Attack Potency

Destructive Capacity (DC)
Destructive Capacity is the term used to determine the amount of damage a character can produce. It is normally the deciding factor of VS matches along with Speed. It is measured in units of energy.

Attack Potency
An alternative word for Destructive Capacity which has more direct meaning. It literally means the amount of DC an attack can produce or is comparable to.

A character with a certain degree of attack potency can not necessarily cause destructive feats on that level, but can cause damage to characters that can withstand such forces.

Take note that we are aware that this technically violates the principle of conservation of energy, as it should logically disperse upon impact, but fiction generally tends to ignore this fact, so we have to overlook it.

Note
The chart is based on the newly drafted system, which is also followed by VS Battles wiki.

Standard sizes

 * Moon level: Earth's satellite Moon.
 * Planet level: The Earth.
 * Dwarf Star level: Brown Dwarf star (OTS 44).
 * Star level: The Sun.

The value for 4-B and above are blog:DontTalk/Attack Potency_-_Solar_System_to_Multi-Galaxy_level_with_variables obtained from here. The calc assumes that the blast is omni-directional (spherical), as is generally the case in most fictional occurrences, and that the energy output is sufficient to destroy the entirety of the cosmic structure.
 * Solar System level: The star system known as the Solar System.
 * Multi-Solar System level: Instead of doubling the value of Solar System level, the distance between two such systems needs to be accounted for as well. A calc for energy required to destroy two solar systems was done, with the following assumptions:
 * Distance between them as the minimum distance between Sun and the next closest star, the Alpha Centauri.
 * A spherical blast, strong enough to obliterate the contents of both solar systems at the same time.
 * Hence, the value obtained is the energy required to destroy two solar systems at a realistic distance.
 * Galaxy level: The Milky Way galaxy
 * Galaxies in fiction tend to be destroyed completely, not dissociated. Hence, it is far more logical to index a common occurrence of compete obliteration instead of an obscure one like dissociation.
 * We have a different interpretation regarding black holes. Simply put, we disagree with the premise of utilization of black holes for energy outputs, primarily because black holes rarely follow any scientific logic whatsoever. To know more, continue to read here.
 * Multi-Galaxy level: Instead of doubling the value of Galaxy level, the distance between two galaxies needs to be accounted for as well. A calc for energy required to destroy two galaxies was done with the assumptions:
 * Distance between them as the minimum distance between Milky Way Galaxy and the next closest similar-sized galaxy, the Andromeda galaxy.
 * A spherical blast, strong enough to obliterate the contents of both galaxies at the same time.
 * Hence, the value obtained is the energy required to destroy two galaxies at a realistic distance.

Omitted levels

 * Small Moon level: While most other tiers have been into 3 sub-tiers, Moon level does not have Small Moon level due to the existence of Multi-Continent level. Simply put, the two intersect, and Multi-Continent level is more far more common than Small Moon.
 * Small Galaxy level: Same reason as the one for Small Moon level, with the tier clashing with Multi-Solar System level instead.
 * Large Galaxy level: Large Galaxy level was omitted because unlike planets, galaxies in fiction rarely specify the size of said galaxy, and instead go from galaxy to multiple galaxies. As such, a "Large Galaxy level" rating would not only be confusing, but also redundant.
 * Universe level: This level is omitted because of an insufficient amount of data to calculate the energy requirement.
 * Higher Dimensional levels: These levels are not listed because they are not restricted to the same parameters for energy requirement. The energy for such levels cannot be calculated.

Additional terms
"+" symbol

Currently misused to an extraordinary degree on the wiki, this should be made use of to indicate a character being in the high end of a tier. Example: 4 tons should be listed as Large Building level (being closer to low end of the particular tier), while 8 tons should be listed as Large Building level+ (being closer to high end of the particular tier).

High
Currently used to denote high end of a particular tier, it will here-on no longer be utilized in that manner. "High" will be utilized only if the instance matches with the revise Attack Potency chart. Example: If a character is in the upper range of a tier such as Solar System level, said character will be listed as "Solar System level+", not "High Solar System level".

Low
Currently used to denote low end of a particular tier, it will here-on no longer be utilized in that manner. "Low" will be utilized only if the instance matches with the revise Attack Potency chart. Example: There should be no usage of "Low 7-A", because it does not correspond with the revised Attack Potency chart.

"At least"
Should be used to denote the lower cap of a character, if the exact value is indeterminate.

"At most"
Should be used to denote the higher cap of a character, if the exact value is indeterminate.

"Likely"
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favourable.

"Probably"
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.

Trivia
Speed
 * To know the equivalent prefix for a particular exponential value, please see this page.
 * A Foe is a unit used to measure the energy released by a supernova, and is equivalent to 1044 Joules.
 * The energy required to destroy all matter of the observable universe.

Lifting Strength

Striking Strength

Durability