“ | Well, your security could use a few upgrades. Take some guidance. | „ |
~ Abarim, before promptly throwing the scriptures at Wepwawet |
Summary[]
One of the various Everymen gathered and put into stasis by the Third Eye, Abarim is a giant of a man, his name literally referring to a biblical mountain, with his religious beliefs being just as prevalent in his ideology. Though he isn't quite successful at it, he tries his best to hold to his spirit, inspiring and helping others around them to try and restore God's world, whatever it takes.
Powers and Stats[]
Tier: High 6-C | At least 5-C, likely Low 5-B
Key: Beginning of the game | After entering the Nexus
Name: Abarim
Origin: Cognito Ergo Sum
Gender: Male
Age: 30
Classification: Everyman, Member of the LDS Church (before it's dissolution as a result of the world ending)
Powers and Abilities: Everyman Physiology (Strength 4, Agility 1, Speed 2, Intelligence 1, Power 4, Aptitude 3), Physics Manipulation (While Everyman in general fully violate and manipulate physical laws, Abarim has the ability to manifest specific applications of it, generally using it to apply his strength in normally impossible ways, such as making the part of an object he touches grant him full leverage in lifting it[1]), Mathematics Manipulation (Capable of manually adjusting the inverse square law in his strikes, allowing him to throw a punch and have it imprint a hole comparable in size to his body in a wall a kilometer away. Altered the square cube law to be the square-hex law on the Kelpie, increasing it's mass exponentially and crushing it under it's own weight.[2] Was able to cause the force of his attack to travel through a barrier without damaging it[3]), Attack Reflection (Can manipulate Newton's Third Law to put the counterforce of his movements into his own body,[2] or cause incoming attackers to receive the full force of their own blows.[4] His precision with this is great enough to leave the ground completely undamaged after he jumps into the air, or prevent landmines from activating when he steps on them[3]), Non-Physical Interaction (Can grab air,[2] water, and other such non-solid objects via using his powers to force them to take on the properties of solid upon contact. Rammed the Kelpie's storm cloud into the ground, completely dispersing it when the other Everymen attacking had trouble reducing it's mass by any significant amount.[2] Grabbed John's forcefield and used it as a battering ram, and later in the fight used two to physically crush their opponent[3]), Air Manipulation (Can increase or decrease air resistance on his body, allowing him to outright float mid air or go straight through it unimpeded. Altered the air's inertia to make it a walkable surface[2]), Fire Manipulation (Was capable of gathering the heat from the friction he logically would be generating from the previous maneuver to light himself on fire, generating enough heat to counter the freezing temperatures of the Kelpie's storms[2]), Water Manipulation (Can alter the viscosity of liquids he touches, most commonly using it to prevent blood from exiting a target's body, whether this be enemy blood attacks[4] or his own blood leaving his body at profuse levels[2]) | Same as before to a much greater extent (Strength 5, Agility 2, Speed 3, Intelligence 1, Power 5, Aptitude 4), Empathic Manipulation (Upon first gaining his powers, unleashed a psychic shockwave that gave the sensation to nearby everymen they were in the presence of God[3]), Clairvoyance (Capable of creating a line to the path he needs to go at any given point, which allowed him to navigate the Nexus to properly direct himself towards the threat they needed to defeat, leading them through an area that lacked space entirely and a "darker than dark" blot that seemed to move in thousands of different dimensional axis's[5]), Creation (Generated scriptures out of nothing,[5] briefly considered feeding the populace of Set-Amun's city in mass quantities via generated goods[6]), likely far more (while not explored in extreme depth, his abilities to replicate biblical miracles should allow him to produce a vast amount of effects[5])
Attack Potency: Large Island level (The most physically strong character on top of his power rating, which is equivalent to Secundus. Launched himself hard enough to finish off the Kelpie when it's consciousness was unbound, as well as burn the muscles and skin off his body in the process[2]) | At least Moon level+, likely Small Planet level (At the same level of relative strength compared to the rest of the Everymen as before, when at this point John Sauvage and Meretrix could both halt a 1000 kilometer bird wing from flying into the earth before promptly repelling it back into space[5])
Speed: High Hypersonic (Threw himself from the Thermosphere into the Kelpie[2]) | At least Massively Hypersonic+ (Vastly faster than before, has a higher speed than John Sauvage[1])
Lifting Strength: At least Class T (Grabbed and physically threw a wave of water sent by the Kelpie into the air,[2] who's lake has such density that the top 12 meters weighed as much as a large mountain[6]) | Class Z (His physical power should compare to or exceed John and Meretrix's telekinesis[1])
Striking Strength: Large Island level | At least Moon level+, likely Small Planet level
Durability: Large Island level (Passively generates a forcefield around his body, reinforcing it past what his Strength already provides him) | At least Moon level+, likely Small Planet Class
Stamina: Superhuman (Almost completely uninhibited by injuries he receives, only being moderately inconvenienced by his muscles being violently ripped apart or burnt to ash. His physical endurance far exceeds that of Strength 1 Everymen, who would be at the peak of human abilities in this regard.)
Range: Standard Melee Range (His power primarily works through physical contact), up to Hundreds of Kilometers (His punches can create holes that stretch beyond his line of sight, and his Inverse Square Law violating blows can concentrate these attacks across such a distance[4])
Standard Equipment: None notable
Intelligence: Gifted (While his decisions can be questionable at times, 1 intelligence Everymen are considered to be prodigy in this regard, which he applies to his knowledge of physics to use his power in various ways)
Weaknesses: Somewhat naïve, holding to his old school religious ideologies in spite of the distortions in reality that overtake the world by 2065. This sometimes causes him to make questionable decisions, such as actively ignoring the potential benefits of exploring his personal reality because it isn't conventional training,[4] simply moving forward to meet an enemy actively distorting space in the dimension they reside in,[4] and taking a substantial amount of his time to attempt to prevent the further destruction of America via destroying a meteor that would have not actually effected the remnants of humanity.[3]
References[]
Others[]
Notable Victories:
Notable Losses:
Inconclusive Matches: