The Three Protectors

WARNING: This profile is not finished! If there's a percentage I'd have to give its completion, it'd be 80% so far! There are still some problems that need addressing here!

Summary
They are the protectors of the gate. The gate to enter the center of Gyrohem...

...to meet, or fight, the Core.

They have no true name. They were born and given to the cult that worships the "soul" of Gyrohem to be trained and become the protectors of that single gate. This is a tradition that happens every generation. A select three would be chosen to become the gatekeepers. It supposed to be an honor to do so, as it was the cult's only goal for as long as they could remember...

This is their only purpose.

Appearance and Personality
Every protector looks different each generation, as the cult of the Core has every kind of ethnicity worshiping it. But, They all wear ash grey robes with a tint of red on them. They always wear a hood of the same color.

A protector is trained to let go of emotions, to only devote themselves to one thing. If you wanted to get to the Core, you'd either have to convince them it was for a good reason, or fight them, usually to the death, to get to the Core. In battle, the three protectors would have outstanding teamwork, and always were ferocious in battle.

Powers and Stats
Tier: Varies, usually around 5-A or higher. Can ignore durability via "concept cutting"

Name: The Three Protectors

Origin: War on Gyrohem

Gender: Varies

Age: Varies

Classification: Gatekeepers, worshipers of the Core

Powers and Abilities: Varies, but most have Superhuman Strength, Superhuman Speed, Superhuman Durability, Superhuman Agility, Superhuman Endurance, Aura (Aura is like a shield that coats your whole body. It can protect against practically anything other than attacks from inside of the body), Aura Manipulation (On self. Can do things such as enhance your strength and speed, or for creating things such as energy to attack with), Durability Negation, Energy Manipulation, Enhanced Senses, Teleportation, Regeneration (Mid-Low), Close Weapon Mastery, Can Cut Concepts. Those are the abilities most protectors have, but some over the generations had abilities such as Very Limited Reality Manipulation or Probability Manipulation via "Willpower".

Attack Potency': Varies, usually around Planet level' or higher. Can ignore durability via "concept cutting"

Speed: Varies, usually around Relativistic+ to Massively FTL (MFTL is the fastest a protector has gone)

Lifting Strength: Varies, usually around Class P to Class Y

Striking Strength': Varies, usually around Class XMJ'

Durability: Varies, usually around Planet level or higher

Stamina: Varies, usually High

Range: Varies, usually A Kilometer to Planetary

Standard Equipment: Varies, but they're always cutting weapons such as swords, axes, or knives

Intelligence: Varies, usually average or higher (The cult trains recruits to adapt to any situation quickly)

Weaknesses: Their Aura could eventually break/run out, leaving them vulnerable. Other than that, their weaknesses vary.

Notable Attacks and Techniques
Concept Cutting: The main source of attack a protector has. They can literally cut through a concept such as ones existence. But, they have to 'cut through' that concept to 'kill' it. This is how most protectors deviate themselves from emotions. They literally cut the concept of a certain emotion they don't want. Most protectors do this, but some refuse, either telling the cult they don't want to do such a thing, or simply pretend they do so... and I believe you know what happens if they refuse, or when they're caught lying...

Concept cutting does have its limits though. If one has full resistance against anything, or specific resistance against concept manipulation, there's no doubt that concept cutting would not affect them in any way. Also, concept cutting would not work against higher dimensional beings, as they're possibly beyond our concepts.

Feats

 * Was able to subdue Linx Rifelson for a time, before he turned into Final Form.
 * Is able to destroy Delta's Death Trap by cutting it's concept.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches/Draws:

Music:
 * (The Three Protectors in battle)

Personal Stats
Date of Birth: Varies

Birthplace: Varies

Weight: Varies

Height: Varies

Likes: Varies, usually none

Dislikes: Varies, usually none

Hobbies: Varies, usually none

Values: Varies, usually to simply protect the gate until they die

Status: Alive and active (The current generation of protectors are doing what they're usually doing: protecting, though, one of them did befriend Kiir)

Affiliation: The Core's Cult

Previous Affiliation: None

Alignment: Varies, usually Lawful Neutral to Lawful Good

Color Identity: Grey/Red

Pictures
-Work in Progress