User:Edwardtruong2006/Composite Edward (Edwardtruong2006)

I am a sadomasochist so...



Summary
Edward is a variety of characters named after the user Edwardtruong2006, he is used in a variety of RPs, stories, and others.

Powers and Stats
Tier: 4-A

Name: Edward

Origin: Various

Gender: Male

Age: Varies from 8-20

Classification: Human, Alien, Host of the Master Crown, Avatar of Creation, Ultimate Hope, Survivor, Miner, Magician, Magical Girl, Princess, Elder God

Powers and Abilities:

Attack Potency: Multi-Solar System level (Magolor can fight with Kirby, Avatar of Creation Eddie can fold the galaxy)

Speed: Massively FTL+ (Can fight on par with Kirby)

Lifting Strength: Class K (Comparable to Applejack, who could lift a large boulder)

Striking Strength: Multi-Solar System Class

Durability: Multi-Solar System level

Stamina: Likely limitless

Range: Galactic normally, Low Multiversal with portals

Standard Equipment:
 * TNT:  An ignitable block of explosives, which can easily kill/harm beings with similar durability to his own.
 * Potion: A consumable item that can be used to give buffs to the player.
 * Healing: Can be used to heal themselves quickly.
 * Regeneration: Increases their regenerative capacities.
 * Fire Resistance: Renders them nigh-immune to fire and heat-related attacks.
 * Slow Falling: Slows down their falls.
 * Potion of the Turtle Master: Dramatically increases their offenses at the cost of speed.
 * Splash Potion: A throwing kind of potion that can apply negative status effects or just instant damage to the enemy.
 * Poison: Inflicts a poison which can greatly weaken the enemy, although it cannot kill them.
 * Slowness: Slows down the enemy's movements to a crawl.
 * Weakness: Reduces the enemy's physical strength greatly.
 * Decay: Causes the target to slowly withers and decompose away.
 * Instant Harming: A kind of poison that instantly dishes out damage against the enemy. These damages ignore any armor that the target possesses instead dealing direct damage to their body.
 * Lingering Potion:  Another throwing potion that leaves the surrounding area of impact full of the effect of the potion for a few seconds.
 * Elytra:  A pair of wings that can be used to glide when in the air. The usage of fireworks can transform this into high-speed flight.
 * Bow: A simple bow weapon. Arrows can be tipped with any of the potion effects mentioned or be turned into "Spectral Arrows", which helps Steve tracks enemy hits by it.
 * Trident: A throwing weapon that can also be used in melee situations. Various enchantments can have a variety of effect on it, allowing it to come back to the player once thrown, allowing it summon lightning under a thunderstorm or allowing the player to propel themselves in the air at high speed when raining or when underwater.
 * Totem of Undying: When held, this item will resurrect the player once from death.
 * Shinai (Bamboo Sword): A wooden sword with a dark turquoise sheath/wrap with a silver/white design on the back. The shinai has a metal katana blade hidden at the center of its bamboo wrappings, which could be used if fighting seriously.
 * Kyosuke Munakata's Sword: The sword that Munakata uses when in combat.
 * Large Syringe: A large syringe used by Tsumiki, the Ultimate Nurse. Somehow, stabbing enemies with this weapon makes them fall asleep or unconscious.
 * Harmful Chemicals: Chemicals available for access as the Ultimate Nurse, these harmful chemicals can hurt someone by just touching their skin.
 * Military Weapons: (Weapons that people were seen, heard or said to be using in the series. Most being under Mukuro Ikusaba's capabilities as the Ultimate Soldier, some are used by Future Foundation Members or other Ultimates. Technically, he should have all access to these weapons as the Ultimate Prince or as the Ultimate Affluent Progeny due to having military powers and influences)
 * Assault rifles (Rifles)
 * Carbine rifles (Rifles)
 * Sniper rifles (Rifles)
 * Automatic rifles (Rifles)
 * Bazookas (Anti-tanks/Rocket Launchers)
 * Submachine guns (Machine Guns)
 * Light machine guns (Machine Guns)
 * Mounted machine guns (Machine Guns)
 * Pistols (Handguns)
 * Machine pistols (Handguns)
 * Revolvers (Handguns)
 * Spears (Pointed Weapons)
 * Karambit Knife (Edged Weapons)
 * Daggers (Edged Weapons)
 * Throwing Knives (Edged Weapons)
 * Scalpels: Though, not meant to be thrown and only to be used as a tool as a medical knife used for surgeries, as the Ultimate Neurologist, he should be capable of using this for throwing.
 * Fragmentation grenades (Hand Grenades)
 * [aseball bat: A baseball bat.
 * Genoscissors: A custom-made scissors used by Genocider Sho to cut her targets.
 * Animals: As the Ultimate Breeder and other animal-related talents, he can use these animals below to aid him in battle:
 * Four Dark Devas of Destruction (4 Hamsters): Gundham Tanaka's loyal pets, though, he could technically tame any hamsters to aid him in battle.
 * Twelve Zodiac Generals (12 Hamsters): Each of the Four Dark Devas of Destruction are shown with two identical offsprings, the group renamed Twelve Zodiac Generals.
 * A Grizzly Bear (Grizner): The pet bear of Gundham Tanaka and one of his many pets to have been properly trained. It would always willingly follow his commands, such as when he commanded it to bite Kazuichi Souda and Teruteru Hanamura's hands when both were holding a donut and a banana.
 * Falcon: A falcon that the Ultimate Falconer uses in combat.
 * Bow: A bow that the Ultimate Archer uses.
 * Mahiru Koizumi's Camera: A camera that the Ultimate Photographer always uses, it can be used for temporarily blinding people by its flashing lights, stopping their movements for a while.
 * Multiple Discuses: The weapon that the Ultimate Discus Thrower uses, strong enough to make a water tank explode.
 * Yo-yo: A yo-yo that the Ultimate Yo-yoer uses in combat.
 * Plants
 * Monokuma Flower: A giant flower that eats paper, plastic and even people.
 * Operation: ABC (Absolute Bombing Cones)/Explosive Cones: Santa Koshiba's bio-genetic pine cones, lighting the cones on fire will cause them to explode and also burn the surrounding areas.
 * Hope Video (on Cellphone): Ryota's perfect original animation. A video that effectively brainwashes the viewer into accepting hope over despair. He kept a copy of this video on his cell phone. Watching the video for even a few seconds leaves the viewer in a hypnotized state, allowing him to command them as he wishes. However, it is implied that prolonged exposure is needed to make the effects permanent.
 * Suicide Video (Monokuma's Gloomy Sunday): Junko's alternative version of Ryota's animation video using his brainwashing methods. A video that effectively brainwashes the viewer into accepting guilt and/or hate, the brainwashed person is put through immense guilt, negativity and despair, forcing them to torture (and eventually die), suicide or kill themselves. Presumably, a copy of this video can also be kept in a cellphone as Junko Enoshima was shown to send the suicide video to everyone with a cellphone in Reserve Course and possibly outside of Reserve Course and massively increased the estimated death toll from over 3000 to possibly even higher. Due to how it was made (sensory tricks and such), people with great will or optimism can still be affected greatly by the suicide video, as it was shown that even Makoto Naegi was affected by the suicide video. It's also possible that the way the video affects people is variable or depending on the targets' past/history and relationships as the other targets affected by the suicide video killed themselves in different ways.
 * Super Healing Medication: Used to enhance and speed up the healing ability of a human, with the assumption of speeding it up twice only.
 * Strength Enhancers: Used to enhance the strength of the consumer by an unknown amount, but it has been shown that someone without a combat experience, which was Seiko Kimura, consumed one of her strength enhancer concoctions and was able to defend herself against Sonosuke Izayoi, someone who has much experience in fighting.
 * Cure W: An antidote made to counteract the effects of the NG Code Poisons.
 * Super-Laxative Drug: An extremely potent laxative that left the judges incapacitated when eating a food that has been applied with the Super-Laxative Drug.
 * Addictive Candies or Chocolates: Ruruka Ando's "weapon" under her specialty, Edward can recreate these and force-feed his enemies to brainwash them.
 * Arm Cannon: Ted Chikatilo's weapon with modification, he is able to shoot fireworks with his arms. Can shoot fireworks multiple times or shoot one big firework at his enemies. He also has the capability of creating an illusion with his fireworks, brainwashing others that look at it in the process.
 * (Created Robots): Future Foundation Robot Units: Robots made to serve under Future Foundation, these robots can at least contend with Nekomaru Nidai for a given amount of time.
 * (Created Robots) Monokuma Units: As an excellent mechanic, he should be able to create the following monokuma robots below:
 * (Created Robots) Controlled Monokuma: Stronger than normal units when controlled, he can at least control over a hundred Monokuma. When controlled, it can even contend with the likes of Sakura Ogami.
 * (Created Robots) Mindless Monokuma Units: Weaker than the controlled Monokuma, the only notable features are mostly the claws on their hands, has their own AI which means they move on their own and is slower than the controlled monokuma, however, they can still run. Most of these units appeared in Danganronpa Another Episode: Ultra Despair Girls. Genocider Syo even commented on how it "sucks" more than the "other one". They seem to have a feature in their left, red eye, that when activated, their red eye glows and they are capable of estimating age, heart rate, measure the distance of an opponent from monokuma and measure the opponents' velocity, at the same time activating their Night Vision and Infrared Vision. As this is shown to be acquired by the weakest monokuma units, the other units are assumed to have this as well, even the Controlled Monokuma.
 * (Created Robots) Ball Monokuma Units: It is a ball-shaped unit with a pair of hands and legs. They use their spherical bodies to run over anything in its path and they also throws garbage to damage and disorient enemies.
 * (Created Robots) Beast Monokuma Units: Similar to normal and mindless Monokuma Units, being the difference is that it moves on all fours, pushes their targets on the ground and bite them fatally.
 * (Created Robots) Big Bang Monokuma: Similar to Giant Monokuma due to its sheer size that dwarfs tall buildings and should likely be comparable as well in terms of strength. Its eye color changes depending on its attacks. Depending on the color, it will use different attacks and it will only be vulnerable to certain "Truth Bullets".
 * Scepter Slam (Blue): It will slam its scepter, damaging enemies that are in range. It will be immobile for a moment and its left eye will be temporarily weak against BREAK bullet.
 * Thunder Strike (Yellow): It will cover an area with sparks and the sparks turn into bolts of lightning. However, within that chosen area, there's is a small safe spot with no sparks in it and during this attack, its left eye is vulnerable to PARALYZE bullets.
 * Charge (Red): It jumps away before charging at the tower in an attempt to damage enemies with a massive tackle. It may start running in a zigzag pattern to make its eye harder to hit, if it takes damage. To interrupt the attack, the left eye must be shot with BURN bullets.
 * Mega Monokuma Bomb (Light Blue): It raises its staff, summoning a giant ball with a Monokuma design to send at its enemies. Using KNOCKBACK bullets on the bomb will reflect the bomb, damaging it in the process and at the same time a chance is given that it'll become stunned.
 * Double Monokuma Bomb (Red to Light Blue): It is similar to Charge, with the it jumping into the background but instead of jumping its left eye turns light blue before it summons two Monokuma Bombs to throw at the roof. They can still be reflected with KNOCKBACK bullets. It will occasionally follow up with Charge instead of jumping back immediately.
 * Mega Scepter Slam (No Color): It raises its staff to charge up black energy. After a moment, it slams with its staff, seemingly damaging enemies no matter where they are in the area, just by being near the attack. This attack cannot be interrupted or countered, however someone strong enough to tank the attack can survive this, like Genocider Syo.
 * (Created Robots) Bomber Monokuma Units: A ranged monokuma that throws explosives on enemies. Each bomber monokuma also have a lot of bombs on their back.
 * (Created Robots) Destroy Monokuma Units: A ranged monokuma that carries a jetpack and flamethrower, due to their jetpack, they have quick movements and are capable of flight. The most effective way to take them down is by using BURN bullets, though it doesn't mean they're weak to fire, it's just because of how fast you can shoot with BURN bullets, making it so that there's a higher chance of hitting due to how quick they move.
 * (Created Robots) Giant Monokuma Units: Similar to controlled Monokuma but larger, a punch from this unit can destroy or take down a building.
 * (Created Robots) Guard Monokuma Units: A monokuma with Police Helmets with visors, and carry riot shields with the word "KUMA" and a red monokuma eye. These units are extremely durable on the front, so the most effective solution is to destroy it from behind or use KNOCKBACK bullets to blast away their riot shields and their durability will be only as durable as a normal monokuma unit.
 * (Created Robots) Junk Monokuma Units: A worn out and defective monokuma. However, despite being defective, it is much more durable than normal monokumas and it is capable of jumping forward towards its targets, which is what most other units lack.
 * (Created Robots) Siren Monokuma Units: A monokuma with black and yellow stripes on its left side, and its belly button has a yellow triangle with a red exclamation mark in the middle. If it spots an enemy, it will let out a violently loud wail from the siren on its head, which will then alert surrounding Monokuma Units.
 * (Created Robots) Mini-Mechamaru Nidai Troops: As the name suggests, they are small versions of Mechamaru, they have thrusters under them which makes them fly and then latch onto their enemies and self-destruct, destroying the target in the process.
 * Megaphone Hacking Gun: It is directly unknown where the Megaphone Hacking Gun originated but it was presumably developed by the Future Foundation to use against Monokuma Units and other robots belonging to the Ultimate Despair group, as seen in Danganronpa Another Episode that Byakuya Togami was using this weapon. It was mentioned that it sends out programming codes in an electromagnetic wave, allowing it to hack into the target's mechanisms from a distance, this means that it can only work on robots and objects and can't possibly harm anyone that isn't a machine or an object of some sort.
 * BREAK: The simplest offensive function of the Hacking Gun, he fires a blue orb in which knocks enemies on contact and make them explode.
 * BURN: Another offensive function that does less damage than the break bullet but can be fire at a mush faster rate (Like a machine gun), the bullets are red orbs.
 * PARALYZE: Another offensive function that fires a mid-range field of electricity that can shock enemies on contact and can spread if an enemy is standing on water (Can also hurt him if he's also standing on water).
 * KNOCKBACK: An offensive function that has little range and damage, but with enough power to blow enemies and projectiles a good distance away from him.
 * DANCE: An assist function that causes the enemy to dance, leaving the enemy helpless.
 * LINK: An assist function that allows Edward to temporarily gain control of a single enemy, the bullet looks like a rainbow colored heart.
 * MOVE: The most basic assist function. He can use it to turn on machines, and can also be used offensively (like turning on a car that rams itself onto enemies)
 * DETECT: An assist function that acts like a flashlight, is used to see things that can't be seen clearly.
 * HOPE: A special offensive bullet where Edward charges up a Break Bullet and he uses a taser to charge up the Hacking Gun, leading to an attack that's powerful to destroy a giant robot. (Used on Big Bang Monokuma) (Toko required for this attack in Komaru's case, however, Edward has a taser himself, so that might not be necessary)
 * Party Cannon: A cannon in which Edward can use to fire off confetti and other objects.
 * Lor Starcutter: A giant ship that Edward is able to control, it is capable to danmaku, and enhanced spaceflight.
 * The Master Crown: A very powerful relic granted by the Ancients. Placing it upon ones head (such as Edward's) will grant immense power to the wearer.
 * Cutlasses: Multiple cutlasses, which can be summoned as well.
 * Wand: A wand granted when entering Hogwarts: School of Witchcraft and Wizardry, can perform many magical tricks with this.
 * Magician's Hat: A hat Magic Eddie always carries around, he is able to pull items out of the hat.

Intelligence:

Weaknesses:

Notable Attacks/Techniques:
 * Ultimate Hope: As the subject of the Hope Cultivation Project, Izuru Kamukura (and later Hajime Hinata) gained every talent that had ever been researched by Hope's Peak Academy, only to a significantly greater degree.
 * Ultimate Analyst: Junko Enoshima's Talent, Edward is able to read and analyze anything virtually instantaneously, being able to determine the personality, abilities, thoughts, and history of his foes with a mere glance. As such, he is able to predict virtually anything that comes his way unless it is completely outside of comprehension and understanding that Edward has witnessed, such as a student being able to fire a gun after their head was chopped off by a chainsaw.
 * Ultimate Clairvoyant: Yasuhiro Hagakure's Talent, which allows Edward is able to directly predict the future. However, Hagakure only had a thirty percent chance of success, but Edward's would presumably be higher.
 * Ultimate Impostor: Edward is able to use the data he analyzes from those around him to flawlessly replicate their personality and voice. The original impostor's skills were such that despite the blatantly different build between him and the actual Byakuya Togami, no one around them could believe that the impostor wasn't the actual Togami. In addition, they also seemed to be able to quickly replicate one's clothes, hairstyle, and skills, as they mimicked Munakata's swordsmanship to fight alongside him in combat. As the Ultimate Hope, Edward's abilities should be even greater than the original impostor's.
 * Ultimate Lucky Student: Nagito Komaeda's Talent, Edward possesses incredible amounts of good luck, instantly turning most events in his favor. For instance, when Nagito attempted to shoot Izuru, the gun jammed despite being completely functional moments prior as well as Nagito's own luck. In another fight Nagito had with Izuru, the former was able to completely bring down an entire building by knocking out all of he restraining bolts and nuts simply by throwing a ball, but Izuru was completely unharmed due to his own luck.
 * Ultimate Martial Artist: The talent of Sakura Ogami, Edward is a master of every martial art known to man, being able to flawlessly utilize any number of martial arts at once to create a mixed martial arts style that went undefeated for over 400 victories and even overwhelmed Mukuro Ikusaba's talents as the Ultimate Soldier in Danganronpa IF. As the Ultimate Hope, Edward's skill should be even greater. Edward should also possess the talents of the other martial artists to have attended Hope's Peak Academy, including the Ultimate Boxer, Ultimate Wrestler, Ultimate Judo Master, Ultimate Karate Master, Ultimate Street Fighter, and other unmentioned talents.
 * Ultimate Secret Agent: Yuuto Kamishiro's Talent, Edward is able to completely mask his presence to the point of being completely imperceptible, being able to watch the murders of his classmates while standing right next to them without being seen, heard, smelled, or otherwise noticed.
 * Ultimate Soldier: Mukuro Ikusaba's Talent, Edward possesses every skill related to combat and has mastered them to the point of gaining inhuman levels of strength, speed, and endurance, allowing him to wade through gunfire without taking a scratch and disarm a group of armed soldiers (who were formerly known as Ultimate Talents in their own right) with ease.
 * Ultimate Swordsman: Peko Pekoyama's Talent, Edward is able to use a sword to an extent where it could be better than Peko's sword style. Peko could contend with Mukuro, a person that can battle with a lot of fighters at once, albeit the latter, Mukuro, was only using a knife and still managed to somehow be almost equal with Peko.
 * Ultimate Neurologist: Yasuke Matsuda's Talent, Yasuke has a broad knowledge and understanding of human psychology and the complexities of the human brain. It's also safe to assume that his medical knowledge also covers variety of other medical specialties as well, not just limited to neurology, Edward's skills on this field would presumably be higher than Yasuke himself.
 * Ultimate Animator: Ryota Mitarai's talent, Izuru possesses immense knowledge and skills in animation. He holds the ability to brainwash or manipulate people's memories with this talent. However, Ryota's Hope Video is imperfect as it requires prolonged exposure to completely brainwash them, but Edward's would presumably be stronger.
 * Ultimate Programmer: Chihiro Fujisaki's Talent, as an expert programmer, Edward can create artificial intelligence programs that are extremely sophisticated, to the degree where the AI can implant someone's memories into another AI form, just like what Chihiro's Alter Ego did, by using his programming and memories of the Real Chiaki, it has managed to create AI Chiaki. Edward should be equal or better than Chihiro in terms of programming, as shown that he was able to fix the mental instabilities of his friends inside the Neo World Program by creating an Artificial Intelligence called the World Destroyer.
 * Ultimate Detective: Kyoko Kirigiri's Talent, Edward is an extremely skilled detective and should be able to solve mysteries with little to no clues, that even Junko Enoshima knew that if he were ever motivated enough to try despite the fact that her meticulous plans had rapidly plunged the entire world into despair, he could still easily defeat her, possibly due to this talent being one of the main factors along with the Ultimate Analyst, as Kyoko was considered to be a threat to her plans and had to make her forget her own Ultimate/Talent in the first game.
 * Ultimate Mechanic: Kazuichi Soda's Talent, Edward is a skilled inventor and a genius mechanic. One of the most successful creations of Kazuichi was his enormous Monokuma robot, which was able to rampage through cities and buildings with ease, Edward should be able to perform better than what Kazuichi can do.
 * Ultimate Musician: Ibuki Mioda's Talent, Edward is a very talented musician. As a talented musician, he can do anything related to music. Singing, playing instruments, writing lyrics and musics. Ibuki, a talented musician, was able to memorize the order of people that spoke in a power outage where people can't see and also managed to memorize what they've said with 100% accuracy, he should technically have these abilities as he has the same talent as Ibuki.
 * Ultimate Gambler: Celestia Lundenberg's Talent, as a skilled gambler, he should be on a par or better than Celestia. For instance, Celestia won a Shogi Tournament without really knowing how the game works (though she claims this was due to her luck she was born with, even though her poker-face helped and was a factor), and also has amassed over ten million dollars at some point.
 * Ultimate Pharmacist: Seiko Kimura's Talent, Edward should be able to create common medicines like laxatives and cold medication, as he should be also capable of creating absurd concoctions such as strength enhancers and super healing medication.
 * Ultimate Confectioner: Ruruka Ando's Talent, just like Ando, Edward is capable of creating extremely addictive brand of chocolates or candy, similar to hard narcotics. He can brainwash the victims that have consumed the candy.
 * Ultimate Pyrotechnician: Ted Chikatilo's Talent, as an expert Pyrotechnician, Edward can create an arm cannon which then can be used to fire or shoot fireworks multiple times or he can shoot one massive firework, he also has the capability to brainwash others with the illusion that his fireworks create.
 * Ultimate Nurse: Mikan Tsumiki's Talent, Edward is extremely knowledgeable nurse, being able to provide autopsy reports, information on the corpse's state, details on injuries, the cause and time of death. This was shown when Mikan was successfully revive Kyoko Kirigiri after the Final Killing Game, where she was near-death after using Seiko Kimura's medicine to survive her NG Code Poisoning, Edward should presumably be better than Mikan at this field of expertise.
 * Pinkie Sense: Is able to see signs and predict moments that will happen in the near future, though only specific moments and with specific body movements such as her tail twitching. The movements also merely tell her in vague ways, such as "Something will fall" "Watch out for opening doors" "It will be a good day" "It will be a bad day" "A doozy is about to happen", etc.
 * Allegro: Speeds up himself and his allies.
 * Squartatore: Rapidly attacks her enemies with three slashes.
 * Shooting Stinger: Fires off her sword like a pistol at his enemy.
 * Splashing Stinger: Fires off hordes of blades at his enemy, leaving little time to dodge.
 * Typhoon: Spins with his swords out causing a miniature typhoon, dealing damage to all enemies surrounding him.
 * Neverending Melody: Increates the rate at which her regeneration functions.
 * Healing Tune: Heals allies who hear the ability.
 * Purification Tune: Heals status alignments.
 * Law Of Cycles Witch Summoning: Basically can now exist as both a magical girl and witch separately, allowing both forms to summon their respective other forms
 * Wheels of Fate: As a witch, he is capable of sending wooden wheels with enough speed to almost hit Madoka.
 * Witch's Kiss: Witches can manipulate the mind on innocent bystanders by thought (not an actual kiss), often causing them to commit suicide or create suicidal cults. It has been generally potrayed to be able to effect groups of people at once, and one witch has even manipulated an entire fortress.
 * Barrier: The standard ability for most witches, the barrier is a small pocket universe that can greatly vary in terms of size made to protect the witch from the outside world, only accessible by magical girls or when witches allow access. They are based around the witch's former life's mental condition prior to dying and becoming a witch.
 * Familiar Summoning: Another standard ability, a witch can summon several familiars (or create alongside the barrier) to fight on their behalf. If they absorb enough life energy, they can become duplicates of the witch itself.
 * Holger's Orchestra As a witch, Oktavia can summon Holger, a familiar that when performing, will take the souls of those who listen
 * Unknown Technique: Can summon an entire army capable of filling about half of False Mikihara City composed of familiars from other witches as well as her own.
 * Absorption: A witch can passively absorb the life energy of those who enter their barriers. However, this is a rather lengthy process, so some witches tend to have an instant-absorption method, or simply absorb all of it by killing the enemy.
 * Reality Warping: A witch can manipulate reality to cause issues for their enemies. This has been shown from manipulating the outsides of the barrier to attack the enemy, preventing them from even entering, or manipulate unresistant enemies themselves.
 * Wither Skull: Projectiles in the form of skulls are shot at the opponent. They fly in straight line and aren't affected by gravity. On impact, they explode and give to everyone caught in the radius the Wither Effect.
 * Blue Wither Skull: A special kind of Wither Skull. Unlike normal ones, they treat every material as having durability equal to that of wood, making it easy to destroy even the toughest materials.
 * Dash: If a Wither is severely damaged, it will sometimes use the dash attack which destroys all material and hurts anything in its way.
 * Crunch: If the Edward finds itself in a tight spot, it will use a "crunch" attack, which will shatter any matter in a radius of about two meters around it.
 * Wither Effect: A type of poison afflicted by the Wither Skulls. Targets affected by it will slowly wither and decompose away. This affects even undeads who are otherwise unaffected by regular poison.
 * Spontaneous Combustion: Edward has the uncanny ability to cause her enemies to spontaneously combust, allowing her to bypass most conventional durability and regeneration.
 * Wish Granting: Another ability stolen from Kyubey, this one has the twist that it also removes the willpower of the wisher, making it a trap technique.
 * Power Nullification: Within Isabeau's barrier, all witches lost their Invisibility ability.
 * Want It, Need It Spell: Can force those this is cast on to adore anything just by looking at it.
 * Apples-to-Oranges: Can transform anything into an orange
 * Gravity Spell: Can flip gravity to any way he pleases
 * Come-to-life Spell: Brings inanimate objects to life.
 * Spear: Edward shoots a kunai attached to a rope that drags the foe towards him, setting them for a free hit.
 * Charge: Edward charges at the opponent with his shoulder.
 * Amulet Fireball: Edward sends a fireball from his amulet.
 * Shield: Edward uses his amulet to create a protector shield.
 * Summoned Fiend: Using his magical powers, Edward summons a large skeletal hand to grab and throw his opponent.
 * Tricky Portal: Edward creates a portal behind him, then attacks his opponent's back using his elbow.
 * Air Tricky Portal: Edward jumps in the air and teleports behind or in front of his opponent, allowing him to strike them with a jump attack afterward.
 * Judgment Fist: Edward summons a violet streaking skeleton fist out of his hands.
 * Charging Shoulder: Edward charges at his opponent.
 * Amulet Strike: Edward pulls out his amulet that strikes the enemy with magic. It will also neutralize an enemy projectile.
 * Hell Sparks: Edward summons magical projectiles to burst out of the ground in a series of three.
 * Scepter Slam: Edward grabs his opponent with a low strike from his bone scythe to throw them over his head and slam them behind him.
 * Scepter Strike: Edward slams the bone scythe on the floor to damage the opponent, making them stumble.
 * Judgment Fist: Edward summons a large skeletal hand to crush the opponent from above.
 * Devil's Flick: Edward summons a large skeletal hand in front of his opponent to knock them away with a flick.
 * Hellfire Beam: Edward shoots a concentrated beam of fire from his chest across the screen to burn the opponent. Sometimes, he shoots two of them in quick succession.
 * Hellfire Choke: Edward grabs his opponent by the throat to burn them and then delivers a burst of flames that sends them flying.
 * Dark Pendulum: A bone scythe manifests above the opponent before swinging downward, vertically slashing the opponent in half down to the waist.
 * Hell Pit: A purple portal opens under the opponent, swallowing them up before spitting out their arms and legs and closing.
 * Twisted Magic: The opponent becomes possessed by a dark magic, which causes them to levitate. Their body is then contorted in unnatural directions, breaking all of their bones.
 * Supernatural: A dark being enters the opponent's body through their mouth and possesses them. The possessed opponent breaks their own neck, being forced to do so by the being.
 * Silence: A small, black cloud appears and begins traveling towards the opponent. Once it reaches them, it engulfs them and rips their flesh off, leaving only their skeleton to fall face-down onto the ground.
 * Hat Trick: Edward pulls a being out of his hat to fight for him. This being varies from Street Level to City Level.
 * Timesplosion: Contrary to the name, this explosion has nothing to do with time. This just produces a large omni-directional explosion via using a spell that's supposed to restart time itself.
 * Energy Beam: His most basic attack, it fires a large energy beam that has enough power to destroy the moon.
 * Time Manipulation: Homura Akemi's most iconic ability, Edward poses control over time in the form of Time Stop (Which lasts for 15 seconds), Time Slow & Acceleration in the form of Clock-Down and Clock-Up (Capable of making even relatively quick witches appear very slow.)
 * Time Stop Special: Stops time and then proceeds to fire off most, if not all of weaponry, including several explosive weaponry.
 * Time Paradox Immunity: Through contact with his shield (The source of her Time Manipulation and BFR abilities), Edward is unaffected by the effects of resetting the multiverse even by characters such as Ultimate Madoka.
 * Magic Detection: Magical girls can detect sources of magic throughout most of a city. This has generally been shown to range from City range to cross-city range. They are also not affected by the visual alterations and invisibly of witches.
 * Blunts and more blunts: Whacks the enemy with a Golf Club.
 * Forcefield: Encases Edward in a magical barrier
 * BFR: Sends anything from a pocket world to inside his shield
 * Doppel Fishing Special: Edward summons out Sayaka Miki with Doppel Oktavia, guaranteeing Paralysis Inducement and heightening her enemies' vulnerabilities.
 * Memoria: Homura's crystallized memories, allowing Edward to access them to gain abilities or power-ups.
 * About To Leave In Haregi: Chance to stun and deal more damage than usual.
 * Born Amidst Light: Passively increases Edward's attack potency by a significant amount.
 * Closely Watched Heart: Increases Edward's durability by a hefty amount.
 * Embrace Your Hopes and Dreams!: Regenerates Edward's health for a very long time.
 * Everyone, Together: In game, it increases EXP points, but outside of game mechanics, it is unknown what it does.
 * Fulfilling the Sworn Promise: Increases chance of getting a critical blow.
 * Girls with Glasses on a Date: Increases chance of getting a critical blow as well.
 * How Will Our Luck Be This Year?: Further increases Edward's Resistance to Paralysis Inducement.
 * I Want to Become Someone Who Can Protect Her: Outside of game mechanics, it is unknown what this does.
 * I'll Repeat It No Matter How Many Times It Takes: Passively increases the attack potency for blast and charged attacks, as well as restoring stamina.
 * Magical Girls that Define Causality: Passively increases his magic.
 * Outing in Plain Attire: Grants Regeneration and heightens his Resistance to Status Effect Inducement.
 * My School Life: Has a passive chance to burn his enemies.
 * Searching For a Ray of Hope: Passively increases his magic as well.
 * A Short Rest: Heightens his Resistance to Curse Manipulation and grants Regeneration.
 * Time Traveler: Passively increases his durability.
 * Welcome Back!: Suddenly heals Edward of any of her minor wounds.
 * After the Rain: It is unknown what this memoria does outside of game mechanics.
 * From Top to Bottom: Negates any debuffs applied on Edward.
 * Our Own Private Sea and the Sky: Decreases the effectiveness of Power Nullification significantly and Status Effect Inducement by a bit.
 * Summer Impact!?: Massively and passively increase Edward's Attack Potency, but reduces her durability even more so.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: