Board Thread:Versus Battles/@comment-27044517-20180302040703

{| class="wikitable mw-collapsible mw-collapsed" ! Steve

Summary
The Player also known as Steve or Alex, is the main character in Minecraft and the protagonist of the Twilight Forest mod.

Very little is known about the Player, as they are a walking enigma.

Combat Statistics
Tier: 7-C

Name: Steve or Alex

Origin: The Twilight Forest

Gender: Unknown

Age: Unknown

Classification: Human, Miner

Powers and Abilities: Superhuman Physical Characteristics, Adept Swordsman, Survival Expert, Fire Manipulation (Via Fiery Armor and Sword, and Lamp of Cinders), Ice Manipulation (Via Ice Bomb and Ice Bow), Flight, Statistics Amplification, Magic, Poison Manipulation, Status Effect Inducement, Invisibility, Resistance to Fire, Smite, Regeneration (Mid. Can regenerate from several arrows through his skull), Teleportation, Healing (Via Charm of Life and Potions), Enhanced Senses, Water Breathing, Resurrection (Via Totem of Undying), Death Manipulation (Via Decay Potion), Portal Creation (Via Nether Portal and Twilight Forest Portal), Power Nullification (Via Charm of Life), Necromancy (Via Zombie Scepter), Magnetism Manipulation (Via Ore Magnet), Light Manipulation (Via Moonworm Queen), Life Manipulation (Via Scepter of Life Draining), Transmutation (Via Transformation Powder), Deals extra damage to enemies without armor, Deals extra damage to enemies while charging, Homing Attack (Via Seeker Bow), Resistance to Ice (Holds both Yeti Armor and Fiery Tears, which protects against the chill of the glaciers) and Curses (Can see past the blinding darkness of the Dark Forest's curse), Possible Technological Manipulation (Possibly made the Carminite Tower's machines obey him.) Acid Manipulation (Possibly cleared an Acid rainstorm over the Thornlands), and Animal Manipulation (Possibly sent mosquitoes away from the Swamp), Gravity Manipulation (Via Scepter of Life Draining), can pierce enemies (Via Cube of Annihilation)

Attack Potency: Town level+ (Can fight and defeat the Hydra), possibly higher (Implied to be getting stronger as the game goes on) Can ignore durability with the Scepter of Twilight, and Potions.

Speed: Normal Human with Massively Hypersonic combat and reaction speeds.

Lifting Strength: At least Class 25

Striking Strength: Town class+

Durability: Town level+

Stamina: Above average (Can progress through the Twilight Forest without sleep.)

Range: Standard melee range with swords, tens of meters with bows, multi-universal with portals.

Standard Equipment: Swords, Bows, Arrows, TNT, Scepters, Charms, etc.

Intelligence: Gifted, due to being an expert fighter, miner, farmer, architect, blacksmith, alchemist and many others.

Weaknesses: Non-splash potions take a little over a second to drink, and can be interrupted. Splash Potions can hurt him if he's too close. TNT takes several seconds to explode, usually giving enemies enough time to escape. He can be interrupted while slinging arrows, Scepters will run out of charge after a while, Charms can only be used once.

Feats:
 * Defeated the Naga
 * Defeated the Twilight Lich
 * Defeated the Hydra
 * Defeated the Minoshroom
 * Defeated the Knight Phantom
 * Defeated the Ur-Ghast
 * Defeated the Alpha Yeti
 * Defeated the Snow Queen
 * Defeated the Giants

Notable Attacks/Techniques: {| class="wikitable mw-collapsible mw-collapsed" ! Frisk
 * Scepter of Life Draining: Drains the Life Energy of an enemy by immobilizing them and slowly sucking the life force out of them.
 * Scepter of Twilight: Shoots an ender pearl at the enemy ignoring durability.
 * Zombie Scepter: Summons Zombies to protect himself.
 * Ender Bow: When it hits an enemy, the Player and the enemy switch places.
 * Cube Of Annihilation: Throws a cube at an enemy which can pierce through targets
 * Ice Bomb: Throws a large ice cube at the enemy slowing them down.
 * Peacock Feather Fan: Sends anything in front of the fan flying backwards.
 * Lamp of Cinders: Sends a fire strong enough to burn past the thorns of the Thornlands.
 * Seeker Bow: Shoots an arrow that homes on the target.
 * Tri-Bow: Shoots three arrows at once.
 * Knightly Axe: Deals extra damage to unarmored targets.
 * Minotaur Axe: Deals extra damage while charging.
 * Transformation Powder: Transforms the enemy into an alternate creature.
 * Charm of Life: When the wielder takes fatal damage, the charm nullifies the damage, heals the wielder, then disappears.
 * }

Summary
Frisk is the protagonist of Undertale and the seventh human to fall into the Underground. Virtually nothing about them is known about their life prior to their fall, as even their gender remains ambiguous. Being taken in by Toriel, they eventually decide to leave and explore the Underground to potentially return to the surface, eventually convincing their caretaker to let them go or forcing their way out by murdering Toriel. From the on, Frisk manages to change the course of the events of the Underground forever, for better or worse.

Powers and Stats
Tier: 10-C physically. Up to at the very least 7-C when filled with enough Determination. Likely 2-B with sufficiently immense amounts of Determination.

Name: Frisk, The Human, You

Origin: Undertale

Gender: Left ambiguous

Age: Pre-teen

Classification: Human child, Temporal anomaly, "The Angel"

Powers and Abilities: Determination, Ability to SAVE and LOAD, Ability to gain LOVE through killing, Time Manipulation, Time Travel, Timeline creation and destruction, Reality Manipulation, Soul Manipulation, Time Paradox Immunity, Regeneration (Low-Godly to Mid-Godly with high enough Determination, unknown otherwise. Can recover physical and spiritual damage by eating certain types of monster food), Self-Resurrection, Immortality (Type 3. Only with unimaginable levels of Determination) Flight (With they jet-pack), Resistance to Soul Manipulation, Reality Warping, Existence Erasure and minor to Memory Erasure and Power Nullification, Resistance to Heat Manipulation (Capable of resisting temperatures of up to 9000 degrees Fahrenheit)

Attack Potency: Below Average level (That of a small child). Up to at the very least Town level when filled with enough Determination (Defeated Asgore). Likely Multiverse level with immense amounts of Determination (Harmed God Flowey, albeit only slightly until the human souls began to help)

Speed: At least Massively Hypersonic+, likely much higher (Able to dodge attacks such as lightning bolts from Vulkin. Superior to Napstablook; able to move even faster by drinking Sea Tea). Immeasurable with immense amounts of Determination (Fought with Asriel Dreemurr even after he had erased the timeline)

Lifting Strength: Likely Regular Human (Able to carry the Annoying Dog)

Striking Strength: Below Average Class normally (Hit a tomato hard enough to knock it over). Up to at least Town Class when filled with enough Determination (Defeated Asgore). Multiversal with immense amounts of Determination (Swung a worn dagger hard enough to hurt God Flowey)

Durability: At least Building level normally (Tanked the result of an overheating MTT-brand oven, which can reach temperatures of up to 9000 degrees. Fell down Mount Ebott and into the Underground without any noticeable injuries, Moved around the inner area of Hotland, the outer area of which was hot enough to turn a styrofoam cup to vapor, instantly.). Up to at the very least Town level when filled with enough Determination (Took numerous blows from Asgore). Likely Multiverse level+ (Took many hits from Asriel, who was unable to kill them even when their soul was destroyed), the ability to SAVE and LOAD makes them nearly impossible to kill by conventional means

Stamina: Immense (Able to navigate Hotland, where even the outskirts were hot enough to turn a styrofoam cup into vapor instantly, without tiring)

Range: Standard melee range with weapons. Multi-Universal via Determination

Standard Equipment:


 * Cell Phone: This snazzy device lets you call your friends, store tons of items in a mysterious pocket realm, and keep up with the Underground's top social network. It even has texting!


 * Stick and Bandage: This stick doesn't really do much damage, but throwing it may have some uses. While this bandage has already been applied a few times, you can still do so one more time to regain 10 HP.


 * Toy Knife and Faded Ribbon: While it may not be a real knife, you sure do feel safer holding it. Probably because it grants +3 attack. Even if this ribbon's not your style, enemies probably won't hit you as hard if you're cute. Grants you +5 Defense.


 * Tough Glove and Manly Bandanna: This glove once again proves that pink is the manliest color. It lets you hit enemies with multiple blows and grants you +5 attack. The abs drawn on this old bandanna give you the strength to persevere. That, and give you +7 Defense.


 * Ballet Shoes and Old Tutu: These shoes make you feel incredibly dangerous and for good reason. They let you hit enemies three times in a row and grant you +7 attack. This tutu may be old, but it keeps you safe and looks fabulous while doing it. Also gives you +10 defense.


 * Torn Notebook and Cloudy Glasses: This notebook's already pretty heavily used, but maybe it contains some super cool secrets and you just don't know it, yet. Gives you +2 Attack and +6 Invulnerability. These glasses may not help you see, but at least they help reduce the damage you're inevitably going to take. Grant +5 defense and +9 invulnerability.


 * Burnt Pan and Stained Apron: This pan keeps damage consistent so you can show your enemies what's cookin'. It also gives you +10 attack and makes consumable items heal 4 extra HP. While a stained apron may not be very fashionable, it keeps you alive by healing 1 hp every other turn. Also gives you +11 defense.


 * Empty Gun and Cowboy Hat: Despite having no bullets and requiring precise timing and aim, this revolver is still deadly in the hands of a cool kid such as yourself. The +12 Attack is a nice little bonus. Okay, so you're not a cowboy, but this awesome hat sure makes you feel like one. It also gives you +12 Defense with an added +5 Attack, making you feel even more like a real gunslinger.


 * Worn Dagger and Heart Locket: While this dagger may just be for cutting plants, it has a history behind it that seems to fill you with Determination. Gives +15 attack. This locket says "Best Friends Forever", inside. D'aaaaw. Grants +15 defense.


 * Temmie|Temy Armor: With this armor paw-made by a cool leg graduate, ur opnENTs reelY GON HAV bED teM!!!!1 Grants +20 defense, increases attack, grants extra invincibility frames, and heals 1 HP every turn.


 * Annoying Dog: Wait what?


 * Dog Residue: Numerous objects that have been "blessed" by the Annoying Dog. Use it to create more Dog Residue, and sometimes a Dog Salad, which heals either 2, 5, 10, 30, or ALL HP.


 * Various Food Items: Heal varying amounts of hp and sometimes have extra effects. Wear the Stained Apron while eating them to harness the power of a real chef and make them tastier.

Intelligence: Very high. Frisk was able to solve multiple puzzles and incredibly accurately analyze the emotional state of monsters they've just met.

Weaknesses: None notable

Notable Attacks/Techniques:


 * Hope: Frisk holds onto their hope for the future, significantly raising their defense. This technique was even capable of reducing damage from Asriel. Only usable if their DETERMINATION is high enough.


 * Dream: Through sheer willpower and DETERMINATION, Frisk's dreams become a reality. Capable of fully healing them of all damage and negative effects. Only usable if their DETERMINATION is high enough.
 * }

Steve has lost to Frisk before, but now he's back with a better arsenal.

Both 7-C.

Speed Equalized.

Who wins?

 