User:ZephyrosOmega/sandbox8

Powers and Abilities
Natural Traits: Superhuman Physical Characteristics, Self-Sustenance (Type 2; does not need to eat or drink in order to survive), Regeneration (Low-Mid; can regenerate lost limbs and grevious wounds), Non-Physical Interaction (Can harm intangible beings and spirits with their regular attacks), Enhanced Senses (Can detect nearby enemies even through disguises and invisibility), Teleportation (Can teleport to their spawn point at will), Resistance to Corruption and Disease Manipulation (Can stand in the corruption without ill effect)

Wulfrum Tier: Statistics Amplification (Gains an increase in defense when below 50% life with the Wulfrum Armor), Magic, Energy Manipulation (Can fire balls of energy with basic staves), Fire Manipulation (The Wand of Sparking fires out a small spark that can light enemies on fire; Can wield flaming arrows), Explosion Manipulation (Wields various explosives), Healing (Via healing poitions), Summoning (The Slime Staff summons a baby slime that fights for the Terrarian), Afterimage Creation (The Ninja Armor leaves afterimages as the Terrarian moves)

Victide Tier: Animal Manipulation (The Coral Sprout fires out a spiked ball of coral, and the Ocean Crest makes enemies friendly), Electricity Manipulation (Barinade fires electric arrows and Aquatic Discharge emits electricity), Water Manipulation (Via the Storm Spray and various sunken sea weapons), Duplication (The Crystalline and the Scourge of the Desert can both duplicate themselves), Empowerment (Victide Armor and the Desert Scourge Soul can gain enhanced power from being in the Desert or water), Poison Manipulation (Victide Armor summons a Sea Urchin that fires poisoned darts), Crystal Manipulation (The Crystalline and the Aquamarine weapons fire crystals), Fungus Manipulation (Via drops from Crabulon), Absorption (Via Fungal Sprout)

Aerialite Tier: Flight (Via Skyline Wings)

Equipment
Pre-Desert Scourge Equipment: