Zombie (Operation Endgame)


 * -|Zombie=Zombie.jpg
 * -|Berserker=Beserker.jpg

Summary
A Zombie is a mindless undead being who roams about looking for fresh meat to consume. Some zombies have mutated due to being in specific environments, allowing them to use unique abilities. A Beserker is a nightmare for any weakly armed foe to come across. They will not relent till they gorge in your flesh.

Powers and Stats
Tier: 9-B | 8-C

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 2 and 6), Can summon lightning, Adaptation (Can adapt to Hot, Cold, Swampy, Wet, and Electrical environments, which can allow the zombie to mutate to gain unique abilities). | Superhuman Physical Characteristics, Bloodlust, Immortality (Type 6)

Attack Potency: Wall level (Can easily tear apart bones) | Building level (Can easily tear through a Phase 1 F.E.Z Trooper like a hot knife through butter)

Speed: Below Average Human (Move at a shamble pace), Peak Human at night (Can casually outpace normal humans) | Superhuman (Can keep up with slow moving cars)

Lifting Strength: Unknown | Class 1 (Can toss around small vehicles and piles of debris)

Striking Strength: Wall Class | Building Class

Durability: Wall level (Zombies can fall of tall buildings and not be injured) | Building level possibly higher when enraged (Takes incredible amount of firepower from a Phase 1 F.E.Z Trooper to put it down for good)

Stamina: Unlimited to do being undead

Range: Melee Range. Extended melee range for zombies with mutations

Intelligence: Low. They just torpedo in on any living being, although they can be guided to a specific target by an Undead Lord

Weaknesses: Weak to ranged attacks

Key: Zombie | Beserker

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: