Quazar Dragon



"The first clue that a "Monty Haul" world is about to be eaten comes when the characters walk out of their gold-plated +8 castle walls, wearing their +22 Platemail of Prismatic Invulnerability, and see the sun disappear."

- Dragon Magazine

Summary
Quazar Dragons are a being introduced as a joke by Dragon Magazine as an official campaign finisher for any DM to use on their overpowered party. Their enormous size and gluttonous taste for magic leads them to be the most feared enemy in the Dungeons and Dragons setting, with no mortal creature being able to outright face its raw might.

With that said, they have been known to quarrel with several civilizations, including the Mind Flayers. These creatures are rare and seek to devour all magic. They are feared even by gods- for their magic is simply absorbed.

Appearance
Quazar Dragons have jaws tens of thousands of kilometers wide, and generally take on the pinkish yellow hue of pure magic energy. The creatures have gelatinous spines covering their back, though the purpose is unknown. Though they lack most forms of vision, being largely blind, they can detect nearly anything through extrasensory organs (suspected to be in their spines).

Personal Statistics
Alignment: Neutral Neutral

Name: Quazar Dragons

Origin: D&D Homebrew

Gender: Varies

Age: Varies, generally several thousand years old

Classification: Celestial Dragon

Date of Birth: Varies

Birthplace: Asteroid Belts

Weight: Unknown

Height: Generally at least 145000 km long

Eye Color: Black

Hair Color: None

Martial Status: ???

Status: Nigh-Extinct

Affiliation: None

Previous Affiliation: None

Themes: ???

Combat Statistics
Tier: 5-A

Powers and Abilities: Large Size (Type 5, possibly 6), Superhuman Physical Characteristics, Magic, Magic Absorption, Aura, Extrasensory Perception, Magic Nullification, Body Control, Fire Manipulation, Immortality (Type 1)

Attack Potency: Large Planet level (By sheer size)

Speed: MFTL+ (Searches entire galaxies to discover new planets to devour when awakened)

Lifting Strength: Pre-Stellar (By right of sheer size)

Striking Strength: Large Planet Class

Durability: Large Planet level (By right of sheer size)

Stamina: Infinite

Range: Hundreds of thousands of kilometers with fire

Standard Equipment: Any magic it has eaten over its lifespan

Intelligence: Animalistic

Weaknesses: Nearly blind

Feats:
 * Fought with and nearly killed several god-touched magi who had years of prep time
 * In one plane, the species wiped out the Illithid Race completely

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: