User:DMUA/Sandbox of the dead

=Note= I don't care about the stuff here, so if you want to finish it, it'll be fine =Claire (I'm only making this because her digital art was so good I couldn't in my right mind pass it up)=

"insert Claire being embarrassed, probably"

Personal Statistics
Alignment:

Name: Claire

Origin: Sword Art Online: The Tabletop RPG

Gender: Female

Age: 25 (2022. Beginning of Aincrad), 26 (2023. Middle of Aincrad), 27 (2024. End of Aincrad)

Classification: Player, Tank

Date of Birth: May 22, 1997

Birthplace: Japan

Likes: Anime and manga, games, nerdy stuff, helping others, being productive, being lazy ("I'm a walking paradox :V" -Claire's profile), memes, dark blue ("favorite color. I'm not edgy I swear ;A;" -Claire's profile).

Dislikes: "Nothing really comes to mind. Maybe arrogant or selfish people I guess, but they just irritate me more than anything." -Claire's profile

Eye Color: Dark brown in real life, aqua blue in-game.

Hair Color: Black

Hobbies: In real life: Playing games (Any, video game or not), watching YouTube/anime, reading manga, and browsing nerdy forums. In-game: Farming enemies, practice her blacksmithing skill, browse the Clearer message chat, and read Argo's various news outlets and information.

Values: "I think having balance between all things is pretty important, unless there's a good reason to tip it." -Claire's profile

Martial Status: Technically Married, though game mechanics are hardly legally binding.

Status: Alive and active

Affiliation: Serenity (Her guild)

Previous Affiliation:

Themes:
 * Michishirube (English Cover)
 * Wish My Life Away

Combat Statistics
Tier: At least Low 7-B, 7-B with Final Burst

Powers and Abilities: Superhuman Physical Characteristics, Statistics Amplification (Sword Skills increase speed and damage output), Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players and NPCs, allowing them to take a multitude of lethal wounds before worrying about dying), Standard Player/NPC Resistances (Claire has no method to negate abilites, however Fight Blade bypasses Debuffs)

Attack Potency: At least Small City level (Has a 307 weapon skill, making her superior to Zeke), City level with Final Burst (Does the combined damage of 12 hits at once)

Speed: At least Supersonic travel speed (Has a 18 Agility Modifier, making her rather inferior to Kai, but she is still faster then those who can make sonic booms by running), At least High Hypersonic Combat Speed (Vastly superior to Gergy when he did this)

Lifting Strength: At least Class 10 (Vastly superiro to Gergy when he did this)

Striking Strength: Large Town Class+ (Has comparable strength to Zeke when he fought Oblivion)

Durability: Varies (Her Tank skill reduces the damage she takes /12, making the amount of damage she can take heavily dependent on the AP of the opponent) At least City level+ (Has much higher durability then Gergy)

Stamina:

Range: Extended Melee Range normally, Kilometers with Sword skills

Standard Equipment: Claire has a vast inventory, including

-Sigil of Lyusula (Reward for completing the Shipwright of Yore. Cannot be sold. Grants access to Dark Elven-controlled areas. +1 to Agility rolls when it's in your inventory)

-The Chosen Armor+2 (Legendary armor which was once used by a hero that united the world through connections and understanding. +(Durability stat)/4 Durability. Max it can be upgraded is +(Durability stat)/2 Durability)

-Enchanted Type 9 Darius' Scuttle Greatsword+10 (+57 Base DMG. -1 Agility modifier. +9 Magical Skill)

-Gem (Can be used to craft jewelry (+4 stats to enchantments) and Gem weapons (Doesn’t do any extra damage. Mostly used for antiques))

-Portable Crafting Table (Used to craft or upgrade objects)

-Vendor’s Carpet+10 (Increases the chance of success for anything related to crafting or blacksmithing by +11. Can be upgraded)

-4 Teleport Crystal (Teleports back to a spawn area you’ve set foot in before, however it disappears upon use. In combat, you can only use this when it’s your turn or you finish combat)

-Large Rope (+3 turn range for weapon. Can be used to scale places or an extension to your weapon in exchange for -3 Agility modifier)

-Lighter (Can be used to create light or fire. Fire from a lighter does d4 Fire DMG (Unless enemy has fire resistant gear) for 3 rounds) -20 Enchanted Aura In A Bottle -2 Little Nepenthes's Ovule (Can revive any NPC within a week of their death) -Level One Backpack (+10 carry space) -Level Two Backpack (+20 carry space) -Level Three Backpack (+30 carry space) -Level Four Backpack (+40 carry space) -19325 Cor

Intelligence:

Weaknesses:

Passive Skills:

 * Backpack Horder (Can stack a backpack onto another backpack)
 * Tank (Only available once you reach 100 Durability naturally. When tanking an enemy that does higher damage than your Durability modifier, the damage you’ll take will be that damage minus your Durability modifier divided by 12 rounded down. This ability counts True DMG, however the Durability part does not apply)
 * Smithing Master (-5 chance of failure when doing something related to blacksmithing)
 * Adrenaline Rush (Gain +3 luck in all rolls at 50% Health and below)
 * Will To Live (Gain invulnerability when your Health is supposed to reach 0 for that remaining round only. Can only use once per battle)
 * Nothing Can Weigh Me Down (Can use as much heavy equipment as you want without any repercussions)

Sword Skills:
Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilites themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.
 * Horizontal (1 hit. Slashes horizontally. 2 round cooldown)
 * Vertical (1 hit. Slashes vertically. 2 round cooldown)
 * Sonic Leap (1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown)
 * Disarm (1 hit. Slashes upwards to the side, attempting to throw the enemy’s weapon out of their hands. Both of you guys roll d20+(Strength modifier) after you roll damage/Defensive Action. If you win, you disarm them till they take a turn to pick it up or equip another weapon. If they win, they keep their weapon. You cannot pick up an enemy’s weapon till they die or they trade you it. If they have two weapons you’d have to take another turn to disarm that one. 3 round cooldown)
 * Cataract (2-handed weapons only. 2 hit. Thrusts your blade twice directly into your enemy’s eyes, attempting to blind them. If you attempt to blind two enemies, it will not work. Both of you guys roll d20+(Agility modifier) after you roll damage/Defensive Action. If you win, you blind them for the rest of the round, and then it’ll be just like sneaking (See how that mechanic works) till the end of the round. If the enemy wins, they get to keep their sight. 4 round cooldown)
 * Rebellion (OSS. 2-handed weapons only. 3 hit. Starts off with the user looking like they're about to sheath their weapon from the back, but then they suddenly swing from the right downwards, then from the left upwards, then quickly spin clockwise and swing from the left downwards. The final hit does a bonus +d(Base Damage) damage. 6 round cooldown)
 * Rebellion B (OSS. 2-handed weapons only. 5 hit. Starts off with the user looking like they're about to sheath their weapon from the back, but then they suddenly swing from the right downwards, then from the left upwards, then quickly spin clockwise and swing from the left downwards, then swing horizontally from the right and spinning counterclockwise instantly after the previous attack and swings from the right upwards. The 3rd, 4th, and 5th hit do +d(Base Damage) damage. The 5th hit also knocks the enemy into the air (stun) for the rest of the round. 16 round cooldown)
 * Fight Blade (2-handed weapons only. 6 hit. Hard slashes that make you commit to the attack. Can still use this Skill even if you have any kind if debuff put on you, or are in a spot where you wouldn’t be able to move normally. 8 round cooldown)
 * Final Burst (1 hit. Attacks the enemy with one powerful thrust, dealing damage that’s worth 12 hits in one. 13 round cooldown)

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: =Death of the Endless (Pantheon Tabletop)= "I am the first thing you see when you're born, and the last thing you see when you die."

- Death of the Endless

Summary
Death of the Endless is a character in the Pantheon Tabletop. She is the abstract "true" force of death. Contrary to what you would believe, she is cheerful, joking, and generally a nice person to be around.

Appearance and Personality
Death takes the appearance of a goth-like girl. Mostly appearing as monochrome, she has messy hair and wears a tank top and black jeans. She also wears a silver ankh around her neck and has a marking under her eye. Death is not what you'd expect a typical personification of Death to be like, cheerful, fun, and optimistic. She's generally very friendly and not rude at all. She likes jokes and is very upbeat. Generally, she's just a great person to be around, ignoring the fact that she's Death.

Personal Statistics
Alignment: True Neutral Name: Death, God of Psychopomp. Origin: Pantheon Tabletop Gender: Inapplicable, appears as Female. Age: As old as the universe Classification: True Embodiment of Death, Endless Date of Birth: Beginning of time Eye Color: Black Hair Color: Black

Combat Statistics
Tier: At least 6-B, likely far higher Powers and Abilities: Superhuman Physical Characteristics, Life and Death Manipulation, Creation, Cosmic Awareness, Omnipresence, Resurrection Negation, Telepathy, Teleportation, Abstract Existence (Type 1), Conceptual Manipulation, Soul Manipulation, Power Bestowal, Resurrection, Immortality (Types 1, 3, 4, 5, and 8), Regeneration (High-Godly, as the embodiment of Death. Will always be there even if reality is broken) Attack Potency: At least Country level (As one of the strongest overdeities of the Main House, should be far superior to Jack Alsandair at his full power), likely far higher (Is omnipresent across the entire Pantheon and beyond, including the Law of Cycles and the extradimensional Warp.) Speed: Omnipresent (Exists everywhere at once, as the true embodiment of Death) Lifting Strength: Unknown Striking Strength: Unknown Durability: At least Country level, likely far higher Stamina: Limitless Range: At least Low Multiversal, likely far higher. Standard Equipment: Her umbrella Intelligence: Immensely high, has lived throughout all of history and is omnipresent over the entire universe, knowing everything about it. Weaknesses: None notable

Other
Notable Victories: Notable Losses: Inconclusive Matches: