Ethan Xavier (OmniRealm Warriors)

Ethan

Summary
(WIP)

Powers and Abilities
(Wip)

Tier: 8-A | 7-C | 7-B

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (with Army Knifes), Martial Arts, Chi Manipulation, Electricity Manipulation, Earth Manipulation, Ice Manipulation, Air Manipulation, Fire Manipulation, Statistics Amplification

Attack Potency: Multi-City Block Level | Town Level | City Level

Speed: Subsonic | Transonic | Supersonic

Lifting Strength:

Striking Strength:

Durability:

Stamina: High (Can fight on for days)

Range: Hundreds of Meters

Standard Equipment:

Intelligence: Genius (Has thought up ways to prevail against seemingly impossible odds and overpowered abilities through logical analysis)

Weaknesses: None notable

Note:

Notable Techniques:

Basic Abilities
 * Energy Control
 * Can enhance his physical capabilities with Energy
 * Martial Arts: Has trained in many forms of hand to hand combat. Proficient with an knife
 * Athletics: Capable of performing somersaults, handsprings, backflips, and more
 * Electric Combat
 * Electrifies his joints to fight with the power of electricity
 * Rock Hammer Combat
 * Creates two small one handed hammers to dual wield and quickly attack opponents with fast and powerful attacks, however, he isn’t well trained to use these weapons
 * Ice Blade Combat
 * Creates a sword made of ice to attack his enemies with extended melee range, however, he isn’t very proficient at swords
 * Gale Combat
 * Uses wind to suddenly increase the speed and by extension the power of his attacks
 * Flame Combat
 * Ignites fists and feet to fight with flames

Special Moves

Lightning Techniques: Ethan’s preferred element of use. Has a lot of versatility for both combat and utility purposes. (Yellow in color)
 * Lightning Dash: Ethan’s trademark move. He envelopes himself in electricity and dashes ahead in any direction in a straight line at the speed of lightning. He usually combines this with a punch to attack his enemy. If the enemy blocks this attack, Ethan would then follow up with a stomp on what they are guarding with to leap (and somersault) away, whether forward to get behind his enemy or backward to retreat. Ethan does experience minor but notable tunnel vision during his attack
 * Lightning Retreat: A “variation” of the original technique. While he doesn’t use as much Energy to envelope himself with electricity, he can retreat quickly away from the enemy (whether if it's behind or in front of him/her) if he feels unsafe. Significantly slower, but can be used at almost anytime
 * Lightning Jump: Super Signal exclusive, Ethan can “teleport” from one place to another using lightning to transport himself. However, he still moves at the speed of lightning
 * Lightning Blitz: Super Signal exclusive, if Ethan successfully gets close to his enemy, he attacks with practically unseeable punches while circling around his enemy
 * Thunder Orb: Suddenly creates a spherical orb of electricity (approximately half a meter long) in front of him. The orb is stationary and detonates in a powerful explosion when the opponent touches it. If created right in front of an enemy, it can potentially blind them with light. Ethan can also interact with the orb (shown below) as soon as he creates it.
 * Thunder Orb: Shoot: If Ethan is close to the Thunder Orb he can push the orb about ten meters away to move it around. It won’t detonate while being pushed around
 * Thunder Orb: Blast: If Ethan is close to the Thunder Orb, he can use both hands to blast the orb forward as a far range powerful projectile, detonating on hit.
 * Thunder Orb: Fist: If Ethan is close to the Thunder Orb, he jumps up and bursts forward. His fist smashes and gets enveloped by the Thunder Orb, which takes on a chain saw blade-like structure surrounding it (rotating blades on each side). Ethan’s momentum rockets his fist into the enemy with massive power

Earth Techniques: Unlike most Earth Manipulators, Ethan uses this element for quick chip damage and mobility
 * Stone Shards
 * Subterra Strike

Ice Techniques: Focus on creating sharp ice structures to change up the battlefield significantly
 * Freeze Spikes
 * Cold Bombs

Wind Techniques: Wind techniques are mostly used for defensive purposes
 * Tornado Wall: With a powerful swipe of his arm, Wind energy in his palm, Ethan creates a mini tornado in front of him (approximately three times his size). The tornado
 * Shockwind Field

Fire Techniques: These are generally Ethan’s most powerful moves. However, they are also slower and cost more Energy
 * Inferno Beam
 * Flare Eruption

States: Ethan can enter three “modes” using his elemental techniques to increase characteristics of his body


 * Super Signal: Ethan concentrates to an absurd level to significantly speed up the electrical signals flowing from all over his body to his brain and back. This allows him to perceive, comprehend, think, react, process, and fight at incredible speeds. In fact this allows him to seemingly dodge almost any attack, even if they are also very fast, and counterattack with no effort at all. His attacks become multi hitting punches or kicks, though it seems like Ethan’s limbs are fighting on their own due to the increase in speed. Also gains access to more Electric Techniques. Cannot use Earth Techniques


 * Tectonic Armor: Ethan equips himself with earthy material around him, hardening into a powerful armor. His attack power and durability are majorly increased, though his speed is completely lacking. Cannot use Electric Techniques


 * Ember Overdrive: Ethan ignites himself with explosive flames. His overall attack power and speed are increased significantly (the latter not as much as Super Signal). However, this burns up his external body and gradually damages him. Cannot use Ice Techniques

Key: Beginning of Series | Middle of Series | End of Series

Other
Wins Losses Inconclusive