Board Thread:Versus Battles/@comment-26134263-20190504053618/@comment-38894999-20190505223356

Drinking """Problem"""'s effectiveness is a hypothetical here, just to restate. Though it would be hilarious for it to outdo Hypersense.

So I wouldn't be sure that Kirito would bleed from a punch or hammer strike, but if the first hit Kahuna can get off is from Slag or a shot from Sludge then I can see how he would do a double take. Which he probably would if he wasn't drunk and already fighting a different version of Kirito who just randomly appeared in the middle of the forest.

Kiri still needs to have some method to get away, whether he gets hit or not, that can either outpace or mislead Kahuna. The recoil from Sludge gives BK plenty of mobility that'll make it difficult for Kirito to flee from or chase after his opponent. It won't be so easy for him to disengage.

Even if Kirito tries to outlast in a war of attrition, Kahuna would be able to do that easier since he has passive Battle Healing and can tank far more hits. He can either keep the pressure on Kiri or play the waiting game while keeping some tricks reserved like tree-wielding and Wraith Enchants either way.

Big Kahuna's main concerns for the fight are going to be Kirito spamming Skill Connect in close range and Sacred Arts at a distance, though again he'll tank most hits, regenerate, and even chug potions to cap himself off. And all he needs is to get three or so solid hits in before Kirito can heal.