Allesandra



"I am a servant of Lord Vaerun. Where he asks me to go, I will go. Who he asks me to find, I will find. What I do with them then, well... we shall see, I suppose. After all, surviving the journey back to the dungeons of Serth LaKresh does not mean surviving comfortably."

- Allesandra

Summary
Allesandra is the sadistic semi-daughter of Vaerun, an orphan raised alongside her borher, Garond, from birth by Vaerun. As an adult she leads Vaerun's forces and acts as "The Shade Terrier"- his personal retrieval agent that travels the planes to bring Vaerun's foes before him.

Personal Statistics
Alignment: Chaotic Neutral

Name: Allesandra, The Shade Terrier

Origin: D&D Homebrew

Gender: Female

Age: 23

Classification: Shade Agent-Retriever

Birthplace: Serth LaKresh

Weight: 53.52 kg

Height: 178.81 cm

Status: Alive

Affiliation: Serth LaKresh

Previous Affiliations: NA

Combat Statistics
Tier: High 7-C

Powers and Abilities: Superhuman Physical Characteristics, Standard D&D Resistances, Non-Physical Interaction, Shade Physiology, Dangersense, Enhanced Senses, Stealth Mastery, Status Effect Inducement, Self-Mind Manipulation, Clairvoyance, Dimensional Travel, Forcefield Creation, Energy Manipulation, Non-Corporeal, Regeneration (Low-Mid), BFR, Bone Manipulation, Statistics Reduction

Attack Potency: Large Town level (Among the weakest of the Thirteen Pillars, though still far superior to the adventurers who fought the water elementals)

Speed: Supersonic+ (Far superior to the adventurers that can dodge Melf's Minute Meteors)

Lifting Strength: Class M

Striking Strength: Large Town Class

Durability: Large Town level

Stamina: Infinite, due to a spell of Vaerun's Allesandra is "restless"

Range: Dozens of meters typically, inter-universal with certain powers

Standard Equipment:
 * Blade of the Shade Lord's Favor: The blade, when struck, can on-command teleport a foe to Serth LaKresh to Vaerun's dungeons


 * Ghoul Cloak: Allows Allesandra to break a target's bones from distance several times per day, effectively crippling a running target
 * Gloves of Withering Touch: Upon touch, a foe lacks all strength, being reduced to the strength of a typical human.

Intelligence: Genius, far superior to most rogues and was educated by Vaerun personally

Weaknesses: Extremely sadistic

Feats:
 * Briefly tracked down Varago
 * Captured and slew 58 traitorous Mind Flayer Inquisitors following a rebellion in Vaerun's Underdark

Standard Attacks/Techniques:

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: