Mr. Boris (EWTRTW 4)

Summary
Mr. Boris is one of the characters summoned by Joseph in the fourth timeline of Everybody Wants to Rule the World. Being a cartoon, Boris wasn’t always the sane one. While he likes to talk with others, he used to live in isolation, with nothing but stuff to get ready with. Until somebody showed up and changed that.

Soon enough, he was brought back into a fourth timeline, while somewhat being stripped of his awareness of being fictional.

Appearance
Has sunglasses and a cape, alongside a top-hat. Said top hat and cape are in checkerboard pattern, with it being yellow and purple instead of black and white. He has a watch on both of his hands and has a cartoon tone to his physical look.

Personality
He has various mood swings all the time, depending from angry to happy to sad. Though, he’s mostly chill, even when something bad happens. Though, when enough pressure is applied, he can lose himself to anger quite easily.

Personal Statistics
Alignment: True Neutral

Name: Douglas P. Boris

Origin: Everybody Wants to Rule the World 4

Gender: Male

Age: Over thousands to millions of years old

Classification: Human, cartoon

Date of Birth: Unknown to many, but it’s really Thursday 12


 * Zodiac/Horoscope: None

Birthplace: Minnesota

Weight: 200 lbs

Height: 5’9

Likes: Sleep, talking

Dislikes: Being all alone

Eye Color: Blue

Hair Color: Light Brown

Hobbies: Talking, fighting, having fun

Values: None noted

Martial Status: Single

Status: Alive

Affiliation: The Team (EWTRTW 4)

Previous Affiliation: None

Themes:

Combat Statistics
Tier: 9-C | 8-C

Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Type 1), Fourth Wall Awareness, Vehicular Mastery, Pseudo Flight (Can swim in midair), Transmutation, Afterimage Creation, Teleportation, Can summon bob-ombs, Plant Manipulation (Can create and control thorny vines), Energy Manipulation, Energy Projection, Time Manipulation, Air Manipulation (Can create small tornadoes), Water Manipulation and Creation, Shapeshifting, Weapon Mastery, Size Manipulation, Resistance to Black Holes, Resurrection (Keeps the protagonist of UCN alive, resurrecting them after every death), Immortality (Type 7; Is said to be killed, meaning he is dead similarly to other dead characters in the FNAF franchise), Non-Corporeal (Likely a ghost), possibly Pocket Reality Manipulation (Seems to control the aspects of the pseudo-purgatory dimension ex. seemingly trapped the souls of those who possessed animatronics, it is said the player is destined to fail/continue dying, the fact all the animatronics are accumulated in said realm in are in their prime or that there are duplicates of characters, and can seemingly see/watch all the protagonist´s actions unseen), Invulnerability, Illusion Creation | Same as before, with Resistance to Pain, limited Stealth Mastery (Can occasionally sneak around the animatronics in Sister Location), and possibly Genius Intelligence (Is a skilled businessman as shown in Freddy Fazbear's Pizzeria Simulator; could be comparable to his father, who made the Sister Location's animatronics), Mind Manipulation (Of humans and animals), Technological Manipulation, Dream Manipulation, Teleportation (Of himself, others, and objects), Portal Creation (To and from Candle Cove), limited Possession (Most likely only able to possess those of his blood line ex. Mike, his niece), Memory Manipulation, Limited Telekinesis, Immortality (Type 6 and 8; can't die from Starvation unless Jules die or the No End House is destroyed), BFR, Reality Warping, Empathic Manipulation, Fire Manipulation, Fear Manipulation, Madness Manipulation, Sound Manipulation and Vocal Mimicry, Cured the epileptic fits and seizures of Frances Booth, Body Puppetry (via Thread Manipulation), Body Control, Morality Manipulation, limited Telepathy, Resistance to Pain and possibly Fire (As shown in his Skintaker form), Sleep Manipulation (He put both Alice and Louise to a sleep without even being there)

Attack Potency: Street Level | Building Level

Speed: Supersonic | Supersonic

Lifting Strength: Unknown | Unknown

Striking Strength: Street Class | Building Level

Durability: Street Level | Building Level

Stamina: Very High

Range: Standard melee range, higher with weapons

Standard Equipment: Anything he wants from his pockets

Intelligence: Variable. He barely knows how to interact because of his many years of isolation, but he’s lived for thousands of years

Weaknesses: Is easy to confuse, has mood swings in battle, can get annoyed easily

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: