Talion

Summary
Talion was eighteen years old when the Vampire attack that killed the Martin Trio's Mother happened. His parents wanted to show him the work of the Fortification Corps on that day and as the Liberation Corp made it way back into the walls, a large legion of undead and vampires swarmed the walls. Talion by some freak accident lead the the wall to be breached. Leading to the complete destruction of the Liberation Corp, the death of his parents, and the death of the strongest military member at the time. All while no one but himself knew it was his fault.

Seven years after, Talion joined the military in hopes to redeem himself from that mistake. He is later graduates and is a part of the 121st regiment.

Powers and Abilities
Name: Talion

Origin: D&D Homebrew

Gender: Male

Age: 25

Classification: Human, Ranger

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Magic, Clairvoyance, Danmaku, and Limited Resistances to Various Abilities.

Attack Potency: Wall Level (Should be superior to level 1 characters who can cast Burning Hands)

Speed: Subsonic (Should be superior to level 1 adventures, who can do dodge arrows from point-blank)

Lifting Strength: Athletic Human (Can lift up to 149 kg)

Striking Strength: Wall Class

Durability: Wall Level (Should be superior to creatures who can tank Burning Hands)

Stamina: Average

Range: Standard Melee Range with his shortswords, Hundreds of meters with his longbow, Varies with spells.

Standard Equipment: Scale mail armor, a shield, two shortswords, a longbow, 60 arrows, a single healing potion, and a few torches and glowsticks.

Intelligence: Above Average, has a good knowledge in tracking and general information about undead creatures and general history.

Weaknesses: None Notable

Notable Attacks/Techniques:
 * Archery Fighting Style: Talion trained extensively to have an exceptional shot with a bow & arrow.
 * Favored Enemy: Talion is incredibly skilled in tracking, recalling information about, and finding the weak points of Undead creatures.
 * Hunter’s Mark: Talion chooses a creature within 90 ft and mystically marks it, allowing it to help him magically see and track the target for up to a minute, this effect can end early if he is hit.
 * Hail of Thorns: The next time Talion hits a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from his ranged weapon or ammunition.