Joey Contra (OmniRealm Warriors)

Summary
A human boy that is the OmniRealm Warriors classmate. He was accidently affected by the Corruption. Now his body is infected by genes of a Demon, making him one of the rare Demonoids, a demon with a humanoid mind and body. Being weak willed at the time, the Corruption easily made him the second of the major threats the OmniRealm Warriors had to face. After being defeated, Joey became good again as he normally was and uses his abilities to fight the Corruption instead

Name: Joey Contra

Origin: OmniRealm Warriors

Age: 9-18 (changes throughout story)

Gender: Male

Height: Unknown, comparable to the OmniRealm Warriors

Weight: Unknown, comparable to the OmniRealm Warriors

Classification: Human, Demonoid

Combat Statistics
Tier: 6-B | 3-C

Powers and Abilities: Superhuman Physical Characteristics, Soul Manipulation, Durability Negation via Soul Draining, Darkness Manipulation (Type 3), Chi Manipulation (Demonic Version), Extrasensory Perception, Statistics Amplification, Intangibility (via Demonic Step), Pseudo-Flight via Demonic Rush, Healing (via Soul Draining)

Attack Potency: Country Level | Galaxy Level (Fought Scott at Omniclysm’s Area) 

Speed: Relativistic+ (Should be faster than Wayne when he fought Essenor, who utilized lightning that was as fast as the speed of electrons around an atom) | MFTL+ (Fought Scott)

Lifting Strength: Unknown

Striking Strength: Country Level | Galaxy Level

Durability: Country Level | Galaxy Level

Stamina: High (comparable to OmniRealm Warriors, who can fight for days)

Range: Standard Melee Range, Extended Melee Range with Fiendcalibur, Hundreds of Meters with Projectiles

Standard Equipment: Fiendcalibur, a blade that shares its Soul Draining ability with Joey

Intelligence: Gifted (Comparable to the OmniRealm Warriors)

Weaknesses: Demonic Step has a cooldown of 5 seconds, or half a turn

Notable Techniques:

Energy Control:
 * See literally any other OmniRealm Warrior profile
 * Main point is that he has the ability to sense Energy all around him

Demonoid Physiology
 * As a demonoid, he possesses the basic abilities of a Demon
 * Soul Draining: All of his attacks (ALL OF THEM) not only deal damage physically but attacks the soul of the victim as well, restoring his own vitality (healing)
 * Dark Energy: A more powerful version of Energy, but it’s hard to control (not an issue), seen in every one of his attacks
 * Demonic Intangibility: An ability that proves to be a Demon’s signature ability, can become intangible to attacks but yet still be able to hit enemies while in this state. Comes in the form of the Demon Step technique
 * Constantly has a dark purple aura swirling around him

Fiendcalibur
 * His double edged straight broadsword, seems like a normal blade at first
 * Shares his ability to Drain Souls and delivers the Soul to him upon touching the blade
 * As it is a sword, it deals more damage than his melee attacks. However, Joey prefers to use his fists over his sword for most cases. The sword is mostly used to finish a powerful combo or provide longer ranged attacks.

Standard Attacks
 * Basic Combo: A series of punches and kicks that can lead into any of his other Standard Attacks and even Special Attacks


 * Demonic Upper: Jumps up with a fist pointed upwards and then somersaults to an axe kick


 * Demonic Tornado: A single roundhouse kick that comes with a purple whirlwind. Launches his enemies.


 * Demonic Shockwave: A one-directional shockwave made by demonic Energy. Designed as a versatile defensive move for either pushing the enemy and their attacks away or pushing objects around. He does have an Omnidirectional variant.


 * Demonic Blast: A singular blast ripped straight from a purple hadoken, can be charged for a large powerful variant.
 * Demonic Sphere: Concentrates evil Energy into a sphere in his hand as he rockets forward, colliding the sphere with his enemies creating an explosion


 * Demonic Edge: A heavy jumping vertical slash with the Fiendcalibur


 * Demonic Barrier: A 360 degree defensive shield of demonic energy for omnidirectional defense
 * Demonic Divebomb: Jumps into the air and uses Demonic Barrier, then rushes down with a furious divekick


 * Demonic Rush: Joey powers up and flies toward his enemies DBZ style, chasing them at fast speeds. This is used to continue his assault from an earlier attack.

Special Attacks
 * Demonic Step:
 * Joey’s signature ability, his image and body become misty like for a mere moment. In this time he is completely intangible and is able to move in any (linear) direction he desires at an incredible rate in this gassy/astral form. Has a cooldown for 5 seconds as soon as he is done with his dash. However this doesn't prevent Joey from outright spamming it as much as possible


 * Demonic Wave:
 * Punches the ground at an angle, releasing a fluid-looking purple shockwave that crawls along the ground


 * Demonic Claw:
 * Evil energy extends from Joey as he slashes horizontally for massive damage


 * Demonic Jaw:
 * The jaws of a demon pop out at the enemy from underneath attempting to crush them


 * Demonic Meteor
 * Summons five ten foot diameter “meteors” made up of demonic energy to obliterate enemies


 * Demonic Demolisher:
 * Punches the ground, creating a powerful omnidirectional shockwave of Evil Energy. His most powerful attack. The very move that threatened the Tristate Area.


 * Demon Fire:
 * Throws purple fire forward at the ground, creating a large pillar of flames.
 * If one touches it, the flames that will get caught onto him or her will continue to burn until he or she is burned to ash
 * Cannot be put out by any means unless there is a way to remove the flames away from the victim, in which case it would immediately disperse
 * Cannot be spammed


 * Demon Ice
 * Surrounds self in an all encompassing crystalline ice structure. This barrier will automatically block attacks for him until it is broken
 * Sharp icicles protrude out of the crystal in automatic response to a melee attack
 * Cannot be spammed


 * Demon Lightning
 * Throws his blade, and soon as it’s in a surface, it acts as a lightning rod from Joey’s lightning coming from his hand
 * Cannot be spammed


 * Fiendcalibur Beam: A Blade Beam from the Fiendcalibur, it's damage output isn't as impressive as many other attacks, though it's Soul Drain ability is much more potent

Forms


 * Soul Drainer:
 * A temporarily augmentation to his attacks that make their Soul Draining ability much more potent. Burgundy lightning surrounds his limbs to signify that it is active.


 * Demonlord
 * Joey releases more of the demonic energy inside of him to increase his power, speed, and durability by 3 times their normal amount. Still has easy control over this power.
 * Purple Hair


 * ArchDemonlord
 * Joey amplifies the demonic energy in his body to the maximum limit that he can control perfectly without becoming an OverDemonlord
 * This acts as a 5 times multiplier of stats, he also gets cool spiky cyan hair
 * His aura turns from purple to navy blue
 * His most preferable form, going OverDemonlord makes him lose more control, this form however still gives him access to his Special Attacks


 * OverDemonlord
 * If Joey loses control over his demonic side and decides to powerup further, he goes into this berserker like state that is uncontrollable and cannot use any Special Attacks though he can still use his Standard Attacks
 * A seven times multiplier of stats. Red Hair
 * Aura turns dark, evil, red.

Key: Contra Arc | The End