Meck

Summary
Meck is a young sorcerer plagued by the curse of his family in the form of a certain treasure that killed his father, and was handed down to him. He now travels, imbued with latent magic within him, and with a certain devil on his shoulder. His faithful raven is presumably his best friend.

Meck has played key parts in dealing with many major threats to the Borderlands, including Solta and Zrazar Shadowpelt. He is haunted by The Entity, which has become known as Joker. Meck was temporarily slain by Solta's goblins, though his new ally Astfgl saved him by bringing in certain potent friends.

Appearance
Meck is young, far younger than most of his magic user counterparts. He has brown hair and blue eyes, and a heavily freckled face. He carries a comically large bag with many pockets- the bag itself outsizes Meck's torso by a fair margin.

Personality
Meck is inquisitive and tends to lean towards stealth over raw shows of force. Meck is arguably among the most reasonable of Krieg's group, and has yet to attempt to scrap with The Yeomanry's representatives.

Personal Statistics
Alignment: Neutral Good

Name: Meck

Origin: D&D Homebrew

Gender: Male

Age: 14

Classification: Human Sorcerer

Date of Birth: 529 AR

Birthplace: Enstad, Verbobonc

Weight: 72.57 kg

Height: 179.74 cm

Likes: Magic, Large Bags, Being Sane

Dislikes: The Joker, Bad Luck, Disorder

Eye Color: Blue

Hair Color: Brown

Hobbies: Using his Raven for recon

Values: Flame, Friends, Potency

Martial Status: ???

Status: Alive

Affiliation: The Research Commission

Previous Affiliation: Krieg's Adventurers

Themes: ???

Combat Statistics
Tier: 9-B

Powers and Abilities: Superhuman Physical Characteristics, Magic, Animal Manipulation via Bag of Tricks, Summoning and Telepathy with Familiar, Stealth Mastery, Flight via Broom of Flying, Fire Elemental Summoning via Elemental Gem, Power Nullification via Ring of Counterspells, Fire Manipulation via Wand of Burning Hands, Mind Manipulation and Empathic Manipulation via Staff of Charming, Invisibility via Invisibility Sphere Scroll, Statistics Amplification, Extrasensory Perception, Flight, Limited Text Manipulation, Forcefield Creation, Homing Attack, Fire Manipulation, Air Manipulation, Illusion Manipulation, Statistics Reduction, Limited Gravity Manipulation, Sound Manipulation, Mist Manipulation, Summoning, Empathic Manipulation, Mind Manipulation, Size Manipulation, Information Analysis, Omnilingualism via Comprehend Languages, Temporary True Sight, Darkness Manipulation, Telepathy, Resistance to many things

Attack Potency: Wall level (His burning hands have defeated squads of Hobgoblins, managed to damage Granth Razorquill severely, was a key part of killing Vek of the Pomarj)

Speed: Subsonic (Can dodge arrows at close range)

Lifting Strength: Average Human (Comparable to Pinkie in physical strength)

Striking Strength: Wall Class (Could damage beings like Granth and Vek)

Durability: Wall level (Tanked attacks from the Hobgoblin Elites)

Stamina: Above Average, can maintain a combat ready position for extended periods of time

Range: Dozens of meters with magic

Standard Equipment:
 * Staff of Charming: This staff can be used to charm monster and humanoid alike into becoming friendly with its user.
 * Wand of Burning Hands: The wand is charged with a more potent form of Burning Hands, and is used often by Meck.
 * Circlet of Protection: This circlet functions as though a full helmet were on the user, without the weight and lack of sight.
 * Umrogz, Zrazar, and Meck's Spellbook: Contains all of Meck's magic.
 * The Joker's Deck: This box is impossible to open, even through magical means, short of those of the gods themselves.
 * Bag of Tricks: The fluff in this bag can be thrown to summon an animal ally.
 * Elemental Gem of Fire: The gem, when crushed, will summon a large fire elemental for a brief while.
 * Ring of Counterspells: When charged with a spell, the ring will negate the spell when next cast on the wearer.
 * Potions: Meck's potions vary in use, but can afford him the ability to cure paralysis, remove fear, or make his morality totally undetectable.

Intelligence: Gifted, maintains an intelligence score that allows him to cast potent magic even at low level

Weaknesses: Limited amount of spell points with which he can cast spells, meaning extended combat could drain his resources

Feats:
 * Fought Vek of the Pomarj
 * Spied on the Stranger and gained huge amounts of knowledge on him
 * Defeated Zrazar Shadowpelt and brought the Displacer Beast Collar back to the Hedge Wizard

Note: This character is run by Darkmon cns at the VSBW table run by Mr. Bambu.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: