The Zorn


 * -|Zorn=Zorn_BloomStartColor.png"A flame flower demon. Represents the Sin of Wrath. Nourished by Anger, Hatred, and spite, these flowers would originally be found blooming and crystallizing only in the pits of the many Hells. However, due to the increasing Negative Emotions in the plane of humans, they started to sprout and freely manifest in their lands. They are also called Ira, Blood Bud and Abyss Lotus."

- Basic Info on The Zorn
 * -|Crystalline=Zorn_CrystalBloom.png"A Zorn who has taken over many hosts will start crystallization as all of the victim's negativity grows and flows to it. These demons preys upon any being who is open to negative emotions towards them or those poor souls it nests in."

- Basic Info on the Zorn - 2.


 * -|The Zorn Sigil=Zorn_Sigil.png"Demonic in its nature! Spite its seeds? IThey mature. This Demonic Flower... Has it risen from the depths of hell? Or does it find more warmth in the cold hearts of humans?"

- A verse of a Minstrel's Tale about the Zorn

Summary
The Zorn are a Crest 3 plant monster. A minimum of 3 well-prepared adventurers would be recommended to fight one of its kind.

They feed on negativite emotions in general, but mostly seek and spread Wrath and Hatred. It's said that there are as many rose buds of this flowers as there have been negative thoughts towards another - be it a person, an object, a situation, oneself... Or the world.

The Zorn can take independent action, but are for the most part one of the monster types employed as Servants by Tsubaki Roswhita.

Appearance
Should be the same as the drawings in this page.

For the most part, The Zorn resembles "crystallized" flames, in a form reminiscent of a flower.

Their image however, is hazy as if one is looking at them from behind a waterfall or heavy rain, making their full form harder to discern - like a disturbed reflection of something else.

Personality
As monster flowers, for the most part, Zorn don't seem to think much about any matter. They simply seek nourishment or follow Tsubaki's commands.

They do however, have a wicked capability to use the emotions of others against them - going as far as emulating the voice of someone's important person to induce them to anger or hatred against the flowers (at which point their soul can be, rather ironically, harvested by the flower).

Those possessed by the Zorn will lose all memory of the experience and be consumed from the inside by its flames and influence or be moved like puppets to the Rose's bidding.

These people will in turn earn the anger and hatred of others which can also be possessed by the same flower. A single Zorn can end up taking the popullation of an entire city as its - for the lack of a better word - cattle overtime if left unchecked. Eventually, all of them can be reduced to no more than empty husks.

Thus, Zorn are a particularly notorious kind of parasitic monster due to their manner of acting.

As a species, the Zorn have evolution stages. The one currently known is the very start of their blooming. As they feed on souls and their negative emotions, they grow stronger and bloom more and more, becoming stronger.

It's unknown how many souls they must chew on to reach their next level, nor it's known how many times they can undergo a Metamorphosis.

Powers and Stats
Tier: 8-C

Name: The Zorn

Origin: EVOLVERSE

Age: Varies. Most of the ones seen in the story are less than a year old but those in hell have potentialy lived a literal eternity.

Gender: Hermaphroditic Plant

Classification: Demonic Flower, Monster

Powers and Abilities:  Superhuman Physical Characteristics, Use of Energeia grants it Energy Manipulation, Magic (weaponized Magic is one of the applications of Energeia. Since Energeia is what makes Reality into Possibility, Magic is a form of shaping reality according to the user's will and whim - within the limits of their power and spells), Non-Physical Interaction (Magic/Sorcery can affect or damage otherwise intangible beings and substances), Aether Manipulation, as well as Statistics Amplification (by focusing it) and Reactive Evolution (Those who possess Energeia can grow acclimated to and develop resistance to adverse effects on their being), Hellfire Manipulation, Summoning (can summon more of its kind from the depths of Hell), Immortality (Type 1), Possession (can invade someone's body and take roots in their soul), Duplication (by feeding on Negative Emotions like Hatred, Anger and Spite, they multiply), Curse Manipulation and resistance to it (can ignore the curses that affects all the souls in hell).

Attack Potency: Building level (As a crest 3 monster, they're well above beginner class adventurers. Even an amateur adventurer can flash freeze someone with ease or generate this much energy with GGR.)

Speed: Transonic (Crest 3 monsters should be faster than Demetrius.)

Lifting Strength: Unknown

Striking Strength: Building Class

Durability: Building level (Someone's level of Energeia scales to their defensive capacity, making the person's body as resistant to damage as the destruction their powers can bring.)

Range: Standard Melee Range. Dozens of Meters with Magic, higher with possession and teleportation

Stamina: Virtually limitless if there's heat or sunlight. If there's neither, depends on how many souls the flowers have their roots attached to - a single, ordinary soul can make a Zorn last for about a week while being drained of they're fighting at full capacity for the whole of it.

Intelligence:  Acts purely on instinct, much like an animalistic predator - but with actual wicked intention.

Weaknesses:
 * Very weak against Holy/Sacred Based attacks.
 * Their powers are weakened against someone who holds no negative feelings whatsoever towards others, themselves, objects or the world.
 * Some powers, like possession or Curses, work on the condition that the target must harbor some negative feeling or ill-intent towards the flower before they can be used. Killing in Self-Defense does not count.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: