User:DMUA/Sandbox

=Note= I dunno how you nerds keep managing it, but, please stop removing the spaces in whatever you edit on this thing. Use Source you dandy forks =Colis=

Summary
Colis is a Choosen, summoned by Dick Jr Mc Default to save the multiverse from None in Save the World

Appearance
His face always seems to be covered in shadow, meaning no one can really properly see it. He always wears a fine suit, colored red by his vampiric nature, which is replaced by a Black trenchcoat when he goes into Level 1.

Personality
His motivations are mostly unknown, but, whatever they are, he won't stop at anything to take them. He doesn't hesitate to use whatever works to get to where he needs to go, whether he needs to absorb an army or heal a teammate. He often speaks as though he's trying to get something out of whoever he speaks to, like he simply doesn't care that they're a person.

However, in some instances, he slips, and simply speaks to someone genuinely, not in a tone seeking much more then the well being of who he is addressing.

Personal Statistics
Alignment: Lawful Evil

Name: Colis

Origin: Save the World

Gender: Gender does not apply to someone with Alucard's talents, though he prefers a male appearance

Age: Unknown

Classification: Vampire

Values: Victory, whatever that happens to mean.

Status: Alive as a vampire can be.

Affiliation: The Choosen

Previous Affiliation: His company

Combat Statistics
Tier: 8-C, Higher with Level 1 | 8-B, Higher with Level 1 | Low 7-B, Higher with Level 1

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses (Alucard's vision has a range of at least a kilometer with the Casull), Resistance to Illusion Manipulation and Mind Manipulation (Should be comparable to his servant Seras, who used her Third Eye to get out of Zoras illusion), Precognition, Limited Regeneration Negation with the Casull and Jackal (Can nullify Vampire regeneration due to the composition of it's ammo. Can also nullify the regeneration of vampires and similar creatures via hamon), Familiar Summoning (Can summon undead familiars from the souls he absorbed to serve him, retaining all of the powers they used in life, like Tubalcain and Rip Van Winkle, Jonathan or anyone he has received the abilities of), Can turn virgins of the opposite sex into vampires, Regeneration (Low-High, can regenerate from bloody bits), Telekinesis, Telepathy, Mind Manipulation (hypnotized a bell clerk and a special forces operator), Blood Absorption, Can devour the souls of others through their blood, Immortality (Types 1, 3 & 7), Intangibility, Levitation/Flight, Shapeshifting, Can control shadows, Illusion Manipulation, Immunity to all of the known vampire weaknesses, Body Control, Mastery of Hamon/Ripple (Empowers his body with solar energy and can transfer it towards objects and people. This can be used to harm any opponent weak to sunlight through contact with any living or non-living thing charged with Hamon, as well as enhance the power of his guns), Durability Negation (via Hamon), Minor Fire Manipulation, Water Manipulation, Magnetism Manipulation and Biological Manipulation (Can use hamon to manipulate various environmental factors, and is able to fire water jets from his eyes), Healing (Of himself and others), Self-Sustenance (Type 1; can survive within the Void of Nothingness, which has no air), Acausality (Type 1 and 4. As a Choosen, their past and future actions can't be erased or changed, due to technically being a scar in reality), Resistance to Poison (Can eject poisonous substances out of his body), Existence Erasure (As a Choosen, they are unable to be erased or have their actions erased. This extends to the Void of Nothingness, which erases anything that enters it out of space-time, past, present and future), Corruption (Type 2 and 3. Choosen have high resistance against None's corruption, which includes: Corrosion Inducement, Mind Manipulation, Body Puppetry, and others yet to be shown) and Absorption (All Choosen have high resistance against absorption from None's Crimson Aura, which completely takes over someone's body and mind)
 * -|Prologue=
 * -|Chapter 1= Same as before, along with the ability to summon the Spider Mastermind and use it's argent energy to charge his weapons and powers.
 * -|Chapter 2= Same as before, along with the powers and ability to summon Vergil, who has Master Swordsmanship, Afterimage Creation, Soul Manipulation, Durability Negation and Spatial Manipulation (With Yamato), Light Manipulation (With Beowulf), Wind Manipulation (With Force Edge, able to create a whirlwind vacuum when thrown), Summoning (Can summon spectral swords), Teleportation, Aura, Statistics Amplification with Devil Trigger, in said form he has Immortality (Types 1 & 3), Resistance to: Telepathy/Illusions (Broke free of a hostile demonic illusion that was able to drive normal people mad), Reality Warping, Space-Time Manipulation, BFR and Precognition (Demons are stated to be immune to The Beastheads' effects, which include reshaping reality itself, scaling from Dante)

Attack Potency: Building level+ (Consumed a vampiric Jonathan and gained his powers), Higher with Level 1 | City Block level (Has the powers of the Spider Mastermind), Higher with Level 1 | Small City level+ (Has the powers of w:c:vsbattles:DMC3 Vergil), Higher with Level 1, can negate durability via Yamato

Speed: Supersonic+ (Comparable to those able to evade Dio's Space Ripper Stingy Eyes, which work like a water jet | Massively Hypersonic+ (Comparable to Gen, who jumped from the Moon back to Earth in a minute) | Sub Relativistic (A third of the speed of Austin, who traveled from Antartica to New York in a fraction of a second)

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Standard Equipment:

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

Key: Prologue | Chapter 1 | Chapter 2

Note:

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: =Claire (I'm only making this because her digital art was so good I couldn't in my right mind pass it up)=

"insert Claire being embarrassed, probably"

Personal Statistics
Alignment:

Name: Claire

Origin: Sword Art Online: The Tabletop RPG

Gender: Female

Age: 25 (2022. Beginning of Aincrad), 26 (2023. Middle of Aincrad), 27 (2024. End of Aincrad)

Classification: Player, Tank

Date of Birth: May 22, 1997

Birthplace: Japan

Likes: Anime and manga, games, nerdy stuff, helping others, being productive, being lazy ("I'm a walking paradox :V" -Claire's profile), memes, dark blue ("favorite color. I'm not edgy I swear ;A;" -Claire's profile).

Dislikes: "Nothing really comes to mind. Maybe arrogant or selfish people I guess, but they just irritate me more than anything." -Claire's profile

Eye Color: Dark brown in real life, aqua blue in-game.

Hair Color: Black

Hobbies: In real life: Playing games (Any, video game or not), watching YouTube/anime, reading manga, and browsing nerdy forums. In-game: Farming enemies, practice her blacksmithing skill, browse the Clearer message chat, and read Argo's various news outlets and information.

Values: "I think having balance between all things is pretty important, unless there's a good reason to tip it." -Claire's profile

Martial Status: Technically Married, though game mechanics are hardly legally binding.

Status: Alive and active

Affiliation: Serenity (Her guild)

Previous Affiliation:

Themes:
 * Michishirube (English Cover)
 * Wish My Life Away

Combat Statistics
Tier: At least Low 7-B, 7-B with Final Burst

Powers and Abilities: Superhuman Physical Characteristics, Statistics Amplification (Sword Skills increase speed and damage output), Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players and NPCs, allowing them to take a multitude of lethal wounds before worrying about dying), Standard Player/NPC Resistances (Claire has no method to negate abilites, however Fight Blade bypasses Debuffs)

Attack Potency: At least Small City level (Has a 307 weapon skill, making her superior to Zeke), City level with Final Burst (Does the combined damage of 12 hits at once)

Speed: At least Supersonic travel speed (Has a 18 Agility Modifier, making her rather inferior to Kai, but she is still faster then those who can make sonic booms by running), At least High Hypersonic Combat Speed (Vastly superior to Gergy when he did this)

Lifting Strength: At least Class 10 (Vastly superiro to Gergy when he did this)

Striking Strength: Large Town Class+ (Has comparable strength to Zeke when he fought Oblivion)

Durability: Varies (Her Tank skill reduces the damage she takes /12, making the amount of damage she can take heavily dependent on the AP of the opponent) At least City level+ (Has much higher durability then Gergy)

Stamina:

Range: Extended Melee Range normally, Kilometers with Sword skills

Standard Equipment: Claire has a vast inventory, including

-Sigil of Lyusula (Reward for completing the Shipwright of Yore. Cannot be sold. Grants access to Dark Elven-controlled areas. +1 to Agility rolls when it's in your inventory)

-The Chosen Armor+2 (Legendary armor which was once used by a hero that united the world through connections and understanding. +(Durability stat)/4 Durability. Max it can be upgraded is +(Durability stat)/2 Durability)

-Enchanted Type 9 Darius' Scuttle Greatsword+10 (+57 Base DMG. -1 Agility modifier. +9 Magical Skill)

-Gem (Can be used to craft jewelry (+4 stats to enchantments) and Gem weapons (Doesn’t do any extra damage. Mostly used for antiques))

-Portable Crafting Table (Used to craft or upgrade objects)

-Vendor’s Carpet+10 (Increases the chance of success for anything related to crafting or blacksmithing by +11. Can be upgraded)

-4 Teleport Crystal (Teleports back to a spawn area you’ve set foot in before, however it disappears upon use. In combat, you can only use this when it’s your turn or you finish combat)

-Large Rope (+3 turn range for weapon. Can be used to scale places or an extension to your weapon in exchange for -3 Agility modifier)

-Lighter (Can be used to create light or fire. Fire from a lighter does d4 Fire DMG (Unless enemy has fire resistant gear) for 3 rounds) -20 Enchanted Aura In A Bottle -2 Little Nepenthes's Ovule (Can revive any NPC within a week of their death) -Level One Backpack (+10 carry space) -Level Two Backpack (+20 carry space) -Level Three Backpack (+30 carry space) -Level Four Backpack (+40 carry space) -19325 Cor

Intelligence:

Weaknesses:

Passive Skills:

 * Backpack Horder (Can stack a backpack onto another backpack)
 * Tank (Only available once you reach 100 Durability naturally. When tanking an enemy that does higher damage than your Durability modifier, the damage you’ll take will be that damage minus your Durability modifier divided by 12 rounded down. This ability counts True DMG, however the Durability part does not apply)
 * Smithing Master (-5 chance of failure when doing something related to blacksmithing)
 * Adrenaline Rush (Gain +3 luck in all rolls at 50% Health and below)
 * Will To Live (Gain invulnerability when your Health is supposed to reach 0 for that remaining round only. Can only use once per battle)
 * Nothing Can Weigh Me Down (Can use as much heavy equipment as you want without any repercussions)

Sword Skills:
Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilites themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.
 * Horizontal (1 hit. Slashes horizontally. 2 round cooldown)
 * Vertical (1 hit. Slashes vertically. 2 round cooldown)
 * Sonic Leap (1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown)
 * Disarm (1 hit. Slashes upwards to the side, attempting to throw the enemy’s weapon out of their hands. Both of you guys roll d20+(Strength modifier) after you roll damage/Defensive Action. If you win, you disarm them till they take a turn to pick it up or equip another weapon. If they win, they keep their weapon. You cannot pick up an enemy’s weapon till they die or they trade you it. If they have two weapons you’d have to take another turn to disarm that one. 3 round cooldown)
 * Cataract (2-handed weapons only. 2 hit. Thrusts your blade twice directly into your enemy’s eyes, attempting to blind them. If you attempt to blind two enemies, it will not work. Both of you guys roll d20+(Agility modifier) after you roll damage/Defensive Action. If you win, you blind them for the rest of the round, and then it’ll be just like sneaking (See how that mechanic works) till the end of the round. If the enemy wins, they get to keep their sight. 4 round cooldown)
 * Rebellion (OSS. 2-handed weapons only. 3 hit. Starts off with the user looking like they're about to sheath their weapon from the back, but then they suddenly swing from the right downwards, then from the left upwards, then quickly spin clockwise and swing from the left downwards. The final hit does a bonus +d(Base Damage) damage. 6 round cooldown)
 * Rebellion B (OSS. 2-handed weapons only. 5 hit. Starts off with the user looking like they're about to sheath their weapon from the back, but then they suddenly swing from the right downwards, then from the left upwards, then quickly spin clockwise and swing from the left downwards, then swing horizontally from the right and spinning counterclockwise instantly after the previous attack and swings from the right upwards. The 3rd, 4th, and 5th hit do +d(Base Damage) damage. The 5th hit also knocks the enemy into the air (stun) for the rest of the round. 16 round cooldown)
 * Fight Blade (2-handed weapons only. 6 hit. Hard slashes that make you commit to the attack. Can still use this Skill even if you have any kind if debuff put on you, or are in a spot where you wouldn’t be able to move normally. 8 round cooldown)
 * Final Burst (1 hit. Attacks the enemy with one powerful thrust, dealing damage that’s worth 12 hits in one. 13 round cooldown)

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: =Death of the Endless (Pantheon Tabletop)= "I am the first thing you see when you're born, and the last thing you see when you die."

- Death of the Endless

Summary
Death of the Endless is a character in the Pantheon Tabletop. She is the abstract "true" force of death. Contrary to what you would believe, she is cheerful, joking, and generally a nice person to be around.

Appearance and Personality
Death takes the appearance of a goth-like girl. Mostly appearing as monochrome, she has messy hair and wears a tank top and black jeans. She also wears a silver ankh around her neck and has a marking under her eye. Death is not what you'd expect a typical personification of Death to be like, cheerful, fun, and optimistic. She's generally very friendly and not rude at all. She likes jokes and is very upbeat. Generally, she's just a great person to be around, ignoring the fact that she's Death.

Personal Statistics
Alignment: True Neutral Name: Death, God of Psychopomp. Origin: Pantheon Tabletop Gender: Inapplicable, appears as Female. Age: As old as the universe Classification: True Embodiment of Death, Endless Date of Birth: Beginning of time Eye Color: Black Hair Color: Black

Combat Statistics
Tier: At least 6-B, likely far higher Powers and Abilities: Superhuman Physical Characteristics, Life and Death Manipulation, Creation, Cosmic Awareness, Omnipresence, Resurrection Negation, Telepathy, Teleportation, Abstract Existence (Type 1), Conceptual Manipulation, Soul Manipulation, Power Bestowal, Resurrection, Immortality (Types 1, 3, 4, 5, and 8), Regeneration (High-Godly, as the embodiment of Death. Will always be there even if reality is broken) Attack Potency: At least Country level (As one of the strongest overdeities of the Main House, should be far superior to Jack Alsandair at his full power), likely far higher (Is omnipresent across the entire Pantheon and beyond, including the Law of Cycles and the extradimensional Warp.) Speed: Omnipresent (Exists everywhere at once, as the true embodiment of Death) Lifting Strength: Unknown Striking Strength: Unknown Durability: At least Country level, likely far higher Stamina: Limitless Range: At least Low Multiversal, likely far higher. Standard Equipment: Her umbrella Intelligence: Immensely high, has lived throughout all of history and is omnipresent over the entire universe, knowing everything about it. Weaknesses: None notable

Other
Notable Victories: Notable Losses: Inconclusive Matches: =Bumbathingey=

Foreword
This blog is a stand-alone place for scaling and stats for the D&D Homebrew. Please note inconsistencies will arise- characters may fight beings that are statistically stronger than them and not get absolutely mauled because the game is quite literally the embodiment of game mechanics.

So forgive that if it arises. This aims to fix any inconsistencies that are currently fixable. For all intents and purposes, Striking Strength and Durability generally perfectly mirror Attack Potency.

Also note, lifting strength refers to the more physically able characters of that tier, who can grapple monsters of such size. In the cases of wizards or other less physical adventurers, they will usually have much lower lifting strength without something like telekinesis.

Fodder Tiers
Levels: 1-4

Attack Potency: Wall level (Scales to Burning Hands at 1.94 kg of TNT)

Speed: Subsonic (Scales to arrow dodging at 37.31 m/s)

Lifting Strength: Athletic Human to Peak Human (Adventurers can lift equipment within this range of weight)

Bottom Tiers
Levels: 5-6

Attack Potency: Small Building level (Scales to Fireball at 73.6 kg of TNT)

Speed: Supersonic+ (Scales to explosion dodging at Mach 4.68)

Lifting Strength: Class 5 (Scales to Large Creatures at 1.81 Metric Tons)

Low Tiers
Levels: 7-10

Attack Potency: Large Building level+ (Scales to the Shadow Rakshasa at 9.34 Tons of TNT)

Speed: Supersonic+

Lifting Strength: Class 25 (Scales to Huge Creatures at 14.52 Metric Tons)

Lower Mid Tiers
Levels: 11-12

Attack Potency: City Block level (Scales to Cloud Giants at 14.34 Tons of TNT)

Speed: Hypersonic (Via Superiority)

Lifting Strength: Class 25

Upper Mid Tiers
Levels: 13-17

Attack Potency: Small Town level+ (Scales to the Desert Djinni at 4.04 Kilotons of TNT)

Speed: Hypersonic

Lifting Strength: Class M (Scales to Golden Protectors at 15.21 Metric Kilotons)

Lower High Tiers
Levels: 18-25

Attack Potency: Large Town level (Scales to high-level Water Elementals at 392.69 Kilotons of TNT)

Speed: Hypersonic

Lifting Strength: Class M

Upper High Tiers
Levels: 26-42

Attack Potency: City level (Scales to Wrathian at 11.80 Megatons of TNT)

Speed: Hypersonic

Lifting Strength: Class M

Top Tiers
Levels: 43+

Attack Potency: Mountain level (Scales to the Circle of Eight at 141.32 Megatons of TNT)

Speed: Hypersonic

Lifting Strength: Class M

God Tiers
Levels: N/A (Requires the blessing of a God, not levels)

Attack Potency: Varies from Large Mountain level (Scales to Magisters at 1.72 Gigatons of TNT) to Country level (Scales to Deathwing at 14.41 Teratons of TNT, Country level)

Speed: Varies from Hypersonic to Hypersonic+

Lifting Strength: Varies from Class M to Class T (Comparable in strength to Deathwing)