Marius

Summary
Marius Argenti was, in life, a simple clerk taking on an odd job for a group of merchants, keeping track of pay and such to keep up with the new times of the world. One dreary night, he was attacked, and awoke among his new kind- vampires.

Feared for his new status, Marius took a job as a clerk for the Ravenloft Citadel, a council of powerful undead based in Sirius Tiran. And thus his life changed...

Marius quickly realized his newfound power afforded him the chance to be a real adventurer, like he dreamed of. However, he was quickly captured and taken as a prisoner, with the pirates that found him hoping to make a symbol out of him.
 * -|The New World Arc=

The ship, luckily for him, crashed on the New World, and he was discovered weeks later by the party of Meck, Lizerd, Bayhard, and Mocvol. He was rescued from certain death at the jaws of a Jagras, and agreed to pay them if they could keep him safe, planning to do so by giving out treasure he had taken from the pirates.

Appearance
Marius is pale with dark hair and sunken eyes. He appears scrawny, and looks unfit for adventuring life. His clothes are, however, generally those of the higher life he so truly wishes for.

Personality
Marius is cynical about the world following his unfortunate disease, though he retains his sense of bitter humor. He always seems a bit depressed, and has no actual direction in his life. His self esteem is low to say the least.

Personal Statistics
Alignment: Lawful Neutral

Name: Marius Argenti

Origin: D&D Homebrew

Gender: Male

Age: 76

Classification: Vampire Clerk

Date of Birth: 467 AR

Birthplace: Sirius Tiran

Weight: 58.97 kg

Height: 180.34 cm

Likes: Quiet, Fanciful Adventures, Books, Class

Dislikes: Filth, Pirates

Eye Color: Brown

Hair Color: Black

Hobbies: Fencing, Reading, Writing

Values: Knowledge, Romance

Martial Status: ???

Status: Alive

Affiliation: Ravenloft Citadel

Previous Affiliation: Sirius Tiran Merchants

Themes: ???

Combat Statistics
Tier: 9-A

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 7), Regeneration (Low-Mid), Fire Manipulation, Sword and Glaive Proficiency, Creation, Limited Ink Manipulation, Pocket Reality Manipulation, Limited Martial Arts, Aura and Forcefield Creation via Shield of Faith Potion, Blood Manipulation, Animal Manipulation, Mind Manipulation, Necromancy, Death Manipulation, Energy Drain, Statistics Reduction, Life Manipulation, Limited Power Bestowal, Shapeshifting, Damage Reduction, Selective Intangibility, Adhesivity, Summoning, Telepathy, Limited Matter Manipulation, Flight

Attack Potency: Small Building level (Superior to beings capable of using Adhesivity)

Speed: Subsonic (Can easily blitz humans, superior to beings that can dodge arrows at close range)

Lifting Strength: Athletic Human (Can lift over 200 kg)

Striking Strength: Small Building Class (Was able to contend with a Great Jagras)

Durability: Small Building level (Could tank attacks from said Great Jagras)

Stamina: Superhuman, could survive for weeks on end with little to no rest

Range: Several meters with Glaive, line of sight with gaze attacks

Standard Equipment: Flaming Glaive +1, Shield of Faith Potion (+2), Gloves of Arrow Snaring, Bag of Holding, Nolzur's Marvelous Pigments, Padded Armor

Intelligence: Gifted, maintains vast knowledge of the culture of Sirius Tiran

Weaknesses: Sunlight destroys him, holy symbols repel him, cannot cross running water and if it is covered in water it is slowly destroyed, silver negates his regeneration

Feats:
 * Fought a Great Jagras for some time before getting help
 * Killed one of his jailers

Notable Attacks/Techniques:
 * Blood Drain: A Vampire can absorb the blood of a nearby being by grappling them to the ground, regenerating the vampire and causing a loss of life in the target.


 * Children of the Night: Vampires command lesser beings of the night, including rats, bats, and wolves, and can summon them at will.


 * Dominate: The vampire can focus its mental powers on a target to force them to join their side.


 * Create Spawn: A being killed by the Vampire's blood drain becomes a vampire- similarly, a being that otherwise falls to a vampire joins its legion, becoming a Vampire Spawn.


 * Energy Drain: A creature hit by the natural weapons of a Vampire receives negative levels, signalling a loss of physical strength, life, and other things.


 * Alternate Form: Marius can assume the form of a creature of the night.


 * Gaseous Form: The Vampire can assume a gaseous form, being able to have physical objects faze through them.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: