Kirito (SAO:TTRPG)



"It looks like you have the power to bring everyone's hearts together. That's something even more important that Sword Skills, and... it's that precious strength... which someone like me could never beat."

- Kirito to Asuna after the first floor boss fight

Note
Some information was taken from the canon profile on Vs Battle Wiki. Credit where credit is due.

Summary
Kirigaya Kazuto was one of the lucky thousand players chosen to test the beta version of Sword Art Online. Taking up the username, "Kirito", he soon found himself fighting for his life as the game went live when he and ten thousand other players were prevented from logging out. His exploits made him legendary as the infamous "Black Swordsman", a solo "Beater" who may be the one best suited for clearing the game.

Appearance and Personality
WIP

Personal Stats
Date of Birth: October 7, 2008

Birthplace: Japan

Weight: 130 lbs

Height: 5'6 ft

Laterality: Right-Handed

Likes: Gaming, WIP

Dislikes: WIP

Hobbies: WIP

Values: WIP

Status: Alive and active

Affiliation: None

Previous Affiliation: None

Alignment: WIP

MBTI: INTP

Color Identity: Black

Music:
 * WIP

Powers and Stats
Tier: High 8-C

Name: Kirigaya Kazuto, Kirito, "The Black Swordsman", Beater, Narusaka Kazuto (Birth name)

Origin: Sword Art Online: The Tabletop RPG

Gender: Male

Age: 14

Classification: Human, Player

Powers and Abilities: Superhuman Physical Characteristics, Skilled Swordsman (One-handed and dual wielding), Skilled Hand-to-Hand Combatant (via the Martial Arts passive), Statistics Amplification (Sword Skills in the SAO Tabletop RPG allow power boosts to the user), Status Effect Inducement (Stuns the enemy for a short period of time via Meteor Fall), Enhanced Senses (via Distinguish and Hypersense), Regeneration (Mid-low in-combat (Can recover from extreme damage done to his body), High-low over time (Same as canon))

Attack Potency: Large Building level (Fuscus the Vacant Colossus is the size of a skyscraper, and Kirito, along with a small raid party, defeated it)

Speed: Supersonic travel speed at full sprint (Should be superior to Kai, who's speed broke the sound barrier, and can travel faster than the speed of sound), Supersonic+ combat speed (Can dodge the Sniper Shot Bow Skill, which allows the user to shoot a projectile faster than the fastest bullet. Even without Sword Skills, Kirito's normal attacks are comparable to the Sniper Shot Bow Skill), higher attack speed with Senda (Senda is faster than his normal Skills)

Lifting Strength: Superhuman (Is able to carry and smash giant boulders)

Striking Strength: Large Building Class (Can harm Fuscus the Vacant Colossus)

Durability: Large Building level (Survived hits from Fuscus the Vacant Colossus)

Stamina: Superhuman (Can run more than 10 km without being tired at all)

Range: Extended melee range with a sword, higher with certain Sword Skills (Sonic Leap allows for a quick gap closer)

Standard Equipment: Sword of Eventide+10, Refined Elf Sword, Reinforced Steel Armor Piece+16, Coat of Midnight+10, Leather Boots of Jumping, Black Gloves, Rings of Agility, Black Agility Earrings

Intelligence: Kirito has high combat intelligence and is very adaptable, and is most notable for his development of multiple Outside System Skills. He's a masterful swordsman specializing in both single and dual wielding. Additionally, he is very knowledgeable with computers and mathematics (e.g. he randomly computes the volume of the food he eats) but is otherwise, academically average.

Weaknesses: None notable

Standard Equipment
Refined Elf Sword: +14 Base DMG. Reinforced Steel Armor Piece+16: +20 Durability. Coat of Midnight+10: Last hit drop from Illfang. +11 Durability. +20 Agility. Leather Boots of Jumping: +3 modifier when jumping from high distances, and -6 fall damage. Black Gloves: Is able to hide whether the user is wearing any rings or not. Rings of Agility: +1 Agility. Black Agility Earrings: +1 Agility.
 * Sword of Eventide+10: +31 Base DMG.

Notable Attacks/Techniques
Note: Rounds are mainly game mechanics in the RP. In a real battle without game mechanics, these abilities can be spammed.
 * Perfected Master of Wears: Can use both armor and clothing together without any downsides.
 * Combat Heal: Heals (Max Health)/30 every round.
 * Quick Change: Can change to any weapon, armor, or clothing you want without having to waste a turn doing it in combat. Can only change once per turn. Does not work for items such as potions, consumable items, teleport crystals, cooldown negation crystals, and items similar to them.
 * Skill Switch: Can equip and unequip any Skill you want without having to waste a turn doing it in combat. You can only use this passive 3 times per battle.
 * Martial Arts Master: Increases damage with unarmed fighting (includes combo skills that uses unarmed fighting, though only the unarmed parts) by x1.5 rounded up.
 * Horizontal: 1 hit. Slashes horizontally. 2 round cooldown.
 * Vertical: 1 hit. Slashes vertically. 2 round cooldown.
 * Sonic Leap: 1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown.
 * Horizontal Square: 4 hit. A sword skill tracing the shape of a rhombus. 5 round cooldown.
 * Sharp Nail: 3 hit. A Sword Skill that consists of an upward right to left diagonal slash, followed by a left to right horizontal slash, ending with a downward right to left diagonal slash. 4 round cooldown.
 * Vertical Arc: 2 hit. Slashes twice to create a V shape in the air. 3 round cooldown.
 * Meteor Fall: 1-handed weapons and unarmed only. 2 hit. A Sword Skill that combines a punch with the user's right fist and a slash with a sword. The sword is thrown into the air before the first hit of the skill. The punch stuns the enemy for the entire round, and uses the Strength stat instead of the Weapon Skill stat. 4 round cooldown.
 * Senda: Unarmed only. 1 hit. Quickly jabs the enemy at blinding speeds. -1 Agility modifier if the enemy attempts to dodge or counter. The skill also has a 20% (16 or above) chance to disarm the opponent. 4 round cooldown.
 * Sneak: Outside System Skill. Allows the user to use the Hiding Skill (When you’re attempting to hide or sneak, you’ll gain an added +1 modifier for it. Also, if you’re tailing someone from 3 turn ranges away, they cannot roll Perception to see if they spot you. However, you can only hear what they’re saying at 2 turn ranges or below) without having to waste a Skill point purchasing it. In exchange however, the user cannot upgrade this Skill at all.
 * Distinguish: Outside System Skill. Increases the chance of hearing something by +4.
 * Hypersense: Outside System Skill. Increases the chance of seeing something by +4.
 * Skill Connect: Outside System Skill. Dual Blades only. 2 or more hits. Allows the user to use any two different Sword Skills, one in each hand, against the enemy.
 * Quick Action: Outside System Skill. Because of his high reaction speed, Kirito has a +(Agility modifier)/4 modifier in all of his Defensive Actions.

Other
Notable Victories: 

Notable Losses:

Inconclusive Matches/Draws: