Shaitan

"Unless you and your men enjoy being ashes, move aside."
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- Shaitan

Summary
Shaitan is a rare being in the multiverse- a fire priest, a man who worships the primordial energies of flame itself. As such, he is highly sought after as a pawn of the gods, with various flame deities and elementals alike attempting to sway him to their will.

After some time, Shaitan joined the adventuring party as formed by Father Braniman, in the hopes of spreading the word of his holy flame and perhaps gaining a temple in the process. As such, he now rules a holy region in the Rift Canyon, a highly mutable area of the world where the barriers of reality are very thin.

Personal Statistics
Alignment: Chaotic Neutral

Name: Shaitan

Origin: D&D Homebrew

Gender: Male

Age: Unknown

Classification: Human Fire Priest | God-Touched

Birthplace: Unknown

Weight: 70.31 kg | Unknown

Height: 180.34 cm | Unknown

Status: Alive

Affiliation: The Adventurers

Previous Affiliations: The Guardians

Combat Statistics
Tier: High 7-C | 7-B

Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Magma Manipulation, Telekinesis, Fire Absorption, Regeneration (Low-Mid), Flight, Weather Manipulation, Earth Manipulation, Transmutation, Teleportation, Statistics Amplification, Heat Manipulation, Summoning of Elementals, Healing in Fire, Extrasensory Perception, Standard D&D Resistances, Resurrection, Matter Manipulation, Death Manipulation, Statistics Reduction, Sword Mastery, Magic Nullification, Reality Warping, Causality Manipulation, Hellfire Manipulation, Intangibility | Same as before and Shapeshifting and Immortality (Type 1)

Attack Potency: Large Town level (Inferior to Wrathian and his party when they flattened Greyhawk, comparable to the Water Elementals that created a cyclone in the ocean) | City level (Superior to Wrathian when he flattened Greyhawk)

Speed: Supersonic+ (Can dodge the explosions of Melf's Minute Meteors) | Hypersonic (Far superior to previously)

Lifting Strength: Class 10 (Comparable to Mogar)

Striking Strength: Large Town Class | City Class

Durability: Large Town level (Can survive attacks from beings of this caliber) | City level (Can endure attacks from similar beings)

Stamina: Superhuman, can meditate and defend his temple for weeks on end

Range: Hundreds of meters with magic

Standard Equipment: Flamebrand, Various Arcane Equipment

Intelligence: Genius, maintains nearly perfect knowledge of all flame magic

Weaknesses: Water

Feats:
 * One-shot the Frost Giant Jarl
 * Slew a Truly Horrid Umber Hulk
 * Contributed heavily to the War of Guardian City, managing to burn away entire legions of orcs
 * Fought Acererak
 * Cleared away enemies in the Rift Canyon, such as the other-dimensional orcs

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: