User:Smashtwig/Sandbox

WHO?!
A resident of Yesmar, formerly known as !!(@*$$J^(#!&$@*!#%R!@^*%#$*@. Simply put, he's a jerk. He talks big, he's arrogant, and he flexes about literally everything he does (examples include his woodworking skills, his steeltoe boots, going to the gym, his stupid ideas). Not only that, he has this massive ego and superiority complex that pushes him to make his opinions fact, like how atheism is a religion or really just anything and how everyone must go to his youth group events (where literally everyone hates him). He has no friends in his grade for a reason. The worst part is that he thinks he's funny. With his stupid smile making him look like a flipping gremlin, he insists that his "jokes" are funny. However, these "jokes" are often not funny at all with no substance, insulting to people, or taking advantage of other's emotions or history. He also loves to brag about how he can beat anyone he fights and has experiences with girls, even though he has lost all 6 fights he has been in (even though he denies it) and got rejected by an equal amount

Enduring for a year and a half (and some members far more), the OmniRealm Warriors finally decide to commit to the ultimate team play ever seen in gamer history: Operation: Evisceration. After asking what video game he should play, everyone in the Discord chat decided to make a group chat and call. They scheduled a coordinated evisceration. At the same time the OmniRealm Warriors mentioned him with incredible precision "Undertale". They then proceeded to spam the crap outta the chat. When he was in the voice channel. Everyone entered at the same time and kept silent for 5 minutes. When that time was up, at full volume everyone sang Zombie Nation to eviscerate this person once and for all. No one knows who he is and when mentioned, all that responds is a "Who?". Apparently, sometimes people hear extremely loud, obnoxious, and more importantly terrible singing of country music at rodeos.

Truly. An epic win for gamers everywhere.

Stats
Origin: OmniRealm Warriors

Name: !@J%#&a(@*)!!@(sda*k#$*(@&hrwa%)#@e#!*%#!(aswr@*$&#R@%* Who? | Who?

Height: Short Af (tries to act like he is above others) | What height? I can't see him

Weight: A lightweight (talks big about going to the gym) | Has no mass?

Gender: Male? | I don't fucking know

Tier: 10-C | Desends the concept of tiers themselves (below 11-C)

Powers and Abilities: Being a completely insensitive and rude jerk, being an egotist, getting completely bodied. His humor is so bad that it makes an entire town want to dropkick him (Empathic Manipulation / Anger Manipulation). Being so overly "patriotic" that he makes people want to reconsider the US Government. Invisibility via not existing. Intangibility via not existing. Capable of making people deaf for a short while via his terrible singing voice, which he thinks is actually good that he put a shitty cover on YouTube (Eardrum Manipulation). Being a complete try hard to be better than everyone at everything. Boasts about the shit he's done... like go to a rodeo... how is this even an ability? Oh yeah because he somehow managed to boast about such a minor thing

Attack Potency: Below Average Human Level (He is in fact, the weakest three dimensional thing in all of existence and non-existence. Literally has no mass. His punch is so weak that it is measured in negative joules / newtons) | Unknown (literally descends the concept of power, he can't exist at all)

Speed: Unknown. Considering how he gets bodied all the time... pretty low | Literally doesn't exist

Striking Strength: Below Average Human | Literally doesn't exist

Lifting Strength: Can't lift jack | Literally doesn't exist

Durability: None existent | Not even existing yourself can put this idiot down, in fact, anything existing or not existing will instantly do the not exist to the already not not not existence of this thing

Intelligence: Do I even need to say | LITERALLY. DOESN'T EXIST

Notable Abilities:


 * Getting Bodied: After talking big, this guy tends to get completely bodied, mostly by a mega savage comment or after talking big to a Corrupted monster, getting completely bodied with one swift attack.
 * After Evisceration: After the epicist gamer win, the...thing can lose to literally anything. At this point, you don't even have to EXIST to completely body him

Key: Unpunished | After Evisceration

Other

Notable Wins: There are none. Will never be one. He don't exist and is far below tier 11-C

Notable Losses: All of them

Inconclusives: Even if there were any. It automatically transforms into a loss

REMINDER
 * Make Astral Energy and 6th Sense function

Vanessa Ambre
Tier: 8-B | 8-A | 7-C | 7-B, 7-A with Occult Surge | Low 6-B | High 6-A

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (with Hexdynium Sword), Dimensional Storage and Information Analysis with Tech, Analytical Prediction, Extrasensory Perception,

Resistance to Mind Manipulation, Willpower Manipulation, Soul Manipulation, Empathy Manipulation (if by force, can still feel emotional by natural means, but no one can force feelings onto him, like every other living being in the ORWverse), Limited Statistics Reduction (Debuffs wear off after 3 turns or 30 seconds), and Fear Manipulation (if by force, can still be afraid by natural means, but cannot be forced to feel fear, just like all other living beings in the ORWverse)

Attack Potency: City Block Level, much higher with Corruption (comparable to Ethan 25 to 70 Tons) | Multi-City Block, much higher with Corruption (7x more powerful than previous) | Town Level, much higher with Corruption | City Level (more powerful than Ethan in attack power~93 Megatons), Mountain Level with Corruption (boasts a massive increase to power, surpassing Ember Overdrive's boost) | Small Country Level, much higher with Corruption (~2 Teratons) | Multi-Continent Level, much higher with Corruption (fought the OmniRealm Warriors, ~16 Exatons)


 * Scales to Ethan Xavier (OmniRealm Warriors)

Speed: Transonic | Supersonic+ | Supersonic+ | Hypersonic+ | High Hypersonic+ | MFTL+

Notes:
 * All much higher with Energy and Kinetic Combat
 * Has Massively Hypersonic+ Reactions, scaling from Ethan.
 * Speed in general scales to Ethan Xavier (OmniRealm Warriors)

Lifting Strength: Class 5 | Class 50 | Class 100 | Class G | Class T | Unknown

Striking Strength: City Block Class | Multi-City Block Class | Town Class | City Class, Mountain Class with Corruption | Small Country Class | Multi-Continent Class

Durability: City Block Level | Multi-City Block Level | Town Level | City Level | Small Country Level | Multi-Continent Level

Stamina: High (Can fight on for day)

'''Range: Standard Melee Range, Extended Melee Range with Hexdynium Sword, Hundreds of Meters with Projectile Specials. Long range specials continue up to an unknown amount of range, probably up to Hundreds of Kilometers''', but beyond Travis's control and eyesight

Standard Equipment:

Various Magical Weaponry (as listed below)

Infomation Lens: Technological bioelectrical powered contact lens (they are soft lens, not the tough Paragon Lens). They provide basic information analysis on various things, recording, data storage, texting, video calling, and map making features, it's a not as good XenoTech Watch, but contains the same functions.

XenoTech Watch: A simple wrist watch that can do a variety of non-combat applicable stuff. Similar to a phone, but better and comes along with various analysis features and more. It also connects to a cloud like database shared between all XenoRealm Warriors

Hammerspace Tech: A device on the bottom side of the Watch that can create a very small to large portal to a free dimension that stores up to many things, even furniture, food, living space, and a seemingly infinite supply of Army Knives.

Support Items (These generally come from in game. Please note that these should be restricted in Versus Battles)
 * HP Items: Items that recover his physical health (it restores his "soul" as well, incase his enemy can attack his soul)
 * EP Items: Items that recover his Energy Reserves that he needs to continue fighting
 * SP Items: Items that recover his Stamina.
 * Stat Items: Can temporarily increase Attack, Defense, Speed, and other attributes by 1.5x times
 * Other Items: Can act as special equipment that can resist status effects like sleep, toxic, burn, freeze, paralysis, stun, and even instant kill. Certain items can even stop time for an extraordinary small amount of time, render one intangible (at the cost of not being able to attack either), or teleport short distances.

Intelligence: Genius to Extraordinary Genius, theoretically Supergenius (Has thought up ways to prevail against seemingly impossible odds and overpowered abilities through logical analysis. Her technical intellect is directly proportional to the player controlling her and therefore can be any level of intellect, canonically must be at least Genius level. This is NOT a game mechanic since it has nothing to do with the games mechanics at all.)

Weaknesses:

Notable Attacks/Techniques:

Basic Abilities

 * By themselves, these don't use up any Energy
 * Superhuman Physical Characteristics: Has enhanced strength, speed, stamina, and durability
 * Spellbound Soldier: Vanessa's main Xenotribute, it allows her to access the abilities of Spellbound, Deity of Magic. This obviously leads to her main ability to use the illogical abilities of Magic in various ways, allowing her to gain access to techniques that a normal Energy user cannot obtain or without having to go through learning other skills, while she can skip around these requirements.
 * Sorcerer's Cards: Her secondary Xenotribute stemmed from Spellbound Soldier, Vanessa has access to a whole slew of magically packed holographic cards, each housing powerful effects that she cannot call upon on her own without significant charging time.
 * Energy Control
 * Can use Energy for manipulating his Xenotribute, like creating fire and such. IS NOT MAGIC, MERELY CONVERTING Energy INTO SOMETHING ELSE
 * Can enhance his physical capabilities with Energy
 * She can occupy her Energy into parts of her body to increase its "mass" though it doesn't weigh said part down, which is why she can achieve superhuman feats without breaking the Force = Mass x Acceleration law
 * Body parts covered in energy are impervious to being affecting by things that would one hit kill, like perforating laser beams. Though damage can still be done
 * Passively, Energy works to weaken damage of attacks by gathering inside the body to the parts where the user is being damaged and acts like a shell for the softer inner body parts, though those organs are also tough on their own with their Energy. This makes things like impalement a lot tougher and more often than not, a sword thrust would knock the user back than impale him or her, though damage will still be taken.
 * Passively, one's Energy maintains its form stubbornly, so melting or becoming mold would be counteracted by the Energy's tendency to maintain the form of its user, unless the user allows such to be possible
 * 6th Sense: She can sense all Energy in his vicinity, regardless if they are not detectable by the other five senses. This includes detecting living beings like her hiding enemies, Range and clarity increases if more Energy is inputted into this ability. Because it's another sense, it's PASSIVE
 * Can sense the amount of Energy (Power Level) in a person or object, detect spiritual power or spirits in general, and Corruption, which is normally not something one can see
 * This bypasses Illusion Manipulation  that usually messes with the 5 main senses
 * Magic
 * Caster Combat: Vanessa, while more used to using weapons, can resort to channeling magic-based Energy into her limbs for both offense and defense.

Magic Weaponry: Spellbound has created many weapons that boast magic-based properties that are not craftable via normal scientific means of the verse, like most other weapons, and Vanessa has gained access to mere few of these weapons, albeit inferior replicas. If these weapons are destroyed, Vanessa can instantly create new ones with just a thought.
 * Doppler Cutters: Vanessa's weapons of choice. The represent Butterfly Swords in the real world. These short blades have a black and silver pattern, with pink crackling edges. It's made for fast and swift melee combat, and are incredibly tough for defense, and they have multiple special properties.
 * Cloned Slashes: During a swing of a blade, two afterimages follow the blades' path. When its lands a hit, both of these afterimages deal follow up damage. So if one person were to block this blade, they would have to guard against three separate attacks, all dealing the same damage. The afterimage swords can even become separated to block incoming attacks, spinning rapidly to disperse larger attacks, or staying still and strong to block more concentrated ones.
 * Returning: Doppler Cutters can be teleported back to the hand or telekinetically returned back to the user's hands
 * Extending: Vanessa can increase the range of these blades indefinitely for more reach
 * Blade Beams: These blades can fire blade beams of energy
 * Reaver Gauntlets: Gauntlets housing several blades on the side of them. They come in eight pieces, one for each forearm, bicep, thigh, and shin. They contain several debuffing effects that can stack upon each other. They trigger when the make contact with the enemy whether it's via blocking or attacking. After the Doppler Cutters, these weapons are Vanessa's go to choice for close-quarters combat.
 * Stat Down: Upon contact, the gauntlets can reduce an enemy's stats (generally ATK, DEF, SPE) by 50% of what their current statistical prowess is. This effect can last at least 30 seconds (3 turns), though since they stack upon each other, they can be indefinite.
 * Energy Steal: Upon contact, the gauntlets can steal a portion of the opposition's Energy/Mana, giving it to her instead. Depending on how hard they hit the gauntlets, the more Energy they steal.
 * Trickery Bow: A bladed bow made to fire magic created arrows to deal heavy damage. There are two types of arrows usable with this weapon. Vanessa can even use it as close to middle ranged weapon, like a spear or a nagitana.
 * Homing: These arrows track their targets to no end, able to create impossible sharp turns to damage the enemy heavily. The enemy must block these attacks
 * Portal: These arrows manipulate space to create portals and attack the enemy from an unexpected angle
 * Vortex Boomerang: A bladed boomerang that can be used for slashing in melee range or thrown at a distance to hit the opponent potentially twice, it also comes with wind-like properties, though "air" isn't exactly the best way to describe it, more like a "steady force" instead.
 * Push: The boomerang has powerful pushing properties, rivaling that of Ethan's Tornado Wall. It's able to fling opponents far away, even if they are nowhere near close to the boomerang.
 * Pull: The boomerang has powerful vacuum like properties, rivaling that of Ethan's Tornado Wall. It's able to bring opponents closer to it and trapping them inside, even if they are nowhere near close to the boomerang.
 * Arcane Whip (Variant T): A bladed whip used by many Spellbound Soldiers, though each has unique effects, Vanessa's, in particular, specializes in poison, biological, and acid-based attacks.

Special Moves
Guillotine Thread

Energy Bolt: Fires a long and wide energy beam shaped like "lightning", a basic attack that costs a low amount of Mana and Energy, yet powerful.

Fusion Augmentation: A commonly used ability. It causes Vanessa's weapons to glow red in color, signaling that they have been infused with a deadly effect
 * Blinding
 * Dizzy

Rune Armor: One of Vanessa's most powerful techniques without using a Card, it in fact is even more powerful than most Sorcerer's Cards, but costs more Energy/Mana to use. Vanessa temporarily becomes completely invincible to incoming attacks, to the point where only attacks such as Travis's Destroyer Vibration and Wayne's Twisting Space can get through it. As well, she regains the health of the attacks the armor absorbs

Solid Fake: A tactical technique which creates an "illusion" of Vanessa that can fight for her, while Vanessa becomes invisible, covering her Energy Signature well. While the illusion can go down quickly, it can still fight and either buy time or when defeated, provide an opening for the real her

Revenge Magic: A passive ability in which Vanessa's attack power increases as she takes more damage. The longer the fight draws out, the more dangerous she becomes.

Occult Surge

Fighting Style
Key: Beginning of Game | Late-Beginning | Mid-Game | Late Game | End Game | ORW1 Boss Fight

Summary
Upon being invited to the suspicious sounding Holy Grail War by the Grail, offering to summon him as a so-called "Servant", Ethan is assigned the mission of investigating the odd activities and irregularity of Fate world...

After being summoned in an alleyway...naked, he meets Claire (Tales of Aincrad), Jiang Ying Yue, Big Kahuna, and co at The Round Table to begin his investigation

Mission: Start!!

Powers and Stats
Notable Abilities

From being summoned in the world, Ethan notices that all of his abilities are completely underpowered from their original forms, and straight up losing most of his abilities. And as a result, as to improvise his strategies even more than before, because even in this world, EVERYONE is physically stronger than he is.

However, this doesn't come with any benefits. Ethan in this world is permanently in Essentia: Unchained and has access to a new technique, the Elemental Burst

Summary
His real name: Frainteso, "Misunderstood" in Italian

One of the rare Magic users, this old and experienced sorcerer is oddly extraordinarily arrogant, always seeking the praise of others for even the most simplistic of feats that anyone can do, claiming them to be "perfect" and "flawless", all who disagree are immediately challenged to "prove it", before having their argument crushed by his own biased opinions, sometimes saying that their opinions are not supported despite them being supported, but just in a way he doesn't like. He hates being wrong, to the point where he will completely ignore a well-supported argument and disregard it, simply saying that "the argument is not valid", essentially letting his ego take over from all rationality, simply saying that "I'm right. Period." He always claims himself to be the "leader" without any indication besides "I want to." Dislikes being called by his alias, and claims that others are "rude, disrespectful, and arrogant themselves" whenever he is proven wrong. And claims that "everyone should like him, and you can't have a party without him" and refers himself as "elegant"

That bastard show him what you have with that new power of yours...!

Powers and Statistics
Tier: 6-A

Powers and Abilities: On Self Weapons Copied (Favorites) Copied (Commonly Used) Copied (Uncommonly Used)
 * Superhuman Physical Characteristics, Magic, Extrasensory Perception, Duplication, Adaptation/Reactive Evolution, Power Mimicry,
 * Statistics Reduction (via Erosion Rapier), Danmaku/Duplication, Homing Attack, Light Manipulation and Darkness Manipulation (via Twilight Daggers)
 * Reality Warping (On Self aside from "Mistake" Punisher, via Override), Conceptual Manipulation (via Conceptual Strike and Conceptual Barrier), Statistics Amplification (via Amplification), Energy Manipulation, Blood Manipulation, Darkness Manipulation, Curse Manipulation, Death Manipulation, Chaos Manipulation, Madness Manipulation, Pain Manipulation, Aura, Weapon Creation, Negation of Regeneration (up to Low. G)/Ressurection/Reincarnation, Matter Manipulation/Deconstruction (All via Eldtrich Curse), Illusion Manipulation, Teleportation/Dimensional Travel, Telekinesis and Flight, Regeneration/Healing (Low, possibly Mid-G.)
 * Information Analysis, Mind Manipulation, Time Stop
 * Elemental Manipulation, Forcefield Creation, Intangibility, Light Manipulation, Darkness Manipulation Corrosion Inducement

Attack Potency

Speed

Lifting Strength

Striking Strength

Durability

Stamina Infinite (When Corrupted, Aggorgance never falters, nor does he run out of Mana of Energy reserves)

Range

Standard Equipment

Erosion "Rapier"
 * Reduces all stats exponentially every time it hits, permanently until the battle is over, this includes Energy and Mana reserves.
 * Absolutely lightweight

Twilight Daggers
 * Thrown weapons that emit light, they can duplicate themselves via creating shadows through their light, and making daggers out of them, this results in a constant storm of knives thrown each time they are thrown, and thus. They have a secondary ability to home in on the opposition to be practically undodgeable, never missing it's target.

Kinematic Armor
 * A special suit of armor he regularly wears that while seemingly not without its weak spots, actually covers his whole body. It can completely ward off all physical attacks such as blunt, slash, or thrust types of damage, seemingly dispersing it to the point where it doesn't even seem like it was actually hit by an attack.

Intelligence: Supergenius

Notable Abilities
Copycat
 * -|Base Magic=

The type of magic that Arrogance has learned first when he started out young, and the reason for his overconfidence. It was his choice, and a wise one to learn first to more easily absorb more and more powers over time. Over trillions of years, while becoming wiser, become more egotistical, all due to this power; the ability to "copy" anything, including all powers he sees even just once. Forever.
 * Copy: Is able to copy and duplicate anything, including the environment and even himself many times over to gain a huge advantage. He can duplicate himself theoretically up to 50 times, fully powered. He seems to go up to 20 in most cases.
 * Download: When hit by an attack or effect, becomes increasingly more resilient to each attack, by a significant margin to the point where only the first attack of the unadapted to nature will do any actual damage. Thus, generally using Astral Energy is the best way to handle this situation. Otherwise, he is incredibly hard to defeat, even if these resistances were lowered, they would climb back up again faster than they are to be lowered. At this point, he is very resilient to the following:
 * Physical Attacks, such as stabbing, punching, or cutting and Elemental Manipulation of various kinds, including the standard fire, water/ice, earth/metal, air, and electricity, as well as things such as light/darkness (with holy/demonic variants), blood, plasma, poisons, plants, and even plasma. Most methods of attack that take the form of a substance are generally ineffective, especially since it's his most heavy resistance, despite technically being
 * Most body-altering (Biological Manipulation/Matter Manipulation) effects, such as poisons, heat, rotting, and transmutation.
 * Mental Attacks, such as mind control and mind reading.
 * Space-Time Manipulation, such as Time Stop, Precognition, or Spatial Tearing.
 * Attacking the Soul.
 * Power Nullification and Power Mimicry, as well as Reality Warping and Existence Erasure through any means, as he has encountered many different forms of it, such as "sealing", "severing", "draining", "cutting", "collapsing", "crushing", "breaking", "smashing", "shattering", "imploding", "exploding", pretty much any verb that relates to violence, destruction, and more.
 * Attempts to negate/seal his own resistances are also able to be resisted in a similar fashion.
 * Has thought ahead to hit himself with his own abilities and thus gaining a huge resistance to them as well.
 * Most likely has encountered most forms of Magic, and thus will be able to survive plenty of attacks. If he gets affected by an unfamiliar effect, if it's a gradual or longer-lasting effect, he adapts in an extremely short time, but if it's a sudden impact, it immediately gets adapted to upon hit. His resistance is similar to those of SCP-682 and of D&D Resistances
 * Replicate: The ability to copy a power he sees and keep it forever, even the ones he sees on the battlefield. The potency of it depends, but typically is weaker without training or heavy use. This is his most formidable ability.

"Override" - Deemed Fate and Reality These skills do not affect an opponent itself, rather the actual action and/or himself is "perfect". It's also "different" bypassing resistances, even though the difference is very slim. He can Analyze his enemy and deem himself to be better than them in any way. Reality Warp on self
 * -|Copied (Favorites)=
 * "Flawless" Offense:
 * "Perfect" Defense:
 * Conceptual Barrier
 * "Mistake" Punisher: Can deem anything as a "mistake", even if it's not, and "punish" it declaring that it is one with his own ego, and thus can "Punish All Mistakes"
 * "Superior" Specimen: "I'm always so much faster than you, stronger than you, smarter than you"
 * "You're attack is powerful, but not as much as mine": Claims his attack is more powerful compared to another, and thus, can have his own attack overpower another
 * "You're not that Impressive"
 * "You're 'talented' at best"
 * "You're not as strong as you think"
 * "I can see you"
 * "My attacks ignore that"
 * "It doesn't matter how potent it is, I will still be immune!"
 * "That won't work on me": Can claim that certain effects do not work on him, such as lowered defense or poison. Even attempts to negate this ability "do not work because he says so"

Amplification: A signature and favorite ability. Able to reinforce and upgrade his own physical stats in every way possible, enough to be clearly noticeable, even his stamina and intellect all at the same time. His favorite use of this is to completely outspeed his opposition, on top of using his Override to make him already faster than them by a long shot into something that is barely a competition. The amount of an increase he can amplify himself is based on how much Mana and Energy he would want to use, which in his case, is infinite, though there is a possibility that there is an unknown and unshown cap to how much he can input at one time.

Death-Chaos Magic: Eldritch Curse
 * Manipulates a thick stringed red and black shifting aura that can be solidified or infused into his attacks, and is his main damage dealer. Copied by a Deity (H1-B, possibly 1-A) with control over life and death, gaining only a little of their powers. It can be solidified to deal energy-based and physical damage to blast, pin, or cut foes, along with its signature effect.
 * It is said to be the ethereal blood of unknown or possibly demonic origin which gives an unbearable "scalding" and "stinging" sensation upon contact. The blood is almost like a mysterious type of solidified darkness.
 * Able to disintegrate targets beyond any Regeneratable (up to Low G.) or even Reincarnatable/Resurrectable state when defeating an opponent.
 * Upon contact, invokes the blood, no matter what the origin of the target, causing it to spike up and tear apart the victim's body from the inside out.
 * Slowly inflicts "death" upon a target per attack on a practically conceptual level, each attack makes them "deader" until it's lights out, such as "10% Dead", when it reaches 100%, it's over. At this point, not even forms of Regeneration, Ressurection and Reincarnation, such as possession of other bodies will help survive this. Typically, reaching 100% is MUCH faster than being killed in the physical sense. This allows him to defeat enemies stronger than him.
 * As well, madness and chaos will up inside the opponent per attack, eventually causing them to go insane.
 * Death Denial: Simply cannot die fully even with types of soul attacks, only defeated.
 * Eldritch Techniques
 * Eldtrich Shroud: All who touch this aura become more "dead", this makes him really hard to attack. This aura can be extended to be able to touch those who use long ranged melee weapons like spears to require to touch the aura to be in range for their attack. Combined with Goop Armor, it is very effective at finishing off enemies. If needed, can push away a foe or simply deal the energy based damage that comes along with Eldritch Curses
 * Eldritch Sabers
 * Eldritch Spear
 * Eldritch Shot: Blasts
 * Eldritch Streak
 * Eldritch Shackles: Chains

Illusionary: A technique that Arrogance uses to typically mock his opponents, manipulating the world around him to create intricate illusions that are incredibly believable. He uses it to become invisible and hide from enemies but also can mislead the opposition with an illusion so subtle that even if they could tell the difference, will be too small to notice in the heat of battle, giving Arrogance a massive advantage in terms of combat

Teleport: An ability he is particularly fond of, and his main means of dodging attacks. He can use consecutive teleportations at once to fake out where is going to go, proving himself even harder to catch. He can even use this to travel to and escape from other dimensions, essentially being able to dodge potentially anything.

Telekinesis: If his standard Eldritch Curse abilities don't seem to have much effect, he resorts to more physical means of attack with telekinesis. He uses this to keep an even greater distance, to get in closer easier, pin the opposition down, but also to simply tear apart an opponent's vitals with each and every telekinetic strike and (cutting) shockwave created. A single attack, even by a mere shockwave generated by this, can leave the internal body into tiny shreds, including the brain, heart, kidneys, and more. An attack with more effort put into it can shred the entire body into bits and pieces. And an attack with true effort can turn one into nothing but split up cells and molecules.
 * Flight: Another small trick he picked up.

Auto-Heal Magic
 * Incredible Self Regeneration, and secretively what makes him the most formidable
 * Can heal others automatically in his vicinity


 * -|Copied (Commonly Used)=

Egotistical Knowledge:
 * An opening move, can see into alternate timelines and all outcomes of a battle he is about to enter before beginning a fight. This increases his arrogance.
 * Able to instantly discern all of his opponent's abilities and limitations.

Psycho Mirror (Replica): An incomplete version of Spellbound's signature barrier. While it indeed reflects all that come into contact or "target" the user/barrier flawlessly, he must consciously activate it in order for it to become a passive continuous ability. As well, the potency of reflected attacks is much weaker.

Psionic Shredder: Mental Attacks used to damage his opponent's psyche as if slashing it to pieces, he needs a good aim for this attack to work.

Time Stopper: A magic spell that is used sparingly, but allows time to stop for about 10 seconds.
 * Time Guard: A spell with less activation time in which he can stop time on himself, his body, his projectiles, or his armor to make said object "technically" invincible for defensive purposes.

Goop Layer: A layer of green transparent goo that can capture enemies that attempt to attack with a melee weapon or strike. He can "absorb" the kinetic energy given off by it to become even faster, stronger, and in general, more powerful. Good for trapping fast or time stopping melee oppositions for his Eldritch Aura for either its special effect or straight pure energy-based damage to disintegrate enemies. As well, can throw the goo on the ground to create spots that will trap enemies in, though Eldritch Shackles typically do this already. The goop can even drain large amounts of Energy / Mana from the opposition, draining them of their power

Negation Magic


 * -|Copied (Not Commonly Used)=

Elemental Magic: Formerly a commonly used ability before he had discovered and copied the Eldritch Curse ability, and as such, is still quite adept at using them in case it is required for utility purposes. Of the Fire, Water, Ice, Lightning, Earth, and Wind kinds.
 * Meteor Fall: An ultimate attack he previously used when Elemental Magic was still his go-to ability. Creates a massive meteor of elemental power to slam upon the enemy.

Barrier: A simple spell that blocks attacks with a force-field, was quickly replaced with Psycho Mirror after it was copied.

Phase: An intangibility spell that worked well in his early years, but he soon found himself using it less and less as his resistances improved and the amount of Energy it takes, especially when he knows he can continuously improve his resistances and immunities. However, if needed, he knows when to use this ability.

Acid: A simple spell that conjures a ball of acid to corrode his targets

Twilight Magic: Claims himself as "the Light and Darkness"

Summary
A low-tier Corrupted Deity representing "Tricks" and "Zero"

Summary
A low-tier Corrupted Deity representing "Strength" and "Infinity", statistically, the most powerful Deity compared to any other boss in the game. Appears in DC Arc

Summary
An ancient mechanical weapon created by the Deities, originally made to technically defeat anyone by analyzing their capabilities and conducting one of two different operations to secure certain victory. For the time, this became a large failure due to insignificant power; however... during the events of OmniRealm Warriors, the weapon was Corrupted and sent to Washington DC to do battle with the protagonists, and due to their weaker power, became an incredible foe

Personal Statistics
Origin: OmniRealm Warriors

Name: Anti-Weapon

Classification: Machine

Gender: Machine

Powers and Abilities
Tier: 6-A

Powers and Abilities: Superhuman Physical Characteristics, Information Analysis Enhanced Senses, Genius Intelligence, Extrasensory Perception, Power Mimicry

Attack Potency: Mountain Level+ (Destroyed Mount Runescape when fighting the wielder of Rubearth, while Skyphire had its potential unrealized), far higher with Amplification, Limit Removal, or Limit Breaker | Island Level+ (Fantasy Island cracked into many pieces when the Lumensaber was created), far higher with Amplification, Limit Removal, or Limit Breaker

'''Speed:

'''Durability:

Lifting Strength: Unknown

Striking Strength: Mountain Level+ | Island Level+

Stamina: Unlimited (As it was created by Aethenese Scientists, it is unknown what source this machine is powered by. It was designed to be a "constant" threat against other enemies, without any rest, meaning it can continue to operate without any time to "recharge" or "rest", always outlasting its enemies.)

Range:

Standard Equipment

Intelligence: In Combat, at least Supergenius, possibly Nigh-Omniscient. Unknown in other fields. (The Anti-Weapon is a machine with the compiled information of the Deities above, including every single potential ability in existence. It has the compiled experiences of most weaker Deities combat and other experiences. Therefore, it has unfathomable amounts of information of all known scientific fields and undiscovered ones. In battle, it makes "perfect use" of its mimicked abilities to take out an opposition, and instantly creates "Anti-Stratagems" against any practical tactic used against it

Weaknesses:  The machine technically has no weaknesses. But it only uses it's mimicked abilities in a practical way. Thinking outside the box in combat is not an incapability, but it considers the environment to be non-threatening in terms of using is as a means of attack; at least compared to the enemy it is actually supposed to be fighting. When Corrupted, its knowledge decreases to more familiar things.

Personal Statistics
Origin: AlterRealm Chronicles

Name: Unknown

Classification: Human, Biological "Robot", Project ASIMOV Failure

Gender: Male

Music: 

Powers and Stats
Tier: 7-A | 6-C

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Weapon Mastery, Magic, Self-Sustenance (All Three Types), Forcefield Creation

Attack Potency: Mountain Level+ (Destroyed Mount Runescape when fighting the wielder of Rubearth, while Skyphire had its potential unrealized), far higher with Amplification, Limit Removal, or Limit Breaker | Island Level+ (Fantasy Island cracked into many pieces when the Lumensaber was created), far higher with Amplification, Limit Removal, or Limit Breaker

Speed: Massively Hypersonic+ (Moves at the speed of lightning), far higher with Amplification, Limit Removal, or Limit Breaker

Durability: Mountain Level+, far higher with Amplification, Limit Removal, or Limit Breaker | Island Level+, far higher with Amplification, Limit Removal, or Limit Breaker

Lifting Strength: Unknown

Striking Strength: Mountain Level+ | Island Level+

Stamina: Unlimited (As a physically perfect result of Project ASIMOV, his body is capable of self sustaining itself, recycling bodily resources like nutrients, oxygen, water, and plenty of other things needed to survive indefinitely. He does not need sleep to stay active either, just like a robot would in the verse)

Intelligence: Skyphire grants the knowledge, experience, and skill of all previous wielders of it. This adds on a millenia of experience to Asimov's swordplay, hand to hand combat, and general fighting experience | Since each of the three mythical swords share their knowledge with the wielder, Lumensaber gives Asimov

Range: Extended Melee with swords, Hundreds of Meters with Magic

Weaknesses:  All magic relies on his Mana pool, his magic solely is the result of the Rune Hand's ability to harness Runes (Aside from his various blades, forcefields, and pendent). Tramatized from his past.

Standard Equipment:
 * Skyphire | Rubearth, Purgemeral, and Lumensaber
 * Rune Hand: A left glove that can equip Runes to tap into their magical prowess.
 * Timeworn Pendent
 * Countless amounts of Runes, each with a unique element or power related to it
 * Countless amounts of one handed weapons, rings, bangles, gauntlets, and other accessories all with various other

Notable Weapons, Rune Magic, and more
Project ASIMOV Physiology: As a result of Project ASIMOV, Asimov loses his ability to use Magic, aside from being able to create forcefields for defense. However, his unlimited stamina and higher physical stats more than make up for this downside. He even has the ability to sense and analyze the enviorment around him and even his enemies, like a warfare centric robot would

Arsenal
Asimov's cyan colored main sword he found lying in the city slums. One of three invincible mythical blades, Skyphire grants the wielder command of the skies around said person, but more importantly grants Releasing, or Unlocking Magic
 * -|Skyphire=

Invincibility: Skyphire, being a legendary blade is impossible to break or be damaged, it has shown to guard against blades with an ability to "cut and sever through anything" and cannot be affected by transmutation or other means of destroying it

Returning: Skyphire can teleport to a its wielder's hand at any given moment

Command of the Skies: Skyphire grants impressive wind elemental magic, allowing the wielder to use longer ranged attacks


 * Sky Cutter: A blade beam of wind that cuts opponents
 * Sky Saw: A disc of wind fired at high velocity that can curve in the air to attack from unexpected angles
 * Sky Drill: Thrusting attack that propels Asimov forward, the air around Skyphire acting like a piercing drill.
 * Sky Flow: A five hit slash combo of wind enhanced sword play, almost looking like an extremely fast sword dance
 * Skybreaker: Multi-hitting slashes that make uncountable cuts in the air itself, even from a far range
 * Skybound Blade: Wind enhances the cutting capability of Skyphire to deal out even more damage

Energy Projection: A non elemental form of the wind based magic gained from Skyphire, firing blue energy variants of the wind based attacks

Releasing Magic: Skyphire's unique ability to "unlock" anything, including potential, doors, and anything that can be considered "limiting"
 * Limit Breaker: By using the sword's unique magical abilities, Asimov violently breaks through the limits of his and the swords powers, but a short time.
 * Limit Removal: A safer version of Limit Breaker by more carefully releasing some of his physical limits, it lasts longer, but the amplification is dampened.

While Magic is an art that can be done by any normal human, as a flawed result of Project ASIMOV, Asimov must solely use magical Runes harnessed from his Rune Hand, which generally enhance Magic users' capabilities or artificially gain new abilities. Each Rune contains a unique affinity for magic, varying from elemental abilities or support abilities. Not all Runes in the setting are on this profile, but the more notable ones are. Effectiveness relies on Mana input
 * -|Rune Magic=

Lightning Earth Ice Heal Cure Fire Wind Plant Light Dark Water Toxic Gravity Energy Amp Doppler Reflect Absorb Illusion Armor Curse Intangibility Psycho Teleport Chaos Portal Destroyer Spatial Temporal
 * From the sky, a thunderbolt crashes upon the enemy
 * From the ground, spikes of rock attack and uppercut the enemy above
 * In the middle of the air, a sharp snowflake like ice structure attacks at the enemy's location
 * Targets a being to heal up to various degrees
 * Targets a being to cure of status affects
 * From his hand, launches various fire projectiles, such as blades, beams, or balls
 * From his hand, launches various air projectiles, such as long lasting gusts, discs, and spheres
 * From the ground, plants such as thorns, wooden spiked trees, and more erupt to either damage or capture to opponent
 * Ligh emerges from the ground, covering the area in light, rendering all but Asimov blind
 * Darkness emerges from the ground, covering the area in darkness, rendering all but Asimov blind
 * From his hand, launches various water projectiles, such as cutters, beams, and splashes
 * Inflicts acid damage and poison on any target he wishes, the iniatal attack coming from the earth
 * Inflicts heaviness on any target he wishes
 * From his hands, launches various non-elemental projectiles, such as blasts, balls, and beams
 * Amplification of all of his stats, can choose how much he wants to amp by inputting more Mana
 * Creates multiple clones of himself, each able to use magic and Skyphire. The amount depends on Mana inputted
 * Creates a barrier around himself that reflects incoming attacks back to the sender
 * Creates a barrier around himself that absorbs incoming attacks and coverts it into health
 * Disappears, rendering himself invisible, while a illusionary clone of himself appears as a fake. Leaving an opportunity to attack. Can also preform many other types of illusions
 * Forms a blue shell around his body, reduces damage taken significantly
 * Inflicts a random status ailment upon an enemy
 * Renders himself completely untouchable, however, he cannot attack himself while this is active
 * Gives an opponent mind a massive headache, giving them the sensation of massive pain
 * Self-Explained
 * Snaps his fingers to fire a small bullet of redish black energy. Once hit, the opponent starts to go crazy over time
 * Self-Explained
 * Can target and destroy a target he desires. Very difficult to use in enemies, but can easily destroy the surrounding area. He can even destroy incoming attacks, depending on how much power he puts in
 * Can attract, repulse, or deal spatial damage upon a target
 * Can inflict Time Stop/Slow/Speed to any target he wishes

A pendent given to him from a close friend, later revealed to have the will of said person to grant powerful Time Magic
 * -|Timesworn Pendent=

Time Resistance: The pendent allows Asimov to be unaffected by negative time based effects, such as Time Stop or Slow

Time Manipulation

Mind Resistance

Soul Resistance


 * -|Other Equipment=

Elemental Weapons: Asimov can wield countless of one handed swords, axes, scythes, and hammers, each with various

Chaos Blade

Gravity Axe

The crimson counterpart to Skyphire, Asimov took this blade after the wielder had fallen to the user of Purgemeral. Being the opposite to Skyphire, Rubearth specializes in Earth and Sealing Magic
 * -|Rubearth=


 * -|Lumensaber=

Key: Base | Lumensaber

Other
Notable Victories:

Notable Losses:

Inconclusive Battles:

Equipment

 * Various Knives
 * Can be channeled with Hamon
 * A Handgun
 * While he does have avalible ammunition for it, he generally keeps his gun, cartridges empty so he can load them with his Stand's seeds and fire them. He can also load small objects and channel them with Hamon to increase effectiveness. Has incredible aim.

Hamon
Dude is minorly trained in the usage Hamon, he isn't a master by far, but he is still capable of using it to transform mundane objects into lethal weapons, heal others or himself, or enhance his own striking strength. He can even channel the Hamon through his Stand and its creations. However, his precision and accuracy with Hamon is sub par, and he can't use it to do things like climb slippery surfaces or stand on water.

Stand: Foliage Dare
Dude's Stand is humanoid in appearance and looks like an stone armored soldier, with various vines and wood covering the armor. Act II's appearance is similar, but most of the wood and leaves look like thorns. The thorns on its gauntlets can be used for sharp attacks.

Act I

 * Long-Range Operation Type Stand
 * Stand Stats: (insert pic)
 * Power: C
 * Speed: C
 * Range: B
 * Durability: D
 * Precision: B
 * Potential: B (while only limited to plants, the versatility with each plant is limitless)
 * Stand Ability: Foliage Dare can create seeds in the palms of it's hand which can be thrown. These seeds, when hitting the ground, quickly burrow and then instantly sprout on Smashtwig's command. The plants that grow have a great amount of diversity in affects:
 * Seismic Seeds: If the seeds remain underground, it can detect seismic waves caused by all nearby enemies and relay the signal to the user. This gives Smashtwig a high awareness of his opponent's whereabouts as he is constantly dropping seeds everywhere
 * Smash / Slash Sprout: The main use of the seeds is to come out as vines, whether wide or thin, to either entangle the enemy or use it's width to slice or smash the enemy with damage
 * Root Cage: If Act I hits a target or successfully sprouts a seed under the enemy, it can transfer over a seed that will sprout into roots that will wrap around the opposition and pin them down. This will immobilize them completely. Not only that, but the roots will drain the victim of their energy and it to Act I's own
 * Plant Wall:
 * Thorn Eruption
 * Tree Eruption
 * Spore Flower
 * Toxin
 * Acid Predator
 * Crusher
 * Flame
 * Resistant

Act II

 * Close-Range Power Type Stand
 * Stand Stats: (insert pic)
 * Power: A
 * Speed: B
 * Range: D
 * Durability: B
 * Precision: B
 * Potential: D (it's range hunkers all of its potential, no matter how versatile its plants are)
 * Stand Ability: The Stand is tremendously more powerful in its punches, now equal to Star Platnium's; it now cannot create seeds in its hands and throw them. All of it's plant based abilities come attached directly from it's body, increasing it's close range capabilities:
 * Thorn Eruption: Punches a seed into the ground that will later sprout as a spikes
 * Thorn Armor: The thorns on it's armor (can create instead) will grow to act like blades and swords to increase fighting potential
 * Wooden Blade:
 * Vine Lasso:
 * Root Cage: If Act II hits a target, it can transfer over a seed that will sprout into roots that will wrap around the opposition and pin them down. This will immobilize them completely. Not only that, but the roots will drain the victim of their energy and it to Act II's own

Foliage Requiem:
Smashtwig can swap between Requiem and Act I or II at will. Foliage's Appearance is similar to Act II's but it lacks the stone armor and replaces it with even more greens.

Absolute Barrier:

 * Retains the stats (except Durability, which is now infinite) of Act II, but cannot access Act I or II's abilities.
 * Foliage Requiem projects a black malleable barrier around it and it's user (or any range desired) for three seconds. This Barrier allows those inside to be unaffected [and possibly reflect] by absolutely everything, even Golden Experience Requiem's Return to Zero or Time Stop (Up to a High 3-A Level). However, if chosen too, the Barrier can be edited to be affected by anything or just specific things.
 * Utility-wise, this move is generally used for defense, however, it can be used offensively as well, if Foliage attacks anything with the barrier surrounding it, it would remain unaffected by many different types of hax and continue to attack.

Stand: Psychic Mirror(s)

 * Close-Range Power Type Stand
 * Stand Stats: (insert pic)
 * Power: A
 * Speed: A
 * Range: E
 * Durability: C
 * Precision: A
 * Potential: B
 * Stand Ability: It has the ability to reflect all that touch it towards something else. Like a Mirror Force. It can reflect inflicted injuries to something else by touching them. Or reflect attacks and retaliate with the same force. It can also split up into many glossy mirrors that float around the user to redirect other things

=Quanta Dude= (this may be a fusion of Quatara and Spacia or something like that)

Casuality, Fate, and Quantum shit will be here

Quantum Foam

Quantum String

=Quatara (OmniRealm Warriors)=

Existence Erasure, Pseudo-Casuality Manipulation, with Elements of Time, Sand and Water manipulation

Time Stop

Time Skip

Time Erase

Time Compress: Make two events compress into one action. Example, attacking and blocking are seperate events, but are compressed to being both at the same time. Can do this with things in ONE time stream, OR can compress things from MULTIPLE Timelines

Time Dilation: Planck Experience
 * Time is dilated in a way where that the the rest of the world experiences a Planck Time for every normal second Quatara experiences. The opposite is true for the opposition, where they experience a Planck Time for every second to others.
 * To explain what this means. If a battle lasted a minute to the people involved, but to others who only spectated only experienced and saw it as a second long fight, then they would see the fighters fighting 60 times faster
 * In other words, if you experience a time length longer than someone else can, then you would be "faster" in terms of seeing and reacting

Time Deletion

Time Accel

Time Rewind (False Causality Negation)

False Causality: Event Switch (Change Cause and Effect and make them switch, having Effect come before Cause)

Time Record

Time Knowledge: Knows all dem stufs

Time Travel

Time Steal

Time Relocation: A->B->C can become C->A->B

Timeline Prison:

Timeline Interaction: Can interact or manipulate any timeline of desire

Temporal Shield: Manipulate timeline boundaries or time barriers to defend from all attacks

Out of Time: Exists out of time

Time Isolation: Isolates a target to exist outside the current timeline OR makes one's immune to the effects by time via it

Time Storm

Time Clone: Brings in past versions or other timeline versions of herself into the current one. While she is above dimensions in general, she can make this happen regardless by using the concept of one to bring in other "timeline" versions of herself

Clockwork Daydream

Attacks of the Past

Precognition/Retrocognition
 * All Possibilities

Timeline Shift: Casuality Manip

Time Loop

Quantum Stuff?

=Chris (OmniRealm Warriors)=

Summary
Name: Christopher Proctor John Bonklyn

Age: 9-18

Height: 5'7"

Weight: T H I C C (not really actually, just slightly heavier than most)

Gender: Male

Origin: OmniRealm Warriors

Powers and Abilities
Tier: 8-B | 6-B | 4-B | 3-C | Unknown

Special Moves
Voltaic Pillars Bolt Zappers
 * Punches the ground as large pillars of electricity violently thrust their way upward from the ground
 * Punches the ground and large beams of electricity fly high into the sky, striking from above three turns later. Notably weaker than Voltaic Pillars

Electric Strike Surge Artillery
 * Fires a lightning beam straight ahead, a low damage beam that requires a moderate amount of energy.since air insulates electricity well.
 * Creates five orbs of electricity around himself. Those spheres transform into high power beams that fly at the enemy for five consecutive strikes

Thunderclap Edge
 * Creates a powerful double edged broadsword made of azure electricity. Chris can swing this mighty weapon for three powerful strikes that deal massive damage. Chris's most powerful attack.

Storm Trident
 * Creates a powerful trident of azure electricity. Chris gains far more reach in exchange for power

Overcharge Arrow
 * Creates what seems to be a sphere of electricity in his hand. Chris then horizontally hurls it at his enemies. The sphere, due to the velocity, slowly morphs into a spearhead like shape, electricity flowing from the tip to the back in a continuous loop. The attack creates a large radius electric explosion

Spark Grenade
 * Creates that same orb for the Arrow, but throws it vertically in a slow arc, meaning far less range. The sphere explodes with more power than the arrow. The ground that it explodes on continues to have electrical arcs all over the place, zapping those who enter the area of effect

Shock Orb Levin Shield Bioelectric Armor
 * At close range, Chris thrusts his arm forward and captures a target in a orb of electricity, continuously shocking them. This doesn't require physical touch. If Chris uses this when the enemy isn't nearby, the electric and magnetic properties of the intense attack will forcefully attract the enemy closer
 * Creates a full on shield that has powerful electric and magnetic properties. It attracts ferromagnetic material towards Chris at high speeds, potentially catching the enemy off guard. It also attracts the enemy towards him at flying speeds. It also generates currents of electricity through his body and then through the ground, which conducts it towards the enemy. If one were to touch the shield, not would it guard against attack, but it will shock them intensely.
 * Channels bioelectricity throughout his body. This creates an armor around Chris. Not only will Chris heal and recharge EP from electrical attacks, but now his body has paralyzing effects for 1 turn. This protects Chris from all typical melee attacks. Gives a slight defense increase

Bioelectric Halt
 * Channels bioelectricity into his arm and thrusts it at the enemy. If it connects, he sends his bioelectricity to paralyze the opponent's nervous system heavily, leaving it in a vegetal state or brain-dead for 3 turns. Chris's electricity comes back to him, healing his body a bit

Dynamo Charge
 * Powers up. His next electric based attack has it's power multiplied by 1.5

Dynamo Stamina

Blazing Blitz

Flaming Fisticuffs

Cross Cremate Heatnix Hammer Flash Flare
 * Creates basic shaped fire tonfas and slashes through an enemy with a crossing motion, leaving a X mark
 * Creates a one handed hammer and jump strikes the enemy. This creates a fire shockwave upon impact. He can also choose to throw the hammer instead. The hammer will continuously burn the area it strikes

Battle Burn

Modes
Heavenly Thunder
 * Chris's Astral Mode, it gives his lightning not only a power up, but properties of Astral Energy and a golden hue. However, it restricts him to only using lightning based attacks, like how Wayne's Deity Flare restricts him to just fire

Low Current/Frequency
 * A unique form Chris uses when he decides to play the long game. His electricity becomes crimson in color due to the electrons not moving as fast and therefore making the electromagnetic waves it produces have a lower frequency. This in turn makes his lightning attacks significantly weaker, but it conserves more Energy for each attack.

Galvanforce =Josh (OmniRealm Warriors)=
 * Powerwise, Chris's ultimate form. His body continuously surges with electricity, making uncontrollable, chaotic movements on his body. Chris can only punch in this state, though these strikes and far stronger than any of his normal or special attacks. Each punch creates a powerful electrical explosion that can send an enemy flying
 * Originally a form Chris made intended to power up everything dramatically, however, the sheer amount of electricity easily escaped his body and flew out everywhere, making it just dramatic flare. Chris would then train hard to keep all of that power inside his body, and due to the electricity shown in his form, he hasn't completely achieved this. He can only use punches in this form since those are the only times where Chris can control his electricity to burst and explode out of his fist to hit just his enemy as opposed to flying everywhere else, functioning as nothing but a lightshow.

Boltedge

Septima: Azure Striker

Prevasion

Sparkfield

Thunderbreak Saber: Conjures a blade of electricity in his hand before jump striking and dash slashing the enemy multiple times

Lightning Assault: Multiple bolts of lightning rain down on the ground, first striking the ground in front of Boltedge before slowly chasing the opposition

Ground Current: Bolts of electricity chase the enemy on the ground after jumping

Voltage Armor

Galvanized Aid

Bolt Bombardment

Summary
Name: Joshua Fang-gang

Age: 9-18

Height

long-mid

Weight

Gender

Origin: OmniRealm Warriors

One of the Main Characters of the story. Josh, similar to how Chris awakened his own powers was fighting off monsters of the Corruption when low-key a sword just dropped out of the sky. Pulling the blade Josh suddenly found his Energy surging through the blade and fought off the monsters easily with a couple slashes. When more monsters show up, his friends (which happen to be three OmniRealm Warriors) step in to vanquish their foes. After catching Josh up to what's going on, he teams up with the rest to fight of the Corruption

Personality
Like most of the OmniRealm Warriors, Josh is definitely on the nice side of the school spectrum. Unlike the rest though, he's quite popular compared to the rest of the protagonists, but he doesn't boast about it like some do. He loves acting and being in the theater and more importantly singing in musicals that he partakes in. There's not much to say about him other than being that one really nice/kind and kinda cool kid.

Appearance
Short black hair, light skin, and a little short. Josh wears polos, in a tonna colors plus jeans and sneakers, very simple. His fashion sense is quite basic, but who actually cares?

Powers and Abilities
Tier: 6-B | 4-B | 3-C | Unknown, at least High 3-A

Powers and Abilities: Superhuman Physical Characteristics, Swordsmanship, Energy Projection, Extrasensory Perception, Chi Manipulation, can damage the Non-Corpreal and Intangible with Astral Energy, Summoning (Swords), Afterimage Creation

Attack Potency: Country Level (Comparable to Chris in the Spellbound Arc) | Solar System Level (Fought Vesimru) | Galaxy Level (Fought Spacsha and Quatara) | Unknown, at Least High Universal Level (Comparable to Wayne)

Speed: Relativistic | Speed of Light | MFTL+ | Unknown

Striking Strength: Country Level | Solar System Level | Galaxy Level | Unknown, at least High Universal Level

Lifting Strength: at least Class 100 (Comparable to Wayne)

Durability: Country Level | Solar System Level | Galaxy Level | Unknown, at least High Universal Level

Standard Equipment Intelligence: Genius (Comparable to Wayne)
 * Astra: A common single edged blade of the Aethenese army. It has no notable traits except the ability to conduct and contain a user's Energy and not only harness it, but make the Energy easier to manipulate for the user as well. The blade has never shown to be broken and is stated by Savior to be indestrucable and undullable as well.
 * Drago-Fang Astra: A blade of the Aethenese army forged by the fang of a powerful and deceased divine dragon.
 * The dragon's tooth channels Energy even better than the metal used for the normal Astra (it's main use for the dragon when it was alive) and is far more durable.
 * Attack power is greatly increased.
 * It's biggest upgrade is that since it's made of a organic tooth of an astral creature, the sword is now able to deal damage with Astral Energy added onto it without the need to channel one's Astral Energy into it, since the Astral Energy comes from the blade itself
 * If applied however, Josh using Astral Energy will make the blade somehow provide him with a healing factor and an all around stat boost.

Energy Control

 * Literally an ability everyone has

Special Moves
Blade Wave
 * Josh coats his blade with Energy and swings his sword from below upward, hurling his coated Energy as a projectile. This creates a thin crescent shaped Energy wave with strong cutting power. Josh can charge the attack for greater damage.

Boomer Wave CounterEdge ParryEdge ExtendCalibur WidenCalibur Quake Slam  Vortex Swing Drill Thrust Wheel Slash Afterimage Slice Afterimage Thrust Beam Plunge Twister Plunge Sword Summoner Sword Assault X Blade X Fence
 * Josh releases a large vertical disc that makes a return trip. When it comes back to him it will automatically disperse before it hits him
 * Josh holds his blade horizontally. When an attack makes contact with him, instead of taking damage, the attack is converted into a transparent, spherical cutting aura around Josh, cutting those near him
 * This time, the blow Josh is defending against must be fully blocked with his Blade. Josh then does a two handed diagonal slash using the force (and therefore Energy) exerted by the foe (absorbed and conducted through his blade) and his own Energy to create a powerful counter attack
 * Coats his Energy around his sword. His Energy starts to extend beyond the original length of his blade. Josh then swings the blade vertically with immense force.
 * Coats his Energy around his sword. His Energy starts to extend beyond the original width of his blade. Josh then swings the blade vertically with immense force.
 * Shockwaves of energy erupt from the ground in front of him as he slams his blade vertically at the earth below him.
 * With a horizontal swing, Josh creates multiple disc-looking beams stacked on top of each other at such speed that it creates a vortex that's launched at his enemies
 * Josh gets ready for a stab attack before he lets go of his blade. Using his Blade's properties of containing, conducting, and making his Energy easy to use and control, Josh makes his sword levitate and then spin an incredible speeds. He then rushes at his enemy, thrusting his weapon through them. Immensely powerful.
 * Josh does what he had did in the previous Special Attack. However, this time his makes his sword do many forward somersaults. Josh grabs his sword while preforming a great dash forward. Due to the immense rotation of his sword, Josh becomes airborn, somersaulting towards his enemy with a powerful slice.
 * Josh coats his whole body and his blade in Energy. When he releases his slash, multiple afterimages of him follow his motion, cutting his enemy multiple times.
 * Like the Afterimage Slice, but this time Josh dashes forward with a penetrating thrust.
 * Stabs the ground, beams of energy shoot out from point of contact and sometimes through other places on the ground.
 * Creates a powerful vortex of Energy around him as his blade stabs the ground (after doing a fancy spin jump), blasting his enemies away with massive force. It's reach is quite far
 * Similarly to his Afterimage techniques, Josh creates several swords made of his Energy, with the help of his sword being a mold for the copies. The sword home in and fly at the enemy.
 * Multiple swords are created and all of them attempt to rapidly slash the enemy.
 * Josh slashes diagonally downward and then with a dash forward upward. An 'X' mark suddenly appears on the opponent, dealing heavy damage
 * Creates a slow moving 'X' mark with two slashes. Deals great damage when it makes contact with an enemy and provides an excellent defense.

Modes
Chainsaw Blade Astral Blade Key: Spellbound Arc | Middle School | High School | The End
 * Josh this time coats Energy on his blade with a rapidly rotating aura with spikes. These tiny blades on the aura make the sword effectively a chainsaw without being heavy
 * As Josh's sword is indeed from Aethen, it can channel Astral Energy as well (originally designed to do so when wielded by Aethenese Soliders). Of course like the other OmniRealm Warriors, Josh has to manually tap into his Astral Energy. One advantage he has over other OmniRealm Warriors is that he has full access to all of his Special Moves, while the others have restrictions.
 * With the Drago-Fang Astra, Josh's attacks gain even more power and Josh gains a basic healing factor as well. Josh gains an all around stat boost too.

Cancel Types
 * Attack Cancel
 * Throw Cancel
 * Grab Cancel
 * Dash Cancel
 * Guard Cancel
 * Momentum Cancel

Counter Types
 * Counter/ Parry
 * Attack Counter
 * Dash Counter
 * Pursue Counter
 * Retreat Counter
 * Jump Counter (2 Types)
 * Push Counter
 * Stun Counter
 * Deflect Counter
 * Reflect Counter
 * Grapple Counter
 * Throw Counter
 * Slow Counter (slows down enemies)
 * Spin/Dizzy Counter
 * Absorb Counter
 * Knockback/Reject/Force Counter (No Damage)
 * Teleport Counter
 * Jab Counter
 * Flip Counter
 * Crouch Counter
 * Crush Counter
 * Momemtum Counter
 * Damage Counter (no Knockback)
 * Ultra Counter
 * Break Counter (damage goes to surrounding area)
 * Stat Counter (increases stats for a bit)
 * After Counter (Damage comes later after the parry)

Spellbound: Using unique abilities and logic to win

Alabaster: Using non-unique enviorment to gain advantage

???: Using knowledge acquired in game, say in the overworld, to your advantage