Board Thread:Fun and Games/@comment-27092562-20151210195100

So I'm still a little new to this website and am not entirely sure how RPs work here, but I have an idea that I personally think could have potential. What if we could add structure to RPs in a similar fashion to Dungeons and Dragons? Think about this for a second.

Imagine there's one person (possibly the thread leader or something) who is basically the Dungeon Master. He serves to progress the plot in whatever direction he wishes. The Dungeon/Plot Master can choose who's OCs can partake in the RP (tho, the OC creators would have to ask to be in the RP, that way people don't just throw in your character without your permission). If he wants, the Dungeon/Plot master could also specify which tiers he will allow into the RP.

Now on to combat, what if we could add a fair way for OCs in the RP to battle other OCs and even determine winners at the end of the fight? This is where the fashion of Dungeons and Dragons comes in. In DND, when making an attack (or performing a general action) you have to roll a dice (usually a D20) and your rolled number determines wether you succeed at the attack/action.

Now, since this is a wiki, we obviously don't have dice to roll, but I have an idea around this. What if instead of rolling dice, the Dungeon/Plot Master thinks of a random number between 1 and 20, in order to succeed at an attack/action you have to guess close enough to the number. For example: let's say that David Bruns and Cheryl Mason (Fanon)  were battling each other and David wanted to use an attack. The Master thinks of the number 8, David guesses 5 and Cheryl guesses 9. Cheryl guessed a closer number and as a result, she block/avoids the attack.

Now let's say that David had guessed the closest number. That would mean that David has succesfully landed an attack on Cheryl and she takes damage. Finally, let's say that David gueeses the exact number that the Master thought up. This would be equal to rolling a flat 20 in DND where basically you automatically succeed at whatever task you are trying to accomplish. In a combat situation, guessing the exact number means that you deal 20 damage on top of the amount of damage your attack normally would do.

What do you guys think? Any other ideas to add on top of this? Anything that could be changed? 