User blog:FateAlbane/Jack of All Tropes - Big Iron 3

This is not a dril-I mean, you know the drill. All tropes that may be found in the third session.

...And then, all hell broke loose.

Massive WIP, naturally.

Session 3 ("JILLFIIIIITH!!! level JILLSPAIR")
Wham Episode - As anyone involved can attest to.
 * "Lasciate ogne speranza, voi ch'intrate..." - Canto III, Dante's Inferno (At the Gates of Hell)

They Plotted a Perfectly Good Waste - The storytelling in this session got a lot of criticism for the parts of the narrative that had "less than spectacular" execution, so to speak, or some of the events that transpired. ...On the other hand, it did do a good job of making the players feel as bad/bitter about the situation as the characters going through it.

Fission Mailed - The whole situation in Salt Lake City was this for the party.

Premiseville - The in-verse version of Salt Lake may as well be renamed to Salt Ocean City after the copious ammounts of it that the events in this session generated.

But thou Must!/Cutscene Incompetence  - Generated great bitterness since the entire party was weirded or creeped out by the city and pointed how it seemed like a bad idea to enter Salt Lake City after they see the weird man T-Posing over a sign. Yet, both Marty and said man (which for whatever reason also turns out to be the man who saves them ) points them to the city anyways where everyone is promptly surrounded and calamity ensues.

Idiot Ball - Marty was carrying it this week.

Jerkass Ball - Marty did not let go of it, yet. Pointed out even by Jill when she threaten's Ahuatzi's life and he still acts like he doesn't care.

Crosses the Line Twice - The whole thing about a cult "T-Posing the party into submission to assert dominance" matter did not go well with the scene in any of the players eyes, it would seem. At all. Complaints ranged from "poor execution", passing through "Unfitting and didn't mesh with the atmosphere" to a plain, outright "Lame."

Hopeless Boss Fight - Jill. And her mooks. Dice rolls not mattering? Check. Circumventing criticals and critical failures? Check. Modifiers that are at least twice as high as the highest the party could possibly have at every attempt? Check. They did have the party hardly outnumbered, but judging by the looks of things it's not like numbers would have made any difference. She alone could have easily handled the party's collective efforts.

Final Boss Preview - Jill, definitely.

My rules are not your Rules/The GM is a Cheating Bastard  - Duf gets a critical roll ignored in favor of the Rouge Spirits winning the situation. Later the Rouge Spirits roll a critical failure but it affects the party anyways. Nearly everything the party does doesn't serve any purpose by the end of the day and before people notice the players simply start lampshading/resigning to how resistance is futile when it's pretty much the DM that wants the party to fail, so no rules or rolls will change anything.

They Wasted a Perfectly Good Character - Many had this reaction to Scarlet's death.

Hero Killer - The events in this session qualify Jill as such. And according to David Beckum, she does go around hunting others... The party being next in line for her target list and hunted down from now on.