Precognition

Description
'''Note: This is taken directly from VS Battles Wikia. All credits go to them for this.'''

Precognition is defined as the ability to see the future, and act on that information to change the future. There are generally two types of precognition: long - range precog and battle precog.

Long - range precog is the ability to see events far in the future, which is useful for planning long - term strategies.

Battle precog allows you to see things accurately in the immediate future, allowing you to predict where and how your opponent will attack and defend and use that information to gain an advantage.

Of course, there are various degrees of precog. Sometimes it isn't always accurate, or provides limited information, so it's hardly a catchall defense to any attack, and usually not a substitute for an overwhelming speed advantage.

Sometimes the precognition helps the character´s reactions and it can make them defeat the opponent with less difficulty, because the user already knows what the opponent will do and if the precognition is strong enough the user will know the different amounts of strategies that the opponent can make.

Long - term Precognition is also called Clairvoyance.