Board Thread:Versus Battles/@comment-26134263-20190504053618/@comment-26134263-20190506010917

DMUA wrote: How much does perception even come into play in combat to be tested?

So far our only feat is cross floor awareness and nothing contradicts it In the IRL Tabletop the Perception stat becomes one of the most important stats in combat. It's used to find feints, weakness, things in the environment, where enemies are, where enemies are positioned, etc.. Hell, one of the new Defensive Actions that was there in the beginning of the IRL Tabletop, Defensive Stance, uses Perception.

And in literally 0 of these situations and more other than out-of-combat, Drinking """Problem""" had little to no effect on anything. So yeah, Drinking """Problem""" working in-combat now would be extremely contradictory.

Giant bruises and Kirito seemingly wincing in pain when that shouldn't make sense in a normal VR space might also make Kahuna do a double take.

Kirito has a Skill called Escape that would help him, well, escape from the battle temporarily. Also luminous element blinding Kahuna (or cryogenic element freezing him) + Kirito being good at hiding would pretty much make it guaranteed that he'd disengage from battle to heal up and continue.

Kirito could spam luminous element to heal because the battle is in a forest where resources are practically limitless, so Kirito arguably has the same level of healing. From there Kirito could get pretty crafty with his methods. Maybe umbral element to make the Kahuna's vision darker, aerial element to make the mist blow where he wants to, thermal element to burn some trees down, etc..