Sephiria Lechaos


 * -|Base=Sep_Gi.png"I am not Alpha, and I answer not to Omega. Still, what I am is ‘Myself’. In that fact lies the truth of everything I must be. More than any claim of power to be found in the songs once sung across this sundered land, let my name alone become a poem to remind others of what’s best forgotten. Let this be my own song to the glory of Chaos, with your screams as the choir, this world as my witness and Order as sacrifice. Allow me to embody and give identity to all things the heart cannot shape – be it under the confines of a form; be it with the labels of the words. Know and speak of my name. For I am Sephiria, Chaos given form. This is my Aria to the Fate of a World that is no longer yours. …Or perhaps in truth, no land was ever meant to belong in the hands of usurpers. Your ‘men of power’ have none, and upholders of order dwell in anarchy. A World of chaos is a World of my own. By your very own words – this world has made my self. By your very own hands – this world was made myself. Know and speak of my name. For I am Sephiria, Chaos is my Crown."

- An excerpt from ‘The Aria of Sephiria’


 * -|SO - Diviner Vision=SephPost-Orb.png"Heed my words, and respond to my voice. No more boundaries exist to separate our existence. “You” are no more, “I” am what remains. I allow Chaos to be relived and grow as myself, so it can reclaim the roots of this world and unleash the branches from the depths. Rooted in hubris were the foundations of your power. Having withstood your vain effort I have shattered and swallowed the will – making it my own. Likewise, Chaos shall devour everything in its path... To conquer the tainted chimera of human ways."

- Sephiria upon assimilating the Orb and its powers.

Summary
A character made by FateAlbane. Sephiria is an antagonist in the G. I. story. She's also the main antagonist in the Introduction Arc (Chapter 1 ~ 6) and a catalyst for the following (Necro Voice Arc - Chapter 7 ~ Ongoing). Being a descendant of Lilith Lechaos, Sephiria is a powerful witch who is seen as a great threat to the lands of Greifor Ysustrata.

Her name grew infamous because of it and the terrors of meeting her are sung about by many minstrels who roam the lands, hoping that at some point a great hero can come and stop her wake of Chaos.

As the story would have it, she had been roaming the continent of Daldarei for a long time, in search of a certain artifact of legend...

The first mention of Sephiria in the history happens during chapter 2, when according to Testament - the archmage of the Frozen Fate - the girl was last seen "shifting her focus" and heading towards the general direction of Lemniscrest, the city where our story starts.

The witch makes her proper debut right in the next chapter, which is titled after her own namesake: Sephiria Lechaos.

...Her path and that of Demetrius will inevitably cross.

Appearance
Should be the same as the drawings in this page.

In the story, she was initially described as follows:

Personality
Sephiria is a person whose emotions are sometimes "hard to read", as they're hidden behind her usual demeanor of ruthlessness - in both the battlefield and in her conversations. Though her appearances as of yet all take place in a single chapter, some of her personality traits can already be observed. "She walked with calm and serenity, dignified as if she was a guest with a reputation to uphold… And nobody else pronounced a word."

- _I + 3 – Sephiria Lechaos_

Sephiria was noted to act in a distinguished manner, or even graceful one. More often than not her gestures are compared to that of the daughter of a noble, even while she is engaged in the act of taking the lives of others away. This most likely comes from how much she respects her own ancestor, in a stark contrast to her pronounced disdain towards humans.

Sometimes, she can be decorous enough in her words for her voice - and overall atmosphere to her character - to be compared to that of a storyteller reciting something: "Listening intently to her voice and speech, or hearing the lyrics to that well known song being ominously told from the mouth of its very composer was a once in a lifetime moment. Her voice at this moment was like that of a storyteller who slowly recited the verses of a requiem to death."

- _I + 3 – Sephiria Lechaos_

Despite the fear the Lucasta knights had, this trait of hers was at least enough for them to feel entranced as the witch approached. However, this is only an impression at the very surface of her actions that is soon broken by her sadistic ways:

In truth, Sephiria holds not the slightest intention of showing respect towards humans.. Her act of "gracefulness" was shown in the story as adding insult to injury, being no more than a part to her play of making an spectacle out of other people's suffering.

The witch went as far as presenting the very death of their comrades as a work of art to be displayed to the other knights:

"Woven by her magic it was... And with the blood of their comrades as material. As far as their eyes could see, the corridor leading to this hall was ridden with corpses. A cemetery without a grave, with the lifeless bodies made pale – as if the color of their skin had been spilled for the sole purpose of making a pompous carpet on her way to the hall. The crowd of knights became speechless as she ‘sheepishly’ smiled, like a child waiting for the parent's approval of a drawing. - Your impression of it? A collective scream of anger that could shatter the skies like thunder followed these words, as if they were indeed under a spell and this had been the keyword to break it."

- _I + 3 – Sephiria Lechaos_

When others replied to her actions with something like the aforementioned rage, the only answer she had for them was plain sarcasm. Sephiria was shown to be confident enough in her own capabilities to not feel a sense of risk from any of her opponents, but also a grasp of her own limitations: Albeit she was still willing to try and take the Sublime Orb (SO), she did not disregard its powers entirely as "lukewarm" like she did against the Lucasta Knights.

Though she has demonstrated an accentuated level of conceit, It should also be noted that her act of underestimation came from her already knowing the extent of the knight's abilities, and that against unknown threats, the witch would have acted in a different manner, keeping her guard up.

"Though Sephiria didn’t know it, it was on everyone’s interest to keep the conversation going. If she became bored (or distrustful) and just killed, that would be it. From her own experience, Sephiria wasn’t one to judge based on appearances: No matter how harmless someone looked at first sight, she would never lower her guard and would always employ lethal force when faced by an unknown entity. But these soldiers were no longer “unknown”. Based on their skirmish just now, she likely didn’t consider them capable of hindering her progress in any manner. This first impression that came at the cost of their comrade's lives could not change – if she re-evaluated them as an actual threat, that attitude would take a turn for the worse."

- _I + 3 – Sephiria Lechaos (part 2)_

This could be seen when she mentioned that, in face of the plan they tried to execute, she would "have to remember to be more cautious even around bugs" from then on.

As a person, Sephiria sounds particularly fond of irony, and to an extent she definitely has sadistic tendencies. Despite all this, the witch displayed a limit to how much she is willing (or rather, how much she would go out of her way) to see others suffering anymore than necessary.

"What once was a temple hall was made into a monument and portrayal of hell’s lament. 'Twould be enough to make the blood of the bravest freeze in fear's hold. Some moaning, others screaming. Among them were also those begging for someone to end their pain, just as the girl had warned them before. But being the cause of all this or not, she was "compassionate" – at least in this one sense. - Such blind allegiance to your oaths could only end this way. Hating to see cockroaches crawling on the floor may be the one thing we have in common, commander. Since I gave your men the wounds, should I also give the Coup de Grâce?"

- _I + 3 – Sephiria Lechaos (part 3)_

Seeing how she ended the soldiers who didn't resist her as much in a swift blow, as opposed to the ones who resisted being killed in a much more painful way, it seems like she does so to convince others of making a pointless confrontation happen for both sides - as the winner is already decided. "And at the end of this short speech, her voice grew sweet like that of a caring sister, providing a stark contrast to the message she was about to give. - Admit it. To the core of your souls, you've been cowering in fear as you held this position. Moreover, you could make everything far less painful if you would just listen and let me in… What do you say? I can't spare your lives, but I can spare you the pain."

- _I + 3 – Sephiria Lechaos (part 3)_

This was later seen by the Knights as an offer to spare them not just the physical pain but also the emotional one: The thought that her presence meant that every day of their lives had been for naught. A thought that she knew would only grow as they talked to each other.

The witch was also shown to have a great appreciation for arts and architecture. More than once she had her attention drawn to the many portraits and was seemingly distracted by the many artisan crafts and sculptures in the cathedral.

"Sephiria could be called many things, but philistine wasn’t one of them. At the very least, art was something she could not only spare but appreciate. The witch wouldn’t break something that she considered beautiful unless forced to."

- _I + 3 – Sephiria Lechaos (part 7)_

Finally, despite her lack of second thoughts about killing anyone who crossed her path, in one particular occasion she displayed an apparent willingness to let a soldier go, but changed her mind upon him making a final attempt at stopping her from obtaining the artifact instead of running away.

"Perhaps she had considered sparing his life so he could seek an answer of his own, but as it seemed in her eyes that he would rather remain a pawn, she saw fit that he died like one: Being sacrificed unknowingly. Whether this gesture was done out of genuine piety or because she knew that it would end this way was something only the witch’s heart – or lack of it – could tell."

- _I + 3 – Sephiria Lechaos (part 7)_

...As it can be seen, the story makes it ambiguous on whether or not her intentions were genuinely a hint of mercy during this moment, or just another act of the witch playing with emotions.

Powers and Stats
Tier: High 6-A

Name: Sephiria Lechaos

Origin: EVOLVERSE

Age: Unknown

Gender: Female

Classification: Witch, Last of the Lechaos Lineage

Powers and Abilities: Superhuman Physical Characteristics, Psychokinesis allows her the use of: Telekinesis (Type 1 - for Attack Reflection), Flight, Telepathy (can also be used for Mind Reading) and Remote Viewing to observe multiple locations at once. Energy Manipulation and Aether Manipulation with Energeia, Mind Control and Soul Removal ( or open way to the Land of the Dead - though this last one could be simply a metaphor for the act of killing them.), Magic (weaponized Magic is one of the applications of Energeia. Since Energeia is what makes Reality into Possibility, Magic is a form of shaping reality according to the user's will and whim - within the limits of their power and spells), Non-Physical Interaction (Magic can affect or damage otherwise intangible beings and substances), Dream Manipulation , Absorption (the red markings around her dress take their color by absorbing and crystallizing the blood of those she has killed. Because Energeia flows through all, the dress in itself is her weapon and grows stronger - it serves several functions, and amplifying her innate powers is one of them.), Soul Destruction , Immortality (Type 8,. ) Overwhelming Aura (, which interferes with and weakens or nullifies if she is not self-suppressed).  Chaos Manipulation allows her to  . Barrier Creation and Sealing , Elemental Manipulation (of the Light, Dark, Water, Ice, Fire, Earth, Wind and Flora variations, as the SO  ), , Energy Sensing , High Resistance to Pain, Law, Existence Erasure, and Conceptual Manipulation (. Laws, - .), Regeneration (At least Mid-Low. Likely Low-Godly to Mid-Godly due to her Immortality. ), Existence Erasure (as the Orb's powers were made her own, she can utilize it), - though what that means is unknown as of yet. As the defensive capacity of Energeia is directly proportional to its offensive means, Sephiria should be resistant to the powers she herself has displayed.

Attack Potency: Multi-Continent level (Was able to create an earthquake of such a Magnitude. It was said that upon obtaining the SO's power, and she is regarded as a threat on the same level of her ancestor, who recquired the combined power of all Regent Spirits/Aurizens to be overcome.)

Speed: Massively Hypersonic (More than capable of reacting to the Knights of Lucasta, who should be more swift than Yamato - who casually moved fast enough for Demetrius and Bridget to barely notice, much less follow his movements .)

Lifting Strength: Superhuman. Much Higher with Psychokinesis (threw multiple soldiers around . Telekinetically crushed many of them right along with their own armor).

Striking Strength: Multi-Continent Class

Durability: Multi-Continent level (Her levels of Energeia should scale to her defensive capacity, making her body as resistant to damage as the destruction her powers can bring. Sephiria's immortality and regeneration make her hard to kill.)

Range: Melee range physically, much higher with Magic (created a barrier that surrounded the entire Vide-Divina Shrine and isolated it from outside interference up to an unknown distance. Manipulated the Tectonic Plates of Greifor. The pulse of her power once crossed the limits of the human world, reaching past and across the Land of Fairies). Unknown for her Vision.

Stamina: Has yet to be shown tiring in battle. Ultimately unknown as the only occasion where Sephiria was shown to exert herself so far was not related to stamina and yet, also something she soon recovered from - considering this was also prior to a notorious increase in her power, and that her Energeia reserves are said to be off the charts at some point, it should be fair to assume that her stamina is at least high enough to fight for hours on end. Mocked a soldier who claimed she would be low on magic after fighting many of his comrades.

Intelligence: As a witch of legendary lineage, Sephiria has vast knowledge of not only magic but of the story of the world Greifor to an extent that is above anything a regular person could ever dream of. Knowing things of ages past and some others that are mostly lost to time, she is rather capable of accessing the situation at hand and keen in making plans in advance or reacting accordingly to how others might behave or are acting around her presence.

Weaknesses:
 * None notable.

Equipment

 * Sublime Orb - Of the Diviner Vision: Technically not an equipment per se as it was absorbed by her and turned into just a part - or extension - of her being. Having a will of its own, it originally had the power to reject and erase anyone it deemed unworthy of its power (for more details, check info on Sephiria's resistances and Immortality).
 * It's possible that she can now do the same, though her intent on taking it came from this artifact bestowing upon its user a Vision (just like that of Psions, in the SiPsi story). Fabled as a power that could only exist in legends, the Diviner Vision is said to "Sublimate the user's perception of the present world". The implications of that or what such power entails is an unknown factor as of yet.

Notable Techniques/Attacks

 * Psychokinesis: Frequently, Psychokinesis is compared to the likes of Telekinesis which consists of moving things around with one's mind. In the context of this story, however, Psychokinesis is an all-encompassing term to several powers that involve the use of the mind. While Telekinesis remains a sub-power of it, it's by no means the limits of its applications:


 * Things such as Telepathy, Mind-Reading, Mind Control, interference with other powers of mental nature, flight through movement of one's own body, remote viewing to observe multiple places outside the normal senses of the user are some of the many applications Sephiria has shown herself capable of using. It's not done through magic, but rather one's own mental strength. The power output of this is thus, directly proportional to the overall energy level of the Witch.


 * Anarchy Eyesight: A power mentioned in her character profile but whose effects are still a mistery. It's apparently a result of her Chaotic Vision merging with the powers of the SO. Other details should eventually have light shed upon them.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches:

Personal Info
Date of Birth: December 31

Horoscope/Zodiac: Capricorn

Birthplace, Values: Mostly unknown.

Hobbies: According to herself in the extra section of chapter 5, she "used to have a penchant for divination".

Likes: Appreciates Art and Architecture. According to herself in the extra section to chapter 5, she likes her cuisine generally spicy. She also enjoys dishes with Seafood and Pepper Sauce. Sephiria's musical tastes involve compositions with choir/chanting as part of them, and her favorite musical instrument is the Organ. She directly mentioned the well-known Toccata and Fugue in D Minor as one of her most appreciated songs to listen to.

Dislikes: Humans.

Eye Color: Red.

Hair Color: Mostly purple, with a few magenta-colored locks.

Status: Alive and active.

Affiliation: Herself/The Lechaos Lineage of Witches.

Gallery






Facts about the character
- I associate her a lot with the song Exile, by the Synth-pop duo Hurts.

- If she had a boss theme song I honestly imagine it could sound something like the Piano Sonata D no.4 from Disgaea. Also Battle #9 from RPG Maker VX Ace soundtrack.

- According to the 4Komas, she is treated by parents like some sort of monster and her name is used to scare their children into behaving, otherwise she will come to "fish them". This custom apparently mirrors a tradition that existed ever since the times of her ancestor, Lilith. However, the part about "fishing" came to be because of her having weapon projections called Phase Blades, which bear a resemblance to harpoons or hooks. Thus, they are sometimes called "Phase Baits of Fisherphiria" as a sort of joke between my friends.

- Despite her notorious actions that have grown enough to echo across a continent, someone has yet to put any bounty on her head. This is speculated by many adventurers to be out of fear of retaliation: The ones offering the money are afraid that she would, by some manner of witchcraft, know *who exactly* is wanting her head, thus responding them in kind by "paying a visit".

- More to come. (January 12, 2019)