User:Therefir/Izuru Altair

"If you don’t like your destiny, don’t accept it. Instead, have the courage to change it the way you want it to be."
 * -|Izuru Altair=Izuru Altair.png

- Izuru Altair to Felix Argyle

"I am thou, thou art I... Thou who art willing to perform all sacrilegious acts for thine own justice! Call upon my name, and release thy rage! Show me the strength of thy will to ascertain all on thine own, though thou be chained to Hell itself!"
 * -|Arsene=Arsene.png

- Arsene to Izuru Altair

Summary
Izuru Altair is Emilia's knight and a hero of Lugnica. Prior to his new life in the fantasy world, Izuru was a powerful warrior who died in combat, but he was resurrected and summoned to a new world by Satella for unknown reasons. After that, Izuru begins to enjoy the time he spends with Emilia and his new friends, so he swears to protect them with his own life and destroy all the calamities that terrorize this world.

Powers and Stats
Tier: 7-B | At least High 6-A, likely higher

Name: Izuru Altair

Origin: Re:Zero kara Hajimeru Isekai Seikatsu

Gender: Male

Age: 42

Classification: Astari, Knight

Powers and Abilities: Superhuman Physical Characteristics, Master Martial Artist, Weapon Mastery, Stealth Mastery, Acrobatics, Sēn Manipulation, Flight, Forcefield, Immortality (Type 1), Regeneration (Low-Mid), Enhanced Senses, Instinctive Reaction, Time Manipulation, Biological Manipulation, Healing, and Existence Erasure with Rewind, Intangibility, Reactive Evolution, Resistance to Possession, Mind Manipulation, Memory Manipulation, Empathic Manipulation, Pain Manipulation, Diseases, and Poisons (Resistant to, Spirit User, Attack Reflection with Iron Blade | All previous abilities to a greater extent, Resurrection (As long as the concepts of his mind, such as his soul and body, still exist, Arsene will bring him back to life), Resistance to Spatial Manipulation and Physics Manipulation (Was completely unaffected by Regulus' attacks), Non-Physical Interaction (Was capable of killing Regulus)

Attack Potency: City level (Pulverized part of a mountain. Effortlessly killed the White Whale. Defeated Roswaal in a single blow. Nearly matched the strength of Reinhard) | At least Multi-Continent level, likely higher (Stated that his attacks can destroy the surface of the planet. Comparable to Satella in power). Can ignore conventional durability with Rewind and Permeation

Speed: At least Hypersonic+, likely higher, with FTL reactions (Slightly superior to Reinhard in speed) | At least FTL (Moved so fast that he appeared as a blur even to Reinhard with Reid. Able to move faster than Echidna's Jiwalds, which were stated to be lightspeed. Stated to be the fastest character in the series)

Lifting Strength: At least Class 25, likely higher (Far stronger than Wilhelm) | At least Class 25, likely far higher (Exponentially much stronger than before)

Striking Strength: City Class | At least Multi-Continent Class, likely higher

Durability: City level | At least Multi-Continent level, likely higher

Stamina: Limitless (Izuru does not need to breathe, eat or sleep, and has an inexhaustible source of mana)

Range: Standard melee range, extended melee range with Paradise Lost. Up to tens of kilometers with Sēn Energy. | Standard melee range, extended melee range with Paradise Lost and Arsene. Up to planetary with Sēn Energy.

Standard Equipment: His Phantom Suit, Paradise Lost (Knife), and Beatrice's Spirit Contract.

Intelligence: Genius. His skills in observation, analysis, and deduction are second to none, allowing him to quickly learn much about others after only dealing with them briefly by paying attention to every small tell. Izuru is a martial artist of prodigal skill, with decades of experience fighting against powerful opponents with a plethora of abilities. In addition, he is able to almost perfectly predict his opponent's next movement by analyzing his line of vision, posture, muscle tension, breathing, movement patterns, and center of gravity.

Weaknesses: None notable

Notable Attacks/Techniques:

Sēn Energy: The fighting power and life force of every living being, a tangible energy derived from the user's vigor, courage, and mind. It can be used in a number of ways, such as to surpass the limits of one's body to greatly increase in strength, and it can be fired as blasts of energy or used to create defensive barriers. Along with his Astari physiology, Sēn acts as the source of Izuru's incredible power and abilities.
 * Ki Blast: The most basic form of energy wave. He can also fire continuous energy blasts from his fingers.
 * Chaos Knife: Izuru's signature technique. Izuru concentrates energy around his knife to enhance its destructive power. He can also fire energy blasts from the knife.
 * Light Disc: Raising his hand above his head, Izuru creates a razor-sharp disc of energy with incredible cutting power, and then throws it at his opponent.
 * Incineration Blast: Izuru performs a series of rapid arm movements before placing his palms forward, with the thumbs and index fingers touching each other to form a small diamond shape, then he fires a powerful blast of energy from his palms towards the opponent.
 * Spirit Wave: After charging up the attack in his hands and at his side, Izuru fires the beam as a massive, blue burst of energy that is powerful enough to rupture mountains.
 * Final Punishment: Izuru's ultimate attack. First, he puts both of his hands in front of him, palms open and hands turned up at approximately a 90 degree angle. Then, he releases a tremendous energy that explodes into an extremely powerful stream of Sēn.
 * Flight: Izuru has the ability to fly through the manipulation of Sēn.
 * Energy Barrier: A technique where Sēn is thrust out from the body in the form of a barrier with great force. The barrier can be used to both defend against oncoming projectiles and to expand and damage its surroundings.

Martial Arts: With decades of experience, Izuru is one of the most skilled fighters in the series. He possesses a vast knowledge of martial arts, and as a result was able to create his own martial art:
 * Iron Blade: Izuru's personal combat technique, created from the countless martial arts he dominated throughout his life. This martial art consists of repelling the attacks of his opponents, nullifying them or redirecting them with twice the power using his fist or knife. Izuru is able to combine this technique with the Mastery of Self-Movement, making it even stronger.

Astari Physiology: The physiology of a Astari, a legendary warrior race of conquerors. Astaris have the natural ability to control Sēn, likely the origin of Izuru's own incredible skill when it comes to the usage and control of Sēn. Thanks to this physiology, Izuru has eternal life and cannot die from natural causes. One of the most powerful abilities of a Astari is their ability to regenerate lost limbs and destroyed organs in an instant. Izuru also has limitless stamina and does not need food, water, oxygen or sleep in order to survive. However, he can still eat and sleep if he so desires. In addition, Izuru has access to enhanced senses such as night vision, animalistic smell and higher range of hearing.

Mastery of Self-Movement: It's a rare and legendary technique, revolving around subconsciously avoiding attacks and disregarding his normal capacity to react. This allows him to effectively multitask, thinking up strategies while his body fights for him, fully maximizing his offensive and defensive capabilities, and as he doesn't need to think to fight, it also makes illusory techniques useless. Much faster opponents would still be able to bypass these defenses.

Rewind: This skill gives Izuru the ability to bring an individual's body to a previous state. When this power is activated, Izuru's eyes glows brightly. Those that are in contact or near Izuru at the moment of the activation start having their bodies rewound to previous states, undoing or bringing back injuries or modifications from the present or the past. He is capable of reverting people back to a point before they even existed, effectively erasing them.

Permeation: An ability that allows Izuru to phase his body through anything. During fights, he can avoid enemy attacks and also strike through their defenses. He is able to restrict the effects of his Permeation to individual body parts. Izuru has also shown the ability to counter his opponents' own counterattacks, using his own intangibility in order to create feints.

Adaptability: Through countless battles, Izuru has developed a form of reactive evolution. This allows him to become stronger and faster over time as well as make him seemingly immune to any attack that fails to kill him, such as developing a greater resistance to mental attacks on top of his already immense will.

Spirit User: Izuru is contracted with the Artificial Spirit Beatrice, which allows him to use 2 magics:
 * Electro-Magic Pulse: Beatrice creates a spherical field ten of meters long with herself and Izuru at the center, which negates the effects from mana within it. It is an absolute negation magic which is useful against mages and those who use mana to assist their techniques. However, the magic only negates the use of mana, so it has no effect against opponents who fight without it.
 * Non-Corporeal Barrier: Using Yin Magic, Beatrice interferes with the space-time around Izuru for a short period of time. During the activation, he experiences no interference from outside the barrier. It is similar to the Authority of Greed, but without the same risks.

Key Base | With Arsene

Izuru Altair
Izuru Altair= "Before that happens, we will take this country!"

- Izuru Altair to Regulus

"I am thou, thou art I... Thou who art willing to perform all sacrilegious acts for thine own justice! Call upon my name, and release thy rage! Show me the strength of thy will to ascertain all on thine own, though thou be chained to Hell itself!"
 * -|Arsene=Arsene render.png

- Izuru's Shadow, prior to awakening as Arsene

"Pillage him, Satanael!"
 * -|Satanael=Satanael Full Body.png

- Joker commanding Satanael

Summary
Izuru Altair is

Powers and Stats
Tier: At least 8-B | 7-B | At least High 6-A, likely higher

Name: Izuru Altair

Origin: Re:Zero kara Hajimeru Isekai Seikatsu

Gender: Male

Age: 17

Classification: Human, Knight

Powers and Abilities: Superhuman Physical Characteristics, Expert Martial Artist Weapon Mastery (Primarily knives and guns), Stealth Mastery, Acrobatics, Information Analysis and Enhanced Senses with Third Eye, Regeneration (Low-Mid. Can regenerate broken bones), Fate Manipulation (Capable of changing fate with his presence and interference alone), Non-Physical Interaction and Soul Manipulation (Izuru can harm intangible beings and souls), Resistance to: Time Manipulation, Reality Warping, Subjective Reality, Status Effect Inducement, Paralysis Inducement, Empathic Manipulation, Fate Manipulation, Biological Manipulation, Fear Manipulation, Death Manipulation, Mind Manipulation, Soul Manipulation, BFR, Existence Erasure, Power Nullification, Matter Manipulation, Spatial Manipulation, and Conceptual Manipulation (Survived the Minus Ball, which had the power of all the Authorities together) | All previous abilities, Flight, Curse Manipulation, Darkness Manipulation, Fire Manipulation, Attack Reflection, Reflective Forcefields and Forcefield Creation with Tetrakarn and Makarakarn) | All previous abilities to a far greater extent, Large Size (Type 2), Conceptual Manipulation

Attack Potency: At least City Block level (Stronger than Elsa and Garfield together) | City level (Pulverized part of a mountain with Morning Star. Effortlessly defeated the White Whale. Defeated Roswaal in one blow. Nearly matched the strength of Reinhard) | At least Multi-Continent level (F)

Speed: Massively Hypersonic (Can avoid natural lightning) | Massively Hypersonic (Faster than before) | Likely Massively FTL+ attack speed with Morning Start (The "Morning Star" appears to move at such speeds)

Lifting Strength: At least Class 25, likely higher | At least Class 25, likely far higher

Striking Strength: At least Town Class | Large Star Class | At least Multi-Solar System Class | Universal+ | At least Universal+

Durability: At least Town level (Took blows from Shadow Kaneshiro) | Large Star level | At least Multi-Solar System level | Universe level+ (Withstood attacks from Yaldabaoth) | At least Universe level+

Stamina: Very high (Can fight for several days without getting tired)

Range: Standard melee range, extended melee range with Paradise Lost, tens of meters with Tyrant Pistol. Tens of Kilometers with Persona Skills.

Standard Equipment: His Phantom Suit, Paradise Lost (Knife) and Tyrant Pistol (Gun).

Intelligence: Genius. Izuru is an exceptionally talented teenager, with a complete mastery of stealth, infiltration, manipulation, information gathering, and combat techniques. Over the course of a year, he single-handedly dismantled the Witch's Cult all throughout Lugnica and realize the truth of the distortions occurring across the world. In addition, #

Weaknesses: Izuru's physical and mental/spiritual vitality is drained by using his Persona | Upon awakening to Satanael, Persona skills no longer drain his mental/spiritual energy

Notable Attacks/Techniques:

Third Eye: A special ability that allows Izuru to spot barely-visible details, see areas where enemies are likely to appear, greatly increase his reaction time, discern the importance of seemingly-mundane objects as well as the value of whatever he is currently targeting, and even estimate the strength of an opponent in relation to himself.

Persona Summoning: Ren's main ability consists of being able to utilize his Personas, powerful manifestations of his mind and soul. Due to possessing the power of the Wild Card, he is able to obtain and use multiple Personas with varying levels of power and skills. Personas can move and attack independently of their users, allowing for double-teaming between Ren and his equipped Persona. Each Persona has a unique set of elemental affinities, which also apply to Ren while he has a Persona equipped, and he can switch between them with a thought. Personas are categorized by their position among the Tarot's Major Arcana, and the strongest Persona of each Arcana (not including Satanael), is referred to as the Ultimate Persona of the respective Arcana.


 * -|0 - Fool=


 * Arsene: Weak to Ice and Bless, and resists Curse. Izuru's main Persona.
 * Satanael: Resists all elements, nullifies Bless and absorbs Curse.

Persona Skills: Personas are all able to use certain skills and spells related to the background of the form they take. These skills range from normal attacks, status buffs and debuffs, ailment infliction, passive defenses and more. Due to Ren possessing the power of the Wild Card, coupled with the various services once offered to him by the Velvet Room, he can theoretically have any skill on any Persona, not including unique skills.

Arsene:
 * Eigaon: Heavy Curse damage to 1 foe.
 * Maeigaon: Heavy Curse damage to all foes.
 * Morning Star: Arsene's ultimate technique, in which he invokes the remnant power of a star to cause a tremendous amount of damage. This movement is capable of destroying entire cities.

Satanael:
 * Gigantomachia: Colossal Physical damage to all foes.
 * Sinful Shell: Satanael fires a bullet composed of the Seven Deadly Sins that is capable of killing even a God.


 * -|Defense Skills=


 * Tetraja: Erects a shield on the full party to nullify an instant-death attack.
 * Tetrakarn: Erects a shield on himself or several allies to repel a physical attack.
 * Makarakarn: Erects a shield on himself or several allies to repel a magical attack.


 * -|Passive Skills=

Offensive:

Defensive:
 * Elemental Boost: Strengthen a specific element's attacks by 25%.
 * Elemental Amp: Strengthen a specific element's attacks by 50%. Stacks with Elemental Boosts.
 * Snipe: Strengthen Gun attacks by 25%.
 * Cripple: Strengthen Gun attacks by 50%.
 * Almighty Boost: Strengthen Almighty attacks by 25%.
 * Almighty Amp: Strengthen Almighty attacks by 25%.
 * Ailment Boost: Increase chance of inflicting all ailments.
 * Ambient Aid: Greatly increase chance to inflict all ailments during abnormal weather.
 * Adverse Resolve: Increase critical rate when disadvantaged.
 * Apt Pupil: Increase critical rate.
 * Arms Master: Half HP cost for physical/gun skills.
 * Spell Master: Half SP cost for magic skills.
 * Trigger Happy: Increase critical rate for Gun skills.
 * Fortified Moxy: Increase critical rate when performing an ambush.
 * Magic Ability: Strengthen all magical attacks by 25%. Stacks with all magical Boosts and Amps.

Special:
 * High Counter: 20% chance of reflecting Physical attacks.
 * Resist/Null/Repel/Drain Skills: Reduces/Nullifies/Repels/Absorbs a specific form of attack, physical, magical or ailment.
 * Fortify Spirit: Increase resistance to all ailments.
 * Unshaken Will: Nullifies all mental ailments.
 * Sharp Student: Reduces chance of receiving critical hits.
 * Firm Stance: Reduce all incoming damage by half. Reduces evasion to zero.
 * Dodge Skills: Double evasion rate against a specific form of attack, physical or magical.
 * Evade Skills: Triple evasion rate against a specific form of attack, physical or magical.
 * Angelic Grace: Double evasion rate against all forms of attack, physical or magical, except instant-death and Almighty skills.
 * Climate Decorum: Double evasion rate against all forms of attack during abnormal weather, physical or magical.
 * Ali Dance: Double evasion rate against all incoming attacks.
 * Regenerate 1/2/3: Restore 2/4/6% of max HP every few seconds.
 * Invigorate 1/2/3: Restore 3/5/7 SP every few seconds.
 * Insta-Heal: Recover from any ailment in 1 turn.
 * Divine Grace: Increase effets of healing magic by 50%.
 * Soul Chain: Recover 20 SP when performing Baton Pass.


 * Auto-Mataru: Automatic Matarukaja at the start of battle.
 * Auto-Maraku: Automatic Marakukaja at the start of battle.
 * Auto-Masuku: Automatic Masukukaja at the start of battle.
 * Enduring Soul: Survive one fatal blow and restore all HP.
 * Victory Cry: Fully recover HP and SP after victory.

Key: Base | With Arsene | With Satanael

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: