User:CrimsonStarFallen/Sandbox4

Summary
After dying to Rose and Malucius, Azencard went to the afterlife. However, his spirit was called by a Future Realm, that asked for his help in stopping him from allying with Chaos and destroying reality.

Azencard accepted and fought a group of minor and major darknesses alongside his souls. He is now with the group, to help the fight against the Supreme Darkness.

Appearence
Looks like his EWTRTW 2 counterpart, however, his hair is messier, and he has wings this time around. He can also summon a Golden Armor with a red cape whenever he wants.

Activating Devil Trigger will give him a demonic look.

Personality
Much more serious than his Everybody Wants to Rule the World counter part. As he sees a much bigger picture of the Supreme Darkness, and has experienced death, he doesn't act as carefree as he did before, being colder towards his enemies. Failing to save Realm has only futher pushed this, making him feel guilty.

He still has a casual side to him, wanting to be friends with the group and still will follow what he thinks is justice.

He is able to mantain a mascarade to others thanks to his Charisma, acting cool to make them not lose hope over his own feelings. Even if he fakes a upbeat personality, he still genuinely enjoys his time with The Team, though never forgetting about the friends he made in his "past life".

His souls affected his personality a bit, making him more smug and sarcastic towards his enemies, being hungry more often as well.

Personal Statistics
Alignment: Neutral Good

Name: Azencard

Origin: Reincarnation Wars

Gender: Male

Age: 29

Classification: Human, ally of the Emissary

Date of Birth: November 16

Birthplace: Canada

Weight: 181 lbs

Height: 5'9

Likes: Being able to help, saving people

Dislikes: Supreme Darkness, Chaos.

Eye Color: Grey Hair Color: Silver

Hobbies: Stopping death

Values: Life

Martial Status: None

Status: Alive

Affiliation: Emissary group

Previous Affiliation: Team Dai-Gurren

Combat Stats
Tier: 4-A, Higher with boosts and Enuma Elish

Powers and Abilities:
 * -|Standard Powers=Superhuman Physical Characteristics, Flight, Weapon Mastery (Can master any weapon he gets in seconds), Skilled fighter (Has dozens of years of fighting experience), Magic (Type 2), Immortality (Type 1 and 3), Light Manipulation, Fire Manipulation, Death Manipulation (With Instant Death Attack, his next attack will instantly kill the next enemy hit), Gravity Manipulation (Can create semi black holes), Poison Manipulation (Some of his hits will instantly poison someone), Breaking the Fourth Wall, Teleportation (Can teleport over great distances almost instantly), Energy Manipulation, Energy Projection, Status Effect Inducement (Paralysis, Blindness, Poison), Petrification (Can make his attacks petrify enemies), Telekinesis, Statistics Amplification (Can make his power 10x with Offence Heart and his speed 10x with Quick Heart. Devil Trigger and Majin Form futher boost his power), can transform damage into power, Invisibility (With Spirit Form), Can halve a enemies health and deal damage that won't regenerate, Summoning (Of meteors, Animal Friends, Dyna Blade, an army of Gators, Meta Knight, Warp star, Helper and 3 Kirbys), Attack Reflection (Can create shields that reflect attacks), Transmutation (When a certain power is active, his attacks will turn people into eggplants, idols and other types of fruit. Can transmutate people into orbs with Gilgamesh (the weapon), can transform enemies into stars by eating them and spitting them out. Can transform people into bubbles, items and food with multiple copy abilities), Intangibility (With Spirit Form), Forcefield Creation, Healing, Self-Sustenance (Type 1), Enhanced Senses (Can sense things kilometers away from him), Elemental Manipulation, Air Manipulation (Can create gusts of wind and waves of air with Ea), Ice Manipulation, Electricity Manipulation (Can shoot blasts of electricity, Auto Defensors create lightning blasts), Time Stop and Time Slow, Regeneration (Low-High normally, Low-Godly as Ghost Azencard. Regenerated from being turned into a pool of blood and being smashed flat. After dying, he becomes Ghost Azencard, which can then suck life force to create a new body), Duplication (Can create a double of himself with Doppelganger and can create 2 clones of himself), Absorption (Can absorb souls and, as Ghost Azencard, Life-force. Can absorb someone as Data with the Robobot and his Black Flames absorb heat and light), Transformation (Devil Trigger and Copy Abilities), Animal Manipulation (Can release a swarm of bats), Sound Manipulation, Non-Physical Interaction (Can hit intangible beings and beings made of nothingness from a void), Soul Manipulation (Can reform souls of deamons into weapons. Can suck a big amount of souls to regain mana), Precognition and Clairvoyance (Can see the best course of action in the future by seeing into the possibility of parallel worlds with Sha Naqba Imuru, as well as see Greater Truths, like the names of people and weapons), Hellfire Manipulation, Explosion Manipulation (Can pin bladed red projectiles that shortly explode on people. Multiple Noble Phantasms cause explosions. Can also do it with Crash), possesses the prototype forms of every Noble Phantasm and all other things created by human hands and can fire them from portals, Danmaku (From Gate of Babylon, Pit's weapons and Kirby's copy abilities), limited Mind Manipulation (His charisma is soo big he can make others think of him as worthy of king), Homing Attack (With Pit's and Gate of Babylon's weapons), Regeneration (Up to Low-Godly. Can negate regeneration done through supernatural means, only not negating regeneration done by Earth's natural laws of healing), Immortality and Magic Negation with certain Noble Phantasms, Stealth Mastery with Vimana, Chain Manipulation with Enkidu (Can shoot chains out of Gate of Babylon that can be extremely effective against Divine beings), Durability Negation, Space-Time Manipulation (Enuma Elish releases a vortex of energy that distorts space and time to ignore durability. Can manipulate the space in his stomach, which works as a pocket dimension. Can cut through space with Yamato and can burn and erase space with Black Flames, can even create portals with it), Supernatural Luck and minor Fate Manipulation (Servants with B-rank Luck or higher can change their own fates to evade inevitable outcomes such as having their hearts destroyed by Gáe Bolg), Acausality (Type 1), Resurrection (Of others and of himself with a maximum tomato and Ghost Azencard), Toon Force, Elasticity (His whole body can be elastic when he wants, making it resistent to blunt damage), Body Control (Can turn into a limbless ball), Power Mimicry (Via sucking attacks or enemies or absorbing with Robobot. Doesn't copy all powers, like biological ones), Creation (Can create a Warp Star. Can create projections), Vehicular Mastery, Dimensional Travel (With the Warp Star), Empathic Manipulation and Morality Manipulation with Friend Hearts (Can make beings who are corrupt or evil become friendly and help him along his journey. Scales to Multi-Galactic potency), Purification (Can purify corrupt beings), Power Bestowal (Via Friend Hearts), Size Manipulation (Can make himself smaller and larger), Earth Manipulation (Can open a fissure), Dimensional Storage (With his stomach), Fusionism (Can fuse 2 copy abilities to make another one), BFR (Can trap people in his stomach), Pocket Reality Manipulation (His stomach is infinite, and he can manipulate it), Holy Manipulation (Can make a holy area that cures people), Darkness Manipulation (Can release darkness blasts from his blades), Afterimage Creation, Acid Manipulation (Can release deadly acid), Corrosion Inducement (It's acid can melt things away), Magnetism Manipulation (Can transform in a stone that brings metal close, can make things he touches magnetic), Life Manipulation (Can create pigeons), Non-Corporeal (With Ghost power, he loses his physical interaction), Immortality (Type 6 and 7. With Ghost, can possesses people), Possession (Can enter a person and possesses them), Existence Erasure (With Ghost. Can put someone inside his cloak, which will erase them from existence. His Black Flames will burn something and leave nothing behind, erasing it from existence), Thread Manipulation (Creates spider webs), Information Manipulation, Data Manipulation and Information Analysis (Via Copy, Robobot, and Halberd Mode, which scans opponents, turns them to computing data, and absorbs their information), Water Manipulation (Can create water bubbles that transform others in bubbles in contact), Body Puppetry, Portal Creation (With a Shard Gun and Black Flames), Dream Manipulation (With sleep, he make his own dreams), Spin Dash, minor Reality Warping (Anything he paints comes into reality), Statistics Reduction (Can reduce the speed of his enemies), Temporary Law Manipulation, Resistence Negation and Aura (For a limited amount of time, he gained the powers of the Turquoise Dragon, who can put laws into her lightning, negate resistence to Lightning and give a Aura that gives resistence to electric attacks. Can't use it as well as her for not having Divine Dragon physiology), Resistence to: Mind Manipulation (Resistence against BB's power to manipulate the mind, which is above planetary potence. Also could keep his ego after he was bathed in the Grail's mud, being able to fight back against Sakura even after being eated by her Shadow), Soul Manipulation (Scales to BB's power to manipulate the soul, which is above planetary. Could also fight back against Sakura even after being eaten by the Shadow. Can also fight with his soul removed from his body. Survived having his soul get chewed by multiple Chaos Parasites), Ice Manipulation, Blood Manipulation (Resisted a effect of a blood sucking demon), Poison Manipulation, Illusion Manipulation (Resisted BB's illusions and demonic illusions), Spatial Manipulation (Resisted multiple attempts to space warp, space cutting and resists Ea's space warping powers. Magic resistence also gives resistence. Easily tanked BB's spatial manipulation, who can manipulate Space at a 8-D scale), Reality Warping (Resisted powerful Reality altering powers, and all demons resist the effect of the Beastheads, which warp reality. Ignored Realm's Trick Room), Space-Time Manipulation (Tanked BB's own Space and Time powers. Resists Ea's time-space distortions), BFR (All demons resist the effects of the Beastheads, which can banish beings outside of time-space), Precognition (All demons resist the effects of the Beastheads, which can predict and see into the future), Fear Manipulation, Hellfire Manipulation, Paralysis, Acid Manipulation (Unaffected with swiming in acid), Holy Manipulation (Resisted Allan Lowell's spell that react to Demonic Power and then turn them to ashes), Sound Manipulation (Didn't react to a sonic wave at his ears), Time Stop (Could move in stopped time), Existence Erasure (Completely unaffected by the Far Side of the Moon, which negates the existence of any object within it due to it representing "nil". Also tanked a deletion wave), Matter Manipulation (Atomic), Information Manipulation (BB can manipulate someone's information, and Gilgamesh, one of Azencard's souls, is completely unaffected by it), Petrification, Immune to weapons and things that don't contain mystery, Probability Manipulation (Unaffected by BB's control of Probability, Luck and coincidence), Sealing (Couldn't be sealed into the end of immaginary number space), Conceptual Manipulation (Type 3. His concept couldn't be erased by BB), Law Manipulation (On a 8-D scale), Time Manipulation (BB has control over all of time, and Gilgamesh, who Azencard absorbed, was unnafected), Causality Manipulation (Bypassed BB's control over cause and effect), Life Manipulation, Death Manipulation (Unaffected by BB's powers, who can control life and death on Earth), Fate Manipulation (BB, who can select a future out of infinite universes, couldn't affect him with it), Power Nullification (The Golden Grail can't affect him), Magic, Possession (Has resisted being possessed multiple times. Crystal Shards protect against possession), Transmutation (Could fight back even after being turned into magic. He is not transmutated by the effects of his stomach and by Chef Kawasaki), Gravity Manipulation, Radiation Manipulation (Tanked a real black hole), Morality Manipulation, Madness Manipulation, Empathic Manipulation (Dark Matter's sheer presence causes Madness on those near by, and he was unaffected by multiple of him. Tanked Void Termina's morality changing attacks, which are multi-galaxy in potency), Fire Manipulation, Electricity Manipulation, Heat Manipulation (Can be in extremely hot places, like stars, and in extremely cold places, like a ice desert), Bone Manipulation (His bone is elastic, more difficult to manipulate). As Ghost Azencard, he has: Life Manipulation (Can absorb life force by touching someone), Teleportation, Non-Corporeal, Flight, Immortality (Type 7) and resistence to Death Manipulation
 * -|Unlocked Noble Phantasms= By using SNI, Azencard can use the True Name of all his Noble Phantasms, which would technically (and possibly, since it's unknown if all Noble Phantasms Prototypes work like the real ones) give him: Energy Projection (With many NP), Power Nullification, Fate Manipulation (With many weapons, including Móralltach and Dáinsleif), Death Manipulation, Causality Manipulation (With Gae Bolg), Durability Negation, Reality Warping (With the Holy Grail), Soul Manipulation, Mind Manipulation, Conceptual Manipulation (With Tsumugi Muramasa), Time Manipulation (With Thundered and Chrono Rose), Spatial Manipulation, Can stop someone's heart with even the smallest strike (No Second Strike), Biological Manipulation, Absorption, BFR, Sealing (With Gate of Skye), Elemental Manipulation, Forcefield Creation, likely much more (Implied to have every Noble Phantasm with a rank bellow EX that isn't Divine, which would make the list basically endless)

Attack Potency: Multi Solar-System level (Absorbed Kirby. Defeated Sans boosted by the Chaos Emerald. Could have easily overpowered and killed Realm and easily ripped his demons apart. Fought a group of Dark Matter. Hit a alternative Earth so hard nothing of it was left, not even atoms), Higher with boosts and Enuma Elish (Can boost his power 10x with offence heart and Devil Trigger/Majin Form futher boosts it. Ea is much more powerful than his normal arsenal, capable of one-shotting enemies comparable in power to him. Together with Griffin, him and a boosted Azencard with Ea destroyed a Solar System's asteroid belt. Should be on the same level as Griffin with all his boosts and Ea, reaching Multi Solar-System level+) can ignore durability with a multitude of powers

Speed: Massively FTL+ (Followed a boosted Realm through a multi-galatic distance in a few seconds) Faster with boosts (Can get 10x faster with quick heart and Devil Trigger/Majin Form futher boosts it, Alastor then massively boosts that, to the extend that he sees everything around him in slow motion)

Lifting Strength: Class Y (Overpowered multiple Dark Matters)

Striking Strength: Multi Solar-System Class, Higher with boosts and Ea

Durability: Multi Solar-System level (Took a assalt of almighty attacks from multiple of Realm's demons and took little damage) Higher with boosts and forcefields/other defensive methods and Golden Armor (His forcefields and auto defenders protected him from a barrage of dozens, possibly hundreds of Realm's demons. His Golden Armor greatly enhances durability)

Stamina: Extremely high (Borrows powers from Gilgamesh, who can fight for several days without breaking a sweat. Can fight sufering fatal amounts of damage, fought while being burn by a Divine Dragon)

Range: Interstellar

Standard Equipment:

All weapons here.

And all of this and this

Intelligence: Has the experience of characters with dozens of years of experience, can master virtualy any weapon he gets with no problem at all. Knows how to be manipulative and has massive Charisma, although he can't use it very well. He feels guilty for being unable to complete Realm's request, and as a result, became very serious in his fights. Sha Naqba Imuru gives him knowledge of the best course of action, giving Azencard great strategic abilities

Weaknesses: Feels guilty for letting Realm be corrupted by Chaos. He can't use his Charisma very well. Is terrible at lying. Can be reckless, running the risk of killing his friends. His amount of energy is big, but not infinite, and will end after a while, although he can easily regain it. Black Flames are dangerous in a team battle, the powers of the Turquoise Dragon ends after a while.

Feats:


 * Defeated a Sans boosted by the Chaos Emeralds, as well as multiple corrupted enemies
 * Pursued Realm through Multi-Galactic distances
 * Ripped appart multiple Demons summoned by Realm
 * Killed many corrupted Yoshi and Dark Matter
 * Fought against multiple Chaos Parasite

Notable Attacks/Techniques:

{| class="wikitable mw-collapsible mw-collapsed" !All Attacks and Techniques Gate of Babylon: The King's Treasure: Gilgamesh's great treasury. It is a storehouse that contains the countless treasures of the world collected by Gilgamesh, and by using Key of the King's Law, Bab-ilu, Azencard can open an invisible door to its contents to summon them whenever he pleases. It contains the prototypes of all Noble Phantasms, which are fired from his vault as projectiles, though he can also summon them directly into his hand for when he wants to fight up close. Due to the sheer number of Noble Phantasms he possesses, it is impossible for one to try and take them head on as they possess various unknown abilities to properly counter virtually any Servant recorded in the Throne of Heroes. The rate and power of the Noble Phantasms he releases depend on the situation he is in as well as how he will use them and who he is facing against. Additionally, he can also have them summoned right next to his opponent or from all directions to either attack them in surprise or to overwhelm them. It is through the usage of this Noble Phantasm in this way, having adopted this manner from his fight with Enkidu in life, that makes him summoned into the Archer-class. It has an incredibly efficient mana cost, needed only to open the gates, to begin with. He can prepare and produce hundreds or even a thousand Noble Phantasm at once if he wishes, and can return them to the vault whenever he pleases, even mid-flight.
 * -|Attacks gained=
 * Aries Armor: Azencard greatly reduces the amount damage he takes from oncoming attacks while also protecting him from any status or knockback effects.
 * Autoreticle: Azencard automatically locks onto foes, preventing him from losing sight of them and making him more accurate.
 * Black Hole: Azencard generates a massive gravity well that draws foes in, nullifying their freedom of movement if they are not able to escape in time.
 * Blind: Azencard blinds all nearby enemies. Used this in the Dragons fight.
 * Bumblebee: Azencard vanishes into thin air to dodge oncoming attacks before reappearing behind his opponent while priming an attack.
 * Brief Invincibility: A power that renders Pit invulnerable to any form of damage for a few seconds.
 * Counter: Azencard eliminates the knockback effect of enemy attacks and automatically counters any attack he receives for a limited amount of time.
 * Effect Recovery: Azencard dispels status effects like poison and paralysis.
 * Eggplant/Tempura Attack: Azencard's next attacks temporarily convert the opponent into an eggplant or piece of tempura with legs, leaving them unable to do anything but run away.
 * Explosive Flame: Azencard unleashes a powerful fireball that erupts into a massive explosion. Used in Danmaku spam.
 * Health Recovery: Azencard quickly heals his minor wounds.
 * Idol Transformation: After he spends enough time weakening an opponent, Azencard can turn them into an inanimate idol, effectively killing them.
 * Instant Death Attack: After activation, Azencard's attacks have the ability to instantly kill those that aren't resistant to such abilities. Killed Sans with this.
 * Invisible Shots: Azencard's attacks become invisible.
 * Libra Sponge: After activation, Azencard gains attack power proportional to the damage he receives while this ability is active.
 * Mega Laser: Azencard unleashes a powerful laser with a wide area of effect and extremely long range, dealing heavy damage to any foes caught in its path.
 * Meteor Shower: Azencard causes a deluge of shooting stars to reign down on his foes to crush and burn them. Uses this in Danmaku spam.
 * Petrify Attack: Azencard's next attacks temporarily petrify the target, rendering them incapable of fighting back.
 * Pisces Heal: Azencard quickly recovers from an attack that would have otherwise finished him. Used this right before being knocked out by the Red Dragon.
 * Playing Dead: Azencard temporarily stops his vital signs and masks his presence, feigning death in the process. He is then able to get up and become completely invisible and intangible to sneak up on targets.
 * Quick Charge: Azencard greatly increases the rate at which his weapons charge, allowing him to fire them off far more rapidly than normal.
 * Reflect Barrier: Azencard generates a barrier that reflects any incoming projectile, but he can still shoot his own projectiles through it. Has used this many times, like when fighting Realm's deamons.
 * Slip Shot: Azencard enhances his attacks to pass through walls.
 * Transparency: Azencard turns transparent, becoming invisible to the naked eye.
 * Warp: Azencard teleports to a nearby location.
 * Weaken Attack: Azencard halves his opponent's effective maximum health, dealing heavy damage that will not heal.
 * Weak-Point Reticle: Azencard instantly locates and locks-on to weak points in his opponent's equipment and defenses. He could knock out the Black Dragon with this.
 * Stinger: Dashes forward, delivering a powerful stab.
 * Drive: Slashes the air, releasing a shockwave of devil energy.
 * Dimension Slash: While using Yamato, Azencard will conjure blade beams that cover the entire battlefield.
 * Devil Trigger: Azencard can transform into a demonic form and his speed and strength increase, and can constantly recuperate vitality for a short time. He has a ton of these, each with a separate set of certain skills, to fit nearly every situation.
 * Majin Form: A stronger and more advanced version of Devil Trigger.
 * Doppelganger: Azencard creates a perfect clone of himself, normally used to help with Danmaku Spam.
 * Royalguard Style: Continually blocking charges Dante's Royal Gauge with energy, which is discharged with his first subsequent attack for additional damage. Alternatively, he can use this energy in a variety of other ways.
 * Release: Releases charged-up anger and energy absorbed from blocked attacks for heavy damage.
 * Dreadnought Form: Uses Rage energy stored to transform into the Dreadnaught form, surrounding himself in a metallic shell, dramatically amplifying his durability for a limited time.
 * Ultimate Royalguard Technique: Azencard can consume energy stored up this way to recover his life force.
 * Quicksilver: Gives Azencard the power to slow down time, greatly improving his effective speed.

The Gate of Babylon contains all the treasures in the world, including the "wisdom of humanity" or in other words the the basis for all things constructed by humans throughout human history, from the works of the Library of Alexandria, to board games, to even airplanes and submarines. The only technology he lacks are things that would be created by humans with entirely new concepts, and the technology of extraterrestrial races. In addition to the "wisdom of humanity," he also possesses the Prototypes of all Noble Phantasms, as all heroes' myths and legends are derived from his in some way, due to his status as the original hero. As such he is able to overwhelm any Servant by targeting their weaknesses with the Noble Phantasms. While he does not possess Noble Phantasms that were made before or after his time, such as some Divine Constructs, or Noble Phantasms that are formed from a Heroic Spirit's life and legend like God Hand, he would possess something that could be considered their prototypes, even if it was a paradox.

Notable items within the Gate of Babylon include:
 * Anti-Spirit Incense: An ash-like powder that attracts walking corpses like those summoned by Angra Mainyu.
 * Auto-Defensors: A series of golden discs that float around Azencard and can defend an area as large as a single floor building. They defend Azencard from virtually any projectile by shooting them down with innumerable lightning bolts as they approach. It provides sufficient protection against even a storm of surprise attacks from Enkidu. However, a sufficiently fast projectile, such as True Archer's arrows, would be able to bypass them completely.
 * Curtain of Night: A magical item mentioned in passing as a means of counteracting Gawain's Numeral of the Saint, possibly by blotting out the sun. Used this against Realm's demons, completely blocking their attacks.
 * Dáinsleif: A demonic sword from the Nibelungen. It is a cursed Noble Phantasm that contains a powerful curse of "reparation" to be used on its target, and it also drives the fate of its possessor to ruin and causes them to surely die. Within the Skáldskaparmál, it is possessed by the Danish king, Hogni. He became locked in eternal combat with the king of Serkland, Hedinn, due to the sword's curse, which requires it to always kill a man once drawn and does not allow it to return to its sheath until such is accomplished.
 * Durandal: The Peerless Sword: Originally the sword of Hector, he converted it into the spear Durindana, and after it later lost its features as a spear, it became Durandal. It was then later said to have been granted to King Charlemagne of the Frankish Empire by an angel and awarded to Roland. It is noted as the symbol of the Battle of Roncevaux Pass told of in the Song of Roland. Although Roland attempted to break the sword when he was on the verge of death to keep it from falling into the hands of the enemy, it proved to be impossible, but it was later prominently featured in Charlemagne's legends, acting as a symbol of Roland's bravery. The sword is a splendidly forged "symbol of power" much like King Arthur's Caliburn, and it is said to hold three miracles within it. It will not lose its sharpness even should its user's magical energy be depleted, proving indestructible even when Roland tried to destroy it.
 * Gáe Bolg: The spear of Cú Chulainn, a massive two-meter long weapon with the ability to always strike the opponent's heart. However, Gilgamesh lacks the knowledge required to activate this ability, but can still fire it as a powerful projectile that inflicts wounds that cannot be healed with natural regeneration.
 * Golden Axe: It's a powerful axe that seems to be able to cleave targets along with the space around them with a spinning chop.
 * Golden Drill: It's used to drill and tear into targets while firing at them with its machine gun and cannon functions.
 * Golden Lance: A weapon that can easily peirce through most enemies.
 * Golden Swords: A pair of swords that resemble the weapon Enki.
 * Gram: The "Sword of the Sun" wielded by Sigurd in the Völsunga saga of Norse mythology. It is said to be the "strongest demonic sword" that equals the "strongest holy sword", so it possesses the special characteristic of "dragon slayer". The version Gilgamesh owns seems to be prior to it being reforged.
 * Houtengeki: A halberd passed down in Chinese culture and the only type of halberd out of many to attain the rank of Noble Phantasm, probably due to the use of Houtengageki by a famous military commander. It is a polearm with many different uses such as thrusting, swiping, pulling, parrying, and various others. Chinese halberds have a spearhead at the tip of the shaft and a blade attached to the side, and the distinguishing characteristic of a Houtengeki is a unique crescent-moon shaped side blade, the “Moon Fang.” Weapons with only one of these blades are called Seiryugeki. It is said that a great deal of skill is needed to handle this weapon, though its versatility and ease of use once mastering it allowed for it to be used to serve the appropriate role for any type of combatant.
 * Immortal Slaying Scythe, Harpe: The Snake Hunter's Scythe, a divine sword from Greek mythology used by Perseus to kill the Gorgon Medusa and one of the many weapons inside Azencard's Gate of Babylon. It is described as a monster-killing holy sword with a special shape similar to a scythe, having the cutting edge on the inside of the blade, though it isn't actually an outstanding sword by itself. Its true strength is its trait of Refraction of Longevity, which is a divine ability that nullifies the "undying attribute" of immortals and inflicts wounds that cannot be restored by any methods other than healing in accordance to the natural laws.
 * Merodach: The Original Sin: A powerful sword Azencard uses when using Ea is too risky. Its the prototype of "the swords of selection across the globe", making it the prototype of both Gram and Caliburn. Due to being Caliburns prototype, its strength as a Noble Phantasm is incomparable, allowing it to easily shatter Caliburn in a single clash without without any resistance. Despite the difference in appearance, its "true nature" and "soul" is nearly identical to its successors, as such it utilizes the same power, a "light that can burn away everything it touches", that could kill Berserker (Fate/stay night)|Berserker in one slash.
 * Mountain-Piercing Spears: A series of unnamed spears that can easily pierce mountains.
 * Potion of Youth: A Noble Phantasm that returns the user to their youth, contained within a small translucent bottle. It is the herb of immortality, that which Gilgamesh sought and found after the death of his closest friend, Enkidu. While he lost it and came to terms with his own mortality, he still sought and found it again for the sake of having it in his treasury. When he drinks it, it returns him to his child self. He can forcibly reverse the effects whenever he pleases to return to his older self.
 * Rho Aias: The Seven Rings that Cover the Fiery Heavens: The shield used by Aias the Great to stop Durindana, the spear of the Trojan hero Hector, tearing through six of its seven layers of cowhide but stopping at the final layer. As a result, it has been sublimed as a virtually absolute Conceptual Defense against thrown and launched weaponry.
 * Ship of Light: A vehicle that allows Azencard to travel faster than the speed of light. It allows him to to go faster than he normally does.
 * The Great Cup of Uruk: A powerful artifact that is equal to the Holy Grail in worth. It contains a vast amount of magical energy that allows it to function as a flawed wish-granting device that the Three Goddess Alliance could use to reshape the world of Mesopotamia in their image.
 * Vajra: A weapon appearing in the Vedic mythology of ancient India. It was a weapon crafted by Tvastar, the maker of divine instruments, using the bones of the sage, Dadhichi. It became a symbol of the divinity of Indra, the god of lightning, and the indestructible diamond pounder weapon carried by the gods of Buddhism. It was held in one interpretation to be a manifestation of Indra’s lightning, which is supported by its deceptions as a golden projectile and its appearance unbefitting of a conventional weapon. Vajra was initially known by its proper name of Vjaya when Indra was first introduced to India as a phenomenon that spread from the Aryans. Along with Indra, whose name changed to Taishakuten, his divine symbol also had its name changed and became known as Vajra after the age of Buddhism as India's main religion began. It is a simple weapon that can only be shot only once for fixed B+ rank damage separate from the user's magical energy supply.
 * Unnamed Anti-Magic Sickle: An enormous sickle that drains magical energy and can cut through magical implements such as Saber's armor or Berserker's Knight of Owner.
 * Ig-Alima: Green Field Cutting Through the Thousand Mountains: A massive blade also known as the Mountain-Felling Sword, it is a Divine Construct that can easily tear apart entire forests simply from the force of being swung. Using his immense strenght, Azencard can easily swing this sword around, crushing his enemies. This Noble Phantasm was seen when Angelica was using Gate of Babylon via a class card.

Sha Naqba Imuru (He who Saw the Deep): The Omniscient Omnipotent Star: Gilgamesh's mentality sublimated as a Noble Phantasm. The mentality that's said to have spread across the world like the brilliance of the stars, and seen through all of creation. It is continuously active and does not need its true name revealed to use it. It grants him high-level Clairvoyance, allowing him to discern great truths with a glance, identifying Servants and their Noble Phantasm with ease as well as always see the optimal move to make. In addition, if he so chooses he is even able to look at the possibilities of various parallel worlds. The power of this Noble Phantasm is so potent that it's said that he discerned a piece of the truth regarding thedemise of human history. Unlike Gilgamesh, Azencard possess the processing power to always mantain it active, as one of his many tools in combat.
 * Sul-sagana: A long, jagged blade comparable in size to Ig-Alima that is named after a Sumerian deity and which is also a Divine Construct. When using its ability, it summons a coat of fire around it where it is then swung in a wide arc that spreads its flame across the field. This was another one of the Noble Phantasm's used by a wielder of the Gilgamesh class card.
 * Arrow Protection Amulet: A D-Rank Noble Phantasm modeled after a solar eclipse. It increases The User's evasion rate and automatically nullifies projectiles that are D-Rank or below, but will gradually splinter as it nullifies more and more attacks, eventually being completely destroyed. As a last resort, he is also able to throw it at an enemy by using it in a matter akin to a stun grenade, blinding them with incredible light and heat.
 * Unnamed Dimensional Refraction Artifact: An artifact that defends against attacks that use the Multi-Dimensional Refraction Phenomenon, allowing Azencard to block attacks that come from parallel universes such as Sasaki Kojirou's Tsubame Gaeshi.
 * Unnamed Dragon-Slaying Longsword: Azencard also possesses a longsword that slew an oriental dragon in the past.
 * Unnamed Freezing Sword: Azencard possesses a sword that would freeze any target struck as well as the area around them, covering the target in ice even if they managed to dodge the initial strike for as long as they're within relative proximity of the blade.
 * Unnamed Invisibility Ring: A ring that wards off the attention of normal people, preventing them from noticing him. It doesn't work on magi or other magical beings.
 * Unnamed Invisible Sword: A sword that is described as "invisible like Saber's" that Azencard fires as a projectile.
 * Hades' Cap of Invisibility: An E-Rank Noble Phantasm originally possessed by the Greek god Hades, and the prototype of all Noble Phantasms that "conceal oneself". Normally kept in the form of a sash, anything that the cloth covers cannot by observed through physical or magical means, blocking out any emanations of magical energy and blocking all forms of magical detection. However, it does not obscure the user's sound, smell, body temperature or tracks, making its use rather situational.
 * Unnamed Lens: A golden ring with a single, warped lens that allows Azencard to see more than 20 kilometers away
 * Unnamed Levitation Treasure: An unnamed treasure that allows Azencard to levitate in mid-air.
 * Unnamed Lightning Noble Phantasm: Azencard is able to launch "lightning without form" as a projectile without the use of his Vajra Noble Phantasm.
 * Unnamed Magical Staves: Various magical rods and staves that can use magecraft from the Age of Gods. Those seen have generated pillars of flame, concentrated lightning storms, and light beams that home in on their targets.
 * Unnamed Mirror Shield: A shield that effortlessly repels powerful magecraft.
 * Unnamed Spellbook: An unnamed tome that allows Azencard to utilize powerful Primeval Runes from the Age of Gods.
 * Unnamed Spiral Sword: Azencard possesses a spiral sword that looks similar to Caladbolg, the spiral sword wielded by Fergus mac Róich.
 * Unnamed Triple-Edged Sword: A sword with three edges that can arc behind an opponent to attack their back if left unguarded.
 * Various Unnamed Homing Weapons: Azencard possesses multiple weapons, such as scythes, scimitars, and axes that are able to constantly follow their chosen target even if they dodge in a vehicle as maneuverable as a modern fighter jet empowered by Berserker (Fate Zero)
 * Various Unnamed Shields: Azencard possess multiple shields, that he normally deploys in order to halt attacks, including those that can overpower barrages from the Gate of Babylon.

Class Skills
Magic Resistance: An ability that grants protection against magical effects. Unlike the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Azencard's resistence is low on it's own, however, with the Golden Armor it is enhanced to be even stronger than Saber. This ability also provides resistance against indirect magical attacks such as Petrification, Hypnosis, and Spatial Manipulation.

Personal Skills
Charisma: The natural talent to command an army, which increases the ability of allies during group battles. In Azencard's case, it is no longer fame, but rather a kind of curse in itself due to his A+ Rank proficiency, causing normal humans to prostrate themselves at his feet in his mere presence. It can also be used as a form of subtle Mind Manipulation, getting people to do what he wants without much resistance. However, he does not make use of this ability, due to his distaste for acting like a leader. He has used it to aid his allies moraly in combat, however.

Collector: A "talent" in collecting high-quality goods, a sort of supernatural luck that draws rare items into Azencard's hands.

Divinity: The measure of one's Divine Spirit aptitude, reflected in high ranks by the user becoming part Divine Spirit. At A-rank, it is even an indicator as one who has reached the Throne of Gods. Additionally, it possesses another effect that allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities such as Protection of the Faith and Saver's Enlightenment of the Sacred Fig. Azencard would normally have an A+ Rank in this skill due to being two-thirds divine, but his effective rank has dropped to B Gilgamesh's distain for the gods after they killed his friend Enkidu.

Golden Rule: A skill that measures one ability and fortune to obtain wealth. Having been fated to live a life filled with riches, and having said to collect all kinds of treasury, many of which are the originals to the numerous Noble Phantasms used by hundreds of heroes that he has also collected during his lifetime as well as possessing enough wealth to never have any concerns about poverty in any era he appears in, he possesses a rank of A in this skill.

No Copy Abilities

 * Inhale: Azencard begins sucking in air to quickly suck in small obstacles and most enemies his size. He can then choose to spit them out as Star Bullets or swallow them completely, allowing Kirby to copy their powers. He can also suck in air and wave his arms around to puff up and float into the air, allowing him to imitate flight or to increase his buoyancy, and spit out the air as an air puff attack. Kirby has been shown to suck things bigger than his body, as well as surrealistically have them inhaled without send them to his stomach, such as when he inhaled a whole beam being shot at him for seconds to spit it, still as a beam.
 * Pocket Reality Manipulation: Azencard's stomach is a bottomless dimension in which he has the following abilities: When entering there their enemies can be transmuted into objects representing the ability Azencard gains with them, can fuse enemies together, can selectively choose enemies within his stomach to use Copy Abilities.
 * Friend Heart: Azencard generates a Friend Heart which is then quickly thrown to his objective. Upon contact the Friend Heart will generate a major change in the empathy of the being affected to the point of making him change his morality towards being an ally to Azencard. The Friend Hearts can also be used to make feel an objective extremely happy, always making them have a deep appreciation for Kirby and other allies. It can also generate clothes in others and will always bestow them the ability to create Friend Hearts with all previous characteristics. Has shown to work on robots, heal and purify others, work without making direct contact to others' bodies as well as affect more than one being at a time.
 * Summoning: On his own, Azencard can summon the following things;
 * 1 of his Animal Friends.
 * Dyna Blade for a singular attack.
 * An army of Gators.
 * His Starship and his Warp Star to improve air mobility and have access to high range projectiles.
 * Can sacrifice his copied ability to produce a "Helper", or a copy of the being he used to gain his copied ability to assist him in combat.
 * After collecting 4 Power Tablets (which appear just by hitting his opponents a certain amount of times) Azencard can summon a meteor to do massive damage and stun his enemies, he can always do this in combat with relative ease. Used to help with Danmaku Spam
 * Guard: Azencard blocks damage coming in any direction. He can also perform a perfect guard blocking just when the opponent attacks. Goes well with Royal Guard.
 * Space Jump: Azencard transforms into a small ball of energy which turns out to be intangible, he uses this power to mobilize himself or regroup with mates faster.
 * Toon Force: Azencard has flied into the air from scares, had his body act elastic, walk in the air before falling, and broken the 4th wall.
 * Ball Kirby: Azencard turns into a ball to have other mobility options.
 * Power Absorption: Azencard throws himself at the enemy and will steal his abilities when touching him.
 * Warp Star: Azencard is able to spontaneously generate Warp Stars whenever he needs to, allowing him to quickly accelerate after extremely faster targets and crash it into them in a powerful explosion if necessary.
 * Slide Kick: Azencard simply slides against the ground, foot first.
 * Telekinesis: Uses this to attack and crush enemies.
 * Duplication: Azencard can split himself into many Azencards. He usually does this to enhance his own Danmaku Spam. He has been shown to create up to 6 Azencards.
 * Ghost Azencard: Azencard's ultimate resource. Once dead he can transform into Ghost Azencard, a silver and different version of his Copy Ability with the same name, in this form Azencard is intangible, resistant to death manipulation, can teleport short distances, has immortality type 7 and can absorb some live of an opponent in contact to resurrect with little health. Azencard can access this form an unlimited amount of times when dying.
 * Attack, Double Attack & Tackle: All of Azencard's offensive attacks, when used against living opponents, will absorb some of their health/life energy and quickly recreate Azencard's body.
 * Vanish: Azencard will disappear, and later reappear somewhere else.

Items
Items that Kirby finds and uses through his adventures.

Starting Copy Abilities
All his starting Copy Abilities are in here.

Copy Abilities gained

 * -|Attacks created=
 * Ice Cage: Azencard creates a dense sphere of water around his enemies, after that he sinks his hands into the sphere and freezes it, leaving the person inside stuck.
 * Dimensional Chain: Azencard binds his enemies in Enkidu and take out Yamato, slashing towards the foe multiple times, cutting through space.
 * Rain of Babylon: As hundreds of Gate of Babylon's portals appear behind him, he puts elements in each of his weapons (Fire, lightning, ice and air) and releases it on a enemy.
 * Danmaku Spam: Uses all of his Danmaku at once, lauching millions of projectiles with his clones, finishing it off with Enuma Elish.
 * Enuma Elish: Ultima: Azencard convers Ea with black flames, as it starts spining. As Ea turns into a tornado, Azencard releases Enuma Elish, erasing anything within a Solar System's distance.
 * }

Key: 4 Souls

Note: The unlocking of True Names on Noble Phantasms is optional, as Azencard himself has not show cased it in the story up until now, but he should be capable of using it.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches:

Ilia (Reincarnation Wars) Ilia's Profile (Speed was equalized)