Assassin (Creeper)


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Summary
Assassin is an Archer-class Servant summoned for the Holy Grail War.

Archer's True Name is Creeper, or as she prefers to call herself, Cupa. She is a creature that lurks in the woods and has a very high tendency to explode.

Powers and Stats
Tier: 7-A, 7-A when Charged, 7-A with Bosses of Destruction, 6-C with Self-Destruct

Name: Assassin, Creeper, Cupa

Origin: The Discord FC/OC Holy Grail Wars

Gender: Female

Age: 14-15 physically.

Classification: Assassin-class Servant, Heroic Spirit, Creeper

Powers and Abilities: Superhuman Physical Characteristics, Enhanced Senses, Weapon Mastery (Skilled with both a sword and bow), Acrobatics, Magic, Invisibility and Stealth Mastery with Presence Concealment (Presence Concealment users with B-rank or higher are capable of rendering themselves invisible by erasing their presence, making themselves difficult to detect against Magi and even Servants unless they attack), Statistics Amplification (If she is damaged by electricity, she will charge and her stats will amplify immensely), Transformation (Her form changes when she's charged), Self-Destruction and Explosion Manipulation with Self-Destruct (When severely damaged or when feeling intense emotions, Cupa will start to hiss and explode), Fire Manipulation (Can shoot fireballs out of her hands), Earth Manipulation (Capable of burrowing herself and hiding in the ground with magecraft), Teleportation (Can teleport up to 400 meters with her teleportation), Poison Manipulation (Can inject poison into an enemy, capable of affecting even servants), Gravity Manipulation (Can temporarily cause someone to float helplessly in mid-air), Status Effect Inducement (Can cause someone to get increasingly tired with Mining Fatigue), Absorption via Galvanism (Can absorb ambient magical energy as well as incorporeal magical attacks such as lightning, wind, and energy blasts and convert it into electricity for her own use for rapid-self repair and reinforcement), Flight, Death Manipulation, and Resistance to projectiles with Bosses of Destruction (Riding the Wither grants her the ability to slowly kill opponents over time with the Wither effect and riding the Ender Dragon grants her resistance to projectiles), Supernatural Luck, Soul Manipulation (All Servants can consume the souls of mortals to replenish their mana), Regeneration (At least Mid-Low; All servants have regenerative capabilities), Invisibility and Intangibility in Spirit Form, Possession (Non-combat applicable), Resistance to Magic (Including effects such as Petrification, Mind Manipulation, and Spatial Manipulation), Mind Manipulation, Soul Manipulation and Biological Manipulation (Servants can resist Chaos Tides), Transmutation and Data Manipulation (Servants can stay in digitized area) Poison Manipulation (Servants are unaffected by poisons), Immunity to Modern Weapons (Servants are Divine Mysteries that cannot be harmed by modern weapons such as guns, knives, or bombs unless they are infused with a supernatural aspect such as magical energy or possess a certain amount of age or mystery behind their creation)

Attack Potency: Mountain level (Has B-rank strength, making her comparable to Cleopatra, Hassan of the Cursed Arm, Li Shuwen, Phantom of the Opera, and Yan Qing), Mountain level+ when charged (When she's charged, her strength is comparable to servants like Heracles), Mountain level+ with Bosses of Destruction (The Wither and Ender Dragon are comparable to A-ranked Noble Phantasms on their own), Island level with Self-Destruct (As an A+-ranked Anti-Army Noble Phantasm, it should be comparable to Caliburn)

Speed: Massively Hypersonic (Comparable to other Servants)

Lifting Strength: Unknown

Striking Strength: Mountain Class, Mountain Class+ when charged, Mountain Class+ with Bosses of Destruction

Durability: Mountain level, higher when charged (Has D-rank Endurance, making her not very durable. Her Endurance is comparable to a C-rank when charged), Mountain level+ with Bosses of Destruction (The Wither and Ender Dragon are this durable)

Stamina: High (Servants can fight for an entire day without tiring and continue fighting for as long as they have sufficient mana)

Range: Standard melee range, hundreds of meters with a bow and teleportation, higher with Self-Destruct

Standard Equipment: A bow and golden sword

Intelligence: Cupa is unknowing about multiple things in the world, due to not interacting with humans for a very long time. She is however a capable combatant and skilled with both a sword and bow.

Weaknesses: Cannot fight in Spirit Form.

Notable Attacks/Techniques:

Noble Phantasm
Self-Destruct: Creeper's most iconic move. An A+-ranked Anti-Army When she is in a highly emotional state or severely damaged, she starts hissing and glowing before she self-destructs. Exploding and killing most foes and absolutely devastating the area around her.

Bosses of Destruction: Creeper is capable of summoning both the Wither and the Ender Dragon at her choosing. The Wither is a beast made out of three wither skulls that is mindless and focuses mostly on the offensive. The Ender Dragon is a dragon and guardian of the End which flies around and focuses more on the defensive.

Class Skills
Presence Concealment: The ability to hide one's presence as a Servant. With a B-rank, Creeper's Presence Concealment is useful for spying on others and it is possible for her to even erase her presence making it extremely difficult for even Servants to detect her, but the rank drops greatly once she prepares to attack.

Personal Skills
Galvanism: A skill that allows unrestricted conversion and accumulation of magical energy and bio-electricity. Thaumaturgical attacks involving formless materials such as air manipulation, energy bullets, and beam attacks are converted to electricity and completely nullified, with excess energy being discharged into the environment. Creeper can use the electricity she absorbs to rapidly heal himself and temporarily bolster her abilities and restore her mana reserves.

Fleeting: A simple skill that enhances one’s mobility, allowing her to move faster and disengage from battles easier.

Marksmanship: A Skill representing all-round shooting techniques, which includes quick drawing and trick shooting by means of small arms. Creeper has a D-rank in this skill.

All Charged Up!: If Cupa is hit by electricity, she will become charged and change her form. Greatly enhancing her stats by a large amount.