User:DMUA/Sandbox

=Kai=

"Kai:..I'm just glad that we're still together, even after our quest is done. It's funny how we just partnered up because he had a similar goal, to now being together like this. Life is pretty strange, but magical someti--

Gergy:...I'm out of money.

Kai:...

Kai sighs.

Kai: Fine, no choice then.

Kai grins.

Kai: My treat. On me. It's the least I can do for you putting up with someone like me.

Gergy: hehehehehe

Kai pouted.

Kai: What?

Gergy: Tolerating you was the best thing I've done in VR.... Or in anything really.

Kai looked surprised, but then smiled.

Kai: What a coincidence, I'm thinking the same thing."

- Kai and Gergy's first date

Personal Statistics
Alignment:

Name: Heiwana Mirai, Kai, xXNoSKOPn00bboiXx

Origin: Sword Art Online: The Tabletop RPG

Gender: Female

Age: 16 at the start of SAO:TTRPG, 17 currently

Classification: Human, Player, Rogue

Date of Birth: July 16th, 2005


 * Zodiac/Horoscope: Cancer

Weight: Private

Height: Private

Likes: Anime, manga, otaku and geek stuff, video games, exploring, parkour

Dislikes: Being chained down and being told what to do

Eye Color:

Hair Color:

Hobbies:

Values:

Martial Status: Technically married, but game mechanics are hardly legally binding.

Status: Alive

Affiliation: The Party

Themes:

Combat Statistics
Tier: At least 7-B

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players or NPCs, allowing them to take a multitude of lethal wounds before worrying about dying.), Statistics Amplification (Sword Skills increase speed and damage output, Sword Saint skills can significantly increase how many attacks Kai can do in a single "turn"), Martial Arts, Body Control (Fairy Edge has users manipulating their body in order to make what are normally impossible movements), Limited Fire Manipulation via Lighter (Can make fires and even set opponents on fire via her lighter), Healing via Meditation, Limited Intangibility and Durability Negation via Phantom Rave (Makes her sword become intangible and thereby impossible to block) and Seven Deadly Sins (Seven Deadly Sins bypasses the durability of weapons and breaks them, assuming the user is stronger then the opponent wielding the weapon), Standard Player/NPC Resistances (Kai does not have any means to resist true damage or negate abilites in this key)

Attack Potency: At least City level+ (Has a Weapon Skill of 400, making her vastly superior to Zeke)

Speed: At least Hypersonic+ travel speed (Did this with a 24 mod, and has since gained a 38 Modifier), At least High Hypersonic+ Combat Speed (Has far higher Weapon Skill then Gergy when he did this), Higher attack Speed with Fairy Edge (Moves so fast that comparable opponents have to roll perception to even be able to react to the attack.)

Lifting Strength:

Striking Strength:

Durability: City level+ (Has comparable Durability to Zeke when he took such a blow from Oblivion)

Stamina: Unknown

Range: Extended Melee Range normally, Kilometers with Sword Skills

Standard Equipment: Kai has a vast inventory, including:

-The Ordinal Blade+2 (Finely crafted by the unpopular blacksmith Ordinal, this weapon eventually became one of the most sought out weapons before the Great Separation. +(Agility modifier) Base DMG. Can be upgraded up to +(Agility modifier+Weapon Skill modifier) Base DMG)

-3 Critical Strike Elf Daggers (+12 Base DMG. +1 Ranged Skill modifier. Every hit from this weapon is a critical strike, even nat 1's)

-Sigil of Kales'Oh (Cannot be sold. Grants access to Forest Elven-controlled areas)

-Dark Blue Scaling Elf Clothing (Clothing once worn by a maiden who was in love with a sorcerer. Together they shaped the world as they knew it, and became historical figures long forgotten by time. Increases Agility by the user's Agility modifier and their Weapon Skill modifier, however the user also cannot upgrade this item)

-Casual clothing (Shirt, pants, shorts, underwear, socks, and shoes)

-Lighter (Can be used to create light or fire. Fire from a lighter does d4 Fire DMG (Unless enemy has fire resistant gear) for 3 rounds)

-Level Four Backpack (+40 carry space)

Intelligence: Unknown

Weaknesses:

Normal Skills

 * Assassin (Crits can be dealt at a natural 15 or above instead of 20)
 * Backstab (ES. Kai gains a +1 Weapon Skill modifier and +1 Agility modifier when backstabbing)
 * Martial Arts Master (Can only use when completing the Martial Arts Quest. Increases damage with unarmed fighting (includes combo skills that uses unarmed fighting, though only the unarmed parts) by x1.7 rounded up. In addition, when out of combat, if you're doing a Strength related activity, you may add another Strength modifier on top of that. Also, when in combat, your Strength goes up by an entire modifier when you're attacking bare handed)
 * Evolution (Will slowly change the user's appearance over a period of time depending on how much they work to get to that appearance. The type of work will vary depending on what type of appearance you chose)
 * Meditation (Can only use when completing the Meditation quest on floor 6. After meditating, your Health increases by 10% rounded up after every round in combat, and passively increases out of combat as well, until you go to sleep. It takes 10 minutes real time to finish meditating out of combat, and 5 rounds in combat. During that time, you cannot do anything else. Absolutely nothing else. If something distracts you while meditating you must start all over again)
 * Death Dancer (Counters are 0 instead of -4)

Sword Saint

 * Sword Saint (This Skill can only be seen in the directory when you, for the most part, exclusively only used a 1-handed weapon up until level 100. Increases damage when using a 1-handed weapon by x2 rounded up. Grants access to exclusive 1-handed Skills)

Sword Skills:
Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilites themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.

Normal Skills

 * Horizontal (1 hit. Slashes horizontally. 2 round cooldown. Unequipped)
 * Vertical (1 hit. Slashes vertically. 2 round cooldown)
 * Sonic Leap (1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown)
 * True Martial Arts Gengetsu (Unarmed only. 1 hit. Backflips and kicks the enemy. When used in a counter, it’ll do an additional +(Base Damage)/2 damage. 2 round cooldown regularly, 6 round cooldown when used as a counterattack)
 * Senda (Unarmed only. 1 hit. Quickly jabs the enemy at blinding speeds. -1 Agility modifier if the enemy attempts to dodge or counter. The skill also has a 20% (16 or above) chance to disarm the opponent. 4 round cooldown)
 * Double Cleave (1-handed weapons only. 2 hit. Furiously double swipes at the enemy. Deals +d(Base Damage) extra damage each hit. 6 round cooldown)
 * Snake Bite (1-handed weapons only. 2 hit. Left and right swings that attempt to disarm the opponent each. Both of you guys roll d20+(Strength modifier) after you roll damage/Defensive Action. If you win, you disarm them till they take a turn to pick it up or equip another weapon. If they win, they keep their weapon. You cannot pick up an enemy’s weapon till they die or they trade you it. 4 round cooldown)
 * Fairy Edge (1-handed weapons only. 5 hit. Slashes five times in motions that would be impossible to replicate normally. The enemy must first use Perception vs the user’s Weapon Skill to see if they can even defend against the attacks. 7 round cooldown)
 * Phantom Rave (1-handed weapons only. 6 hit. Slashes so quick that the blade becomes intangible, making it impossible to block, counter, or parry. In addition, your next few attacks will do True Damage. This Skill can only be used once per day)
 * Deadly Sins (7 hit. Bonus Action. A seven hit skill that consists of various slashes, several full circle spins and a backwards somersault. Can use STR vs STR mod first to see whether the user breaks the enemy’s weapon or not when doing the Skill. 9 round cooldown)

Sword Saint

 * Helm Breaker (Sword Saint only. 1 hit. Jumps and slashes downward, stunning the enemy for the end of the round. No cooldown)
 * Drive (Sword Saint only. 1 hit. Bonus Action. Slashes in the air and shockwaves attack the enemy from afar (+2 turn range). No cooldown)
 * Stinger (Sword Saint only. 1 hit. Bonus Action. Dashes forward and stabs up to+5 turn range. No cooldown)
 * High Time (Sword Saint only. 1 hit. Bonus Action. Slashes the enemy into the air (stun) to combo them. No cooldown)
 * Round Trip (Sword Saint only. d10 hit. Bonus Action. Throws her sword spinning, attacking the enemy. No cooldown)
 * Sword Master Style (Sword Saint only. Bonus Action to change to this style. Allows the user to basic attack up to 5 times. No cooldown)
 * Trickster Style (Sword Saint only. Bonus Action to change to this style. Allows the user to cross 1 turn range as a Bonus Action. Also increases the user’s Agility by +2 modifier. Cannot be stacked. No cooldown)
 * Royalguard Style (Sword Saint only. Bonus Action to change to this style. Block up to 3 times to release energy. Deals +(Base Damage) damage when released with a weapon, or +5 Durability modifier with Dreadnaught form, or recover d50% of her HP with Ultimate Royal Guard Technique. No cooldown)

Other
Notable Victories:

Notable Losses:

Inconclusive Matches:

=The Strict Hermit=



"Ah... even more foolish ones who dare ruin my art. Well, I suppose it cannot be helped. Everybody wants me dead... If that's the case... then I must retaliate."

- The Strict Hermit's introduction upon The Clearer's first encounter with them

Powers and Stats
Tier: At least 7-B normally, High 6-C via Self-Destruction

Name: The Strict Hermit

Origin: Sword Art Online: The Tabletop RPG

Gender: Male

Age:

Classification: NPC, Floor 12 boss

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players and NPCs, allowing them to take a multitude of lethal wounds before worrying about dying), Magic, Flight, Elemental Manipulation (Can use a variety of Elemental attacks such as Earth, Fire, Lightning, Air and Water), Status Effect Inducement (Has a variety of means to cause stunning), Minor Mind Manipulation (His boss room is able to jam someone's thought process, halting strategy in it's tracks, as used against Okami.), Resurrection (Has a second life after initially being killed), Self-Destruction (Upon hitting 0 HP for the second time, will cause a massive explosion before dying), Power Nullification (Was able to nullify Pai's abilities entirely, completely bypassing their resistance. This effect inof itself cannot be removed by normal means.), Gravity Manipulation (Able to manipulate the gravity within his boss room to cause opponents to float in the air), Danmaku (Has attacks specifically described as a "Bullet Hell"), Perception Manipulation (Can distort someone's perception), Portal Creation (Sent Gergy through a portal behind him, which sent Gergy infront of the Hermit, was able to send most of Okami's oncoming bullets into portals), Durability Negation (Various skills do True and Real damage, the latter of which bypasses all forms of defenses including skills that resist true damage), Statistics Amplification (Raises Magic Skill when reduced below half health), One Hit Kill (Can have the floor to his boss room open to a gigantic mouth which instantly kills those who fall into it), Forcefield Creation (Able to create shields in order to block attacks), Standard Player/NPC Resistances

Attack Potency: At least City level+ normally (Was able to take on the entirety of Clearers as of Floor 12, including Zeke), Large Island level via Self-Destruction (His self destruction was stated to be even more powerful then Paisible Arme's own explosion)

Speed: At least High Hypersonic (Was able to react to and evade the attacks of various Clearers)

Lifting Strength: Class 25 (Has a 20 Strength Modifier, which is comparable to Gergy when he did this)

Striking Strength: City Class+

Durability: At least City level+, Likely Mountain Level (Withstood several assaults from the combined forces of the Clearers, including Final Bursts and a Smite from Gergy before he upgraded Berserker to apply to total damage rather then base damage, though, such attacks did cause a high amount of damage to him.)

Stamina: Unknown

Range: Tens of Meters normally, Kilometers with Self Destruction.

Standard Equipment:

Intelligence: Supergenius (Has comparable intelligence to Okami, was able to raise an entire cult following to him on Floor 12.)

Weaknesses: Particularly vulnerable to attacks from behind due to a blind spot, but, his perception mitigates this weakness.

Notable Attacks/Techniques:


 * Immunity (Passive. Absolutely immune to any debuff or stagger)

Others
Notable Victories:

Notable Losses:

Inconclusive Matches:

=The Sexelent Spy= "Your Knife is stronger then mine? Well Shit! I guess my knife is weaker then yours is... But it would be a shame... If I were to bring two of them!"

- Leawith to his Unsexelent clone

Summary
Born of Fweshduck, The Sexelent Spy was born with a meme known as Hot +1. He gained great fame, but, was not able to enjoy it for long as the leader of the TF2 Community, James Shiffer, launched a genocide of all memers, killing all in sight, including Fweshduck. The Spy escaped however, and ran from the community until he encountered two allies, Kondos and t4ni. They saw his capabilities, and decided to train him in the use of his powers in hopes that he would be able to bring down Shiffer. He became known as Leawith to some, but, The Sexelent Spy to others.

Eventually, after months of training, he was able to set out to defeat Shiffer, and in a hard battle, pulled through, and brought peace to the TF2 community, instating a new leader who lifted the ban on memes. Of course, his journey was not over yet, as he had to face off against many other opponents throughout his time in the defense of the TF2 Community, picking up new friends along the way.

Powers and Stats
Tier: 6-C

Name: Leawith, The Sexelent Spy

Origin: Spy's Sexelent Adventure

Gender: Male

Age: 1 year old (Was born in 2016, and the year is currently 2017 in the story)

Classification: Human, Memer

Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Resistance to Fire Manipulation (Hot +1 gives him natural "Immunity" to fire)

Attack Potency: Island level (Can fight those who can harm him in hand to hand combat, knife fighting, and via Hot +1), Higher via Consecutive Hot +1 (Is able to turn 3 Super Unsexelents into ash at once, all of which individually can completely no sell his regular uses of Hot 1+)

Speed: At least Relativistic+ (Able to dodge lasers from Baguette robots as well as from Shiffer)

Lifting Strength: Unknown

Striking Strength: Island level

Durability: Island level

Stamina: Unknown

Range: Tens of Meters via Hot +1 Fire

Standard Equipment: A butterfly knife, an eyepatch after Part 2

Intelligence: Average (Able to come up with some clever tactics occasionally, but otherwise, is not notably intellegent.)

Weaknesses: Only has 1 eye past Part 2. Otherwise, none notable.

Notable Attacks/Techniques:
 * Hot +1 Fire: Leawith's meme ability that allows him to shoot a projectile of fire at an opponent. He's used this in many creative ways, such as lighting Zombo's fist with fire for a higher output attack, combing it with his brother's rockets, or firing out a barrage of projectiles to do significantly more damage.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: