Terror

Summary
The angel Kalaziel was birthed in Heaven’s labs like most of her kind millions of years ago, and became a Shepherd, one of Heaven’s police forces, thanks to her zealous loyalty and perceptive skills. She performed well in this role, operating as intended and doing so skillfully, ultimately gaining the notice of her superiors thanks to this. Kalaziel rose up the ranks as a result, and ultimately even became a member of the secretive Angelic Intelligence.

Only a few years later, the great war between Heaven and Hell erupted and split Heaven apart. In the course of her duties in and out of Heaven, Kalaziel was badly injured fighting a demon and stranded in another universe, incapable of returning to Heaven for some time thanks to her wounds. Ashamed and terrified of what could happen if she returned only years later, Kalaziel instead remained where she was, continuing to act in Heaven’s interests to the best of her ability.

However, in operating on her own, something that had always been there for Kalaziel began to become more apparent. The cruel enjoyment she took in tormenting those who got in her way was something that grew more and more intense, and with no real accountability, she began to happily, carelessly indulge her sadism whenever possible. Her loyalty to Heaven did not wane, but she gradually lost interest in returning, as the war came to a close and Heaven went many years without any challenge near as consuming.

Kalaziel’s fearsome reputation, as well as the hints of an inner world that could one day prove useful quickly brought her to the attention of Observer, the leader of the angelic organization Zabaniya. Given the opportunity to exercise her sadism even more freely, Kalaziel joined Zabaniya without hesitation, gaining the codename Terror. As opposed to her new coworkers, many of whom had more practical combat experience than she, Terror would instead rely on manipulation and fear to crush her opponents, excelling in this just as she always had and rising to prominence within Zabaniya.

Appearance
Like the majority of beings known as angels, Terror has no concrete form, varying from observer to observer, and changing depending on her aims to best prey on whichever targets show themselves to her. In an at least mostly human guise, Terror is a slouching, skulking thing just barely of average height, sticking to the shadows, to the corner of eyes, always seen in glimpses. Her slender body is wiry despite her small build, hiding deceptive strength hinted at by layers of fading scars that mar her brown skin. A short mess of black hair covers her head, a simple but scruffy pixie cut peaked by two feline ears. Terror's eyes gleam an intense purple closer to pink, slit pupils dilating at the sight of prey, and these eyes can grow all over her body like a pox, revealing her true nature. While her vision is perfect, Terror wears a pair of simple glasses because she wants to.

Terror's feline nature stretches to the rest of her body as well, with sharp teeth and pronounced fangs hiding within her mouth, along with the sandpaper-y tongue of a cat. Her fingers end in sharp, curved claws, painted pitch black, and a long, skinny tail tipped white flicks around behind her as she moves. Naturally, her angelic powers of transformation mean that she could easily take a more feline body if she wanted, covering her body in a layer of sleek dark fur. Her angelic nature is clearly displayed at all times by her unfathomably dark, feathery wings, and the simple, humble halo that hovers above her head and ears.

For Terror, her clothing is yet another way to display her true nature, and so she adorns herself with simple, minimalistic clothes that highlight her gruesome motives. Most noticeably, she wears odd and often disturbing necklaces that she usually collects from her prey as trophies, sometimes uncomfortably decorated with remains such as teeth and bones, dangling around her neck as a message. Terror wears many jackets, but universal to all of them is a faded, rugged aesthetic, with many often being torn to the point of uselessness. Underneath, she wears simple, loose shirts or tank tops, the specifics of which warp depending on whoever is looking, changing to show nightmarish visions or traumatic reminders. Her beaten wardrobe is topped off by the same caliber of weathered, ragged jeans, shorts, and converse shoes.

Even Terror's truest form is not a consistent one, a reflection of her opponent's fears that hovers in plain sight before disappearing to the corner of sight. It's a wispy, ethereal thing, a fleeting phantasmal figure much like a dream, drifting in and out of focus, rarely staying still long enough to catch a long enough look to understand what you're seeing. She seems almost catlike, but... it's really hard to tell what she is.

Personality
Terror is a simple but fundamentally nasty person who enjoys her occupation as an assassin for the fear she gets to bring to her marks. Until it's time to strike, she puts up a pleasant and polite front as a friendly woman, which abruptly falls away as she gets to business. She's a capricious and sadistic thing, easily amused by her deepest interests of delving into the deepest secrets and fears of others and tormenting them with what she finds. Her life revolves around this job, with little else holding her interest like this ultimate power does.

At first, to all who face her, Terror appears to be a friendly, polite, and outgoing individual. Someone that can be trusted easily. An easy friend. She's talkative, but a good listener, patient but quick to the point when she has one, and incredibly perceptive and quick to pick up on hidden signs. She's easily amused and laughs at even the worst jokes, a trait that remains even when she shows her true nature, along with much of the rest. Even when she gets to work, Terror never stops being polite and cordial, giving off an air of crisp but casual professionalism. She likes many of those she hunts and keeps up her conversation even as she tries to break them down and kill them, finding it all the more fun. While she uses a number of pseudonyms in her more friendly persona, Terror has an obnoxious habit of introducing herself as a professional when she's ready to get her hands dirty, confidently, almost smugly announcing her presence.

As an assassin, Terror has little room for doubt and commits herself to her decisions and kills absolutely, refusing to accept failure as an option. Her confidence stretches to the point of arrogance at times, as her Heavenly upbringing leads her to look down on pretty much everything that isn’t an angel with contempt. The thought that such a being would be able to challenge and truly hurt her is something she has genuine trouble believing. This arrogance makes her enjoy her assassinations all the more, as she views all those she hunts as helpless, tiny things so far beneath her. Playing with such beings is the ultimate power trip, an intoxicating rush of absolute, unopposable authority.

Though she may do Observer's dirty work as one of her many assassins, Terror has no genuine loyalty to her and follows her just to satisfy her own sadistic agenda. What she is loyal to is Heaven itself, a cause that she would happily throw her life away for. At the moment, the peaceful, uneventful swing of things means that Terror feels that Heaven has no need of her services, but if a serious conflict should break out once more, she would return in a heartbeat. She thinks the same of most of her fellow assassins, including Observer, and couldn’t fathom why they wouldn’t act at Heaven’s beck and call.

Terror's driving passion is the concept of fear itself, and how it influences people and their decisions. Having devoted much of her time to researching and exploring this in her victims, Terror considers herself a scientist, a psychologist specializing in the study of fear and trauma. The kind of victim she likes best are those who try to stay composed in the face of their greatest nightmares but inevitably crumple, finding them the funnest to play with. The longer it takes a victim to give into their fear, the more Terror begins to panic, herself, a feeling that quickly becomes euphoria once they snap too. Terror strongly believes that fear is the driving factor in all relationships and in all of society, but much to her own shame, she herself is a skittish, jumpy coward that's quick to flee unfavorable positions. While she may know what she really is, Terror is quick to excuse her cowardice as simple intelligence, knowing better than to stick around when she would die in such a situation.

Personal Statistics
Origin: Starcross Name: Kalaziel, Terror

Classification: Angel

Alignment: Lawful Evil

Color Identity: White/Red Gender: Female

Age: Millions of years old

Date of Birth: ????

Height: 5'5

Weight: 119 lbs Likes: Desserts, horror movies, psychology, reading, seeing people's fears, collecting "trophies"

Dislikes: Sudden scares, bitter foods, rainy days

Affiliation: Observer and Heaven

Combat Statistics
Tier: 4-B

Powers and Abilities: Genius Intelligence, Skilled in Martial Arts, Magic, Extrasensory Perception (Mages maintain a constant, perfect, and precise image of their surroundings by analyzing them through), Superhuman Physical Characteristics, Flight, Forcefield Creation, Causality Manipulation, Conceptual Manipulation, Death Manipulation, Dream Manipulation, Fear Manipulation (Can induce fear, panic, and anxiety on a global scale and constantly intensify these feelings in her opponents to the point of causing death), Illusion Manipulation, Mind Manipulation, Molecular Manipulation, Pocket Reality Manipulation, Sleep Manipulation, Soul Manipulation, Absorption, Invisibility, Telekinesis, Telepathy, Teleportation, Sealing, Shapeshifting, Reality Warping with Override Sigils (Override Sigils can be used to overwrite the laws of physics), her attacks (physical and magical) damage the soul just as they do the body, Reactive Evolution (An Absolute Barrier automatically adapts to attacks to become more resistant), Resistance to physical / magical attacks (Absolute Barriers protect the user from attacks on all levels of existence, whether mental, spiritual, or conceptual, as well as hax such as Causality Manipulation, Matter Manipulation, Reality Warping, Spatial Manipulation, and Time Manipulation) and Precognition (A mage has no set future and can choose their own destiny free from universal pasts or futures), Acausality (A mage's history, present, and fate all exist independently of the past and future), Intangibility, Non-Corporeal (Composed out of magic; immune to conventional damage), Immortality (Types 1 and 3), Regeneration (Low-Godly; can regenerate from the data of her soul)

Attack Potency: Solar System level (While weaker than EQUINOX, she can hold her own against her in combat, injure her with her attacks, and further empower herself by absorbing more fear)

Speed: Massively FTL+ (Fast enough to travel between solar systems and across the galaxy swiftly, can keep up with EQUINOX and fire attacks across interstellar distances)

Lifting Strength: Stellar (Comparable in strength to EQUINOX, who can lift Kyarne, a literal star, with minimal difficulty, and to Fuse, who can easily throw planets and stars across interstellar distances)

Striking Strength: Solar System Class (Her physical strength is in the same range as her magical power, and she can injure EQUINOX in close quarters, even if not very much)

Durability: Solar System level (Can take attacks from EQUINOX and survive prolonged exposure to Sigma Circuit at point-blank range)

Stamina: As an angel, Terror has access to a functionally limitless pool of magical energy but she can still be slowed down if not outright incapacitated by severe injuries, in large part thanks to her own inexperience in direct combat. Drawn-out fights are an issue for Terror, but she can still last for long periods of time so long as she fights cleverly and is able to draw upon fear to feed upon and replenish her own stamina. She can even survive having the effects of Heartbreak Trigger reflected onto herself, causing every wound she's taken in her multi-million year lifespan to return at once, though only barely.

Range: Interstellar (She can fire beam attacks across interstellar distances to strike locations in other star systems with decent accuracy, and can draw upon all the fears and anxieties of all living beings within a radius of over a thousand light years), Multi-Universal with Messenger and Galgal (Can teleport across universal distances and open up Galgal across such a range to observe enemies from a safe distance).

Standard Equipment: Nothing notable.

Intelligence: Supergenius. Terror is a master of psychological manipulation and warfare, specializing in indirect, mental combat rather than straight-on fights. Her knowledge when it comes to magic is quite well-rounded and all-around exceptional, with a particular focus on illusionary magic, her area of expertise and focus. With information on a target, Terror can easily toy with them mentally while subjecting them to crippling illusions and visions of their fears, even acting on a global scale to manipulation the movements of entire nations and empires. Though she may excel at this, Terror is nowhere near as suited for more visceral fights, lacking the experience to remain calm even under such pressure and the skill needed to battle without depending on her illusionary abilities. While she's good at taking out magic specialists, providing a serious challenge for EQUINOX, she has much more difficulty dealing with combat specialists under normal circumstances.

Weaknesses: Terror is inexperienced when it comes to direct fights, favoring indirect methods of combat such as manipulation, and is quick to panic and fright in these situations. Her sadism and arrogance both mean that she has a tendency to play with her prey rather than kill them outright. She cannot use Heartbreak Trigger right off the bat anyways, as she needs to have knowledge on her opponent's soul to do so.

Abilities
Magic is the art of using one's Understanding to Control Fantasy.

Terror, an angel and one of Zabaniya’s finest mercenaries, has an exceptionally well-maintained magical array well-suited to the magic that she makes regular use of and capable of sustaining itself through combat and severe wear and tear. However, though it may make her spellcasting quick, easy, and efficient, Terror’s specialties lie not in combat but in manipulation and mental assault, and her magical array reflects that, lacking the necessary adaptations to make head-on fighting feasible.

Due to the strength of her magical array and her nature as an angel, Terror can exert herself at the full extent of her magical power for a functionally limitless amount of time, though exerting herself too much in too short a period of time can have negative effects on her array, and could even prove lethal. If she is under intense emotion, this is much likelier to happen, though she will exhibit a much higher output of magical energy. Absolute Barrier: A magical barrier that protects the user from external manipulation and attack, on every level of existence. An Absolute Barrier protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the mage from threats and adapting to future attack.

It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - a witch of substantially greater power can punch straight through one. An Absolute Barrier is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger witch actively stripping it away, or by the user consciously lowering them.

Flight: Terror’s magical abilities allow her to easily fly for extended periods of time, as easily as she would walk. She can fly in combat without issue, and is more than fast enough to rapidly travel between solar systems and across the galaxy.

Radar: Terror’s magical abilities sustain a constant 360° image of her surroundings, which is projected straight to her mind for processing. This radar is far more reliable than conventional senses, and is capable of easily picking up superluminal movement. It constantly operates at Terror’s maximum processing speed, even when it would normally be restricted so that she can function normally.

Superhuman Capabilities: Terror’s magical abilities grant her strength, speed, endurance, and processing speed far above that of any normal human. As an angel, her body is a work of magic on its own, and cannot really be described or understood properly with conventional biological knowledge. Powerful magical barriers and spells are a part of her body, allowing her to withstand magical attacks from opponents on her level. The power of her physical blows is comparable to that of her magical attacks.

She can process information at a ridiculously fast rate, indescribable multitudes faster than any normal human - or even the average supercomputer - can. This allows her to process and analyze information during battles and run through the countless calculations needed for her magic.

She typically keeps this aspect of her magic restricted when she doesn’t need it, though it will automatically activate if her magic detects a threat. Unfortunately, it tends to activate during times of stress and anxiety, regardless of whether or not Terror is in legitimate danger. Angel: As an angel, Terror has the traits and powers expected of one, along with the natural, powerful aptitude for magic. Angels are effectively masses of magic, so their bodies are highly malleable and are completely immune to any physical form of attack, as they cannot be said to exist physically.
 * Halo: The halo of an angel is actually a complex Override Sigil, passively maintained without draining and energy. A halo has multiple functions in maintaining an angel’s existence and safety.
 * Angelic Data: A halo contains the magical information that makes up an angel’s existence (typically referred to as just “data”). Through this, an angel can regenerate from any scale of physical wounds through their halo, even complete physical destruction. As a halo is a magical construct, no amount of conventional physical harm can damage it, and even directly attacking it with magic can be difficult. If an angel’s halo is shattered, it will immediately and passively reconstruct itself; when an angel is actually killed, the halo will shatter and finally disappear.
 * Fear Not: An angel’s true nature and form is obscured by magic under normal circumstances, so an angel normally seems to be an individual of the viewer’s species, though their exact appearance is still up to them. In addition, they are normally clearly angelic, with the halo and wings representative of angels.
 * Messenger: Angels can communicate telepathically regardless of language barriers and transmit information across transdimensional distances, partly through their connection to Yesod. They can also teleport such distances and open portals to other worlds. This allows them to leave Heaven and travel across other universes.
 * Protection from Harm: A halo protects its bearer from offensive magic of all varieties, including those that seek to warp or manipulate them through other means. It is particularly effective in protecting against the corrupting influence of demons.
 * Wings: The wings of an angel are special, unique constructs formed out of magic, and are used to direct and manipulate magical energies as limbs. They can even absorb magic and other energy with ease. The wings are the most sensitive and important part of an angel’s body, and they are carefully maintained at all times.

Nightmare Reader: A magic that can be used to manifest the fears of a target in reality, and the magic that Terror uses most, a malicious magic meant to torment her victims psychologically and drive them to their breaking point. For Terror, this is a magic that manifests itself through her very existence, with every nightmare and every fear acting as an extension of her own body. These extremely accurate replications are created using the information Terror gathers on a foe prior to combat, or, if she must, during a fight, by infiltrating their soul to read their inner world.

While anyone would feel some measure of fear when confronted with their worst nightmares, the nature of Terror’s magic, combined with her own skill in manipulation, supernaturally magnifies this fear. Within the swirling darkness of these constructs, negative futures and undesired outcomes can be seen by opponents, seeming more and more real the more they look at them. The deeper they fall into fear, the more monstrous and powerful their nightmares become, ultimately becoming so powerful that dying from shock alone is completely possible.

Thanks to her mastery of illusionary magic, Terror can even shroud herself in her opponent’s fears, allowing them to seep into her soul so that she can best embody them, becoming a living nightmare through a technique she knows as Icelus. At its most powerful, Terror can literally transform into her opponent’s nightmares, becoming a being of pure fear. In addition, at this level, even abstract fears can be more accurately manifested as conceptual curses that aim to realize them; for example, those that fear death will be cursed to have it creep up on them.
 * Feeding Fear: Terror can draw upon the fear felt by her opponents and all others around her, friend or foe, to increase her own power, replenish stamina, and heal severe wounds, feeding upon these negative emotions and using them to sustain her own existence. While useful even under unfavorable circumstances, it becomes increasingly dangerous as Terror’s victim slips deeper and deeper into complete horror, causing these anxieties to intensify the more Terror feeds, weakening her opponent more and more in the process. This can even potentially kill someone on its own, completely breaking down and consuming their soul as it is entirely lost to Terror.
 * Hysteria Star: Drawing upon the anxieties and fears of others on a massive scale, potentially planetary or greater, Terror manifests an immense globe of magical energy made up of these negativities, compounded and compressed into such a form. Almost like a black sun, it hangs over the battlefield, awakening uncontrollable panic and fear in those who see it, capable of throwing an entire planet into complete madness and chaos. Terror can launch this negative mass at an opponent as if it were a bomb, leaving anything in its path to be eaten up by anxiety and dissolved into nothingness, crushed by the weight of so many people’s fears. Alternatively, she can use Feeding Fear to consume all those negative emotions to greatly boost her own capabilities and bring herself back from the brink of death in a pinch.
 * Terror Buster: Terror can channel the energy absorbed through Feeding Fear into the form of destructive beams of energy capable of causing conventional harm to anything caught in the blast while also subjecting beings struck to an overwhelming sense of fear and anxiety, making it difficult for them to fight back if they have not been completely dissolved by the attack.
 * Hunting Horror: Terror forces the laws of nature back onto her opponent, trapping them under such restrictions such as the need to breathe, and sets a nightmare upon them. Should they give in and breathe for even a second, or look upon Terror and her illusions, these horrors will snap onto them with unparalleled, animalistic brutality.
 * Last Dream: Manifesting the concept of a nightmare, Terror casts her opponent into an unbreakable supernatural sleep, but a fitful one haunted by horrid dreams. Trapped in this slumber, Terror’s opponents are helpless before her and at the mercy of their own frightened subconsciousness.
 * Paranoia Agent: Terror can use her magic to blend into her surroundings, disappearing from sight and sense, becoming impossible to properly process as around by her victims. Those she stalks will only see her in glimpses out of the corner of their eyes before she vanishes once more, causing steadily heightening paranoia.

Heartbreak Trigger: One of Terror’s most powerful abilities, a spell that, in most situations, will net a certain kill in the most horrific of ways, but one that can only be used under certain conditions. Terror must reach deep into her opponent’s soul to use this magic, and forcibly dredge up the deep, buried memories within them, to remind them how low they once were.

Each injury and all trauma that remains recorded by their soul is materialized on Terror’s opponent at once. Even something as little as a papercut returns to split the skin, slicing even the soul, and even if the victim may have forgotten or repressed some wounds, the soul remembers unless they have completely wiped it away. While all these physical and spiritual wounds can be crippling, the real kicker is the trauma itself. Any injury associated with trauma brings with it the memories, in pristine detail, every sensation and feeling. For those who have lived hard lives, every traumatic experience seems to happen at once.

Most opponents would die instantly just from the shock and harm of their wounds returning, but the resurgence of trauma digs it in deeper, with all but the strongest-willed buckling under the weight, driven into a suicidal despair and horror so intense that their injuries are irrelevant. After all, they simply will themselves to death.

Galgal: A special magic of perception and observation used by the angels of the Shepherds and pioneered by Uriel, their Archangel. It allows Terror to manifest ambulatory “eyes” that she can use to observe others from across great distances in a mimicry of Uriel’s infamously sharp sight. Even a minor Shepherd can create many Galgal at once, and thanks to Terror’s skill, she can create an immense amount, using them to keep an eye on her targets, constantly watching to see what makes them tick.

These eyes can even, with difficulty, be materialized within an opponent’s soul to see the depths of their personality and life, making it even easier for Terror to collect the information needed to use Nightmare Reader effectively. In addition, thanks to Galgal, Terror’s sensory abilities are all around exceptional, making her especially well-suited to accurately judging the locations of far-off enemies and estimating their power.

Super Phantasmagoria: The most powerful form of illusion, the pinnacle of all hallucinatory magic. While most illusions work by fooling or warping one’s senses or mind, Super Phantasmagoria strikes at the fundamental existence of its target, inverting its victim’s inner world. This draws them into the depths of their own consciousness, sealing them within their body and giving Terror freedom to peruse their memories.

While this effect is active, the victim is subject to a powerful illusion that can draw upon their memories and fears to create a virtually perfect replication of the real world. The specifics are completely up to Terror - her illusions can be realistic, complex, and subtle, or abrupt, disruptive, and seemingly impossible. It’s possible to make a victim relive parts of their life, or even the entirety of it, show other possible outcomes, create false events that convince the victim they’ve defeated Terror, or just simply put them through painful situations. She can alter their perception of time during this illusion as well, making them experience what is just moments in reality as years upon years of falsehoods.

Even if her opponent suspects or knows it’s an illusion, breaking out is an incredibly difficult task. It’s very hard to analyze and counter the spell while caught under its effects, and as Terror can alter their mind, she can stomp out any such thoughts. And if her opponent does free themselves, they run the risk of being caught in another layer of the illusion, an illusion in which they escaped its effects.

As these illusions are realized within the inner world of a victim, the fundamental, conceptual basis of their existence, their effects are reflected in full force on both their body and soul. While normal illusions can harm the victim through shock or suggestion, Super Phantasmagoria can do so outright, potentially even killing them. They also derive the energy needed from their victim. Besides killing or distracting an opponent, they can also be used to seal an opponent within their own consciousness and potentially control their body.

Logos: Logos is a heavenly martial art, system of magic, and philosophy developed by Yaldabaoth and spread throughout Heaven. Dedicated to controlling the totality of one’s being and using it in its entirety in combat, Logos is an instinctive fallback for angels, who have its foundation programmed into them. Logos works by clearing the user’s mind, sweeping away their emotions and identity for a time so that they can better focus on combat, making it difficult for angels to form stable identities and properly process emotions. As they generally lack any strong identities or emotions by default, angels are incredibly well-suited to the use of Logos.

With this supernatural concentration and the powerful will behind it, Logos revolves around transcending physical attacks and instead relying on pure magical attacks. The user simply wills that their target is struck, and they are, by an instantaneous force with no physical component. They cannot responded to by normal means, instead requiring magical defenses and prediction to counter them. In combat, a user utilizes both physical and purely magical attacks, so an opponent must defend themselves from the physical attacks while staying aware of any magical attacks.

While certainly competent in its use, Terror’s lack of combat experience and focus on more indirect forms of attack means that she is far from a master of Logos. She can still use it effectively, but the execution will always be somewhat lackluster.

Override Sigil: An extremely advanced form of magical technique used to change the nature of reality around and within the user, allowing them to bend and break through the laws of physics. Due to their complexity, Override Sigils are incredibly difficult to create, use, and control properly, requiring detailed knowledge and a powerful will. In addition, they tend to, invariably, drain a lot of energy and stamina, making it difficult to use them for extended periods of time, even if this can be mitigated by more powerful and willful mages.
 * Relative Lightspeed: A common form of Override Sigil that is ultimately developed in some form or another by most mages as they increase in power and speed. Normally, it would be impossible for even an incredibly powerful and willful mage to break through a universal constant such as the speed of light, theoretically requiring infinite magical energy to do so. However, this Override Sigil circumvents this issue by modifying the user's inner world to change the value of c to whatever they please, raising it as they grow in speed so that they can accelerate past the universal speed limit.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: