User:Smashtwig/Sandbox 3

"A utopia where everyone no longer feels pain is no goal that should be worked towards. There is no true happiness in such a world. The pain in life is what makes happiness truly special because then it has meaning"

- A overview of what is at stake in the plot of OmniRealm Warriors



OmniRealm Warriors is a turned based RPG video game series verse made by Smashtwig. He has been working on it since at least 2008, whenever 3rd grade was....

OmniRealm Warriors (General)
Main Series RPG Games. They tell the tale of the most important events of the verse, most audiences only really need to play these to understand the story, while the side stories are not required at all.

AlterRealm Chronicles (General)
These are "Practice Games", to improve my game making skills. The stories in these side stories can vary, from Alternate Universes to Epilouges or even tales within the verse that aren't important to the actual story. It's called AlterRealm Chronicles due to them be alternative takes or points of view in the main series entries, to give the audience more perspective of the world

Summary
Imminent Danger, something that doesn't cross anyone's mind in this day and age. We live in currently the most peaceful time in human history. No more World Wars, no more mass conflicts between countries, no more fighting to the death.

That's what everyone thinks, but under wraps, something is coming- and no one is there to stop it. Heroes? Superpowers? Those only exist in comic books, media! Nothing else! Just a pure fantasy!

But no amount of guns, bombs, or knives, whether they are made from the Stone Age or the Modern Age is gonna stop what's coming.

Corruption.

No one can see it, no one can hear it, no one can stop it.

Except for a few...

No.

Just One.

You.

Are you ready to play?

Press Any Key to Start.

Story, Plot, and Timeline
The plot of the series in Chronological Order, each with their own game to represent their stories. These summaries are spoiler-free, but give enough content to understand what is happening...

Battle System
The OmniRealm Warriors (Playable) are used to dodging certain attacks accordingly:

There are obvious exceptions to the following terms and their rules, one can obviously block a needle but not a giant sword.

Heavy Attack: An attack where the attacker is using a powerful attack that would break through Blocking or overpower Countering, one must Dodge to evade damage. Ex: Sharp Disc Attacks, Sword Attacks

Light Attack: An attack where the attacker is using an attack to fast to Dodge or Counter, one must block to evade damage. Ex: Rapid Punches, Danmakus of Small Projectiles

Fake Out Attack: An attack where it looks like the player/enemy will attack but then fake it before attacking again, the Player/Enemy must counter with a Counter Attack to evade it. Ex: A boxer's One Two punch

Turns: One turn means that it's persons "turn" to do their actions as they desire. 60 seconds means that both the player and the enemy have done their moves and it is now one of their turns again. The timeframe of each turn varies based on the game and time in the game. Generally the later in the game the faster each turn goes based on the speed of each character. 10 seconds is the decided amount for VS Battle purposes

(TBH)

Battle Difficulty
One of the defining features of OmniRealm Warriors is that unlike conventional RPGs, one cannot grind for levels to completely destroy his or her opposition. There's a level cap up to a certain extent under the excuse of "There is nothing more to learn from fighting these guys." to prevent gaining any more EXP.

The battles against enemies are very strategy centric, forcing the player to think about their actions and how it affects their chances of winning. Even against normal enemies, the player still needs to think though his or her problems instead of mashing the attack button to win. Instead, they must either use scientific knowledge found throughout the game, logic, analysis of the environment and enemy capabilities to find a way to pull out a win. Boss battles are extraordinarily difficult, having the player really take his or her time to find a way to get past people with haxes leagues more potent than their own. Versus matches where their hax is completely outmatched as stated above in the "Power of Verse" section, resembles these Boss Battles the most.

OmniRealm Warriors
In the first main entry of this verse, statistics of power and speed grow to become extremely high, sometimes to almost absurd levels creating many outliers though out the story. Destructive capabilities are very diverse. Deities like Quatara and Spacia are generally regarded as 1-A, existing above all dimensions of time and space that they had created, though most Deities are High 1-B as they live in Aethen. Speed can also range from Supersonic to MFTL+ Speeds.

However, the plot of the story only goes up to a Universal level of Attack Potency. Due to various events, the resistance against the Corruption nerfed the power levels of the Deities down enough to the point where mere mortals with 3D levels of power can defeat them.

The first entry has an extreme variety of hax, ranging from simple elemental manipulation to Chemistry Manipulation, Physics Manipulation, Cosmic Phenomena Manipulation, Spatial Manipulation, Electromagnetism Manipulation, Time Manipulation, Mind Manipulation, Gravity Manipulation, Power Negation, Reality Warping, and much, much more

At the top stands Cataclysm, the main antagonist of the first game. With his Omniclysm form, he is effectively superior to all in the game, he becomes so powerful that some thought that he was "omnipotent", though he is most definitely not. Only the main characters controlled by The Player can defeat him.

OmniRealm Warriors 2: XenoTech / XenoRealm Warriors
In OmniRealm Warriors 2, characters become significantly weaker than in the first entry. The highest destructive powers only range from City Level at best, although they jump to Small Country Level at the climax of the story. Speed is a similar story, with the fastest characters moving at Massively Hypersonic+ speeds in specific conditions, otherwise most characters are generally at High Hypersonic speeds. Technically, if the XenoRealm Warriors fail and Cataclysm returns, he would be just as strong as in the first game, though this is non-canon. Even their hax is bogged down to be far weaker that the previous entry, though it isn't something not to note on. The small exception to this is the difference in versatility between the protagonists here and the previous installment. Due to making this iteration less difficult, these protagonists have much more tools to work with than the previous protagonists.

Concepts
Energy: Astral Energy: The Energy of Deities. This divine (and much more powerful) form of Energy can only be found in areas where Deities live, like Aethen. However, most mortals carry a very miniscule fraction of this Energy. Some people, like the main characters, are able to tap into this minimal Energy just like if they are able to tap into their normal Energy reserves, though the training required is taught by Deities themselves. Tapping into this power generally comes in the form of another state (mode). However, because there is so little, the Astral Energy tends to run out quite fast before having to recharge like regular Energy. Of course, Deities (and some mortals like Cooltech) don't need to worry about this as they are all using Astral Energy as their default Energy.
 * A part energy form, part matter form, part …"something"/conceptual form of "stuff" that is in everything existing in the OmniRealm, that includes living and non-living things. Energy can be transformed to the types of matter and energy we are familiar with, like heat energy or hydrogen. Just like in science, it cannot be created or destroyed (unless Deities are involved).
 * Simply put, nigh-absolutely everything on every level is made up of Energy, even the smallest particles, forces, the vacuum of nothingness itself, time, space, concepts, boundaries, higher planes, EVERYTHING.
 * One can think of this as the equivalent Mana/Chakra/Ki from most other media, though it is an umbrella term that can cover more than just "life energy" and the like; instead it covers everything in the verse
 * Many beings are capable of harnessing and transforming their Energy into different compositions and forms, whether passively or actively to do various different feats like creating fire or electricity (both of which are technically made of Energy, just in a different form) or prevent impalement, however the more they do this the more it uses up Energy in their own bodies. Of course, the more practice they have, the more they can do, such as improving the 6th Sense's sensory capabilities from being able to sense on their level of being to being able to sense higher dimensional beings
 * Although the Energy they use is expelled from the body, one's Energy source would come back into their bodies overtime, like humans gaining Energy through rest or eating; in a way, they are able to "recharge" their Energy source, like an electronic would with electricity.
 * If a being were to completely run out of Energy, they would technically not exist, as their whole body IS Energy. However, the bodies of most beings subconsciously limit the amount of Energy they use to only the excess Energy their bodies contain, including things such as fat (which is actually a lot), so when one exhausts their Energy reserves, their bodies still exist and are in functioning order. Most mortal characters of the verse draw from their "External Energy Source" to create whatever technique they are using, more commonly known as "EP" in-game.
 * Normal Energy is completely inferior to the divinity of Astral Energy.
 * This concept explains all supernatural occurrences happening in game, keeping a "scientifically accurate" structure. Energy cannot be created, nor destroyed, only transferred or transformed
 * There are many mechanics of Energy within living bodies that can explain why such things as bloody/parental guidance wounds rarely make an appearance in the verse
 * Offensive Perks
 * An Astral Energy user is able to prevent one from Regenerating / Resurrecting and others by their abilities/attacks via "sealing" the means to survive or recover lost limbs as long as the victim of the Astral attack is not a Deity. Can bypass Immortality of all kinds, though this feat isn't shown all that much. As well, is generally able to bypass all means of negating damage, such as being Non-Corperal, Intangible, Non-Corporeal, Resistant, Invulnerability, and other things like absorbing impacts or countering kinetic energy, (such as Travis's Counter Vibration). It's essentially a means of hitting an opponent, bypassing whatever ability they have that negates damage normally. In other words, a "Rule Breaker" that doesn't obey normal logic, and serves as a fail safe option if an opponent's defense is unbeatable for the circumstances
 * Users can damage those who are dimensionally superior or higher, as attacks infused with Astral Energy exist in an astral plane (those who are astral compared to them. Ex: able to hurt a 4th Dimensional while being 3rd Dimensional). This also allows one to bypass things that would normally render one invincible.
 * Users can damage the Non-Corporeal and the Intangible due to the nature of Astral Energy
 * Resistances to the user's attacks are Nullified / Bypassed
 * Bypasses Power Nullification, Absorption, Existence Erasure, Damage Transfer, Immunities, and anything that would effectively negate the damage (or the actual attack itself) of an attack from Astral Energy. However, legiment methods of avoiding damage such as barriers and shields may still be used to block an attack of Astral Energy.
 * Defensive Perks
 * Astral Energy also can help resist One Hit Kill, Existence Erasure, Soul Manipulation, Empathic Manipulation, Void Manipulation, Corruption, Mind Manipulation, Sleep Manipulation, Chaos Manipulation, Willpower Manipulation, many status ailments, Power Nullification, and many more abilities that ignore Durability so long as the enemy is not a Deity. However, most users already had some these traits before they had gained access to Astral Energy
 * Ones (even mortals) who utilize Astral Energy cannot have their powers or their attacks Nullified/Erased/Ignored/Destroyed/Resisted//Mimicked/Immuned (not a word) not even if the forms of such things are done by other Deities.
 * An example of this in action: Person A fires a beam that disintegrates anything it touches and keeps going at Person B or it goes through anything via some type of Intangibility. If Person B tries to cancel out the beam with an Astral Energy based attack (or even block with Astral Energy), the two will collide, instead of one going through.
 * Attacks that deal the finishing blow will have powerful sealing properties,
 * Attacks could possibly escape dimensions via breaking them (though this cannot be applied to actual combat),

Azurite/Crimsite:

Mana:
 * A unique and largely unknown form of Energy. How it is created by Deitiness of Magic Spellbound is a complete mystery. It is used for Magic
 * As such, very few characters of the verse even have the potential to use Mana in the first place. Mana can technically be created by any Energy user, but due to it's unknown methods of even creating it, most have zero idea on how to transform normal Energy into this odd form of Energy. Users of it are normally born with the innate ability to do so as second nature, but never really know the specifics on how they do it.
 * Mana's unique property is that it is "illogical" much like how it was created, wielders can generally use different techniques that have no correlation to one another. This comes at a cost for raw quality in exchange for more quantity of things they can do.
 * For example, a normal Energy user, such as Ethan, can only manipulate the elements with his ability. While it's possible to use Energy to manipulate something other than that, it is incredibly difficult to do so, let alone doing many different things with no connection to his base ability, Elemental Manipulation. Instead, Ethan has to create techniques that branch off FROM his respective ability, so he cannot just randomly pick up the ability to Time Stop
 * However, a Magic user, such as Vanessa, has no need to branch off from a specific theme of abilities like Ethan does. Instead, she can pick up multiple different techniques without any connection to each other, such as Sound Manipulation along with Intangibility. Why can she do such is very ILLOGICAL, much like Mana is. However, due to this extra versatility, a Magic user is generally weaker than a normal Energy user is in terms of raw quality.
 * However, using Magic still requires the use of Energy, since Magic is still made up of Energy
 * It is worth mentioning that the Magic in this verse is not the equivalent of Magic in other media or verses. Energy is.

Corruption: This is Cataclysm's main power, and the main threat of the verse. Those ensnared by his influence are forced to obey his command, no matter how much willpower they have against him. Once Corrupted, Cataclysm can also absorb them into himself and take their power for himself. Cataclysm can Corrupt even Energy to absorb as well. It is unknown how one falls to the Corruption as it always happens offscreen. As of OmniRealm Warriors, the Corruption has taken over all of the OmniRealm except for the main characters' home solar system. As of OmniRealm Warriors 2, the Corruption returned in Hex City after being completely extinguished for so long.

Spirit/Soul: This only exists in living things. It's also exactly what you expect it is, just a soul or spirit that has emotions and consciousness and fighting spirit and blah blah blah. In order for one to possess Willpower, they need this first. This is one of the only things that cannot be created via manipulating Energy alone as is a mystery in of itself

People
Deity:
 * In simple terms, a deity . There are plenty of Deities in the OmniRealm, most of which control or have created a certain aspect of it, such as Electromagnetism, Time, Space, Reality, Duality, Physics, Knowledge, or Hope.
 * Unlike mortals, all Deities use  Astral Energy  as their normal Energy source.
 * If a Deity were to die, the aspect they correspond to in the OmniRealm would also disappear.
 * Technically, a Deity is an infinite-dimensional character, but like to change how many dimensions they are to allow lower dimensional (like the main protags) to comprehend them. They also prefer to exist as 3rd Dimensional or 4th Dimensional characters anyways.
 * When a Deity is Corrupted, their powers and abilities either increase or decrease, depending on how much they resist the absolute mind control. If they resist, their powers and abilities are nerfed enough to allow the protags to defeated. If they don't resist at all, their powers stay the same, and if they wanted to be Corrupted (for lust of power or whatever), their power increases.
 * As bosses, these enemies are terrifying with their incredibly absurd abilities, with (unlike mortals) have no glaring weaknesses whatsoever. The player must figure out a way to squeeze out a win, attempting to win despite the massive amounts of hax the bosses have, getting past their many defenses.
 * Very few (the most important) are Transdual but understand the importance of Duality for the rest of the OmniRealm, what Cataclysm pretty much is trying to get rid of.

Locations
OmniRealm: Where absolutely everything exists. Including an infinite amount of universes (Realms) and multiverses (MultiRealms) with the same or different spacetimes as our own (like 3D or 4D), each having infinite timelines. Some universes view others as mere fiction. There is a Realm beyond this infinite amount of multiverses, a realm beyond any level and totality of infinity and dimensions itself named the Over Zone (Outerverse). Those who obtain all the Energy (Cataclysm's Goal) in the OmniRealm can exit beyond this and enter a world where logic, duality, and all concepts do not apply and beyond even that to an undefinable degree. A place dubbed the End Zone.

Aethen: Home of the Deities and arguabley the most important location storywise, existing in the Over Zone. The beginning and ends of OmniRealm Warriors take place here. Many of the major Deities find home here and act like the government for this planet sized city. Because Deities, this city takes on an ancient traditional mythological city look. This location is in a place that is beyond dimensions (Outerverse), so while no dimensional being can enter it on it's own, beings can connect to the other dimensions as they wish

Nethen: Home of criminal Deities and where Cataclysm was supposed to be banished for eternity also located in the Over Zone. It's a prison that is as large as Aethen itself with nigh-absolute (not actually) power nullifying effects to the inmates.

Yesmar: Home of the OmniRealm Warriors, where most of the first game takes place in. A small town based on a town residing in New Jersey

Neo Yak City
 * Bruhklyn: The location of Wayne's cousins' home. Where Wayne first learned of Energy and fought the Deity of the Elements, Essenor
 * Boihattan: The location of Wayne's other cousins. They provide technological support
 * Kings
 * Short Peninsula
 * Da Boys (The Bronx)

Memory Stained Mirror: A world created by Omniclysm, once one enters, they are forced into an Aethen like world where they would inevitably face their worst enemies they have fought over the course of their adventure (a Boss Rush)

Neo Hex City
 * An artificial island the size of Greater London, far away from the normal world (in the Gulf of Mexico actually). It takes the shape of a hemisphere, though most of it is submerged in water, leaving the flat side on the top
 * It is the place of pioneering technology, many scientific advancements have been made there that the normal world would never compare to. However, these new technologies will eventually come to serve the villians
 * It's powered by electromagnets to keep it afloat above water

Supporters/Opponents
Supporters:
 * 66Gaming123: I'm interested that this is a game verse and that the character's abilities have to relate to the gameplay itself

Opponents:

Neutral:

Calculations
Joey Contra's Desperate Demonic Demolisher = 7.78969925600367 Teratons, Country level

Essenor's Threatening to destroy Neo Yark City = 62.4760857087819 Megatons, City level+

Essenor's Return in a Bossrush

~ 170 Yottatons, Large Planet level

Neo Hex City Threatened ~95 Megatons, City level+, Class P

Ragna's Daughter in training, Alondite creates a tourist spot: Thread:79268

Vesmiru Causes magnitude 35 earthquakes, with the power of this calculator, that's about 19.99526 TeraFoe

Various Feats by ThePerpetual

OmniRealm Warriors

 * OmniRealm Warriors
 * Playable Characters
 * Tier: 7-B | 6-B | 4-B | 3-C | H3-A
 * Wayne
 * Scott
 * Chris
 * Josh
 * David
 * Stephen/Deathbolt
 * Cooltech
 * And more...


 * Mortals
 * Joey Contra
 * Hudson Salma
 * Student


 * Deity Apprentices / Mini Bosses
 * Essenor Apprentice
 * Scivan
 * Scichem
 * Scibio
 * Scigeo
 * Sciphys


 * Deities / Bosses
 * Ragna
 * Quatara
 * Spacia
 * Truthcia
 * Savoir
 * GameMaster
 * Spellbound
 * Zookeeper of the Archbeasts
 * Scivan
 * Ether
 * Materia
 * Cataclysm
 * Essenor
 * Lakas
 * And many MANY more...
 * Secret Bosses
 * These bosses are non-canon composite characters, but they are weaker than the major Deities. Therefore, the Playable Characters are technically able to defeat these enemies [except Cooltech]
 * Wayne (Deityhood)
 * Scott (Deityhood)
 * Chris (Deityhood)
 * Josh (Deityhood)
 * David (Deityhood)
 * Cooltech
 * Enemies
 * Corruption Beasts
 * Basics
 * Space/Time Wizards
 * Space/Time Sages
 * Demons
 * Alpha
 * Beta
 * Delta
 * Gamma
 * Omega
 * Magnet Knights
 * Elemental Wisps
 * Dark Matter
 * Dark Energy
 * Tachynoid
 * Gravitroid
 * Starnoid
 * Hydroid
 * Heliuenoid
 * Anti-Weapon
 * Corruption Waterbears
 * Armored Dragonoids
 * Theta
 * Eta
 * Lambda
 * Psi
 * Armored Demonoids

OmniRealm Warriors 2

 * XenoRealm Warriors
 * Tier: 8-B | 8-A | 7-C | 7-B | Low 6-B | High 6-A
 * Ethan Xavier
 * Ariana Xander
 * Zack Yamitsu
 * Vanessa Ambre
 * Travis Mythos
 * Aaron Xander
 * Wayne (Adult)
 * Chris (Adult)
 * David (Adult)


 * Cataclysm Cult
 * Omen

Weapons

 * Cooltech Armor
 * Techno Electromagnetic Striker (TES)
 * Techno Electromagnetic Cutter (TEC)
 * Techno Electromagnetic Striker Mark 67 (TES-67)
 * Proto Plasma Pulser
 * Fiendcalibur

SCOUT Series

 * SCOUT-E Flamestriker-12

Trivia
The creator actually prefers the powers and strengths of OmniRealm Warriors 2 than the first one due to their weaker nature. OmniRealm Warriors 2's plot is inspired off of JoJo's Bizarre Adventure: Diamond is Unbreakable, Adult Wayne is practically Jotaro Kujo and Ethan is Josuke Higashikata