Earth, Wind and Fire (Jack of All Trades)

Summary
Earth, Wind and Fire are minor antagonists in Jack of All Trades: War

Not much is known of their past, as they simply appear to face off against the party in the second to last battle. But, what is self evident, based on the fact that they are rouge spirits, is that they died at a young age, and were recruited into the forces of the enemy as a result.

Fire was killed by his own hand, while Earth and Wind died via Rose throwing their own mountain right back at them, and unleashing all the mana within for a massive explosive blast.

Powers and Stats
Tier: High 6-A

Name: Earth, Wind and Fire. Their true names are long lost to time.

Origin: Jack of All Trades

Gender: Earth and Fire are Male, while Wind is Female

Age: Unknown

Classification: Rouge Spirits

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1, 3 and 8 [Assuming their souls aren't destroyed, The Harbinger of Death will just bring him back within a few days or so]), Enhanced Senses (Able to see into the Ethereal Plane. Was able to see, and manipulate, a mountain in Switzerland all the way from London), Magic (As elaborated here), Regeneration (Low-Godly. So long as their soul is intact, they can regenerate from any damage, or, if necessary, they can create entirely new tissue out of nothing), Soul Manipulation via magic (Conversely to resistance, if an opponent's soul isn't somehow defended against attack, they can easily destroy it), Body Control (Has full Authority over their body, and can resist those who wish to manipulate it), Intangibility via phasing (Is able to turn into Ethereal Matter and phase into the Ethereal Plane, making them untouchable by physical means), Soul Reading (Can read the opponent's souls, which contain all of their memories, even those they may have lost due to head trama. This also allows them to access their current thoughts as they have them.), Aura (Rogue Spirits passively drain the life of the area around them, progressively draining more until none remains), Resistance to Soul Manipulation (In Jack of All Trades, it is nearly impossible to destroy the soul without first severing it's connection to the body, which in Jack's case, means that his Soul is only vulnerable to standard attack after his body is killed in a conventional fashion. Not only that, but the attack must be strong enough to overpower his durability, which he shares with his physical body.), conventional Mind Manipulation (Their mind is one in the same as their soul, making it impossible to use psychic attacks without removing their soul), Soul Reading (Can prevent Soul Reading from other Magic Users)

Attack Potency: Multi-Continent level (Earth and Wind were able to throw a mountain at Relativistic speeds)

Speed: Relativistic+ normally (Comparable to the party), FTL+ via phasing (Comparable to Nightingale in this state, who did this)

Lifting Strength: Class E (Threw a mountain with this much force)

Striking Strength: Multi-Continent Class

Durability: Multi-Continent level

Stamina: Superhuman (Took several damaging blows from the party without faltering)

Range: Kilometers via manipulation (Threw a mountain from Switzerland to London)

Standard Equipment: None Notable

Intelligence: Above Average (Stated to "know alot about this world". Has great capacity for teamwork, coordinating attacks to overwhelm opponents. Via sheer awareness and skill, they were able to evade many blows from the party comparable in speed to themselves)

Weaknesses: None Notable.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: