User:Hl3 or bust/Sandbox

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A, A, A, A, D

Powers and Stats
Tier: 7-A

Name: Da'id Bemk

Origin: The VS Wiki Grail Battle Royale

Gender: Male

Age: Unknown

Classification: Unsummoned Ruler-class Servant, "False" Servant, Heroic Spirit

Powers and Abilities:

Attack Potency: Mountain Level (Possesses A rank Strength, making him comparable to Hercules)
 * -|Beginning of War=Superhuman Physical Characteristics, Immortality (Type 1, 3, 4; Can "escape" death) Weapon Mastery, Time Manipulation (Can reset a battle if has not concluded by a certain point), Invulnerability (Ascalon protects him from all who have malicious intent, he cannot be harmed by those without Divinity unless they hit his heel), Can temporarily make his opponents draconic beings and is exceptionally skilled at slaying dragons, Can escape even abstract prisons such as space and time with Enfer Château d'If, allowing him to seemingly appear in more than one place at a time, Fire Manipulation and Attack Reflection with La Grondement Du Haine, Limited Information Analysis, Summoning (God's Resolution (Royale) will continuously summon more Rulers should the current war stagnate, even if Da'id is somehow permenantly killed), Power Absorption (Conquest allows him to use the powers of any Servant, or being of similar, magical nature that has been returned to the Grail in the current War), Power Nullification and Power Mimicry with Solomon’s Rings (Can negate any magecraft used by humans and then use it for himself), Teleportation, Resurrection, Power Nullification and Self-Mind Manipulation with God's Resolution (Royale) (Works to prevent Da'id from being incapacitated, killed or removed from the battlefield, and has a precognitive effect so that it will activate if an attack that has yet to land or been used that would otherwise incapcitate, kill or remove him from the battlefield, including if the seal itself is targeted), Regeneration (Low-Godly), Resistance to Magic (Including effects such as Petrification, Mind Manipulation, and Spatial Manipulation) and Mind Manipulation, Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation)
 * -|End of War=All previous in addition to Limited Fate Manipulation (Crocea Mors guarantees successful hits until he fails a Luck check), Healing, Status Effect Negation, Precognition (Through a sixth sense that borders on precognition, he can analyze an opponent and predict the flow of battle), Absorption (His Galvanism skill allows him to absorb ambient magical energy as well as incorporeal magical attacks such as lightning, wind, and energy blasts and convert it into electricity for his own use for rapid-self repair, reinforcement, and his own Noble Phantasm, cane at the target's heart and gain their mental capacity via Delusional Heartbeat), His weapons cause necrosis and permanent nerve damage and fry a magi's Magic Circuits, Possesses the prototype forms of every Noble Phantasm and all other things created by human hands and can fire them from portals, Air Manipulation, Energy Projection and Space-Time Manipulation with Ea (Can fire a vortex of energy and wind that dislocates space-time and rends space), Regeneration Negation and Causality Manipulation with Gáe Bolg (The Barbed Spear that Pierces with Death possesses the concept of "always pierces the opponent's heart", allowing it to reverse causality so the effect of the target's heart being pierced occurs before the cause of the attack in addition to making wounds it inflicted difficult to heal by inhibiting it), the Soaring Spear that Strikes with Death distorts space to split into thirty spearheads and homes in on its target, Pseudo-Precognition against projectiles (Can easily predict the trajectories of projectiles by sensing an enemy's killing intent or hearing the sound of the air being cut), Enhanced Senses (His Clairvoyance in superior to EMIYA's, allowing him to make out fine details from kilometers away and snipe targets from such a distance), Statistics Amplification with Numeral of the Saint (Stats triple at certain times of the day), Electricity Manipulation with Vishnu Bhuja, Energy Projection with Chakravartin (Fires beams of light at all opponents in its range), Death Inducement with Pashupata (Delivers Moksha to those who are judged and fail, instantly killing them), Resistance to Mind Manipulation, Reality Warping, Existence Erasure, Conceptual Manipulation, Interdimensional attacks, among many others (Enlightenment of the Sacred Fig shuts out mental interference and reduces the damage dealt by physical, conceptual and interdimensional means by an amount equal to his total health. In addition his Authority prevents the Moon Cell from deleting him because his Authority eclipses its own)

Speed: Massively Hypersonic (Possesses A rank Agility, making him comparables to Atalanta), Immeasurable with Enfer Château d'If (Allows him to escape and move outside of even abstract prisons such as time and space)

Lifting Strength: Class 25

Striking Strength: Mountain Class

Durability: Mountain Level (Possesses A rank Endurence, making him comparable to Hercules)

Stamina:  Very High (Comparable to other Servants), Practically Infinite with God's Resolution (Royale) (Will continually replenish his mana, and is limited only by the mana found within the Grail itself)

Range: Extended Melee Range, much further with la Grondement Du Haine, Tens of Meters with Interfectum Dracones, Planetary with The Queen's Glass Game

Standard Equipment: Ascalon and la Grondement Du Haine

Intelligence: Extremely High (Is a master of practically any weapon and fighting style even before Blessing of Wisdom, which drastically boosts his already impressive skill as it allows him access to wisdom of Manjushri, a bodhisattva representing wisdom)

Weaknesses: His invulnerability can be bypassed by those with Divinity, his invulnerability also only applies to hostile actions, so "friendly" actions such as a vampire's bite, meant to make him an ally, will negate it, if his heel is struck, he will lose his invulnerability, along with 70% of his speed, even if he is given the time to heal.

Notable Attacks/Techniques:

Noble Phantasms
Ascalon: The Blessed Sword By Which Force is Slain: Saint George's holy sword, an incredibly powerful sword that grants him a form of invincibility through the ultimate defensive power, protecting him from all those with malicious intents. However, this immense protective power can be reversed to transform Ascalon into a sword with the power to pierce any armor. Due to the legends in which Saint George slew a dragon, it also possesses two auxiliary abilities: The Queen's Glass Game: Perpetual Engine - Maiden Empire: The Anti-World Noble Phantasm used by Caster. She assumes the form of her Master's desires, and it can be called the ultimate manifestation of Alice's dream. It winds back the battle to the first turn upon its activation, meaning that the girls’ game will continue on forever if they are not defeated by a set turn
 * Abyssus Draconis: Thou Shalt a Serpent Become: After determining whether or not his opponent is good or evil, George uses his unshakable faith to temporarily transform them into a draconic being, rendering them vulnerable to his dragon-slaying abilities and Interfectum Dracones.
 * Interfectum Dracones: Dragon Slayer: Saint George combines his anecdotes as a famed slayer of dragons with Ascalon to strike at a draconic important with punishing force. It can be channeled through a single slash at melee range, or he can launch it as a javelin of pure light at his opponent to run them through.

Andreias Amarantos: Amaranth of the Brave: The Noble Phantasm embodying Achilles' immortality and invulnerability, granted from the gods, protecting him from all ill will. His mother, Thetis, who wished for Achilles to join the ranks of the immortal gods, bathed his body in sacred flames so his impure mortal blood would evaporate (another theory says that he was dipped in the River Styx), but his father opposed it, and the process was halted midway, leaving a single part of his body as human, his heel. His heel is his sole weak point, and if it is struck, it will negate his immortality and invulnerability, allowing him to be harmed by normal attacks.

This Noble Phantasm nullifies virtually any attack with hostile intent, whether they be physical, magical, or even a Noble Phantasm like Balmung, rendering sheer power useless. But his invulnerability is not perfect. Those with sufficient amounts of divine blood running through their veins can harm him normally, though those with D-rank Divinity have the power of their attacks reduced by 25%, and those with E-rank have it reduced by 50%. It is only completely nullified by those with Divinity that matches or exceeds Achilles' own. Weapons that are Divine Constructs work in the same way. It also does not protect against "acts of friendship", such as the bite of a vampire, which is meant to make him an ally.

La Grondement Du Haine: Roar, O' Rage of Mine: The Noble Phantasm of Jeanne d'Arc Alter, a corrupted, tattered flag as opposed to the holy weapon used by her regular self. Like Luminosité Eternelle, it forms a barrier that repels all harm, physical or magical, but unlike Luminosité Eternelle, la Grondement Du Haine then reflects it at Jeanne Alter's opponent. Regardless of the form of attack, whether it is a slash, a Noble Phantasm, or a curse, la Grondement Du Haine reflects it, converting it into physical power that grows more powerful if one of Jeanne's allies have been killed. Based on Jeanne's torturous death in life, the flag can also manifest flames by drawing upon the grudges in Jeanne Alter's surroundings, turning them into a roaring fire that burns her opponents to ash with heat comparable to that of a first-rate dragon. As they are burnt to cinders, enemies are also impaled on numerous stakes, one after the other, raising them up into the fire.

Enfer Château d'If: Tyger, Tyger, Burning Bright: A Noble Phantasm born from the iron will of Edmond Dantès, cultivated during his imprisonment within the Château d'If, and from the legend of his escape from the prison. It allows him to escape even abstract prisons such as time and space, and by applying these effects to his body and conduct such thinking speeds it is impossible for normal humans to bear, he can move at ridiculously high speeds so fast that it appears that time has stopped for him and that there are more than one of him, all of which attack their opponent with the flames of their grudge.

Class Skills

 * God's Resolution (Royale): Class Skill of the Ruler presiding over the Grail Royale. Grants a single self-replenishing Command Spell that can only be used on the user themselves. This special command spell can generally not be activated intentionally by the user, but at Da'id Bemk's EX Rank, manual activation is possible, along with even the ability to forgo the spell's activation entirely. Using a form of precognition, if the user is put in a position where they would be killed, incapacitated, or removed from the battlefield before the Grail War ends, the command spell will self-activate, resurrect Ruler if necessary, then return him to the battlefield in peak condition, at which point the seal is automatically replenished. The seal itself being targeted will also trigger this reset. Unlike Adam's A rank version, this can be done indefinitely regardless of the number of Servants returned to the grail. (Though if the war continues to stagnate even after Ruler is summoned, a new Ruler will be summoned cyclically until the war finishes.)
 * Magic Resistence: At Da'id's A rank, it cancel spells of A Rank or below, no matter what High-Thaumaturgy it is. In practice, he is untouchable to modern magi.
 * True Name Discernment: The privilege granted to Ruler as the administrator of the Grail War Royale, it allows him to instantly discern the identities of Servants and others before her for as long as they are sufficiently well-known and powerful enough to enter the Throne of Heroes. As such, he learns their True Name, their abilities, personality, and skills, as well as their position at any given time. However, this ability fails against those who have been recorded in history as "nameless", such as EMIYA, and will require a luck check against those with concealment abilities.

Personal Skills

 * Conquest: The skill representing one who ruthlessly demolishes his opposition before usurping their power for his own. Through this skill, Da'id can access the personal skills and even Noble Phantasms of any Servant to have previously fallen in the current war. Using this skill, by the end of the Grail Battle Royale he has obtained:
 * Solomon's Ring: A series of rings given to Solomon by God.
 * Blessing of Wisdom: Suzuka Gozen's Blessing of Wisdom as a Skill.
 * Martial Blessing: A Skill where Rama, whose fate is to defeat Demon King Ravana, does not only display excellence in swordsmanship, but with all forms of martial arts as well.
 * Consummated Shape: Enkidu possesses a completely unprecedented ability to regenerate and restore its form due to being made by blessed clay from the Age of Gods. As a result, Enkidu will always be able to restore its form for as long as the Earth exists and retains its magical energy. However, Enkidu cannot restore its soul and consciousness if they are destroyed.

Key: Beginning of War | End of War