User blog:WHYNAUT/Coding tests

Notable attacks and techniques: {| class="wikitable mw-collapsible mw-collapsed" !All Attacks and Techniques
 * -|One Subclass=
 * -|One Subclass=
 * -|One Subclass=

Subclass Arcstrider

 * Grenade Abilities
 * Skip grenade: A grenade which splits on impact, creating multiple projectiles which seek enemies.
 * Flux Grenade: An explosive grenade which deals additional damage when attached to enemies.
 * Arcbolt Grenade: A grenade that chains bolts of lightning to nearby enemies.
 * Movement Abilities
 * High Jump: Upgrades Double Jump with even greater height.
 * Strafe Jump: Upgrades Double Jump with better directional control while in the air.
 * Triple Jump: Upgrades Double Jump with a third jump.
 * Super Ability
 * Arc Staff: Conjure a polearm infused with Arc electricity that can be used to rapidly slice enemies while maneuvering around the battlefield.
 * Class Abilities
 * Marksman Dodge: Automatically reload your equipped weapon while dodging
 * Gambler’s Dodge: Dodging near enemies generates Melee energy
 * Way Of The Warrior
 * Combat Flow: Melee kills recharge your dodge skill
 * Deadly Reach: Dodging temporarily increases melee range
 * Lethal Current: Arc Staff attacks hit twice after dodging
 * Shocking Blow: Striking an enemy with this powerful melee attack emits a deadly bolt of lightning from your fist
 * Way Of The Wind
 * Disorienting Blow: Striking an enemy with this debilitating melee attack disorients the target. Killing a target with Disorienting Blow instantly recharges it.
 * Lightning Reflexes: Take less damage while dodging when Arc Staff is active.
 * Battle Meditation: When critically wounded, melee and grenades recharge drastically faster.
 * Focused Breathing: Sprinting reduces your dodge cooldown. Increased maximum sprint speed
 * }