Jack Von Alsandair

Summary
Jack Von Alsandair was a Alsandair who had a pretty boring life. He sleeps, studies, eats, studies, trains magic, repeat. It was not until he was attacked by a Rouge Spirit much stronger than any other he has seen before that his life changes.

After a gruesome battle, Jack Von sees a explosion happen in London...

Appearance
Jack is not that big, clocking at 5'6. Due to his powers and his obssession with cold, he wears a red thick winter cloth. Thick shirts, thick pants, a scarf, ect. His skin is snow pale.

Personality
Since he was young, Jack had a near obssession with cold, ice and snow. He would go out of his way to play with it, or just to lay on it for a few hours, which lead into dangerous acidents in his youth. This, however, lead him into pursuing Ice Manipulation.

Jack was also trained by his parents to be a genius, making him study every field of science there is. As such, he doesn't have friends and is generaly really bad at making them.

He is foul mouthed, swearing at his enemies at every chance he has.

He is incredibly cautious, his first move when meeting people is to soul read, and even after that, it still takes a while to get him to fully trust someone.

He has a sense of humor that comes up in weird times. He cracks puns in the middle of combat, likely to piss off his enemies.

Even through all of that, he still a "good guy", stopping the Rouge Spirits from killing people the best he can, even if he ends up being a bit reckless from time to time.

Personal Statistics
Alignment: Neutral Good

Name: Jack Von Alsandair

Origin: Jack of All Trades

Gender: Male

Age: 17

Classification: Alsandair

Date of Birth: 12 December, 1872

Birthplace: Bath, Somerset, England

Weight: 120 lbs

Height: 5'8

Likes: Ice, cold, snow, peace, magic

Dislikes: Rouge Spirits, those who insult him

Eye Color: Grey

Hair Color: Black

Hobbies: Training magic, studying, playing with snow

Values: Magic

Martial Status: None

Status: Alive

Affiliation: Alsandair

Previous Affiliation: none

Combat Statistics
Tier: 6-C

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (All Alsandairs are able to perceive at higher levels in comparison to normal humans. They can also see into the Ethereal Plane.), Longevity (All Alsandairs live much longer then humans, usually up to over 100 years old), Immortality (Type 3), Ice Manipulation (His main manipulation power. If enough mana is put into it, can freeze at Absolute Zero temperatures), Weather Manipulation (Can summon a snow storm), Magic (As elaborated here), Regeneration (Low-Godly. So long as their soul is intact, they can regenerate from any damage, or, if necessary, they can create entirely new tissue out of nothing), Soul Manipulation with weapons and magic (Conversely to resistance, if an opponent's soul isn't somehow defended against attack, he can easily destroy it.), Body Control (Has full Authority over their body, and can resist those who wish to manipulate it), Intangibility via phasing (Is able to turn into Ethereal Matter and phase into the Ethereal Plane, making them untouchable by physical means), Telepathy via Soul Reading (Can read the opponent's souls, which contain all of their memories, even those they may have lost due to head trama. This also allows them to access their current thoughts as they have them.) Resistance to Soul Manipulation (In Jack of All Trades, it is nearly impossible to destroy the soul without first severing it's connection to the body, which in [this boi]'s case, means that his Soul is only vulnerable to standard attack after his body is killed in a conventional fashion. Not only that, but the attack must be strong enough to overpower his durability, which he shares with his physical body.), Death Manipulation (Rouge Spirits are unable to drain their life), Ice Manipulation (Able to take his own ice attacks just fine), Fire Manipulation (Took many explosions of fire to the face), Telepathy (Able to stop Soul Reading from others)

Attack Potency: Island level (Comparable to the other members of the party, who could damage Monster), can ignore durability with Absolute Zero and freezing the water inside someone

Speed: Relativistic+ normally (Able to hit Phased opponents with extreme difficultly. Alsandairs on this level push the relativistic limit), FTL+ via phasing (Stated numberous times to exceed the speed of light in this state, comparable to Nightingale)

Lifting Strength: Class T (Comparable to Louis, who can do this)

Striking Strength: Island Class

Durability: Island level (Took a large beating from a strong Rouge Spirit, and managed to stop his punch with one hand)

Stamina: Superhuman (Alsandairs possess much more stamina then normal humans. They cannot falter from physical blows due to their nature, allowing them to take numberous lethal attacks without trouble.)

Range: Up to Kilometers with Manipulation (Able to manipulate whatever they can sense in some way)

Standard Equipment: His Bone-Steel knife

Intelligence: Gifted (Has knowledge on many scientific fields, and as a Alsandair, has taken extensive training in combat, has been hunting and killin Rouge Spirits for some time)

Weaknesses: Phasing leaves their soul vunerable to attack, which they cannot heal. His mana suply is limited (Although mana regeneration helps) and Regeneration needs Mana to activate

Notable Attacks/Techniques: -Ice Manipulation: Due to his obsession with cold, Jack studied the art of Ice Manipulation. It has a multitude of uses, like cooling things and protecting against heat.


 * -Ice Blast: Jack extends his hands, releasing a wave of ice and cold air. Can cause Freezing (stops the opponent from moving) if Jack wins a fight of Magical Prowess x Magical Prowess. Roll d3 to see how long the Debuff lasts. Costs 4 mana.
 * -Body Regulation: Can change his body temperature to counter hot places. Useless against cold.
 * -Ice Missile: Jack creates and launches 3 pointy ice spikes at his opponents. Costs 6 mana.
 * -Cold Feet: Jack freezes the opponents foot into the ground, stopping them from moving. Roll a D2 to see how long it lasts. Costs 2 mana.
 * -Snow Storm: Jack creates a small scale snow storm, lowering accuracy with a -D2 roll for 4 turns. Affects everyone, allies and Jack included. Costs 8 mana.
 * -Body Shut Down: Jack freezes the water inside a person, causing severe damage. Inflicts Freezing (stops the opponent from moving), roll d5 to see how long it lasts. Costs 12 mana.
 * -Sheer Cold: By putting immense amounts of mana into use, Jack can freeze solid some space at Absolute Zero temperatures. Inflicts Freezing (stops the opponent from moving) and Weakening (Lowers defence), roll d7 to see how long it lasts. Costs 20 mana.