Board Thread:General Discussion/@comment-27123758-20191202204135/@comment-36846645-20200206024636

I mean said characters are really good at fighting so, basic techniques like punch, kick, left right hook, or slash, thrust, slash. They are already used to. That's why if stat equal, most of my characters would stalemate if they fight in a basic way. That being said, it's all about the mix ups. It's never done for no reason, skill in my verse is mix ups, timing, and precision, and awareness. There have been times where i show people clashing for at superspeed only for nothing to happen. Cause the basic stuff is easy for them to deal with. Unless blitzed. You have to find ways to get past their defense. That's what all of that crazy stuff is for. You think it's as simple as, do something fancy and get killed, but that never happens. They can process things in little time. So if they doing something crazy, they are considering what window the person has to counter attack. It's not thrown out at any time or just to make stuff hard. They are considering when it is appropriate, what benefit could they get from doing this. Like taking note of their sword position, or distance between them and that person. What this person's body position or weapon is along with this distance, makes them able to do. And they aren't really wasting time thinking, its just like understanding. They have trillions of experience in GG. That stuff is nature. They are taking note of things instantly in a fight. Like when a different Athena did that move with her shield, she was considering in her head, both Remia and Sigrun. What they were doing, what time she had, the distance, body positions, what she can do. And it's not literally thinking, they aren't wasting time, it's like understanding. Like a fighting game. I dont be thinking, but i understand, and react according to the information on my screen. So like that. They are aware of how dangerous these techniques can be, but it's never done without understanding. Usually its done as a counter