User:DMUA/Sandbox

=Kai=

"Kai:..I'm just glad that we're still together, even after our quest is done. It's funny how we just partnered up because he had a similar goal, to now being together like this. Life is pretty strange, but magical someti--

Gergy:...I'm out of money.

Kai:...

Kai sighs.

Kai: Fine, no choice then.

Kai grins.

Kai: My treat. On me. It's the least I can do for you putting up with someone like me.

Gergy: hehehehehe

Kai pouted.

Kai: What?

Gergy: Tolerating you was the best thing I've done in VR.... Or in anything really.

Kai looked surprised, but then smiled.

Kai: What a coincidence, I'm thinking the same thing."

- Kai and Gergy's first date

Summary
Kai, or perhaps more properly, Heiwana Mirai, was one of the many players in Japan and across the world that got their hands on a copy of Sword Art Online. Kai spent about a month waiting around, but, eventually decided to go into the world and join the clearers herself. She met up with Gergy, and quickly caught up to the clearers alongside him and their newly formed Guild, The Party.

Personal Statistics
Alignment: Neutral Good

Name: Heiwana Mirai, Kai, xXNoSKOPn00bboiXx

Origin: Sword Art Online: The Tabletop RPG

Gender: Female

Age: 16 at the start of SAO:TTRPG, 17 currently

Classification: Human, Player, Rogue

Date of Birth: July 16th, 2005


 * Zodiac/Horoscope: Cancer

Weight: Private

Height: Private

Likes: Anime, manga, otaku and geek stuff, video games, exploring, parkour

Dislikes: Being chained down and being told what to do

Eye Color:

Hair Color:

Hobbies:

Values:

Martial Status: Technically married, but game mechanics are hardly legally binding.

Status: Alive

Affiliation: The Party

Themes:

Combat Statistics
Tier: At least 7-B

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players or NPCs, allowing them to take a multitude of lethal wounds before worrying about dying.), Statistics Amplification (Sword Skills increase speed and damage output, Sword Saint skills can significantly increase how many attacks Kai can do in a single "turn"), Martial Arts, Body Control (Fairy Edge has users manipulating their body in order to make what are normally impossible movements), Limited Fire Manipulation via Lighter (Can make fires and even set opponents on fire via her lighter), Healing via Meditation, Limited Intangibility and Durability Negation via Phantom Rave (Makes her sword become intangible and thereby impossible to block) and Seven Deadly Sins (Seven Deadly Sins bypasses the durability of weapons and breaks them, assuming the user is stronger then the opponent wielding the weapon), Standard Player/NPC Resistances (Kai does not have any means to resist true damage or negate abilites in this key)

Attack Potency: At least City level+ (Has a Weapon Skill of 400, making her vastly superior to Zeke)

Speed: At least Hypersonic+ travel speed (Did this with a 24 mod, and has since gained a 38 Modifier), At least High Hypersonic+ Combat Speed (Has far higher Weapon Skill then Gergy when he did this), Higher attack Speed with Fairy Edge (Moves so fast that comparable opponents have to roll perception to even be able to react to the attack.)

Lifting Strength:

Striking Strength: City level+ (Has comparable Strength to Zeke when he fought Oblivion)

Durability: City level+ (Has comparable Durability to Zeke when he took such a blow from Oblivion)

Stamina: Unknown

Range: Extended Melee Range normally, Kilometers with Sword Skills

Standard Equipment: Kai has a vast inventory, including:

-The Ordinal Blade+2 (Finely crafted by the unpopular blacksmith Ordinal, this weapon eventually became one of the most sought out weapons before the Great Separation. +(Agility modifier) Base DMG. Can be upgraded up to +(Agility modifier+Weapon Skill modifier) Base DMG)

-3 Critical Strike Elf Daggers (+12 Base DMG. +1 Ranged Skill modifier. Every hit from this weapon is a critical strike, even nat 1's)

-Sigil of Kales'Oh (Cannot be sold. Grants access to Forest Elven-controlled areas)

-Dark Blue Scaling Elf Clothing (Clothing once worn by a maiden who was in love with a sorcerer. Together they shaped the world as they knew it, and became historical figures long forgotten by time. Increases Agility by the user's Agility modifier and their Weapon Skill modifier, however the user also cannot upgrade this item)

-Casual clothing (Shirt, pants, shorts, underwear, socks, and shoes)

-Lighter (Can be used to create light or fire. Fire from a lighter does d4 Fire DMG (Unless enemy has fire resistant gear) for 3 rounds)

-Level Four Backpack (+40 carry space)

Intelligence: Unknown

Weaknesses:

Normal Skills

 * Assassin (Crits can be dealt at a natural 15 or above instead of 20)
 * Backstab (ES. Kai gains a +1 Weapon Skill modifier and +1 Agility modifier when backstabbing)
 * Martial Arts Master (Can only use when completing the Martial Arts Quest. Increases damage with unarmed fighting (includes combo skills that uses unarmed fighting, though only the unarmed parts) by x1.7 rounded up. In addition, when out of combat, if you're doing a Strength related activity, you may add another Strength modifier on top of that. Also, when in combat, your Strength goes up by an entire modifier when you're attacking bare handed)
 * Evolution (Will slowly change the user's appearance over a period of time depending on how much they work to get to that appearance. The type of work will vary depending on what type of appearance you chose)
 * Meditation (Can only use when completing the Meditation quest on floor 6. After meditating, your Health increases by 10% rounded up after every round in combat, and passively increases out of combat as well, until you go to sleep. It takes 10 minutes real time to finish meditating out of combat, and 5 rounds in combat. During that time, you cannot do anything else. Absolutely nothing else. If something distracts you while meditating you must start all over again)
 * Death Dancer (Counters are 0 instead of -4)

Sword Saint

 * Sword Saint (This Skill can only be seen in the directory when you, for the most part, exclusively only used a 1-handed weapon up until level 100. Increases damage when using a 1-handed weapon by x2 rounded up. Grants access to exclusive 1-handed Skills)

Sword Skills:
Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilites themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.

Normal Skills

 * Horizontal (1 hit. Slashes horizontally. 2 round cooldown. Unequipped)
 * Vertical (1 hit. Slashes vertically. 2 round cooldown)
 * Sonic Leap (1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown)
 * True Martial Arts Gengetsu (Unarmed only. 1 hit. Backflips and kicks the enemy. When used in a counter, it’ll do an additional +(Base Damage)/2 damage. 2 round cooldown regularly, 6 round cooldown when used as a counterattack)
 * Senda (Unarmed only. 1 hit. Quickly jabs the enemy at blinding speeds. -1 Agility modifier if the enemy attempts to dodge or counter. The skill also has a 20% (16 or above) chance to disarm the opponent. 4 round cooldown)
 * Double Cleave (1-handed weapons only. 2 hit. Furiously double swipes at the enemy. Deals +d(Base Damage) extra damage each hit. 6 round cooldown)
 * Snake Bite (1-handed weapons only. 2 hit. Left and right swings that attempt to disarm the opponent each. Both of you guys roll d20+(Strength modifier) after you roll damage/Defensive Action. If you win, you disarm them till they take a turn to pick it up or equip another weapon. If they win, they keep their weapon. You cannot pick up an enemy’s weapon till they die or they trade you it. 4 round cooldown)
 * Fairy Edge (1-handed weapons only. 5 hit. Slashes five times in motions that would be impossible to replicate normally. The enemy must first use Perception vs the user’s Weapon Skill to see if they can even defend against the attacks. 7 round cooldown)
 * Phantom Rave (1-handed weapons only. 6 hit. Slashes so quick that the blade becomes intangible, making it impossible to block, counter, or parry. In addition, your next few attacks will do True Damage. This Skill can only be used once per day)
 * Deadly Sins (7 hit. Bonus Action. A seven hit skill that consists of various slashes, several full circle spins and a backwards somersault. Can use STR vs STR mod first to see whether the user breaks the enemy’s weapon or not when doing the Skill. 9 round cooldown)

Sword Saint

 * Helm Breaker (Sword Saint only. 1 hit. Jumps and slashes downward, stunning the enemy for the end of the round. No cooldown)
 * Drive (Sword Saint only. 1 hit. Bonus Action. Slashes in the air and shockwaves attack the enemy from afar (+2 turn range). No cooldown)
 * Stinger (Sword Saint only. 1 hit. Bonus Action. Dashes forward and stabs up to+5 turn range. No cooldown)
 * High Time (Sword Saint only. 1 hit. Bonus Action. Slashes the enemy into the air (stun) to combo them. No cooldown)
 * Round Trip (Sword Saint only. d10 hit. Bonus Action. Throws her sword spinning, attacking the enemy. No cooldown)
 * Sword Master Style (Sword Saint only. Bonus Action to change to this style. Allows the user to basic attack up to 5 times. No cooldown)
 * Trickster Style (Sword Saint only. Bonus Action to change to this style. Allows the user to cross 1 turn range as a Bonus Action. Also increases the user’s Agility by +2 modifier. Cannot be stacked. No cooldown)
 * Royalguard Style (Sword Saint only. Bonus Action to change to this style. Block up to 3 times to release energy. Deals +(Base Damage) damage when released with a weapon, or +5 Durability modifier with Dreadnaught form, or recover d50% of her HP with Ultimate Royal Guard Technique. No cooldown)

Other
Notable Victories:

Notable Losses:

Inconclusive Matches:

=The Fallen Elf Generals= "Elluin: Aw~ it looks as if we're caught~

Elluin and multiple Fallen Elves looked down at everything.

He still has his shit eating grin.

King Sorato: Elluin-- you..!

Elluin: Sorry your majesty... but you see... your rein is about to end here.

He turns to the Queen.

Elluin: Both of yours.

Suddenly, two giant falcons release two figures from their claws... and they land in the middle of both armies...

...Completely one shotting thousands of them upon landing.

...The Fallen Elf Generals."

- The generals' dynamic entry into the final battle of the Elf War

Summary
The Fallen Elves are an evil section of the elven races, seeking power with no regards for anything else, and, their Generals, N'ltzahh and Kysala are no different. They raised tensions between the Dark and Forest Elves in order to whiddle down their forces and eventually take the keys they were fighting over for themselves.

In the final acts of said war, just when conflict between Forest and Dark Elves were defused, the generals appeared, revealing they had taken some of the keys for themselves to gain unimaginable power. Though, despite this, they were swiftly defeated, as the combined strength of the Clearers was able to eventually wear them down, and cause their defeat.

Powers and Stats
Tier: At least 8-A | 7-C

Name(s): N'ltzahh and Kysala

Origin: Sword Art Online: The Tabletop RPG

Gender(s): Male and Female respectively

Age: Unknown

Classification: Fallen Elves, NPCs

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players and NPCs, allowing them to take a multitude of lethal wounds before worrying about dying), Statistics Amplification (Sword Skills enhance the user's speed and damage output for their duration), Standard Player/NPC Resistances | All previous abilities to a greater extent, along with Immortality (Type 3) and Regeneration (Mid, scales to players who can recover from stabs to the head, and can even regenerate entire severed limbs via Regeneration)

Attack Potency: At least Multi City Block level (Superior to The Party as of the Floor 4 leg of the Elf War, to the point that their crystal, which is a method of indicating how much it would take to beat an opponent, showed to be pitch black, the rating that indicates the need for an entire raid party. The Party at that point was able to fight Elf Commanders evenly, which can do this) | Town level (Able to oneshot thousands of Elven soldiers at once. Kysala did this)

Speed: Hypersonic+ Movement speed (Comparable to Kai in the last arc of the Elf War, who was able to do this), At least High Hypersonic+ Combat Speed (Greatly superior to The Party, who can do this) | At least Hypersonic+ Movement Speed, At least High Hypersonic+ Combat Speed (Vastly superior to before. Kysala was able to fight Zeke on even ground when he had a 44 Agility modifier)

Lifting Strength: At least Class 10 (Vastly superior to Gergy during the Elf War, who is superior to himself when he did this) | At least Class 10

Striking Strength: At least Multi City Block Class | Town Class

Durability: At least Multi City Block level | At least Multi City Block level (The keys seemly do not increase durability, as the Clearers were still able to make short work of them with a combined assault, though, it still took quite a few hits to eventually bring them down)

Stamina: Unknown

Range: Extended Melee Range, up to Kilometers via Sword Skills

Standard Equipment: Standard Floor 9 Elven Swords and armor. They possessed the Jade, Lapis, Ruby and Garnet Keys for a limited time.

Intelligence: Unknown

Weaknesses: None Notable | Taking the keys off their necks will take away their power.

Notable Attacks/Techniques:

The Generals possess all of the following Pre Unitum Summit Sword Skills:

Key: Base | With the keys

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: =Bayhard (For pure purposes of recording abilities and equipment, because powerscaling like a normal person is completely forked despite the fact that our game follows an actual canon)=

"If you could fight as hard as you could yell, they'd all be dead by now!"

- Bayhard to Aeltronex

Summary
Bayhard is a mighty warrior hailing from farm life, where he learned a unique form of combat. Often times, a snake or other critter would invade and cause all forms of havoc- and Bayhard responded in kind by pinning them down with a shovel and dealing with them while they were weak, cutting off their head with a sword. Though he has slain many reptiles, Snakes and even a tiny form of Dragon, he is open to slay new beasts, and maybe, one day, a real Dragon, towering, monsterous…. Easily killed with a shovel. At least, he thinks. He’ll probably be proven wrong.

Powers and Stats
Tier: CR 3

Name: Bayhard

Origin: D&D Homebrew (Mr. Bambu's VSBW Setting)

Gender: Male

Age: 20

Classification: Human Fighter

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Limited Probability Manipulation (His +1 Breastplate has “Supernatural Luck” that lets him get higher rolls on Skill Checks), Standard Adventurer resistances

Attack Potency: CR 3

Speed: Subsonic (Superior to level 1 adventures, who can dodge arrows from point blank range)

Lifting Strength: Peak Human (Has comparable Strength to Lizerd, who easily did this, and, having a strength of 17, is able to at his max lift 235.87 Kilograms)

Striking Strength: CR 3

Durability: CR 3

Stamina: Unknown

Range: Extended Melee Range via weaponry

Standard Equipment: A +1 Breastplate that has “Supernatural Luck”, a flatheaded Shovel, and a +2 Bane of Monstrous Humanoids Shortsword that does significantly more damage against Goblins, Orcs and other such humanoid creatures. | The same as before

Intelligence: Unknown

Weaknesses: None Notable

Notable Attacks/Techniques:
 * Two Weapon Fighting and Defense: Bayhard is both Ambidextrous and skilled in the art of fighting with 2 Weapons, allowing him to attack with double the speed of a normal fighter, while also being able to use his shovel to defend against attacks as if it's a shield.
 * Pin Down: Pins a target down in some way, making them less mobile and easier to hit.
 * Pin Down v2: Pins the target down and knocks them completely to the ground, rendering them mostly unable to defend themselves, and easy for Bayhard to decapitate.

Key: False Goblin King Arc | New World Arc

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: =t4ni= "If you wish, you can place a quote from the character below the header image."

Powers and Stats
Tier:

Name:

Origin:

Gender:

Age:

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Powers and Abilities:

Attack Potency:

Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Standard Equipment:

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

Others
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Notable Losses:

Inconclusive Matches: =Kondos= "KOCCHI WO MIRO!"

- Kondos'... Questionable, ability.

Powers and Stats
Tier:

Name:

Origin: Spy's Sexelent Adventure

Gender:

Age:

Classification:

Powers and Abilities:

Attack Potency:

Speed:

Lifting Strength:

Striking Strength:

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Standard Equipment:

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

Others
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Inconclusive Matches: =RASM_= "If you wish, you can place a quote from the character below the header image."

Powers and Stats
Tier:

Name:

Origin:

Gender:

Age:

Classification:

Powers and Abilities:

Attack Potency:

Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Standard Equipment:

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

Others
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Notable Losses:

Inconclusive Matches: =Keane Brando= "You do realize this means you have given a bunch of very angry people superpowers right"

- I'll probably get a better quote sometime

Summary
Keane is one of the people assembled by Axel due to his ability to use a servant. His servant is Kamina. Much like Kamina, Keane is often over the top to a fault, doing stupid things which sometimes find a way to work out, and sometimes backfire on him immedately.

Powers and Stats
Tier: 10-B, 9-B with Kamina, Likely 7-B with Gurren

Name: Keane Brando

Origin: Multiversal Mayhem

Gender: Male

Age: Seemingly teenaged

Classification: Human, Servant User

Powers and Abilities: Summoning (Able to summon Kamina, along with his Mech, Gurren)

Attack Potency: Wall level with Kamina, Likely City level with Gurren

Speed: Subsonic with Kamina, Likely Hypersonic with Gurren

Lifting Strength:

Striking Strength: Wall Class with Kamina, Likely City Class with Gurren

Durability: Wall level (Has comparable durability to other masters like Ed, who can survive this), Wall level with Kamina, Likely City level with Gurren

Stamina:

Range:

Standard Equipment:

Intelligence:

Weaknesses:

Notable Attacks/Techniques:

Others
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Notable Losses:

Inconclusive Matches: =Claire (I'm only making this because her digital art was so good I couldn't in ny right mind pass it up=

"insert Claire being embarrassed, probably"

Personal Statistics
Alignment:

Name: Claire

Origin: Sword Art Online: The Tabletop RPG

Gender: Female

Age: Legal lol

Classification: Player, Tank

Date of Birth:


 * Zodiac/Horoscope:

Birthplace:

Weight:

Height:

Likes:

Dislikes:

Eye Color:

Hair Color:

Hobbies:

Values:

Martial Status:

Status:

Affiliation:

Previous Affiliation:

Themes:

Combat Statistics
Tier: At least 7-B, At least 7-A with Final Burst

Powers and Abilities: Superhuman Physical Characteristics, Statistics Amplification (Sword Skills increase speed and damage output), Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players and NPCs, allowing them to take a multitude of lethal wounds before worrying about dying), Standard Player/NPC Resistances (Claire has no method to negate abilites, however Fight Blade bypasses Debuffs)

Attack Potency:

Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range: Extended Melee Range normally, Kilometers with weapon skill

Standard Equipment:

Intelligence:

Weaknesses:

Passive Skills:

 * Backpack Horder (Can stack a backpack onto another backpack)
 * Tank (Only available once you reach 100 Durability naturally. When tanking an enemy that does higher damage than your Durability modifier, the damage you’ll take will be that damage minus your Durability modifier divided by 12 rounded down. This ability counts True DMG, however the Durability part does not apply)
 * Smithing Master (-5 chance of failure when doing something related to blacksmithing)
 * Adrenaline Rush (Gain +3 luck in all rolls at 50% Health and below)
 * Will To Live (Gain invulnerability when your Health is supposed to reach 0 for that remaining round only. Can only use once per battle)
 * Nothing Can Weigh Me Down (Can use as much heavy equipment as you want without any repercussions)

Sword Skills:
Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilites themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.
 * Horizontal (1 hit. Slashes horizontally. 2 round cooldown)
 * Vertical (1 hit. Slashes vertically. 2 round cooldown)
 * Sonic Leap (1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown)
 * Disarm (1 hit. Slashes upwards to the side, attempting to throw the enemy’s weapon out of their hands. Both of you guys roll d20+(Strength modifier) after you roll damage/Defensive Action. If you win, you disarm them till they take a turn to pick it up or equip another weapon. If they win, they keep their weapon. You cannot pick up an enemy’s weapon till they die or they trade you it. If they have two weapons you’d have to take another turn to disarm that one. 3 round cooldown)
 * Cataract (2-handed weapons only. 2 hit. Thrusts your blade twice directly into your enemy’s eyes, attempting to blind them. If you attempt to blind two enemies, it will not work. Both of you guys roll d20+(Agility modifier) after you roll damage/Defensive Action. If you win, you blind them for the rest of the round, and then it’ll be just like sneaking (See how that mechanic works) till the end of the round. If the enemy wins, they get to keep their sight. 4 round cooldown)
 * Rebellion (OSS. 2-handed weapons only. 3 hit. Starts off with the user looking like they're about to sheath their weapon from the back, but then they suddenly swing from the right downwards, then from the left upwards, then quickly spin clockwise and swing from the left downwards. The final hit does a bonus +d(Base Damage) damage. 6 round cooldown)
 * Rebellion B (OSS. 2-handed weapons only. 5 hit. Starts off with the user looking like they're about to sheath their weapon from the back, but then they suddenly swing from the right downwards, then from the left upwards, then quickly spin clockwise and swing from the left downwards, then swing horizontally from the right and spinning counterclockwise instantly after the previous attack and swings from the right upwards. The 3rd, 4th, and 5th hit do +d(Base Damage) damage. The 5th hit also knocks the enemy into the air (stun) for the rest of the round. 16 round cooldown)
 * Fight Blade (2-handed weapons only. 6 hit. Hard slashes that make you commit to the attack. Can still use this Skill even if you have any kind if debuff put on you, or are in a spot where you wouldn’t be able to move normally. 8 round cooldown)
 * Final Burst (1 hit. Attacks the enemy with one powerful thrust, dealing damage that’s worth 12 hits in one. 13 round cooldown)

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: