User:Peppypony/Sandbox

Summary
Break Away is a verse created by Peppypony. She has written and drawn everything in the verse while sometimes getting ideas from her friends on the Internet. It is set on a planet known as Oasis and the dominant species are mainly dogs but also foxes. Foxes are more oppressed than dogs, many dogs see them as being inferior, they are often discriminated against and their nations are filled with war, conflict and poverty. This world is politically divided just like the real world. Except it is divided by Shepherds, Dalmatians, Huskies, Salukis, Collies, Spaniels and many different fox species. Every now and then, undead creatures also appear out of nowhere and everyone has to fight back against them. But when a undead creature becomes too unstoppable, the seven main characters come to help. There are seven main characters in Break Away. This verse focuses on them traveling around the world solving quests, taking down evil organizations that are a threat to the world and it sometimes also focuses on the main characters motives.

Terminology
Hearing senses: All canines have a large sense of sound that allows them to have approximately a 75% chance of knowing exactly when to strike their targets, dodge or block their next attacks. It also allows them to hear things from much further away. Even better than wild feral canines since that is where they evolved from.

Smell senses: Their enhanced sense of smell allows them to smell anything but only if it's with in a hundred feet radius.

Sense limitations: They will only be able to hear or smell something as long as they try to smell it and it is a certain smell or sound that is within a certain radius. If they aren't even trying to hear or smell anything, their sense of hearing and smell isn't any better than that of a normal human being. One example being when Corpstein's adopted father was looking for a pencil because he accidentally tossed it somewhere. He sniffed to see if he could sense his smell on the pencil, he was able to smell it, he used it to figure out where it was, he followed the direction of the smell and found it. How far they can smell is within a hundred feet radius. How far they can hear depends on where they are. If they are in quiet area such as the woods, they can hear up to three miles away. If they are in a nosy area such a big city, they can only hear up to two miles due to the many obstacles such as houses and buildings.

Lucky Strikes: Literally every attack from shepherds, dalmatians, huskies, collies, spaniels and foxes weapons have a 25% chance of taking the opponent down in just one hit which also goes through forcefields. Although since it is only a 25% chance, that means there is a 75% chance of every attack not being a Lucky Strike.

Magic: All canines are naturally born with magical energy inside of them. This gives them the powers to transform between a two legged or a four legged form, create a invisible forcefield around their bodies so thin that literally every single piece of their fur is still capable of moving, lucky strikes, damaging ghosts and recreate their weapons or even erase them from memory. These are all the powers that they gain from magic. Some can gain even more powers and abilities from their magical energy, but this only happens on rare occasions. Most of the time, they use weapons in order to use physical and ranged attacks such as swords, shields and etc.

Power of the verse
All thanks to it's terminology, Break Away is quite a powerful verse. The characters speed is at Hypersonic and the main characters tiers get higher as the series progresses. Without magic, canines peak at 10-A. But with magic they can go to higher tiers while also gaining more powers and abilities. In season 1 they are at Small Building Level, in season 2 they're at Mountain Level+ and in season 3 onwards they are still Mountain Level+ but on a higher level while being able to reach Multi-Continent Level and Large Planet Level with The Guides Blessings. This scales from Aqua who is capable of flooding all the land on Oasis and The Overseer who created a maze large enough to cage the entire planet of Oasis with just the snap of his fingers. All of The Overseers attacks have Death Inducement and the headquarters can bring him back to life by reprogramming him whenever he dies even is there is literally nothing left of him.

Supporters/Opponents/Neutral
Supporters Neutral
 * Peppypony (Well I'm the creator duh.)

Opponents

Main characters

 * Donnie
 * Corpstein
 * Chinedu
 * Bogatir



Villains

 * Grim
 * Aqua
 * Manisha
 * The Overseer

Minor characters

 * King Flareflesh

"Well y'know, not everything stays the same my life will change eventually and it won't stop changing. Also AHAHAHAHAHAHAHA! Get bored!? I never get bored because I always find a way to entertain myself!"

- Corpstein



Summary
Corpstein is one of the main characters of Break Away and the only undead being apart of the team. She has no memories of her past. The earliest memory she had was when she was woken up by a old wizard known as (???) who is her adopted father and creator. But this is just after she died and he was the one who brought her back from the dead. He was able to find her missing leg and stitch it back onto her body. He also managed to find one of her arms. But she was not able to find her other arm. The wizard was capable of regenerating bones, but not flesh which is why she has one skeleton arm. We don't exactly know what happened to the bottom of her jaw though. Corpstein also remembers that she never liked the fact that her life would have to end eventually. She wanted to live forever and does not seem to regret becoming undead. She likes the fact that she doesn't have to worry too much about not doing everything before her life ends because she is undead. Even though Corpstein is considered to be undead, most of her body is no longer operating. She is still capable of moving her arms, walking, running, thinking and talking. Her body can't seem to do anything else such as not being able to eat, drink, sleep or even not being able to heal scars. Her adopted father needs to stitch the scars back together. We don't seem to know exactly how she died. But what we do know is that her body was in the middle of a forest in Shepherd Land. She has the physical appearance of a teenage girl, the doctors assumed that she was around 14-15 years old and she is incapable of aging so she doesn't celebrate her birthday. But she does celebrate the day that her adopted father found him.

Personality
She literally never gets bored. She can always find a way to entertain herself, especially going in to her imaginary world. She has such a powerful imagination that she can actually lose contact of reality and feel like she is actually in another world. Although her fantasy world could cause distraction to her resulting in losing contact of the real world, it is pretty easy to get her to snap out of her fantasy world. Just shout her name a few times right in front of her and she will snap out of it. Another thing to mention is that she can't always stop other people from getting bored. But that doesn't mean that she won't at least try to do that though. Hitting her won't do anything though since due to being undead, she is literally invulnerable. If you were to see her while she is in her fantasy world. She is just sitting or standing there doing nothing so she will never anything bad or harmful in real life. She likes to make jokes that are bad things about herself such as "Yeah that is pretty messed up. Just like my own body. Haha!". Most of the time the jokes are about herself. It may seem like she hates herself to other people, but in reality she is only saying that because wants other people to realise that they may not have it as bad as they think they do. While her jokes may seem funny to her and other people sometimes. She does end up making jokes about serious stuff so that it doesn't end up being funny to other people such as "Hey, at least all those soldiers are dead now unlike me! Haha!". Also they aren't always about herself one example being when she detached her head from her body, said "Nah. I'll always be a HEAD of you!" to someone while placing a race game and then tossed at the other player's head which proves that she can also be a little bit of a dick towards others with her jokes sometime. While she maybe invulnerable meaning that she cannot feel any damage what so ever and she is literally unable to feel anything touching her either or her touching anything else. She can feel emotional pain and it definitely comes from what her life would've been like before she died or even her past family members. She does want to find them and meet them one day. However it is a very dodgy subject for her and thinking about it too often makes her feel angry or maybe even depressed. So I don't recommend talking about it with her. Heck, she even has visions

Powers and Stats
Tier: 10-A, 9-A with magic, scythe and spirits | 10-A, 7-A with magic, scythe and spirits | 10-A, 7-A with magic, scythe and spirits High 6-A to 5-A with The Guide's Blessings

Name: Corpstein

Origin: Break Away

Gender: Female

Age: Unknown. 14 or 15 physically.

Classification: Undead German Shepard

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Limited Precognition via Enhanced Hearing, Immortality (Type 1, 2 and 7), Invulnerability, Body Control, Immersion, Disease Manipulation, Expert Scythe Fighter and can even block attacks with her scythe. With Magic she has Transformation (Between her feral or anthro form), Forcefield Creation, Death Inducement via Lucky Strikes, can create a new replica of her scythe or erase it whenever she needs to, can hurt intangible and non-corporeal beings with her scythe, Resistance to Mind Reading, can tell her spirits what to do in battle by sending messages into their minds, Summoning and Pocket Reality Manipulation

Spirits Powers and Abilities: Superhuman Physical Characteristics, Death Inducement with Lucky Strikes, Flight, Intangibility, Non-Corporeal, Explosion Manipulation, Teleportation

Attack Potency: Athlete Level (She is a member of the GMI who are high class ranked soldiers. Comparable to Donnie), Room Level with magic, scythe and her spirits (Fought King Flareflesh) (Mountain Level+ with magic, scythe and her spirits (Fought against Omen Grim who managed to blow up the city of Damamanster, a city based off Amsterdam with one of his projectiles) | Athlete Level, Mountain Level+ with magic, scythe and her spirits (Fought against The Weeping Widower who created a storm over Swamiland Country, Huskyland), Multi-Continent Level (Fought against Aqua who used her powers to flood all the land on the entire planet) to Large Planet Level (Fought against and overpowered The Overseer who used his own god-like powers to create a maze, a headquarters and two portals around Oasis around this size with just the snap of his fingers. The Overseer also managed to kill The Guide, the creator of Planet Oasis and imprisoned him.) with The Guide's Blessings

Speed: Hypersonic (Comparable to Donnie)

Lifting Strength: Average Human

Striking Strength: Athlete Class | Mountain Class+ | Mountain Class+ | Multi-Continent Class to Large Planet Class with The Guide's Blessings

Durability: Athlete Level, Small Building Level with magic forcefield and scythe (Got hit by one of King Flareflesh's fireballs) | Athlete Level, Mountain Level+ with magic forcefield and scythe (Survived the explosion that demolished Damamanster) | Athlete Level, Mountain Level+ with magic forcefield (Survived hits from The Weeping Widower), Multi-Continent Level (Survived hits from Aqua) to Large Planet Level (Survived hits from The Overseer) with The Guide's Blessings

Stamina: Infinite (Due to being an undead being. She cannot sleep, eat or even drink. Has also never been seen being tired out.)

Range: Standard Melee Range. Extended Melee Range with her Scythe. Kilometres with her sense of hearing. 30 metres with her sense of smell and Spirits. 150 metres with jumping.

Standard Equipment: Her Scythe and pet spirits that come out of her right eye.

Intelligence: Average (Her intelligence isn't really anything out of the ordinary compared to other canines. But she is very talented for being about to draw, write characters and stories. When she is in combat, she will rely on her scythe to fight as long as it's within her range. If her opponents are outside of her scythe's range, she will attack them with her spirits. If they are out of her pet ghosts range, she will run and jump towards the opponent in order to get a good range at them)

Weakness: Can't hear as far away in busy places. She maybe capable of surviving without arms, legs or a head and reattach them onto her body. But she cannot heal any scars on her body. She can be killed by

Noteable Attacks/Techniques:

Enhanced Senses: All shepherds, dalmatians, huskies, collies, spaniels and foxes have a large sense of sound that allows them to have approximately a 75% chance of knowing exactly when to strike their targets, dodge or block their next attacks. They can also choose to hear any sound as long as it's within a a certain radius. How far they can hear depends on where they are. If they are in quiet area such as the woods, they can hear up to three miles away. If they are in a nosy area such a big city, they can only hear up to two miles due to the many obstacles such as houses and buildings. Their enhanced sense of smell also allows them to smell anything but only if it's with in a hundred feet radius. Although they will only hear or smell things that far away or less if they choose to hear it with one example being when Corpstein's adopted father was looking for a pencil because he accidentally tossed it somewhere. He sniffed it's smell in order to figure out where it was, he followed the direction that he could smell it in and found it. If they decide to not try to hear or smell anything, their sense of hearing and smell isn't any better than that of a normal human being. Also Corpstein can't use her sense of smell in her fantasy world which is how she knows on whether she is in real life or not.

Immersion: She has such a powerful imagination that she has a imagination world. She is capable of actually lose contact of reality and feel like she is actually in another world.

Body Control: She can easily take her head, arms or legs off her body and put it back on. She can also rotate her head 360 degrees.

Magic: All canines are born with having magical energy inside of them. This gives them the powers to transform between a two legged or a four legged form, create a invisible incredibly thin forcefield around their bodies, lucky strikes, damage ghosts, duplicate their weapons or erase them. On some rare occasions they may gain even more powers. But with weapons however they can use even more powers.

Lucky Strikes: All canines attacks from weapons including both projectiles or melee attacks have a 25% chance of killing their opponents in just one hit which also bypasses forcefields. This is why most of the time they try to dodge and block the opponents attacks while also still trying to land hits on them at the same time.

Immortality: Since she is undead. She is incapable of aging meaning that she can't die from aging or natural causes. She can survive without legs, arms or a head. Whenever her arms or legs aren't attached to her body, they can crawl to her body and pop back on. Her head can also do the same thing except it will be hopping to her body.

Invulnerability: She is incapable of feeling any physical pain at all. But it still doesn't stop her from actually being damaged by attacks from others at all. She also cannot feel anything she touches or anything that touches her, but she can still experience emotional pain

Summoning and Pocket Reality Manipulation: Corpstein has lost her right eye. However what if I told you that it is now the portal into her own pocket dimension that is inside of it? Inside of that is a nice cozy and comfortable room for all of her pet spirits.

Disease Manipulation: While the entire team was trapped in a room. Donnie talked about how she was going to start eating everybody starting with Corpstein and she responded "Woah, you don't wanna eat me. You'd probably die of some creepy zombie virus. Or, something."

Resistance to Mind Reading: The Overseer is capable of reading the minds of most life on Oasis. Luckily he can't read all of their minds because some of them seem to be immune to it such as all of the main characters in Break Away including Corpstein.

Noteable Attacks/Techniques (Spirits):

Flight: They always float above the ground.

Intangibility: They will fly through any physical matter that is in their way of the targets in order to hit them.

Non-Corporeal: They are souls of lifeforms meaning that they originally had bodies to possess. But now there is no physical form to inhabit.

Explosion Manipulation: After hitting their target with a headbutt, the headbutt cause an explosion.

Teleportation: After the explosion they will instantly teleport back into Corpstein's eye dimension.

Keys: Season 1 | Season 2 | Season 3 Onwards

Others
Noteable Victories:

Noteable Loses:

Inconclusive matches:

Powers and Stats
Tier: 

Name: 

Origin: 

Gender: 

Age:

Classification:

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Attack Potency: 

Speed: 

Lifting Strength: 

Striking Strength:

Durability:

Stamina:

Range:

Standard Equipment:

Intelligence:

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Others
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Summary
Donnie is the main female character of Break Away. She arrived on Planet Oasis being completely unaware of where she was and nobody else seemed to have any idea either. She just woke up in the middle of a city in a quiet little green park with nobody around. She saw soldier fighting a giant skeleton wielding a giant club. Although somehow she managed to run up to her and strike her down in one hit! But it took her a little while and plenty of encouragement in order to use her full power properly and also use it to fight back whenever she felt like she needed to do so. She never thought that Oasis's society was anything new and this was because she was from another planet that was inhabited by the same dominant species as Oasis was. She figure that out after eventually getting memories of another world which turned out to be where she was from. At first, she didn't seem to know what we was doing. Eventually her most important motive was needing to figure out where she came from and how to get there. She realized that she needed to stop The Galactic God from wiping out all life on Oasis because she believes that genocide is not the only way to stopping the virus nor is it path that we need to take. Finally, at the end of Breakaway. Her motive was to help rebuild civilization across the universe with her mother while also spending time with her. Especially since the rest of her bloodline is no more.

Personality
Donnie is basically what many might consider to be a "tomboy" who hates wearing accessories that society considers to be "girly" and makeup. At the beginning of the series she is very adventurous, curious and even scared of everything.

But then eventually after the death of the team's previous leader (who she even looked up to especially since she was the one who taught her many things about the world). She turned out to be more confident while still keeping a bit of her curious, adventurous and tomboy-like personality. She argued with Billy on whether she should be the leader of the team or he should. But then eventually after Natalya joined the team. They all agreed that they there should be no leader of the team and that they should all work together. She became very rebellious and normally doesn't stick to the rules. But she tries to not hurt anyone when she is being this way which means that she cares about others. She will do whatever to takes to protect and save the lives of others, especially from monster attacks. She lived in a society that is judgmental, a society that wanted everybody to be the same. It wanted everyone to be "normal". She doesn't even care about that, whenever any society builds a wall that stands in her way. She will smash her way right through it (Methodically) and that is one thing that is awesome about her. When she started to have visions of what seemed like another world. She started to figure out how to get there with the help of her friends.

Although of course, nobody is perfect. She tends to be quite messy and disorganized which causes her to lose stuff that she needs. She struggles to motivate herself to clean up after herself or do certain tasks that don't involve her own interests especially with helping other people in need. But whenever things get too serious, she will eventually clean up and apologies.

Powers and Stats
Tier: 10-A | 6-C possibly higher | High 6-A | 5-A, 3-C via death

Name: Donnie

Origin: Break Away

Gender: Female

Age: 13 | 14, an elderly at the age of death.

Classification:

Powers and Abilities: Enhanced Senses, Skilled Whip Wielder, Reincarnation | Same as before but with Superhuman Physical Characteristics, Forcefield Creation, Shapeshifting, Whip Creation, Existence Erasure and Death Inducement with Magic, even intangible and non-corporeal beings can't get through the forcefield, Electricity Manipulation, Explosion Manipulation

Attack Potency: Athlete Level In Feral Form (Was trained to fight by her parents including her dad who was in the military) | Island Level possibly higher (She once slashed a giant that punched onto the ground so hard that it caused an explosion this big in just one hit) | Multi-Continent Level (Fought against Aqua who used her powers to flood all the land on the entire planet) | Large Planet Level (Fought against and overpowered The Overseer who used his own god-like powers to create a maze, a headquarters and two portals around Oasis around this size with just the snap of his fingers. The Overseer also managed to defeat The Guide, the creator of Planet Oasis and imprisoned him.) Galaxy Level (On the way to her next reincarnated life, her soul caused an explosion that formed a new galaxy which residents of the universe named after her. This is something that only happened after she died and has never been shown to be useful in combat so therefore this is not combat applicable.)

Speed: Hypersonic (Tossed the Beat Em Up robot all the way to the horizon.)

Lifting Strength: Tossed the Beat Em Up robot all the way to the horizon.

Striking Strength: Athlete Class | Island Class possibly higher | Multi-Continent Class | Large Planet Class

Durability: Athlete Level, Island Level possibly higher with forcefields (Donnie got up from the ground, ran towards the giant like she didn’t even know what she was doing. She got hit by the explosion, but she tanked it like it was nothing. She was completely undamaged from the explosion.), Multi-Continent Level with forcefields with The Guide's Power Boost (Has tanked hits from Aqua after she absorbed The Ultimate Coremarine.) | Athlete Level, Island Level likely higher with forcefields, Large Planet Level with Forcefields with The Guide's Power Boost (Has tanked hits from The Overseer.) | Unknown

Stamina: Average (Capable of fighting entire armies of undead creatures without getting tired)

Range:

Standard Equipment:

Intelligence:

Weakness:

Keys: Feral Form both Pre and Post Timeskip | Combat Ready Form both Pre and Post Timeskip | The Guide's Power Boost Pre-Timeskip | The Guide's Power Boost Post-Timeskip

Others
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Noteable Loses:

Inconclusive matches: