Kiryu

Name: Kiryu

Origin: Dungeons and Dragons (This is an OC from this game)

Background
Kiryu was a samurai from an obscure island nation and served under a master searching for immortality. One day after retrieving an odd potion for his master by an unsettling stranger, he was forced to fight and kill him after the potion transformed his master into an alien aberration.

He then traveled to a neighboring continent in hopes of finding the person (or thing) responsible for the event. After going all across multiple countries with a group of adventurers, he slowly noticed he was being slowly indoctrinated into a deal with aberrations. He was given an ultimatum. Accept their power and join them, or refuse and suffer. Kiryu agreed to take their power but did so knowing he will use the power they gave him to fight them instead.

Appearance and Personality
Appearance: Has black hair, a below average frame, black eyes, and wears a black gambeson

Personality: Quiet and reserved when not being talked to, respectful and humble when greeting new people. Goes out of his way to make sure others will not be exploited.

Gender: Male

Height: 5 Foot 7 Inches

Age: 39

Powers and Stats
Tier: 9-A

Classification: Human, Ronin, Profane Soul Blood Hunter

Powers and Abilities: Superhuman Physical Characteristics, Night Vision, Weapon Mastery, Magic, Energy Projection, Limited Electricity Manipulation, Fire Manipulation, Fear Inducement, Status Effect Inducement, Resistance Negation, A Hammerspace Bag, Can negate a limited amount of Magical / Psychic Damage, Minor Luck Manipulation, and Resistance to Mind Manipulation.

Attack Potency: Small Building Level (Can slice through bone with ease, could damage two Slaads that easily walked through and broke down wooden walls, was able to cut through and damage a Gorgon and it’s armor. Comparable to a teammate who can cast spells like Fireball)

Striking Strength: Small Building Class

Durability: Small Building Level (Could survive getting stabbed and shot by bows and swords, has sparred with a sorcerer and tanked their fireball spell)

Lifting Strength: Regular Human (Could carry a Slaad’s head the size of his torso)

Speed: Supersonic+ Combat/Reaction Speed (Could react to a teammate sorcerer casting Melf's Minute Meteors while sparring). Athletic Human Movement Speed (Can move 30 feet per movement action).

Stamina: Above Average. Shrugged off attacks by guns, arrows, knifes, and still fight unhindered. Can only use Level one Spells two times before needing a rest. Can only use his blood maledict ability twice before needing to rest.

Range: Standard Melee Range with Wakashasi, Extended Melee Range with Katana, Tens of Meters with Longbow, Magic varies depending on the spell.

Standard Equipment: Studded Leather Armor, Night Vision Goggles, A Wakashasi, An Enchanted Katana, A Longbow, 20 arrows, A Magical Lucky Earring, Magic Blocking Stone, and a Magical Bag of Holding.

Intelligence: Above Average. Spent over half his life as a Samurai who participated in many battles, had to help his master do research though many odd tombs, and was able to learn two alchemical formula in less than a week.

Weaknesses: Occasionally sees ghosts from his past and can sometimes hear voices in his head. Blood Curses only work on creatures that have blood within their bodies.

Notable Attacks/Techniques:
 * Crimson Rite: Kiryu makes a small wound on himself and smears his blood on his weapon of choice allowing it to deal Magical Electricity damage or Magical Fire Damage (His Choice). Each attack with the Crimson Rite ability activated has a 5% chance to cause the creature hit to make a Wisdom saving throw or be frightened of him for 6 seconds.


 * Blood Curse of the Eyeless: When an enemy who is not immune to blindness within 60 feet makes an attack, Kiryu can cause them to go blind for a split second, the effect is extended for up to 6 seconds if Kiryu chooses to hurt himself while doing so.


 * Blood Curse of the Marked: Kiryu chooses one creature within 60 ft of him, for 6 seconds any Crimson Rite damage dealt to the creature is doubled, the curse can negate resistance to the Crimson Rite if Kiryu chooses to hurt himself while doing so.


 * Defensive Duelist: Kiryu can use his expertise as a sword fighter to make himself harder to hit with a physical attack by parrying.


 * Eldritch Blast: (Cantrip) Kiryu shoots two magically charged energy blasts at the opponent.


 * Green-Flame Blade: (Cantrip) Kiryu casts a spell that lights his Katana on fire with unnatural flames to attack a creature, any creature within 5ft of the hit creature takes damage as well.


 * Hex: (Level 1) Kiryu casts a spell that weakens a single aspect of a creature that is within 90 feet (It can be Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma) and normal uses of that aspect becomes incredibly difficult, along with that each time Kiryu hits them they take extra Necrotic Damage. This can last up to an hour, however; hitting Kiryu may cause him to lose focus and release the spell early.


 * Hellish Rebuke: (Level 1) Whenever an enemy hits Kiryu, Kiryu has the option to set the opponent ablaze with a very deadly fire. (As long as they are within 60 feet of him).


 * Cause Fear: (Level 1) Kiryu can choose a target within 60 feet of him to make a wisdom save or else be frightened of him. This can last up to a minute, however; hitting Kiryu may cause him to lose focus and release the spell early.

Others
Notable Wins

Notable Losses

Inconclusive Matches