User:Smashtwig/Sandbox

WHO?!
A resident of Yesmar, formerly known as !!(@*$$J^(#!&$@*!#%R!@^*%#$*@. Simply put, he's a jerk. He talks big, he's arrogant, and he flexes about literally everything he does (examples include his woodworking skills, his steeltoe boots, going to the gym, his stupid ideas). Not only that, he has this massive ego and superiority complex that pushes him to make his opinions fact, like how atheism is a religion or really just anything and how everyone must go to his youth group events (where literally everyone hates him). He has no friends in his grade for a reason. The worst part is that he thinks he's funny. With his stupid smile making him look like a flipping gremlin, he insists that his "jokes" are funny. However, these "jokes" are often not funny at all with no substance, insulting to people, or taking advantage of other's emotions or history. He also loves to brag about how he can beat anyone he fights and has experiences with girls, even though he has lost all 6 fights he has been in (even though he denies it) and got rejected by an equal amount

Enduring for a year and a half (and some members far more), the OmniRealm Warriors finally decide to commit to the ultimate team play ever seen in gamer history: Operation: Evisceration. After asking what video game he should play, everyone in the Discord chat decided to make a group chat and call. They scheduled a coordinated evisceration. At the same time the OmniRealm Warriors mentioned him with incredible precision "Undertale". They then proceeded to spam the crap outta the chat. When he was in the voice channel. Everyone entered at the same time and kept silent for 5 minutes. When that time was up, at full volume everyone sang Zombie Nation to eviscerate this person once and for all. No one knows who he is and when mentioned, all that responds is a "Who?". Apparently, sometimes people hear extremely loud, obnoxious, and more importantly terrible singing of country music at rodeos.

Truly. An epic win for gamers everywhere.

Stats
Origin: OmniRealm Warriors

Name: !@J%#&a(@*)!!@(sda*k#$*(@&hrwa%)#@e#!*%#!(aswr@*$&#R@%* Who? | Who?

Height: Short Af (tries to act like he is above others) | What height? I can't see him

Weight: A lightweight (talks big about going to the gym) | Has no mass?

Gender: Male? | I don't fucking know

Tier: 10-C | Desends the concept of tiers themselves (below 11-C)

Powers and Abilities: Being a completely insensitive and rude jerk, being an egotist, getting completely bodied. His humor is so bad that it makes an entire town want to dropkick him (Empathic Manipulation / Anger Manipulation). Being so overly "patriotic" that he makes people want to reconsider the US Government. Invisibility via not existing. Intangibility via not existing. Capable of making people deaf for a short while via his terrible singing voice, which he thinks is actually good that he put a shitty cover on YouTube (Eardrum Manipulation). Being a complete try hard to be better than everyone at everything. Boasts about the shit he's done... like go to a rodeo... how is this even an ability? Oh yeah because he somehow managed to boast about such a minor thing

Attack Potency: Below Average Human Level (He is in fact, the weakest three dimensional thing in all of existence and non-existence. Literally has no mass. His punch is so weak that it is measured in negative joules / newtons) | Unknown (literally descends the concept of power, he can't exist at all)

Speed: Unknown. Considering how he gets bodied all the time... pretty low | Literally doesn't exist

Striking Strength: Below Average Human | Literally doesn't exist

Lifting Strength: Can't lift jack | Literally doesn't exist

Durability: None existent | Not even existing yourself can put this idiot down, in fact, anything existing or not existing will instantly do the not exist to the already not not not existence of this thing

Intelligence: Do I even need to say | LITERALLY. DOESN'T EXIST

Notable Abilities:


 * Getting Bodied: After talking big, this guy tends to get completely bodied, mostly by a mega savage comment or after talking big to a Corrupted monster, getting completely bodied with one swift attack.
 * After Evisceration: After the epicist gamer win, the...thing can lose to literally anything. At this point, you don't even have to EXIST to completely body him

Key: Unpunished | After Evisceration

Other

Notable Wins: There are none. Will never be one. He don't exist and is far below tier 11-C

Notable Losses: All of them

Inconclusives: Even if there were any. It automatically transforms into a loss

Asimov

Personal Statistics
Origin: AlterRealm Chronicles

Name: Unknown

Classification: Human, Biological "Robot", Project ASIMOV Failure

Gender: Male

Music: 

Powers and Stats
Tier: 7-A | 6-C

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Weapon Mastery, Magic, Self-Sustenance (All Three Types), Forcefield Creation

Attack Potency: Mountain Level+ (Destroyed Mount Runescape when fighting the wielder of Rubearth, while Skyphire had its potential unrealized), far higher with Amplification, Limit Removal, or Limit Breaker | Island Level+ (Fantasy Island cracked into many pieces when the Lumensaber was created), far higher with Amplification, Limit Removal, or Limit Breaker

Speed: Massively Hypersonic+ (Moves at the speed of lightning), far higher with Amplification, Limit Removal, or Limit Breaker

Durability: Mountain Level+, far higher with Amplification, Limit Removal, or Limit Breaker | Island Level+, far higher with Amplification, Limit Removal, or Limit Breaker

Lifting Strength: Unknown

Striking Strength: Mountain Level+ | Island Level+

Stamina: Unlimited (As a physically perfect result of Project ASIMOV, his body is capable of self sustaining itself, recycling bodily resources like nutrients, oxygen, water, and plenty of other things needed to survive indefinitely. He does not need sleep to stay active either, just like a robot would in the verse)

Intelligence: Skyphire grants the knowledge, experience, and skill of all previous wielders of it. This adds on a millenia of experience to Asimov's swordplay, hand to hand combat, and general fighting experience | Since each of the three mythical swords share their knowledge with the wielder, Lumensaber gives Asimov

Range: Extended Melee with swords, Hundreds of Meters with Magic

Weaknesses:  All magic relies on his Mana pool, his magic solely is the result of the Rune Hand's ability to harness Runes (Aside from his various blades, forcefields, and pendent)

Standard Equipment:
 * Skyphire | Rubearth, Purgemeral, and Lumensaber
 * Rune Hand: A left glove that can equip Runes to tap into their magical prowess.
 * Timeworn Pendent
 * Countless amounts of Runes, each with a unique element or power related to it
 * Countless amounts of one handed weapons, rings, bangles, gauntlets, and other accessories all with various other

Notable Weapons, Rune Magic, and more
PROJECT ASIMOV Physiology: As a Kitsune, Zephyr does not age once he hits 21, making him immortal unless he's killed. He also recovers wounds faster than the average person (Though too slow to be combat-applicable). In addition, a kitsune's tails act as a battery for mana, allowing him to store large amounts of it for later.

Arsenal
Asimov's main sword he found lying in the city slums. One of three invincible mythical blades, Skyphire grants the wielder control of the air around said person, but more importantly grants Releasing, or Unlocking Magic
 * -|Skyphire=

Invincibility: Skyphire, being a legendary blade is impossible to break or be damaged, it has shown to guard against blades enhanced by magic said to "cut and sever through anything"

Command of the Skies

Releasing Magic
 * Limit Breaker
 * Limit Removal

While Magic is an art that can be done by any normal human, as a flawed result of Project ASIMOV, Asimov must solely use magical Runes harnessed from his Rune Hand, which generally enhance Magic users' capabilities or artificially gain new abilities. Despite losing the ability to use Magic on his own, Asimov manages to be a master of Rune Magic as his main specialty
 * -|Rune Magic=

A pendent given to him from a close friend, later revealed to have the will of said person to grant powerful Time Magic
 * -|Timeworn Pendent=

Time Resistance: The pendent allows Asimov to be unaffected by negative time based effects, such as Time Stop or Slow


 * -|Other Equipment=

Elemental Weapons: Asimov can wield countless of one handed swords, axes, scythes, and hammers, each with various

Chaos Blade

Gravity Axe

One of the counterparts to Skyphire, Asimov took this blade after the wielder had fallen to the user of Purgemeral. Being the opposite to Skyphire, Rubearth specializes in Earth and Sealing Magic
 * -|Rubearth=


 * -|Lumensaber=

Key: Base | Lumensaber

Other
Notable Victories:

Notable Losses:

Inconclusive Battles:

Stando Usa (Smashtwig)
(Scroll down for the Big Iron version, who doesn't have a Stando)

Equipment

 * Various Knives
 * Can be channeled with Hamon
 * A Handgun
 * While he does have avalible ammunition for it, he generally keeps his gun, cartridges empty so he can load them with his Stand's seeds and fire them. He can also load small objects and channel them with Hamon to increase effectiveness. Has incredible aim.

Hamon
Smashtwig is minorly trained in the usage Hamon, he isn't a master by far, but he is still capable of using it to transform mundane objects into lethal weapons, heal others or himself, or enhance his own striking strength. He can even channel the Hamon through his Stand and its creations. However, his precision and accuracy with Hamon is sub par, and he can't use it to do things like climb slippery surfaces or stand on water.

Stand: Foliage Dare
Smashtwig's Stand is humanoid in appearance and looks like an stone armored soldier, with various vines and wood covering the armor. Act II's appearance is similar, but most of the wood and leaves look like thorns. The thorns on its gauntlets can be used for sharp attacks.

Act I

 * Long-Range Operation Type Stand
 * Stand Stats: (insert pic)
 * Power: C
 * Speed: C
 * Range: B
 * Durability: D
 * Precision: B
 * Potential: B (while only limited to plants, the versatility with each plant is limitless)
 * Stand Ability: Foliage Dare can create seeds in the palms of it's hand which can be thrown. These seeds, when hitting the ground, quickly burrow and then instantly sprout on Smashtwig's command. The plants that grow have a great amount of diversity in affects:
 * Seismic Seeds: If the seeds remain underground, it can detect seismic waves caused by all nearby enemies and relay the signal to the user. This gives Smashtwig a high awareness of his opponent's whereabouts as he is constantly dropping seeds everywhere
 * Smash / Slash Sprout: The main use of the seeds is to come out as vines, whether wide or thin, to either entangle the enemy or use it's width to slice or smash the enemy with damage
 * Root Cage: If Act I hits a target or successfully sprouts a seed under the enemy, it can transfer over a seed that will sprout into roots that will wrap around the opposition and pin them down. This will immobilize them completely. Not only that, but the roots will drain the victim of their energy and it to Act I's own
 * Plant Wall:
 * Thorn Eruption
 * Tree Eruption
 * Spore Flower
 * Toxin
 * Acid Predator
 * Crusher
 * Flame
 * Resistant

Act II

 * Close-Range Power Type Stand
 * Stand Stats: (insert pic)
 * Power: A
 * Speed: B
 * Range: D
 * Durability: B
 * Precision: B
 * Potential: D (it's range hunkers all of its potential, no matter how versatile its plants are)
 * Stand Ability: The Stand is tremendously more powerful in its punches, now equal to Star Platnium's; it now cannot create seeds in its hands and throw them. All of it's plant based abilities come attached directly from it's body, increasing it's close range capabilities:
 * Thorn Eruption: Punches a seed into the ground that will later sprout as a spikes
 * Thorn Armor: The thorns on it's armor (can create instead) will grow to act like blades and swords to increase fighting potential
 * Wooden Blade:
 * Vine Lasso:
 * Root Cage: If Act II hits a target, it can transfer over a seed that will sprout into roots that will wrap around the opposition and pin them down. This will immobilize them completely. Not only that, but the roots will drain the victim of their energy and it to Act II's own

Foliage Requiem:
Smashtwig can swap between Requiem and Act I or II at will. Foliage's Appearance is similar to Act II's but it lacks the stone armor and replaces it with even more greens.

Absolute Barrier:

 * Retains the stats (except Durability, which is now infinite) of Act II, but cannot access Act I or II's abilities.
 * Foliage Requiem projects a black malleable barrier around it and it's user (or any range desired) for three seconds. This Barrier allows those inside to be unaffected by absolutely everything, even Golden Experience Requiem's Return to Zero or Time Stop (Up to a High 3-A Level). However, if chosen too, the Barrier can be edited to be affected by anything or just specific things.
 * Utility-wise, this move is generally used for defense, however, it can be used offensively as well, if Foliage attacks anything with the barrier surrounding it, it would remain unaffected by many different types of hax and continue to attack.


 * Constantly recompose it's structural integrity if bent, all on its own. The metal has a trait where it "prefers" a shape that it was molded into

=Quatara (OmniRealm Warriors)=

Existence Erasure, Pseudo-Casuality Manipulation

Time Stop

Time Skip

Time Erase

Time Compress

Time Deletion

Time Accel

Time Rewind

Time Record

Time Travel

Time Steal

Time Relocation

Timeline Interaction: Can interact or manipulate any timeline of desire

Temporal Shield: Manipulate timeline boundaries or time barriers to defend from all attacks

Out of Time: Exists out of time

Time Isolation: Isolates a target to exist outside the current timeline OR makes one's immune to the effects by time via it

Time Storm

Time Clone: Brings in past versions or other timeline versions of herself into the current one. While she is above dimensions in general, she can make this happen regardless by using the concept of one to bring in other "timeline" versions of herself

Attacks of the Past

Precognition/Retrocognition
 * All Possibilities

Timeline Shift: Casuality Manip

Time Loop

=Chris (OmniRealm Warriors)=

Summary
Name: Christopher Proctor John Bonklyn

Age: 9-18

Height: 5'7"

Weight: T H I C C (not really actually, just slightly heavier than most)

Gender: Male

Origin: OmniRealm Warriors

Powers and Abilities
Tier: 8-B | 6-B | 4-B | 3-C | Unknown

Special Moves
Voltaic Pillars Bolt Zappers
 * Punches the ground as large pillars of electricity violently thrust their way upward from the ground
 * Punches the ground and large beams of electricity fly high into the sky, striking from above three turns later. Notably weaker than Voltaic Pillars

Electric Strike Surge Artillery
 * Fires a lightning beam straight ahead, a low damage beam that requires a moderate amount of energy.since air insulates electricity well.
 * Creates five orbs of electricity around himself. Those spheres transform into high power beams that fly at the enemy for five consecutive strikes

Surge Blade
 * Creates a powerful double edged broadsword made of azure electricity. Chris can swing this mighty weapon for three powerful strikes that deal massive damage. Chris's most powerful attack.

Storm Trident
 * Creates a powerful trident of azure electricity. Chris gains far more reach in exchange for power

Overcharge Arrow
 * Creates what seems to be a sphere of electricity in his hand. Chris then horizontally hurls it at his enemies. The sphere, due to the velocity, slowly morphs into a spearhead like shape, electricity flowing from the tip to the back in a continuous loop. The attack creates a large radius electric explosion

Spark Grenade
 * Creates that same orb for the Arrow, but throws it vertically in a slow arc, meaning far less range. The sphere explodes with more power than the arrow. The ground that it explodes on continues to have electrical arcs all over the place, zapping those who enter the area of effect

Shock Orb Levin Shield Bioelectric Armor
 * At close range, Chris thrusts his arm forward and captures a target in a orb of electricity, continuously shocking them. This doesn't require physical touch. If Chris uses this when the enemy isn't nearby, the electric and magnetic properties of the intense attack will forcefully attract the enemy closer
 * Creates a full on shield that has powerful electric and magnetic properties. It attracts ferromagnetic material towards Chris at high speeds, potentially catching the enemy off guard. It also attracts the enemy towards him at flying speeds. It also generates currents of electricity through his body and then through the ground, which conducts it towards the enemy. If one were to touch the shield, not would it guard against attack, but it will shock them intensely.
 * Channels bioelectricity throughout his body. This creates an armor around Chris. Not only will Chris heal and recharge EP from electrical attacks, but now his body has paralyzing effects for 1 turn. This protects Chris from all typical melee attacks. Gives a slight defense increase

Bioelectric Halt
 * Channels bioelectricity into his arm and thrusts it at the enemy. If it connects, he sends his bioelectricity to paralyze the opponent's nervous system heavily, leaving it in a vegetal state or brain-dead for 3 turns. Chris's electricity comes back to him, healing his body a bit

Dynamo Charge
 * Powers up. His next electric based attack has it's power multiplied by 1.5

Dynamo Stamina

Blazing Blitz

Flaming Fisticuffs

Cross Cremate Heatnix Hammer Flash Flare
 * Creates basic shaped fire tonfas and slashes through an enemy with a crossing motion, leaving a X mark
 * Creates a one handed hammer and jump strikes the enemy. This creates a fire shockwave upon impact. He can also choose to throw the hammer instead. The hammer will continuously burn the area it strikes

Battle Burn

Modes
Heavenly Thunder
 * Chris's Astral Mode, it gives his lightning not only a power up, but properties of Astral Energy and a golden hue. However, it restricts him to only using lightning based attacks, like how Wayne's Deity Flare restricts him to just fire

Low Current/Frequency
 * A unique form Chris uses when he decides to play the long game. His electricity becomes crimson in color due to the electrons not moving as fast and therefore making the electromagnetic waves it produces have a lower frequency. This in turn makes his lightning attacks significantly weaker, but it conserves more Energy for each attack.

Galvanforce =Josh (OmniRealm Warriors)=
 * Powerwise, Chris's ultimate form. His body continuously surges with electricity, making uncontrollable, chaotic movements on his body. Chris can only punch in this state, though these strikes and far stronger than any of his normal or special attacks. Each punch creates a powerful electrical explosion that can send an enemy flying
 * Originally a form Chris made intended to power up everything dramatically, however, the sheer amount of electricity easily escaped his body and flew out everywhere, making it just dramatic flare. Chris would then train hard to keep all of that power inside his body, and due to the electricity shown in his form, he hasn't completely achieved this. He can only use punches in this form since those are the only times where Chris can control his electricity to burst and explode out of his fist to hit just his enemy as opposed to flying everywhere else, functioning as nothing but a lightshow.

Boltedge

Septima: Azure Striker

Prevasion

Sparkfield

Thunderbreak Saber: Conjures a blade of electricity in his hand before jump striking and dash slashing the enemy multiple times

Lightning Assault: Multiple bolts of lightning rain down on the ground, first striking the ground in front of Boltedge before slowly chasing the opposition

Ground Current: Bolts of electricity chase the enemy on the ground after jumping

Voltage Armor

Galvanized Aid

Bolt Bombardment

Summary
Name: Joshua Fang-gang

Age: 9-18

Height

long-mid

Weight

Gender

Origin: OmniRealm Warriors

One of the Main Characters of the story. Josh, similar to how Chris awakened his own powers was fighting off monsters of the Corruption when low-key a sword just dropped out of the sky. Pulling the blade Josh suddenly found his Energy surging through the blade and fought off the monsters easily with a couple slashes. When more monsters show up, his friends (which happen to be three OmniRealm Warriors) step in to vanquish their foes. After catching Josh up to what's going on, he teams up with the rest to fight of the Corruption

Personality
Like most of the OmniRealm Warriors, Josh is definitely on the nice side of the school spectrum. Unlike the rest though, he's quite popular compared to the rest of the protagonists, but he doesn't boast about it like some do. He loves acting and being in the theater and more importantly singing in musicals that he partakes in. There's not much to say about him other than being that one really nice/kind and kinda cool kid.

Appearance
Short black hair, light skin, and a little short. Josh wears polos, in a tonna colors plus jeans and sneakers, very simple. His fashion sense is quite basic, but who actually cares?

Powers and Abilities
Tier: 6-B | 4-B | 3-C | Unknown, at least High 3-A

Powers and Abilities: Superhuman Physical Characteristics, Swordsmanship, Energy Projection, Extrasensory Perception, Chi Manipulation, can damage the Non-Corpreal and Intangible with Astral Energy, Summoning (Swords), Afterimage Creation

Attack Potency: Country Level (Comparable to Chris in the Spellbound Arc) | Solar System Level (Fought Vesimru) | Galaxy Level (Fought Spacsha and Quatara) | Unknown, at Least High Universal Level (Comparable to Wayne)

Speed: Relativistic | Speed of Light | MFTL+ | Unknown

Striking Strength: Country Level | Solar System Level | Galaxy Level | Unknown, at least High Universal Level

Lifting Strength: at least Class 100 (Comparable to Wayne)

Durability: Country Level | Solar System Level | Galaxy Level | Unknown, at least High Universal Level

Standard Equipment Intelligence: Genius (Comparable to Wayne)
 * Astra: A common single edged blade of the Aethenese army. It has no notable traits except the ability to conduct and contain a user's Energy and not only harness it, but make the Energy easier to manipulate for the user as well. The blade has never shown to be broken and is stated by Savior to be indestrucable and undullable as well.
 * Drago-Fang Astra: A blade of the Aethenese army forged by the fang of a powerful and deceased divine dragon.
 * The dragon's tooth channels Energy even better than the metal used for the normal Astra (it's main use for the dragon when it was alive) and is far more durable.
 * Attack power is greatly increased.
 * It's biggest upgrade is that since it's made of a organic tooth of an astral creature, the sword is now able to deal damage with Astral Energy added onto it without the need to channel one's Astral Energy into it, since the Astral Energy comes from the blade itself
 * If applied however, Josh using Astral Energy will make the blade somehow provide him with a healing factor and an all around stat boost.

Energy Control

 * Literally an ability everyone has

Special Moves
Blade Wave
 * Josh coats his blade with Energy and swings his sword from below upward, hurling his coated Energy as a projectile. This creates a thin crescent shaped Energy wave with strong cutting power. Josh can charge the attack for greater damage.

Boomer Wave CounterEdge ParryEdge ExtendCalibur WidenCalibur Quake Slam  Vortex Swing Drill Thrust Wheel Slash Afterimage Slice Afterimage Thrust Beam Plunge Twister Plunge Sword Summoner Sword Assault X Blade X Fence
 * Josh releases a large vertical disc that makes a return trip. When it comes back to him it will automatically disperse before it hits him
 * Josh holds his blade horizontally. When an attack makes contact with him, instead of taking damage, the attack is converted into a transparent, spherical cutting aura around Josh, cutting those near him
 * This time, the blow Josh is defending against must be fully blocked with his Blade. Josh then does a two handed diagonal slash using the force (and therefore Energy) exerted by the foe (absorbed and conducted through his blade) and his own Energy to create a powerful counter attack
 * Coats his Energy around his sword. His Energy starts to extend beyond the original length of his blade. Josh then swings the blade vertically with immense force.
 * Coats his Energy around his sword. His Energy starts to extend beyond the original width of his blade. Josh then swings the blade vertically with immense force.
 * Shockwaves of energy erupt from the ground in front of him as he slams his blade vertically at the earth below him.
 * With a horizontal swing, Josh creates multiple disc-looking beams stacked on top of each other at such speed that it creates a vortex that's launched at his enemies
 * Josh gets ready for a stab attack before he lets go of his blade. Using his Blade's properties of containing, conducting, and making his Energy easy to use and control, Josh makes his sword levitate and then spin an incredible speeds. He then rushes at his enemy, thrusting his weapon through them. Immensely powerful.
 * Josh does what he had did in the previous Special Attack. However, this time his makes his sword do many forward somersaults. Josh grabs his sword while preforming a great dash forward. Due to the immense rotation of his sword, Josh becomes airborn, somersaulting towards his enemy with a powerful slice.
 * Josh coats his whole body and his blade in Energy. When he releases his slash, multiple afterimages of him follow his motion, cutting his enemy multiple times.
 * Like the Afterimage Slice, but this time Josh dashes forward with a penetrating thrust.
 * Stabs the ground, beams of energy shoot out from point of contact and sometimes through other places on the ground.
 * Creates a powerful vortex of Energy around him as his blade stabs the ground (after doing a fancy spin jump), blasting his enemies away with massive force. It's reach is quite far
 * Similarly to his Afterimage techniques, Josh creates several swords made of his Energy, with the help of his sword being a mold for the copies. The sword home in and fly at the enemy.
 * Multiple swords are created and all of them attempt to rapidly slash the enemy.
 * Josh slashes diagonally downward and then with a dash forward upward. An 'X' mark suddenly appears on the opponent, dealing heavy damage
 * Creates a slow moving 'X' mark with two slashes. Deals great damage when it makes contact with an enemy and provides an excellent defense.

Modes
Chainsaw Blade Astral Blade Key: Spellbound Arc | Middle School | High School | The End
 * Josh this time coats Energy on his blade with a rapidly rotating aura with spikes. These tiny blades on the aura make the sword effectively a chainsaw without being heavy
 * As Josh's sword is indeed from Aethen, it can channel Astral Energy as well (originally designed to do so when wielded by Aethenese Soliders). Of course like the other OmniRealm Warriors, Josh has to manually tap into his Astral Energy. One advantage he has over other OmniRealm Warriors is that he has full access to all of his Special Moves, while the others have restrictions.
 * With the Drago-Fang Astra, Josh's attacks gain even more power and Josh gains a basic healing factor as well. Josh gains an all around stat boost too.

Cancel Types
 * Attack Cancel
 * Throw Cancel
 * Grab Cancel
 * Dash Cancel
 * Guard Cancel
 * Momentum Cancel

Counter Types
 * Counter/ Parry
 * Attack Counter
 * Dash Counter
 * Pursue Counter
 * Retreat Counter
 * Jump Counter (2 Types)
 * Push Counter
 * Stun Counter
 * Deflect Counter
 * Reflect Counter
 * Grapple Counter
 * Throw Counter
 * Slow Counter (slows down enemies)
 * Spin/Dizzy Counter
 * Absorb Counter
 * Knockback/Reject/Force Counter (No Damage)
 * Teleport Counter
 * Jab Counter
 * Flip Counter
 * Crouch Counter
 * Crush Counter
 * Momemtum Counter
 * Damage Counter (no Knockback)
 * Ultra Counter
 * Break Counter (damage goes to surrounding area)
 * Stat Counter (increases stats for a bit)
 * After Counter (Damage comes later after the parry)