Board Thread:Versus Battles/@comment-34942931-20190502024317/@comment-37173421-20190502112955

It lasts for around 3 seconds on average. It can last close to 5 seconds if he expends the mana, but he usually keeps it less.

Here’s my analysis:

AP/Dura: Very close, basically even. Valev slightly upscales, and overall the difference is very small. Kiri’s Dura Reduction is still very important, though.

Speed: Equal, though Valev amps.

Range: Hope has the advantage in range. Valev’s axes are his best ranged weapons that he spams, and they are far slower than actual homing bullets.

Versatility: Seems like the two of them are pretty similar. Hope has homing bullets, magic, and light attacks, while Valev has Kiri, time manip, and TIC flames. They both have Low-Mid regen, as well.

Valev starts likely with dodging gunfire and tossing a few blades. This results in him getting hit a few times by their homing/trajectory altering ability. After that, he’d likely use his Kiri to flat-out destroy the bullets with Kiri. This does help a lot if Hope doesn’t start changing up her strategy.

Valev’s flames can be countered by light manip/magic, while Hope’s soul manip isn’t getting anywhere, either.

After the first few seconds of battle and Valev learns about homing, he will certainly push forward into range and destroy bullets, and begin bombarding Hope with Kiri. Occasionally, he’ll use Time Stop to catch her off-guard and hit her with several hits.

Jacky, how would Hope respond to the lightly homing Kiri attacks?