User blog:Xmark12/FC/OC Servant Stats

This blog post will cover servants that don't have enough detail for their own pages, or are just extra filler.

Servant Stats
Strength: B (A)

Endurance: B (A)

Agility: B (A)

Mana: E

Luck: A

Noble Phantasm: A

Class Skills

 * Magic Resistance: C

Personal Skills

 * Independent Action: B
 * Battle Continuation: A
 * Eternal Arms Mastership: A+
 * Eye of the Mind (False): A

Noble Phantasm

 * The Grandmaster at Arms: A

Powers and Stats
Tier: At least 7-B, 7-A with Grandmaster at Arms

Name: Lancer, Jax, the Grandmaster at Arms

Origin: Nasuverse, League of Legends

Gender: Male

Age: Likely over 1000

Classification: Saber-Class Servant, Heroic Spirit

Powers and Abilities: Superhuman Physical Characteristics, Can use any weapon to maximum efficiency (Though he prefers ones that are similar to a polearm), Can raise the rank of any weapon to that of an A-Rank Noble Phantasm, as well as bump up his stats by a whole rank, Enhanced Senses, Can turn into Spirit Form, Precognition, slight illusion resistance when fighting, can temporarily fight on even with lethal injuries

Attack Potency: At least City level (Servants with B-Rank Strength are usually capable of this much), Mountain level with Grandmaster at Arms

Speed: Hypersonic+ with High Hypersonic reactions and combat speed via power-scaling, higher with Grandmaster at Arms

<p data-parsoid="{"dsr":[1846,1970,0,0]}">Lifting Strength: At least Superhuman (Even the weakest Servants are ten times stronger than human athletes)

<p data-parsoid="{"dsr":[1972,2017,0,0]}">Striking Strength: At least City Class, Mountain Class with Grandmaster at Arms

<p data-parsoid="{"dsr":[2019,2174,0,0]}">Durability: At least City level (Has B-Rank durability), Mountain level with Grandmaster at Arms, immune to conventional weapons

<p data-parsoid="{"dsr":[2176,2248,0,0]}">Stamina: Virtually limitless as long as he has sufficient mana

<p data-parsoid="{"dsr":[2250,2459,0,0]}">Range: Extended melee range with his lamppost or any other weapon he's currently using

<p data-parsoid="{"dsr":[2461,2495,0,0]}">Standard Equipment: His lamppost

<p data-parsoid="{"dsr":[2497,3029,0,0]}">Intelligence: Being renowned for his still with virtually any weapon, Lancer's skill is nothing to scoff at. With years of experience, was considered one of, if not the best duelists on the continent he lived in. Even when holding back severely and using a lamppost to fight, he still had a record of being undefeated. In his lifetime, he was able to fight the likes of similarly skilled opponents, creatures from a dark void, and mages whose power rivals the ones from the Age of Gods. All with a lamppost and a sarcastic attitude with him the whole way.

<p data-parsoid="{"dsr":[3031,3120,0,0]}">Weaknesses: Can be overconfident and holds back against most opponents.

<p data-parsoid="{"dsr":[3122,3155,0,0]}">Notable Attacks/Techniques:

Noble Phantasm

 * The Grandmaster at Arms: While Lancer may not have a true Noble Phantasm, he makes up for this in pure skill with a weapon. Said skill is notable enough to become a Noble Phantasm itself. This ability will only activate when Lancer sees his opponent as "worthy" enough for him to become series. Upon activation, any weapon he's using at the moment will turn into an A-Rank Noble Phantasm, no matter what it is, as well as him getting a whole rank boost for his Strength, Endurance, and Agility.

Class Skills

 * Magic Resistance: An innate ability that grants protection against magical effects. Differently from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Lancer has a C rank in this skill, which allows him to cancel spells with a chant below two verses. He cannot defend against magecraft on the level of High Thaumaturgy and Greater Rituals however.

Personal Skills

 * Independent Action: The ability to remain independent even when rejecting the Magical Energy supply from the Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they can not supply Magical Energy due to injury. Lancer's Rank in this skill is B, which means that is possible for him to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.
 * Battle Continuation: The strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. Lancer's A-Rank Battle Continuation makes it possible for him to fight even with deadly injuries and will remain alive for as long as he does not receive a decisive fatal wound (i.e. having his heart or head completely destroyed).
 * Eternal Arms Mastership: A skill that prevents degradation of fighting skills when under the effect of mental hindrance. Lancer's rank in this skill is A+. His mastery of every conceivable weapon has reached the point of being unrivaled in his time. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.
 * Eye of the Mind (False): Lancer has the natural ability to avoid danger based on an innate sixth sense earned through combat and experience, so much so that it borders on precognition. His rank in this skill is A, meaning that it is so refined that the effects of visual obstructions are reduced, allowing him to gauge how powerful certain opponents are, or reveal incoming attacks long before they're in motion.