Valev

"...if I can give you one thing to consider? Maybe something different is exactly what you need."

- From Valev, to Naguib

Valev 'Valev' Valev, born from a lost world destroyed by the entities of the Infinite Consortium, is the outspoken and charismatic leader of the Consortium Revolution. He lived as a normal lad for much of his life, oblivious to the existence of the infinite space beyond dimensions. He enjoyed these times; partying with friends, fighting in the militia, and most of all, spending time with the love of his life. Yet, a sudden awakening of his magical gift shook through him as a rare extra-dimensional beast casually tore through the fabric of their bubble and led to the sudden destruction of it all.

For years, he sat in emptiness, floating throughout The Consortium, kept alive only by the remnant souls and the boon that was upon him. A boon that was realized when he woke upon the shores of a new world, in the middle of a forest. He was weakened, torn, but alive. It took time, but soon, he discovered himself as a Consortium Traveler. A light inside of him that protected him from the lapping flames feasting on existence, and alongside it, an affinity for the magic of souls.

Wracked with the pain of knowing that all he knew was gone, he trudged on. He learned his magic and made new lives in several different planes. Eventually, he discovered something bigger. The Consortium Federation. An organization with the noble cause of protecting realms from the jaws of the void, corrupted into a kingdom expanding across defenseless realms. And so, Valev set out with a new goal. If he couldn't bring back the world he had lost, he would protect the lives of those still standing.

And so, he made a marriage pact with The Federation; until death do we part.

Summary
Valev is The Grand Revolutionary.

A chaotic, unresting man. After escaping the death of his home planet, he traveled the World of Legends, encountering many friends, including an old man named Akira. This was a relaxing time for Valev, a time for self-discovery and indulgence. However, he had goals to bring back the love of his life, and even better than that, bring back the world he had lost.

But first, he needed a job. Valev came to a far away adventuring plane heavily afflicted by The Consortium, in search of a job. He applied for the Holy Stone Guild, and met Naguib, a sharp and intelligent swordsman fighter, born from a rich adventuring family and looking for one more member to fit into the group. The interview was going well until Naguib brought mention of a healer in their guild, provoking Valev’s lust for the revival of those he had lost. In embarrassing fashion, he lost the job.

This section will be expanded upon as I write Valev’s Stories.

Backstory
Noviaa was a marvelous world. A post-apocalyptic society reborn from the ashes of terror, reigning in the chaotic world with unparalleled power. Surpassing all the fallen empires, the technology and magic of this society bloomed into complete fruition. What kingdoms had such rapport that their citizens pledged their lives to the defense of where they lived? A world of productivity by day, and partying by night. It was said that there was no party like a Noviaa party.

Noviaa City was where Valev was born and raised. Family was never the largest priority in Noviaan society, although Valev did like his. A son to a middle-class family, he was humble man with a potent yet impractical mastery over white flames that ate all they touched, and could only be countered by outside magic. He mostly failed school, with the exception of a few projects that he expressed real passion about.

He was a proud party man, setting up some of the greatest parties in the neighborhood. Valev made many friends, got a girlfriend, and even fought in the militia over a dozen times. All this came to a sudden end, though. He was laughing, drinking, and partying, until he vanished, completely and utterly. Everything did. He didn’t even have time to process what had happened as he floated across an incomprehensible realm, a sea of nothingness. This lasted for what seemed like an eternity, his senses both flaming and nulled. An infinite hell.

And then, he woke up.

Valev is a concept and an ideal. Created by the Boon of Souls, Valev became a complicated relationship between The Host and The Collective. The Collective is a mass of all the souls Valev has ever absorbed and used, laying dormant deep within The Infinite Consortium. The Collective is silent and unable to act directly, but can lightly influence worlds and planes through The Host.

The Host is a form of Valev that can take any form and any gender. The Host's mind is split evenly between the new soul that makes up The Host, and The Collective. This allows Valev to, over time, learn and adapt through these new soul's experiences and decisions, while also using The Collective to stay careful and alive.

In the situation that The Host does die, The Collective will attempt to use a limited pool of active, accessible soul power to transfer Valev's soul into another Host. Only the souls collected directly by that Host can be used as a pool of soul power, as they are the only souls he can directly call upon for magic in most circumstances.

This leads to a unique situation where The Collective needs to keep The Host alive, or else it will slowly lose power and perish. Each Host is somewhat different, while still possessing core Valev beliefs and philosophies that come with being one with The Collective. The Collective is, in essence, an afterlife for every Valev that ever was, each one working in unison for the success of Valev, for the future of Valev, and for all that is Valev.

Personality
To say Valev is anything less than bombastic would be a slight to the word itself. He’s a loud, seemingly happy-go-lucky man with a fascination for his looks, new places, and women. He travels the universe with a smile on his face, hopping from body to body, life to life, exploring new and unique things. He’s a blast to be around and can show anyone a whole slew of new experiences without a care in the world for safety. It’s rare to see him not smiling.

Yet, he is not without his flaws. Valev is, at the core, rather selfish. He’ll often prioritize his own wants and needs over others, and is quick to drop an ally if they can’t keep up with him. Valev is also quite childish, having never grown up from his partying days. But when Valev is put on a job, he’ll get it done, even if it’s not quite the most correct way to do it.

Valev’s drive to action revolves around his home world. Valev is a nationalist, taking deep pride in the incredible nation from which he came, while resenting the beast that took it away from him. Deep in his heart, he’s afflicted with a great sadness, knowing that his immortal life has never once been as good as his time in Noviaa, his beloved home land. His plan is simple, yet painful. He shall live as an immortal, passing through The Infinite Consortium and searching for one of two things; the power to revive the world he had lost, or the ability to find a world exactly like the one destroyed. In an infinite universe, there has to be one exactly like the one he was from.

Yet, he has never found it.

His ideals center around absolute freedom, as that's exactly how he wishes to live. If all were to become balanced, in his eyes, perfect society would form from the ashes. He's very decisive and dead set in his ways, unwilling to change his core beliefs if he can help it. Sometimes, this can show how his immortality jades away at his heart, though occasionally events crack that shell and reveal hidden vulnerability within Valev.

Valev's methods very often veer on the side of brutality, sacrificing and harming anyone and anything to reach his goals. This is not to say he doesn't know what he's doing is wrong; Valev instead emotionally disconnects himself from those around him, seeing them as ends to justify a means.

Valev is a proud and strong man who has firm nationalist and quite selfish ideals, but is truly just driven by the deep-seated desire to bring back what he had lost, once and for all. And once he achieves his goal and can hold what he loves so dearly, he will never, ever let it go.

Themes:
 * Not-So-Serious Spar
 * Serious Spar
 * Serious Battle

Powers and Stats
Tier: 9-B | 8-A | 6-C | At least High 6-B, possibly 6-A | At least High 6-B, possibly 6-A | At least Low 2-C, likely much higher with Expunge

Name: Valev, Valev 'Valev' Valev, Vayla, Death

Origin: The Infinite Consortium

Gender: Varies depending on form, usually male.

Age: Over 2000, physically around his early-mid 20s.

Classification: Consortium Traveler, Grand Revolutionary

Powers and Abilities:


 * -|Home Planet=Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Explosion Manipulation, Existence Erasure (His flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with), Resistance to Existence Erasure and Soul Manipulation. (Survived a cataclysmic event that erased his entire home planet from existence and destroyed the souls of everyone on it)

Attack Potency: Wall Level (Could damage beings capable of being tossed through walls.)

Speed: Peak Human (Could keep up with homeworld riot officers) with Supersonic+ reactions (Could dodge constant gunfire while fighting)

Lifting Strength: Peak Human

Striking Strength: Wall Class

Durability: Wall Level (Could survive being thrown through a wall)

Stamina: High (Valev was able to party for 12 hours, fight in the local militia against revolutionaries, then party again for 12 more hours.)

Range: Standard Melee Range, Several Meters with The Flames of The Consortium, up to Hundreds of Meters with weaponry

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns

Intelligence: Average.

Weaknesses: Valev is woefully overconfident and childish at points. If he doesn't see a reason to be serious, he flat-out just won't be serious. At times, this plays into his favor, since it gives the impression that he's far less than he actually is. As well, he has a heavy dislike for sharing the spotlight. Even after gaining access to a weapon that allowed him great healing capabilities, he practically abandoned it purely because he couldn't heal himself.

The Consortium's Blessing
As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, he has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, he controls the fabric of The Consortium, allowing him to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, he can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.
 * -|Arc 1= Superhuman Physical Characteristics, Extrasensory Perception (Can see souls and leylines of magic, even of those invisible), Fire Manipulation, Explosion Manipulation, Existence Erasure (His flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with), Weapon Mastery, Mastery in Martial Arts, Enhanced Senses (Valev has honed his body and mind to be more keen to outside disturbances), Stealth Mastery (Valev spent over 50 years as a hermit and a sniper following the destruction of his home planet), Time Manipulation (Can stop, speed, or slow time down at his will), Regeneration (Low-Mid, possibly Mid; Valev can restore his body to an original state using Time Manipulation, although it is rather draining. It does let him easily dismiss poisons and toxins from his body), Space-Time Manipulation (Type 1; Valev uses his Time Manipulation and Teleportation by entering the Infinite Consortium, a 4-D realm), Soul Manipulation (Absorbs the souls of the weak or dead to fuel his immortality and strength), Power Absorption (Valev can take powers and strength from the souls he absorbs, although taking actual magical abilities is more difficult), Possession (Valev can take over the bodies of those whose souls he has claimed), Non-Physical Interaction (Valev's attacks intersect on a four-dimensional scale, allowing him to contact ghosts, abstract, and conceptual entities), Dimensional Travel (Travels through the Infinite Consortium to reach different realms and planets), Teleportation via Dimensional Travel (Hops short distances using the Infinite Consortium), Statistics Amplification (Using his magic, he can increase his speed and strength to much higher levels than normal), Immortality (Types 2, 4, and 6; Valev can survive with a large portion of his torso torn out. When Valev dies, he uses some of his soul power to either possess another predetermined body, or randomly reincarnate in one. His strength shifts depending on the body he possesses), Resistance to Probability Manipulation, Mind Manipulation,Soul Manipulation, Precognition, Reality Warping, Time Stop, Existence Erasure, and Causality Manipulation (The Collective secures Valev's fate, path, and existence from negative outside interference on a four-dimensional scale. Valev's mind is connected to The Collective, which consists of over a billion consciousnesses and soul. Time Stops have no effect on Valev), Self-Sustenance (Types 1, 2, and 3; Valev can refuel and refresh his body with his Anamnesis Technique), Acausality (Type 1; Valev's time is secured by The Collective, and his past has already been erased from space and time). Statistics Reduction and limited Homing Attacks with his Kiri (His dual Kiri lower the durability of objects they hit for around two seconds, and both home in slightly on his targets, before bouncing back to Valev after hitting anything). Resistance to most body-altering effects with Anamnesis.

Attack Potency: Multi-City Block Level+ (Could keep up with an ally who could generate an explosion of such magnitude)

Speed: Supersonic+, higher with Anamnesis (Faster than his previous form)

Lifting Strength: Class 5

Striking Strength: Multi-City Block Class+

Durability: Multi-City Block Level+ (Could take damage from enemies comparable to himself)

Stamina: Extremely High (With the Anamnesis Technique, Valev can continue fighting for as long as he has mana. He could continue a battle for days on end if he was conservative with his magic.)

Range: Standard Melee Range, Several Meters with Kiri and The Flames of The Consortium, up to Hundreds of Meters with weaponry

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns, Kiri

Intelligence: Genius. Valev had built up his store of knowledge for over a hundred years, absorbing the memories of entire lifetimes of people. With his body not limited by the confines of human life, he was free to experience and learn so, so much more across his adventures. His combat experience is great, with him having the memories and experiences and skills of hundreds of experienced fighters.

Weaknesses: Valev is woefully overconfident and childish at points. If he doesn't see a reason to be serious, he flat-out just won't be serious. At times, this plays into his favor, since it gives the impression that he's far less than he actually is. As well, he has a heavy dislike for sharing the spotlight. Even after gaining access to a weapon that allowed him great healing capabilities, he practically abandoned it purely because he couldn't heal himself

The Consortium's Blessing
As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, he has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, he controls the fabric of The Consortium, allowing him to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, he can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.
 * Boon of Souls
 * One of Valev's primary gifts from The Void. He was given a dominion over the simple concept of souls. Be it the souls found in the infinite sea of The Consortium, or those that fly free after death, Valev may collect these and contribute them to his overall power.
 * The Collective


 * The Collective is a mass of each and every soul Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering eachother and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, but it's condition is weak, and it is unable to wake up. If it were to awake, however, the calamity it would cause would be great, even possibly enough to tear apart The Consortium itself.


 * Absorption


 * Upon taking in a soul into The Collective, Valev gains remnants of the original owner's capabilities and strengths. He finds it hard to take a soul from a still living target, but upon death, most of the resistances fade away and he is free to take his pickings.


 * Psuedo-Immortality


 * Valev, in his adventures, dies. He dies quite a lot. However, his supply of souls constantly keeps him alive and ready. Every time Valev perishes, his mind and soul is transferred through The Infinite Consortium, expending hundreds of souls in the process. It’s quite a high-cost exercise, but it allows Valev to live as long as he’d like, albeit constantly transferring around the universe while doing so.


 * Boon of Time
 * A skill Valev taught himself, Valev is adept in merging The Consortium and reality to create zones and periods of frozen time. He has also often used this ability to manipulate time in order to amplify his abilities and use his incredibly potent Anamnesis Technique, one of the hallmarks in Valev’s arsenal.
 * Anamnesis Technique


 * One of Valev’s strongest techniques, Anamnesis is a passive enchantment Valev has constantly around him at all times. It is the technique of preserving his own time. Passively, it provides him no need to eat, sleep, or breathe, by constantly refreshing his body to a previous point in time. It also allows him enhanced reaction speeds, his neurons traveling even faster than normal. Not only that, but it protects him from Precognition, Fate Manipulation, and other forms of future and past modifying abilities by constantly securing his own time. This prevents him from being affected by changes to the past, and allows him to constantly be free of determined paths in the future. Not to mention, while this esoteric ability lingers on his form, he does not age and does not tire. It even grants him quite strong regenerative abilities, allowing him to regrow limbs and possibly even more if given enough time.
 * When actively used, the technique takes on even more abilities and strengths. It allows him to accelerate his passive regeneration and reaction speeds, and can even amplify his speed by speeding him up in time by quite a considerable amount.
 * Alas, there is still more to Anamnesis. When Valev focuses much of his magical energy into Anamnesis, he can develop massively enhanced physical abilities through restoring his body to his very peak, along with duplicating every attack he makes by drawing forward dozens upon dozens of different versions of himself, to either stack upon an attack to do more damage, or to attack in many different ways at once.


 * Unused Capabilities


 * In theory, Valev has more techniques involving time that he has yet to master. For one, it is possible for him to learn to observe the future like some of his allies had. As well, some of his allies used their versions of temporal manipulation to reverse an attack out of time itself as a more effective way to power null attacks. While Valev has occasionally dabbled in these abilities, he has yet to fully learn them.

Fighting Style
Valev acts as an incredibly aggressive foe. His battle style may seem reckless, but often times it is strategically put together; every last moment of it. He rushes into war with blinding speed, blitzing down his opponents with onslaughts of powerful attacks, all while learning and playing around his opponent’s capabilities. Examples of this were when Valev managed to collect two out of four medallions in a group event of over eight people, with around two people assigned to each medallion. Valev quickly blitzed down each boss monster he came across in rapid succession, scoring the medals for himself.

Valev does have a bad case of enjoying the spotlight, though, and often puts himself in danger purely out of recklessness. This often comes due to his distrust of other people to keep up with his strategies and ideas, although if he believes he’s found a partner who he can reliably fight with, he will have one hell of a time. One example of this was in Valev’s Guild Trials. These events were meant to be completed by two people; one contestant, and their partner. However, Valev’s partner never showed up for the events, so Valev went past all of them on his own, including fighting in two 2 versus 1 battles against comparable members and winning both.

Equipment

 * Kiri
 * Often called Kyri, these are two blades Valev most often wields in battle. They resemble a mix between a blade and an axe, and their handle is composed of a spinning mechanic that allows him to whirl the blades around. The two blades are very conductive to magic, and can be channeled with Valev’s different abilities rather well. When tossed at an enemy, they will lock onto the target and lightly home in on them. This means they will curve and turn towards the target, but not swerve 90 degrees. They will chase the target even if the target vanishes behind illusions or invisibility magic.
 * Upon hitting an object or opponent, they will induce an effect of decreased durability on the object, allowing them to be hit far harder than normal. Valev describes this effect as “...about 20% weaker”, and it lasts for a few seconds. If multiple of them hit in rapid succession, they can lead to massive combo attacks where Valev has historically one-shotted far tougher enemies.
 * After hitting an object, the blades will then fly back towards Valev, homing back in on him. Valev uses these blades in very complex fashions, bursting down opponents with medium-ranged combos once they slip up and make a mistake.


 * -|Cataclysm=Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception (Can see souls and leylines of magic, even of those invisible), Fire Manipulation, Explosion Manipulation, Existence Erasure (Sher flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with. She can also control actual flames), Weapon Mastery, Mastery in Martial Arts, Stealth Mastery (Can become near-invisible at will, to such an extent that she can blend into broad daylight), Enhanced Senses (Vayla has honed her body and mind to be more keen to outside disturbances), Time Manipulation (Can stop, speed, or slow time down at her will. Can also manipulate other timelines, to both make more clones or alter fate further), Precognition with Queen (Can view similar versions of her timeline and conduct research on enemies, though this is not always reliable), Darkness Manipulation, Magnetism Manipulation, Space-Time Manipulation (Type 1; Vayla uses his Time Manipulation and Teleportation by entering the Infinite Consortium, a 4-D realm), Duplication via Time Manipulation (Vayla can make temporal copies of herself, all with their own minds and magic. She is limited to 10 fully powered clones of himself), Illusion Manipulation (Vayla can, with concentration, use her control over time to freeze or loop the photons and molecules in the air to create constant images or sounds that aren’t there anymore), Limited Forcefield Creation (Vayla can freeze her Consortium Fire in the air with Time Magic to make a virtually indestructible barrier for a few seconds), Regeneration (At least Mid; Vayla can restore her body to an original state using Time Manipulation, although it is rather draining. It does let him easily dismiss poisons and toxins from his body. She can recover from lethal wounds across the body with her various stacking forms of regeneration, including wounds to her head), Limited Invulnerability and Death Manipulation (When at a critical or even lethal state, Vayla can make himself near to impervious to damage and continue fighting for a few more seconds before succumbing to his wounds), Limited Flight (Vayla can temporarily manifest his flames around him to keep him floating for a short amount of time), Soul Manipulation (Vayla absorbs the souls of the weak or dead to fuel his immortality and strength), Power Absorption (Vayla can take powers and strength from the souls he absorbs, although taking actual magical abilities is more difficult), Possession (Vayla can take over the bodies of those whose souls he has claimed), Power Nullification (Vayla can charge his body and weapons with an energy that can nullify and shatter magic even on a level similar to his), Non-Physical Interaction and limited Existence Erasure (Vayla's attacks intersect on a four-dimensional scale, allowing him to contact ghosts, abstract, and conceptual entities, as well as passively erasing these types of enemies with his attacks), Dimensional Travel (Travels through the Infinite Consortium to reach different realms and planets), Teleportation via Dimensional Travel (Hops short distances using the Infinite Consortium), Statistics Amplification (Using his magic, he can increase his speed and strength to much higher levels than normal), Creation (Vayla can make constructs with mass out of fire), Shapeshifting, Healing, Immortality (Types 2, 4, and 6; Vayla can survive with a large portion of his torso torn out. When Vayla dies, he uses some of his soul power to either possess another predetermined body, or randomly reincarnate in one. Sher strength shifts depending on the body he possesses), Fate Manipulation and Conceptual Manipulation with The Blade of Envy (Vayla devoured Eowyn's soul and took his abilities, gaining the capability to lightly alter the timeline in Vayla's favor, alongside amplifying himself when the concept of Envy is in abundance), Power Mimicry (With the Blade of Envy, Vayla can steal weakened versions of abilities he sees. With Ruby Tuesday's Beggars Banquet, Vayla can take people's abilities via kiss, murder, of consensual blood transfusion). Life Manipulation, Matter Manipulation, Telepathy, Flight, Transformation and Heat Manipulation with Beggar's Banquet (After stealing Ruby Tuesday's abilities, she became capable of using Ruby's lipstick in order to spread rot via a kiss, harden and soften her body, corrode metals quickly, communicate via the mind, fly, manipulate heat around her, and more. She can also transform into her victims, such as Ruby and Skeletron), Resistance to Probability Manipulation, Mind Manipulation, Soul Manipulation, Precognition, Reality Warping, Existence Erasure, Causality Manipulation, Power Nullification, and Time Manipulation (The Collective secures Vayla's fate, path, and existence from negative outside interference on a four-dimensional scale. Vayla's mind is connected to The Collective, which consists of over a billion consciousnesses and souls. Vayla can also freely walk within time stop all the way up to a 4-D level, and can negate time manipulation with his own magic. Can resist the restraining of her magic, which Anamnesis is especially good at resisting), Resistance to Fire Manipulation (Vayla can devour flames not made by himself to regenerate both mana and physical condition even faster than normal, as well as taking less damage from it), Self-Sustenance (Types 1, 2, and 3; Vayla can refuel and refresh his body with his Anamnesis Technique), Acausality (Type 1; Vayla's time is secured by The Collective, and his past has already been erased from space and time). Statistics Reduction and limited Homing Attacks with his Kiri (Sher dual Kiri lower the durability of objects they hit for around two seconds, and both home in slightly on his targets, before bouncing back to Vayla after hitting anything), Statistics Amplification with The Berserker (The Berserker, while unwieldy, can be amplified with magic to inflict an extremely high amount of damage), Summoning with Icon of The Kraken (When a weapon or item with the Icon on it hits an organic target, multiple ghostly tentacles rise from the area around them to attack and restrict that target), Ice Manipulation with Frostlorn (Frostlorn freezes the area around whatever it hits), Invisibility with Scythe of the Unseen (The Scythe can transform into an invisible, nigh insensible emblem that locks onto any item and allows Vayla to mentally track it perfectly), Information Analysis with Identification Daggers (When the daggers stab into an object, Vayla learns an extensive amount of information about the target. She can mentally search for more information at will. The longer they stay in, the more he knows), Statistics Amplification with Goliath Armor (While worn, whenever Vayla amplifies his speed, instead he amplifies the armor’s durability by a relative amount), Limited Pocket Reality Manipulation with Ringleader's Fists (When equipped, a circular ring around 15 meters in radius will appear around Vayla and anyone in it, trapping them in The Ringleader's Reality. Every time he hits an opponent, the ring shrinks, leaving them less and less space to escape). Resistance to most body-altering effects with Anamnesis, Resistance to Absorption (Vayla has a specific fire spell that combusts to cause massive damage when absorbed).

Attack Potency: At least Island Level, higher with various spells (One of the strongest party members in raw attack power. Was able to trade blows with Eowyn)

Speed:  At least Hypersonic, with Sub-Relativistic+ reaction speeds, higher with various spells (One of the faster members of the party)

Lifting Strength: Likely Class T (Shoved Eowyn into a portal)

Striking Strength: Island Level

Durability: Island Level (Could both damage and take hits from Eowyn)

Stamina: Extremely High (Even without Anamnesis, Valev has survived an incredible amount of abuse and injury from enemies equipped to counter and defeat them.)

Range: Standard Melee Range, Several Meters with Kiri, Hundreds of Meters with The Flames of The Consortium

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns, Kiri, The Berserker, Icon of The Kraken, Mana Emblem, Frostlorn, Scythe of the Unseen, Identification Daggers, Goliath Armor, Ringleader's Fists

Intelligence: Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. Their skill in combat has grown to a capacity that they had managed to defeat four clones of himself in hand-to-hand combat, all at the same time, through exploiting the few abilities available to only himself.

Weaknesses: Valev is woefully overconfident and childish at points. If they doesn't see a reason to be serious, he flat-out just won't be serious. At times, this plays into his favor, since it gives the impression that he's far less than he actually is. As well, he has a heavy dislike for sharing the spotlight. Even after gaining access to a weapon that allowed him great healing capabilities, he practically abandoned it purely because he couldn't heal himself.

The Consortium's Blessing
As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, he has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, he controls the fabric of The Consortium, allowing him to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, he can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.
 * Boon of Souls
 * One of Valev's primary gifts from The Void. He was given a dominion over the simple concept of souls. Be it the souls found in the infinite sea of The Consortium, or those that fly free after death, Valev may collect these and contribute them to his overall power.
 * The Collective


 * The Collective is a mass of each and every soul Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering eachother and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, but it's condition is weak, and it is unable to wake up. If it were to awake, however, the calamity it would cause would be great, even possibly enough to tear apart The Consortium itself.


 * Absorption


 * Upon taking in a soul into The Collective, Valev gains remnants of the original owner's capabilities and strengths. He finds it hard to take a soul from a still living target, but upon death, most of the resistances fade away and he is free to take his pickings.


 * Psuedo-Immortality


 * Valev, in his adventures, dies. He dies quite a lot. However, his supply of souls constantly keeps him alive and ready. Every time Valev perishes, his mind and soul is transferred through The Infinite Consortium, expending hundreds of souls in the process. It’s quite a high-cost exercise, but it allows Valev to live as long as he’d like, albeit constantly transferring around the universe while doing so.


 * Boon of Time
 * A skill Valev taught himself, Valev is adept in merging The Consortium and reality to create zones and periods of frozen time. He has also often used this ability to manipulate time in order to amplify his abilities and use his incredibly potent Anamnesis Technique, one of the hallmarks in Valev’s arsenal.
 * Anamnesis Technique


 * One of Valev’s strongest techniques, Anamnesis is a passive enchantment Valev has constantly around him at all times. It is the technique of preserving his own time. Passively, it provides him no need to eat, sleep, or breathe, by constantly refreshing his body to a previous point in time. It also allows him enhanced reaction speeds, his neurons traveling even faster than normal. Not only that, but it protects him from Precognition, Fate Manipulation, and other forms of future and past modifying abilities by constantly securing his own time. This prevents him from being affected by changes to the past, and allows him to constantly be free of determined paths in the future. Not to mention, while this esoteric ability lingers on his form, he does not age and does not tire. It even grants him quite strong regenerative abilities, allowing him to regrow limbs and possibly even more if given enough time.
 * When actively used, the technique takes on even more abilities and strengths. It allows him to accelerate his passive regeneration and reaction speeds, and can even amplify his speed by speeding him up in time by quite a considerable amount. Using this, he was able to take the title of Guild’s Fastest Mage. Not only that, but Anamnesis is the core of how Valev is able to summon clones of himself. He can draw from versions of himself in the past, secured by Anamnesis, and bring them into the present to continue fighting for him. He has actually developed quite close friendships to many of these different Valevs.
 * Alas, there is still more to Anamnesis. When Valev focuses much of his magical energy into Anamnesis, he can develop massively enhanced physical abilities through restoring his body to his very peak, along with duplicating every attack he makes by drawing forward dozens upon dozens of different versions of himself, to either stack upon an attack to do more damage, or to attack in many different ways at once. However, it is difficult for him to use all of his clones while utilizing this ability.


 * Illusionary Casting


 * One of Valev’s most recent abilities, Valev had learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Valev used his temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. He uses this in many tricky ways, such as hiding a forest fire while fighting an opponent in the air, so that later he can absorb the fire once it spreads for a massive boost in strength.


 * Unused Capabilities


 * In theory, Valev has more techniques involving time that he has yet to master. For one, it is possible for him to learn to observe the future like some of his allies had in The World of Myths. As well, some of his allies used their versions of temporal manipulation to reverse an attack out of time itself as a more effective way to power null attacks. While Valev has occasionally dabbled in these abilities, he has yet to fully learn them.

Other Magics
Over the years, Valev has learned quite a few different techniques unique from his original gift.
 * Destruction Magic
 * This strange energy is something Valev can channel into his body, weapons, or even use at a range. What it allows him to do is project this energy to easily shatter or destroy an object. This has also been shown to be able to destroy magical effects, and to an extent, even intangible ones. Once, Valev was able to shatter a Time Stop so his allies could continue moving. This energy also can be used to boost his physical attacks, allowing for increased physical strength and striking capabilities.


 * Fire Manipulation
 * This more basic magic, while quite repetitive given his control over the Flames of the Consortium, acts more like actual fire. He can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that he can absorb actual flames not made by himself to regenerate and boost his mana.


 * Fire Absorption
 * While he also resists fire on a base level, Valev bought the ability to absorb any and all fire in the general vicinity to boost his physical capabilities, restore his mana, and regenerate his body to a better state.


 * Speed Amplification
 * By channeling his mana through his body, he can allow for incredible bursts of speeds, and with these speeds come stronger strikes. While not boosting reaction speeds, Valev’s reactions are more than enough to keep up with his rapid strikes


 * Conjure Weapons
 * Inside The Infinite Consortium, Valev stores his many weapons and equipment. And, at a whim, he can summon forth these many weapons to assist him in battle. These weapons have many special properties and abilities, which will be listed below.


 * Embodiment of Death
 * In the World of Myths, Valev, known as Vayla at the time, hatched a plan for unlocking a fraction of the power of The Collective. First, she travelled to the world of the gods and blackmailed a god into lending her all of his power by using their daughter as a hostage. She later admitted this to the daughter, and they called it even, since Vayla had previously saved her and her boyfriend’s life. After gaining the god’s power, she descended into hell, a location where thousands of souls she had accumulated in that world have fallen. The dimension is firm, thus instead of flying away towards The Collective, The Collective was brought to hell.
 * Upon reaching the unimaginable fourth-dimensional beast, The Embodiment of Death came to challenge Vayla. She fought him, suffering massive losses to Death’s great soul manipulation. However, at the last moment, she revealed her trump card; she used the power of the god to unleash a blast to destroy the entirety of Hell itself. She was unable to truly cause damage to the impossibly strong concept, but by obliterating every last soul in Hell, there was no longer any Death. And if there was no Death, Death could no longer exist.
 * This was a temporary fix, of course. Vayla quickly took the Soul of Death and absorbed it, becoming an embodiment of death herself. It was not long until Death renewed itself as a concept and another embodiment appeared, although she killed that one as well purely because he was more whiny than the previous guy.
 * As the Embodiment of Death, Valev possesses incredible control over death itself. He can bring death upon enemies and shield himself from such, bring souls and lives from the dead, and even prevent himself from dying even after suffering normally lethal wounds, albeit only for a short period of time. The potential for this magic is incredible.
 * Death Prevention


 * Most often used in his World of Myths key, Valev is capable of denying on of death through a spell. This spell allows them to stay alive even if their body is shredded to pieces, and makes them near invulnerable to all effects on the physical body. This includes hax, such as disease and biological manipulation. However, it only lasts for a few seconds, normally, and requires more mana to keep up. Valev passively has it to set off on himself when he reaches a point of death, and uses Anamnesis to regenerate to a living condition.

Fighting Style
Valev acts as an incredibly aggressive foe. His battle style may seem reckless, but often times it is strategically put together; every last moment of it. He rushes into war with blinding speed, blitzing down his opponents with onslaughts of powerful attacks, all while learning and playing around his opponent’s capabilities. Examples of this were when Valev managed to collect two out of four medallions in a group event of over eight people, with around two people assigned to each medallion. Valev quickly blitzed down each boss monster he came across in rapid succession, scoring the medals for himself.

Valev does have a bad case of enjoying the spotlight, though, and often puts himself in danger purely out of recklessness. This often comes due to his distrust of other people to keep up with his strategies and ideas, although if he believes he’s found a partner who he can reliably fight with, he will have one hell of a time. One example of this was in Valev’s Guild Trials. These events were meant to be completed by two people; one contestant, and their partner. However, Valev’s partner never showed up for the events, so Valev went past all of them on his own, including fighting in two 2 versus 1 battles against comparable members and winning both.

Blade of Envy
From Eowyn himself, a title of great weight and power. After slaying Eowyn in battle, Valev became the new holder of the title. This allows him the ability to copy powers from those they see, amplify the body heavily, draw upon the envy of those around them for strength, manipulating fate, and an incredibly powerful transformation called Sin Trigger, greatly amplifying all above abilities at the cost of the psyche.

Beggars Banquet
An ability obtained from Ruby Tuesday after killing a clone of her. After applying the associated lipstick, she may use Ruby's ability to copy other abilities via killing or kissing, alongside Ruby's incredible analytical abilities.
 * Necrokinetic Kiss
 * Can rot people by kissing them.


 * Hardening/Softening
 * Can make their own body softer or harder at will.


 * Telepathy
 * Can send and receive messages via the mind.


 * Vampirism
 * Can amplify strength and speed, can fly, and can turn into a bat.


 * Rusting
 * Can quickly corrode and weaken metals.


 * Heat Absorption
 * Can drain the heat around them to greatly heat themself up while freezing the area around them.


 * Pocket Storage
 * Can store an unlimited number of items on her person in a pocket realm of sorts.


 * Teleportation Balls
 * Can create balls of magic that teleport anything within them to other locations.


 * Locking
 * Can 'lock' and 'unlock' things within a short radius.

Queen
As a result of killing Yvonne Park many, many times, Vayla unlocked her Abnormality as an ability to control. This allows the manipulation of parallel dimensions. While not as absolute and powerful as Yvonne's use of this ability, she used it to gain control of several abilities from her past and other dimensions.
 * Valev of the Fairy
 * Can fly and control incredible amounts of danmaku via cloning her Kiri.


 * Valev of the Dungeon
 * Can become innately incredibly stealthy, vanishing from the eye on a dime.


 * Valev of the Gamer
 * Can cast a variety of spells, along with having increased regeneration to health and mana.


 * Valev of the Past
 * Can control darkness with great finesse, using it to temporarily blind enemies and blend into the night.


 * Valev of the Academy
 * Can control magnetic fields via touch.


 * Valev of the World
 * Can amplify speed every time she hits an enemy by just a small amount, but with no cap on how fast she can get.


 * Valev of the Court
 * Can become an incredibly good lawyer.

Equipment

 * Kiri
 * Often called Kyri, these are two blades Valev most often wields in battle. They resemble a mix between a blade and an axe, and their handle is composed of a spinning mechanic that allows him to whirl the blades around. The two blades are very conductive to magic, and can be channeled with Valev’s different abilities rather well. When tossed at an enemy, they will lock onto the target and lightly home in on them. This means they will curve and turn towards the target, but not swerve 90 degrees. They will chase the target even if the target vanishes behind illusions or invisibility magic.
 * Upon hitting an object or opponent, they will induce an effect of decreased durability on the object, allowing them to be hit far harder than normal. Valev describes this effect as “...about 20% weaker”, and it lasts for a few seconds. If multiple of them hit in rapid succession, they can lead to massive combo attacks where Valev has historically one-shotted far tougher enemies.
 * After hitting an object, the blades will then fly back towards Valev, homing back in on him. Valev uses these blades in very complex fashions, bursting down opponents with medium-ranged combos once they slip up and make a mistake.


 * The Berserker
 * A very simple weapon, The Berserker is a massive axe made of a hard-to-destroy material. While heavy and unwieldy, it possesses the ability for the wielder to pump raw magic into it for massive increases in it’s striking force. Valev prefers using this weapon alongside his Kiri in order to maximize his damage output.


 * Icon of The Kraken
 * The Icon is an emblem that Valev earned from a quest at seas. Instead of acting as a traditional weapon, it acts as a support attachment. To be used, it needs to be placed on an object or weapon. When that object hits an enemy or opponent, ghostly tentacles will emerge from around the target and begin to thrash on them, alongside restricting their movement. Valev uses it more often against more mobile foes and very large ones.


 * Mana Emblem
 * While Valev’s physical stamina is near-infinite, his mana is not. So, Valev has a canister that, when used, will refill around 30% of his mana storage at once. This can be refilled at any time using Valev’s own mana. This item usually only comes out in desperate situations where he really needs the extra mana.


 * Frostlorn
 * Stolen from a queen of ice, this scythe possesses incredible magical power. While already very durable and strong on it’s own, whenever it hits an object, it causes rapid and mass freezing around the point of impact. These temperatures are enough to overwhelm even incredibly experienced pyromancers. While not absolute zero, it does get quite close.


 * Scythe of The Unseen
 * A scythe of darkness, this blade is sharp and has quite good offensive capabilities. However, it’s unique attribute is it’s ability to transform into an invisible, nigh impossible to sense emblem. This can be applied to a person or object by Valev hitting them with the scythe. Once the emblem is placed, Valev can mentally track exactly where they are, alongside hear whatever they are doing remotely. It can be recalled at any time.


 * Identification Daggers
 * Two small blades great for quick jabs and attacks with the special ability to analyze any object they stab. Be it a person or object, once inserted, Valev gradually learns more and more about this. In combat, he can use this against unknown foes to specifically learn their combat capabilities, goals, and more.


 * Goliath Armor
 * One of Valev’s few defensive options. This suit of armor that covers his entire body is incredibly durable but also quite heavy, limiting his speed by a fair bit. Although, it’s unique effect is incredible for someone like Valev. Whenever he amplifies his speed while using the armor, instead, he boosts the armor’s durability. This allows for tremendous increases in durability, at the cost of his blazing fast speed. This armor is very situational, and he wears it only when the situation demands it.


 * Ringleader’s Fists
 * Another situational item, this weapon is composed of two gauntlets that fit nicely on Valev’s fists. When he first punches an enemy, ring 15 feet in radius takes form around the two. Every time Valev punches someone after that, the ring decreases in size by 4 inches, down to a 5 foot radius. This zone is nigh-impossible for anyone to break into or exit, practically acting like a separate dimension loosely connected to the main world.


 * -|World of Myths=Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception (Can see souls and leylines of magic, even of those invisible), Fire Manipulation, Explosion Manipulation, Existence Erasure (His flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with. He can also control actual flames), Weapon Mastery, Mastery in Martial Arts, Enhanced Senses (Valev has honed his body and mind to be more keen to outside disturbances), Stealth Mastery (Valev spent over 50 years as a hermit and a sniper following the destruction of his home planet), Time Manipulation (Can stop, speed, or slow time down at his will), Space-Time Manipulation (Type 1; Valev uses his Time Manipulation and Teleportation by entering the Infinite Consortium, a 4-D realm), Duplication via Time Manipulation (Valev can make temporal copies of himself, all with their own minds and magic. He is limited to 10 fully powered clones of himself), Illusion Manipulation (Valev can, with concentration, use his control over time to freeze or loop the photons and moleculesin the air to create constant images or sounds that aren’t there anymore), Limited Forcefield Creation (Valev can freeze his Consortium Fire in the air with Time Magic to make a virtually indestructible barrier for a few seconds), Regeneration (Low-Mid, possibly Mid; Valev can restore his body to an original state using Time Manipulation, although it is rather draining. It does let him easily dismiss poisons and toxins from his body), Limited Invulnerability and Death Manipulation (When at a critical or even lethal state, Valev can make himself near to impervious to damage and continue fighting for a few more seconds before succumbing to his wounds), Limited Flight (Valev can temporarily manifest his flames around him to keep him floating for a short amount of time), Soul Manipulation (Valev absorbs the souls of the weak or dead to fuel his immortality and strength), Power Absorption (Valev can take powers and strength from the souls he absorbs, although taking actual magical abilities is more difficult), Possession (Valev can take over the bodies of those whose souls he has claimed), Power Nullification (Valev can charge his body and weapons with an energy that can nullify and shatter magic even on a level similar to his), Non-Physical Interaction and limited Existence Erasure (Valev's attacks intersect on a four-dimensional scale, allowing him to contact ghosts, abstract, and conceptual entities, as well as passively erasing these types of enemies with his attacks), Dimensional Travel (Travels through the Infinite Consortium to reach different realms and planets), Teleportation via Dimensional Travel (Hops short distances using the Infinite Consortium), Statistics Amplification (Using his magic, he can increase his speed and strength to much higher levels than normal), Creation (Valev can make constructs with mass out of fire), Shapeshifting, Healing, Immortality (Types 2, 4, and 6; Valev can survive with a large portion of his torso torn out. When Valev dies, he uses some of his soul power to either possess another predetermined body, or randomly reincarnate in one. His strength shifts depending on the body he possesses), Resistance to Probability Manipulation, Mind Manipulation, Soul Manipulation, Precognition, Reality Warping, Existence Erasure, Causality Manipulation, and Time Manipulation (The Collective secures Valev's fate, path, and existence from negative outside interference on a four-dimensional scale. Valev's mind is connected to The Collective, which consists of over a billion consciousnesses and souls. Valev can also freely walk within time stop all the way up to a 4-D level, and can negate time manipulation with his own magic), Resistance to Fire Manipulation (Valev can devour flames not made by himself to regenerate both mana and physical condition even faster than normal, as well as taking less damage from it), Self-Sustenance (Types 1, 2, and 3; Valev can refuel and refresh his body with his Anamnesis Technique), Acausality (Type 1; Valev's time is secured by The Collective, and his past has already been erased from space and time). Statistics Reduction and limited Homing Attacks with his Kiri (His dual Kiri lower the durability of objects they hit for around two seconds, and both home in slightly on his targets, before bouncing back to Valev after hitting anything), Statistics Amplification with The Berserker (The Berserker, while unwieldy, can be amplified with magic to inflict an extremely high amount of damage), Summoning with Icon of The Kraken (When a weapon or item with the Icon on it hits an organic target, multiple ghostly tentacles rise from the area around them to attack and restrict that target), Ice Manipulation with Frostlorn (Frostlorn freezes the area around whatever it hits), Invisibility with Scythe of the Unseen (The Scythe can transform into an invisible, nigh insensible emblem that locks onto any item and allows Valev to mentally track it perfectly), Information Analysis with Identification Daggers (When the daggers stab into an object, Valev learns an extensive amount of information about the target. He can mentally search for more information at will. The longer they stay in, the more he knows), Statistics Amplification with Goliath Armor (While worn, whenever Valev amplifies his speed, instead he amplifies the armor’s durability by a relative amount), Limited Pocket Reality Manipulation with Ringleader's Fists (When equipped, a circular ring around 15 meters in radius will appear around Valev and anyone in it, trapping them in The Ringleader's Reality. Every time he hits an opponent, the ring shrinks, leaving them less and less space to escape). Resistance to most body-altering effects with Anamnesis, Resistance to Absorption (Valev has a specific fire spell that combusts to cause massive damage when absorbed).

Attack Potency: At least Large Country Level+, possibly Continent Level (Weaker than a guildmate who could keep up with Elene Aria, who was around half as strong as someone who could perform this at his peak.)

Speed:  Massively FTL+, higher with Anamnesis (Could casually keep up with light attacks from enemies. Became possibly the fastest member of the guild)

Lifting Strength: Class K

Striking Strength: At least Large Country Class+, possibly Continent Class

Durability: At least Large Country Level+, possibly Continent Class (Could survive damage from enemies comparable to himself)

Stamina: Extremely High (Superior to Arc 1 Valev)

Range: Standard Melee Range, Several Meters with Kiri, Hundreds of Meters with The Flames of The Consortium

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns, Kiri, The Berserker, Icon of The Kraken, Mana Emblem, Frostlorn, Scythe of the Unseen, Identification Daggers, Goliath Armor, Ringleader's Fists

Intelligence: Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. His skill in combat has grown to a capacity that he had managed to defeat four clones of himself in hand-to-hand combat, all at the same time. This applies to his World of Myths and Post-Reunification key.

Weaknesses: Valev is woefully overconfident and childish at points. If he doesn't see a reason to be serious, he flat-out just won't be serious. At times, this plays into his favor, since it gives the impression that he's far less than he actually is. As well, he has a heavy dislike for sharing the spotlight. Even after gaining access to a weapon that allowed him great healing capabilities, he practically abandoned it purely because he couldn't heal himself.

The Consortium's Blessing
As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, he has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, he controls the fabric of The Consortium, allowing him to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, he can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.
 * Boon of Souls
 * One of Valev's primary gifts from The Void. He was given a dominion over the simple concept of souls. Be it the souls found in the infinite sea of The Consortium, or those that fly free after death, Valev may collect these and contribute them to his overall power.
 * The Collective


 * The Collective is a mass of each and every soul Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering eachother and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, but it's condition is weak, and it is unable to wake up. If it were to awake, however, the calamity it would cause would be great, even possibly enough to tear apart The Consortium itself.


 * Absorption


 * Upon taking in a soul into The Collective, Valev gains remnants of the original owner's capabilities and strengths. He finds it hard to take a soul from a still living target, but upon death, most of the resistances fade away and he is free to take his pickings.


 * Psuedo-Immortality


 * Valev, in his adventures, dies. He dies quite a lot. However, his supply of souls constantly keeps him alive and ready. Every time Valev perishes, his mind and soul is transferred through The Infinite Consortium, expending hundreds of souls in the process. It’s quite a high-cost exercise, but it allows Valev to live as long as he’d like, albeit constantly transferring around the universe while doing so.


 * Boon of Time
 * A skill Valev taught himself, Valev is adept in merging The Consortium and reality to create zones and periods of frozen time. He has also often used this ability to manipulate time in order to amplify his abilities and use his incredibly potent Anamnesis Technique, one of the hallmarks in Valev’s arsenal.
 * Anamnesis Technique


 * One of Valev’s strongest techniques, Anamnesis is a passive enchantment Valev has constantly around him at all times. It is the technique of preserving his own time. Passively, it provides him no need to eat, sleep, or breathe, by constantly refreshing his body to a previous point in time. It also allows him enhanced reaction speeds, his neurons traveling even faster than normal. Not only that, but it protects him from Precognition, Fate Manipulation, and other forms of future and past modifying abilities by constantly securing his own time. This prevents him from being affected by changes to the past, and allows him to constantly be free of determined paths in the future. Not to mention, while this esoteric ability lingers on his form, he does not age and does not tire. It even grants him quite strong regenerative abilities, allowing him to regrow limbs and possibly even more if given enough time.
 * When actively used, the technique takes on even more abilities and strengths. It allows him to accelerate his passive regeneration and reaction speeds, and can even amplify his speed by speeding him up in time by quite a considerable amount. Using this, he was able to take the title of Guild’s Fastest Mage. Not only that, but Anamnesis is the core of how Valev is able to summon clones of himself. He can draw from versions of himself in the past, secured by Anamnesis, and bring them into the present to continue fighting for him. He has actually developed quite close friendships to many of these different Valevs.
 * Alas, there is still more to Anamnesis. When Valev focuses much of his magical energy into Anamnesis, he can develop massively enhanced physical abilities through restoring his body to his very peak, along with duplicating every attack he makes by drawing forward dozens upon dozens of different versions of himself, to either stack upon an attack to do more damage, or to attack in many different ways at once. However, it is difficult for him to use all of his clones while utilizing this ability.


 * Illusionary Casting


 * One of Valev’s most recent abilities, Valev had learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Valev used his temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. He uses this in many tricky ways, such as hiding a forest fire while fighting an opponent in the air, so that later he can absorb the fire once it spreads for a massive boost in strength.


 * Unused Capabilities


 * In theory, Valev has more techniques involving time that he has yet to master. For one, it is possible for him to learn to observe the future like some of his allies had in The World of Myths. As well, some of his allies used their versions of temporal manipulation to reverse an attack out of time itself as a more effective way to power null attacks. While Valev has occasionally dabbled in these abilities, he has yet to fully learn them.

Other Magics
Over the years, Valev has learned quite a few different techniques unique from his original gift.
 * Destruction Magic
 * This strange energy is something Valev can channel into his body, weapons, or even use at a range. What it allows him to do is project this energy to easily shatter or destroy an object. This has also been shown to be able to destroy magical effects, and to an extent, even intangible ones. Once, Valev was able to shatter a Time Stop so his allies could continue moving. This energy also can be used to boost his physical attacks, allowing for increased physical strength and striking capabilities.


 * Fire Manipulation
 * This more basic magic, while quite repetitive given his control over the Flames of the Consortium, acts more like actual fire. He can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that he can absorb actual flames not made by himself to regenerate and boost his mana.


 * Fire Absorption
 * While he also resists fire on a base level, Valev bought the ability to absorb any and all fire in the general vicinity to boost his physical capabilities, restore his mana, and regenerate his body to a better state.


 * Speed Amplification
 * By channeling his mana through his body, he can allow for incredible bursts of speeds, and with these speeds come stronger strikes. While not boosting reaction speeds, Valev’s reactions are more than enough to keep up with his rapid strikes


 * Conjure Weapons
 * Inside The Infinite Consortium, Valev stores his many weapons and equipment. And, at a whim, he can summon forth these many weapons to assist him in battle. These weapons have many special properties and abilities, which will be listed below.


 * Embodiment of Death
 * In the World of Myths, Valev, known as Vayla at the time, hatched a plan for unlocking a fraction of the power of The Collective. First, she travelled to the world of the gods and blackmailed a god into lending her all of his power by using their daughter as a hostage. She later admitted this to the daughter, and they called it even, since Vayla had previously saved her and her boyfriend’s life. After gaining the god’s power, she descended into hell, a location where thousands of souls she had accumulated in that world have fallen. The dimension is firm, thus instead of flying away towards The Collective, The Collective was brought to hell.
 * Upon reaching the unimaginable fourth-dimensional beast, The Embodiment of Death came to challenge Vayla. She fought him, suffering massive losses to Death’s great soul manipulation. However, at the last moment, she revealed her trump card; she used the power of the god to unleash a blast to destroy the entirety of Hell itself. She was unable to truly cause damage to the impossibly strong concept, but by obliterating every last soul in Hell, there was no longer any Death. And if there was no Death, Death could no longer exist.
 * This was a temporary fix, of course. Vayla quickly took the Soul of Death and absorbed it, becoming an embodiment of death herself. It was not long until Death renewed itself as a concept and another embodiment appeared, although she killed that one as well purely because he was more whiny than the previous guy.
 * As the Embodiment of Death, Valev possesses incredible control over death itself. He can bring death upon enemies and shield himself from such, bring souls and lives from the dead, and even prevent himself from dying even after suffering normally lethal wounds, albeit only for a short period of time. The potential for this magic is incredible.
 * Death Prevention


 * Most often used in his World of Myths key, Valev is capable of denying on of death through a spell. This spell allows them to stay alive even if their body is shredded to pieces, and makes them near invulnerable to all effects on the physical body. This includes hax, such as disease and biological manipulation. However, it only lasts for a few seconds, normally, and requires more mana to keep up. Valev passively has it to set off on himself when he reaches a point of death, and uses Anamnesis to regenerate to a living condition.

Fighting Style
Valev acts as an incredibly aggressive foe. His battle style may seem reckless, but often times it is strategically put together; every last moment of it. He rushes into war with blinding speed, blitzing down his opponents with onslaughts of powerful attacks, all while learning and playing around his opponent’s capabilities. Examples of this were when Valev managed to collect two out of four medallions in a group event of over eight people, with around two people assigned to each medallion. Valev quickly blitzed down each boss monster he came across in rapid succession, scoring the medals for himself.

Valev does have a bad case of enjoying the spotlight, though, and often puts himself in danger purely out of recklessness. This often comes due to his distrust of other people to keep up with his strategies and ideas, although if he believes he’s found a partner who he can reliably fight with, he will have one hell of a time. One example of this was in Valev’s Guild Trials. These events were meant to be completed by two people; one contestant, and their partner. However, Valev’s partner never showed up for the events, so Valev went past all of them on his own, including fighting in two 2 versus 1 battles against comparable members and winning both.

Equipment

 * Kiri
 * Often called Kyri, these are two blades Valev most often wields in battle. They resemble a mix between a blade and an axe, and their handle is composed of a spinning mechanic that allows him to whirl the blades around. The two blades are very conductive to magic, and can be channeled with Valev’s different abilities rather well. When tossed at an enemy, they will lock onto the target and lightly home in on them. This means they will curve and turn towards the target, but not swerve 90 degrees. They will chase the target even if the target vanishes behind illusions or invisibility magic.
 * Upon hitting an object or opponent, they will induce an effect of decreased durability on the object, allowing them to be hit far harder than normal. Valev describes this effect as “...about 20% weaker”, and it lasts for a few seconds. If multiple of them hit in rapid succession, they can lead to massive combo attacks where Valev has historically one-shotted far tougher enemies.
 * After hitting an object, the blades will then fly back towards Valev, homing back in on him. Valev uses these blades in very complex fashions, bursting down opponents with medium-ranged combos once they slip up and make a mistake.


 * The Berserker
 * A very simple weapon, The Berserker is a massive axe made of a hard-to-destroy material. While heavy and unwieldy, it possesses the ability for the wielder to pump raw magic into it for massive increases in it’s striking force. Valev prefers using this weapon alongside his Kiri in order to maximize his damage output.


 * Icon of The Kraken
 * The Icon is an emblem that Valev earned from a quest at seas. Instead of acting as a traditional weapon, it acts as a support attachment. To be used, it needs to be placed on an object or weapon. When that object hits an enemy or opponent, ghostly tentacles will emerge from around the target and begin to thrash on them, alongside restricting their movement. Valev uses it more often against more mobile foes and very large ones.


 * Mana Emblem
 * While Valev’s physical stamina is near-infinite, his mana is not. So, Valev has a canister that, when used, will refill around 30% of his mana storage at once. This can be refilled at any time using Valev’s own mana. This item usually only comes out in desperate situations where he really needs the extra mana.


 * Frostlorn
 * Stolen from a queen of ice, this scythe possesses incredible magical power. While already very durable and strong on it’s own, whenever it hits an object, it causes rapid and mass freezing around the point of impact. These temperatures are enough to overwhelm even incredibly experienced pyromancers. While not absolute zero, it does get quite close.


 * Scythe of The Unseen
 * A scythe of darkness, this blade is sharp and has quite good offensive capabilities. However, it’s unique attribute is it’s ability to transform into an invisible, nigh impossible to sense emblem. This can be applied to a person or object by Valev hitting them with the scythe. Once the emblem is placed, Valev can mentally track exactly where they are, alongside hear whatever they are doing remotely. It can be recalled at any time.


 * Identification Daggers
 * Two small blades great for quick jabs and attacks with the special ability to analyze any object they stab. Be it a person or object, once inserted, Valev gradually learns more and more about this. In combat, he can use this against unknown foes to specifically learn their combat capabilities, goals, and more.


 * Goliath Armor
 * One of Valev’s few defensive options. This suit of armor that covers his entire body is incredibly durable but also quite heavy, limiting his speed by a fair bit. Although, it’s unique effect is incredible for someone like Valev. Whenever he amplifies his speed while using the armor, instead, he boosts the armor’s durability. This allows for tremendous increases in durability, at the cost of his blazing fast speed. This armor is very situational, and he wears it only when the situation demands it.


 * Ringleader’s Fists
 * Another situational item, this weapon is composed of two gauntlets that fit nicely on Valev’s fists. When he first punches an enemy, ring 15 feet in radius takes form around the two. Every time Valev punches someone after that, the ring decreases in size by 4 inches, down to a 5 foot radius. This zone is nigh-impossible for anyone to break into or exit, practically acting like a separate dimension loosely connected to the main world.


 * -|Post-Reunification=Powers and Abilities: Superhuman Physical Characteristics, Extrasensory Perception (Can see souls and leylines of magic, even of those invisible), Fire Manipulation, Explosion Manipulation, Existence Erasure (His flames, while not exerting heat, are very volatile and easy to explode. Instead of burning, they eat away at matter they come in contact with. He can also control actual flames), Death Manipulation (With the title of Death, Valev is able to exert his force to destroy or continue a target’s life even on a 4-D level), Limited Precognition (Valev can read how any individual will die), Weapon Mastery, Mastery in Martial Arts, Enhanced Senses (Valev has honed his body and mind to be more keen to outside disturbances), Stealth Mastery (Valev spent over 50 years as a hermit and a sniper following the destruction of his home planet), Time Manipulation (Can stop, speed, or slow time down at his will), Space-Time Manipulation (Type 1; Valev uses his Time Manipulation and Teleportation by entering the Infinite Consortium, a 4-D realm), Duplication via Time Manipulation (Valev can make temporal copies of himself, all with their own minds and magic. He is limited to 10 fully powered clones of himself), Illusion Manipulation (Valev can, with concentration, use his control over time to freeze or loop the photons and molecules in the air to create constant images or sounds that aren’t there anymore), Limited Forcefield Creation (Valev can freeze his Consortium Fire in the air with Time Magic to make a virtually indestructible barrier for a few seconds), Regeneration (Mid; Valev can restore his body to an original state using Time Manipulation, although it is rather draining. It does let him easily dismiss poisons and toxins from his body), Limited Invulnerability (When at a critical or even lethal state, Valev can make himself near to impervious to damage and continue fighting for a few more seconds before succumbing to his wounds), Flight (Valev can soar through the air with no difficulty), Soul Manipulation (Valev, with a domain over Death itself, can take the souls of even those existing on a 4-D realm), Power Absorption (Valev can take powers and strength from the souls he absorbs, one example being Death itself), Possession (Valev can take over the bodies of those whose souls he has claimed), Power Nullification (Valev can charge his body and weapons with an energy that can nullify and shatter magic even on a level similar to his), Non-Physical Interaction and limited Existence Erasure (Valev's attacks intersect on a four-dimensional scale, allowing him to contact ghosts, abstract, and conceptual entities, as well as passively erasing these types of enemies with his attacks), Dimensional Travel (Travels through the Infinite Consortium to reach different realms and planets), Teleportation via Dimensional Travel (Hops short distances using the Infinite Consortium), Statistics Amplification (Using his magic, he can increase his speed and strength to much higher levels than normal), Creation (Valev can make constructs with mass out of fire), Shapeshifting, Healing, Immortality (Types 2, 4, and 6; Valev can survive with a large portion of his torso torn out. When Valev dies, he uses some of his soul power to either possess another predetermined body, or randomly reincarnate in one. His strength shifts depending on the body he possesses), Abstract Existence (Type 3; Valev, while embodying death, does not survive based on it as the gods do not support his position), Resistance to Probability Manipulation, Mind Manipulation, Soul Manipulation, Precognition, Reality Warping, Existence Erasure, Causality Manipulation, Death Manipulation, Time Manipulation, and Power Nullification (The Collective secures Valev's fate, path, and existence from negative outside interference on a four-dimensional scale. Valev's mind is connected to The Collective, which consists of over a billion consciousnesses and souls. Valev can also freely walk within time stop all the way up to a 4-D level, and can negate time manipulation with his own magic. As Death, Valev learned to protect himself with the same potency of his own magic. Valev’s collected power is backed up by souls which resist the nullification of his magic), Resistance to Fire Manipulation (Valev can devour flames not made by himself to regenerate both mana and physical condition even faster than normal, as well as taking less damage from it), Self-Sustenance (Types 1, 2, and 3; Valev can refuel and refresh his body with his Anamnesis Technique), Acausality (Type 1; Valev's time is secured by The Collective, and his past has already been erased from space and time), Summoning (Can summon the forms of any soul he has absorbed), Statistics Reduction and limited Homing Attacks with his Kiri (His dual Kiri lower the durability of objects they hit for around two seconds, and both home in slightly on his targets, before bouncing back to Valev after hitting anything), Statistics Amplification with The Berserker (The Berserker, while unwieldy, can be amplified with magic to inflict an extremely high amount of damage), Summoning with Icon of The Kraken (When a weapon or item with the Icon on it hits an organic target, multiple ghostly tentacles rise from the area around them to attack and restrict that target), Ice Manipulation with Frostlorn (Frostlorn freezes the area around whatever it hits), Invisibility with Scythe of the Unseen (The Scythe can transform into an invisible, nigh insensible emblem that locks onto any item and allows Valev to mentally track it perfectly), Information Analysis with Identification Daggers (When the daggers stab into an object, Valev learns an extensive amount of information about the target. He can mentally search for more information at will. The longer they stay in, the more he knows), Statistics Amplification with Goliath Armor (While worn, whenever Valev amplifies his speed, instead he amplifies the armor’s durability by a relative amount), Limited Pocket Reality Manipulation with Ringleader's Fists (When equipped, a circular ring around 15 meters in radius will appear around Valev and anyone in it, trapping them in The Ringleader's Reality. Every time he hits an opponent, the ring shrinks, leaving them less and less space to escape). Resistance to most body-altering effects with Anamnesis, Resistance to Absorption (Valev has a specific fire spell that combusts to cause massive damage when absorbed).

Attack Potency: At least Large Country Level+, possibly Continent Level(Valev's composite strength is even higher than his World of Myths form)

Speed: Massively FTL+, higher with Anamnesis (Superior to his World of Myths form)

Lifting Strength: Class K

Striking Strength: At least Large Country Class+, possibly Continent Class

Durability: At least Large Country Level+, possibly Continent Level (Superior to his World of Myths self)

Stamina: Extremely High, Virtually infinite (Superior to World of Myths Valev. As long as he has souls, he can fuel his magic.)

Range: Standard Melee Range, Several Meters with Kiri, Hundreds of Meters with The Flames of The Consortium, Planetary with The Collective's Will

Standard Equipment: Valev's Pocket Pistol, The Sharpshooter, various other guns, Kiri, The Berserker, Icon of The Kraken, Mana Emblem, Frostlorn, Scythe of the Unseen, Identification Daggers, Goliath Armor, Ringleader's Fists

Intelligence: Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. His skill in combat has grown to a capacity that he had managed to defeat four clones of himself in hand-to-hand combat, all at the same time. This applies to his World of Myths and Post-Reunification key.

Weaknesses: Valev is woefully overconfident and childish at points. If he doesn't see a reason to be serious, he flat-out just won't be serious. At times, this plays into his favor, since it gives the impression that he's far less than he actually is. As well, he has a heavy dislike for sharing the spotlight. Even after gaining access to a weapon that allowed him great healing capabilities, he practically abandoned it purely because he couldn't heal himsel

The Consortium's Blessing
As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, he has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, he controls the fabric of The Consortium, allowing him to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, he can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.
 * Boon of Souls
 * One of Valev's primary gifts from The Void. He was given a dominion over the simple concept of souls. Be it the souls found in the infinite sea of The Consortium, or those that fly free after death, Valev may collect these and contribute them to his overall power.
 * The Collective


 * The Collective is a mass of each and every soul Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering eachother and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, but it's condition is weak, and it is unable to wake up. If it were to awake, however, the calamity it would cause would be great, even possibly enough to tear apart The Consortium itself.


 * The Collective's Will


 * An ability obtained Post-Reunification, Valev can channel a portion of The Collective's Power to tear away the souls of an entire planet and absorb them all into himself, amplifying his abilities by a tremendous amount.


 * Absorption


 * Upon taking in a soul into The Collective, Valev gains remnants of the original owner's capabilities and strengths. He finds it hard to take a soul from a still living target, but upon death, most of the resistances fade away and he is free to take his pickings.


 * Psuedo-Immortality


 * Valev, in his adventures, dies. He dies quite a lot. However, his supply of souls constantly keeps him alive and ready. Every time Valev perishes, his mind and soul is transferred through The Infinite Consortium, expending hundreds of souls in the process. It’s quite a high-cost exercise, but it allows Valev to live as long as he’d like, albeit constantly transferring around the universe while doing so.


 * Boon of Time
 * A skill Valev taught himself, Valev is adept in merging The Consortium and reality to create zones and periods of frozen time. He has also often used this ability to manipulate time in order to amplify his abilities and use his incredibly potent Anamnesis Technique, one of the hallmarks in Valev’s arsenal.
 * Anamnesis Technique


 * One of Valev’s strongest techniques, Anamnesis is a passive enchantment Valev has constantly around him at all times. It is the technique of preserving his own time. Passively, it provides him no need to eat, sleep, or breathe, by constantly refreshing his body to a previous point in time. It also allows him enhanced reaction speeds, his neurons traveling even faster than normal. Not only that, but it protects him from Precognition, Fate Manipulation, and other forms of future and past modifying abilities by constantly securing his own time. This prevents him from being affected by changes to the past, and allows him to constantly be free of determined paths in the future. Not to mention, while this esoteric ability lingers on his form, he does not age and does not tire. It even grants him quite strong regenerative abilities, allowing him to regrow limbs and possibly even more if given enough time.
 * When actively used, the technique takes on even more abilities and strengths. It allows him to accelerate his passive regeneration and reaction speeds, and can even amplify his speed by speeding him up in time by quite a considerable amount. Using this, he was able to take the title of Guild’s Fastest Mage. Not only that, but Anamnesis is the core of how Valev is able to summon clones of himself. He can draw from versions of himself in the past, secured by Anamnesis, and bring them into the present to continue fighting for him. He has actually developed quite close friendships to many of these different Valevs.
 * Alas, there is still more to Anamnesis. When Valev focuses much of his magical energy into Anamnesis, he can develop massively enhanced physical abilities through restoring his body to his very peak, along with duplicating every attack he makes by drawing forward dozens upon dozens of different versions of himself, to either stack upon an attack to do more damage, or to attack in many different ways at once. However, it is difficult for him to use all of his clones while utilizing this ability.


 * Illusionary Casting


 * One of Valev’s most recent abilities, Valev had learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Valev used his temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. He uses this in many tricky ways, such as hiding a forest fire while fighting an opponent in the air, so that later he can absorb the fire once it spreads for a massive boost in strength.


 * Unused Capabilities


 * In theory, Valev has more techniques involving time that he has yet to master. For one, it is possible for him to learn to observe the future like some of his allies had in The World of Myths. As well, some of his allies used their versions of temporal manipulation to reverse an attack out of time itself as a more effective way to power null attacks. While Valev has occasionally dabbled in these abilities, he has yet to fully learn them.

Other Magics
Over the years, Valev has learned quite a few different techniques unique from his original gift.
 * Destruction Magic
 * This strange energy is something Valev can channel into his body, weapons, or even use at a range. What it allows him to do is project this energy to easily shatter or destroy an object. This has also been shown to be able to destroy magical effects, and to an extent, even intangible ones. Once, Valev was able to shatter a Time Stop so his allies could continue moving. This energy also can be used to boost his physical attacks, allowing for increased physical strength and striking capabilities.


 * Fire Manipulation
 * This more basic magic, while quite repetitive given his control over the Flames of the Consortium, acts more like actual fire. He can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that he can absorb actual flames not made by himself to regenerate and boost his mana.


 * Fire Absorption
 * While he also resists fire on a base level, Valev bought the ability to absorb any and all fire in the general vicinity to boost his physical capabilities, restore his mana, and regenerate his body to a better state.


 * Speed Amplification
 * By channeling his mana through his body, he can allow for incredible bursts of speeds, and with these speeds come stronger strikes. While not boosting reaction speeds, Valev’s reactions are more than enough to keep up with his rapid strikes


 * Conjure Weapons
 * Inside The Infinite Consortium, Valev stores his many weapons and equipment. And, at a whim, he can summon forth these many weapons to assist him in battle. These weapons have many special properties and abilities, which will be listed below.


 * Embodiment of Death
 * In the World of Myths, Valev, known as Vayla at the time, hatched a plan for unlocking a fraction of the power of The Collective. First, she travelled to the world of the gods and blackmailed a god into lending her all of his power by using their daughter as a hostage. She later admitted this to the daughter, and they called it even, since Vayla had previously saved her and her boyfriend’s life. After gaining the god’s power, she descended into hell, a location where thousands of souls she had accumulated in that world have fallen. The dimension is firm, thus instead of flying away towards The Collective, The Collective was brought to hell.
 * Upon reaching the unimaginable fourth-dimensional beast, The Embodiment of Death came to challenge Vayla. She fought him, suffering massive losses to Death’s great soul manipulation. However, at the last moment, she revealed her trump card; she used the power of the god to unleash a blast to destroy the entirety of Hell itself. She was unable to truly cause damage to the impossibly strong concept, but by obliterating every last soul in Hell, there was no longer any Death. And if there was no Death, Death could no longer exist.
 * This was a temporary fix, of course. Vayla quickly took the Soul of Death and absorbed it, becoming an embodiment of death herself. It was not long until Death renewed itself as a concept and another embodiment appeared, although she killed that one as well purely because he was more whiny than the previous guy.
 * As the Embodiment of Death, Valev possesses incredible control over death itself. He can bring death upon enemies and shield himself from such, bring souls and lives from the dead, and even prevent himself from dying even after suffering normally lethal wounds, albeit only for a short period of time. The potential for this magic is incredible.
 * Death Prevention


 * Most often used in his World of Myths key, Valev is capable of denying on of death through a spell. This spell allows them to stay alive even if their body is shredded to pieces, and makes them near invulnerable to all effects on the physical body. This includes hax, such as disease and biological manipulation. However, it only lasts for a few seconds, normally, and requires more mana to keep up. Valev passively has it to set off on himself when he reaches a point of death, and uses Anamnesis to regenerate to a living condition.

Fighting Style
Valev acts as an incredibly aggressive foe. His battle style may seem reckless, but often times it is strategically put together; every last moment of it. He rushes into war with blinding speed, blitzing down his opponents with onslaughts of powerful attacks, all while learning and playing around his opponent’s capabilities. Examples of this were when Valev managed to collect two out of four medallions in a group event of over eight people, with around two people assigned to each medallion. Valev quickly blitzed down each boss monster he came across in rapid succession, scoring the medals for himself.

Valev does have a bad case of enjoying the spotlight, though, and often puts himself in danger purely out of recklessness. This often comes due to his distrust of other people to keep up with his strategies and ideas, although if he believes he’s found a partner who he can reliably fight with, he will have one hell of a time. One example of this was in Valev’s Guild Trials. These events were meant to be completed by two people; one contestant, and their partner. However, Valev’s partner never showed up for the events, so Valev went past all of them on his own, including fighting in two 2 versus 1 battles against comparable members and winning both.

Equipment

 * Kiri
 * Often called Kyri, these are two blades Valev most often wields in battle. They resemble a mix between a blade and an axe, and their handle is composed of a spinning mechanic that allows him to whirl the blades around. The two blades are very conductive to magic, and can be channeled with Valev’s different abilities rather well. When tossed at an enemy, they will lock onto the target and lightly home in on them. This means they will curve and turn towards the target, but not swerve 90 degrees. They will chase the target even if the target vanishes behind illusions or invisibility magic.
 * Upon hitting an object or opponent, they will induce an effect of decreased durability on the object, allowing them to be hit far harder than normal. Valev describes this effect as “...about 20% weaker”, and it lasts for a few seconds. If multiple of them hit in rapid succession, they can lead to massive combo attacks where Valev has historically one-shotted far tougher enemies.
 * After hitting an object, the blades will then fly back towards Valev, homing back in on him. Valev uses these blades in very complex fashions, bursting down opponents with medium-ranged combos once they slip up and make a mistake.


 * The Berserker
 * A very simple weapon, The Berserker is a massive axe made of a hard-to-destroy material. While heavy and unwieldy, it possesses the ability for the wielder to pump raw magic into it for massive increases in it’s striking force. Valev prefers using this weapon alongside his Kiri in order to maximize his damage output.


 * Icon of The Kraken
 * The Icon is an emblem that Valev earned from a quest at seas. Instead of acting as a traditional weapon, it acts as a support attachment. To be used, it needs to be placed on an object or weapon. When that object hits an enemy or opponent, ghostly tentacles will emerge from around the target and begin to thrash on them, alongside restricting their movement. Valev uses it more often against more mobile foes and very large ones.


 * Mana Emblem
 * While Valev’s physical stamina is near-infinite, his mana is not. So, Valev has a canister that, when used, will refill around 30% of his mana storage at once. This can be refilled at any time using Valev’s own mana. This item usually only comes out in desperate situations where he really needs the extra mana.


 * Frostlorn
 * Stolen from a queen of ice, this scythe possesses incredible magical power. While already very durable and strong on it’s own, whenever it hits an object, it causes rapid and mass freezing around the point of impact. These temperatures are enough to overwhelm even incredibly experienced pyromancers. While not absolute zero, it does get quite close.


 * Scythe of The Unseen
 * A scythe of darkness, this blade is sharp and has quite good offensive capabilities. However, it’s unique attribute is it’s ability to transform into an invisible, nigh impossible to sense emblem. This can be applied to a person or object by Valev hitting them with the scythe. Once the emblem is placed, Valev can mentally track exactly where they are, alongside hear whatever they are doing remotely. It can be recalled at any time.


 * Identification Daggers
 * Two small blades great for quick jabs and attacks with the special ability to analyze any object they stab. Be it a person or object, once inserted, Valev gradually learns more and more about this. In combat, he can use this against unknown foes to specifically learn their combat capabilities, goals, and more.


 * Goliath Armor
 * One of Valev’s few defensive options. This suit of armor that covers his entire body is incredibly durable but also quite heavy, limiting his speed by a fair bit. Although, it’s unique effect is incredible for someone like Valev. Whenever he amplifies his speed while using the armor, instead, he boosts the armor’s durability. This allows for tremendous increases in durability, at the cost of his blazing fast speed. This armor is very situational, and he wears it only when the situation demands it.


 * Ringleader’s Fists
 * Another situational item, this weapon is composed of two gauntlets that fit nicely on Valev’s fists. When he first punches an enemy, ring 15 feet in radius takes form around the two. Every time Valev punches someone after that, the ring decreases in size by 4 inches, down to a 5 foot radius. This zone is nigh-impossible for anyone to break into or exit, practically acting like a separate dimension loosely connected to the main world.


 * -|The Collective=Powers and Abilities: All previous abilities greatly amplified, Abstract Existence (Type 2; The Collective embodies Death. As long as death exists, so does Valev), Conceptual Manipulation (The Collective has nullified the concept of time on many occasions), Reality Warping (Having transcended The Infinite Consortium, The Collective controls the physics and laws of the universe on a four-dimensional scale, and can manipulate such to his will), Soul Manipulation (The soul power of The Collective can challenge that of a foe. If they are unable to resist on a similar level as The Collective's 5 trillion souls, they will be instantaneously absorbed), Fire Manipulation and Explosion Manipulation (The Collective's control over the Consortium is absolute and unmatched), Absorption, Statistics Amplification, and Power Absorption (Once a soul has been claimed, the soul's owner is instantly taken into The Collective, both their powers and strength brought into Valev), Resistance Negation, Possession, and Mind Manipulation (Upon killing an opponent even once, The Collective instantly absorbs the soul and it’s powers without regard to resistance, attacking the undefended hide of the the soul. Once the soul is absorbed, The Collective takes over the mind and body of the soul's holder, also able to bypass many resistances in the process), Power Nullification (Where The Collective once needed to exert equal energy to destroy an attack, now it has learned to attack a magical ability at it's very core. By shattering the very connection an unnatural, magical, or esoteric ability has with the world, he can dismiss nearly any attack without resistance to it. However, this does not work against passive abilities), Non-Physical Interaction and Existence Erasure (The Collective can exert it's force past the dimension in which it exists. They can harm the intangible and other concepts, and The Collective's force passively erases the existence of anything it comes in contact with), Immortality (Types 5, 8, and 9; As the Embodiment of Death, typical concepts of life and death have no meaning to him. As long as the concepts of Death and Valev exist, Valev can not die. Valev's true form is separate from his physical form), Acausality (Types 1 and 2), Non-Corporeal, Resistance to Soul Manipulation (The Collective's resistance of the soul is equal to the strength of the soul. On top of the five trillion souls that make up The Collective, he can exert his force on a five-dimensional level), Mind Manipulation (His mind and soul are one, so the resistance of the mind is equal to that of the soul), Probability Manipulation (The Collective's luck is secured by the exerted power of all that is Valev. He could resist techniques that secured a 100% chance of winning while in a weakened form), Time Manipulation, (The concept of time means little to The Collective. Even reading into The Collective's past is a herculean effort. Capable of freezing even Infinite speed 4-D characters similar to himself), Power Nullification (The Collective's magic is provided by all of it's souls, and the destruction of either the magic or the source requires one to overwhelm the will of the souls), Reality Warping (The Collective could survive manipulation on near to the same level as his own), Regeneration (Low-Godly; as long as The Collective has a single soul, it can come regenerate back from complete destruction. The Collective's existence is separate from the soul, and he is capable of coming back from total existence erasure, among other things).

Attack Potency: At least Universe Level+, likely much higher with Expunge (Could temporarily expunge all of The Consortium and bring it back, although the fullest extent of his power is unknown. If he were to absorb the souls of the entire Consortium, the number of souls within The Collective would be uncountably higher, thus making it much more powerful)

Speed: Immeasurable (Could instantly travel anywhere within The Infinite Consortium. Can move outside of The Infinite Consortium, in a realm that lacks all concepts of time. Due to The Infinite Consortium’s odd flow of time and The Collective’s control over it, it can casually move itself anytime, anywhere, anyhow merely with movements)

Lifting Strength: Immeasurable

Striking Strength: Universal+.

Durability: At least Universe Level+, likely much higher with Expunge

Stamina: Virtually infinite (Has over five trillion souls within The Collective, which all supply magic for the Anamnesis Technique)

Range: Universal+

Standard Equipment: Anything Valev has accumulated over the years, although none are very relevant

Intelligence: Supergenius. Valev's Collective has reached a total of over five trillion souls, five trillion memories, five trillion lives. Using a portion of The Collective, even in human form, Valev can calculate at a score of nearly 250 PFLOPS. Using the full power of The Collective, trillions of minds all working both independently and in sync fight at once, allowing him to perform trillions of different attacks at once.

Weaknesses: The Collective is normally chained and restrained within The Infinite Consortium.

The Consortium's Blessing
As a Consortium Traveler, Valev unlocked the hearth of his hidden, esoteric abilities. Like all Travelers, he has an innate resistance to Soul Manipulation and Existence Erasure on a fourth-dimensional scale, due to their ability to travel the void. As well, he controls the fabric of The Consortium, allowing him to create portals throughout reality to teleport or move from location to location. This can appear as nearly teleporting, due to the awkward passage of time within The Infinite Consortium. Just like any other traveler, he can also meld The Flames of The Consortium, an enigmatic misnomer for a substance that erases the existence and consumes the soul of all it touches. Raw magic can dispel it, but it is powerful in unstable blasts of magic and for burning down the undefended.
 * Boon of Souls
 * One of Valev's primary gifts from The Void. He was given a dominion over the simple concept of souls. Be it the souls found in the infinite sea of The Consortium, or those that fly free after death, Valev may collect these and contribute them to his overall power.
 * The Collective


 * The Collective is a mass of each and every soul Valev had ever absorbed in his lifetime, even those faded and worn over time. Each one clings to life onto a great mass, powering eachother and taking in souls from those that pass it by within the depths of The Infinite Consortium. It's power is great, but it's condition is weak, and it is unable to wake up. If it were to awake, however, the calamity it would cause would be great, even possibly enough to tear apart The Consortium itself.


 * The Collective's Will


 * An ability obtained Post-Reunification, Valev can channel a portion of The Collective's Power to tear away the souls of an entire planet and absorb them all into himself, amplifying his abilities by a tremendous amount.


 * Absorption


 * Upon taking in a soul into The Collective, Valev gains remnants of the original owner's capabilities and strengths. He finds it hard to take a soul from a still living target, but upon death, most of the resistances fade away and he is free to take his pickings.


 * Psuedo-Immortality


 * Valev, in his adventures, dies. He dies quite a lot. However, his supply of souls constantly keeps him alive and ready. Every time Valev perishes, his mind and soul is transferred through The Infinite Consortium, expending hundreds of souls in the process. It’s quite a high-cost exercise, but it allows Valev to live as long as he’d like, albeit constantly transferring around the universe while doing so.


 * Boon of Time
 * A skill Valev taught himself, Valev is adept in merging The Consortium and reality to create zones and periods of frozen time. He has also often used this ability to manipulate time in order to amplify his abilities and use his incredibly potent Anamnesis Technique, one of the hallmarks in Valev’s arsenal.
 * Anamnesis Technique


 * One of Valev’s strongest techniques, Anamnesis is a passive enchantment Valev has constantly around him at all times. It is the technique of preserving his own time. Passively, it provides him no need to eat, sleep, or breathe, by constantly refreshing his body to a previous point in time. It also allows him enhanced reaction speeds, his neurons traveling even faster than normal. Not only that, but it protects him from Precognition, Fate Manipulation, and other forms of future and past modifying abilities by constantly securing his own time. This prevents him from being affected by changes to the past, and allows him to constantly be free of determined paths in the future. Not to mention, while this esoteric ability lingers on his form, he does not age and does not tire. It even grants him quite strong regenerative abilities, allowing him to regrow limbs and possibly even more if given enough time.
 * When actively used, the technique takes on even more abilities and strengths. It allows him to accelerate his passive regeneration and reaction speeds, and can even amplify his speed by speeding him up in time by quite a considerable amount. Using this, he was able to take the title of Guild’s Fastest Mage. Not only that, but Anamnesis is the core of how Valev is able to summon clones of himself. He can draw from versions of himself in the past, secured by Anamnesis, and bring them into the present to continue fighting for him. He has actually developed quite close friendships to many of these different Valevs.
 * Alas, there is still more to Anamnesis. When Valev focuses much of his magical energy into Anamnesis, he can develop massively enhanced physical abilities through restoring his body to his very peak, along with duplicating every attack he makes by drawing forward dozens upon dozens of different versions of himself, to either stack upon an attack to do more damage, or to attack in many different ways at once. However, it is difficult for him to use all of his clones while utilizing this ability.


 * Illusionary Casting


 * One of Valev’s most recent abilities, Valev had learned and researched how photons bounce to the eyes to create the images that we call sight. And if they exist, they can be manipulated. Valev used his temporal magic to secure images in time, or even loop and reverse them to create illusions of things that weren’t there. He uses this in many tricky ways, such as hiding a forest fire while fighting an opponent in the air, so that later he can absorb the fire once it spreads for a massive boost in strength.


 * Unused Capabilities


 * In theory, Valev has more techniques involving time that he has yet to master. For one, it is possible for him to learn to observe the future like some of his allies had in The World of Myths. As well, some of his allies used their versions of temporal manipulation to reverse an attack out of time itself as a more effective way to power null attacks. While Valev has occasionally dabbled in these abilities, he has yet to fully learn them.

Other Magics
Over the years, Valev has learned quite a few different techniques unique from his original gift.
 * Destruction Magic
 * This strange energy is something Valev can channel into his body, weapons, or even use at a range. What it allows him to do is project this energy to easily shatter or destroy an object. This has also been shown to be able to destroy magical effects, and to an extent, even intangible ones. Once, Valev was able to shatter a Time Stop so his allies could continue moving. This energy also can be used to boost his physical attacks, allowing for increased physical strength and striking capabilities.


 * Fire Manipulation
 * This more basic magic, while quite repetitive given his control over the Flames of the Consortium, acts more like actual fire. He can coat his body in flames for increased strength, blast people with it at a range, and even burn away the flow of mana with it. One useful utility is that he can absorb actual flames not made by himself to regenerate and boost his mana.


 * Fire Absorption
 * While he also resists fire on a base level, Valev bought the ability to absorb any and all fire in the general vicinity to boost his physical capabilities, restore his mana, and regenerate his body to a better state.


 * Speed Amplification
 * By channeling his mana through his body, he can allow for incredible bursts of speeds, and with these speeds come stronger strikes. While not boosting reaction speeds, Valev’s reactions are more than enough to keep up with his rapid strikes


 * Conjure Weapons
 * Inside The Infinite Consortium, Valev stores his many weapons and equipment. And, at a whim, he can summon forth these many weapons to assist him in battle. These weapons have many special properties and abilities, which will be listed below.


 * Embodiment of Death
 * In the World of Myths, Valev, known as Vayla at the time, hatched a plan for unlocking a fraction of the power of The Collective. First, she travelled to the world of the gods and blackmailed a god into lending her all of his power by using their daughter as a hostage. She later admitted this to the daughter, and they called it even, since Vayla had previously saved her and her boyfriend’s life. After gaining the god’s power, she descended into hell, a location where thousands of souls she had accumulated in that world have fallen. The dimension is firm, thus instead of flying away towards The Collective, The Collective was brought to hell.
 * Upon reaching the unimaginable fourth-dimensional beast, The Embodiment of Death came to challenge Vayla. She fought him, suffering massive losses to Death’s great soul manipulation. However, at the last moment, she revealed her trump card; she used the power of the god to unleash a blast to destroy the entirety of Hell itself. She was unable to truly cause damage to the impossibly strong concept, but by obliterating every last soul in Hell, there was no longer any Death. And if there was no Death, Death could no longer exist.
 * This was a temporary fix, of course. Vayla quickly took the Soul of Death and absorbed it, becoming an embodiment of death herself. It was not long until Death renewed itself as a concept and another embodiment appeared, although she killed that one as well purely because he was more whiny than the previous guy.
 * As the Embodiment of Death, Valev possesses incredible control over death itself. He can bring death upon enemies and shield himself from such, bring souls and lives from the dead, and even prevent himself from dying even after suffering normally lethal wounds, albeit only for a short period of time. The potential for this magic is incredible.
 * Death Prevention


 * Most often used in his World of Myths key, Valev is capable of denying on of death through a spell. This spell allows them to stay alive even if their body is shredded to pieces, and makes them near invulnerable to all effects on the physical body. This includes hax, such as disease and biological manipulation. However, it only lasts for a few seconds, normally, and requires more mana to keep up. Valev passively has it to set off on himself when he reaches a point of death, and uses Anamnesis to regenerate to a living condition.

Fighting Style
Valev acts as an incredibly aggressive foe. His battle style may seem reckless, but often times it is strategically put together; every last moment of it. He rushes into war with blinding speed, blitzing down his opponents with onslaughts of powerful attacks, all while learning and playing around his opponent’s capabilities. Examples of this were when Valev managed to collect two out of four medallions in a group event of over eight people, with around two people assigned to each medallion. Valev quickly blitzed down each boss monster he came across in rapid succession, scoring the medals for himself.

Valev does have a bad case of enjoying the spotlight, though, and often puts himself in danger purely out of recklessness. This often comes due to his distrust of other people to keep up with his strategies and ideas, although if he believes he’s found a partner who he can reliably fight with, he will have one hell of a time. One example of this was in Valev’s Guild Trials. These events were meant to be completed by two people; one contestant, and their partner. However, Valev’s partner never showed up for the events, so Valev went past all of them on his own, including fighting in two 2 versus 1 battles against comparable members and winning both.

Equipment

 * Kiri
 * Often called Kyri, these are two blades Valev most often wields in battle. They resemble a mix between a blade and an axe, and their handle is composed of a spinning mechanic that allows him to whirl the blades around. The two blades are very conductive to magic, and can be channeled with Valev’s different abilities rather well. When tossed at an enemy, they will lock onto the target and lightly home in on them. This means they will curve and turn towards the target, but not swerve 90 degrees. They will chase the target even if the target vanishes behind illusions or invisibility magic.
 * Upon hitting an object or opponent, they will induce an effect of decreased durability on the object, allowing them to be hit far harder than normal. Valev describes this effect as “...about 20% weaker”, and it lasts for a few seconds. If multiple of them hit in rapid succession, they can lead to massive combo attacks where Valev has historically one-shotted far tougher enemies.
 * After hitting an object, the blades will then fly back towards Valev, homing back in on him. Valev uses these blades in very complex fashions, bursting down opponents with medium-ranged combos once they slip up and make a mistake.


 * The Berserker
 * A very simple weapon, The Berserker is a massive axe made of a hard-to-destroy material. While heavy and unwieldy, it possesses the ability for the wielder to pump raw magic into it for massive increases in it’s striking force. Valev prefers using this weapon alongside his Kiri in order to maximize his damage output.


 * Icon of The Kraken
 * The Icon is an emblem that Valev earned from a quest at seas. Instead of acting as a traditional weapon, it acts as a support attachment. To be used, it needs to be placed on an object or weapon. When that object hits an enemy or opponent, ghostly tentacles will emerge from around the target and begin to thrash on them, alongside restricting their movement. Valev uses it more often against more mobile foes and very large ones.


 * Mana Emblem
 * While Valev’s physical stamina is near-infinite, his mana is not. So, Valev has a canister that, when used, will refill around 30% of his mana storage at once. This can be refilled at any time using Valev’s own mana. This item usually only comes out in desperate situations where he really needs the extra mana.


 * Frostlorn
 * Stolen from a queen of ice, this scythe possesses incredible magical power. While already very durable and strong on it’s own, whenever it hits an object, it causes rapid and mass freezing around the point of impact. These temperatures are enough to overwhelm even incredibly experienced pyromancers. While not absolute zero, it does get quite close.


 * Scythe of The Unseen
 * A scythe of darkness, this blade is sharp and has quite good offensive capabilities. However, it’s unique attribute is it’s ability to transform into an invisible, nigh impossible to sense emblem. This can be applied to a person or object by Valev hitting them with the scythe. Once the emblem is placed, Valev can mentally track exactly where they are, alongside hear whatever they are doing remotely. It can be recalled at any time.


 * Identification Daggers
 * Two small blades great for quick jabs and attacks with the special ability to analyze any object they stab. Be it a person or object, once inserted, Valev gradually learns more and more about this. In combat, he can use this against unknown foes to specifically learn their combat capabilities, goals, and more.


 * Goliath Armor
 * One of Valev’s few defensive options. This suit of armor that covers his entire body is incredibly durable but also quite heavy, limiting his speed by a fair bit. Although, it’s unique effect is incredible for someone like Valev. Whenever he amplifies his speed while using the armor, instead, he boosts the armor’s durability. This allows for tremendous increases in durability, at the cost of his blazing fast speed. This armor is very situational, and he wears it only when the situation demands it.


 * Ringleader’s Fists
 * Another situational item, this weapon is composed of two gauntlets that fit nicely on Valev’s fists. When he first punches an enemy, ring 15 feet in radius takes form around the two. Every time Valev punches someone after that, the ring decreases in size by 4 inches, down to a 5 foot radius. This zone is nigh-impossible for anyone to break into or exit, practically acting like a separate dimension loosely connected to the main world.

The Collective
The Collective’s strength massively surpasses anything the conscious Valev has ever encountered. Made up of every last soul he has ever had across all of his existence, it resists in the abandoned, lost crevices of The Infinite Consortium, shackled and tired. It constantly flows with power, and if awakened, could tear apart the entirety of The Consortium and reveal The Nothingness. The Collective’s strength comes from being able to exert it’s influence. While it can not physically harm a five-dimensional space, it can exert influence onto it for purposes such as for The Collective’s hax and resistances. Each and every soul contributes influence towards The Collective. In essence, The Collective is a four-dimensional being that can use hax on a High 2-A, five-dimensional scale. Each soul The Collective has under it’s control empowers it’s abilities, so it is capable of exerting it’s influence on over five trillion five-dimensional entities at once, increasing with the number of souls in The Collective. Each and every one of The Collective’s powers and abilities are powered by it’s souls, and by association, it’s influence. To truly destroy The Collective, every last soul must be destroyed. Erasing it from existence does not matter unless it overcomes every last soul, as well. If there is even one soul left, The Collective will come back, crawling from the depths of The Infinite Consortium to continue the fight. As all it’s resistances are on a five-dimensional scale, putting it down for good is exceptionally difficult, and for a Consortium Traveler, nigh-impossible.
 * Expunge
 * The Collective’s strongest and only technique. The Collective has no reason not to use every last one of it’s abilities at any given time. At the very beginning of any fight, The Collective will instantly Expunge the universe they are in. This rips away the entire four-dimensional space and all within it, absorbing the souls of every last entity inside into The Collective.
 * At the same time, The Collective erases the existence of all that exists within, even extending to five-dimensional beings with merely a fraction of themselves stretching into the four-dimensional realm. Reality is warped, concepts are destroyed, and resistances are torn apart. Every last ability Valev has ever obtained comes together to completely wipe away the opponent from every possible angle, leaving only The Nothingness behind.
 * And after victory, The Collective bestows upon the universe The Infinite Consortium, nothing having changed at all. Except for one thing; it’s opponent had never, does not, and will never exist.

Key: Home Planet | Arc 1 | Cataclysm | World of Myths | Post-Reunification | The Collective

Note: For the purpose of Valev’s Stories, Arc 1 Valev will be used. They World of Myths and Post-Reunification keys are specifically made after RPs that Valev was in for an extended period of time, and while it does resemble what he will slowly turn into through the story, they are very much different. So, his Home Planet key takes place before he ever started adventuring, Arc 1 starts at Ep. 1: Valev Gets A Job and ends at ~, while World of Myths and Post-Reunification take place in a separate RP. The Collective remains canon throughout.

Trivia

 * Valev was originally named V, but I disliked the name.
 * Valev’s Kiri were inspired by Draven’s axes, the Icon of The Kraken was taken from Illaoi, and Valev will often make references to Ekko when recalling back in time. In essence, a lot of his abilities are inspired by League of Legends.
 * His homeworld was named Noviaa.
 * Valev is Chaotic Neutral, my first and only Chaotic character at the time of me writing this.
 * He likes cats.
 * Valev is ambidextrous.
 * Much of Valev’s magic was derived from Fairy Tail due to him existing within a Fairy Tail rp for quite a while right around the time in which I was massively expanding upon his story.

Others
Notable Victories:

Yukon (Hunter Blood) Yukon’s Profile (Speed equalized. 6-A versions used. 5 seconds of prep time.)

The Fallen Elf Generals (Sword Art Online: The Tabletop RPG) The General’s Profile (Speed equalized. Arc 1 Valev and Base Generals used. Valev was limited to one time stop.)

Iandva (Hunter Blood) Iandva’s Profile (Speed equalized. 6-A versions used. Battle takes place at night.)

Notable Losses:

Inconclusive Matches: