Board Thread:Versus Battles/@comment-31372267-20191012040512/@comment-30687600-20191013195950

I hope I didn't miss anything, but I've been typing (and retyping) this for far too long now so I should probably just post it.

I'm going to have to side with the Grand Oculoid. I don't know how strong D&D's mind manipulation resistance is, but as far as I'm aware the strength of Mind Manipulation is measured by the amount of people that can be affected at one time, and to my admittedly limited knowledge nothing in D&D reaches nearly the scope of the Oculoid's 45 octillion, so I don't see why he couldn't wipe his mind and senses as soon as the fight begins, leaving him incapable of fighting.

If that doesn't work, I don't see much of a way for The Abysswalker to close the distance if the Grand Oculoid chooses to teleport across the universe, portal to another universe, or even just fly into space. From there, the Oculoid can simply attack him with hellfire and magic. Heck, he could even just hold him telekinetically and use his raw AP advantage (Which is anywhere from 1.43x to 12.34x based on which end of the Abysswalker's calc is used) to try and rip him limb from limb, which would at the very least incapacitate him assuming he rages and becomes too angry to die. Unless I missed something, I don't see how he's getting out of that one.