User:Promestein/Sandbox/3

Sandboxes: Main (Starcross or Black Widow) - Secondary (Black Widow or Sweet Malus) - Tertiary (Other)

Mia Lynch was a troublemaker and delinquent from an early age. Struggling in school and failing to meet her parents' expectations, Mia rebelled through crime, becoming involved with gang activity. This led to only more trouble, not just with her parents, but with police too, and, with a future that seemed increasingly desolate, Mia only committed further to her own self-destruction and developed her own Abnormality. However, her elder sister, Sidney, who she had envied, was the only person to stick by her and continue to reach out despite everything. Thanks to her help, Mia was able to recover before she crossed a line, and eventually began to pursue more healthy life.
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In the coming years, still struggling to move onwards, Mia decided to become a small-time vigilante, figuring she could use the outlet and put her abilities to more constructive use. Fifteen years later, after years of no contact with Sidney, Mia decides to go find her elder sister and show her what she's made of herself, and also to just make sure that she's still okay, after all these years... Mia is a toned woman of average height, standing at about 5'6. Her athletic physique is thanks to years of regular exercise. Her brown hair is short, around chin length, and is a thick mess of curls that she never tries to maintain. Her eyes are green. To her frustration, she is short-sighted, and wears contacts.
 * -|Appearance=

She never puts much thought into how she dresses, and usually wears old, faded jeans with leather jackets, throwing on one of many equally faded and old shirts. Mia wears heavy boots, often of the steel-toed variety. Whenever she goes out, Mia wears a cross necklace. Crude and temperamental, Mia is a loner and, even as an adult, a persistently rebellious troublemaker. While no longer deeply involved with crime, as she was in her youth, Mia can't help but spit in the face of authority at every opportunity, and regularly gets in trouble with said authority. This makes it hard for her to hold a job, but she simply can't rein this aspect of her personality in, and finds it unbearably frustrating to do so. Mia has little to no respect for the law and follows it only because it suits her. She rarely smiles and picks fights with little provocation.
 * -|Personality=

Despite her aggressive, hostile exterior, Mia can be kind at times, and is quite close to her family, having mended these relationships after overcoming her addictions. As her parents have aged, Mia has spent more time taking care of them. Responsible and outgoing, Mia often volunteers herself to help others and has a tendency to stick up for anyone she sees being victimized. She does this thoughtlessly, often to her own detriment, and kicks herself for doing so when the moment has passed, only to do it again without much hesitation the next time the opportunity rolls around. This used to be far from the case, but, as a teenager, she decided to follow her elder sister's compassionate example and reach out to others whenever possible. Still, Mia has trouble being sweet and kind, and often drives away those she helps with more abrasive behavior, much to her own consternation.

Mia is a practicing Catholic, and her faith is very important to her. She partially attributes having gotten her life in order and conquering her drug addiction to said faith. Every Sunday, she goes to church, and she often goes whenever she is struggling with something in her life.

She is also a bit of a health nut and follows a paleolithic diet.
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Tier:

Powers and Abilities:

Attack Potency:

Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Standard Equipment: An aluminum baseball bat.

Intelligence:

Weaknesses:
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Abnormality
Mia's Abnormality is The Hand That Feeds. Developed during her adolescent delinquent years, Mia continues to use it regularly in her haphazard approach to vigilantism, though it's difficult to control and more than a little destructive.

Aversion
Thanks to her Abnormality, psychiatrist Isabelle White (or Izzy for short) was contacted by the police to aid in the investigation of a recent upwards trend of amnesiacs with mysterious stings. Though her ability proved somewhat helpful, to her frustration, it wasn't good enough, and she returned to her regular life, with the knowledge that, for some reason, her fellow professionals and scientists were apparently being picked off by a burgeoning serial killer with a hunger for knowledge. Many of her colleagues had fallen victim to this killer, and most of those who survived could no longer continue their professions.
 * -|Synopsis=

Planning to avoid this fate for herself, and hoping to help her surviving colleagues and friends, Izzy decided that she had no choice but to continue the investigation herself.
 * -|Appearance=
 * -|Personality=
 * -|Combat Statistics=

Tier: 10-B

Powers and Abilities: Memory Manipulation, Limited Telepathy

Attack Potency: Human level

Speed: Normal Human

Lifting Strength: Regular Human

Striking Strength: Human Class

Durability: Human level

Stamina: Around average.

Range: Several meters with Spiral Architect

Standard Equipment: Her cane.

Intelligence:

Weaknesses: Izzy has difficulty focusing and using her Abnormality on a rapidly moving target. Her Abnormality causes chronic vertigo, which worsens whenever she uses it, often causing nausea and potentially resulting in her passing out.
 * -|Skills and Abilities=

Abnormality
Izzy's Abnormality is Spiral Architect.

Reminder
Psychic in nature, Spiral Architect revolves primarily around influencing and interacting with memories. Over the years, Izzy's control over her Abnormality has been greatly refined thanks to her experiences, and, thanks her aptitude, she has been called upon to help people recover from telepathic attack on multiple occasions. She can use Spiral Architect in a number of ways, and though she initially used it for harmless, curative purposes, Izzy has learned how to more effectively use it as a weapon if necessary, though the opportunity to use these powers has hardly arisen.
 * False Memories: Izzy can implant false memories she's created herself into the minds of others. While this seems a purely malicious ability at first, Izzy can utilize it to quickly communicate information by giving someone a memory of a conversation with her. It still can be used offensively, of course, as Izzy can implant contradictory memories of someone's surroundings to confuse and disorient them, or she can create a more complex series of memories to manipulate someone.
 * Amputate: By implanting a false memory of losing a limb into a target's mind, and giving this memory high 'priority', Izzy can cause someone to believe that they've actually lost that limb. While it will continue to exist, they will lose almost all sensation in it and will not be able to manipulate it, leaving it limp. This is a difficult memory to create and implant, however, and it typically won't last long before Izzy's target processes the inconsistencies and "remembers" their lost limb.
 * False Telepathy: Izzy cannot read the minds of others, but she can follow their thoughts in a vague fashion by following their memories. She can't get anything concrete from this, but she can get an impression of their mood, and she can feel out important memories and come to accurate conclusion through simple analysis.
 * Lock: Izzy can lock away certain memories, preventing someone from easily retrieving them unless she allows it, or unless they go through the process needed to recall a repressed memory.
 * Memorize: Only consistently usable on herself, Izzy can use Spiral Architect to force herself to perfectly remember a certain event, series of words, or image. While this can be used on others, Izzy still has difficulty focusing the effects and keeping them up.
 * Recall: Izzy can force a target, including herself, to remember something on command. This effect can be set to trigger after a certain of time, or in response to a certain event, and Izzy often uses it on herself to make sure she doesn't forget things she needs to do on any given day. It can also be used to help people overcome trauma and recover repressed memories, or to force someone to suddenly recall irrelevant or disturbing things for use as a distraction or attack.

Izzy's Abnormality has a range of 7 meters or so, and she has difficulty using it on rapidly moving targets, as she must focus on the brain to do so, and her Aversion makes her sensitive to this movement.

Aversion
As a result of the mental strain caused by Spiral Architect, Izzy suffers from chronic vertigo, which briefly worsens whenever she uses her ability. She has a horrible sense of balance and can become nauseated easily, often vomiting after more focus-intensive uses of her Abnormality. Because of her constant bouts of dizziness and clumsiness, Izzy uses a cane. Though she once minimized the usage of her Abnormality in an attempt to avoid this, she's come to view it as inevitable and doesn't care so much anymore.

If she pushes herself too far too fast, Izzy is likely to be overcome by vertigo and pass out.