Jestin Haal

Summary
A man who's life was on a rapid downward spiral, to say the least, Jestin had little to lose and everything to gain. One day, while sleeping in a park, a strange man woke him up and gave him a small box, stating that "this will do you a lot more good than me". Jestin waited until he had found a secure and isolated area before opening the box from a distence in case it was a bomb. To his relief, however, it was merely a deck of cards for some kind of Magic: The Gathering-esque game. However, looking at the cards themselves was an unnerving experience, as many were modelled after various real people who had gone missing.

Life went on as, mostly, usual after this for Jestin. This was, at least, until he was framed for a mugging and jumped by police..........who all immediately disappeared. In a hit of panic, Jestin looked in the box, and saw cards of the likeness of the police. After this event, Jestin began to hear voices in his head, although they continually assured him that he wasn't insane, and introduced itself as "the Ace of Spades", a god-like being capable of destroying the universe on a whim, who had formed itself into a "magic" deck of cards to see what it's creation was like. Jestin went along with this only in word, as he's still convinced that he's insane.

Personality-wise, Jestin is a mostly solid character, only doing ethically and legally questionable things when he feels that it's entirely neccesary for either his survival or the survival of others. Due to this mentality, he barely ever uses The Ace of Spades, as it, in his mind, is far too drastic of a solution for the most part. His opinion on this changed over time, however.

Powers and Stats
Tier: 8-A, at least 8-A with most Summon Cards and Deckbreaker

Name: Hale Ngreth

Origin: Outer Cosmos

Gender: Male

Age: Character's age

Classification: User of The Ace of Spades

Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Mid; Instantly regenerated from his entire top half being obliterated), Immortality (Types 1 and 3), Limited Probability Manipulation (While the cards he pulls from the Ace of Spades are meant to be random, he can force certain ones to be pulled), Fusionism, Law Manipulation (The Ace of Spades enforces a "turn system" and the inability to kill Jestin or his summons in one attack onto reality), Transmutation (Can forcibly turn people into cards for him to use), Cannot be killed in one attack (Within reason), Summoning (Of his cards), His cards have: Cannot be killed in one attack (Within reason), Cannot miss (Within reason), Superhuman Physical Characteristics, Durability Negation, Invulnerability, Blood Manipulation, Poison Manipulation, Statistics Amplification, Statistics Reduction, Power Nullification, Power Absorption, Probability Manipulation, Duplication, Reactive Power Level, Immortality (Type 8 for the Seven Beasts of Calamity), Fire Manipulation, Explosion Manipulation, Transmutation, Biological Manipulation

Attack Potency: Multi-City Block Level (Kicked a curb hard enough to obliterate the city block around it, a small chunk of a nearby forest and several thousand tons of debris), at least Multi-City Block Level with most Summon Cards (They're generally significantly stronger than him), many cards ignore conventional durability

Speed: FTL (Has outsped laser weaponry on several occaisons)

Lifting Strength: Unknown

Striking Strength: Multi-City Block Class

Durability: Multi-City Block Level (Stated that he is unable to just "punch himself to death"), Universe Level+ for Summons (Exist as a part of The Ace of Spade's universal law)

Stamina: High

Range: Standard Melee Range himself, at least Planetary for cards (Can affect the entire planet or physically hit beings on the other end of it)

Standard Equipment: His deck of cards, The Ace of Spades

Intelligence: Very High (Incredibly analitical, and is capable of mastering entire subjects with relative ease)

Weaknesses: Other than issues with self-doubt, none notable

Notable Attacks/Techniques:
Ace of Spades: Jestin possesses a set of magical cards, which can do a massive variety of things. Most of the cards are middling in effectiveness, although a select few are incredible powerful, capable of extreme destruction and possess immense power.
 * Deck Effects: For unknown reasons, Jestin's deck of cards has a variety of special effects compared to regular cards, which are seemingly enforced onto reality by an unknown force.
 * Deckbreaker: The effects of Jestin's cards recieve massive boosts depending on how many cards he uses, which involves him simply touching it, at once.
 * Triple Up: Whenever Jestin draws a card from his deck, 2 more, random cards appear alongside it.
 * Thorns: Whenever someone or something attacks Jestin before he draws a card, their attack and the damage associated with it are reflected right back in addition to their fingers being broken, forcing them to wait for him to attack before they can, although Jestin is not exempt from this. This is seemingly the deck's way of enforcing a "turn" system, where Jestin will always go first.
 * Rank-Up: Jestin can use a small portion of his health to "rank-up" a card, exponentially increasing it's power and making any attacks from a lower-ranked card deal exponetially less damage. This also applies to any attack leveled against a being summoned by a card.
 * Card Absorption: Jestin is capable of merging with any of his cards, gaining all of it's powers.
 * Summon Cards: Some of the most simple cards, these simply summon creatures to fight for Jestin. These beings are also under the protection of Jestin's Thorn, and their attacks are unable to miss.
 * Dire Wolf: A large wolf. Whenever it attacks someone, they begin to bleed at a frightening rate.
 * Swamp Golem: A large golem seemingly composed of coagulated plant life. It's attacks steal the nutrients from it's target and inflicts a horrid and virulent poison.
 * Twin Blessings: A pair of conjoined twins. Whenever it attacks, it will grant a buff to all of Jestin's other summons and a debuff to his enemy.
 * Doppleganger: A card that automatically forms into a copy of the opponent under Jestin's control.
 * Seven Beasts of Calamity: A single card that summons 7 very powerful beasts. These beasts cannot be killed except for all at once, as the rest will instantly refrom
 * Wrathful God Ahzidal: A large mass of bone and sinew formed into the relative shape of a human. It's attacks will always deal it's own damage + 50% of the target's maximum health.
 * Prideful Lord Lucifer: A mass of light formed into the image of a man with wings. It's attacks will always deal 10 times for damage than the opponent expects.
 * Lustful Masque Alaya: A metamorphic being, whom automatically forms into whatever the observer finds the most attractive. It cannot attack, but all attacks leveled at it will miss.  Instead, it's mere presense on the battlefield triples the stats of all of Jestin's other summons, and makes his opponent able to move one less time per turn.
 * Slothful Beast Anima: A massive beast that resembles the mythical Tarasque in appearence. It can only attack once every 2 turns, although it's attacks make a being unable to not be content, effectively eliminating them from the match as they will no longer attack or even respond to stimuli.
 * Envious Thief Hoon: A 7-foot tall, bipedal rat in a green cloak. He attacks a number of times equal to the number of times Jestin has "attacked" overall, and steal half of the target's strength and one special ability per hit.
 * Gluttinous Beast Fenrir: An utterly immense wolf, with it's paws alone being taller than trees. It's attacks are incredible strong compared to that of most other cards.  However, it's skin is not able to be pierced, and all attacks directed at it will deal no damage, even if they normally bypass durability.
 * Greedy Keep Anaakhal: A hanged corpse with coins for eyes. For every "move" made by both allies and enemies, all of this being's stats will be multiplied by 1.1, including the number of times it can attack per turn.
 * Environment Cards: These are cards that affect the terrain and evironment being fought upon.
 * World Rune: Creates a massive, complex rune on the ground. Will deal damage equal to 1% of all opponent's maximum health x the number of turns Jestin has taken per turn.
 * Scathing Winds: Summons a massive windstorm onto the area, which only affects Jestin's opponent. These winds will blow any projectile attack off course, even if the projectile isn't a physical object.
 * Garden of Eden: Replaces the landscape with an idyllic prairie. Anyone who attempts to attack while inside, other than Jestin and his summons, will lose 10x the attack's damage in health instantly.
 * Pandaemonium: Replaces the current environment with one of pure fire and magma, becoming extremely difficult to maneuver around due to any "footing" being only mostly solid.
 * Golden Castle of Stromburg: Forms a massive, golden castle around the area. Every turn, while inside the castle, any being other than Jestin or his summons will lost 10% of their maximum health and stamina as well as their last used attack, even if this was a simple punch.
 * Weapon Cards: A form of card that summons a weapon for Jestin himself or a summoned creature to use.
 * Golden Longsword: As it's name says, this is a golden sword. When one attacks with it, their damage is boosted to 3x it's normal value and deals damage to the target's mind and soul as well as their body
 * Flaming Spear: Self-explanitory appearence-wise. Directly turns a large area around the user into fire, which throws itself at a target.
 * Arrow Rain: Causes hundreds of thousands of arrows to rain from the sky onto the target, with many being coated in poisons, on fire or even carrying explosives
 * Harvest: A small sickle. Anything in the genral vicinity of the direction in which it's swung will experience a massively increased rate of growth, followed by near immediate death due to the number of cell divisions.