User:WHYNAUT/Sapheram

Personal Statistics
Name: Sapheram

Origin: Reforged Ideals

Gender: Male

Age: Unknown

Classification: Psychic, Nen user

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Height:

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Eye Color: Light grey

Hair Color: Silver with a stroke of purple

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Status: Alive

Affiliation:

Combat Statistics
Tier: 7-A

Powers and Abilities: Superhuman Physical Characteristics, Master Martial Artist, Acrobatics, Genius Intelligence, Flight, Space Flight, Self-Sustenance (Types 1 and 2), Ki Manipulation (Can be used defensively and offensively, to strengthen his skin or to fire ki blasts, which can home in on targets, and form defensive barriers), Extrasensory Perception (Can locate others by reading their ki, sense spirits and psychic auras), Shockwaves Generation, Telepathy, Telekinesis, Teleportation, Dimensional Travel, BFR, Magic, Creation, Fusionism (Via Potara Earrings and Fusion Dance), Accelerated Development (Training; Physical Stats, Abilities), Can create weapons or form Defensive Barriers that render Absorption ineffective, Enhanced Senses (Has exceptional senses, allowing Sapheram to locate small, distant objects by tracking their smell, hear things from great distances, track the movements of others even in pitch black conditions by feeling vibrations in the air and to see far distances across the universe. Can see through In with Gyo), Reactive Power Level (Sapheram grows stronger every time he fights and can become stronger in the midst of combat, vastly increasing in strength whenever he is mortally injured; being injured at all actually makes him stronger), Portal Creation (Using his scythe, he can cut through space-time to create rifts that can summon clones of himself with Mid-High Regeneration), Rage Power, Transformation, Energy / Ki Absorption, Resistance to Extrasensory Perception (Cannot be sensed by beings lesser than a God) in his super state, His body can adapt to gravity via the Gravity Machine, Light Manipulation, Afterimage Creation, Statistics Amplification, Analytical Prediction, Sound Manipulation, Pressure Point Strikes, Breath Attack, Body Control (Can control his severed limbs), Elasticity (Can stretch his arms great lengths), Size Manipulation (Can greatly increase his own size), Danmaku, Electricity Manipulation, Sealing, Telekinesis, Immortality (Types 1 and 3), Regeneration (Low-Mid; can regenerate his lost limbs and heal from having his body twisted and broken), Duplication, Psychic Energy Manipulation, Power Bestowal, and Absorption (Can give others psychic powers powers, can absorb the psychic power of others and with Steal Chain, Sapheram drains an enemies' aura and steals one of their Nen abilities. While their aura is being drained, the target is forced into a state similar to Zetsu), Explosion Manipulation, Self-Destruction, Non-Physical Interaction, Illusion Creation, Gravity Manipulation, Air Manipulation, Heat Manipulation, Fire Manipulation, Ice Manipulation, Regeneration Negation (Up to High) of Spirits through exorcism, Mind Manipulation, Teleportation, Dream Manipulation (Can consume the dreams of others, driving them into madness and making it impossible for them to sleep), Invulnerability (Sapheram cannot be harmed by normal means thanks to his nature, necessitating the use of supernatural abilities such as Reality Warping to injure him), Durability Negation by devouring dreams, Nen Manipulation, Body Control (He's able to prevent blood-loss from a severed leg by contracting the muscles around the wound), Summoning (Netero can summon a gigantic multi-armed Nen construct called the 100-Type Guanyin Bodhisattva.), Transmutation (Can transmute his aura into a beam of unparalleled destructive energy.), Madness Manipulation (Type 3; without Ten, a Nen user is capable of causing insanity), Fear Manipulation (His Ren made Meruem feel fear for the first time in his life. An extremely mild version of Ren put Gon and Killua on edge.), Limited Paralysis Inducement, and Limited Death Manipulation with Ren (It has been stated that without Ten, a Nen user is capable of inducing crippling fear, paralyzing people, and even outright killing them with Nen alone), Stealth Mastery and possibly Body Control with Zetsu (Zetsu shuts off all aura nodes in the body, effectively concealing a user's presence. Ordinary people are unable to sense them even if they're in direct line of sight. Zetsu also relieves fatigue as aura is forced to stay inside), Limited Invisibility with In (In renders aura imperceptible unless using Gyo), Energy Projection with Hatsu (Hatsu is used to project one's aura), Statistics Amplification, (With Ren, Ten, Ko, Ken, Shu, and Ryu, users can boost their offensive and defensive capabilities, with some offering a balance of both), Psychometry with En (En creates a barrier which allows users to feel the shape and movement of anything in the radius), Self-Destruction and Poison Manipulation with the Poor Man's Rose, Invisible and Intangible Nen attacks (To those who can't use Gyo or can't see Aura, Nen attacks are invisible. In general, Nen attacks are entirely made of Aura. The only exception would be for Conjurer who is a Nen user who can materialize objects that sometimes even non-Nen users can see and touch, but even then all conjurers should be able to use others Nen types that have Invisibility and Intangibility properties), Chain Manipulation, Weapon Creation (Can conjure chains made out of Nen), Weapon Mastery (Is highly proficient with bokken swords, nunchakus, shurikens, firearms, and chains), Healing (Mid-Low. With Holy Chain, Kurapika was able to heal a shattered arm instantly), Power Nullification (With Chain Jail, Kurapika can force his targets into a state of Zetsu), Information Analysis, and Power Bestowal with Stealth Dolphin (Kurapika can summon a dolphin-like construct that can analyze and equip Nen abilities. Kurapika can also bestow Nen abilities to others, even those who cannot use Nen), Animal Manipulation (With Little Eye, Kurapika can launch a ball of aura at a small creature and gain control over it), Age Manipulation (With Erigeron, the user is able to dramatically accelerate the growth of a living being when the user brings the palms of their hands close to it), w:c:vsbattles:Preperation?Preperation, Immense Pain Tolerance, Longevity and Resistance with Ten to Madness Manipulation (Type 3), Fear Manipulation, Limited Paralysis Inducement, and Limited Death Manipulation (By preventing aura from leaking away, Ten maintains youthful vigor and reduces aging and protects users from hostile shows of Ren), Resistance to Paralysis, Time Stop (Black claimed to possess all of Goku's abilities), Poison Manipulation (Due to having Goku's body he should be able to drink the Water of the Gods), Extreme Cold, Cosmic Radiations, Empathic Manipulation, Possession, Mind Manipulation (All Espers naturally resist being possessed and mentally influenced), and Curse Manipulation (Powerful enough espers can resist or outright ignore the effects of curses)

Attack Potency: Mountain Level

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Striking Strength: Mountain Level

Durability: Mountain Level

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Standard Equipment:

Intelligence: Genius.

Weaknesses: None notable.

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