Zeke (SAO:TTRPG)

Summary
Zeke is one of the main characters in the Sword Art Online Tabletop RPG. He is mostly the same as his Canon SAO counterpart, but, in this new world, boasts a new variation of Skills, weapons... And woes, as he, along with the rest of the world, tries to find his way out of Castle Aincrad.

Powers and Stats
Tier: 7-B, 7-A with Impulse and Final Burst

Name: Zeke, Phase, the "King of Gamers"

Origin: Sword Art Online: The Tabletop RPG

Gender: Male

Age: 27

Classification: Human, SAO Player

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 2, what are normally lethal wounds do not expend extra HP from players, allowing them to take a multitude of lethal wounds before worrying about dying) Precognition (Is able to see the slightest of muscle movements and predict what an opponent's going to do next with dead on accuracy), Skilled Swordsman (Katana and sword user), Statistics Amplification (Sword Skills in the SAO Tabletop RPG allow power boosts to the user), Limited Intangibility (Impulse allows Zeke to phase through his enemies, however it doesn't damage them, and his enemies are still able to harm him during this state), Status Effect Inducement (Stuns the enemy for a short period of time via Wa Shu), Enhanced Senses (Extremely perceptive, even without skills), Standard Resistance to Status Effects

Attack Potency: City level+ (Killed a Demon that did this), Mountain level with Impulse and Final Burst (Impulse can multiply Zeke's attack by up to 8 times, dealing out 497.7257052171768 Megatons, and Final Burst does 12 hits in one, dealing 746.5885578257652 Megatons)

Speed: At least Hypersonic+ travel speed (Much Faster then Kai and Sage, who are able to do this), High Hypersonic+ combat speed (Comparable in this regard to Gergy, who did this), higher attack speed with Sutoraiki (Not even the fastest reacting players can see the Skill be performed)

Lifting Strength: Superhuman (Comparable to Kirito)

Striking Strength: City Class+

Durability: City level+ (Was able to survive getting hit by this)

Stamina: Unknown

Range: Extended melee range with a katana, higher with certain Sword Skills (Sonic Leap allows for a quick gap closer)

Standard Equipment: A purple katana, light armor underneath his coat

Intelligence: Zeke becomes an expert at nearly any game he touches in a short amount of time. His skill and talent in video games is unmatched by anyone else, which is one of the reasons why he's referred to as the King of Gamers. His prediction skills are so on point that it can be considered future sight. In terms of intelligence outside of games he's no slouch either, as he was smart enough to climb the rankings on the internet in terms of popularity through his sheer knowledge. Zeke can also be charming at times, however he also sometimes doesn't understand the feelings of others, as he's always been at the top and is so competitive.

Weaknesses: Sword skills have a lengthy Cooldown, meaning they cannot be easily spammed.

Notable Attacks/Techniques: Sword Skills
 * Note: Rounds are game mechanics, in the sense that it doesn't apply to the abilites themselves (Elaboration on that here), but timers do still apply to sword skill cooldowns. While the exact time frames for what a "round" actually is in terms of gameplay is rather inconsistent, the official number is 2 minutes long.
 * Might: Passive. Can use Strength for weapons instead of Weapon Skill.
 * Master of Wears: Passive. Can use both armor and clothing together, however their stats will be divided by 1.3 rounded up.
 * Horizontal: 1 hit. Slashes horizontally. 2 round cooldown.
 * Vertical: 1 hit. Slashes vertically. 2 round cooldown.
 * Bear Knock: Katana only. 4 hit. Slashes four times in a clockwise spin, hitting everything and everyone (1 turn range) near the user. 6 round cooldown.
 * Sonic Leap: 1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown.
 * Akatsukirei: Japanese weapons only. 4 hit. Doesn’t do any damage. Stabs the ground four times, allowing the user to decrease the cooldown of a Skill down 4 times. Can only be used once per battle.
 * Mangetsu: Japanese weapons only. 2 hit. The user spins around once clockwise and another counterclockwise gracefully, swiping their katana once in both of those spins, attacking every single enemy around them. 4 round cooldown.
 * Sutoraiki: Japanese weapons only. 2 hit. Slashes twice so quickly that it seems like one single strike. -2 Agility modifier if the enemy attempts to dodge or counter each attack. 5 round cooldown.
 * Cross: Original Sword Skill. 1 hit. Slashes horizontally and vertically in a way that it would be one hit. Uses Agility instead of Weapon Skill/Strength to use. 3 round cooldown.
 * Cross Axel: Outside System Skill. Zeke and Erold's (Zeke's childhood friend. Named Toxix in-game) combine their sword skills into one, with Phase propelling Toxix's Sword Skill with his own to strike. The Skill will use Phase's speed as the modifier, and Toxix's damage with a Sword Skill. Phase's + Toxix's cooldown is the cooldown for this ability.
 * Impulse: Original Sword Skill. 5 hit. The user dashes towards the enemy so fast that they phase through them, but doing no damage. The user does this four times until finally attacking the enemy at the end with a powerful hit. Each successful phase gives the user x2 bonus damage to their final hit, stacking up to x8. If the user fails to phase through with one of their dashes, they'll have to start the stack all over again. If they get a crit while phasing, it'll be x3 instead of x2. If the enemy blocks a phase then that stack will be halved. Use Agility mod for the dashes and Weapon Skill or Strength (w/ Might passive) + Magical Skill for the final hit. 14 round cooldown.
 * Wa Shu: Japanese Weapons only. 5 hit. Slashes multiple times so hard that if the enemy is hit by even one strike of this skill, they’ll be stunned for the rest of the round. Cannot stack. 11 round cooldown.
 * San Ge: Japanese Weapons only. 5 hit. Slashes multiple times so fast that the enemy will not have time to react. -5 Agility modifier if the enemy attempts to dodge each. 16 round cooldown.

Note: Not to be confused with his Canon SAO incarnation

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: