Board Thread:Versus Battles/@comment-33029670-20190213120051/@comment-29825745-20190214000109

Pretty much. A little more complicated than that, but that's the gist of it. Let me paste it so we're all on the same page:

*sigh*, I'd love to be able to reduce the font size for moments like these. The field is several microsoft word pages long and several screens long if I try to capture it by screenshotting.
 * Interference Field: The passive ability that all outliers possess. Because their abilities and aspects are supernatural, they distort the logic of the universe by their very nature. This creates a barely noticeable effect around the outlier and the product of their powers, within a radius typically akin to their own stature, wherein the behavior of things (such as the movement of particles) is subtly distorted on a nanometric scale as a result of the bended laws of reality. Typically irrelevant, this effect combats non-consented anomalies on its presence, being especially stronger when close or inside the outlier's body. While it does barely anything to previously existing things such as fireballs thrown from outside the field, it powerfully resists effects such as the manifestation of fire immediately around an outlier or the manipulation of air inside their lungs — to the point where even those much more powerful than the target would consider forcing themselves beyond the resistance to not be worth the effort and too tiring to maintain —, making it a defense against a few power applications that would make the outliers extremely vulnerable if possible to do, but not inherently a meaningful advantage in combat. Besides, the Interference Field interacts with physical constants and "absolutes" in an odd way, such that one who is, for example, indeed immune to fire despite having a body made of flesh and bones and instead of merely resisting it or being of a composition like "energy" such that the idea of burning it would not make any sense to begin with, then that absolute aspect of their properties is softened into something powerful, but relative to the softened attribute's neighboring qualities and its holder's base attributes. It also makes so that the field considers things that move relative to, equal to or faster than the speed of light to be "direct information transfers" and will resist them if not consented, making it harder for outlier to suffer sunburns because of how they subconsciously resist unnecessary UV rays. This way, the field can be bypassed in four main ways:
 * One, another being with supernatural powers can enter the field's range so that its supernaturality overlaps with their own and they can use their powers there as if it were neutral territory. It extends to the necessity (or "possibility") of touching a part of an outlier's body and becoming capable of using one's powers on the touched region and a bit around it — how much varies depending on intensity and duration of contact, as well as difference in power —, but usage of powers directly inside the body is always weakened and made harder to a degree.
 * Two, if the outlier consents to the usage of a supernatural power, then their field won't resist it. This has the upside of being possible to not resist the direct usage of healing powers from afar, with the downside of consent being nearly impossible to give while one is unconscious. It also means the field's resistance is stronger against an outlier with their guard up.
 * Three, "triggers" can be used. If a power has a condition to be activated such that the outlier needs to directly or indirectly do something in order to fall prey to the ability. The name is used because of how illusionists can trigger their illusions on people by creating small sensory stimuli that need to be perceived and not discarded, nor "broken" (noticed as triggers, associated with something else, etc) in order for the sense they stimulated to be controllable. However, many other triggers exist, such as having a person bet their soul on a game and consciously or subconsciously admit defeat. They are considered a way of "poking the gaps in the armor that is the Interference Field".
 * Four, abstract powers can be exploited. A power like a flame that can burn "anything, even abstract things such as the distance between two points or the ability of other flames to burn" will still be resisted if one attempts to manifest it directly inside the field, but once it's in contact with the field, it could burn "the interference of the field" and eliminate its effects, for example. This is because the field itself is an abstract thing: a distortion of the world's logic.
 * Suppression: An active technique of the Interference Field wherein the outlier suppresses undesired information emanated from them and becomes invisible or like a black body to forms of extrasensorial perception and sixth senses that many outliers have. It is a skill mostly used for stealth, but often taught to allow outliers to conceal their fields from detection by modern technology and avoid being discovered as outliers when living in nations where that can result in violence.
 * Iron Body: An active technique of the Interference Field in which the outlier intensifies its resistance on their own body and creates a resistance and repulsion to all, even already manifested supernaturality. This resistance is small, but allows one to avoid power activation on their bodies even after a way of bypassing the field has been used, such as a trigger or direct contact with the body. The Iron Body is weak, being easily bypassed through a non-casual attack by someone of the same level, although it can be concentrated on a smaller part of the body to increase how powerful that would have to be. It interacts in odd ways with the effects of matter and energies of supernatural nature or origins, such as allowing one to grab and hold a fireball without exploding it as it would on impact, all due to the interference and resistance. This technique recquires focus to activate and maintain, and it's possible to weaken it extremely or deactivate it via a simple punch to the chin.
 * Abrogato: An active technique of the Interference Field in which the outlier touches the back of the head or the spine of an individual with supernatural abilities and rejects that individual or their powers, making so that their cells most sensible to the field — those which control their abilities — have their functionality suppressed. This causes the target's powers to become numb and unresponsive, nullifying all active abilities, but does not affect passive ones. Also works on computers by touching their proccessing units, although with potentially more far-reaching damages when the structures that control the powers and other functions are unflexibly shared. The duration of the numbness depends on intensity, duration and area of the contact, typically being of several seconds before the powers start to slowly come back when activated from a hit, but if an opponent can be pinned down, Abrogato may last for days, weeks, months or, with the right application that the vast majority (Anna included) of its users do not know, be permanent on anyone unable to regenerate parts of their brain or spine. Supernatural matter can insulate one from the effects of Abrogato. Activating Abrogato through one's gift is possible, but extremely tricky as it requires it to be active since the power is manifested and maintained the entire time, besides a greater effort to compensate for the weakness of the gift's field.