Board Thread:Versus Battles/@comment-34993922-20180702233418/@comment-24900075-20180703010939

Ari-what's his name has prep here?

He runs in a circle for the entirety of prep time and generates a crap ton of Temporal Electricity and just spams Time Bolts. At this point, from what I can see, Fishmen has 2 options here. Reflect or Null. If he nulls it, it's game over. A 1-A Speed God is going to rape them.

If they reflect it, Arimiminuimu just re-absorbs it and fires it back and it turns into a game of temporal ping-pong.

If this gets into CQC, Arimiminiumu just phases through everything and does weak but steadily-increasing punches due to Power sapping ability.

So in short, Win conditions for Fast Man is:
 * uses phasing so anything Fishmen do would just go through him and just eventually sap them of all their powers
 * Uses entire prep time to just spam Time Bolts, which one shot would Paradox them out of existence
 * Goes back in time to just kill their mothers before they were born, GG
 * Uses Vector Manipulation to just screw with them and probably reverse their attacks
 * Cause them to vibrate at the perfect frequency to just turn into mush

Win conditions for Fishmen is:
 * Get one shot off on Fast man before he saps too much power
 * Freeze Fast Man before he can do anything and keep him frozen (Not sure if Fishmen can Absolute Zero)
 * Memory-Wipe Fast Man before he can do anything (I think that's what memory manip. does?)

As you can see, Fishmen's win conditions are basically "Stop him from doing anything"

Take that for what you will.