Alexander Stratos (EWTRTW 5)

Summary
Alexander Stratos is one of the people summoned for the fifth timeline of Everybody Wants to Rule the World. Previously a normal businessman in a world without magic or superpowers, he was taken to a new world and given superpowers for yet unknown reason.

Personality
Alexander is a person that is more often pragmatic, looking to the future with most of the actions he takes. Beause he always looks to the future for his actions the narrow mindedness of some people who seek only present gains while ignoring the problems in the future annoys him greatly, and he tries hard to fix any problems their short-sightedness could bring about.

Because Alexander was only a normal businessman before he gained his powers he doesn't have much experience with combat or pain, though he can make up for the lack of combat experience with the skills his powers give him, situations that cause a great deal of pain can lead to a great deal of stress even if he can easily recover from the damage.

Personal Statistics
Alignment: Neutral Good

Name: Alexander Samual Stratos

Origin: Everybody Wants to Rule the World (Fifth Timeline)

Gender: Male

Age: 25

Classification: Human gifted with superpowers, Reincarnated Angel, Sacred Gear Wielder, Saber-class Servant, Heroic Spirit

Status: Alive

Combat Statistics
Tier: 9-B

Powers and Abilities: Superhuman Physical Characteristics, Expert Swordsman, Vehicular Mastery (Can "ride" any vehicle or mount with supernatural skill), Aura, Flight, Longevity, Teleportation, Weapon Creation, Forcefield Creation, Air Manipulation, Ice Manipulation, Fire Manipulation, Holy Manipulation, Water Manipulation, Earth Manipulation, Light Manipulation, Thunder Manipulation, Weather Manipulation, Lightning Manipulation, Elemental Manipulation, Extrasensory Perception, Non-Physical Interaction (Can damage intangible and non-corporeal entities such as ghosts and spirits), Empathic Manipulation (His bubbles remind targets about their most treasured memories and stimulates their most intense memories to remind them about the things they cherish the most, causing them to lose their will to fight), Soul Manipulation (All Servants can consume souls to replenish their magical energy), Social Influencing and Mind Manipulation with Incitement and Charisma (Incitement allows Caesar to perform a powerful mental attack by knowing the exact right words to say. Otherwise, the two skills are used to control the masses and lead an army respectively), Intangibility and Invisibility in Spirit Form, Regeneration (Mid-Low; all Servants have low-level regenerative abilities that allow them to easily heal cuts and wounds for as long as they have a proper mana supply), Precognition, Statistics Reduction (Can continuously halve the power of his opponents, add it to his own, and halve the power of attacks until they significantly weaken or disperse entirely)

Resistance to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age), Magic (Including abilities such as Petrification, Spatial Manipulation, and Mind Manipulation), Mind Manipulation, Soul Manipulation, and Biological Manipulation (Servants can resist Chaos Tides), Transmutation and Data Manipulation (Servants can stay in digitized area) and Poison Manipulation (Servants are unaffected by poisons from the likes of Jack's and Serenity's)

Attack Potency: Wall Level+ (Able to harm other PCs, who have the same durability as himself)

Speed: Superhuman travel speed, Subsonic combat and reaction speed

Lifting Strength: Class 5 (Has Superhuman Lifting Strength, putting him above what any human could lift)

Striking Strength: Wall Level+

Durability: Wall Level+ (Word of God says that first set PC are able to survive a terminal velocity fall)

Stamina: Extremely High

Range: Extended melee range with Crocea Mors, Several thousands of kilometers with Zenith Tempest

Standard Equipment: Zenith Tempest, Crocea Mors

Intelligence: Extremely High (Has the combined skill of Saber (Caesar) and Dulio Gesualdo)

Weaknesses: Caesar cannot fight in Spirit Form.

Notable Attacks/Techniques:

Zenith Tempest: Dulio's Sacred Gear. It allows him to manipulate and control the weather, and take control of the elements that exist in nature, such as fire, water, wind, ice, earth and lightning. He can also create weather based phenomena and manipulate them in places where the sky isn't visible and weather conditions aren't available, creating rain and thunder clouds and flashing down genuine thunder and lightning on his foes. He can manipulate the wind to prevent his foes from reaching his position, create a vast amount of ice spears and icicles from underneath his opponents, hurl fireballs at them, create rain to slow down their movements, and generate immense tornadoes to carry out large scale attacks, among others. He is also capable of changing a country's weather and climate as he wishes.


 * Speranza Bolla di Sapone: Dulio creates bubbles that glow with the colours of the rainbow. The bubbles are able to remind those that make contact with them about their most precious memories and people, making them lose their will to fight. It stimulates the most intense memories of the targets, causing them to remember the things they cherish the most.
 * Flagello di Colori del Accobaleno, Speranca di Briscola: Dulio's Balance Breaker. It produces hundreds of bubbles that perform the opposite function of Speranza Bolla di Sapone, inflicting a variety of divine punishment on his foes. The bubbles trap the opponent, and a variety of natural phenomenon is inflicted upon them, in the form of intensely swirling flames, freezing cold air, violent hurricanes and lightning.

Divide: It allows him to halve the power of anyone he makes contact with every ten seconds, gaining the deducted power for himself.

Noble Phantasms
Crocea Mors: Yellow Death: The golden sword of Gaius Julius Caesar.

Class Skills
Magic Resistance: A skill that grants protection against magical effects. Different from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Caesar's C-Rank Magic Resistance nullifies all spells below two verses but will falter completely in the face of High-Thaumaturgy and Greater Rituals.

Riding: The class skill of Riders and Sabers, the ability to ride mounts. Caesar's B rank means he can handle most vehicles with above-average skill. However, he cannot ride the likes of Phantasm Races such as Monstrous Beasts.

Personal Skills
Charisma: A skill that embodies one's natural ability to lead an army or other large groups of people. It is said that a B-Rank in this skill allows one to lead a country, making one's words far more convincing and endearing them to the masses. Caesar has a C-Rank in this skill, making it far easier for him to convince others of his arguments and raise the morale of his allies, but due to his untimely death, he cannot command groups on the level of a country. When combined with his Incitement skill, he can use his Charisma to make a mental attack on his opponents.

Divinity: The measure of one's Divine Spirit aptitude, reflected in high ranks by the user becoming part Divine Spirit. At A-rank, it is even an indicator as one who has reached the Throne of Gods. Additionally, it possesses another effect that allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities such as Protection of the Faith and Saver's Enlightenment of the Sacred Fig. Due to being worshipped as a god after his death and having supposedly descended from the son of Venus, Aeneas, Caesar has a D-Rank in this ability despite his lack of immediate divine parentage.

Incitement: A skill that allows one to know exactly the right words to lead the citizens and masses. It serves as a mental attack when employed against a specific individual, shattering their ideals and viewpoints with his legendary oratory, allowing Caesar to have an EX Rank in this skill.

Military Tactics: A skill that embodies one's aptitude for taking command of troops in large-scale combat situations rather than one-one fights, providing bonuses when using an Anti-Army Noble Phantasm or when being on the receiving end of one.

Eye of the Mind (False): Sakura Saber has the natural ability to avoid danger based on an innate sixth sense refined through combat experience, so much so that it borders on precognition. Sakura Saber's rank is A, meaning that it is so refined that the effects of visual obstructions are reduced; for example, Sasaki Kojirou was able to easily gauge the exact length of Excalibur despite its invisibility, and was said to have the best eyesight in the Fifth Holy Grail War. With her equal rank in this skill, Sakura Saber's capabilities are likely to be comparable.

Key: First Set of Powers

Note: Alexander has hard caps on how much he can reduce others statistics and boost his own
 * First key can only reduce and boost up to 2x

Explanations
Alexander's powers, like those of every other Player Character in Everybody Wants to Rule the World, come from having been gifted with abilities of canon characters. The powers of the first key come from Saber (Caesar) and Dulio Gesualdo

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: