Vaerun

Summary
Vaerun is the Shade Lord of Serth LaKresh and one of the few members of the original adventuring party, alongside Mogar, Braniman, Orric, Bowman, Starburst, and Sir Blackblood. As the party expanded into containing dozens of adventurers, Vaerun quickly outpaced them all due to his exorbitant resources and powerful connections.

Vaerun is captured for thieving from the Kobold colony, but is rescued by Braniman's party. It is during this year he becomes a key figure of the group, taking up magic alongside his thieving tendencies in order to outshine Veronica Starburst.
 * -|525 AR=

He convinces several party members to essentially become his lackeys, including Arcanther, a Rakasta Rogue, and Starburst, who would later become a necromancer. Vaerun drags the party into several major encounters and rivalries, largely in his chase of the Black Pearl, a powerful artifact that has been teleporting the party to random locations. In his searches, Vaerun discovers the Gem of Flawlessness in the Forbidden City near Roona, and steals it from the party, using it to build his empire.
 * -|526 AR=

Using the gem, Vaerun constantly multiplies the value of several gems, eventually making the gems worth millions. These would be the foundations of his future, and allow him to increase his power exponentially. Vaerun builds his empire from the foundations of a large tavern in Verbabonc, eventually gaining a keep and city known as Serth LaKresh. He begins to conquer all land around the keep, and gathers to him various evil species to serve him- Skaven, Drow, and even Deep Dwarves. He creates a pact with the Mind Flayer Mo'ad and takes on a psychic class alongside his existing expertise.
 * -|527 AR=

This year marks the flourishing of Vaerun's booming slave trade, whom he has several other party members run (notably Ferrax Highborne). His fellows begin picking the Feywood dry of the fey creatures there- entire colonies of Drow and Skaven pop up practically overnight. Vaerun, by this time, is creating his own nation and plays pivotal roles in the War of the Hell Furnaces and the War of Guardian City. It is revealed that he has become a Sentinel of Xavier Nightchild, and is officially a Chosen. Vaerun is now among the most powerful mortal beings, alongside other Chosen of his kind. He is also revealed to co-lead the Guardians alongside Nandor. Vaerun completes the brunt of his domination in a final battle on an island in the Azure Sea, wherein Krypp, his long time rival, kills him. Vaerun's forces manages to take the battle and resurrect him. It is during this time Vaerun returns to a neutral point of view, even abandoning his crime lord status- his pirate fleets are decommissioned. He attempts to make amends to certain party members. Vaerun enters into yet another major rivalry, this time with a hag of Bobba Yogga and, vicariously, the Witch herself. His interactions in the mage war begin becoming noticeable, and Flagg is actively attempting to kill him and his allies.
 * -|528 AR=
 * -|537 AR=
 * -|553 AR=

Appearance
Vaerun was previously fair skinned with bleach blonde hair, going far down past his shoulders. That was changed when he became a Shade- his skin turned dark, his eyes became cold, and his hair turned white as snow. His ears now drooped rather than stand up straight, to the point that he used pins to keep them up to fool other elves.

Personality
Vaerun has a code of sorts, though he often changes that code to fit his new beliefs. This code generally includes a line he musn't cross, though that line's position changes. In the past, he was truly evil- he had armies enslaving and capturing fey creatures to give to the Mind Flayers as food, in return for precious artifacts. While he has dropped this demeanor, he still immerses himself in the dark.

Outside of his negative attributes, Vaerun does have positives- his sarcastic humor is distinct and he has taken to aiding the party wherever possible, albeit with ill-gained funds. He is a close friend of Arcanther, Nandor, and, more recently, Xavier Nightchild himself.

Generally speaking, Vaerun avoids actual combat where possible, preferring to either mind control his enemies or find another way to instantly incapacitate, generally favoring death spells should the threat be great enough.

Personal Statistics
Alignment: Chaotic Neutral

Name: Vaerun, Chosen of Xavier Nightchild, Prospect of Vhaeraun

Origin: D&D Homebrew

Gender: Male

Age: 142 Years

Classification: Shade Hexblade-Psion-Mage-Fighter-Rogue

Date of Birth: 411 AR

Birthplace: Highfolk

Weight: ???

Height: 187.96 cm

Likes: Money, Power, Land, Drink

Dislikes: Humans, Incompetence

Eye Color: Black

Hair Color: Silver

Hobbies: Adventuring, Reading, Spellcraft, Forgery, Writing

Values: Strength of Arms, Power, Intelligence

Martial Status: ???

Status: Alive

Affiliation: The Guardians, Serth LaKresh

Previous Affiliation: Corellon Larethian

Themes: ???

Combat Statistics
Tier: At least 7-A, possibly High 7-A, At least 6-B with prep time

Powers and Abilities: Superhuman Physical Characteristics, Magic, Necromancy, Death Manipulation (Wail of the Banshee, Power Word Kill, and Finger of Death), One Hit Kill (See above), Time Manipulation, Time Stop, Time Travel, Mind Manipulation, Perception Manipulation, Darkness Manipulation, Forcefield Creation, Life Manipulation, Duplication, Soul Manipulation, Fire Manipulation, Electricity Manipulation, Ice Manipulation, Reality Warping, Causality Manipulation, Shapeshifting (Shape Change, Polymorph), Madness Manipulation (Type 4), Sound Manipulation, Teleportation, Dimensional Travel, Dimensional Storage, Summoning, Creation, Age Manipulation, Statistics Amplification, Statistics Reduction, Resurrection, Regeneration (High), Energy Manipulation, Energy Projection, Homing Attack, Illusion Manipulation, Clairvoyance, Healing, Fear Manipulation, Magic and Supernatural Abilities Nullification, Telekinesis, Light Manipulation, Explosion Manipulation, Limited Precognition, Enhanced Senses, Extrasensory Perception, Longevity, Immortality (Types 3, 4, and 7, 6 via Clone), Empathic Manipulation, Body Puppetry, Portal Creation, BFR, Sealing, Status Effect Inducement, Disease Manipulation, Weather Manipulation, Poison Manipulation, Acid Manipulation, Transmutation, Void Manipulation, Existence Erasure (Physical and Soul), Broadway Force, Telepathy, Sleep Manipulation, Biological Manipulation, Pocket Reality Manipulation, Gravity Manipulation, Text Manipulation, Information Analysis, Memory Manipulation, Non-Corporeal, Non-Physical Interaction, Intangibility, Matter Manipulation, Astral Projection, Invisibility, Attack Reflection, Water Manipulation, Earth Manipulation, Pain Manipulation, Teleportation and Dimensional Travel Negation, Flight, Plant Manipulation, Animal Manipulation, Curse Manipulation, Probability Manipulation, Fate Manipulation, Rage Power, Ectoplasm Manipulation, Kinetic Energy Manipulation, Body Control, Power Mimicry, Corruption, Aura, Fusionism, Power Disruption, Energy and Psionic Absorption, likely many others

Attack Potency: At least Mountain level (Far superior to the Circle of Eight mages who destroyed Greyhawk), possibly Small Island level (As a Chosen, should scale to the Magister that destroyed a goblin kingdom), Country level with Prep-time (Superior to mages that can use Ice Age and Global Warming)

Speed: At least Hypersonic (Several times faster than people like Mogar)

Lifting Strength: Class 10, higher with Statistics Amplification

Striking Strength: At least Mountain Class, possibly Small Island Class

Durability: At least Mountain level (Could contend with the Hags of Bobba Yogga), possibly Small Island level (Could feasibly battle other God Chosen), possibly Country level with prep time (Capable of generating defensive spells to allow him to survive an opponent's prep time spells)

Stamina: Infinite, does not require food or drink

Range: Up to dozens of kilometers with magic, over a thousand kilometers with prep time

Standard Equipment: Presumably any known item within the D&D setting, but typically reverts to one of many objects


 * Sphere of Annihilation: Utterly destroys whatever it touches, spreading its matter across the void. Wounds from this cannot be regenerated by normal means.


 * Shadow Mask: Allows total control over undead of lesser intelligence- while they remain sentient, as it is not mind-affecting, their bodies must follow Vaerun's will.


 * Gem of Seeing: Fitted into a monocle for quick use, it grants Vaerun the ability to see through illusions and lies he would not otherwise see through. It reveals all.


 * Cloak of the Ethereal: The cloak allows at-will shifting to the Ethereal Plane, granting Vaerun a huge mobility advantage by phasing in and out of this reality.


 * Shortsword: Formerly a simple well-crafted blade, the sword now has nearly all enhancements on it possible within the D&D setting- notably the Bane of Humanoids and Banishment abilities.


 * Ring of Mind Shielding: Vaerun's mind is guarded by a ring, blocking access to telepaths and psions alike.


 * Wand of Resurrection: Aside from allowing Vaerun the ability to resurrect fallen allies, the wand grants Vaerun the ability to cast spells at a much higher level than previously.


 * Mantle of Giant's Strength: The mantle grants Vaerun a strength score much higher than what is normal, possessing the strength of the giants themselves.


 * Gloves of Speed: These amp Vaerun's speed unbelievably, becoming several times faster.


 * Psicrystal: This psicrystal floats alongside Vaerun, granting him stored abilities to pull from and the ability to amp his spells to become more powerful. Additionally, the crystal takes the abilities of other psions to amp Vaerun even further.

Intelligence: Extraordinary Genius, maintains direct knowledge granted to him from gods and has a vast spy network constantly bringing him information

Weaknesses: Light disorients him and deals slow damage

Notable Attacks/Techniques:


 * Wail of the Banshee: Kills all living creatures within hearing distance that can hear.


 * Power Word: Kill: A single word slays a single creature.


 * Greater Mage Armor: Creates a powerful forcefield around Vaerun, conforming to his body.


 * Symbol of Pain: All who witness this symbol feel crippling pain.


 * Reorder Reality: Allows Vaerun to briefly rewrite reality itself, making events more favorable.


 * Time Stop: Self explanatory.


 * Maze: Traps the target in an extradimensional maze that nullifies their abilities.


 * Damnation: Sends the target to the layers of Hell, wherein they must survive the Devil armies to escape.


 * Gate: Creates passage between two planes of existence for some time, summoning the denizens of that plane to the gate.


 * Dimension Door: Opens a portal to another location within sight, allowing Vaerun travel or casting spells around forcefields.


 * Wall of Force: Creates a massive wall of pure energy.


 * Imprisonment: Seals the target permanently within the center of the Earth.


 * Dominate: Allows the user to have total permanent control over a given target.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: