Avenger (The Pied Piper)

Summary
In 1284, while the town of Hamelin was suffering from a rat infestation, a piper dressed in multicolored clothing appeared, claiming to be a rat-catcher. She promised the mayor a solution to their problem with the rats. The mayor, in turn, promised to pay him 1000 guilders for the removal of the rats. The piper accepted and played her pipe to lure the rats into the Weser River, where all but one drowned.

Despite the piper's success, the mayor reneged on his promise and refused to pay. He blamed the piper for summoning the rats herself with her pipe as an extortion attempt, and the Piper was driven out of town by the townsfolk. On Saint John and Paul's day, while the villagers were in church, the piper returned playing her pipe. This cast a spell over the one hundred and thirty children of the town, who followed her out of town and into a cave and all but three were never seen again. Those three returned to the town to inform the villagers what had happened.

[Wanted to make this profile before F/GO inevitably adds the character]

Powers and Stats
Tier: 7-C

Name: The Pied Piper of Hamelin

Origin: Fate Fan Character

Age: Unknown

Gender: Female (gotta get into that Fate spirit)

Classification: Servant, Heroic Spirit

Powers and Abilities: Superhuman Physical Characteristics, Magic, Sound Manipulation, Summoning (of rats), Mind Manipulation, BFR, immune to normal weaponry, Invisibility and Intangibility via spirit form

Attack Potency: City Level (her soundwaves are capable of damaging Servants with B rank Endurance), can ignore durability with Mind Manipulation

Speed: Hypersonic to Hypersonic+ with High Hypersonic Reactions (has an agility stat of C, but can still follow the battles of other servants

Lifting Strength: Unknown

Striking Strength: Town Class (has a D rank strength stat)

Durability: Unknown, possibly Town Level (has a D rank in Endurance)

Stamina: Tireless so long as she has mana

Range: Tens of kilometres via sound (can control entire cities with her pipes)

Standard Equipment: Her pipes

Weaknesses: In reflection of her legend, her pipes have a reduced effect on the blind, lame or deaf.

Notable Attacks and Techniques:

Noble Phantasms
Koppelberg Hill: The Song That Lures One To The Beautiful Land

This Noble Phantasm is the manifestation of the Piper's legend of entrancing the children of Hamelin and luring them away to top of Koppelberg Hill where she took them to "a beautiful land". The Noble Phantasm is not the pipes, but the tune itself. Upon the Noble Phantasm's activation, a mystical portal to the Reverse Side of the World opens up behind the Piper and all who hear the pipes must undergo a Luck check to resist. Those who classify as "blind", "deaf" or "lame" have their chances of resisting doubled (beings without sight who can still perceive the world via enhanced senses do not count). If the luck check is failed, the affected are entranced, and the affected will walk into the portal unthinkingly. Once all affected and the Piper themselves enter the portal, the portal vanishes, and all within (except the Piper) have their minds clouded with joy and bliss for eternity, trapped there forever.

Class Skills
Item Construction: A Caster-class Skill. It is the Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items. There is no mention of her craftsmanship in her legend, so this skill is at a paltry D rank, but she is still capable of crafting her own high qualify pipes.

-Territory Creation: A Caster-class Skill. It is the Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana. Piper was a wanderer and never had a territory of her own, so this skill is sealed and she is incapable of using it.

Personal Skills
The Rat's Song - The Piper can summon endless hordes of rats from the folds of her pied robes. These rats are akin to a minor species of Phantasmal Beasts, and in such a horde they are capable of stripping even the most durable servant to the bone in seconds. Additionally, their fangs and claws are awash with the plague, causing festering wounds that slow regeneration and weakening the strength and agility of Servants scratched or bitten, while humans who are attacked die in seconds. Mages can survive a little longer, but will succumb to the plague in a few hours.

Innocent Monster