Batboat (Knights of Justice)

Summary
The Batboat is a vehicle used by Batman to traverse the seas when speed an power is required in underwater battles.

In the later versions, it's capable of transforming into a aircraft to assist Batman for additional air support.

Personal Statistics
Name: The Batmobile, Payara, Knightskimmer

Origin: Knights of Justice

Classification: Vehicle, Drone

Powers and Stats
Tier: 6-C | High 6-A | 4-B, Unknown

Powers and Abilities: Superhuman Physical Characteristics, Flight, Explosion Manipulation, Ice Manipulation, Fire Manipulation, Poison Manipulation, Shield,Durability Negation, (Nth Metal bullets bypass conventional durability), Electricity Manipulation, Portal Creation (Can travel across the multiverse in its Payara form), it's Knightskimmer form's shield can reflect physical attacks (Similarly to Brainiac's Ship), Can Transformation into a aircraft after it's Payara upgrade, Additional Shield (If Batman is wearing his lantern ring)

Attack Potency: Island level (Comparable to the Batwing) | Multi-Continent level (Designed to be scale with over vehicles) | Solar System level (Should be on par with its designer who made it), Unknown (Nth Metal ammo bypasses conventional durability)

Speed: Supersonic (Comparable to the Batmobile) | Massively FTL (Scaling to Supergirl's speed) | Massively FTL+ (Should be equal to the other vehicles designed by Batman)

Durability: Island level | Multi-Continent level | Solar System level

Standard Equipment:
 * Napalm Torpedoes F171
 * Cryogenic Torpedoes I415
 * Static Torpedoes E12
 * Poison Torpedoes P125
 * Explosive Torpedoes E612
 * Harpoon

Weaknesses: None Notable

Key: Batjet | Payara | Knightskimmer

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: