cleared everything up for her. She told him that even though this happened to him, he could still be a good person. She asked him to come with her to the New Hero Association's HQ, and he accepted her invitation. Although he remained reserved, when wasn't rude to everyone who approached him anymore. He was offered the chance to become a hero, and he took it. His test results gave him an instant shot at being an S Class hero, just like Sora.
A few months later, Ako and Sora invaded Neptune base 99-A, which was a relatively minor base. It was easy for Ako to sweep, but during the attack, Sora downloaded their security AI to her computer. The AI had been programmed with somewhat of a personality and a masculine voice. Akom was somewhat resentful of it, but Sora convinced Ako to speak to it. The AI revealed that he believed the purpose behind his creation was for Neptune to see if they could create an intelligent system without the need for a human basis, however, he also revealed that the scientists discussed him when he was offline, calling him a failure. Ako explained to the Ai about how he was a 'traitor' to Neptune, something they considered worse than a mere failure. Sora then offered the AI a chance at having a humanoid body, but Ako wished for him not to have one like his own. Even though it was an AI, Ako wanted it to have a chance at a better life. With this decided, Aiden was created.
After this, Ako became much more lenient, but still far from being healed. He adopted human entertainment again, such as watching movies with Sora or listening to his new favorite entertainer, Hoshi. Having the ability to have down time was a turning point for Ako. He no longer had revenge on his mind 24/7, and he relearned how to relax. Even though his improvement as a person was noticeable, he was still robotic when it came to missions and battling Monsters. This persisted through the first arcs of the series.
Ako is a genius fighter too. He's a great thinker, and it translates to battle. His cybernetic mind helps to bring out his tactical side, and his patience and general confidence help too. He uses his love of study to his advantage when scouting out Monsters. He knows how to keep important information catalogued in an organized manner and how to relay it in ways that are easy to understand. Luckily, even prior to being made robotic, Ako loved information. Although he generally hates the robotic body he's stuck with, he's willing to acknowledge the perks it provides him too. He's also very happy with his current career as a hero, as much as he would have loved being a marine biologist. He sees it as his duty to ensure that no one ever suffers in the same way he did.
Key Relationships[]
Sora: Sora is Ako's best friend and love interest. She was the first one to show Ako compassion after he had been changed into Cosmic Knight. She repaired him many times and provided him a chance to fix his life by becoming a hero. Even outside of both of them being heroes, Ako and Sora spend nearly all of their time with each other. Ako loves to watch movies with her and tell her everything he knows about the ocean. In addition, both of them are huge science nerds and fans of Hoshi. Not every relationship is perfect, but Ako and Sora certainly have an ideal love for each other. Sora's love for Ako helps him feel far more human, although he's upset that he has no way to kiss her.
Aiden: Aiden is a fellow hero and one of Ako's best friends. He was downloaded by Sora into her computer when she and Ako attacked Neptune base 99-B. Sora offered him a body, which Ako was accepting of, but he wanted Aiden to make the decisions for himself. In the end, Aiden decided that he'd like to be a hero like Ako. He fully supported the decision and made sure that everything was according to Aiden's terms. Like Ako, Aiden was allowed to live with Sora after receiving his body (which was also much more human-like than Ako's). Ako and Aiden often discuss facts about the world which Aiden never could have learned as a mere security AI. Ako is extremely appreciative of Aiden and how he proves that despite the circumstances of his creation, he can still be just as human as anyone else.
Hotaru: Hotaru is a fellow hero and a very good friend of Ako's. She was made into a cyborg of her free will, something Ako was very interested in when he first heard of her. She introduced him to Saturn, a technological organization devoted to helping those in dire needs through robotics. Hotaru was born extremely sickly, bound to a wheelchair forever. However, Saturn made her into a cyborg, giving her a shot at a somewhat normal life. Ako and Hotaru initially bonded over discussions about her upbringing and what it was like having a mechanical body created according to her wants and needs, rather than that of a 'soulless husk'. Their relationship extends beyond hero work though, as they share similar interests. he considered her a good enough friend for him to have Saturn make the two combatable for an entirely new tactical Transformation, which Ako named 'Comet.'
Isamu: Isamu is the grandfather of Sora and president of the New Hero Association, so Ako was bound to meet him. Originally, Isamu felt very suspicious of Ako due to his striking resemblance to Drive Knight, especially with his past experiences of being betrayed by people he trusted. Once they met each other, Ako left a good first impression, and Isamu was more open to talking to him about other things. Once Ako was officially hired as a hero, he and Isamu became friends. Isamu was extremely happy with Ako's performance as a hero which helped the two build trust between each other. It also helped that they both had an interest in technology, and Ako asking him history questions was also a plus. Ako and Isamu are on great terms.
Kaito: Kaito is Sora's father. He didn't want Ako around his daughter at first because of all the suspicion surrounding him, but Sora insisted that Ako was good, and he proved it by being kind to him. It still took a while for Kaito to fully trust Ako, even after he became a hero, but because of how happy Sora was around him, Kaito took a liking to him. Ako also greatly appreciated Kaito for even giving him a chance in the first place, something he used to believe he didn't even deserve. After they got to know each other more, they became very good friends, and Kaito gave his blessing to Ako and Sora's marriage.
Zelda: The circumstances of Zelda's creation were enough for Ako to talk to her, and from there, the two would become good friends. After he learned that she was created in a major Neptune Lab, potentially the very same one he had been turned into Cosmic Knight in, he had no choice but to talk to her. He was originally suspicious of her, but hearing the story of her escape and transition eased his suspicions quickly. He also informed her that Neptune had been known to allow experiments to escape to study how they did in the wild, and he suspected that to be the case with Zelda. After some time and a few missions together, their relationship evolved past simply being Neptune affiliated.
Cobalt: Due to their Neptune affiliations, Ako and Cobalt were able to become friends. Ako was very suspicious when a new organization built on tech appeared, dubbed 'Pluto', which led to Sora and him investigating the place. Naturally, this led Ako to Cobalt, the leader. Although it wasn't the first time they talked, Cobalt found her agency and brought Ako and Sora to the Deep Lab, where Dr. Janus ousted Cobalt as a successful experiment for the Synthetic Human Project and created to be a birthing machine for Marx. Ako felt heavy empathy for her situation and vowed that he'd help in any way possible. Following the death of Marx, Ako helped Cobalt achieve a job at Saturn, where she could use her scientific knowledge for good. Ever since then, they've been on great terms, and Cobalt even helps repair/upgrade him from time to time. Ako is one of her kids most favorite heroes.
Marx Gemini: Marx is one of Ako's biggest enemies. He was the one who ordered Ako be captured and used for Project Drive and was even there for the experiment itself, watching Ako be tortured and moved into the robotic body he has now. He could never forget Marx's face, so when Marx emerged in order to capture Cobalt, he was furious. When was preoccupied with other Neptune Monsters, and so didn't get a good shot in at Marx but was there when Cobalt began to face him herself. After Marx's death, Ako cursed the place he had once walked. Although he despises Marx this much, he doesn't harbor any negativity towards his children with Cobalt and was even the one to fly in and save them from an exploding Neptune Base. After seeing how powerful Marx's monster form was, Ako vowed to achieve further upgrades in order to surpass him.
Amora: Before being exposed as a Monster, Hoshi was Ako's Favorite idol. Listening to her songs helped him forget his traumas, even if only for a limited time. However, after she was exposed, he was initially furious with her, believing that she lied to him and the public. However, he didn't want to outright kill her. Instead, he wanted to get to the bottom of it, which Isamu allowed. When she was exposed and transformed in front of everyone, Ako attempted to trap her, but she escaped. Her reaction made it look like she had no idea herself that she was a Monster. He managed to track her down and observe her for a while, and during this time, he realized that she wasn't like any Monster he'd ever met. She pretty much had the same personality as she used to, she was just part Monster. Eventually, Ako finally confronted her, and he listened to her story. He felt for her and later became an advocate of the Monster Acceptance Movement. Now, Amora credits him and being a huge help in getting her back into society. They're on good terms now, which Ako finds surreal.
Seirus: As a cyborg from Nova, Ako and Seirus started out as enemies. However, after the two banded together to defeat the new Neptune forces, they became friendly. Seirus had no choice but to become a cyborg in order to remain alive due to having been savagely beaten in an illegal fighting ring before joining Nova. As a member of Nova, Seirus was also enslaved to The Rot, the demon who was controlling Nova from behind the scenes. Seirus was continuously upgraded for years prior to meeting Ako, putting the two on a similar footing power-wise. After Nova was defeated, Seirus and Ako grew their friendship. After the Sea War ended, Seirus helped Ako upgrade into Nova's 'Dual Core System' in order to raise his stats significantly. Beyond this, they've honed their skills together and reminisced about the times they were both fully human.
Hecate: Alongside Sora, Ako was one of the few heroes who had qualms about killing Slimy, the Monster Hecate created on accident and raised like a child. He used true Faith in order to hold him off for a while but didn't want to outright kill him. Even though Slimy did die, Hecate appreciated that Ako was among the few that gave Slimy a chance. After the Parasite King events, they were on good terms. Ako and Sora helped get her a job at Saturn, like they would do for Cobalt later, which improved their relationship. They don't see each other that often unless it's for upgrades, but Ako is a big source of encouragement for her.
Aquaria: Before Aquaria was revealed to be a Seafolk, Ako did not know her very well. he interacted with her on a very limited basis. After she was revealed, Ako didn't get a chance to speak with her until he was captured by Lusca and forced into being a soldier of the Fire Sea. He fought against Operation Ninumi, but was defeated by Seiya. After he had the mind control removed, he saw that he was surrounded by intelligent ocean creatures, returning him to the delight he used to feel as a marine biologist. He and Aquaria built a friendship from Ako asking her a million questions all about the sea and Seafolk society, as well as information about the biology of Hito. They don't see each other often, but they still keep in touch so Ako can ask her all of his questions. She's more than happy to answer whatever he may be wondering.
Chitako: Chitako was the one who restored Ako's mind after Seiya defeated him. As such, Ako was extremely thankful, though was surprised to see that he was just a kid. Chitako helped Ako to understand the effects that his new Magic Core would have on his body as well as the world around him. Chitako was also extremely interested in the technology which made up Ako, so they would talk about that a lot. Chitako also helped give Ako has biggest upgrade yet following the sea war, helping to add new Magic abilities to his brand-new forms. On the Kamihana vacation, they further bonded when Ako took him for plane rides in Limit.
Powers and Stats[]
Tier: Unknown. 7-B, up to 6-C via Tactical Transformation | Unknown. 7-B, up to 6-C via Tactical Transformation | 7-A, up to 6-C via Tactical Transformation | 7-A in Base, 6-B with Tactical Transformations, Higher with Comet, High 6-A at full power, 5-C with Meteor | 5-C, Higher with Meteor, likely 5-B with Vibra | At least 3-C, Far Higher with Last Stand | At least 3-B, Far Higher with Twin Meteor
Key: Y-City Bee Colony Arc | Parasite King Arc | Pluto Arc | New Monster Association | Post-Nova | Operation Ninumi | Kamihana Kingdom Arc
Name: Ako, Cosmic Knight
Origin: Veneficaverse
Gender: Male
Age: 26 years old, 27 years old during the Kamihana Kingdom Arc
Classification: 99% Cyborg, S Class Hero
Powers and Abilities:
Superhuman Physical Characteristics, Enhanced Senses and Information Analysis (Neptune grade scanners in his eye allow him various types of visions including X-Ray vision and the ability to can how strong an enemy is. He can keep track of multiple enemiwes at once as long as they aren't too fast), Preparation (Can make expert plans quickly as well as develop new tech in preperation for a certain foe such as a new trap machine. Is known for his tactical mind and ability to make well thought out plans on the fly), Cyborgization, Inorganic Physiology (Type 2 as a 99% Cyborg. His body is based on that of Drive Knights), Weapon Mastery (An expert with various blades, guns, cannons, and many other high-class weapons provided by his many different forms), Mechanical Shapeshifting and Body Control (With tactical box, which provides him with the parts and weaponry for each of his forms), Paralysis Inducement (Disabling devices or trap machines such as "Check" and "Queen's Gambit"), Statistics Amplification (Attack, durability and speed, varies with transformations like Gale which provides a significant speed boost), Plasma Manipulation ("Gale" coats his blades in highly compact Plasma), Poison Manipulation ("Flood" can release a deadly poison gas), Acid Manipulation ("Flood" can shoot out acid spray for good range), Sleep Manipulation ("Flood" can use anesthetic gas and darts strong enough to make Monsters who normally resist them sleep relatively fast), Vehicular Mastery ("Flood" and "True Faith" are both vehicular forms requiring expert levels to be wielded properly), Flight (With "Jet" which is a jet-like form), Homing Attack ("Jet" can shoot large homing rockets, other transformations can as well) Electricity Manipulation ("Blitz" provides him with lightning cannons and claws as well as the ability to generate electric fields at a medium range), Temperature Manipulation ("Blitz" raises the temperature around Ako to dangerous levels enough to melt 'virtually anything' but can't last long), Large Size (Type 0 with "Tremor" and "Blast"), Fire Manipulation (Can blast concentrated fireballs with "Tremor"), Danmaku ("Blast" is packed with miniguns which fire like machine guns for hundreds of bullets at a time) Hacking ("Blast" has a hacking panel within it which allows Ako to remotely hack into other robots/cyborgs within a 100-meter range of himself), Ice Manipulation ("Frost" can blast hyper-cold rays which instantly freeze over enemies and surroundings and have nano-tech within that makes even Miro's 500 degree Celsius flames unable to get through), Forcefield Creation, ("Bubble" has grenades which explode into shields, and can create massive barriers to cover all of his allies as well as stack the shields over each other. They are also able to be used as protection on offense and are able to halt enemies in their tracks), Fusionism (Can fuse with Hotaru for transformation "Comet"), Energy Absorption (Can make physical contact with any source of energy to siphon from it and replenish himself), Martial Arts ("Comet" allows him to integrate Hotaru's fighting style, the Violet Ember Fist), Energy Projection ("Comet" and others can blast beams of energy), Minor Explosion Manipulation (Every time Ako transforms, his parts explode off of him and flies around like deadly shrapnel for a very brief period) Resistance to Radiation Manipulation, Heat, Ice, Fire, and Paralysis Inducement (Can survive his own attacks, his various forms allow him to resist other attacks like his own, and he is a cyborg. "Blast" has even stronger EMP proofing.), Resistance to Water Manipulation (Will not short-circuit or malfunction even if water got inside of him)
All previous abilities enhanced plus Invisibility ("True Faith" can become invisible and undetectable even to advanced scanners like the one's Sora uses), Air Manipulation (Black Hole Rockets from "True Faith" wield highly potent vacuum tech to force all the air around to draw opponents in before exploding), Attack Reflection (Faith barrier forces all incoming moves into the opposite direction for a short time), Forcefield Negation (Can negate energy based barriers with AntiSupremeMech Rockets which are meant to deactivate strong shields like Abliter's), Regeneration (Low, Sora fitted him with prototype regenerative tech after the Seafolk Attack), Better resistance to Acid Manipulation (Could survive acid bombs from multiple Parasite Kings and their minions ) and Sound Manipulation (Could move unhindered even when hit by Slimy's Scream which halted the other heroes immediately), and Limited Resistance to Telekinesis (Fitted with new Saturn tech based on Cassandra's recorded data of Nectrus, giving him decent resistance to lower Esper abilities mostly pertaining to paralysis)
All previous abilities enhanced plus better Regeneration (Mid-Low), Adaptation (His body automatically adjusts to sudden temperature or environmental changes), Better Statistics Amplification (Gale and Blitz are even faster than before), Absorption (Can somewhat absorb electric and thermal energy with direct contact in all of his forms; restored lots of stamina by destroying Neptune Bots. Gale has greater heat absorbing than before), Greater Forcefield Creation (Bubble's barriers are more powerful. Blast now has an automatic barrier on start-up), Higher Body Control (Frost can now extend its tail outwards at a good range, and back-blades can be extended, being held by tentacle-like limbs), Explosion Manipulation (Various forms can release explosion attacks with their elements, but drains more energy), Water Manipulation (Flood now has highly concentrated water cannons)
All previous enhanced plus Greater Transformation (Can now use transformation Meteor), Limited Durability Negation (Meteor's Blade can slice between molecules), Greater Fire Manipulation (Hellfire Spread launches fire waves capable of melting through steel instantly on contact), Radiation Manipulation, Light Manipulation, and Sound Manipulation (Cosmic Bombing is a series of smaller, nuke-like grenades which have similar effects on smaller scales, the explosions being extremely bright and loud on top of radiation), Greater Sleep Manipulation (Meteor's Anesthetic is powerful enough to put higher level monsters to sleep quickly and even hinder Cadre monsters who are normally immune to sleeping gas/similar methods), Greater Danmaku (Cosmic Laser Barrage), Summoning (Ako is able to summon Cosmic Warriors exclusive to his Meteor transformation, all of them having smaller versions of his other forms, but being unable to swap forms as well), Resistance to Light Manipulation and Radiation Manipulation (Immune to the effects of his own Cosmic Bombs), Resistance to Cold Temperatures (Withstood Fallen Angel's mist) and Hot Temperatures (Resisted being within range of Fallen Angel's Final Explosion Claws attack, which reach 35,000 degrees Celsius), Limited Resistance to Pain Manipulation (Felt only 60% of Fallen Angel's Dark Lords Light), Disease Manipulation (Could not be infected by Fallen Angel's disease blasts)
All previous abilities enhanced plus Regeneration, Reactive Evolution, and Defense Amplification (High-Mid with Starry Slimy System, which regenerates him as if he had no damage unless he is completely disintegrated. After the regeneration, Ako will enforce himself to the point of resisting the attack that forced his regeneration the next time it is used, greatly enhancing his defense and ensuring that the same attack will never work twice), Greater Transformation (Can now use Shadowbind, Flash, Coral Ring, and Vibra), Limited Power Nullification (Dark Binds can block natural abilities of one's body by disrupting them at a deep level through electrical shocks, preventing natural biology from doing what it's supposed to, including natural healing factors), Statistics Reduction (Dark Sludge wraps around his target and saps them of their energy, thus reducing their ability to fight back, lowering speed and AP), Better Statistics Amplification (Transformation Flash is even faster than both Gale and Blitz), Energy Projection (Can launch powerful and bright energy spheres similarly to Seirus), Limited Technology Manipulation (Nucleus Blinder overloads the systems of cyborgs/robots, resulting in their shutdown/death. Even able to do this for advanced Neptune machinery, such as with Triton, though he somewhat resisted it), Afterimage Creation (Flash creates dozens of afterimages with every movement), Homing Attack (Ako's attacks in Flash have tracking abilities even greater than his previous), Underwater Breathing (Coral Ring is a submarine-like mode which allows Ako to casually breath underwater), Large Size (Type 0 with Vibra, but larger than Tremor), Additional Limbs (Vibra has six arms), Perception Manipulation and Aura (Vibra's aura distorts the surroundings of Ako and his opponent, changing their perception and making their attacks much more likely to miss, even if they normally home in on opponents), Weapon Creation (Can create Vibra Spikes which are extremely similar to Vacterian Spikes), Attack Reflection (Vibra can create pressure waves which forcefully redirect incoming attacks), Limited Density Manipulation (Vibra can make itself far heavier to eliminate a disadvantage in lifting strength), Mind Manipulation (Via Vibra Buzz, which can disable an enemies mind in a similar way to vacteria's Supreme Buzz)
All previous abilities enhanced plus Magistream Magic (Now possessing a magic core, Ako has access to Tier 1 Magic), Regeneration, Reactive Evolution, and Attack Amplification (High-Mid with Slimy War System, which regenerates him as if he had no damage unless he is completely disintegrated. After the regeneration, Ako's body downloads the data from all of the damage done to him and converts it to temporary advances in might, making him far stronger the more he regenerates. Extra strength leaves after a short time of no fighting. The system assimilates the power of his opponents moves into him, raising his entire powerset to match and then quickly surpass them), Limited Power Mimicry (Slimy War System allows Ako to copy attacks originating from other robots/technological forces), Illusion Manipulation (Mirage allows Ako to create hundreds of 99.9% perfect illusions), Intangibility (Can become intangible by moving through different spatial locations), Duplication (Can create slightly smaller duplicates which are able to use weaker versions of his other forms), Smoke Manipulation (Transformation Smoke allows Ako to wield magic smoke to attack as well as become a cloud of smoke himself), Pressure Manipulation (Can attack with magical waves of pressure with Smoke Cannons), Limited Possession (Can enter an enemies body with 'Smoke Body', gaining control of them, but they can still speak and think on their own), Greater Forcefield Creation and Magic Absorption (Pyroblast can create a ten times stackable barrier that absorbs Magic and energy which contacts it), Vibration Manipulation and Biological Manipulation (Can cast spatial shockwaves to disrupt the makeup of his opponent and surroundings, dislocating the innards of his enemy, making them virtually useless while burning the remains to nothing afterwards), Life Manipulation (Life Slicer Sword does damage based on how unharmed his opponent is, allowing him to instantly defeat an enemy in perfect condition), Durability Negation (Last Stand has thousands of armor-piercing blasts that ignore whatever outer layering's of defense are present), Intangible Danmaku (With 'Ultimate Phaser', Ako launches thousands of blasts which can phase right through anything Magic Walls, absorbing fields, nullifying barriers, anything at all), Damage Transferal (Inverse Force allows Ako to transfer all damage dealt to him for ten seconds while turning it into healing for himself), Statistics Amplification (The Final Efforts System forces his stats to raise by upwards of 50% and will continue to raise in small bursts of +10% every 15 seconds until he is either defeated or remains unharmed for a stretch of multiple minutes in a row), Limited Invulnerability (Becomes immune to all kinds of damage while activating 'Final Fury'), Resistance to Corruption, Unholy Manipulation, Blood Manipulation, Soul Manipulation, and Corrosion Inducement (His technology allows him to resist the passive effects of the Bloodborn), Resistance to Tier 1 Magistream Effects
All previous abilities enhanced plus Greater Transformation (Can now use Bravery, Limit, and Twin Meteor), Creation (Can create Hands of Bravery which can be used for varying effects, as well as using his 'Million Guns' ability), Elasticity (Bravery is 'fluid like liquid' and can stretch in virtually every possible way), Forcefield Negation (All of Bravery's attacks can negate energy barriers thanks to Suppression Repression), Limited Sealing (Can trap opponents inside Bravery Bubbles which are able to encase enemies of similar power to Ako), Power Nullification (Can nullify attacks by trapping them inside Bravery Bubbles), Greater Attack Reflection (Can reflect moves by using Bravery Bubbles), Status Effect Inducement (Million Guns can inflict nearly any status effect onto an opponent with their bullets, including blindness, sleepiness, sickness, confusion, berserk, freezing, and more), Greater Weapon Creation (Bravery can use 'Super Vibra Spikes, and doesn't need objects to exert them from), Void Manipulation (Can use 'Void Rockets' to create magical voids which vacuum and nullify any abilities being used), Gravity Manipulation ('Knuckle Rockets' create extremely powerful gravitational singularities), Explosion Manipulation (Generates a golden explosion whenever he lands a 'critical hit', and Limit's energy is so powerful that contact on him repels via an explosion), Greater Intangible Danmaku (Via Fusion Phaser), Quantum Manipulation (Via Limit Leap, which allows Ako to perform a quantum leap, letting him 'skip' and obstacle or defense/attack in between himself and his opponents, giving him an instant and easy opening), Holy Manipulation (Can fire intense holy magic with Demon Disintegrator), Spatial Manipulation (Can use Mana all around to create magic colliders formed from space itself, then have them crash into his opponents, creating a void-like reaction that rips everything apart right on his enemy), Greater Power Nullification (Via 'All Magic Annul'), Power Modification (Can fundamentally change his own abilities in order to perfectly replicate an opponents' ability, resulting in a 'Magic Cancel', eliminating both attacks), Greater Summoning (Twin Meteor upgrades the Cosmic Warriors into the Cosmic Armada), Greater Perception Manipulation (Can completely change the landscape, but only for his specific targets. He can make them see exactly what he wants them to see and change the field to be what he wants, but only for his opponent. His enemy will see him as if he’s phasing through the land as they battle), BFR (Can warp an opponent to the Ultra Prison with the Ultra prison Bomb), Lifeforce Manipulation and Limited Death Manipulation (Via Atma Maelstrom, which uses magical tornados that lower enemies into critical condition and zero stamina, alongside death inducing explosions), Reality Warping and Transmutation (Via the Cosmic Genesis Wave which removes the negative effects placed on himself by his opponent while also nullifying their current move. The wave then inflicts the max possible damage by warping reality multiple times over and ignoring their defense. Ako also gains the energy of the damage the move does, raising all of his stats significantly. The wave transmutes everyone caught within it into a small box similar to his shape-changing box)
Attack Potency: Unknown. City level, up to Island level with tactical transformations (One of the strongest heroes. He can defeat demon level threats easily, and was modeled after Drive Knight by Neptune, making his power comparable if not higher. According to the Hero Association Secret Files reviewed by Cobalt, Ako's destructive capability was equal to that of a 60 Megaton Bomb at full power. He believed he could defeat Rotten Sewage but didn't have knowledge of his AP. Killed Queen Vacteria with transformation "Comet" after tricking her into not using Queen bee Supreme Buzz) | Unkown. City level, up to Island level with Tactical Transformation (Stronger than when he faced Vacteria. Managed to destroy three Parasite Kings despite being ganged up on. Transformation Comet is also slightly stronger than before) | Mountain level (Comparable to Awakened Cobalt and Pluto Arc Sora. Easily destroyed Dr. Janus' battlesuit, which was said to be comparable to Marx), up to Island level (Via Transformation Comet) | Mountain level in base (Forced to fight Rotten Demon without being able to transform, and was able to hold his own), Country level with Tactical Transformations (Comparable to the other S Class heroes around this time. Fought against Fallen Angel's default form and further upgraded states, although had help from Sora's Brave Giant), Higher with Comet, Multi-Continent level at Full Power (Went toe-to-toe with Resurrected Fallen Angel alongside Sora's Brave Giant), Moon level with Meteor (Able to fight against the Cadre's on the surface. Said to be comparable to Darox) | Moon level (All of his forms are much stronger), Higher with Meteor (Comparable in strength to Dr. Persus Robot, which is more powerful than full-effort Miracle Sol), likely Planet level with Vibra (Vibra was stated to likely be able to defeat King Titan Bug) | At least Galaxy level (Comparable to the other members of Operation Ninumi after their Sea of magic training), Far Higher with last Stand (Was able to singlehandedly destroy Bloodieapede, whereas Sora, Aiden, and Kani together struggled) | Multi-Galaxy level (Was upgraded by Hecate, Persus, Cobalt, and Chitako in order to be a force capable of fighting off enemies as powerful as the Bloodborn), Far Higher with Twin Meteor (Able to contend with Dorstru's Weaving Demon for a time)
Speed: At least Massively Hypersonic+, likely higher (Naturally very fast, "Flood", "Gale", and "Jet" provide even more speed beyond his normal capacity and is one of the fastest of the S Class. He's known to sweep entire Neptune bases in mere moments, and he was on similar footing with Queen Vacteria, although she held back. At least comparable to the original Drive Knight.) | At least Massively Hypersonic+ (Faster than before. Able to outpace three Parasite kings at once, where a single one gave other S Class members such as Zelda great trouble), Far Higher transformation speed | At least Massively Hypersonic+ (Faster than before. Comparable to Awakened Cobalt and Sora, faster than Dr. Janus. Was able to move fast enough for Janus to detect him in many different places at once), Far Higher transformation speed | At least Sub-Relativistic (Fought against Fallen Angel, who is faster than max Aura Cobalt, who he stated to be at least 3-4% light speed), Far Higher with Meteor (Comparable to Miracle Sol), Far Higher transformation speed | At least Sub-Relativistic (Much faster than before. Able to keep track of Aerneia with his scanners), Far Higher with transformations, Far Higher Transformation Speed | Massively FTL+ (Comparable to the other post-training Operation Ninumi members), Higher with Last Stand (managed to move so fast that Bloodiapede couldn't track him without Mana Sensing), Far Higher transformation speed | At least Massively FTL+ (Much faster than before. Has enough speed that even members of flower Power like Maximus were impressed), Far Higher with Twin Meteor, Far Higher transformation speed.
Lifting Strength: Unknown. Class G, higher with tactical transformations (Comparable to other high-ranked heroes, who are all equal or greater than Tank Top Master, though "Tremor" provides very high physical strength even compared to the other forms) | At least Class G (Stronger than before, able to wrestle with multiple Parasite kings at once), likely Higher (Using Tremor, he was able to somewhat press back against one of Slimy's tentacles) | At least Class G (Stronger than before) | At least Class G (Stronger than before) | At least Class Z (Comparable to Darox), Higher with Vibra (Able to continue moving even when massively raising his own weight) | At least Class Z (Far stronger than before) | At least Class Z (Stronger than before)
Striking Strength: Unknown. City Class, up to Island Class with tactical transformations Unkown. | City level, up to Island level with Tactical Transformation | Mountain level up to Island level (Via Transformation Comet) | Country level, Higher with Comet, Multi-Continent level at Full Power, Moon level with Meteor | Moon level, Higher with Meteor, possibly Planet level with Vibra | At least Galaxy level, Far Higher with last Stand | Multi-Galaxy level, Far Higher with Twin Meteor
Durability: Unknown. City level, up to Island level with transformations (Took energy attacks from Queen Vacteria) | Unkown. City level, up to Island level with Tactical Transformation (Battled and took hundreds of hits from three Parasite Kings and their minions) | Mountain level (Comparable to Awakened Cobalt and Pluto Arc Sora. Took hits from Dr. Janus, who's battlesuit was designed by Marx Gemini, as well as Evil natural Water Incarnate), up to Island level (Via Transformation Comet) | Mountain level in base (Forced to fight Rotten Demon without being able to transform, and was able to hold his own), Country level with Tactical Transformations (Comparable to the other S Class heroes around this time. Although he was attacked in many different ways, Ako was able to take the hits and keep fighting very well), Higher with Comet, Multi-Continent level at Full Power (Went toe-to-toe with Resurrected Fallen Angel alongside Sora's Brave Giant), Moon level with Meteor (Comparable to a suppressed Darox, who tanked attacks from the Monster Cadre's) | Moon level (All of his forms are much stronger, including on the defensive side), Higher with Meteor (Comparable in defense to Dr. Persus' Robot, which is more durable than full-effort Miracle Sol, who traded blows with Darox), likely Planet level with Vibra (Vibra was stated to likely be able to defeat King Titan Bug, who's strikes were at least this powerful) | At least Galaxy level (Comparable to the other members of Operation Ninumi after their Sea of magic training), Far Higher with last Stand (Intercepted many different spells from Bloodieapede) | Multi-Galaxy level (Was upgraded by Hecate, Persus, Cobalt, and Chitako in order to be a force capable of fighting off enemies as powerful as the Bloodborn), Far Higher with Twin Meteor (Able to contend with Dorstru's Weaving Demon for a time)
Stamina: Superhuman (Besides Ako's skills and tactical thinking, he's also known for his stamina. he's able to fight for most of a single day with very little or even no breaks. Before he became a hero, he would find, investigate, and destroy entire Neptune bases in a matter of hours, with each base typically having at least a couple monsters or machines which proved troublesome. Even when injured and struggling to move, his stamina didn't waver. He investigated the Y-City beehive for hours, then battles Queen Vacteria with nearly every move he has without seeming tired for most of the battle. He's able to battle against many enemies at once while cycling through transformations, such as with the three Parasite Kings. However, continuously swapping forms lowers stamina quicker. Later on, when he's equipped with the Dual Core System, his stamina is greatly improved. He's also able to restore his stamina by sapping energy from electric sources, usually being city powerlines, but can also use other similar energy apparatuses to replenish himself)
Range: Standard Melee Range, Extended Melee Range with Box (Explosion emitted upon each transformation reaches this far), Hundreds of Kilometers with "True Faith's" rockets, bombs and other forms special moves. Cosmic Bubble can stretch to engulf an entire City | Standard Melee Range, Extended melee Range with Box, Hundreds of Kilometers via Tactical Transformation (Higher than before. Able to shoot Slimy's tentacles from the opposite end of Y-City) | Standard Melee Range, Extended Melee Range with Box, Hundreds of Kilometers via Tactical Transformation (Higher than before) | Standard Melee Range, Extended Melee Range with box, Hundreds of Kilometers via Tactical Transformation (Higher than before), Thousands of Kilometers with Meteor (Could contact and summon his Cosmic Warriors from multiple cities away. Can send attacks this far, but only when using Meteor) | Standard Melee Range, Extended Melee Range with Box, Thousands of Kilometers via Tactical Transformation (All of his forms are now comparable to Meteor in range. Could destroy incoming Neptune battleships from many cities away), Higher with Vibra | Standard Melee Range, Extended Melee Range with Box, Planetary via Tactical Transformations (Comparable to Darox) | Standard Melee Range, Extended Melee Range with Box, Multi-Galactic via Tactical Transformation (Was upgraded to be comparable to the Bloodborn. With his new forms, his range is heavily enhanced overall. Surpasses the range of other fighters comparable to the Bloodborn, such as Darox and other S Class heroes)
- Tactical Transformation Box: Ako always has this around, no matter what. It can fly in from anywhere, all he has to do is remotely command it to do so with mental signals. It provides him with all of his transformations and disabling devices.
Intelligence: Genius (As a human, he was already extremely smart. Now with a cybernetically enhanced brain, he can make decisions far faster and is much more technologically inclined than he used to be, to the point of being compared to Sora. He's skilled in many different fields and an expert marine biologist. He has an IQ of around 200, among the highest of the entire WPA)
Standard Tactics: Ako scans his enemy and deduces which transformation would be best within the first moments of the battle. Should he be unsuccessful, he can and will swap to any of his other forms based on the current situation. He can swap to many different forms in less than a second.
Weaknesses: If he swaps forms too frequently or functions without recharging for too long, he'll shut off and be immobile while his body forces a recharge. He is effectively defeated at that point if his enemy is still standing. He can offset this weakness by sapping from electrical cables or even sapping from his own enemy if they have a similar energy complex. Later on, after gaining the Slimy War System, he no longer has the Starry Slimy System.
Notable Attacks/Techniques:
- Disabling Devices: Like Drive Knight, Ako can use his box to attack with various restraining devices, which either outright kill or actually disable monsters. They are all extremely hard to escape, but usually only work on moderately sized monsters.
- Check: One of Akos disabling devices. It traps the enemy horizontally with a plethora of large, long, and very sharp spikes, resulting in instant impaling. Then, the spikes send electric shocks through the trapped enemy, which sets them ablaze, incinerating the trapped one. It's extremely deadly for every monster it works against.
- Queen's Gambit: One of Ako's disabling devices. He traps the enemy in a 'boxing cage' fit to trap powerful monsters. Then it unleashes electric shocks to disable the monster for capture, surpassing a teravolt of electric power.
- Tactical Transformation - Gale: A form based on speed. He gains a second layer of armor which has many boosting devices spread throughout allowing for very powerful rocket boosts. He also gains a Plasma based sword to instantly slice the enemies with.
- Layered Armor: The second layer provides extra protection. It also has its own special function - it can absorb elemental (Fire, Ice, etc.) attacks and convert it to more energy. It makes his armor half regular, and half emerald based on the plating's, giving it a wonderful contrasting color.
- Plasma Sword: In his gale form, Ako's right arm can transform into a longsword, and he can sheath it in sheer plasma, allowing for him to slice up even the strongest defenses in seconds.
- Tactical Transformation - Flood: In this form, Ako takes on the form of an extremely advanced blue motor bike not unlike Drive Knight's old chariot form. it has a great many weapons built into it and is good for mowing down hordes of enemy with sheer speed alongside those weapons.
- Missiles: On the sides of "Flood", there are multiple rocket cannons which blast high-grade and advanced missiles, each of which is capable of large explosions.
- Anesthetic Gas: There are many openings alongside "Flood" which spray powerful anesthetic gas meant to put big monsters or determined human enemies to sleep without much trouble. Usually, he'll do donuts around his foe to surround them with the gas.
- Acid spray: "Flood" has powerful, hose-like 'guns' which beam out acid. The acid is potent enough to spray through the defenses of demon level monsters and harm beings which are similarly as powerful as Ako himself is.
- Rocket Boosters: On the bottom of the bike are special boosters which can increase the speed of movement or propel it through the air to grind enemies heads off with the wheels. As fast as it is already, these make it that much better.
- Side Blades: On the left and right sides of "Flood", steel blades protrude outwards. He can use the speed of it to cut straight through a line of monsters effortlessly, and can also use them to scare anyone off from physically attempting to damage him from the side.
- Electric Mines: With "Flood", Ako can silently drop mines on the ground. When his enemy steps on one, it begins to zap their entire body with potent volts that disable them and leave them wide open for the kill. He seems to have an endless supply of them.
- Tactical Transformation - Blitz: An elemental based form. Ako gains an extra set of arms, the top two of which become ultra-strong lightning cannons. The other two get long claws, which themselves are electrically empowered. The armor becomes golden, and flames burst out of some of the rocket boosters on the side and back. This is one of his fastest transformations overall and was based on Drive Knight's "Gold" form.
- Immense Speed: A lot of Akos vast energy reserves is converted to his speed in this form, making it all that much quicker.
- Lightning Cannons: The top left and right hands are lightning cannons. They blast energy spheres which spark like lightning and are potent enough to outright disintegrate some monsters instantly.
- Lightning Claws: The lower left and right hands use extended claws laced with volts/plasma like substances. Ako can slice through enemies while electrocuting them at the same time, and even shoot bolts out from the claws like miniature beams.
- "Gold" properties: Similar to the gold Transformation drive knight had, Blitz gives off heat. He can raise it enough to distort the area around him and sometimes melt the stones of the street. A direct punch would result in burn damage for whoever is attacking him unless they were highly resistant to heat. It has no effect on Ako himself whatsoever regardless of how high he makes it.
- Tactical Transformation - Tremor: A large form based on Drive Knight's "Bishop". The fingers can all become their own cannons for rapid fire plasma attacks. In the legs there are hundreds of hidden mini guns which can fire largely heat-based lasers which melt any parts of the enemies they touch. There are six cannons in the back, which can shoot multiple different types of blasts, like plasma or lightning attacks. Despite the myriad of blasters, its main property is its superior physical prowess based on sheer, raw power.
- Plasma Blasts: From spheres in the palms and its finger cannons, "Tremor" can blast plasma spheres at rapid fire.
- Fire blasts: "Tremor" has a multitude of flamethrowers and fire cannons along its sides and legs to overwhelm and melt enemies with.
- Electric Attacks: It can shoot lightning blasts from its back cannons. Powerful and with lots of range.
- Tactical Transformation - Jet: Ako's most simplistic form, being very close to Drive Knight's jet form. He primarily uses this for aerial enemies, though he's also used it to annihilate ground foes with his bombs. He also uses it for fast traveling across cities.
- Homing Rockets: Via his cannons, Ako has a plethora of missiles inn his jet form that home in on a target and will not stop until disabled or they make contact/explode. They're stronger than most military class rockets.
- Bombs: Ako has thousands of bombs at the ready to drop on his opponents. The explosions of large and fiery, able to easily kill many monsters all at once.
- Laser Guns: Ako can spam laser blasts out of mini guns along the jet. The lasers are state of the art, being much stronger than that of Scanner-B's lasers, even though they were both developed by Neptune.
- Tactical Transformation - True Faith: This form is based on a jet, however, it's much more advanced than the original jet formation, being his "Secret Upgrade". Using it Ako can soar across the skies at insane speeds, either to escape a battle or to save others by getting them to safety. Of course, he has a plethora of different cannons and rockets which he can deploy while he is in this jet form. It was named by Sora.
- Lock-On rockets: Self-explanatory. These powerful rockets follow their target when they are fired off. They are also intelligent rockets, because they can’t be made to fly back into Ako, they’d turn around if they were on that path.
- AntiSupremeMech Rockets: These specific rockets are designed to decimate mechanical Supremes. They are packed with sheer power and cause massive explosions when they make contact. Their designed to decimate metallic armoring and any other possible defenses including energy shields. He doesn’t use them unless he has too because of limited supply of them.
- Black Hole Rockets: These rockets crash to the ground and suck in any nearby monsters before it explodes. Their typically used to clear the field of weak enemies right away.
- Rapid firebomb dropping: Ako flies over the enemies and drops a whole lot of strong bombs for immense damage. Against dragon level monsters it serves as a distraction attack.
- Faith Barrier: This function allows for Ako to use a strong shield around himself. It deflects attacks in opposite directions unless they greatly surpass his own power, but Ako can't counter while it's on.
- Blaze Lasers: Using cannons on his wings, Ako blasts flaming laser beams meant to impale monsters. Even monsters who resist it will take burn damage.
- Invisibility: For a limited time, Ako can become invisible in this form. He also becomes undetectable even to scanners like Sora's.
- Tactical Transformation - Blast: Ako transforms into a large, blood red tank. It's slower than his other forms, but it is far from being truly "slow." It has over a thousand small cannons hidden throughout, as well as its massive central cannon which is powered straight from Ako's core and his energy excess. It can also perform other functions outside of fighting, if necessary, via Ako's control panel within it.
- Central Cannon: The central cannon is designed to fire off a giant blast of plasma/hyper-concentrated energy to melt a giant or simply really strong monster. It takes more time to charge than most of his other attacks, though. The charging is offset by its raw destructive power.
- Mini cannons: Hard to see small cannons emerge when a button gets pressed in the tank. They shoot specially made bullets which are implanted into the enemies they hit. Then, short spikes emerge from them and inject slight amounts of venom overtime. If the monster is loaded up with enough bullets, they will die from the poison. If the monster isn't strong enough to handle it, the force of the shots will simply go straight through them like a machine gun.
- Rocket boosting: Like many of the other transformations, the tank has rocket boosters which Increase the speed. Unlike them though, the tank can only boost most effectively when going forward. However, that doesn't mean it is especially slow in other directions, as it is still very fast.
- EMP proof: To ensure the tanks miscellaneous abilities could still function under the effects of enemy EMPs slash security, Neptune ensured that the coding and general function could not be hindered by such phenomena. Even other high tech disabling devices would have a hard time affecting the tank in any capacity.
- Hacking: From within the tank, Ako can connect to enemy machinery with and advanced Bluetooth network and effectively take control of them. It is extremely effective for disabling nearby alarms and stealing information, but it’s very hard to take total control of another cyborg or strong mechanical being, because he'd have to bypass their code. It can nearly instantly preform its actions.
- Tactical Transformation - Frost: An icy Transformation. The color of the amor layering reminds everyone who sees it of ice, and blizzards. In this form Ako becomes like a knight, with a Lance and somewhat spiky armor. He has multiple thrusters around his body and the armor may look to be somewhat heavy, but Ako can practically fly with his speed using it, unhindered at all.
- Freezing Rays: From his palms and various compartments located around his body, Cosmic Knight can shoot out freezing rays that slow enemies down and make them uncomfortable, in addition to straight up freezing them if he has it be potent enough. they're usually used in combination with the form's other powers.
- Chest Beams: Akos chest can open to fire an intense energy ray straight from his core. This is the only form of his which allows this.
- Back Blades: In this form, Ako can release six very sharp blade like protrusions from his back to impale anyone attempting to ambush him. He can even have them rapidly spin for decimation of his enemies.
- Lance: Ako's main weapon in "Frost" is an icy blue lance. It is made from his box, so it has the technological powers the rest of him has, such as the ability to shoot sparks of lightning, though as it is his "Frost" weapon, it can also fire icy beam concentrations. Like with his swords, he is an expert at wielding it.
- Tactical Transformation - Bubble: The most defensive transformation of Cosmic Knight. He becomes large and very armored, with his new helmet being practical covered by his ultra-enforced shoulder armors. When the others are in danger, he can go into this form to help save and protect them, or by time for himself to recover energy.
- Shield Grenades: It sounds like a violent device, but these things are actually very useful defensive tools, and not so violent. All he has to do is cast them out of the forms hips to bounce them over to his friends, and they then burst into plasma-based barriers which look like 'bubbles'. People can recover inside while they are active.
- Cosmic Radar: With the Cosmic Radar, Ako can scan an entire city's worth of area to determine the location and strength levels of his enemies. He can find enemies even if they are invisible or hidden off from the internet. It would take a special ability to ward off the radar.
- Cosmic Bubble: An ultimate defensive ability, and the forms namesake. When activated Ako protects himself, and everyone around him for hundreds of meters, potentially even an entire city if he devotes enough of his energy (though that kind of scale would hurt him). It can defend against attacks which would otherwise destroy him or the others for as long as it's active. If an enemy touches it from the outside they'd find themselves electrically shocked.
- Tactical Transformation - Comet: Ako and Hotaru combine using the Tactical Box. They transform into a large battle suit where Hotaru and Ako are both in separate cockpits within the form, one in the head and the other in the chest. Together, they control the form. In the back of the form there are two sheaths which hold 15-foot swords which can be dual wielded. "Comet" shines like an actual falling comet when it’s used by exerting its sheer energy. Despite its amazing power, it will only remain stable of Hotaru and Ako balance their energies.
- Violet Ember Fist: Thanks to Hotaru's components this form can fight hand to hand with her martial arts style, making it all the more effective. Thanks to Ako and his own efficiency, it’s enhanced beyond both persons normal capability, even though he has no experience with that style.
- Burst Incineration Cannons: From the palms of the transformation are much more powerful versions of incineration cannons. Like the name suggests, the beams can burst into many balls of fire which barrage enemies, but they don’t have to do this. They're destructive power is highly immense, being able to contend with Queen Vacteria's wand.
- Final Comet Incineration Cannon: A max energy version of the burst incineration cannon. It’s far stronger than the regular, being the attack, which killed the queen bee and incinerated her entire hive all at once. Its mere activation is enough to shake an entire city's foundation, and if blasted towards the Earth it would make a massive crater around the size of an entire island.
Gale Improvements: Alongside his other forms, gale was upgraded.
- Speed: Gale is now 2.5 times as fast as Ako's base speed, giving him a better advantage in fights.
- Plasma Explosions: Gale can now unleash a medium ranged plasma explosion. However, this drains energy quicker.
- Higher concentrations: gale's blade has much more plasma than it used to, allowing for much more damage.
Blitz Improvements: Alongside his other forms, Blitz was upgraded.
- Speed: Blitz is now 3.5 times as fast as Ako's base speed, giving him a much better advantage in fights.
- Electric Explosions: Blitz can now unleash a medium ranged lightning explosion. However, this drains energy quicker.
- Heat Explosions: Blitz can now unleash a medium ranged heat explosion. However, this drains energy quicker.
- Blitz Rods: Lightning rod-like protrusions which passively absorb extra energy from the air itself to help replenish Akon when there aren't other sources available. They can also be used to shock enemies that bet too close.
Flood Improvements: Alongside his other forms, Flood was upgraded.
- Water Explosions: Flood can now unleash a medium ranged water explosion. However, this drains energy quicker.
- Hydro Cannons: Flood can now blast highly compacted water cannons that deal damage akin to drills.
- Improved Gas Attacks: The many gasses used by Flood 9Anesthetic, Poison, etc) are all more powerful than before.
Blast Improvements: Alongside his other forms, Blast was upgraded.
- Automatic Barrier: When Blast is used, it creates an automatic barrier to help with its general weaknesses. The barrier can be destroyed with decent efforts.
Frost Improvements: Alongside his other forms, Frost was upgraded.
- Back Blade Tendrils: Frost's back blades can now be expanded via tentacle-like limbs within Ako's body, allowing them elasticity.
- Ice Explosions: Frost can now unleash a medium ranged ice explosion. However, this drains energy quicker. Nanobugs allow for instant total freezing.
Tactical Transformation Meteor: Akos strongest solo transformation. It’s powered by the Cosmic Reactor, which is viewable in his chest. This form is not actually very big, it’s the same size Ako is normally but with extensions. Akos armor becomes layered with black, and his eye shines orange. His sheer power becomes much stronger than any of his other forms easily, but it drains energy the fastest. He has a multitude of different ways to kill his enemies while using it. It has the highest stats of all other single transformations he can do.
- Right arm blade: Akos right arm can become a long sword. Using it he can slice between molecules. It’s designed for dragon level beings.
- Great Monster Drill: Akos right arm can become a very powerful drill which stretches to multiple meters long. He likes to jump straight through a monsters chest while using it.
- Hellfire Spread: Ako unleashes a series of waves of intense flame. Each wave is hot enough to melt steel instantly on contact.
- Meteor Striker: Enveloped with Hellfire, Ako leaps through the air and slams downwards with all his might.
- Cosmic Bombing: Cosmic Knight throws a series of smaller, nuke-like grenades which have similar effects to nuclear warheads, but on smaller, controllable scales. If an area has civilians, Ako will not use them.
- Cosmic Anesthetic: Meteor's Anesthetic is powerful enough to put higher level monsters to sleep quickly and even hinder Cadre monsters who are normally immune to sleeping gas/similar methods.
- Cosmic Laser Barrage: Akos chest and arms and shoulders open and hundreds of cannons emerge. Then, he fires an ultimate barrage of plasma lasers. It’s decimating for every enemy in the way.
- Cosmic Warriors: Akos most special attack. Using signals from his mind, he can command thousands of robotic fighters to appear from below Sora's lab. They each have varying weapons that are each designed to kill all the monsters as fast as possible. Neptune designed them for him because he was supposed to be the Neptune leader.
Post Nova Upgrades: Following the events of the final day of the Dragon Heroes and the formation of New Genesis, he was worked on by New Genesis’ greatest (Hecate, Perseus, Cobalt, Myna) to improve his might for the next big event.
- Starry Slimy System: A very advanced version of the Angel Slimy System. Thanks to this, Ako can survive normally fatal attacks and be just fine. Ako has many chips throughout his body that activate the system when damage is detected, so there is no one spot on his body that an be damaged to stop it, unlike the angel system which relied on the head remaining unharmed.
Tactical Transformation Shadowbind: A purplish form which Ako can use to avoid killing his enemy if he doesn’t feel it necessary. It was designed more for missions that purely fighting; however, it can be used for such. It's speedy and fights like a ninja.
- Dark Binds: Ako shoots out purple rings from his back which wrap over enemy limbs, sending shocks throughout their bodies and disabling their abilities, even those that come naturally to them. They can completely nullify powers if they all connect. They are basically like super enhanced tasing devices.
- Dark Sludge: An adhesivelike substance which Ako can blast out to greatly slow his opponent down. The sludge wraps around his target and saps them of their energy, thus reducing their ability to fight back. In combination with the Dark Binds, he can take down enemies much stronger than he is without resorting to much more destructive means.
Tactical Transformation Flash: A very bright mode built for speed and long ranged attacks. In this form, Ako can utilize energy spheres similar to Seirus and use light attacks to blind enemies.
- Star Spheres: Ako sends out many glowing spheres for many hundreds of feet, creating the shape of a star. They glow just as bright as one as well, illuminating the battlefield, exposing hiding places, and blinding any opponents who are incapable of protecting their vision. At Ako’s command, the spheres all explode at once; or they can act as glowing landmines and explode when an enemy is within ten feet of one.
- Nucleus Blinder: Ako summons an inconspicuous ball of light from his core. This ball of packed with an intense amount of energy, and when it explodes, it combines the force of nuclear explosion with a light so blinding it can cause extreme blindness in all his enemies. Any enemy machines who look upon the light have their systems overload, killing them instantly. It causes him to lose most of his energy for his Flash transformation for some time.
- Super Flash Swords: Ako’s hands retract into his forearms and are replaced with swords made from plasma. The blades glow, and when he slashes the swords beams of light slam into his enemies; the beams have tracking abilities that make it difficult to dodge. After receiving his magic core, this ability also incorporates light magic in its attacks.
Fire Sea Magic: When captured by Lusca, he was sent to the Fire Sea, where he was provided with 'magic orb', which is a special thing needed for all the technology under the sea. When it is fused with his core, Ako's body has a reaction which provides him with three new forms and makes him far stronger overall and gives him a taste of magic.
Slimy War System: On top of the effects of the original Slimy System, Ako regenerates himself as if he had no damage unless he is completely disintegrated. After the regeneration, the system assimilates the power of his opponents moves into him, raising his entire powerset to match and then quickly surpass them. The War system even allows him to Intergate said attacks into his arsenal, copying them perfectly, but only if they originate from a technological source.
Tactical Transformation Mirage: One of the forms Ako received from the Fire Sea. Ako, using magic, creates tens to hundreds of illusory copies of himself which can still attack, while anchoring himself in another spatial location, while his real form is an intangible copy. The form allows him to fight his opponent indirectly and sustain no damage.
- Dimension Shell: Primary spell of the form. Ako project a glowing intangible clone of himself over where he was previously standing that cannot be interacted with. Meanwhile, Ako himself can still affectively attack. To get Ako out, one must have the power to remove the pocket realm he places himself in.
- Cosmic Illusions: Ako spreads out his magic, creating illusory clones. The clones can attack opponents with his other spells and can eve transform into his other forms. They are not as strong as the real form, though together, are still extremely effective.
- Phasing Body: Ako uses magic to phase all around, as if there are constant afterimages. The spell confuses opponents and allow him to easily dodge attacks even by simply walking straight through them, shuffling his main body through the afterimages.
Tactical Transformation Smoke: One of the forms Ako received from the Fire Sea. The form allows him to wield magical smoke and even become smoke and reform from doing so.
- Smoking Pillar: Ako transforms into magic smoke, then swarms around his opponent, trapping them inside a pillar of smoke, blocking out their ability to breath while consistently inundating them with whipping attacks.
- Smoking Cannons: Ako blasts potent smoke magic form his hands and cannons hidden within his body, blasting them with waves of magic pressure. He can then manipulate the smoke magic to continue to attack opponents.
- Smoking Body: Ako uses his magic to disperse into smoke. Afterwards, he becomes untouchable by most attacks, and can enter opponents' bodies to destroy them from the inside. He ca reform himself at any time he needs to but cannot transform to a different form until he does.
Tactical Transformation Pyroblast: One of the forms Ako received from the Fire Sea. It allows him to use potent fire magic in the form of nukes/bombs.
- Pyroblast Field: A ten times stackable full-body shield which absorbs energy moves and even can absorb magical moves as well. However, it gains double absorbing abilities from heat-based moves and flames. The fields can be destroyed only be physical moves which have no heat.
- Pyroblast Mega Ripple: Ako casts magical flaming ripples for a giant range. The shockwave disrupts the makeup of his opponent and surroundings, dislocating the innards of his enemy, making them virtually useless while burning the remains to nothing afterwards. He can make the waves target only what he wishes for them to hit.
- Pyroblast Comet Bombs: Ako drops hundreds to thousands of nuclear mines which can contain their explosions into barriers. He can negate opponent attacks with their explosions, and when surrounding his opponent, he can destroy even defensively enhanced enemies.
Tactical Transformation Last Stand: After mastering the new magic provided to him by the Fire Sea's Magic Core, Ako unlocked his 'hidden Mode', which he decides to name 'Last Stand', as it's his most desperate power.
- Life Slicer Sword: Ako's hand changes to become a massive blade which he then slashes directly into the opponents' vitals and if successful he deals damage equivalent to the amount of damage his opponent has taken thus far. If used at the start of a battle against an undamaged opponent, he can instantly kill them. An extraordinary will/incredibly strong or magic soul can survive although at the end of their rope.
- Final Encircle: Ako locks onto the enemy's position before driving an array of armor-piercing blasts into their bodies, destroying whatever outer layering's of defense are present. It causes durability ignoring damage.
- Ultimate Phaser: Ako blasts thousands of energy lasers all at once which can phase right through anything Magic Walls, absorbing fields, nullifying barriers, anything at all. The only thing they won't phase through are those identified in Ako's scanners, who will face the full brunt of the barrage. However, the blasts have a small curving range and could take a while to turn if they miss. heir speed is much beyond Ako's movement though, making it very hard for similar opponents to avoid them.
- Inverse Force: Ako creates a temporary aura which inverses damage done to him into healing instead. The aura lasts for around ten seconds with a one-minute cooldown after each use.
- Last Stand Storm: Ako creates and then throws down an overwhelming barrage of magic meteors that annihilate everything around on impact and deal heavy damage to those struck or within the explosion radius.
- Final Efforts System: When in a desperate situation, his 'Final Effrts' System activates. While active all of his stats raise by upwards of 50% and will continue to raise in small bursts of +10% every 15 seconds until he is either defeated or remains unharmed for a stretch of multiple minutes in a row. It will activate even if he is regenerating based on how many times he's forced to recover.
- Final Fury: Ako conjures all magic directly from his Magic Core unleashing all of his powers in one massive barrage of power and desperation while becoming immune to conventional damage during this time forming a special aura around himself that blocks it. However, this aura only lasts during the first seconds of the attack.
Post Sea War: After the sea war, Ako wants to explore the effects of Magic on Neptune technology (himself), and so has New Genesis upgrade him in any way they can. In order to maximize the potential of his body, Ako is provided a second core, just like Seirus has. With the second core alongside his magical one, Ako is able to reach new heights.
- Tactical Transformation Bravery: An upgraded jet mode from True Faith. It's actually a 'hybrid mode', the first of its kind. Ako can start on land and then become a jet. His land and jet form have the same colors as True Faith, but they are rearranged and there is much more armoring. In the form, Ako is fluid to the point being liquid-like. He can twist and control his body like he is liquid as well.
- Hands of Bravery: Ako wields a hands spell to cast red/orange-colored hands all around for various effect.
- Suppression Repression: A special modification Ako specifically asked for. It allows Ako's transformation to counter abilities like those used in the Neptune bots Suppression Modes, specifically Tritons. Ako is able to outwardly reject energy drain maneuvers by reflecting them outwards, and he becomes coated in special magic which allows his energy attacks to shred energy absorbing barriers. His attacks also cannot be stopped by Suppression Fire Lasers or similar moves.
- Bravery Bubbles: A spell which can also be used to various effect. Ako can trap projectiles in the bubbles to nullify them or seal an enemy within one of the bubbles. He can greatly raise the durability of a bubble after trapping someone to try and hold them. He can also convert the bubbles into mobile barriers. Trapped attacks can be sent back too.
- Million Guns: Ako phases his arms into the ground like liquid, then expands them out and generates countless guns protruding upwards from the ground. He can create the guns in the air, but that's much more limited. The guns can shoot magic bullets that possesses virtually any effect.
- Brave Flash: A grand defensive move where Ako makes a shield that completely locks himself in by creating a series of walls all atop of him, preventing anything from seeping in, even if attacks can slip between atoms. He can also maintain the power of his opponents attack and convert his shield into an attack consisting of that power after he is safe again.
- Shell Breaker: Ako places his hand onto his opponent, then instantly inflicts a force 1000 times as powerful as his regular output. The purpose of the attack is to shatter a defense which seems otherwise impenetrable. Exerting this energy is somewhat tiring for Ako. He can also use it to attempt to one-shot someone if he wishes.
- Super Vibra Spikes: Ako can generate the energy spiks from transformation Vibra in a much better way now, since he can create them from the air rather than just ground/objects. He can effectively destroy an enemy with spikes from below them no matter where they are. They are made even more efficient and powerful thanks to the dual cores.
- Void Rockets: In the jet version, Ako can launch magical void rockets which vacuum things in to nullify them. They can also vacuum in enemies, trapping them and causing massive damage before releasing them again.
- Tactical Transformation Limit: A strong transformation which abuses the Slimy War System. The form intentionally forces excessive energy from both of Ako's core, which continuously damages him. However, the damage is minor and therefore he will constantly regenerate from it, thereby giving him an uninterruptable stream of power. The excess strength could eventually harm him, which means that Ako needs to keep Limit moderated. Excess strength will slowly leave after he stops fighting.
- Critical Hits: In 'Limit' Ako has a chance to land critical hits like it's an RPG game. A critical hit is indicated when a golden explosion occurs upon Ako hitting his enemy. These special hits will leave an enemy stunned for a short time, giving Ako further openings.
- Big Nova: A short, charged attack where Ako unleashes a magical, swirling explosion originating from both cores. The explosion starts off large before condensing into a tornado that shreds enemies.
- Body Explosion: Ako's energy is so extreme that anything which comes into contact with him is repelled by a large and very bright spark/explosion. It doesn't hurt Ako, but it does result in him losing some energy. The Slimy War System should get him back up to where he was in seconds though.
- Fusion Phaser: An attack similar to Last Stand's 'Ultimate Phaser', fusing the power of the two cores together. Ako blasts thousands of sparking energy lasers all at once which can phase right through anything including Magic Walls, absorbing fields, nullifying barriers and more. The only thing they won't phase through are those identified in Ako's scanners as 'safe'. However, the blasts have a small curving range and could take a while to turn if they miss. Their speed is much beyond Ako's movement though, making it very hard for similar opponents to avoid them. He can also combine all of the lasers into one supermassive one.
- Limit Leap: Ako preforms a quantum leap with his magic and phases through everything in between himself and his opponent, getting right on top of them regardless of how many defenses were there.
- Demon Disintegrator: Ako attacks with a holy ray at either medium or close range meant to cause massive damage to dark enemies like the Bloodborn. Holy magic is hard for him to use without a holy source, so the ability is limited. It's still strong against non-unholy enemies, but it's clearly far more powerful against the unholy.
- Limit Breaker Blade: Ako brings forth all the power of Limit and creates a massive blade out of either of his arms. The blade negates durability, allowing Ako to slice through even a far stronger opponent or their weaponry. Ako is even able to go beyond normal output during this attack.
- Tactical Transformation Twin Meteor: Ako's most powerful transformation yet. This form was actually created at the request of Isamu and is a top-secret power. The purpose of the form is so that that WPA can study ways to eliminate enemies like the Bloodborn without so much effort. He has a myriad of powers, all of which are highly potent, but the form is currently experimental so Ako risks crashing when using it and then being trapped in safe mode for a while. When it is perfected, Ako's data will be used to create other defenses against godlike enemies. He was worked on by Hecate, Persus, Cobalt, and Chitako.
- Spatial Collider: Ako attacks by wielding Mana all around to create magic colliders formed from space itself, then have them crash into his opponents, creating a void-like reaction that rips everything apart right on his enemy. The Magic can even erase an enemy's soul and block out regeneration, but it's unstable and could fail, allowing his opponent to escape. Even if they did, regeneration would still be much slower if they had it.
- All Magic Annul: Ako creates an extreme magic singularity that vacuums and absorbs all Magic/power around the location and nullifies it entirely. He does this by compressing high amounts of Mana together to create the void, but he can't control the phenomenon properly. Any attack will be absorbed, and the battle/location virtually reset. However, it works for attacks/spells far above Ako's power output.
- Fundamental Power Change: Ako wields magic to alter the Mana of his own moves to completely match that of his opponents, even if they aren't magical. The perfect replication results in quantum interference of the Mana, nullifying both attacks and all of their effects in their entirety. This cannot be used for offense.
- Cosmic Armada: Ako’s Cosmic Warriors from the original meteor form are also far upgraded. While they can’t use the special abilities of twin meteor, they now possess the aspects of his newer forms and can use some of those powers. There are also far more of them, and they can be magically created/healed in the midst of a fight rather than just being summoned.
- World Alteration: Ako uses the perception distorting aura originally used by Vibra to completely change the landscape, but only for his specific targets. He can make them see exactly what he wants them to see and change the field to be what he wants, but only for his opponent. His enemy will see him as if he’s phasing through the land as they battle. It’s magically generated and can fool even more nearly perfect senses. However, after only a few minutes, it’ll start to fail and eventually become an obvious illusion.
- Exceed Force: Ako overcharges his cores, similarly to Limit, and wields his magic and scanners in a way that lets him copy the stats of his opponent, then surpass them just as quickly. As long as Exceed Force is used, Ako can remain in the same realm of power as his opponent. However, if he gains too much stats too fast, he will crash.
- Ultra Prison Bomb: Ako charges up then attacks with a bomb that explodes near his enemy and sucks them through a portal which leads to the WPA’s Ultra Prison. It’s a currently in the works underground mega-prison complex built for Bloodborn-like enemies. Inside, no powers work thanks to very strong magic. It isn’t finished yet, though, so is ineffective as an imprisonment maneuver until the prison itself is completed.
- Atma Maelstrom: Ako attacks with magical tornadoes inflict a status into an opponent that forces them into critical condition and lower their stamina to 0, even if they have amazing regeneration. Ako needs for charge the tornado for a bit before using the attack, and it isn’t a guaranteed hit. However, it will give him a large advantage.
- Falling Stars: Ako attacks with a bomb flurry, but each small bomb contains the power of the Dr. Hecate Galactic Strike Bomba. The blasts are contained in Bravery Bubbles to ensure the galaxy survives each bomb. However, it can also force the opponent to feel the explosions full force over a very short range by trapping them inside.
- Cosmic Genesis Wave: The ultimate move of Ako’s new form. Ako wields all of his powers and removes the negative effects placed on himself by his opponent while also nullifying their current move. The wave then inflicts the max possible damage by warping reality multiple times over and ignoring their defense. Ako also gains the energy of the damage the move does, raising all of his stats significantly, but the move has a long cooldown.
Gallery[]
Notable Matchups[]
Notable Victories:
Conrad (Barren) Conrad's profile (Ako in Parasite King key, Conrad in End of World 3 key. Although Conrad had the ability to adapt to Ako's amps and powers in general, he had a strategy where he could outlast Conrad's great stamina by using combinations of True Faith/Bubble. Despite this, it was very difficult to pull off. in the end, Ako won it High-Diff to advance to the next round)
Super Friends Aquaman (DEATH BATTE!) Aquaman's profile (Ako in Parasite King key. Semifinal match of a 7-B tournament; Ako was vastly outclassed in lifting strength, but had a myriad of moves to offset the advantage and a clear gap in skill favoring Ako. He was decided as the winner and advanced to the finals)
Queen Vacteria (Veneficaverse) Vacteria's profile (Ako in Parasite King key and Vacteria in "Playing" key. with the circumstances of the battle greatly varying from their battle in the actual story, this time Ako had the advantage. Using his high IQ, skill, and stamina as well as taking advantage of the location, Ako was able to claim the win this time around, avenging his canon defeat. The match was the finale of the 7-B tournament, and Ako was crowned champion)
Notable Losses:
Inconclusive Matches: