Eike

"Tastes like grapes."

- Eike after drinking Layla's blood

Summary
Eike is one of the people summoned by The Strange Presence, granting him powers before depositing him, along with several others, on a parallel earth. His backstory and motivations have not been revealed to any significant degree, outside of a disregard for the consequences of his actions, which are often impulsive and wide-reaching. While he has given explainations for his actions, they fail to actually capture why he's doing so and appear to exist more to confuse and incite others than actually explain himself.

Powers and Stats
Tier: 7-A, Higher with Thunderer, even Higher in conjuction with Ento Ju and Weiss Schwarz. Far Higher with Genie, Sturm Kreuz, and Break | High 6-B, Higher with weapons, Blut Arterie, and Hasshein. Far Higher with Thorn

Name: Unknown, refered to as "Eike"

Origin: Reforged Ideals

Gender: Male(?)

Age: 57

Classification: Ninja, Wielder of Entō Jū, Archer/Assassin-class Servant, Heroic Spirit, Counter Guardian, Magi, Abnormality, Devil Marksman, Demon, "Magical Girl", "Human"-Quincy-Isu Hybrid

Powers and Abilities:
 * -|Third Set=
 * -|Fourth Set=

Attack Potency: Mountain Level, Higher with Thunderer, even Higher in conjunction with Ento Ju and Weiss Schwarz. Far Higher with Genie, Sturm Kreuz, and Break. Most of his attacks ignore conventional durability | Large Country Level, Higher with weapons, Blut Arterie, and Hasshein. Far Higher with Thorn

Speed: Relativistic, Higher with Chronos Rose and Fluegel Blizt | FTL, Higher with Hirenkyaku and Hasshein

Lifting Strength: Class M | Classs G

Striking Strength: Mountain Class, Far Higher with Break | Large Country Level, Higher with Blut Arterie and Hasshein

Durability: Mountain Level | Large Country Level, Higher with Blut Vene and Hasshein

Stamina: Extremely High (Can fight for several days straight with minimal issues. Was practically unfazed by having most of the flesh on the front of his body burned or melted, his eyes popped, and his eardrums ruptured before he gained regeneration fast enough to make these non-issues)

Range: Standard Melee Range, Hundreds of Meters with various firearms

Standard Equipment: Large quantities of kunai, shuriken, a Colt M1877, a magic musket, Medallion, Phantasm Punishment, grenades, a Calico M950, Walther WA2000, the Thompson Contender, and a vast quantity of unnamed weapons, tools, and armor.
 * Entō Jū: A pair of pistols, one a six-chambered revolver and the other a semi-automatic. Crafted by Shikizaki Kiki as his supposed magnum opus, the two hold the distinction of being the first firearms in the Katanagatari verse, being "the weapon that makes all swords obsolete" and thus representing the farthest limits of the swordsmith's potential. Like the other Deviant Blades, Entō Jū was forged using a combination of centuries-old blacksmithing techniques, alchemical research, occult rituals, and even scientific methods far ahead of the series's timespan, making use of his soothsaying abilities. The guns can be wielded at high speed, with the bullets traveling far faster than those of their modern counterparts. Never running out of ammunition, they can also produce an intense stream of flame from their barrels that cloaks the user's strikes, making them effective melee weapons as well. In an enclosed environment, the bullets can be ricocheted off of nearby surfaces to get around certain abilities.
 * Achimedes and Utamaru: Eike's 2 handguns that use the user’s magical energy as bullets. Although they are stated to be weaker than normal ordinary bullets, he can make the bullets stronger by pouring more magical energy into the 2 guns.
 * Genie: A talkative revolver with supernatural abilities. It considers itself to be Karma's disciple, and that all are guilty and must pay for their sins.  It's primary ability is to replicate itself through its bullets, which are, in fact, its own eggs that need to be fertilized with blood.

Intelligence: At least Extraordinary Genius (Has the equivalent of at least 170 years of stealth and combat experience, being comparable to Hoo Maniwa, who himself is superior to any other Maniwa in these regards, each of which could reliably assassinate any conventional warrior without using their hands or feet, including Kyouken, who has at least 2000 lifetimes of experience and knowledge from other female Maniwa ninjas. Is a "once-in-a-century" genius when it comes to using guns, to the point that he will always be able to see his opponent start to draw, draw himself, shoot them, and have time to spare even without using Thunderer.  A fairly skilled magus, at least in terms of the Emiya family Time Alter magecraft, who was able to quickly create and perfect his own unique Origin Bullet, although he did have the knowledge necessary to actually know how to make it beforehand, and a ludicrously effective assassin, as evidenced by his high Presense Concealment rank and his bonuses against magi. Possibly comparable to Nicholas and was able to sense Jonathan despite his A+ rank of Presense Concealment. Absorbed the souls of millions of people, gaining their knowledge, although this likely contributed little overall. Capable of using Eagle Sense, a precognitive sixth sense used by the Isu to accurately predict events thousands of years in the future and even keep track of several possible alternate futures. Despite this, and due to his Origin, he is hilariously inept at the use of anything that cannot be used to make, enhance, or use a "bullet")

Standard Tactics: Generally spams Hellblaze-enhanced bullets at the opponent, although if his Information Analysis says that it will be effective he is far more likely to utilize Origin Rounds. Usually follows what his senses tell him to do, and as such will tend to use Chronos Rose as quickly as possible. Once he gained The Deathdealing, he'll include it's effects into his attacks.

Weaknesses: If his Magical Weapon is destroyed, he will be erased from existence, physically incapable of using any weapon that cannot fire a "bullet", if he knowingly lies, he will be turned into stone, possibly unlucky when Affections of the Holy Grail isn't in effect. Thunderer only works to allow him to counter an attack, not necessarily dodge it, and he cannot attack while in spirit form | All previous, unable to summon his Doppel form due to lacking a soul gem to be corrupted and Blut Vene and Blut Arterie cannot be used simultaineously

{| class="wikitable mw-collapsible mw-collapsed" !Notable Attacks and Techniques
 * -|Base=The combined abilities, intelligence, powers, skill, and experience of Emonzaemon Sōda, Hōō Maniwa, Billy the Kid, Sayuki Kurobane, EMIYA, Der Freischütz, Mami Tomoe (Magia Record), and Ezio Auditore da Firenze, as well as the ability to use Haito Le Buffet's Monster Form and Thorn in a limited fashion.
 * Ninpou: Shinobazuhou Ikasazukorosazu: (No sneaking, no sparing, no killing) Originally known as Namagoroshi, this ability was an invention of the Aioi Clan before it was claimed by Hōō Maniwa and given the new name Danzaien. Emonzaemon, it's origin user, calls it by a different name than either of these to hide his true identity from the Maniwa Clan. A technique that causes any blade Eike uses to increase in sharpness to the point of being able to easily cut any object.
 * Aioi Kenpō: Hairōken: (Rear Trickery Fist) This technique gives Eike the ability to teleport instantly behind the opponent to enact a surprise attack in the midst of combat. This ability is a lost technique known only to him as the last member of the Aioi, being even beyond Hōō's knowledge. As it relies on the use of darkness, it becomes unusable in a brightly-illuminated area.
 * Aioi Ninpou: Ventriloquism: A technique allowing Eike to see through the eyes of a nearby animal and speak through it without being in the area.
 * Danzai Entō: A technique that combines Danzaien with the abilities of Entō Jū, causing the two pistols to spray a constant stream of flame and become sharp enough to cut through any object, making them incredibly deadly melee weapons.
 * Aioi Ninpou: Ventriloquism: A technique allowing Eike to see through the eyes of a nearby animal and speak through it without being in the area.
 * Danzai Entō: A technique that combines Danzaien with the abilities of Entō Jū, causing the two pistols to spray a constant stream of flame and become sharp enough to cut through any object, making them incredibly deadly melee weapons.


 * Ninpō: Inochi Musubi: Originally Hōō Maniwa's signature ability, and the one that has kept him alive for so long. When any of his body parts get old or injured, Hōō can shear them off and replace them with those of others. By stealing a person's body parts, Eike gains access to their powers and skills, and they will slowly change shape and color to match his original parts and keep his appearance and stats the same. He also gains their vitality, and their remaining lifespan is added to his own.
 * Ninpō: Kiroku Tadori: A Ninpō that originally belonged to Kawauso, and that Hōō gained access to upon taking his arm. Allows Eike to see an object or person's past by holding out his hand, gaining knowledge of their background and abilities. Unlike Kawauso, he has no compunctions about using this ability to look into a person's memories.

Noble Phantasm

 * Thunderer: Thunderbolt of Broken Sound: The Noble Phantasm of Billy the Kid and Eike. It takes the form of his signature three shots through a Colt M1877 double action revolver (a.k.a. Thunderer), said to be his favorite gun he used when he was alive, which has sublimated into a Noble Phantasm. The range of such technique to make those shots are several times larger than what Billy could ever achieve in life. Additionally, Thunderer slows down time for Billy's senses and surroundings, and he completely grasps his opponent's location and attacks; Because of this, he will always have time to respond to an opponent's attacks and have time to counter-attack. Strictly speaking, the Noble Phantasm is not the gun, but "this gun being fired by Billy the Kid/Eike", so it is more like a personal skill. The most unique characteristic is that a large part of this Noble Phantasm is made up of Billy's skill, rendering the prana cost equivalent to that of an E-Rank Noble Phantasm.
 * Chronos Rose: Pick Ye Rosebuds While Ye May: EMIYA and Eike's main Noble Phantasm, born from their unique Innate Time Control, which can applied on themselves as opposed to on the world around them. It has been improved drastically to be used in combat, sublimated into a Noble Phantasm. Emiya can use it as he did in life, chanting "Time Alter," followed by the degree of speed he wants to use. He can accelerate his own time to become drastically faster, making him effectively invincible in anti-personnel combat and allowing him to land a series of consecutive attacks on his opponents, or he can slow it. This slows his metabolism down so much that his body temperature drops to near room temperature, and his breathing and heartbeat become so slow that they cannot be detected. In life, this caused grave harm to his body due to the "incorrect" time pushing his body to his limits, but he can use it much easier as a Servant due to possessing a spiritual body.
 * Phantasm Punishment: Mystery Bisection: EMIYA's dual Origins of Severing and Binding, now part of Ekie along with his own Origin, sublimated into a Noble Phantasm in the form of the knives he used for hand-to-hand combat in life. He can also presumably apply the effects with the Thompson Contender. After releasing its True Name, Phantasm Punishment causes his attacks to actualize his Origins within his target to cripple them. They don't leave physical wounds, but the affected body part is lost to necrosis, causing permanent nerve damage that remains even if the wound heals on the surface. It is even more effective against magi, affecting them even if they block with barriers by traveling through to the source of their magical energy - their Magic Circuits. "Severing" causes the target's magical power to ignore their pathways, violently flowing through their body and causing severe harm, while "Binding" binds together their Magic Circuits in a useless arrangement, making it impossible to stand anymore, let alone ever use magecraft again.

Class Skills

 * Independent Action: The ability to remain independent even when rejecting the Magical Energy supply from the Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they can not supply Magical Energy due to injury. Billy and Eike possess an A Rank in this skill, allowing them to even engage in combat without a Master and remain active in the world for a week. However, their effectiveness will be diminished, and they must have a competent Master in order to use his Noble Phantasm as frequently as they like.
 * Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect, which merely rejects Magical Energy, this ability cancels the spells altogether. However, Billy does not obtain this skill and has no resistance to Magic due to being a modern Heroic Spirit, coming from a time and era where he did not encounter such things in his life.
 * Riding: The Class Skill of Rider and Saber, is the ability to ride mounts. Due to riding horses all his life, Billy has a C+ in this skill despite being in the Archer class, allowing him to ride virtually any modern vehicle or mount with above-average skill.
 * Presence Concealment: The ability to hide one's presence as a Servant. EMIYA and Eike A+ rank proficiency in this skill renders them virtually impossible to detect even in the presence of other Servants unless he decides to attack, upon which this skill's effect sharply drops. They presumably achieve this at least partly with their Innate Time Control, slowing their body's biorhythms by a third of their original value to make him undetectable.

Personal Skills

 * Eye of the Mind (False): Billy and Eikie have the natural ability to avoid danger based on an innate sixth sense refined through combat and experience. Although Billy only has a C Rank in this skill, it still allows him to sense danger with greater clarity than any human due to a sharp "sixth sense", putting him one step ahead of those who lack such an ability.
 * Shooting: This skill shows an extreme degree of arms mastery, especially with Fire Arms. Quick Draws and Trick Shots are his specialties. At rank A++, they're a "once-in-a-century genius".
 * Quick Draw: The specialisation of Billy's shooting techniques. He can see his opponent draw or start to attack, draw himself and always have time to spare.
 * Affections of the Holy Grail: A skill that represents the fact that in another world, EMIYA is deeply loved by the one who becomes the Holy Grail. As a result, he and Eike gains a boost to Luck when they are faced with incredible odds, allowing themto escape situations that would otherwise spell certain death. However, this comes at the expense of the happiness of everyone else around him. EMIYA himself is not aware of this skill, but he does occasionally hear the whispers of the Grail.
 * Magecraft: A skill that reflects one's knowledge of modern Magecraft and Thaumaturgy. A magus in life, EMIYA's B-rank is born from the unique applications of his complex Innate Time Control, and due to his notoriety as a "Magus Killer," it grants him bonuses when fighting against Casters.
 * Scapegoat: The accumulation of knowledge and techniques designed to help the user escape the battlefield in one piece.


 * Fluegel Blizt: Sayuki, this technique's original user, focuses magical energy in her body and unleashes it all at once to creates a distortion in time-space to greatly increase her speed to the point she surpasses the speed of light, although it only lasts for a short time. Eike is likely not able to use this due to limitations on Statisticts Amplification within the game itself.
 * Weiss Schwarz: Sayuki’s main offensive rune. She, and Eike as it's new user, focuses the mana into their two guns and fires them at an opponent. The 2 bullets then recognize their target’s sound and chase them infinitely until they hit them. Even the smallest sound like a heartbeat will become the beacon for these 2 bullets to follow, making it a technique that is incredibly hard to avoid
 * Sturm-Kreuz: Sayuki’s last resort rune. This technique is done through 3 states. First, the user fires a huge amount of bullets into the air, then said bullets enter a state called Einhalt (stop) where they would stop in mid-air, flow to the sky, and hide in the environment. Then in the final state, Razen (release), they let all of the bullets that have been prepared rain down at the opponent, with the destruction of this technique was compared to a meteor storm. Although it’s destructive power is nowhere compared to the mythic class magics, Sturm-Kreuz is still strong enough to destroy the opponent’s magical weapon, and since it’s a wide-range attack, it leaves the opponent nowhere to hide from the barrage of the myriad number of bullets.


 * BLACK Damage: All of his attacks deal "Black" damage, meaning they will both damage the target physically and mentally at the same time. When their mental health gets low enough, opponents will go insane, either committing suicide, fleeing, or lashing out at everything around them. This type of attack also ignores resistances to physical and mental damage, requiring specific resistance to BLACK damage.
 * Magic Bullet: Fires a Magical Bullet through a portal that teleports to wherever he wants, always hitting its mark. The Magic Bullet can pierce through every wall, Abnormality, and employee, dealing massive BLACK damage.


 * Thread Manipulation: He can create ribbons that can restrain others, be used to swing from buildings, and even form fully-functional clones of himself that when destroyed can trap enemies, his bullets can come with strings at the end that allow him to trap and ensnare enemies. These ribbons, originally used by Mami Tomoe, are the basis of most of her attacks. He can also turn them invisible.
 * Connect: A Puella Magi's ability to bestow other magical girls abilities in the midst of combat.
 * Tiro Duet: Gives a significant attack potency bonus, alongside the ability of Status Effect Inducement (Burn and Bind.
 * To You Who Prayed For Salvation: Removes any status alignments on her partner, in addition to amplifying an enemy's weaknesses and creating fog.
 * Weapon Creation: Most Puella Magi are capable of creating weapons out of thin air using their magic. While most select specific weapons, some with a heightened mastery of their abilities can create different weapons with their own minor capabilities. As Doppel Homulily, she can also form her weapons from time sand, which is capable of replicating any man-made weapons up to the present.
 * Telekinesis: On top of creating weapons, they can also control their weapons in the air and with no limit to how much at a time. The same applies to many weapons that they have enhanced.
 * Puella Magi Physiology: Because their bodies no longer harbor a soul, they effectively act like flesh puppets that have no real impact on the 'essence' of a magical girl. According to several interviews and in-series showings, a magical girl can have all their blood drained from their body and still fight with little impairment, or have their head torn off or shot through and still walk just fine.
 * Fusionism: When two opposing magical abilities (Like Fire Manipulation and Ice Manipulation) or opposing main abilities (Like a magical girl who wished for Creation and another who wished for Existence Erasure) combine their attacks, the result is an attack the multiplies in power. In addition, if two soul gems were to harbor the same body, the result can be them swapping control or fusing into one magical girl, albeit temporarily.
 * Extrasensory Perception: Magical Girls were shown to be capable of detecting despair and magic from within their cities as well as being able to telepathically communicate with one another. As of Magia Record, it is shown that their abilities extend well into other cities and is not limited to emotions or magic.
 * Doppel Witch Transformation: In the light of a new miracle, magical girls have now gained the ability to become a half-witch whenever their soul gem reaches maximum corruption, resulting in a Doppel Witch. Unlike normal witches, both the witch and the magical girl are in control of their respective bodies and in a short time will revert back into a magical girl. However, older magical girls have been stated to keep traits of their doppel form even after reverting, and the same for magical girls who use the transformation for too long.


 * The Deathdealing: D - The Death Dealing is Eike's Schrift which grants him the precise control over any and all 'Lethal Doses' within his range. He alters the dosage of any substance he ingests or tanks, manipulating the 'poison' and either granting himself complete immunity within a single minute or lowering an opponent's resistance to kill or incapacitate them. Thanks to this ability, Askin, this ability's original user, wass actually intuited to be the most unkillable person amongst the Quincy via reflexive immunity-raising, being selected by Yhwach specifically for his inability to die, and  himself cursing his inability to die easily.
 * Quincy: Vollständig, Hasshein: Hasshein is Eike's Vollständig which amplifies his Schrift and his Quincy abilities. Hasshein automatically adapts to changes in "poison"; as long as the base of the poison remains the same, any surface layer changes will cause Askin's immunity to adjust in turn, rendering the poison ineffective. This prevents him from being harmed by opponents who undergo rapid changes in the nature of their Reiatsu or attacks.
 * -|Unique/Later Created=
 * Custom Origin Bullet: Utilizing the principles, material, and design by which Kiritsugu Emiya created his infamous origin rounds, Eike discovered a way to do the same with his origin of "Bullet." In layman's terms, it takes everything bullets are considered to do to the highest extremes possible, functioning similarly to the original origin rounds by forcibly enacting the concept onto the target.  It has four primary abilities.
 * Acceleration: The instant the bullet is fired, it moves at speeds that are innately unable to be reacted to in any meaningful way. Humans cannot react to gunshots, so neither may any of these round's targets.  This isn't some form of teleportation, but more a reactive speed that grows with its target and those observing.
 * Penetration: The bullet is capable of effortlessly piercing anything within the physical world, not slowing or being redirected by any outside forces. No conventional armor or hide can stop the force of a bullet, so neither may any of these round's targets.  This isn't merely some physical phenomena either, as it focuses all of the power in the round into an infinitesimally small point that allows it to pierce metaphysical defenses with equal ease as the physical.  This causes a sort of "blowout", not unlike popping a balloon with a needle, that causes the target's magic to forcibly expel itself from them.  Due to the conceptual nature of the rounds, this effect even reaches the soul and concept, damaging magic circuits and even origins as though they were part of a physical body.
 * Expansion: When the bullet makes contact with a target, and after having penetrated any defenses that would otherwise stop this, the round "expands". In effect, this spreads the effect from a point at the very tip of the round to most if not all of the target's body, like a lead ball expanding on impact with a body or more modern rounds outright exploding within the target.  This not only makes all but the most extensive forms of healing ineffective on its own, but allows the next ability to affect a wider area.
 * Infection: Even if not carrying a toxic payload, the bullet will instantly cause widespread and extreme infections within the target, only getting worse with time. Even if one were to survive a bullet, the infection it causes would more than likely lay them low regardless, and the targets of these rounds are no exception to this.  This infection is aided by the destruction of magic circuits that it causes, disallowing the target from healing themselves.  Even if one were to heal the wounds and infection, they would be instantly recreated so long as the enacting concept is still present.
 * Triple-Origin Bullet: A later improvement to his own unique Origin Bullets, created by effectively combining the construction of Kiritsugu's own Origin Bullets with his own. These bullets cause the target's body and mana circuits to be "healed", through the Binding portion of the enacting Origins, over the bullet itself, making removal impossible without permenantly removing part of the target's very soul.
 * }

Key: Third Set | Fourth Set

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: