Board Thread:Versus Battles/@comment-27574279-20191230042452/@comment-29716726-20191230223422

Ah, that changes things a lot

Assuming that it doesn't instantly steal all of his AP and Durability, Ethan would take notice of this fact and quickly deduce that he would require a long range play style, as Aura is close-mid range from my recollection, he'll know the range via his 6th Sense. If the off chance all of his AP and Durability is sapped, Ethan's versatility will have to make up for it, 10 elemental clones, air illusions, tons of Crowd Control and zoning with ice, wind based defenses that can keep Jay's weapons away, stuff like that. Assuming Ethan's AP doesn't go down to the point where he can't hurt Jay at all in any significant way, he should be fine

Saving Throws won't really work on things that do pure damage right? Most of Ethan's moves are basically just that, just throwing the elements around. However, it's pretty obvious he can't dura negate with electricity stuff like sleep or pain manip, I think? But say, a thicc fire beam should be able to pass and be effective on Demon Essense too