User:Slapson/Simurgh

"I do wish I could go back and... change a thing or two, about my life, but there's no going back now. All I can do is look forward and hope I don't crash into something."
 * -|Synopsis=

You’d have to be quite old if you wanted to recall a time when people spoke of a certain moon lying across the universe, tucked away with all but a star and its planet in tow. And even if you were that old, you weren’t nearly old enough to outlive it’s discovery. What caught the attention of the explorers who found it was the fact that the moon harbored life, but not the planet it orbited. If you were lucky, you could have been around to remember when news spread of its existence, the gorgeous, one-of-a-kind jewelry the denizens brandished, and of it’s aberrant wildlife, which attracted naturalists from everywhere. Maybe you know about the atrocities committed on this moon, when the space pirates arrived to plunder the earth of its precious gems, poach the birds, steal the jewelry endemic to the moon’s inhabitants to trade it all to the highest bidder. There were three surviving accounts retrieved from what remained on that moon, detailing the brave ones who were slaughtered trying to protect the pride of their people from greed.

But what you and the rest didn’t know was that the atmosphere was slowly corroding in on itself. A chemical reaction that would render it uninhabitable in a matter of months, building up for a long time. The technology of the moon-dwellers was too primitive to detect this rapid change, and so they couldn’t have known, nor escaped. As a race whose culture was immersed in pacifism, war was inconceivable, and thus they had no weapons to fight the invaders who held them captive in their own homes. And so these people were doomed, dying along with their moon, as it’s gemstones were being harvested and their endangered birds were shelved off to a market somewhere in the galaxy until there was nothing left to take. There were no survivors among the original moon-dwellers.

...except, maybe, for one.

There was a small, gaping hole in her plans that was exploited and cost her her life. She was just going to lay low for a while, after her allies either got themselves killed or disappeared. She supposed the end was fitting; At her birthplace, dying without so much as a whimper, like the rest of her people.

...but she wouldn't deserve her reputation as a paranoid but nonetheless genius tactician if she didn't have one last contingency, something she'd been planning for years just in case she couldn't reach the immortality she seeked, albeit she wasn't expecting to die this early. Her killer wasn't around long enough to notice it, but something escaped the corpse and, out of the force of her own will and through experimentation with her own soul, fundamentally changed. Her spirit left her moon, like she did all those years ago, and started from nothing...

Her change was refreshing, but she couldn't stay outside of a body for long. She needed something physical to make herself stable. A new body, at least until she could regain enough power to recreate her own. It wasn't until she came across a world of fire that she found something ideal.

Frances is a woman who prefers research over anything else, and isn’t very sociable. Stoic and quiet, she immerses herself in study in an attempt to understand both the universe and the Consortium itself. This was part of the reason as to why she joined the Blanket Lovers Club, as it gave her an opportunity to travel. She has a morbid habit of taking corpses, particularly those of species she’s never seen before, back to her study so she may examine them, earning the disgust of her teammates.
 * -|Personality=

Though she’s not very emotional, she’s not above succumbing to stressful situations. However, Frances refuses to show her anger or depression in front of anyone, attempting to keep a calm facade until she can find time to privately release her frustration. It’s not perfect, and is often indicated by increasingly snappy or erratic behavior. She’ll even act this way around friends. In her mind, if she doesn’t present the image of a cold, calculating strategist, she’ll lose respect and trust from her colleagues. The anxiety she feels from not being able to succeed in her tasks works her to exhaustion. She has somewhat of a grudge against Valev because of this, and can’t understand how he can be so carefree.

A brilliant tactician, Frances takes precautions against potential as far in advance as possible, and adapts to unpredictable circumstances as they appear. Her philosophy is that knowledge is all the power you need; Frances spies for exploitable weaknesses, turning each and every flaw into an advantage for her to abuse with surgical precision. Frances may lay out plans up to years in advance. Though she prefers to never directly fight herself, she’s incredibly ruthless, and will outright kill or permanently cripple her enemies in an efficient manner. She is not above incapacitating possible enemies before they become aware of their power or if they don't even know who Frances is. This behavior has made her seem paranoid, though she purely sees it as insurance. If there's a one percent chance Frances will fail, she'll do everything in her power to reduce it to zero.

She sees the pursuit of knowledge as an endless endeavor, and thus seeks to achieve immortality, with a compulsion to document everything sees. This obsessive compulsion with attempting to learn everything there is to know has culminated in selfishness, as she values the idea of knowing for the sake of knowing above anything else. A section of Frances’ studies have been dedicated to achieving immortality for this express purpose. She fears that if she dies, all the knowledge she ever gained over her life would be lost.

Frances has sadistic tendencies when dealing with enemies, expressed best through her own magic, which is excruciatingly painful to her victims if it doesn't quickly kill them first.

Relationships

 * Russel Raleigh -


 * Iona Riveras -


 * Valev -


 * Haiti -

Frances is a young woman, standing at six feet in height. She has tan skin and straight, brunette hair.
 * -|Appearance=

She wears a waistcoat with a corset, dress pants, and loafers. On her right ring finger is a ring with a small, silvery gem on it.
 * -|Skills and Abilities=

Boon of Feathers
The Biologist is a Traveler, wielding impressive magical power. Her Boon has attuned her to all species of birds, their summoning and creation, and becoming attuned to the concept of a bird. Unimpressive when compared to the Boons of her alies, Frances nonetheless wields a power that can't be underestimated, both in and out of combat.

Mainly, Frances uses her boon for the direct creation of birds, which she directs to carry out any suitable task. As the birds take in experiences around them, the information is funneled back into Frances. She often has thousands of birds working over a large area to gather as much information as possible, making them valuable as spies.

Through her travels, Frances has encountered and studied an ensemble of birds from countless worlds, and could summon thousands of them in moments if she were ever cornered into battle. Her knowledge of anatomy has given her the experience needed to discern vital parts of the body on the fly and target them using her summons, ripping apart limbs and tearing out organs in seconds.

Instinctively, Frances will automatically summon appropriate birds to protect her from danger, even if she may not be aware of it.


 * Prey - While any user of The Obligatory can remove or impose concepts into things, Frances takes this further by combining it with her Boon, summoning certain birds that can prey upon the abstract fundamentals of any being. To become the prey of these birds is to be utterly defenseless; a victim will become infused with the concept of "prey" as soon as they become marked as a target. When these birds eat away at these concepts, the existence of the victim is slowly and painfully removed, until there’s nothing left. The only way to return these concepts is for another user of The Obligatory to return them for the victim.


 * Prometheus' Sin - Perhaps one of Frances' greatest feats of magic was the creation of a pocket dimension, which she can trap victims inside. While in the pocket dimension, victims are embedded into a single rock that continually expands in size with the amount of victims. Thanks to both The Obligatory and Horus, magic is disrupted, making escape virtually impossible. The pocket dimension renders all victims with an inability to be killed, and a regenerative effect that causes them to recover from all damage. Frances will acquire all the knowledge that her victims hold within the chamber. Because of how it was created, only Frances can release them from this dimension, unless a being with similar power can reach into it without being trapped by it's effects. She primarily uses this world as an interrogation room, prison, torture chamber, and for studying the anatomy of different races Often, Frances will send her birds into the dimension to remove the organs, entrails, and limbs of victims for study. The idea for this type of magic came to Frances in a good dream.

Power of Myth
The spoken word of ancient avian gods have themselves been woven into the Boon of Feathers. Due to their unique existence, Frances can't summon more than one version of a deity at a time. Frances often keeps all of them out due to their usefulness and the mastery she achieved with commanding them.

Thoth
Thoth is the god of knowledge, an enormous ibis standing at thirty feet in height (with a wingspan twice as wide). It serves certain functions for Frances, and is one of her most well used summons. The main utility of Thoth is that of a “computer” which attempts to analyze everything around Frances in order to better understand its function, which Frances mentally picks up on. “Functions” can be anything, ranging from the material structure of an object, to the minds of others, to the mechanics of other Boons. Frances often leaves Thoth out in an unknown location so that she may have a constant field of analysis to work with, teleporting him to her when she needs his direct presence. The success of analysis depends on the amount of exposure, prior understanding, and the complexity of what is being analyzed in order to create a complete picture. With greater knowledge of the functions of something, Thoth simultaneously formulates suggestions depending on what Frances desires and the situation she's in. Thoth embodies Frances’ desire for knowledge, and is more of an “organizer” for a skill Frances was already capable of, like a second mind. She uses a lesser version of Thoth’s abilities while it isn’t summoned, which is limited by touch, but still warns her of incoming danger she wouldn't otherwise be aware of. Thoth's power of analysis is so potent that Frances is able to detect things both on the level of Adagio and on things that would otherwise have measures to avoid detection. Thoth looks into both the past and near-future to compute information.

Horus
Horus is a peregrine falcon and an ancient god that ruled the heavens. Because the sky does not move unless Horus declares it, time and space will freeze under his will. It’s impossible to teleport or create portals under Horus’ effect, as the manipulation of space is in itself an attempt to go against Horus’ authority over the heavens. This allows Frances to prevent other Travelers from escaping her, and she may bring others into the frozen time if she wishes to. Horus is usually always kept out, resting on Frances’ shoulder as she works. Often, she may freeze time for long periods simply to study subjects with Thoth.

Ra
Ra is a pygmy falcon, god of the sun and of creation itself. The powers Ra wields enable Frances to forge objects. The objects she makes vary in quality depending on how well she understands their structure. As such, she often utilizes Thoth in tandem with Ra to achieve better, more accurate creations. This enables Frances to perform feats such as creating advanced technology, weapons, and life-forms. Her study and the tools inside of it were created using Ra. In addition to these things, Ra possesses the secondary power to create balls of intense plasma- that is, miniature stars which can be used for offensive or defensive purposes. Frances uses a shield of this plasma to protect herself from physical and magical attacks. Frances can create objects up to the level of Adagio if she desires, but doing so is taxing.
 * Vulture’s Harvest - Using Thoth’s power against other Boons lets her find holes in their functions. With Ra, she may create weapons like handguns (or more birds) that can directly exploit these flaws and turn them against their wielders, "forcing" these flaws to directly manifest and attack from the inside out. Weaker victims that are hit by these attacks will often die from the shock at worst. Survivors will have their Boons temporarily nullified, rending their soul asunder as they're being attacked by their own flaws. In theory, all Boons should have weaknesses to exploit, but the effectiveness will depend on the amount of prior understanding Frances has achieved.

Geb
Geb is a snow goose and god of the earth, commanding great power over entire worlds. He’s roughly the size of Frances herself. Geb may manipulate entire ecosystems and create fissures with a call. He is rarely called upon in an offensive manner, and instead is used for the purposes of healing others or reviving ecosystems where appropriate. In several circumstances, Frances revived multiple species from extinction. It can be said that Geb's authority over earth includes all things that come from it.
 * Murder - In terms of offensive use, Frances can use it to simply extract all the life from a target. Against other Obligatory users, it still shows great measures of success, as Frances was able to discern weaknesses in it's fundamentals with Thoth and exploit them, while erasing these weaknesses for herself.
 * Darwin’s Finches - With Geb, Frances can create a field that directly alters the evolutionary path of all beings inside of it. Frances can morph a lousy specimen into an apex predator, and conversely reverse the evolution of something so much that they revert back into an amoeba. She primarily uses this in conjunction with Thoth to revive dead species for study, but has no reservations about using it offensively. Frances used this power on herself to become more avian, acquiring wings in the process.
 * Bird Conversion - Fran often morphed her victims into bird-like beings, which she would use as personal assistants for her work. The dubious morality of this and the objections brought up from Valev and Russel led to Fran releasing her captives and never publicly creating assistants in this manner again.

Boon of Knowledge
Frances’ boundless thirst for knowledge, the experiences she gained, compacted with her desire for immortality, helped her realize her second Boon shortly before her death. The Boon of Knowledge is bound to the Boon of Feathers through Thoth, and could never be used by Frances in the state before her death, due to how it functions.

In essence, all the knowledge Frances acquired in her life, and what she will learn after, are the Boon itself.

Phoenix Down
In the event that Frances is killed, her soul and the Boons tied to it will transform into a Relic, taking the shape of a flaming white ibis which quickly flees it’s corpse. The bird will then seek out a favorable host, possessing them to contain its power. With Frances’ consciousness contained within the Relic, she will live on in the body of her Host in a mutual relationship; the host is granted benefits from the Relic.

If Frances cannot find a host, her soul will weaken and destabilize into nothingness. Additionally, she can only exert herself inside a host for limited amounts of time, risking destroying herself in the process. Frances must wholly rely on her current Host to understand the nature of the Relic.

Hosts are capable of performing certain abilities when the Relic possesses them:
 * Hosts have the bird summoning power of the Boon of Feathers, though it would take a great deal of time to approach Frances' mastery of it.
 * Hosts are capable of using a weaker form of Thoth's analysis, giving them the power to understand the fundamental nature of things through touch and a sense of incoming danger. All knowledge they gain is permanently stored in Frances, and isn't forgotten.
 * Hosts, with enough mastery, can tap into the knowledge Frances built up over her life, though Frances can prevent certain pieces of information from being accessed if she chooses.

Tier: 8-A. 5-C with her summons.
 * -|Combat Statistics=

Powers and Abilities:

Attack Potency: Likely Multi City Block Level+ by herself. (She's physically weaker than her contemporaries). Moon Level+ with her summons. (Her regular birds can easily rip apart the bodies of other Travelers, and are comparable to Helena, who can destroy a Jupiter-sized atmosphere.)

Speed: Massively FTL+ speed and reactions (Comparable to Russel).

Lifting Strength: Superhuman by herself. Likely Class Z with her summons (Can use her stronger summons to move her home moon out of it's orbit.)

Striking Strength: Likely Multi City Block Level+ physically.

Durability:  Likely Multi City Block Level+. Her summons are Moon Level+.

Stamina: Extremely High (She can spend days without rest, studying and preparing for future endeavors. Her summons can relentlessly chase after someone for weeks on end.)

Range: Standard Melee Range. Varies with her summons (Frances' birds can share their senses regardless of distance). Universal+ with her gods. (They can use their abilities on this scale).

Intelligence: Supergenius. (Frances is both a brilliant scientist and tactician, having spent a long period of time travelling between worlds to study their wildlife, and devising a theory of evolution behind the Consortium. She has mastered her abilities well beyond what they would've been originally and is capable of devising plans to take down an enemy years in advance, adapting to new circumstances as she sees fit and recognizing how to turn an enemy's weaknesses against them with ruthlessness.)

Weaknesses:
 * Frances is not physically inclined and relies on her birds to fight for her under most circumstances.
 * Thoth's ability to analyze things is dependent on Frances' prior experience with them and their complexity.
 * Her form as a Relic cannot sustain her for long, requiring her to find a host before she completely burns out.