User:DMUA/Sandbox

=Note= I dunno how you nerds keep managing it, but, please stop removing the spaces in Death's profile whenever you edit this thing. Use Source you dandy forks =Death of the Endless (Pantheon Tabletop)= "I am the first thing you see when you're born, and the last thing you see when you die."

- Death of the Endless

Summary
Death of the Endless is a character in the Pantheon Tabletop. She is the abstract "true" force of death. Contrary to what you would believe, she is cheerful, joking, and generally a nice person to be around.

Appearance and Personality
Death takes the appearance of a goth-like girl. Mostly appearing as monochrome, she has messy hair and wears a tank top and black jeans. She also wears a silver ankh around her neck and has a marking under her eye. Death is not what you'd expect a typical personification of Death to be like, cheerful, fun, and optimistic. She's generally very friendly and not rude at all. She likes jokes and is very upbeat. Generally, she's just a great person to be around, ignoring the fact that she's Death.

Personal Statistics
Alignment: True Netural Name: Death, God of Psychopomp. Origin: Pantheon Tabletop Gender: Inapplicable, appears as Female. Age: As old as the universe Classification: True Embodiment of Death, Endless Date of Birth: Beginning of time Eye Color: Black Hair Color: Black

Combat Statistics
Tier: At least 6-B, likely far higher Powers and Abilities: Superhuman Physical Characteristics, Life and Death Manipulation, Creation, Cosmic Awareness, Omnipresence, Resurrection Negation, Telepathy, Teleportation, Abstract Existence (Type 1), Conceptual Manipulation, Soul Manipulation, Power Bestowal, Resurrection, Immortality (Types 1, 3, 4, 5, and 8), Regeneration (High-Godly, as the embodiment of Death. Will always be there even if reality is broken) Attack Potency: At least Country level (As one of the strongest overdeities of the Main House, should be far superior to Jack Alsandair at his full power), likely far higher (Is omnipresent across the entire Pantheon and beyond, including the Law of Cycles and the extradimensional Warp.) Speed: Omnipresent (Exists everywhere at once, as the true embodiment of Death) Lifting Strength: Unknown Striking Strength: Unknown Durability: At least Country level, likely far higher Stamina: Limitless Range: At least Low Multiversal, likely far higher. Standard Equipment: Her umbrella Intelligence: Immensely high, has lived throughout all of history and is omnipresent over the entire universe, knowing everything about it. Weaknesses: None notable

Other
Notable Victories: Notable Losses: Inconclusive Matches: =t4ni= "If you wish, you can place a quote from the character below the header image."

Powers and Stats
Tier:

Name:

Origin:

Gender:

Age:

Classification:

Powers and Abilities:

Attack Potency:

Speed:

Lifting Strength:

Striking Strength:

Durability: Country level+ (Withstood a punch from Unsexelent Zombo)

Stamina:

Range:

Standard Equipment:

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: =Claire (I'm only making this because her digital art was so good I couldn't in my right mind pass it up)=

"insert Claire being embarrassed, probably"

Personal Statistics
Alignment:

Name: Claire

Origin: Sword Art Online: The Tabletop RPG

Gender: Female

Age: 25 (2022. Beginning of Aincrad), 26 (2023. Middle of Aincrad), 27 (2024. End of Aincrad)

Classification: Player, Tank

Date of Birth: May 22, 1997

Birthplace: Japan

Likes: Anime and manga, games, nerdy stuff, helping others, being productive, being lazy ("I'm a walking paradox :V" -Claire's profile), memes, dark blue ("favorite color. I'm not edgy I swear ;A;" -Claire's profile).

Dislikes: "Nothing really comes to mind. Maybe arrogant or selfish people I guess, but they just irritate me more than anything." -Claire's profile

Eye Color: Dark brown in real life, aqua blue in-game.

Hair Color: Black

Hobbies: In real life: Playing games (Any, video game or not), watching YouTube/anime, reading manga, and browsing nerdy forums. In-game: Farming enemies, practice her blacksmithing skill, browse the Clearer message chat, and read Argo's various news outlets and information.

Values: "I think having balance between all things is pretty important, unless there's a good reason to tip it." -Claire's profile

Martial Status: Technically Married, though game mechanics are hardly legally binding.

Status: Alive and active

Affiliation: Serenity (Her guild)

Previous Affiliation:

Themes:
 * Michishirube (English Cover)
 * Wish My Life Away

Combat Statistics
Tier: At least Low 7-B, 7-B with Final Burst

Powers and Abilities: Superhuman Physical Characteristics, Statistics Amplification (Sword Skills increase speed and damage output), Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players and NPCs, allowing them to take a multitude of lethal wounds before worrying about dying), Standard Player/NPC Resistances (Claire has no method to negate abilites, however Fight Blade bypasses Debuffs)

Attack Potency: At least Small City level (Has a 307 weapon skill, making her superior to Zeke), City level with Final Burst (Does the combined damage of 12 hits at once)

Speed: At least Supersonic travel speed (Has a 18 Agility Modifier, making her rather inferior to Kai, but she is still faster then those who can make sonic booms by running), At least High Hypersonic Combat Speed

Lifting Strength: At least Class 10

Striking Strength: Small City level

Durability: Varies (Her Tank skill reduces the damage she takes /12, making the amount of damage she can take heavily dependent on the AP of the opponent) At least City level+ (Has much higher durability then Gergy)

Stamina:

Range: Extended Melee Range normally, Kilometers with Sword skills

Standard Equipment:

Intelligence:

Weaknesses:

Passive Skills:

 * Backpack Horder (Can stack a backpack onto another backpack)
 * Tank (Only available once you reach 100 Durability naturally. When tanking an enemy that does higher damage than your Durability modifier, the damage you’ll take will be that damage minus your Durability modifier divided by 12 rounded down. This ability counts True DMG, however the Durability part does not apply)
 * Smithing Master (-5 chance of failure when doing something related to blacksmithing)
 * Adrenaline Rush (Gain +3 luck in all rolls at 50% Health and below)
 * Will To Live (Gain invulnerability when your Health is supposed to reach 0 for that remaining round only. Can only use once per battle)
 * Nothing Can Weigh Me Down (Can use as much heavy equipment as you want without any repercussions)

Sword Skills:
Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilites themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.
 * Horizontal (1 hit. Slashes horizontally. 2 round cooldown)
 * Vertical (1 hit. Slashes vertically. 2 round cooldown)
 * Sonic Leap (1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown)
 * Disarm (1 hit. Slashes upwards to the side, attempting to throw the enemy’s weapon out of their hands. Both of you guys roll d20+(Strength modifier) after you roll damage/Defensive Action. If you win, you disarm them till they take a turn to pick it up or equip another weapon. If they win, they keep their weapon. You cannot pick up an enemy’s weapon till they die or they trade you it. If they have two weapons you’d have to take another turn to disarm that one. 3 round cooldown)
 * Cataract (2-handed weapons only. 2 hit. Thrusts your blade twice directly into your enemy’s eyes, attempting to blind them. If you attempt to blind two enemies, it will not work. Both of you guys roll d20+(Agility modifier) after you roll damage/Defensive Action. If you win, you blind them for the rest of the round, and then it’ll be just like sneaking (See how that mechanic works) till the end of the round. If the enemy wins, they get to keep their sight. 4 round cooldown)
 * Rebellion (OSS. 2-handed weapons only. 3 hit. Starts off with the user looking like they're about to sheath their weapon from the back, but then they suddenly swing from the right downwards, then from the left upwards, then quickly spin clockwise and swing from the left downwards. The final hit does a bonus +d(Base Damage) damage. 6 round cooldown)
 * Rebellion B (OSS. 2-handed weapons only. 5 hit. Starts off with the user looking like they're about to sheath their weapon from the back, but then they suddenly swing from the right downwards, then from the left upwards, then quickly spin clockwise and swing from the left downwards, then swing horizontally from the right and spinning counterclockwise instantly after the previous attack and swings from the right upwards. The 3rd, 4th, and 5th hit do +d(Base Damage) damage. The 5th hit also knocks the enemy into the air (stun) for the rest of the round. 16 round cooldown)
 * Fight Blade (2-handed weapons only. 6 hit. Hard slashes that make you commit to the attack. Can still use this Skill even if you have any kind if debuff put on you, or are in a spot where you wouldn’t be able to move normally. 8 round cooldown)
 * Final Burst (1 hit. Attacks the enemy with one powerful thrust, dealing damage that’s worth 12 hits in one. 13 round cooldown)

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: =Usernown forked it again= Glitchtale revisions, after a long time. Finally!

Straight to the point, recently there were some calculations made in FC/OC respectively by DMUA and Edwardtruong2006. Credit goes to them, i'm just the one posting the blog.

Papyrus shanks a building


In Game Over part 2, Papyrus used his "special attack", partly destroying the building he was residing in. Done by Edwardtruong2006.

What Is the Average Height of Adult Maple Trees?

70 feet

21.336 meters

Side A of the building is 200 pixels

Side B is also 200 pixels

Height is 217 pixels

200/81 = 2.46913580247

2.46913580247*21.336 = 52.6814814815 meters

217/81 = 2.67901234568

2.67901234568*21.336 = 57.1594074074 meters 57.1594074074*52.6814814815*52.6814814815 = 158636.703505 m^3 158636.703505*1e6 = 158636703505 cm^3

Concrete fragmentation is 8 j/cc

158636703505*0.2 = 31727340701 cm^3 that was destroyed

31727340701*8 = 253818725608 joules, 60.6641313595 Tons, City Block level+

Undyne nukes Gaster's lab


To find out the length of the lab and thereby this explosion, we used this shot



The screen is 462 pixels, and the doorway way in the back is 22 pixels.

For anglesizing, the formula is 2*atan(tan(70/2)*(object height/panel height)), which in this case would be 2*atan(tan(70/2)*(22/462)), leading to 0.0451175565 radians. To convert to degrees, it's 0.0451175565*180°/π, which equals 2.58504556939.

Doors are usually 2.032 meters tall, so, using the anglesize calculator and solving for distance gets 258.05 meters.

Now, here's where it gets tricky. You see, not only was Undyne not starting her run to the position we see at the edge of the lab, but, she also didn't stop at the edge of the lab. She was pretty close, but, not quite there. So, for a low end, we'll assume that she ran the diameter, for a high end, we'll assume she ran the radius.

Low End: 129.025^3×((27136×1.37895+8649)^(1/2)/13568-93/13568)^2, 172.626362137 Tons of TNT, Multi City Block level

High End: 258.05^3×((27136×1.37895+8649)^(1/2)/13568-93/13568)^2, 1381.0108971 Tons, 1.3810108971 Kilotons, Small Town level

Scaling
Everyone who isn't stronger then a normal monster would be City Block level+, as Papyrus isn't really notably strong, and is fact only a piece of Gaster's power.

Anyone who is stronger, and are able to match HATE Betty shortly after she swallowed the substance would be "At least Multi City Block level, likely Small Town level". This includes Undyne the Undying and LV 19 Frisk.



Anyone who could content with Betty after she spent a few hours having her HATE gather up magical power to this point would be in the City level range. This includes Revived Chara and Mettaton. Anyone who could at least stagger and annoy her would backscale to be Small City level+. This includes Muffet and Grillby.

And, to think, Betty would overtime only get stronger as the HATE worses.

Papyrus shanks a building
253818725608 joules, 60.6641313595 Tons, City Block level+

Undyne nukes Gaster's lab
Low End: 129.025^3×((27136×1.37895+8649)^(1/2)/13568-93/13568)^2, 172.626362137 Tons of TNT, Multi City Block level

High End: 258.05^3×((27136×1.37895+8649)^(1/2)/13568-93/13568)^2, 1381.0108971 Tons, 1.3810108971 Kilotons, Small Town level