Varago

Summary
Varago is one of the multiverse's most wanted criminals, with prices on his head in nearly every major city in the universe. It is unknown how he manages to commit the crimes he does- capable of stealing the priceless artifacts right from under careful, constant watch.

A price of 100,000 platinum pieces has been offered to suitably strong adventurers for the capture of Varago alive. Varago is responsible for the loss of many priceless artifacts, most notably the Hand of Vecna.

Personal Statistics
Alignment: True Neutral

Name: Varago, The Trickster King, The Multiverse's Most Wanted

Origin: D&D Homebrew

Gender: Male

Age: 1,425

Classification: Immortal Rogue

Birthplace: Unknown

Weight: Unknown

Height: Unknown

Status: Alive

Affiliation: Unknown

Previous Affiliations: NA

Combat Statistics
Tier: At least 7-A

Powers and Abilities: Superhuman Physical Characteristics, Stealth Mastery, Weapon Mastery, Perception Manipulation, Aura, Non-Physical Interaction, Dimensional Storage, Poison Manipulation, Immortality (Type 1), Standard D&D Resistances, With equipment he has Explosion Manipulation, Energy Manipulation, Flight, Enhanced Senses, Extrasensory Perception, Retrocognition, Summoning, Fire Manipulation, Necromancy, Life Force Absorption, Life Manipulation, Death Manipulation, Sound Manipulation, Acid Manipulation, Matter Manipulation, Time Manipulation, Electricity Manipulation, Madness Manipulation (Type 2), Mind Manipulation, BFR, Transmutation, Morality Manipulation, Probability Manipulation, Limited Blood Manipulation, Fear Manipulation, Invulnerability, Clairvoyance, Precognition, Mediumship, Shapeshifting Weapons, Homing Attack, Pain Manipulation, Metal Manipulation, Power Nullification, Body Puppetry vs Undead, Light Manipulation, Healing, Regeneration (Mid-High), Teleportation, Dimensional Travel, Portal Creation

Attack Potency: Mountain level (As one of the most powerful rogues in the multiverse, he should be at least comparable to beings like Mordenkainen)

Speed: Hypersonic

Lifting Strength: Class M

Striking Strength: Mountain Class

Durability: Mountain level, Likely Large Planet level with Invulnerable Coat of Arnd (Should be able to withstand attacks from a Quazar Dragon)

Stamina: Infinite

Range: Up to hundreds of meters with abilities

Standard Equipment:


 * Hand of Vecna: A mummified hand detached from its now godly owner. The hand grants many abilities mimicking spells, including, at will, Arcane Sight, Summon Monster, Fireball, Haste, Vampiric Touch, True Seeing, Acid Storm, Prismatic Ray, Disintegrate, Finger of Death, Hindsight, Gate, Meteor Swarm, Time Stop, and Wail of the Banshee.
 * Dawnstar: A mace brimming with positive energies. The mace emits a glorious light at all times and, most notably, explodes with the wrath of a deity should it be destroyed.
 * Gauntlets of the Blood Lord: These gauntlets provide supernatural luck, and drip blood at all times. Those that see these gauntlets are sent into magically induced fear.
 * Invulnerable Coat of Arnd: Provides complete and total protection from physically damaging attacks that touch the user, and was worn by an ancient hero of the realm.
 * Malf Ulad's Divining Board: The board answers questions asked of it with nigh-perfect precision, regarding past, present, and future.
 * Morningstar of the Many: Each round the weapon transforms into a weapon of a different type, including a vorpal sword and an axe that causes supernatural pain.
 * Razor Bands of the Archmage: The orb will float around the user, providing immense advantages to their intelligence and rolling out barbed metal to assault attackers. These razor bands prevent the target from using supernatural abilities so long as they are linked to the bands- as per the decree of Boccob, a deity.
 * Ruby Blade: These twin crimson daggers allow the user to command undead regardless of the undead's willingness to go along with it, effectively taking control of their body.
 * Shard of the Sun: Constantly emits a heavy light comparable to daylight. On command it can fire intense rays of light to burn away foes, and instantly destroy even powerful undead. It is held as a hugely holy item of Pelor.
 * Trumpet of Acheron: A horn owned by Hextor himself. Often used in places of heavy populace- it can transform hundreds of beings into undead creatures.
 * Weeping Image: An image of an unknown saint of Pelor's faith, the picture sheds tears upon Varago becoming wounded. The tears touch Varago, healing him, and even saving him from death itself.

Intelligence: Extraordinary Genius, vastly more intelligent than nearly all minds in the multiverse, casually above even archmages, managing to outwit their traps to access their treasure

Weaknesses: None notable

Feats:
 * Has stolen artifacts from nearly every single major religion in the multiverse
 * Has evaded capture for centuries across nearly all planes of existence, and even in major cities such as Sigil

Standard Attacks/Techniques:


 * Trickster's Aura: Varago's main method of thievery is by altering the perception of those around him to simply refuse to see him. He is not invisible, and non-sentient beings can detect him perfectly fine. However, those within eyesight simply cannot detect him through any sense.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: