Ainz Grimoire

Summary
Ainz Grimoire is both a minor antagonist and minor protagonist in Tales of the Red Wings.

Born as the third child of Ashtar and Lilith Grimoire, Ainz possessed the greatest innate magical power of any of his siblings. However, he was also born with an exceedingly weak body and low life force, confining him to a wheelchair for his entire life and rendering him unable to take advantage of his magic, causing him to be seen as the weakest of the Grimoire children. Instead of focusing on physical and magical arts, Ainz instead developed his naturally genius mind, becoming a pioneer in Kabbalah, a type of magic dealing in the creation of Golems, Familiars and Automata.

Ainz was first introduced in the Abyssal Assault arc, where he and his siblings kidnapped their younger brother, Jay Grimoire, to bring him back to the realm of demons. At the time, Ainz was introduced as a tall, dignified figure clad entirely in armor and a mask. However, this appearance was later revealed to be a golem that the real Ainz was controlling remotely, deep within the confines of the Adamantine Castle.

Personal Statistics
Origin: Astiria

Name: Ainz Zwei Grimoire

Classification: Demon Prince, Incubus, Grimoire Family Member, Golemancer

MBTI: INTJ

Alignment: True Neutral

Gender: Male

Age: 14 (Part 1), 18 (Part 2)

Date of Birth: June 7th

Height: 5'6"

Weight: 103 lbs.

Likes: Peace and Quiet, Snow, Food

Dislikes: Gale

Affiliation: Red Wings Guild

Music: https://www.youtube.com/watch?v=NHUUoFjkVcI

Personality
Ainz is incredibly antisocial and reclusive, spending almost his entire time shut off deep within the castle's alchemy laboratories. He rarely makes public appearances, and when he must do so, he always sends out a Golem, meaning very few people have seen his actual face. His mother and sisters make regular forays into the castle's depths to visit him, but Ainz always acts distant towards them. His time is almost entirely dedicated to Golems and Automata, as he is constantly upgrading and tinkering with his many, varied constructs. Ainz has been known to stay awake for days at a time, working himself to near-death in an attempt to keep improving his designs.

Ainz tends to show little emotion when speaking, talking in a voice without inflection even to his mother. He speaks somewhat slowly and always watches the person he's talking to very intently. However, despite this initial attitude, he also shows a tendency to have emotional outbursts depending on the situation. He cried when first seeing his little brother, as well as when he was defeated by the Red Wings. When speaking about how he wanted Jay to stay at the castle, he grew angry when Zephyr said he had plans to take them back, and threatened to kill him and the rest of the guild

Despite his attitude, Ainz cares deeply for his family, constantly keeping an eye on them and the castle itself to make sure they're safe. Though he doesn't have a good relationship with his father, they respect eachother nonetheless. Ainz burst into tears upon seeing Jay in person for the first time, and immediately moved to hug him (Despite Lilith mentioning that hugs and physical contact were something he greatly disliked). He was desperate not to let Jay leave the castle again and reacted angrily when confronting the Red Wings during their attempted rescue.

Powers and Stats
Tier: 10-C, 7-A with Golems and Automata, 6-A with Babel

Powers and Abilities: Immortality (Types 1, 4 and 8. Incubi are immortal, and he is actively under the protection of Lilith, and thus cannot die unless his connection to Vale's Deicite were cut off), Resurrection (Given a few days, can regenerate his body and soul as long as he is connected to Vale's Deicite) Genius Intelligence, Magic (Noted to be a mage, though he doesn't use it to fight), Mind Manipulation (Was able to control Jackie's mind before Zephyr cut him off) Telekinesis (Restrained Zephyr and Lissa with a gesture), Telepathy (Can speak to his family and servants through telepathy), Resistance to Curse Manipulation and Darkness Manipulation (Being an incubus and demon prince, Ainz has a natural resistance to demonic magic), Mind Manipulation (Psychics are naturally resistant to Mind Manipulation), Possession (Via Remote Takeover)

Superhuman Physical Characteristics, Immortality (Type 1, Golems are naturally immortal as long as their bodies are intact), Magic, Non-Physical Interaction (Magic can harm intangible beings like Ghosts and Elementals), Curse Manipulation (Demons are naturally adept at curses, and Ainz has shown this through golems), Darkness Manipulation (Via Dark Bonds), Fate Manipulation and Attack Reflection (Via Destiny Bind, which causes any wounds Ainz takes to reflect onto the one bonded with him) Teleportation and Dimensional Travel (Teleported himself and Jay from Algo to the Abyss), Glyph Creation (Can create glyphs that act as both forcefields and platforms), Gravity Manipulation (Via Gravity Seed, which creates a glyph that pulls targets above it downwards to restrain them), Chain Manipulation and Absorption (Via phantasmal chains, which summons chains of mana to rapidly drain the magic of those they mind), Flight (His owl and butterfly automata, as well as the "Babel" golem, have showcased this), Sleep Manipulation (Put Jay to sleep with a touch), Transmutation and Earth Manipulation (Noted to use Alchemy, transmuted an earthen wall to restrain Jackie Barrows before capturing Jay), Void Manipulation, Existence Erasure, and Durability Negation (Via Void Blade, which creates a primitive void gate that can be used as a weapon), Forcefield Creation (Via Mirror Shield, a spell that summons a mirror-like shield to reflect magic), Explosion Manipulation (Via explosive Automata), Light Manipulation (Via Homing Light), Illusion Creation (By bending light, his Butterfly Automata can hide Ainz from sight), Instinctive Reaction (His Butterfly Automata are programmed to instinctually protect him from wounds)

Attack Potency: Below Average Human Level (Is confined to a wheelchair, and noted to be extremely physically weak), Mountain Level with Golems and Automata (His sentries were able to damage Soichiro Sakuya and give Jackie Barrows a good fight), Continent Level with Babel (This golem was designed to live up to his name as a Demon Prince of Grimoire, and is comparable to his sisters. Even weaker Demon Princes are capable of destroying entire planes of the Abyss)

Speed: Below Average Human Level (Is confined to a wheelchair) with FTL Reactions (Able to perceive and control his golems in a fight against Rynild Ras'Aul), Sub-Relativistic to FTL with Golems and Automata (His golems were able to pose a threat to various members of the Red Wings, ranging from Jackie to Zephyr Highwind)

Lifting Strength: Below Average Human Level

Striking Strength: Below Average Human Class, Mountain Class with Golems and Automata, Continent Class with Babel (Comparable to his Sisters)

Durability: Below Average Human Level, Mountain Level with Golems and Automata (His butterfly Automata defended from Soichiro's bullets), Continent Level with Golems and Automata (Comparable to his Sisters)

Stamina: High (Despite his appearance, can stay awake for several days without rest)

Range: Standard Melee on his own, up to Hundreds of Meters with Golems and Automata

Standard Equipment: His Wheelchair, Various Golems and Automata

Intelligence: Genius. Ainz is a master Golemancer and scientist and has made technological advances far beyond what the mortal world ever achieved, even during the greatest ages of technology.

Weaknesses: On his own, is exceedingly weak and unable to effectively use his mana.

Notable Attacks and Techniques
Mindforce: The Mindforce is a plane of psychic energy that mages tap into to perform the mental arts. Like Magic, the Wildforce, and other powers, it is a cosmic force that the Gods manipulate and conceptualize. Rather than relying on magic on his own, Ainz instead uses Psionics. Magic: Ainz is capable of using some magic, but his own aptitude is low due to his weak body. To compensate, he channels mana through his creations. This is a list of spells that he has shown through golems, but it is unknown if he could perform them himself. Kabbalah: The art of using Magic to create constructs such as Golems and Automata. Due to his weak body, this is how Ainz prefers to fight instead of battling directly, as by his own admission he wouldn't stand a chance in a direct confrontation against any mage worth their salt. As such, he substitutes that for fighting with various artificial bodies and creations. His automatons can be given remote orders, while his golems must be operated directly.
 * Telepathy: Simply put, the ability to speak to others through the mind. This is one of the few widely-used psychic arts, and many mages have learned it for convenience's sake. Ainz uses this to speak to his family, or to send requests to his servants for supplies.
 * Telekinesis: The ability to move things with one's mind. This is the other widely-used psychic art, and is once again used by many mages. Ainz used this to telekinetically restrain both Zephyr and Lissa; Zephyr noted that his control was far greater than Steelhide's ever was.
 * Mindforce Shield: A shield that works both on the physical and mental spectrum. The Mindforce Shield is a passive ability by all psychics, that constantly protects their bodies and minds from interference. This means that a psychic cannot be controlled by somebody with less mental power.
 * Mind Control: Ainz has shown the ability to control minds, and was bending Jackie to his will before Zephyr stopped him.
 * Remote Takeover: Ainz uses this spell to take over the empty mind of a golem or automaton, allowing him to communicate through them and control them at will, often from interplanar distances. It lets him keep a constant eye on his foes and family. He has implied that this could be used to possess a living person, but that has never been shown.
 * Dark Bonds: This spell summons a black mist, which can be shot as a weak spell, formed into a cloaking shield, or (its main use), cling to the body of a target to completely immobilize them.
 * Destiny Bind: A curse that binds Ainz's life to that of the target. It bends fate so that whenever Ainz is struck, so is the target in question, sharing wounds with him. This works on Ainz's true body, not the golems themselves.
 * Phantasmal Chains: This spell summons blueish chains made of mana, that rapidly bind and immobilize the target before draining their mana, sending it back to Ainz's true body/
 * Void Blade: This spell forms a crude blade made of the Void, which allows it to erase what it touches from existence and cut what cannot normally be cut.
 * Sleep Touch: This spell has the caster hold their hand out, chanting "Sleep" to the affected target and placing them into a restful slumber.
 * Homing Light: A small orb of light is fired from the caster, which quickly homes in on the opponent. This is showcased through his butterfly automata.
 * Light Cloak: This spell hides the user from the perception of others by bending light around them in order to obscure them from view.
 * Glyph Magic: Through the "Babel" golem, Ainz has shown the ability to use Glyph Magic to some effect in the heat of battle. He has displayed several Glyphs with this.
 * Forcefield: A simple glyph placed in front of him, that acts as a shield against physical and magical attacks. Its makeup is unknown.
 * Gravity Seed: A glyph placed upon the ground. Whenever somebody nears the Glyph (Or when activated on command), it will quickly pull them in with gravity, pinning them to the ground. Its makeup is unknown.
 * Alchemy: Ainz is noted to be a skilled Alchemist, showcasing this through Babel. Using this, he was able to transmute the ground around him, stopping Zephyr from grabbing Jay back from him by forming a wall of earth to intercept him.
 * "Babel": His strongest and most advanced golem, which takes the form of an ornately-dressed mage whose face is covered by a metal mask. Ainz designed this golem in order to be a replacement for his own body, with the hopes that he could someday transfer his consciousness into it fully. As such, it is his main golem, made of mythril with orium cores and emitters to effectively cast magic. It has thin sheets of adamantine covering its body, not enough to truly hinder its motion but enough to provide insane protection.
 * Butterfly Automata: A swarm of butterfly-shaped automata, that appear like normal insects unless one pays close attention. These are used primarily for reconnaissance and data gathering, but Ainz keeps a small swarm of them around at all time for defensive purposes.
 * Lizard Golem: A small lizard-shaped golem for use in dark or underground areas. It has a small light attached that it can use to see in the dark.
 * Spider Automata: A group of tiny, spider-shaped automata, that contain tiny bombs. When activated, these bombs explode with enough force to injure even Milas.
 * Owl Golem: An owl golem made out of Orichalcum, making it light enough to fly, even while carrying heavy objects.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: