User:Uninown/Sandbox

=Gaster (Glitchtale)=

Summary
W.D Gaster, also known as simply Gaster, is a fan character created by Camila Cuevas from Glitchtale, inspired by the original fan idea of Mystery Man in Undertale. He was originally a royal scientist, though when the DETERMINATION incident happened, he falled into the CORE and started being forgotten by everyone as the new timelines happened. As he appeared in the Yet Darker and Determination episodes #2 and #3 of Glitchtale, he was restored to his original state of an anomaly.

Appearance
Gaster, in his room, takes the appearance primarily from one of the sprites of Mystery Man in Undertale, having two cracks in his face, a white skin, and a black robe.

When he gets out of it, his cracks in his face get "healed", and he is now able to stand upright. Most of his appearance remains the same, with the only exception his eyes turn red and blue when using his abilities.

Powers and Stats
Tier: At least High 8-C

Name: W.D Gaster, G (called this way by Sans)

Origin: Glitchtale

Gender: Male

Age: Unknown

Classification: Royal scientist (formerly), Anomaly, Monster

Powers and Abilities: Superhuman Physical Characteristics, Statistics Amplification (Via Monotone. Monotone is able to increase the power of his hands by seven times), Power Nullification (Via black constructs and his room. Could block Frisk's RESET and CONTINUE buttons and prevent Sans from teleporting from his room), Forcefield Creation (Via the green hand. He can create green forcefields which he uses to protect himself or contain his targets in them), Explosion Manipulation (Via the orange hand. It is able to create various spheres which explode at activation or contact.), Can create sawblades via the blue hand, Can create ropes and wires via the light blue hand, Power Mimicry (Via the purple hand. The purple hand is able to replicate abilites that is at it's presence, as seen with Sans bones and gaster blasters.), Energy Projection (Via the red hand, yellow hand and gaster blasters. He is able to cast gaster blasters, or fire energy blasts from his red hand. He can also fire several energy bullets with the yellow hand.), Soul Manipulation (Like any monster, he should be able to redirect attacks towards the SOUL), Can ignore conventional durability to an extent via SOUL magic

Attack Potency: At least Large Building level (Could wound Betty and bring down Akumu, who made his whole lab explode.)

Speed: At least Subsonic+ (Capable of tagging Sans empowered by DETERMINATION, who could do this)

Lifting Strength: Unknown

Striking Strength: At least Large Building level (Able to punch Betty in a way she took noticeable damage, even if his punch was empowered by a red energy)

Durability: Unknown, likely Large Building level (Tanked hits from Betty, who blew up his lab)

Stamina: Likely quite high (Could fight on Betty for an extended period of time and take various beating before passing out)

Range: Standard melee range, Tens of meters with his hands and gaster blasters

Standard Equipment: His 7 hands

Intelligence: Extraordinary Genius (Gaster originally created the CORE and did various researches about DETERMINATION, which likely gave him his status of royal scientist in the underground. He also made the CORE give an unlimited supply of energy to the surface, making civilians in it no longer worry about energy supplies anymore.)

Weaknesses: Gaster shows that he is prone to anger issues and can act in a way he can even damage those affiliated with him. He also shows that he is overprotective to an extent.

Notable Attacks/Techniques:

Black Constructs: Gaster has shown he was able to create some black constructs out of his body, or the environment. They have been used to attack, encompass objects within them, or even prevent Frisk from using his RESET and CONTINUE buttons.

7 Hands: Gaster wields 7 hands, which he uses for his main attacks. They take the color scheme from the seven human souls, and have the same themes ambiented for his attacks.
 * Red Hand: The red hand uses blasts of energy to attack in a similar way to gaster blasters. It also can take the form of one, being noticeably more powerful than his normal attacks.
 * Purple Hand: The purple hand copies every attack that is at it's presence, as shown it could copy Sans bones and gaster blaster attacks.
 * Blue Hand: The blue hand is able to throw various razor blades to attack. Gaster has shown he can combine this hand with the light blue hand, making the rope tied to the razor blade and have better control over it.
 * Green Hand: The green hand summons a green shield which can be either omnidirectional or just in one side. He uses it to protect himself, others, or even encase his enemies with it, containing them temporarily.
 * Light Blue Hand: The light blue hand casts various strings which he uses to tie his enemies to prevent them from attacking. Gaster has shown he can combine this hand with the blue hand, making the rope tied to the razor blade and have better control over it.
 * Orange Hand: The orange hand creates spheres around the enemy which explode at activation or contact.
 * Yellow Hand: The yellow hand shoots several energy projectiles towards the enemy at fast speeds.

Monotone: One of Gaster's signature attacks. Gaster has all of his 7 hands turn into a certain color, from which he can use it to amplify the power of his next attack by 7.

Duality: One of Gaster's signature attacks, after Sans died. Gaster creates two levitating giant hands that hover at the side of his body, which he uses to perform stronger attacks with his regular hands, or do combinations with them.

Note: For more direct info about the moves and powers and stats of Glitchtale!Gaster, you can see them through here.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches:

=Scurra= "insert scurra being stupid i guess"

- scurra

Summary
Scurra, or more properly Sheldon Scurra Smith, is a low level player that is one of the many that got in their hands a copy of Sword Art Online and got trapped in it. Once a great chess player, he falled into madness due to growing apart off his social links. When he realized it was too late, an unknown individual leaded him to a psychiatric hospital to evaluate him. It was obvious that he had some kind of strange behaviours and mental issues, such as attempts to give himself "joy" or "pleasure", being self-harm one of the main ones. He also shows that he talks in a way that is almost shouting, and he also laughes incomprehensibly in a normal conversation. All this behaviours make him nearly impossible to socialize, but he took a shot towards SAO as a new opportunity to do so.

He met up with The Party while these were doing their duties on Floor 1, though they classified him just as one of the many "weirdos" around.

Personality
On the side story "The Chess Madman", his original personality was described as someone "Energetic, loyal and dedicated to his duties.". Though since then he was fallen into madness, most of that is just scattered. Currently, he is someone that is clearly mentally broken, appearing joyful, with a constant grin on his face and erratic movements. He also laughes incomprehensibly on normal situations, while also jumping around like if a kid he was. He describes himself as "SOMEONE WHO IS IN NEED OF JOY, AND IS IN DESIRE TO GIVE TOO! HA HA..."

Not much development is present, as he is a relatively new character to the tabletop.

Personal Statistics
Alignment: Chaotic Neutral

Name: Sheldon Scurra Smith, "HA, HA, HA"

Origin: Sword Art Online: The Tabletop RPG

Gender: Male

Age: Unknown, though he is presumably above the adult range age.

Classification: Human, Player, Scout

Date of Birth: Unknown Likes: Giving "joy" to othe persons and himself, jokes, being stupid
 * Zodiac/Horoscope: Unknown

Dislikes: Being restrained by "The Outer Voices" (This is the term of what Scurra refers to the psychiatrists handling him)

Eye Color: He suffers from Heterochromia, which makes one of his eyes more brown toned, while the other one is more silver-colored, though it is only a very faint shade of light blue.

Hair Color: Unknown. Due to wearing a hat that covers his entire head, his hair color has yet to be seen.

Values: Give "joy" to others

Martial Status: Non-engaged.

Status: Alive

Affiliation: "The Outer Voices"

Combat Statistics
Tier: At least 8-B, 8-A with Noir Assault

Powers and Abilities: Superhuman Physical Characteristics, Fairly skilled with his knife, Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players and NPCs, allowing them to take a multitude of lethal wounds before worrying about dying), Regeneration (Mid, scales to players who can recover from stabs to the head, and can even regenerate entire severed limbs via Regeneration), Statistics Amplification (Sword Skills increase speed and damage output.), Pseudo-Duplication/Summoning (Can create weaker copies of himself via The Pawn), Statistics Amplification & Reduction via Chaos (By shuffling the opponent's stats with their own, he can achieve various results depending on how high the player has their stats, such as shuffling Speed with Weapon Skill), Reality Warping (Can convert active stat buffs and future ones into stat debuffs and viceversa, and can also make healing items and abilities that heal inflict damage instead via Odd Board. This ability also seems to make the environment "like a board of chess" and "inverse and reverse"), Durability Negation (Has a small chance of inflicting True Damage via Noir Assault. The chance increases every time he uses the skill), Standard Player/NPC Resistances (Scurra does not have any means to resist true damage or negate abilities in this key)

Attack Potency: At least City Block level+ (Has a Magic Skill modifier of 8, making him superior to Elder Treants who did this), Multi City Block level via Noir Assault (Noir Assault is a burst attack worth of the power of 4 hits, which would result on a 260 tons attack.)

Speed: At least Subsonic (Has much higher Agility then Floor 1 Gergy, who was able to move in a blur to get behind Illfang.)

Lifting Strength: Likely Superhuman (Has extremely low strength stat, but should be comparable to Floor 1 players)

Striking Strength: At least Street level

Durability: City Block level+ (Has a Durability modifier of 5, making him comparable to those who can survive hits from Elder Treants)

Stamina: Unknown

Range: Standard melee range

Standard Equipment:

Intelligence: Somewhat low. He is clearly mentally unstable, and shows significant social deficiency

Weaknesses: Fairly low intelligence compared to other players. Can go insane in mid-battle.

Sword Skills:
Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilites themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches:

=Ehecol= "Do you wan't to go individually and die in the attempt rather than being in a party and letting one of those inside it survive? I'm thinking of the survivability of both, sir, not only mine"

- Ehecol to a random player in a bar

Summary
Ehecol is a low-level player in Sword Art Online: The Tabletop RPG. He is on Floor 1, and usually fights and hang outs with Tanks_without_guns_are_just_really_thick_cars. He was about to finish college in his biology carrer, but one of his friends played a prank on him by forcing him to play a game Ehecol didn't know of with a profile already created, both unknown of the consequences, Ehecol played the game. Now he is trying to get out of the game to finish his biology career by cleaning the floors.

Personality
Ehecol is supposed to be a serious and mild individual, who always carries a serious mood and sometimes referred by his college friends as constantly poker faced. He dislikes showing emotions, because he believes it will only affect his actions and prefers to think with his brain and mind. He also heavily dislikes people who get affected by emotions in an situations and end up ruining the thing they were doing. He even sometimes refers to them as inferior, and due to this, he can be sometimes quite egocentric. Despite all this, he used to show a bit of emotions in very joyful moments, however, due to an incident that happened and ended up losing one of his teammates, he changed this attitude and behave like the True Ehecol he was.

Appearance
(Illustration in progress)

Ehecol is a mildy dark skinned individual, average heighted for an adult man and with a healthy physical build. He has long hair, with this being smooth and straight and of the color black. His hair on his front face ends in two strands of straight and smooth hair, each in opposite side of his face, reaching almost the end of it. The center of his hair on his front face meanwhile is not large, rather is of a regular size. On his back, he has a low-ponytail which reaches to the end of his neck. He also has a medium-sized beard, which makes him look way older than he actually is.

In clothing appearance, in SAO he usually wears brown robes with large sleeves that reaches up to the end talons in his back and sides, while in the front it is cut to make his pants show, which are of a darker tone of brown. He usually wears black shoes, too. He sometimes instead of black shoes, wears large boots and large gloves, which makes him look a bit funny and goofy.

Personal Statistics
Alignment: True Neutral

Name: Ehecol (Both username and supposed real name. He has a second name, but it is unknown by today)

Origin: Sword Art Online: The Tabletop RPG

Gender: Male

Age: Around his mid 20s.

Classification: Human, Thrower

Eye Color: Dark-ish brown

Hair Color: Black

Martial Status: Non-engaged

Status: Alive

Affiliation: Tanks_without_guns_are_just_really_thick_cars (Only friend by the date of today in SAO)

Combat Statistics
Tier: At least 9-C physically, 8-B with Javelins, Higher with Double Trouble, 8-A with Hawkeye

Powers and Abilities: Superhuman Physical Characteristics, Skilled with throwing weapons, Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players and NPCs, allowing them to take a multitude of lethal wounds before worrying about dying), Enhanced Senses (Anyone with a high perception rating has their senses tuned to high levels), Statistics Amplification (Sword Skills increase speed and damage output. Hawkeye allows him to add base block to his base damage, which nearly duplicates his usual damage albeit lowering block to 0. Can inflict 1.75x his usual damage with Hawkeye in a burst attack. Can increase his own perception, which increases his own senses. Double Trouble can allow Ehecol to launch 2 attacks, one with 1.5x damage), Status Effect Inducement (Can induce various debuffs with Curse of the Damaged), Spatial Manipulation via Warp Shift, Standard Player/NPC Resistances (Ehecol does not have any means to resist true damage or negate abilities in this key)

Attack Potency: At least Street level physically (Has an extremely low strength stat, but still on the level of a Floor 1 player, who even at level 1 can perform peak human feats that most humans in real life wouldn’t be able to do), City Block level+ with Javelins (Has a 5 ranged skill modifier, making him comparable to Elder Treants that can do this), Higher with Doulbe Trouble (Multiplies damage by 1.5, dealing 97.5 tons of damage), Multi City Block level with Hawkeye (Hawkeye first adds base block to base damage, nearly doubling the base damage Ehecol does. The attack itself does 1.75x more AoE damage than his usual attacks, which in the end would result in 113.75 tons)

Speed: At least Subsonic (Has much higher Agility then Floor 1 Gergy, who was able to move in a blur to get behind Illfang.)

Lifting Strength: Likely Superhuman (Has extremely low strength, but should be comparable to Floor 1 players)

Striking Strength: At least Street level

Durability: City Block level+ (Comparable to those who can survive hits from Elder Treants), Lower with Hawkye (Hawkeye temporarily lowers his durability by a 25% at the exchange of increasing his perception by 25%)

Stamina: Unknown

Range: Standard melee range, Higher with javelins (Can throw his javelins from a larger distance than his usual melee attacks, though the specific value is purposefully inconsistent), Varies with Curse of the Damaged (Curse of the Damaged inflicts various debuffs when Ehecol hits an specific amount of health towards random opponents surrounding Ehecol. The range of this is not known, as it will always inflict this who engaged in battle with Ehecol or is in one.), higher with Boar Ropes (Ropes can be used to increase the range of the respective weapon)

Standard Equipment:
 * Regular Javelins (10)
 * Reinforced Steel Javelins (10)
 * Clothing stuff

Intelligence: At least Above Average (Ehecol is a biology student who was about to graduate from college, and he should have vast knowledge of that field. It has been shown he often analyzes the situation and thinks his moves more than twice prior to making them, and has shown to make some small, improvised plans in situations)

Weaknesses: Ehecol is not really a H2H fighter, though he can fight with his javelins on melee, he apparently can't deal in a fist fight with bare hands.

Notable Attacks/Techniques:
(im too lazy of fixing this so i'll do it later)

Passive Skills:

 * The Rogue (+1 Agility modifier when using Clothing only instead of armor)
 * Curse of the Damaged (Deals 3 random debuffs to an individual random opponent if Ehecol's total HP drops below or at 40%. Can only be triggered once in a battle. Clarification and list of all debuffs that can be inflicted here)
 * Double Trouble (When doing a roll for attacking, if Ehecol's roll gets +5 of advantage over the opposing roll, he may attack a second time. If the second attacking roll gets over +5 of advantage too, the attack may be 1.5x of usual damage)

Sword Skills:
Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilities themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.
 * Horizontal (1 hit. Slashes horizontally. 2 round cooldown)
 * Vertical (1 hit. Slashes vertically. 2 round cooldown)
 * Sonic Leap (1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown)
 * Aim Shot (Ranged weapon only. Shoots at the enemy. 1 round cooldown)
 * Hawkeye (Ehecol aims at target with sharp eyes, and charges a big, energetic javelin in his back to be fired at full speed. Ehecol in the first turn gets in the Hawk position, which means he gets a lower and more sharp position as he calls it. Add Base Block to Base Damage, albeit lowering Base Block to 0. Lower Durability by 25%, but increase Perception by 25%.
 * Ehecol first needs to aim and charge before actually firing the big javelin. A roll may be made using perception + ranged Skill modifiers vs perception only. If Ehecol manages to overpower these two, he will get a successful aim and then proceed to attack. If Ehecol manages to get +3 or more than the other roll, his big javelin inflicts the Bleeding debuff. The Bleeding debuff lowers 20% of Base Damage and inflicts 5% of damage of the total health of the one affected by it each turn. This debuff wears off in 2 turns.
 * Ehecol now proceeds to do the actual attack. Instead of just ranged skill, ranged skill + perception may be used. The ability Double Trouble still applies for this. If the attack is successful, the giant, energetic javelin will be fired and this by default has a 1.75x multiplier, causing a great AoE blast throughout the area landed. After the attack has been done, Ehecol gets inflicted by the Fatigue debuff, meaning he can't do anything in his turn due to fatigue of the previous attack. This wears off in 1 turn. This ability can only be used once in a battle.)
 * Warp Shift (Thrown Weapons only. Ehecol can add special properties to his thrown weapons, and make them it so he can teleport instantly between them if he desires to in a turn for multiple purposes. Ehecol's thrown weapons now have the property of being able to make Ehecol change place with the weapon and them, meaning the weapon will be in Ehecol's previous place while Ehecol will be where the weapon was, regardless of the distance between the two, even if it's going mid-air or already implanted to the ground, he can still do it for various purposes. However, after the thrown weapon with special properties has been used, it cannot be used again with the same purpose unless this special properties are applied again with it, which will take one turn if in battle. Can be really useful for made-up strategies, as Ehecol can be unpredictable with already implanted weapons or mid-air ones as he can teleport between them instantly. Has a cooldown of 6 turns if used in battle)

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: