Board Thread:Versus Battles/@comment-33029670-20190213120051/@comment-29825745-20190214003140

I see. That would definitely put a lot of pressure on her and likely cause some significant damage, even if he's outmatched at the beginning, as well as protect from PB.

What about the hypothesis wherein she feels that she should avoid being touched by him for some reason she cannot consciously explain and decides to fight defensively? Here are some tools Anna can use to avoid being touched: And of course, her Gift naturally allows her to send a physical blow through the air. These are just skills which are especially good at letting her follow with a "don't get touched" plan, albeit Plasma Bomb can also be used as a Rasengan of sorts.
 * Straight Sound: A technique usable in both mundane and fight situations wherein Anna emits a sound and directs so it's not heard elsewhere and its energy is concentrated throughout reduced areas and volumes. This can be used to talk to someone without anyone else hearing, or to clap her hands extremely hard and propagate a shockwave straight towards the enemy, alongside many other applications. Sound can also not be emitted, allowing for silent movement that lightly vibrates her foot and the surface in contact with her without meaningfully affecting anything else.
 * Plasma Bomb: Anna uses her hands to strike the air and transfer kinetic energy directly into it to efficiently generate wind that is compressed into a single point until it heats up and turns into plasma. Once created, the ability to control dispersion of kinetic energy makes the compressed plasma sphere stabilize on its shape, its size ranging from that of a thumb and the power of one of her punches, to that of a human head. Upon exploding — be it upon impact or by being allowed to sustain itself on its own for long enough that it destabilizes and disperses — it can electrocute, burn, generate impact and set fire on a target, as well as momentarily blind them. Its multiple damage forms generate a large time window for Anna to initiate a combo. The plasma sphere is constantly surrounded by strong winds that circle it at a close range, and they are used as a support for Anna to redirect the kinetic energy that reaches her from them and manipulate the bomb that way, usually with the assist of hand movement.
 * Phantom Step: It is common for speedsters to be better than average at generating afterimages with their movements, but because Anna can control them, she manages to better manipulate her afterimages, creating them at slower speeds, desynchronizing them from her actual position and even making their movements differ from her own to an extent. This allows her to even create fake attacks and other very low level illusions.