John Sauvage

Summary
John Sauvage is one of the protagonists of the Role Play, Cognito Ergo Sum.

He was a detective before the First Eye found him and informed him that he was an Everyman, a human who won the genetic lottery in terms of powers and aptitude with supernatural abilities.

He obtained psychic powers from a supernatural force known as Warp.

Personality
John has a calm and caring personality, especially with his family members like Crunkledunk and Meretrix who have affectionately nicknamed "Trixie."

Personal Statistics
Alignment: Neutral Good

Name: Johnathan "John" Sauvage

Origin: Cognito Ergo Sum

Gender: Male

Age: 35

Classification: Everyman,Esper,Chosen by the Warp

Date of Birth: 2 September 1911


 * Zodiac/Horoscope: Virgo

Birthplace: Virginia

Weight: 87 Kilograms

Height: 1,90 Meters

Likes: His wife Constance, his daughter Evangeline, Meretrix "Trixie" Vile and Crunkledunk

Dislikes: Crimes and Criminals

Eye Color: Red with green sclera

Hair Color: Pale blond

Hobbies: Chess and any other intelligence game

Values: Justice and family

Martial Status: Married (Formerly), Widowed (Current)

Status: Alive

Affiliation: The Third Eye

Previous Affiliation: The First Eye,Richmond Police Department.

Themes:

Combat Statistics
Tier: 6-C +

Powers and Abilities: Superhuman Physical Characteristics,Extrasensory Perception, Telepathy (Even at an offensive level), Telekinesis (He can create telekinetic constructs, force waves and barriers), Matter Manipulation (John's telekinesis can act at the atomic level, able to make atoms vibrate or slow down, destroy or rebuild objects), Forcefield Creation, Psychometry, Psychometry, Regeneration/Healing (At least High-Mid, thanks to his telekinesis was able to reconstruct organs and tissues from the almost completely charred body of Abarim), Non-Physical Interaction (His telekinesis can injure elemental beings and entities without a physical body), Spatial Manipulation/Teleportation (He can bend the space around him with his psychic powers, allowing him to teleport),Resistance to Mind Manipulation,Telepathy and Telekinesis

Attack Potency: Island Level+ (Comparable to Secundus, which has destroyed a lake with the radius of two kilometers and containing water more dense than 50 times of osmium)

Speed: At least Superhuman speed and reactions

Lifting Strength: Peak Human Class, At least Class T with Telekinesis.

Striking Strength: Island Class+ (Comparable to the others Everyman like Secundus)

Durability: Physically Street Level,Island Level+ with Psychic Barriers.

Stamina: High

Range: Dozens of kilometers with Telekinesis.

Standard Equipment: None notable

Intelligence: at least Extraordinary Genius (He has an intelligence of 4, which is considered high enough to beat at chess a machine able to make perfect moves)

Weaknesses: None notable

Feats:

Notable Attacks/Techniques:

Key:

Note:

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: