Maestro (MM8BDM)

Summary
Maestro is the main character from Mega Man 8 Bit Deathmatch by Cutstuff. This scilent robot  is of currently unknown origin. In the game, they were the winner of the Robot Master tournament and has been saving the world with Mega Man ever since.

Appearance
Maestro is based on a "Normnavi" from the Battle Network series, but changed to the classic Mega Man style. They are yellow and green, also lacking a face, though this is never actually seen in game, as Maestro usually has Mega Man's color scheme.

Personality
Maestro is always scilent, the closest thing to emotion you might find with them is a thumbs up on occasion.

Personal Statistics
Alignment: Neutral Good

Name: Maestro

Origin: Mega Man 8 Bit Deathmatch

Gender: None (Is a robot, Gender is up to player choice)

Age: Unknown (Their creator is unknown, as is their date of being built)

Classification: Robot Master

Date of Birth: Unkown


 * Zodiac/Horoscope: Unknown

Birthplace: Unkown

Weight: Likely just below 230 lbs (While being about the same size as Mega Man, they are slightly thinner and seemingly lack Mega Man's heavy ceretanium armor)

Height: Likely just above 4'4" (Slightly taller then Mega Man)

Likes: Unkown (Rarely shows emotion)

Dislikes: Unknown

Eye Color: White

Hair Color: N/A

Hobbies: Saving the world

Values: Will always do what is right

Martial Status: N\A

Status: Alive

Affiliation: Doctor Light

Previous Affiliation: Unkown

Themes: Main Theme (MM8BDM)

Combat Statistics
Tier: Likely Low 5-B, likely higher with Duo Fist

Powers and Abilities:  Superhuman Physical Characteristics, Gravity Manipulation, Ice Manipulation, Fire Manipulation (Said fire is hotter than the Earth's core), Water Manipulation, Earth Manipulation, Strength Augmentation, Transmutation, Weather Manipulation, Flight, Magnetism Manipulation, Forcefield Creation, Space-Time Manipulation, Fusionism (Can merge with Mega Man's mechanical dog Rush in a variety of ways, as well as Bass' Treble), Creation (Can recreate virtually any materials required for the usage of their Variable Weapons System), Immunity to Soul Manipulation and Mind Manipulation (As a Robot, they lack the soul of an organic being, and can't be manipulated through typical mind manipulation techniques), Meteor Summoning, Can breathe underwater, possibly has Absolute Zero Ice and resistance to Absolute Zero Ice and EMPs (Weapons cannot freeze enemies in MM8BDM, Super Adventure Rockman seems to be absent in the MM8BDM timeline), gains Flight with Duo Fist, possible Time Paradox Immunity (When Quint killed their past self, they seemed uneffected (Though this may be because they were in a seperate plain of existance))

Attack Potency: Likely Small Planet Level+ (Should be compareable to their canon counterparts, was able to defeat Gamma on foot. Mega Man 1-6 is considered canon to the events of MM8BDM, though MMV is considered to take place FAR later. Is able to defeat a bloodlusted Proto Man), likely Higher with Duo Fist (Was able to defeat the Evil Robot, who Duo said was a threat to the universe, and after being repaired by Doctor Light Duo himself said he was too weak to defeat said robot)

Speed: Likely Massively FTL (Can keep up with Duo and the Evil Robot, though most enimies that they face are faster than them), Massively FTL+ with teleporters

Lifting Strength: Likely Class G (Compareable to Mega Man, Mega Man 1-6 is canon to MM8BDM)

Striking Strength: Small Planet Class+, possibly Higher with Top Spin and Duo Fist (Should be compareable to the robot masters, able turn most robot masters into mere fodder with Top Spin's physical blows. Duo Fist should be compareable to the Evil Robot)

Durability: Small Planet Class+ (Can tank blows from enemies at this level), possibly Higher (Can tank hits from the Evil Robot)

Stamina: Limitless via being a robot.

Range: Standard Melee range, extended melee range with some weapons, hundreds of meters with most weapons

Standard Equipment: All of these weapons and items

Intelligence: Unknown, rarely speaks or shows any signs of actual intellegence, though is seemingly quite intellegent during combat.

Weaknesses: Maestro has run into Wily's traps almost every time he makes them.

Feats: 

Defeated all robot masters from Mega Man 1-6  with limited healing items, before fighting Gamma

Defeated the Mega Man Killers, Dark Men, Genesis Unit, Quint etc...

Notable Attacks/Techniques:

Top Spin: Maestro spins in midair, damaging anyone that touches them. This move fodderizes most characters in the game.

Note: While Mega Man had no small planet level feats before Mega Man V, but Maestro is set to defeat the Stardroids and has defeated Duo.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: