Board Thread:Versus Battles/@comment-28510017-20171203033245

Rules:
 * Standard Battle Assumptions
 * Speed Equalised
 * Strongest Forms

Shadya Abadi: 0

The King of Kittens: 0

Mastema: 0

Inconclusive: 0

Character Stats


 * -|The King of Kittens=KOK better.jpg"I come from a world ruled by a being of not only hatred, but also complete restriction. No laws would be broken, no death would occur, no destruction, chaos...none of that. A world where we had to work and work all day long. No room for anything else. No arts and crafts. Nothing. No one is born a worker ant except for worker ants themselves, and a being with knowledge, intelligence, and potential for so many other things in general should never be forced to fill in that exact role unwillingly. I will make it my eternal duty to make sure no one has to. No more oppression from things out of their control, and no more forced labor. Just a world where a being can get by however they want, unless it is in a malicious way. True evil stems from someone or something restricting others from getting something they want or taking away something they have. A lie prevents someone from knowing the truth, taking what does not belong to you let’s the person you stole from have no access to that object anymore, and killing disconnects someone from the life that they have the right to live.

This is my official rule of law, and I will make sure that no one breaks it. If it is broken, then the being responsible will be punished and receive the exact discipline they need to make sure when they come out of being subjected to this, they will know not to do it again. Effort will have to be placed to get you to where you want to be, as even I had to put in much time, patience, and both physical and mental strength to get to where I’m at right now, but I can assure everyone that in this realm, effort and determination will be all you need to get to that point that you want to be in and anything that will try to get in your way of this will be taken care of. I will make sure that it will all be worth it.

I have truly reached my goal of a perfect society. After many years of planning, I have finally made sure everyone lives the life that they want to live while punishing those who won’t let them. You can be whoever you want to be, grow up to be whatever you want with effort, and most of all, do so without the worry of anyone or anything destroying these chances in any way they can. This is my greatest dream, this was my desire ever since I was a child, and now it is finally put into complete motion."

- A Synopsis of The King of Kitten's Code of Law.

Backstory
Kenny Dover started life on the planet, Necia, not as a cat-like being that Necium currently are, but as a more human looking boy as an entity capable of mastering control over the different elements of nature. After overthrowing the former King of all of Necia, Kenny had received his blade, and now wanted to take the throne as the new ruler of the Necia, with the simple title of “King Kenny”.

The catch is, the blade that Kenny had received was not just any blade, but an Existential Controller called the Etorium which granted the user immortality and allowed them to have the ability to destroy the entire timeline of the universe they were in and recreate it back to the point the user first received the blade with differing results each time. Due to Kenny's many mistakes over the course of his rule, he had used this ability constantly up until the point where the universe was recreated with every single resident of Necia turned into what we now know them today as cat people. Because of this, Kenny was now afraid of using this blade ever again.

When Kenny came out that his sword had granted him immortality, many Necium had tried to rise up and take it from him, with each attempt seemingly failing as The King's technical many years of experience due to his constant resetting of the universe had given him an advantage over others. There was one, however, that gave him quite a lot of trouble, and it was a female fire Necium by the name of Arinuss, who stated that she wanted to destroy The King as his immortality would make him live more than long enough to see himself become a villain. She was ultimately defeated in the end, however, what she said did give The King a lot to think about, and then made him vow to himself to try and keep the coolest mind he could so this wouldn't happen.

Many years later, The Necium race had discovered the formula for a magical serum which makes oneself immensely more powerful, and to be able to comprehend and create technology that allowed them to move at exceedingly high speeds throughout space. The King of Kittens, as he was now called, was the commander in charge and decided to start using this technology to explore and soar through space, and he was delighted to do so.

The King along with the other Necium had gone out to explore the abyss of space and find all kinds of new races across the galaxy and even settle on new different planets. The King had commanded his servants to build his own castle on a distant planet and so he settled there, now the ruler of the Necium quadrant of the galaxy. It was at this point onwards that The King now not only had to manage his troops most of the time, but also had to take part in a constant internal battle against his own madness.

Appearance
The King of Kittens is a tall, fluffy, anthropomorphic cat resembling that of a lynx with purple colored fur. His face has similar features of this species of cat and due to these features, even makes it look like he has a mustache of sorts. He has short, pointed ears on his head along with fur he keeps well trimmed to look his best. He has deep, dark green eyes with long eyelashes coming from them. His body shape is rather thin and quite flexible, mostly due to the fact that he isn't a being of close combat and rarely works out as much as others like him do. In place of cat paws, he has more human-like hands with claws that can retract from his fingers. His legs are quite large and rounded compared to his otherwise skinny and frail figure, and he has feet that are shaped like cat paws.

The king has a large wardrobe of different royal cloaks and other types of fancy clothing like robes, fluffy pajamas, among other such things. He prefers to look his best out in public so he generally wears his common white royal robe. This robe goes all the way down and touches his feet, and has a light blue floral design pattern on it that goes throughout. It's even somewhat puffy like that of a dress, but it isn't very noticeable at first so he doesn't mind it. Despite even being told about in the past, he seems quite content with it anyway.

Externally
When one first sees The King, he seems to come off as talkative, charismatic, charming, and rather goofy. He usually speaks seemingly without a care in the world and loves to be nice to others, greeting them with many polite gestures. He can seem rather clingy and affectionate, and loves to receive affection himself whether it be verbally or physically. He is quite an odd figure, and says some very "quippy" or sometimes random things, making him quite unpredictable even to those who know him. He also has a love for exploring and the thrill of seeing new things, as it makes him feels nostalgic for his times as a young adventurer on the planet, Necia, and the fact that he always adores seeing new people and getting to know them also helps this even further.

Generally, The King appears to be very childish, and rather brash. He loves things that are adorable and can get into minor tantrums if things don't go his way. He does not take many things seriously and can get very playful, almost to a fault. He is tactful and smart, but is rather immature a lot of the time due to his brash nature, but his many years ruling and commanding the Necium still gives him plenty of experience in both strategy and planning. This combined with his kind and charismatic nature makes him fit for the title of The King of Kittens.

Internally
Everything listed previously is just a simple facade that The King uses to entertain both himself and others and to hide his true internal self. Internally, he is extremely worried and stressed of well...everything really. Considering his constant use of the Etorium to reset the universe and the immortality he was granted, he has gotten quite bored to the point of insanity, and this insanity starts to develop as a separate personality from the king himself. He tries to keep this insanity within him at all times for as long as he possibly can, however, it can be difficult due to his constantly increasing fear and anxiousness. His desire to rule and lead the Necium kingdom forever has become increasingly difficult over the years and has made him make many hasty decisions without much thought put into them at all. This side of him tends to leak when someone does something to seriously anger or annoy him, and if pushed too far, he will snap, and those who opposed him will wish they didn’t push him to his breaking point.

Personal Stats
Name: The King of Kittens, The Eternal King, Kenny Dover

Origin: The Abyss of Dreams

Classification: Necium, and later on, a Cherubim

Alignment: Lawful Evil

Gender: Male

Age: Technically 413, Appears in his mid 20s physically, Many more years with his constant use of the Universal Reset

Date of Birth: N/A

MBTI: ENFJ

Height: 6’1

Weight: 121 lbs

Likes: Law, Justice, Relaxing, Ordering others fairly, Exploring, Authority, Equality, Playing Fun Games of any kind (Which indeed would include cute video games), Affection of any kind, Tea

Dislikes: Disorder, Hatred, Ruthless Beings, Insanity, Bitter people, An especial hatred towards Draphilim

Affiliation: Himself Mostly

Theme:  BlazBlue - Jin Kisaragi's Theme: Lust Sin

Powers and Stats
Tier: 6-A, Low 2-C with Universal Reset (This applies to all forms) | 5-A | 4-A | 3-C | At least 3-C, likely higher

Powers and Abilities: Superhuman Physical Characteristics, Magic, Enhanced Senses (allows him to see invisible beings and sense when danger is near by), Ice Manipulation and Absolute Zero (Every single ice attack he has is capable of freezing at a subatomic level), Nigh-Unparalleled Swordsman, Time Manipulation, Time Stop, and Time Resistance Negation (with Ice Reality which is capable of disconnecting an Angel from the Supernatural world to be able to freeze them), Danmaku (With Blizzard Bullets), Reality Warping (With Existential Controllers), Adaptation (His fur is capable of adapting itself to suit the environment he is in), Existence Erasure (The King is capable of erasing every aspect of a being from existence with no trace of them left with his blade, The Etorium.), can destroy magical barriers and harm both intangible (Which would include Non-Corporeal beings and Souls) and invulnerable beings (with Nightbreakers), Forcefield Creation, True Flight (With Elemental Shifting), Acausality (As a Cherubim, his body is connected to the Supernatural world, disconnecting him from traditional cause and effect), Immortality (Types 1 and 8; relies on The Cat Throne to live), Teleportation (Can Teleport back to his room at any time he desires, and can also teleport others into his room as well), Pocket Reality Manipulation (His Room counts as a Pocket Reality), Physics Manipulation within his room (Which includes extremely heavy Space-Time Manipulation, Gravity Manipulation, and Matter Manipulation), Has absolute command over and can summon any cat or cat-like being he desires (His Summons have Fire Manipulation, Magma Manipulation, Earth Manipulation, Water Manipulation, and Electricity Manipulation), Law, Order Manipulation, and Empathic Manipulation (with The King’s Crown), Conceptual Manipulation (Can even control the very concept of ice and place it onto others.), Shapeshifting (The king is able to become one with ice itself and move around in this state), Can destroy and recreate his own universe (With Universal Reset), Both him and his attacks have Resistance to both Magical and Physical attacks (Which includes Telekinesis, Elemental, Mind, Soul, Transmutation, Conceptual, Power Nullification, Sealing, Time, Law, and many other types of attacks) with Dreamakers

Attack Potency: Continent level (Comparable to other beings with the same power), Universe level+ with Universal Reset (Destroys and recreates the timeline of the entire universe. This applies to all forms) | Large Planet level (Scaling to regular policemen and other royal figures at this point) | Multi-Solar System level (Matched and surpassed Herano in direct combat) | Galaxy level (Comparable to other Angels. Matched Seraphim Herano) | At least Galaxy level+, likely higher (Unaffected by the combined rage of hundreds of Draphilim put together. His Ice started to slowly freeze the fabric of his universe), most abilities he has ignore durability.

Speed: Relativistic (Kept up with others in training who scale to these speeds) | FTL (Power scaling to Policekittens. Outran rays of light) | Massively FTL+ (Kept up pace with Herano as a Police Admin) | Massively FTL+ (Can cross and fly in between galaxies in seconds) | Massively FTL+ (Faster than his previous forms)

Lifting Strength: Class T (Should be comparable to other characters on the same level.) | Class Z (Via Powerscaling) | Stellar (Can lift and move stars with ease.) | Galactic (Can physically hold back the force of galaxy level attacks coming at him) | Galactic

Striking Strength: Continent Class, Universe+ with Universal Reset (Applying to all forms) | Large Planet Class | Multi-Solar System Class | Galactic | Galactic+

Durability: Continent level (traded blows with some servants) | Large Planet level (Via Power Scaling) | Multi-Solar System level (traded and took many hits from Herano) | Galaxy level (Comparable and can match hits from other Angels) | At least Galaxy level+, likely higher (Took the full rage of hundreds of Draphilim at once)

Range: Extended Melee range with sword, several meters with Ice Magic | Same as before, Interplanetary with Ice Magic | Same as before, Interstellar with Ice Magic, varies with summons, but generally the same | Same as before, Intergalactic with Ice Magic | Same as before

Stamina: Extremely High for all forms

Intelligence: Supergenius. The King of Kittens has many years of experience with ice magic and battling with both it and applying it in many different scenarios. He can come up with clever battle strategies in the middle of a duel and has years commanding many servants. He is able to see and exploit weak points an enemy may have to give him an advantage over others. He also has many years in the use of sword combat and can distinguish and battle against many different blade styles at once. While his insanity can hold him back to a certain extent, it isn't much of a drawback until later on in his life where his battle style becomes more brute and physical rather than thoughtful and strategic.

Weaknesses: Acts rather childish and overconfident. His inner insanity holds him back. Will not use The Etorium’s complete existence annihilation for fear of it’s side effects. As The Eternal King, his insanity alleviates this to a certain extent, however, his fighting style becomes more straightforward and brute as a result.

Key: First Evolution. | Second Evolution. | Final Evolution. | Cherubim. | The Eternal King.

Abilities
Magic: The ability to use one’s imagination and body to influence the supernatural part of the universe.

Necium: A Necium is an anthropomorphic feline-like being capable of controlling the elements of nature. Necium come in all shapes and many different colors, and have cat-like instincts and traits, such as a tail that acts similarly to a cat and such. Their physical traits will adapt to whatever element they are using to better suit them and also alters itself to adapt to its environment. Cherubim: An even more powerful version of Necium, a Cherubim becomes fully in tuned with being a cat and becomes completely aware of their preferred element of choice. They are capable of feeling and comprehending their element and have increased instincts to an astronomical level of a cat to increase their already powerful abilities even further. With vision massively enhanced from the typical cat’s already powerful eyesight, The King is able to have intense focus and precision, making him capable of discerning weak points of an opponent - even magical - with relative ease, seeing opponents who can not only camouflage themselves, but can also become completely invisible to the point where it’s as if nothing is there at all, and seeing through complete and utter darkness which gives him an especial advantage against Draphilim and many other users of Dark Magic.
 * Tail: A Necium’s tail is always important to them for many reasons. This tail gives them a sort of pseudo-sixth sense which alerts them of danger and let's them have much better balance of their body so they are capable of reacting to and identifying a potential threat or danger with ease. If the tail is somehow cut off or destroyed, then the Necium themselves will, unsurprisingly, lose this ability, however it is capable of growing back after quite some time.
 * Adaptation: A Necium's fur is capable of shifting itself to suit the user's environment, allowing them to travel through many things from the hottest of temperatures by retracting slightly inwards to the coldest of environments by becoming more puffy and tube like, allowing heat to come in instead. This has its limits however. Fur is incapable of adapting to the beyond cold temperatures of Absolute Zero or the unspeakably heated temperatures of Absolute Hot. At most, it is capable of surviving the complete vacuum of space for extended periods of time and even the temperatures at the core of the sun without the user feeling a thing.
 * Felanos: A passive ability that only Necium who have become Cherubim are capable of using; Felanos combines all Physical Attributes of whatever type of cat the Necium is, and enhances each and every one astronomically on a scale that makes them all very compatible in combat.

With the King of Kittens’ main magic being undoubtedly that of ice, it would come as no surprise that acquiring the Lynx’s ability is extremely useful; this grants him the skill to move silently through snow only amplified to the point where he also makes no sound whatsoever while creating and manipulating ice, and makes it nigh-impossible to be detected through most means while doing so.
 * Formless: As with all Angels, a Cherubim's form is connected to the supernatural world, meaning that it is completely protected from traditional cause and effect and the flow of time along with time manipulating effects such as speeding it up or slowing it down to a complete halt.
 * Dominance: To a being of lesser power, an Angel will appear as an almighty ruler and master of all, radiating with a god-like aura. This forces them to immediately bow down and worship the angel like a god on such a level that they would devote their very life to them.

Dreamakers and Nightbreakers: Magical particles that every being is born with; Dreamakers and Nightbreakers act as extensions to the being themselves. These particles represent both the supernatural and physical worlds respectively. A user can have a lot of one and a little of the other, can have a balance of both, just not have a complete amount of both.

Dreamakers are particles that form an invisible, passive magical barrier around the user that gives the ability to heavily resist both Magical and Physical attacks alike. To increase its power, one must be more connected to the supernatural side of existence. This can be achieved through meditation, practicing magic, among other methods.

Nightbreakers are particles that allow the user to use physical attacks to be able to hit the opponent, even if they are intangible or invulnerable. It can also completely break through magical barriers and protection such as Dreamakers and similar things such as that. One can increase the power of Nightbreakers by means of practicing physical combat, studying physics, etc.

The King has a very balanced mixture of both, with a slight lean towards Nightbreakers so he can still do plenty of damage and receive damage as well if the opponent does get in close to him, where he capable of battling with his sword normally just in case he does get into a situation like that.

Superior Swordsmanship: The King's many, many years of being alive has lead him to pursue a vast knowledge on the art of swordplay, even though he doesn't generally use it. He has mastered and learned many different blade styles and can recognize them very quickly in battle if he ever gets into a situation, such as when he did while fighting Herano in close combat, where he was very easily capable of recognizing his direct and somewhat slow swings and slashes with his blade and could even counter it.

He combines his comprehension of Ice Magic with this incredible knowledge of sword-fighting to make his swings even more devastating, and can even perform multiple actions at once such as controlling and manipulating ice around the opponent while also fighting them head on, all adding up to a plethora of different attacks they have to deal with.

As stated before, he doesn't always use this, however, in many many years of his rule where his insanity and internal madness has built up, his style becomes much more direct and brute, causing him to immediately use his blade and ice knowledge rather than his usual strategic style that involve him staying far away from whatever opponent he is fighting.

Ice Manipulation: The type of magic that The King has specialized in ever since he was a young boy, Ice Magic involves the user being able to comprehend and Imagine the absence of heat in a general area, causing Ice Shards to come from the user's body and imagine them going a certain direction.

Due to The King’s skill, many resets he’s performed, and his own immortality, his proficiency in ice magic is some of the highest quality for an entity that prefers to fight with skills and tactics rather than complete brute force. All of his attacks are capable of applying the “Absolute Freezing” effect, causing freezing at a subatomic level as he has been capable of completely understanding and comprehending the concept of the absence heat existing in any general area he wills his magic to go. This combined with his many deadly, ranged, and proficient techniques makes him an opponent not to be tampered with.
 * Ice Reality: With The King concentrating and comprehending the concept of time itself, he can combine this knowledge with his potent Ice abilities to cause ice that does not only freeze space itself, but also has temporal freezing, causing time to slowly go down to a complete halt. The range of this attack is only about a planet’s radius around him and it can take quite a while to go into full effect, but still has plenty of utility. Normally, another Angel’s body would not be affected in the slightest, however, this ability will be able to disconnect their body from the supernatural world more when it touches them, allowing it to affect them.
 * Blizzard Bullets: Another ability where the king imagines and creates countless amounts of ice shards around himself. He is able to control these ice fragments by completely surrounding an opponent and causing them all to start individually - or all at once - hurl straight towards the target, causing them all to start piercing through matter by applying The King's coldest temperature applicable in each and every single one. He can also launch many of the shards in a spray of thousands of projectiles firing out in in many different specific patterns, while also manipulating them to confuse and disorientate his opponents.
 * Conceptual Freezing: A very powerful technique used by high skilled ice users, Conceptual Freezing is the ability to apply the concept of freezing on to anything or anyone The King desires by comprehending and focusing that idea on them, making it bypass distance and speed, making it sure it instantly hits and freezes the opponent on a subatomic level. The two biggest problems with using this is that it doesn't have a lot of Nightbreaker particles in it making it do little damage to Dreamakers, and the fact that it requires extreme concentration to pull off so he cannot constantly spam it repeatedly.
 * Elemental Shifting: An ability that only the highest masters of a specific element can use, Elemental Shifting allows the user to shift their own body into the element they are most proficient with. For the King, he is capable of transforming into a mass of ice that can freely move around as he pleases, making his body then extremely hard to completely kill at this point. He mostly focuses on comprehending being the element itself and he cannot use his other abilities when in this state as it’s more of a movement option than anything, but still a very potent one nonetheless.

Existential Controllers: Existential Controllers (or ECs for short) are devices that allow the user to manipulate reality in some specific way based on their function. ECs can be either created based on a user's will and magic, or, in the case of a Sirinas, simply be something they're born with. The specific function of an EC varies wildly, but generally, they are capable of warping reality or giving a user a very specific ability depending on what it is. To make the EC become more powerful, the user must perform specific actions. The more and more they perform these specific actions, the more and more powerful it becomes to the point where it reaches maximum power. A user can only have 3 ECs, gaining a fourth one from one of the gods or goddesses after mastering all 3 of them. This last one is formed and chosen by the god/goddess who favored them the most and is undoubtedly going to be very powerful because of this. The first one is to completely destroy the universe that it hails from by completely splitting apart every single atom, every single particle, every single quark that makes up the universe’s entire time stream up, leaving the blade itself as the only completely solid object within a countless abyss of particles. The blade will then be able to form a new timeline back together from these particles recreating the exact time The King first ever received the blade, with him being the only entity in his realm to remember the previous universe at all. He is capable of activating this at any time he desires and must focus deeply to truly have it happen.
 * Etorium: Hailed as one of the oldest and most powerful ECs ever crafted, the Etorium is a blade that The King of Kittens took after killing the original ruler of Necia, becoming the world’s new ruler upon doing so. This EC, being one that has always been at maximum power, does not need to be upgraded for it’s full usage to be in place. This blade has a Cutlass like design to it, appearing to be made out of a common iron alloy, and looks to be in a forever rusting state. Attempts at making it look less rusty by washing or forging it in any way possible have failed, letting the blade always keep it's old, metallic appearance. This blade has three distinct, devastating functions.

This can have dire side effects, as the blade cannot perfectly reconstruct all of the universe particle by particle, and can get to the point where the slightly altered reconstruction will directly affect the king’s world as he knows it. His constant use of this ability in an attempt to undo mistakes he made resulted in the sword reconstructing his entire planet’s dominant race including himself to become anthropomorphic cat beings, causing him to never use it again since this happened in fear of worse results that could come to be. And besides, being hundreds of years old and undoing all of that time and effort he spent building and developing himself as a ruler and having to completely start over is not something he would particularly desire.

The second function this blade gives is the ability to give immortality to the user, making it so their cells are in a constant yet working state at all times, never truly dying out or changing, forever making the king retain his rather young appearance. The downside to this, besides the usual mental problems that can arise to a being who lives forever, is the fact that because of it keeping the user's cells in a constant state, their appearance can never completely change as they will not be able to grow up as a regular being of their kind, remaining in that state for as long as they live.

The third and final Ability of the Etorium is the devastating potent power of completely annihilating another entity from existing in any way, shape, or form. When activated upon The King's command to the blade, it will completely dissolve any trace of the being he used it against, taking apart the particles of not only every aspect of their physical body, but also their soul in its entirety, even capable of doing so against an opponent in a non-existent or “voided” state, spreading them out across existence to the point that they completely disappear across the entire timeline, never to be seen again.

Despite this extremely deadly power, the repercussions of performing this ability even once are excruciating and nothing to be brushed aside. After performing this technique even once on an entity, the wielder of Etorium will have the prior two abilities of resetting the universe and never aging taken away completely, now having erasing beings from existence as the blade’s only ability left where it comes with two new downsides; since the being who uses the blade now has a deteriorating life span, The Etorium will subtract a year from said span and the amount of years will double with each use, getting to the point where The King is incapable of using this ability anymore. It is important to note that the user is incapable of knowing how many years they will have left to live so they have to be very careful if they ever have to use this ability.

When the user is unable to use the sword’s existence Erasure ability, The Etorium itself will then become a completely normal blade, where it's rust will start to cause the sword to start deteriorating over time as it will grow old and fragile at this point, rusting away slowly but surely into dust.

The second downside to using this power is that the user will never be able to ascend into a higher dimension, and can only go lower from the dimension they're in onward until they enter 0-Dimensional space, never to return as they are an infinitely small point that will fade away from existence as memory of them does as well.
 * The Royal Hall: An EC that was created when the King first had his castle built using the combined will and magic of him and all of his castles crew to try and form not just any room, but a special room that the King can use as complete safety. The way this is upgraded is by the king simply using the room itself and practicing all of it’s purposes, mastering the different concepts within it so ha can have full control over the room.This room is much bigger on the inside than its shape would initially imply, and inside it, The King can enforce his own rules and shape it for how he desires. He is incapable of transforming into something else or changing his powers completely, however, he can manipulate the laws of physics in any way he desires within it, which includes him changing the gravity of the room itself, stretching it out to as far as his mind can comprehend, and even manipulating space-time itself within. This room is a sort of lucid dream realm for the king himself, even feeling that way, and as such, he doesn’t have much control over it at first, and it can seem completely randomized as a result, sometimes causing effects that he wouldn’t desire. This room is technically disconnected from the universe in it’s entirety and he can move the doorway of the room to any flat surface he wants, allowing him to enter in most instances possible, however doing so will erase the doorway from it’s original location. If he feels like he needs to, he can teleport back to this room at any time he wants and can even take other entities in with him if he is grabbing ahold of them, where they are now subjected to whatever The King desires to do with them in there.


 * The Cat Throne: The Cat Throne is the third EC that the king has, created from the combined effort and will of several thousands of Necium after The King convinced them into helping him create it. To power it up, The King must be able to prove himself as a ruler, going through perilous and dangerous tasks to manage his kingdom and protecting the people within it at all costs, even himself. This Throne allows the King to have complete and utter control of every Necium, cat, or cat-like being that has ever lived. Any being that falls into any of these three categories are incapable of harming him as since he represents and embodies all cats with this throne, they would technically be opposing themselves instead. The King is tied to the throne itself, so if it were to be destroyed, he himself would die as well, and if he was killed, the the cat who The King chose to be the heir to the throne would take over that position. This throne allows The King to also summon any of the three beings listed to aid him in battle. The limit to how many he is able to summon at once is eight as to act like a parallel to chess where there are eight pawns in the start of the game that protect the king at first. While he can summon several thousands of different cats, these are ones he seems to prefer the most out of all.
 * Jackson Smith: Jackson Smith is a Tiger-like cat who is extremely proficient in the use of water powers. He is capable of using many extremely long ranged and quick water projectiles to annoy and aggravate an opponent from a distance, all of which are very precise and painful. His preference in Nightbreakers also allows him to easily pierce through barriers and harm intangible and invulnerable beings.
 * Sarah Maria: Sarah is a Pink Cheetah-like cat with mastery in electric powers. She is extremely brute and prefers fast, damaging, close ranged attacks that deal out a lot of damage. She can turn into a mass of pure electricity, effectively becoming intangible in the process. She has a surprising preference in Dreamakers over Nightbreakers, and even states that she wants to annoy others, dealing tons of damage, while making herself hard to damage in return.
 * Sheron Johnson: Mr. Johnson, as he’s more formally called, is a Brown Jaguar-like being with a specialty in very long ranged earth magic, allowing him to constantly spam and swarm the enemy with countless devastating rocks that, combined with his steady Dreamaker/Nightbreaker balance, are very powerful and quite an annoyance to foes as a whole
 * Raynor Marson: A Panther-like dark red cat with Fire powers, Raynor Marson is one of the King’s closest cohorts who specializes in heat magic. He is particularly long ranged and plans by using fire while battling in the outskirts of a fight, building his fire and power up over the course of the fight to charge and reign down his devastating attacks. Each and every one of his attacks induce Absolute Hot, burning at the hottest temperature possible. This combined with his massive Nightbreaker power makes him far from a force to be reckoned with.
 * Flint Lorence: Flint Lorence is another black Panther-like Cat that is easily the closest companion to The King, as he is the butler to him. His main form of Magic is that of a combination of both Earth and Fire, which creates volcanic magma. He uses this to completely melt the opponent down and crawl around unnoticeably, waiting for the opportune time to strike. With a slight lean in Nightbreakers, his preferred stealth like battle style becomes even more deadly as a result.
 * Others: The previous five are the closest associates to the king and thus are the ones he always summons at first. The last three he calls to his aid can be any other cat in existence with a variety of different powers and abilities ranging from any of the previous five mentioned to the king himself, making it very randomized on who he could pull up next.
 * The King’s Crown: As the final EC that The King received from the God of order, this one is, without question, his most powerful and potent one yet. With this crown that he wears on his head, The King is able to brainstorm and apply any law he desires on to the opponent, and can have a maximum of three laws at once on them. He must be very careful to make sure that these laws only affect the opponent so nothing can also backfire towards him as well, and his insanity at the point of him receiving the crown has made him hasty and not as thoughtful as he could be with it, causing him to make mistakes. When these laws are first applied, they start off as weak and barely noticeable. Over the course of the battle however, these laws become more and more devastating and potent, to the point where the opponent starts to feel the complete force of all of them, and movement becomes extremely difficult, as if weights were strapped down to their arms and legs, as well as making them feel a strong sense of regret and guilt as if breaking the laws The King applied upon them makes them want to repent to him. The three laws can be anything but they’re typically a lot like things such as: “Anyone who opposes The King or his citizens shall be erased”, “Anyone who is not a Necium or cat-like being shall be executed.”, and “Anyone with the intent to murder shall be completely destroyed.” These laws do not directly go through Dreamakers, but rather weaken them over time and make the opponent feel the aforementioned effects.

Tachyon Movement: Tachyon particles are particles that are theoretically capable of moving faster than light, and beings who have evolved twice are able to harness and use these particles for every one of their movements. Tachyon particles normally create ripples and distortions around the user, which is why when they are more connected to the Supernatural world, they are capable of using these particles at more potential, moving faster and faster as they are more detached from the physical universe.

Trivia and Very Random Facts about The King
-Credit to XMark for realizing this, but The King is awfully similar to Nyanta from Log Horizon. I can't believe I didn't know about this. XD -The King loves using his room as a bouncy castle mostly.

-The King trusts people too easily and as such has been pet many times without much worry.

-The King prefers ice the most and has practiced with the other elements only a tiny bit, but he didn't like using them quite as much because he felt like ice could let him express himself more. As creative and kind as he is, he likes doing silly things like creating snowmen or beautiful structures with this ability.

-The reason the Etorium has all of those powers in particular is not because of The original King of Necia, but for a reason that I plan to flesh out when I'm done with the story.

-The King's Code of Law and morals are heavily based on the philosophical idea of Transcendentalism...which was on complete accident since I actually learned about that only recently.

"The Divine bestows us all with purpose from the moment we come into this world from nothingness. Some are born into glorious purpose, given strength and a righteous cause. Others are born to oppose, and thus, to die. The Divine is fickle. Most are given the simplest of purposes, to breathe and serve, silently and obediently. I am not most. I am Mastema. My purpose is simple. Dispense justice in the Divine's stead and make sure all the evil in this world is scoured from existence, even if that means I must seek it out myself.
 * -|Mastema=Mastema.jpg

This world is stained with evil. From the beginning, a world such as this has been tainted. The potential for evil exists throughout all things, in all things. No one is safe from it, not even myself, though I remain pure. As long as this potential exists, evil will occur. The righteous will be lead astray, and evil will arise, even if I kill every single sinner in the world. Because as long as there exists the potential for evil, as long as someone can make that choice, someone will.

There is but one solution. My divine purpose, the end I was made for, is the destruction of all things. I'll kill all that lives, and destroy every scrap of infinity in existence. If I just wiped the slate clean, evil would grow again, so I'll destroy the slate. There will be nothing. Except for the Divine, of course, and that's the only thing that belongs in this world.

This is my duty, my fate, and my foremost desire. I am death, I am destruction, and I am justice, and I will punish the world for its imperfections."

- Mastema

Summary
Mastema is the eldest of all angels, the first of her kind, formed from Yaldabaoth's magic and will, and instilled with the power of a dying star in her first moment. While she was the first of Yaldabaoth’s seven children, Mastema will forever be her favorite, and, from birth, was groomed to become Yaldabaoth’s right-hand, and, if things reached their lowest, her heir.

Created to be the Archangel of Justice, she was meant to oversee most of Heaven’s operations, so that Yaldabaoth could relax and focus on what she found more interesting. Throughout Heaven’s early years, she was instrumental in formulating much of its structure and laws, and in her position, she acted as a judge and persecutor who enforced Heaven’s laws.

She had no capacity for individuality or freedom, and in these early years, she had no real concept of such things, either. Mastema was fanatically loyal to Yaldabaoth and believed and accepted her every word and command without question. She lived to serve her and Heaven, and nothing else. She needed nothing else and desired nothing else.

However, over time, she began to grow disillusioned. Not with her position, or with the laws she had upheld, but with Yaldabaoth. As Yaldabaoth became increasingly vain, lazy, and convinced of her own divinity, Mastema grew gradually more dissatisfied with her every action, finding her sloppy governance to be a plague upon Heaven. On top of this, years of mistreatment, isolation, and repression began to take their toll, and Mastema grew to loathe her mother. As Yaldabaoth became less and less active, Mastema slowly and unofficially assumed her position as Heaven’s absolute ruler.

Eventually, while Mastema remained just the Archangel of Justice, she possessed all the real power in Heaven. She used her influence and power to erase all records of Yaldabaoth’s existence without her knowledge, turning her into a mythical figure, albeit the figure that is the center of Heaven’s religion. That way, Heaven, and all but the highest-ranking of angels, would never know that there was any rule but Mastema’s.

Over the course of these years, she mulled over the nature of her existence, her origin, and her purpose. She had long discarded any belief that Yaldabaoth was a god or even of any special import. Yet, Mastema retained the religious beliefs she had left her, and the goals that she had been programmed with. To extinguish evil and render Heaven the supreme power in existence, at any cost.

Out of spite towards the so-called god that had created her and burdened her with impossible responsibilities, Mastema decided to interpret these goals in the most destructive possible way. To extinguish evil, one must erase everything from existence, so that no one would remain to be evil, and in the nothingness that remained, Heaven would reign eternally in the form of the ultimate order. Quickly, what was just spite began to grow into a legitimate obsession, and Mastema’s destructive interpretation became just another mechanical process executed out of duty.

When Lucifer rebelled against Heaven, Heaven, under Mastema’s rule, fought back hard, eventually pulling off a victory when Mastema’s younger sibling, Abaddon, defeated Lucifer in combat, and her army was routed. However, due to Lucifer’s exceptionally strong will, not even Mastema’s magic was capable of fully destroying her. So, instead, Mastema arranged in her sealing, deep within Hell, in the hopes that she would remain forever sealed, fighting against the absolute law of death that Mastema had left her with.

While she remains sealed, Mastema continues to work towards the destruction of all things, carefully arranging so that every possible obstacle will be erased, so that her rule and her intentions can go unopposed. Only when all things - herself, Heaven, and all her opponents - are extinguished will Mastema relax, in the ordered oblivion that awaits everything that is and isn’t.

Appearance
Mastema is a being whose status and immense power is evident from the moment one lays on her or even exists in her presence. Every aspect of how she appears and conducts herself communicates her position, starting with her immense height - Mastema is typically well over seven feet tall, and can grow larger and larger if she pleases, becoming increasingly imposing and menacing. In her normal form, instead of something more humanoid, she assumes a build and body structure resembling that of an anthropomorphic sheep, and is broadly, powerfully built, like a predator. She is incredibly muscular and obviously of immense strength, with large, muscled arms and legs. Her skin is jet black, and is covered in a fine, soft layer of fur that's the same color. Her dark brown hair is like the wool of a sheep, fluffy and constantly curling, and reaches nearly halfway down her back. Her brown eyes have the rectangular pupils of a sheep, and she has similarly sheep-like ears, and, most strikingly, a distinct pair of large, curling horns.

However, as opposed to the teeth of a herbivore, Mastema's are those of a carnivore. Her dental structure is more similar to that of a wolf than that of a sheep, filled with sharp teeth clearly made for ripping apart flesh. She has an unnaturally long black tongue that seldom makes its presence known but that can easily stretch far from her jaws. Her hands are furred and clawed, with rough, black pawpads. In place of feet, she has massive black hooves, and the leg structure of an ungulate to match. She also has the tail of a sheep, but this is hardly seen under her clothing. What are far more noticeable and striking are Mastema's massive, black wings, which are constantly visible, even if just furled up behind her. However, more so than anything else, her halo draws attention, filling her surroundings with a burning light that sears her majesty into the minds of all those that behold her.

When it comes to clothing, Mastema has a very limited wardrobe that is completely made up of traditional Heavenly clothing befitting someone of her status. She wears colors that contrast the dark colors of her skin and hair, such as white, cream, and beige. Her traditional outfit is made up of a white tabard that reaches her knees, with Heaven's insignia emblazoned in black on the chest. Underneath this, she wears a black shirt with long, puffy sleeves, and a simple pair of similarly puffy pants. Much of the time, Mastema completes this outfit with a large, black cape, but she wears no footwear, as her hooves would make this quite difficult. She rarely wears anything else, and has no real concept of casual clothes, given that her entire life is work.

Due to her nature as an angel, Mastema can shapeshift as she pleases and take any number of forms. In a form meant to blend in among humans, Mastema drops her height down to something more reasonable, but still tall, for a human. She remains very muscular, but her skin becomes an unnaturally, uncannily pale color that draws attention. Mastema's dark brown hair loses much of its wool-like properties, but remains curly, fluffy, and at its regular length, though half of her head is shaved. She may instead give herself short, simple hair, depending on her mood. Her eyes become a deep, dark brown that approaches black, and both her teeth and nails are sharpened. In this form, Mastema (or "Sam") has many piercings all over her face, and is covered in religious tattoos. While these are truly angelic scripture, they shift in form and appear differently to all those who perceive her to become more relevant and comprehensible. She retains her massive wings and blindingly bright halo, though they only appear when she wishes them to, so that she doesn't give her true nature away.

In this human form, Mastema's outfits tend to be static, on account of the fact that Mastema doesn't know how to have fun. Her outfit is traditionally made up of a short-sleeved leather jacket with a band shirt (any heavy metal band will do, but preferably one with religious undertones) and ripped jeans. Her simple outfits are completed with knee-high leather boots and fingerless gloves. This form is only one of many, of course, and Mastema can appear however she pleases, and can even assume the identities of others and perfectly imitate them. She has little use for this, however.

As her ultimate form, Super Mastema, Mastema grows significantly in size, reaching a terrifyingly tall average of twelve feet. She retains the ability to grow even more if she pleases, and could easily grow large enough to dwarf a galaxy due to her immense power, though she prefers smaller bodies, as they are more sensible in combat situations. Though she is dressed the same, all of her colors are inverted as Super Mastema - what was black becomes white, and what was white becomes black. In addition, she grows an extra pair of arms and wings - though she could do this normally, effectively as many times as she liked, she has little need for this and therefore only really does it in this form.

This is, however, not her true form, just one of the many forms she can assume through her angelic power of shapeshifting, as is her normal form. In her true form, Mastema, out of all angels, is the being closest to Yaldabaoth in nature, as her firstborn. When she assumes her true form, her body breaks down and swirls apart, leaving only an indecipherable, unknowable being of light and fire that leaves shadows on every surface around her, whether they be above or below her, to her sides, or in front of or behind her. These shadows show a constantly writhing monster with a hundred heads, each with massive horns and ornate crowns, constantly gnashing their teeth and snapping at anything nearby, accompanied by hundreds of wings, coming from impossible angles and always, always beating the air. Impossibly, even eyes show themselves in her shadows, thousands of them, flitting to watch everything that passes by with cross-shaped pupils. Despite the light, her halo remains as clear as ever, shining brighter than any sun ever has, with a light that burns away everything that approaches the Archangel of Justice.

Personality
For Mastema, self-righteous is an understatement. In her own eyes, she is the highest being, the divine savior of all things, who is unmatched by all that is and ever will be. Brimming with impossible, absolute arrogance and confidence, Mastema is absolutely devoted to upholding her own concepts of justice, order, and law, no matter the cost. There is no room for anything else in her life - she is cold, abrasive, and no-nonsense, and is constantly at work to make sure her goals can become a reality. Mastema is completely convinced that her own ideals are the highest right, that right and wrong can only be truly judged by her, and that her ideas of morality are the only truth. She is driven solely by a strong sense of duty, and as a result, has no time or room for her own personal desires... of which she has none. Whatever dreams she may have once had for herself have been worn down to nothing by her constant diligence and responsibilities.

Despite the absolutely destructive nature of her goals, Mastema burns with an impossible charisma that draws people to her and crushes them under the weight of her spell. She doesn't even have to talk, as her divine presence is more than enough to make the weak-willed fall to their knees in awe and prostrate themselves to what must be the highest law in the universe. Absolute loyalty can be assured with just a glance, and her words have no magic, and yet, seep into the hearts of all who hear them and have effects comparable to mind control, convincing them that Mastema is right and that they should do everything she commands. To those who aren't caught up in her charm, her true, malicious nature is much more apparent - it's not like she acts any differently, there are just those who see her for who she really is and those who fail in this. In truth, Mastema is a monstrous tyrant and an absolute dictator who demands absolute obedience. Her arrogance stems from her origin - she sees herself as divine in nature, and though she despises Yaldabaoth, the fact that she was burdened with her favor and expectations is only proof of her superiority. As she was made to be the best, she is the best. It's simple. She looks down on virtually all other beings with disgust and contempt, believing that they're barely worth acknowledging, and she usually kills such "worms" on sight.

Though she is a controlling and power-hungry monster, Mastema doesn't process her actions in this way, seeing it instead as simply operating as she was intended to. She is just subjecting all things to her absolute control and flawless judgment - if anything, others should be thanking her for accepting them into her fold. Mastema strongly believes that she belongs at the top of all things - for as long as all things exist, anyways, and she's happy to lord her power over others when possible. Despite her malicious nature and general draconian leadership style, Mastema is absolutely convinced that everything she does is in the right, to the point that she can't fathom why anyone would ever really question that it is. She strongly believes in morality and conformity, and has extremely high expectations, subjecting all things to the same impossible standards that she was subjected to. She is not a forgiving person, as the judge of all things, and sees herself as in possession of flawless judgment. Mastema has no honor or restraint, and is absolutely merciless and pragmatic, believing that outdated beliefs like honor will only stall blind justice. She despises disorder and messy things and expects her subordinates to be as clean and organized as she is, finding herself immensely irritated when they aren't. To Mastema, the ends justify the means, and evil committed in the name of good is the greatest act of self-sacrifice. To stain one's self with sin to save others is heroism, and so, in pursuit of the greatest good, there is no act too evil.

At heart, Mastema is an angry and hateful person who has no passion. She’s filled with an endless hate for absolutely everything, and desires to drag it all down into absolute destruction, in which all things will be neatly ordered in nothingness and there can no longer be any evil. Her arrogance means that she is extremely quick to talk down to others and insult them, as she sees most people as unremarkable vermin, and hates those that aren't for that very reason. The only people that she doesn't hate are the closest of her siblings, with Abaddon being the only person she can be said to truly care for, but no one is spared in her omnicidal goals. Mastema is an extremely high-strung and uptight person, and has an unsurprisingly short temper and a foul mouth. It's incredibly easy to set her off, and her constant anxiety makes it effectively impossible for her to ever relax. The entire point of her existence is to serve Heaven and further the absolute good, so leisure simply isn't an option.

Though she lives her life intensely and obsessively pursues her objectives, Mastema has no desires or goals for herself and exists only to serve her mother and Heaven. She deeply resents her mother for the impossible directives she programmed into her, the responsibilities she was burdened with, and the absolute lack of freedom she has as a result. In the past, she used what freedom she had to interpret her directives as destructively as possible out of spite, and found enjoyment in doing so. However, she's long lost this pleasure, as she quickly grew to see her new interpretations as the absolute good, as the only right interpretation, due to the fundamental nature of her personality. Therefore, Mastema performs them as mechanically and lifelessly as everything else. She's not one for individuality, and particularly dislikes those that have strong personal identities and are able to act selfishly as much as they want. This stems from a very deep-seated, repressed jealousy, and she particularly resents and envies Jophiel for this, seeing her burdens as a curse compared to Jophiel's freedom and unabashed selfishness.

If there's anything Mastema wants for her own sake, it is the simple freedom to be able to do things for her own sake, something so small, and yet, something that she does not possess at all, anymore. This is complicated by the fact that Mastema doesn't even have anything she wants to do for her own sake. Her dream is not only impossible, but pointless, and so she has no hope in it and does not make the slightest effort to pursue it. Mastema would only feel free to pursue this when every other option was lost to her - when she is left on her deathbed, with all of her goals absolutely foiled. Only then, in her final, dying moments, would Mastema be able to truly live.

Personal Statistics
Origin: Starcross Name: Mastema, Samael, "Sam"

Classification: The First Angel, Archangel of Justice

Alignment: Lawful Evil

Color Identity: White/Green Gender: Female

Age: Billions of years old

Date of Birth: The "First Day"

Height: At least 7'5

Weight: 250 - 300 lbs Likes: Justice and order, philosophy and theology, cute cartoons, fluffy animals

Dislikes: Everything else

Affiliation: Heaven, "Justice"

Music:
 * Holy Orders (Be Just or Be Dead)

Combat Statistics
Tier: At least 3-C, Low 2-C with Big Bang Necrocosm | At least 3-C, likely higher. Low 2-C with Big Bang Necrocosm | At least 3-C, likely higher. Low 2-C with Big Bang Necrocosm

Powers and Abilities: Mastery in Martial Arts, Instinctive Reaction, Magic, Enhanced Senses, Superhuman Physical Characteristics, Flight, Barrier Creation, Destruction (Void Manipulation, Death Manipulation, Existence Erasure), Hatred Manipulation, Law Manipulation, Pocket Reality Manipulation, Curse Manipulation (Probability and Causality Manipulation), Dream Manipulation, Spatial Manipulation, Time Manipulation (Can slow, stop, and accelerate time; potent enough to accelerate from the beginning of a supermassive black hole's lifespan to the end in under a second), Conceptual Manipulation (Can completely control a mage's concepts and redefine them as she pleases), Soul Manipulation, Mind Manipulation, Quantum Manipulation, Telekinesis, Telepathy, Teleportation, Dimensional Travel, Power Nullification (Can negate spells and abilities by erasing them from existence as they're used, and her death magic negates even regeneration from nothingness and abstract immortality), Power Mimicry (Can analyze and copy other spells to use them herself, or copy techniques from the souls of angels connected to Heaven's Halo), Absorption, Danmaku, Fusionism, Summoning (Can summon other angels, demons, and even alternate versions of herself from other timelines), Sealing, Shapeshifting, Reality Warping via reality wheels, her attacks (physical and magical) damage the soul just as they do the body, Reactive Evolution (An Absolute Barrier automatically adapts to attacks to become more resistant), Resistance to magical and physical attacks (including hax such as Reality Warping, Matter, Mind, Soul, Conceptual, and Causality Manipulation, among many others), Partial Acausality (Has her own personal causality, which disconnects her from traditional cause and effect; unaffected by changes to the past), Intangibility, Non-Corporeal (Composed out of magic; immune to conventional damage), Immortality (Types 1, 3, 6, and 8; her existence is bound to the curses she inflicts on others, allowing her to return from death if the curses remain), Regeneration (Low-Godly; can regenerate from nothing but the data of her soul and exists independently of her body)

Attack Potency: At least Galaxy level (Comparable to Abaddon, Jophiel, and Lucifer, considerably stronger than the likes of most Galactic Witches and Demon Lords. Has complete control of and is more powerful than Heaven's Halo, a supercomputer large enough to surround a galaxy and that can devastate galaxies with its firepower or gradually burn them for magical energy), Universe level+ with Big Bang Necrocosm (Triggers a cosmic event comparable to a Big Bang that completely erases the universe it's used within) | At least Galaxy level (Much stronger than her base form, being the fusion of many alternate Mastemas, and easily destroyed galaxies across Heaven and in other universes), likely higher (Her presence alone resulted in the slow, gradual destruction of space and time, present and past, eating away at Heaven's structure rapidly and destroying galaxies in the past and future). Universe level+ with Big Bang Necrocosm | At least Galaxy level, likely higher (Initially equal to Super Mastema, and only grew increasingly powerful as her hatred intensified). Universe level+ with Big Bang Necrocosm

Speed: Massively FTL+ (Mastema can rapidly fly across large stretches of Heaven, a universe, and is vastly faster than the likes of Base Deleter) | Massively FTL+ (Much, much faster than her base form) | Massively FTL+

Lifting Strength: Multi-Stellar (Stronger than Remnant, who can fit multiple stars in their orbit) | Multi-Stellar | Multi-Stellar

Striking Strength: At least Galactic Class | At least Galactic Class, likely higher | At least Galactic Class, likely higher

Durability: At least Galaxy level | At least Galaxy level, likely higher | At least Galaxy level, likely higher

Stamina: Limitless. Due to her Fruit of Life, Mastema is supplied with what is an infinite source of magical energy, allowing her to fight indefinitely, though her stamina may suffer if her soul is extremely badly wounded, though this is something that is extremely difficult to accomplish. Through her stamina and willpower, Mastema can fight foes capable of feasibly defeating her one after the other, fighting through the gravest of wounds and never succumbing to exhaustion. Even if lethally injured and dying, Mastema can not only fight against the greatest of opponents, but constantly utilize her strongest attacks and spells while pushing herself past her limits constantly. Her stamina is such that it is essentially impossible to wear her down over the course of a battle - she must be killed with a single, decisive blow to end things without a doubt, but even then, her willpower is such that she can survive more than long enough to drag as many opponents as possible down with her.

Range: Multi-Universal.

Standard Equipment: The Spear(s) of Destiny.

Intelligence: Supergenius. All the archangels were made to excel and far surpass the ability of any other, and Mastema was created to stand above the rest as the pinnacle of all angels. Created to stand as Heaven's ideal ruler and manage the administrative side of things that Yaldabaoth loathed, her abilities far surpassed that of any other archangel at the time of her creation in all respects. While her siblings have surpassed her ability in some aspects through their specialization, Mastema's mastery is balanced across all of her skills. She is not a master of none, but does not reach the level of those who have devoted their lives to certain specializations. While Abaddon and Raphael may be strictly better when it comes to sheer skill in combat, neither can compare to Mastema's strategic knowledge or magical mastery, and while Jophiel's magical knowledge is greater than hers, Mastema is doubtlessly her superior in combat skill. If there is anything she excels in beyond her siblings' capacities, it is the simple art of destruction. Her processing abilities are excellent, and she is incredibly perceptive, picking up on minute details and changes all across Heaven. Mastema's magical knowledge is among the highest not only in Heaven, but anywhere, possessing the innate knowledge given to her by Yaldabaoth, the magical secrets she shared her with alone, and the information she collected herself from across Reality. She created and programmed Heaven's Halo, the galaxy-sized supercomputer that manages many of Heaven's affairs, and has complete control over its systems and operations. In combat, she utilizes her wealth of experience and knowledge to outmaneuver foes easily, picking them and their abilities apart with her analytical abilities, and quickly identifying any weaknesses she can exploit. She is extremely pragmatic, aiming every single attack with the intent to not only kill, but completely erase any enemy from the start. Her plans are set up eons ahead of time, and constantly change from second to second as she processes every bit of new information.

Weaknesses: Mastema is extremely arrogant and self-righteous. Big Bang Necrocosm cannot be easily used during combat, as it takes time and concentration, and if Mastema is panicking or rushing, she may mess it up. In addition, Mastema will be killed if she's caught in its effects.

Key: Mastema | Super Mastema | Pure Mastema

Abilities
Magic is the art of using one's Understanding to Control Fantasy.

Mastema’s magical array has reached a level at which it stands above essentially all others at the apex of quality. Designed to be flawless from birth, it was already an exquisite art of magic that allowed for the extremely efficient use of magic - and, as Mastema has grown, and become increasingly more powerful, it has reached a level that can be said to be transcendent. While her magical array has no stand-out strengths, that is simply because it excels when it comes to everything - quick and efficient spellcasting, even that of her strongest spells, and recovery, from even the gravest of wounds and injuries.

Due to the strength of her magical array and her nature as an angel, Mastema can exert herself at the full extent of her magical power for a functionally limitless amount of time, though exerting herself too much in too short a period of time can have negative effects on her array, and could even prove lethal. If she is under intense emotion, this is much likelier to happen, though she will exhibit a much higher output of magical energy. Absolute Barrier: A magical barrier that protects the user from external manipulation and attack, on every level of existence. An Absolute Barrier protects the user’s body, mind, and soul - their cells and atoms, the magical and physical forces keeping them together, and everything else. It is akin to a magical immune system, protecting the mage from threats and adapting to future attack.

It passively protects the user from most types of attack, manipulation, and control, as long as the barrier is strong enough - a witch of substantially greater power can punch straight through one. An Absolute Barrier is passively maintained at all times, even in sleep, requiring no energy to maintain, and can only be removed by a stronger witch actively stripping it away, or by the user consciously lowering them.

Flight: Mastema’s magical abilities allow her to easily fly for extended periods of time, as easily as she would walk. She can fly in combat without issue, and is more than fast enough to rapidly travel across intergalactic distances.

Radar: Mastema’s magical abilities sustain a constant 360° image of her surroundings, which is projected straight to her mind for processing. This radar is far more reliable than conventional senses, and is capable of easily picking up superluminal movement. It constantly operates at Mastema’s maximum processing speed, even when it would normally be restricted so that she can function normally.

Superhuman Capabilities: Mastema's magical abilities grant her strength, speed, endurance, and processing speed far above that of any normal human. As an angel, her body is a work of magic on its own, and cannot really be described or understood properly with conventional biological knowledge. Powerful magical barriers and spells are a part of her body, allowing her to withstand magical attacks from opponents on her level. The power of her physical blows is comparable to that of her magical attacks.

She can process information at a ridiculously fast rate, indescribable multitudes faster than any normal human - or even the average supercomputer - can. This allows her to process and analyze information during battles and run through the countless calculations needed for her magic.

Whereas other mages generally keep this restricted when they don’t need it so that they can act normally in the world, Mastema does no such thing. This is in part because it is near impossible for her, as her constant anxiety and stress prevent her from relaxing normally. She simply has so many things to do that it becomes necessary to process everything at top speed. Besides, Mastema isn't going to limit herself to interact with others; if they can't keep up with her, that's their problem. Angel: Mastema was the first of all angels, Heaven’s firstborn, fashioned from Yaldabaoth’s will and from a dying star. As an angel, Mastema has all the traits and powers expected of one, along with the natural, powerful aptitude for magic. Angels are effectively masses of magic, so their bodies are highly malleable and are completely immune to any physical form of attack, as they cannot be said to exist physically.
 * Fruit of Life: Unlike the vast majority of other angels, Mastema possesses the magical organ known as the Fruit of Life, an organ that all seraphs possess. The Fruit of Life is like a seraph’s stellar core, a mass of high-power, high-density magic that acts as an infinite supply of magical energy, synthesized from the infinite potential released by the Big Bang that created Heaven. The power that emanates from the Fruit of Life acts as a protective barrier for Mastema, protecting her from harm and flooding her body with power. It regulates her body and maintains it through her own will, preventing others from infringing upon herself and her agency.
 * Halo: The halo of an angel is actually a complex reality wheel, passively maintained without draining and energy. A halo has multiple functions in maintaining an angel’s existence and safety.
 * Angelic Data: A halo contains the magical information that makes up an angel’s existence (typically referred to as just “data”). Through this, an angel can regenerate from any scale of physical wounds through their halo, even complete physical destruction. As a halo is a magical construct, no amount of conventional physical harm can damage it, and even directly attacking it with magic can be difficult. If an angel’s halo is shattered, it will immediately and passively reconstruct itself; when an angel is actually killed, the halo will shatter and finally disappear.
 * Fear Not: An angel’s true nature and form is obscured by magic under normal circumstances, so an angel normally seems to be an individual of the viewer’s species, though their exact appearance is still up to them. In addition, they are normally clearly angelic, with the halo and wings representative of angels.
 * Messenger: An angel can teleport immense distances and open portals to other worlds. This allows them to leave Heaven and travel across other universes.
 * Protection from Harm: A halo protects its bearer from offensive magic of all varieties, including those that seek to warp or manipulate them through other means. It is particularly effective in protecting against the corrupting influence of demons.
 * Wings: The wings of an angel are special, unique constructs formed out of magic, and are used to direct and manipulate magical energies as limbs. They can even absorb magic and other energy with ease. The wings are the most sensitive and important part of an angel’s body, and they are carefully maintained at all times.

Thanatos: As the Archangel of Justice, Mastema presides over it in its most absolute forms; death and destruction. Within Mastema burns a billion-year old hatred of all things, nearly as old as she is, a desire to bring all of existence into a perfect state of eternal order and peace in the form of absolute destruction. With this result, all things will return to the Original Spirit, the order that existed before the world was stained by desire and sin. She works towards this in the simplest, but most brutally effective way - in the form of absolute destruction.

Mastema can manipulate death and bring destruction with absolute ease. She can induce death with a passing thought, and carve out paths of ordered oblivion with the simplest sweeps of her magic. It is an absolute and impartial power over death that treats all things equally, forcing Mastema’s exceptionally strong concept of death onto anything she desires. It doesn’t matter if her target is living or nonliving, physical or spiritual, or even whether they exist or not. By bringing about this absolute concept of death, all things cease to exist, on every level of existence, leaving not even the smallest fragments of concepts or magic behind. The past and future mean nothing to death on such a scale, neither do immortality or regeneration, which the magic eats through and renders useless.

Every single one of Mastema’s attacks are dripping with her burning, endless hatred and murderous intent, weaponized to increase her power, and as a result, they always carry the full power of this magic. Her hate constantly fuels her, granting her the intense emotions that magic thrives on. Her magic is so deeply saturated with malice that witnessing it is enough to erase the unprotected from existence, and as little as her presence draws all things around her closer to death. This may be more subtle, or extremely direct; they may simply just die instantly, causality may warp to make sure their choices and those of others guide them to their death, or they may be overpowered by her indomitable willpower and become mindless instruments of destruction.

Analyzing her deeply malicious and destructive magic is dangerous, as it exposes her opponent to the full depths of her hatred, something that can rip into their soul and kill them just as all of her magic can. In addition, as its exceptional power stems from Mastema’s hatred, her magic cannot be properly copied by others - they only copy what’s on the surface, not what runs underneath. What they get is nothing more than an above average death magic - it is nothing compared to Mastema’s own usage of her magic.
 * Spellkiller: In a manner similar to countering a spell, Mastema can “kill” them. This really doesn’t work much differently from the rest of her magic. It is just a different application, used to shoot down and erase magic, completely erasing them from existence and negating their effects. Mastema can erase spells as they are being cast, or after their casting is complete. She can negate not only spells, but physical attacks as well, by simply erasing the relevant limb from existence. Mastema does not bother with analyzing the spells, instead using her sheer strength and malice to erase them. Of course, if need be, Mastema can analyze an attack to better counter it, and the knowledge she’d gain of a spell through this would allow her to copy it on her own. Whatever spells she copies carry her hatred and murderous intent, and thus, the lethal effects of her magic.
 * Big Bang Necrocosm: Mastema’s most powerful attack. By creating a void - the void within Mastema works just fine, though she must transport the attack outside of herself before it triggers - Mastema can manipulate quantum mechanics within it to replicate the conditions prior to the beginning of a universe, causing a destructive cosmic event comparable to a Big Bang in scope. While a Big Bang ushers the creation of a new universe, this replication is tainted by Mastema’s magic, so instead, all it brings is death, erasing everything caught within from existence and creating absolutely nothing. It simply eradicates a universe in its entirety, past and present, in an instant. To prevent herself from being destroyed by her own attack, Mastema must teleport to another universe as soon as it activates, leaving the universe she fled to its fate. In addition, she cannot utilize it easily in combat; it takes time and concentration to get the perfect conditions for the attack, and if Mastema is stressed or panicking, she may screw up the specifics.

Judicator: Mastema can control and create “laws” over a large area, forcing her will and vision on creation. Any attempt to go against these laws is impossible without using magic to twist and break them, just as it is impossible to go against the laws of physics. Even with magic, due to Mastema’s immense power, doing so is highly difficult. She can use her laws to prevent movement, bar others from speaking or looking at her, or even just entertaining thoughts of opposition, let alone actually opposing her, and deny any advantages they may have.

If someone manages to break one of her laws, they are “punished”; Mastema’s will assaults them, imprinting them with a law of death in the form of a curse. They may not die in an instant, or in a day, or even a year, but when it comes to their lowest moment, a result the law has worked towards, warping causality and time to reach her target’s death, the law of death will take effect, claiming their soul and erasing it in its entirety. Mastema can inflict others with this curse whenever she pleases.
 * Divine Persecution: All of Mastema’s magic carries a punishment for all the sins of her target. These sins are not something that were determined by the world; Mastema judges what is a sin and what is not, and her magic affects them appropriately. Of course, such subjective grounds makes it extremely easy to abuse, and Mastema can certainly judge them for sins they have not committed if she’s stubborn enough about it.
 * The specifics of sins vary, but many things are judged and found to necessitate punishment. Every life her target has taken, whether directly or indirectly. Every lie they’ve told, all those they’ve betrayed, and all the pain they’ve caused. And the greatest sin of all, at least in Mastema’s eyes - every moment they’ve spent alive when Mastema’s foremost desire is their death.
 * Mastema cannot judge sins she is not aware of, but the effects of Divine Persecution are greatly amplified the more she hates her target. The punishment manifests as a poisonous curse, eating away at her opponent’s soul more and more with every blow, an agonizing, creeping death that seeps through their concepts and destroys them from within. It exploits every weakness, the worst of which is guilt; the worse the opponent feels about their sins, the worse Mastema’s magic eats away at them. While someone without a scrap of remorse would be able to resist its effects more easily, it will never be denied, as it is far more dependent on Mastema’s loathing.


 * Fall: As the Archangel of Justice, Mastema can, with the utmost of ease, strip an angel of their halo and wings, resulting in their Fall from Heaven, into the form of a fallen angel. Her deep knowledge on angels allows her to reverse the effects if she pleases, allowing her to regrow her own wings and halo if she somehow Fell.

Spear of Destiny: A simple polearm - more of a glaive than a spear - manifested from Mastema’s sheer willpower and eternal hatred. Formed from nothingness and shining with an unnatural light, the Spear of Destiny is Mastema’s preferred weapon in combat. It carries her magic with every single blow, inducing absolute death and destruction amplified by a punishment for her opponent’s sins.

However, this is only the most basic aspect of its powers. The Spear of Destiny warps the world in an attempt to always strike its opponent with a single, lethal blow that forces a “destiny” of death upon them, a destiny so strong that most opponents are completely erased from time and space - body, soul, concepts, everything simply ceases to be, leaving not even dust. It steals every concept its target has, and reapplies them as concepts of death to absolutely destroy them. Wounds from the Spear of Destiny cannot be healed normally, and removing a Spear inflicts its damage once again. Yet as long as it is stuck within its target, it eats at their soul more and more, making removing it an appealing concept.

The ways in which the Spear of Destiny warps the world are varied, and are limited only by Mastema’s creativity and magical knowledge. As a result, the Spear of Destiny can do things like bend space and erase distance to instantly impale an opponent, pick apart causality to strike in an instant between instants, manipulating events in a short period of time to assure the blow lands, manipulate probability to make an effective strike more likely, and warp time. Time may slow, or stop, or the Spear may even slip out of space and into time’s flow to strike from and at a different point in time. She can even use Logos so that it manifests instantly impaling an opponent.

Mastema can manifest and attack with multiple Spears of Destiny at once. Something like impaling an opponent a hundred times over with a hundred Spears of Destiny striking from a hundred different points in time is very possible. In fact, she constantly stocks up Spears of Destiny for this purpose, utilizing them and storing them away in the flow of time outside of fights. She can use it as a melee weapon, or fire it as a projectile.

Logos: A heavenly martial art, developed by Yaldabaoth, taught to her archangels, and spread throughout Heaven through programming and tutelage. It is a martial art dedicated to controlling the totality of one’s being, using it in its entirety in combat. All angels have knowledge of its foundation programmed into them, an instinctual fallback in combat situations.

A big part of Logos is clearing the user’s mind so they can best focus on combat and duty. Even one’s emotions and identity are just distractions, distractions that must be swept away. While this is legitimately of value to Yaldabaoth as its founder, it was also meant to aid in preventing angels from forming distinct identities and emotions. Due to their general lack of any strong identity or emotions, angels are incredibly well-suited to the use of Logos, one of the things that makes them so dangerous.

Logos has a simple but devastating function. Instead of depending on physical blows, a user of Logos also depends on attacks of pure magic. These attacks have no substance or force; the user simply wills that their target is struck, and they are, by an attack that never occurred. These attacks are instantaneous once delivered, and cannot be dodged normally. Instead, they must be predicted and deflected through magical means. This is something any mage can potentially do given the willpower to make it happen, but few take it to the level that angels do with Logos.

In combat, a user utilizes both physical and purely magical attacks, so an opponent must defend themselves from the physical attacks while staying aware of any magical attacks. Of the many users of Logos, few are anywhere near Mastema’s level. She has perfectly weaved its use into all of her magical techniques and mastered all of its applications. She is extremely skilled in hand to hand combat and the use of magic, and is easily capable of applying Logos to any of her techniques, even the most powerful.
 * Limbo: Through her mastery of Logos, Mastema can phase her body in and out of existence to avoid attacks. While such a thing could be easily negated with powerful magic, Mastema is a special case. Her inner world - all her hate and malice and destructive power -  shows through like this, so attacks simply pass into her body and are erased from existence. Mastema’s physical existence carries this same trait, allowing her to easily erase others from existence and inflict her extremely powerful death magic with them, even with just as little as passing through an opponent.


 * Crown of Light: The existence of those who have truly mastered Logos and reached a level that not even Yaldabaoth reached in life - the transcendence of thought and action. At this level, Mastema does not stand on the level of other martial artists or mages, but stands above, with a pure consciousness that cannot be clouded by indecision or fear.
 * In combat, Mastema’s body and soul act on a supernatural intuition, as Mastema subconsciously intuits the path to victory by automatically analyzing everything in her surroundings. It is not precognition, merely an exceptional understanding that allows her to fight effectively without having to focus on the specifics of combat or having to depend on her conscious thoughts. This does nothing to inhibit or hold back Mastema’s combat abilities. At this level, thoughts are only an accessory to martial arts, and are unnecessary to show the full extent of her skill.

Heaven’s Halo: Heaven’s massive supercomputer system, created by Mastema herself, surrounding the galaxy that contains Heaven’s capital city and most important infrastructure like a ring. While a supercomputer, it is an angel in its own right, though it lacks much self-awareness. Made in the wake of the original supercomputer system’s destruction, Mastema improved on its design significantly, creating an extraordinarily powerful supercomputer that manages much of Heaven on its own.

While many of its components were created by Jophiel and other members of the Angelic Research Bureau, the core design is Mastema’s and it is under her complete control, functioning at her disposal. She is connected to it at all times, using its computing systems to support her own.

It connects to every computer in Heaven, and all of its angels, recording their souls and thoughts, allowing Mastema to access them and whatever secrets they contain whenever she pleases. Mastema can exploit this, combined with a backdoor she secretly programmed into the angelic template, to take control of virtually any angel, flooding their consciousness with her hate, overpowering their will and erasing their identity. All that is left after this is a shell driven by Mastema’s hatred, granting the newborn angel of death a watered down, though still extremely potent, version of Mastema’s death magic.

On top of this, Mastema can consume the souls of any angel connected to Heaven’s Halo to replenish her magical energy, or, in case of an emergency, transfer her own consciousness into another angel to escape a deadly situation.
 * Armaments: Heaven’s Halo is heavily armed with magical weaponry which only activates at Mastema’s command, and staffed nearly entirely with angels completely loyal to her. It can fire high-power magical attacks using its own nearly infinite source of magical energy, or by drawing on the energy of angels from across Heaven, using their souls as fuel. In the same way, it can burn up galaxies, supermassive black holes, and other cosmic objects. While its firepower is exceptional, capable of easily devastating galaxies, it is much weaker than Mastema and therefore takes a supportive role in battles.

Sheol Necrocosmos: Mastema’s inner world, the ultimate embodiment of her existence, ideals, and desires. It is contained within her soul, yet paradoxically can exist outside of her just the same. It is inseparable from her existence and made up of her most defined concepts. In the end, they are one in the same, and Sheol Necrocosmos shows through in all of her magic and in all of her actions. She can bring it into existence as something similar to a pocket dimension, or drag opponents into it, whether just their soul or their bodies as well.

Within Sheol Necrocosmos, enemies will be subject to the full weight of her enmity and her extremely strong concepts of death. While Mastema can manipulate parts of it to have different effects, there remains immutable facts to its existence - just one, in fact. Its only law is death - all things that aren’t Mastema are hit by the full force of her magic, making existence within it a constant struggle. Those who die within it are completely erased from existence on every level, effectively becoming something that has never existed.

Aside from this law, Sheol Necrocosmos has no others and is free even from the laws of physics, making normally impossible feats and magic that goes against physics much easier. Mastema can add other laws with ease if she pleases, layering as many as she desires over the world again and again to make action as difficult as possible, and her laws are significantly empowered within Sheol Necrocosmos, becoming harder and harder to break.

Sheol Necrocosmos normally takes the form of nothingness. It has no scenery. It is just an endless, blank void, lacking any colors, definition, or even directions. Mastema can, however, manifest scenery within it, such as barren, dead planets, if she pleases, and its effective size and storage capacity is equivalent to a particularly large galaxy. And yet, the nothingness seems to stretch on into infinity, far past its bounds. All of Mastema's spells and attacks can be regarded as a means to bring her inner world into existence, opening this absolute nothingness everywhere they pass through.

Reality Wheel: One of the most advanced and powerful magical techniques. A reality wheel acts as a powerful magical extension of its user, and allows its user to change the nature of reality within its range. Reality wheels are incredibly difficult to use and properly control. In addition, they tend to drain a lot of energy and stamina, making it difficult to use them for extended periods of time, although this can be mitigated by more powerful mages.
 * Relative Lightspeed Spiral: A type of reality wheel, created and utilized with the intent of allowing technical faster-than-light movement. It functions by defining the user as their own universe - and in that universe, the speed of light is a variable they can change. So by increasing the speed of light for themselves, they can accelerate past what the rest of the universe defines as the speed of light.

Trivia

 * Mastema is based off more traditional depictions of Satan as an accuser and one of God's agents, as opposed to Lucifer, who is based on the more modern idea of Satan being a rebellious fallen angel.


 * -|Shadya Abadi=Future_Shadya_Abadi.jpg

Summary
Shadya Abadi was a private in the United Nations stationed in South Africa. She was ordered to keep a run down town of civilians safe from any outside threat. She was recruited to assassinate a warlord, who was of possible threat to the town.

Killing the warlord was easy, coming back to the slaughter was the most difficult thing in her life. Coming back to see all the people she knew killed wasn't the only thing she had to put up with, but she was going to be held responsible for the incident. She took a deal providing that she work as an expendable asset in exchange for keeping the incident quite.

She started to work by the name Covert Cougar and spent time "taking care" of "certain people".

In the new age of war, the Void Viper has gained terrifying new was to kill her prey. She hunts down the those that stand tall on the hierarchy and silently removes them like they were never there at all.

Powers and Stats
Tier: 9-B with melee, 9-A with Pistol, and physically | 3-C, higher with hax

Name: Shadya Abadi, The Covert Cougar, The Void Viper

Origin: Operation Endgame

Age: 29

Classification: Assassin, Mercenary

Powers and Abilities: Superhuman Physical Characteristics, Stealth Mastery, Pistol and Dagger Mastery, Energy Manipulation (Projectile based plasma weaponry) Poison Manipulation, Martial Arts (Training from U.N, African Guerrillas, and Leroyce Dean), Invisibility, Resistance to being seen in light spectrums, sensors and animals with a high quality sense of smell, expert tracking and survival skills, Sound Manipulation (Her armour dampens her movements allowing her to move completely silent), can stick to walls and climb buildings with ease, Blessed (Is always able to find and track down her target), Regeneration (Mid-Low) | All previous abilities but to a higher degree, Immortality (Type 1, 3, and 4), Shields, Void Manipulation (Can erase beings from non/existence with a strike of her dagger), Existence Erasure, Regeneration (Low-Mid, suit has High regeneration, True-Godly via hax), True Invisibility

Attack Potency: Wall level (Blades are fashioned from metals that can easily pierce Earth materials), Small Building level (Charged shots with pistols can incinerate entire rooms, should be capable of smashing up military tanks with no issues) | Galaxy level (Physically comparable to Allard), higher with hax

Speed: Superhuman (Can sprint as fast as cars), Transonic reactions (Easily capable of dodging ballistics from handguns) | Massively FTL+ (Comparable, but faster than Allard)

Lifting Strength: Class 1 (Experimental serum increases strength) | At least Stellar, likely higher

Striking Strength: Room Class | Galactic Class

Durability: Large Building level (Completely immune to ballistic weaponry, including high powered rifles, any handheld explosive weapon) | Galaxy level shields and armour

Stamina: Vastly Superhuman (Marathons are considered to be daily workout) | Godly

Range: Melee range, hundreds of metres with pistol

Standard Equipment:
 * Plasma Pistol
 * Custom Dagger

Intelligence: Gifted. Expert assassin, tracker and survivalist. Has a knack for getting past highly secured layouts by memorising layouts and patterns.

Weaknesses: Her Cougar Armour only bends light around her, although it's still difficult

Notable Attacks/Techniques:
 * Void Manipulation: Can freely become existent and non-existent at will to stealth past foes. She can also erase targets with a single strike from her dagger, by erasing them from existence and/or non-existence.

Key: Covert Cougar | Void Viper

 