Board Thread:Versus Battles/@comment-29716726-20190123195326/@comment-29716726-20190127032950

There's a few ways to get past the MagneWatch:

1. Sheer Force. The Magnet Shield diverts things away, but if the attack is too strong or too fast, the magnetic field won't be able to divert away the attack in time or too weak to divert it. The shield can handle up to 1.5x Wayne's AP. Plus if the attack was somewhat stronger than that threshold, it'd still reduce enough damage for Wayne to be able to withstand the blow with his arms

2. Extreme Heat. A permanent magnet looses it's magnetic properties when it is heated to the Curie Point: 570 °C (1,060 °F), at least for common magnetic material. Considering that Adult Wayne is from a completely advanced future in a city that pioneers the latest of exponentially growing technology, his MagneWatch's magnet can resist heat that is enough to vaporize the most common metal on the city, titanium. In addition, it has cooling functions as well, so it'll be hard to get past it with flames. Wayne had to use his most superheated technique, Heat Lance to even disable it for a couple of turns (each turn is 30 seconds I think), though using Deity Flare helped disable it for a much longer time

3. Magic Based Attacks. If they aren't made out of matter with ANY type of electrical charge, then they are perfectly viable to get through the shield.

4. Ways of changing/stopping the magnetic field will work as well, Type 2 Telekinesis, Spatial Manipulation, or Vector Manipulation can potentially shift the vector field to be ineffective. Time Stop can just make the field stop working since it is a vector field that requires time to be continuously moving.

5. Extremely accurate Matter Manipulation: The MagneWatch attempts to make sure electrical particles move to create a magnetic field, if one can forcefully stop the electrical particles from moving, then a magnetic field will cease to exist, though an Electric Field will still exist, that's half the effectiveness of the shield gone. Same can be done with Absolute Zero

6. Technology Manipulation. It's a MagneWatch and therefore technology

7. Big Brains: The MagneWatch is activated manually to prevent accidents of it. Because of this, the biggest weakness of the MagneWatch is that while mind/brainwave activated it's still manual, sneak attacks can and will work if Wayne didn't have 6th Sense to see 360 degrees, though if the incoming attack was fast enough, it can still hit before Wayne can activate it. Timesight only