User:Hl3 or bust/Sandbox

NOTE: Do not revert edits make by Edwellken

Powers and Stats
Tier: 7-A

Name: The character's true name, and/or common name/epithets

Origin: The name of the fiction which the character is from, with a link to the Verse page

Gender: Male, female or genderless

Age: Character's age

Classification: Unsummoned Ruler-class Servant, Heroic Spirit

Powers and Abilities: A list of the character's general abilities (Please add links to the "Powers and Abilities" pages, if it is possible).

Attack Potency: The character's attack power or destructive capacity (in bold; add any explanations using brackets, not in bold).

Speed: It is generally "Combat Speed" (in bold)

Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).

Striking Strength: The attack power of the character's physical attacks/blows (in bold).

Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).

Stamina: Self-explanatory

Range: The distance the character's attacks/abilities can cover.

Standard Equipment: Things the character usually uses, or carries with him.

Intelligence: Self-explanatory

Weaknesses: Self-explanatory

Notable Attacks/Techniques:

Class Skills

 * God's Resolution (Royale): Class Skill of the Ruler presiding over the Grail Royale. Grants a single self-replenishing Command Spell that can only be used on the user themselves. This special command spell can generally not be activated intentionally by the user, but at Da'id Bemk's EX Rank, manual activation is possible, along with even the ability to forgo the spell's activation entirely. Using a form of precognition, if the user is put in a position where they would be killed, incapacitated, or removed from the battlefield before the Grail War ends, the command spell will self-activate, resurrect Ruler if necessary, then return him to the battlefield in peak condition, at which point the seal is automatically replenished. The seal itself being targeted will also trigger this reset. Unlike Adam's A rank version, this can be done indefinitely regardless of the number of Servants returned to the grail. (Though if the war continues to stagnate even after Ruler is summoned, a new Ruler will be summoned cyclically until the war finishes.)
 * Magic Resistence: At Da'id's A rank,	it cancel spells of A Rank or below, no matter what High-Thaumaturgy it is. In practice, je is untouchable to modern magi.
 * True Name Discernment: The privilege granted to Ruler as the administrator of the Grail War Royale, it allows him to instantly discern the identities of Servants and others before her for as long as they are sufficiently well-known and powerful enough to enter the Throne of Heroes. As such, he learns their True Name, their abilities, personality, and skills, as well as their position at any given time. However, this ability fails against those who have been recorded in history as "nameless", such as EMIYA, and will require a luck check against those with concealment abilities.

Personal Skills

 * Conquest: The skill representing one who ruthlessly demolishes his opposition before usurping their power for his own. Through this skill, Da'id can access the personal skills and even Noble Phantasms of any Servant to have previously fallen in the current war. Using this skill, by the end of the Grail Battle Royale he has obtained:
 * Sword of Rupture, Ea:
 * Gáe Bolg:
 * Gate of Babylon: The King's Treasure:
 * Crocea Mors: Yellow Death:
 * Phantasm Punishment: Mystery Bisection:
 * Song of Grail: Sing Out, O' White Grail:
 * Song of Grail: Grieve, O' Rusted Grail:
 * Kavacha and Kundala: O' Sun, Become Armor:
 * God Hand: The Twelve Labors:
 * Ig-Alima: Green Field Cutting Through the Thousand Mountains:
 * Vishnu Bhuja: Arms of the Great One:
 * Chakravartin: Turner of the Wheel:
 * Pashupata: Raised Hand of the Destruction God:
 * Three Thousand Worlds: Three Line Formation:
 * Uomo Universale: The Universal Man:
 * Nursery Rhyme: A Tale For Somebody's Sake:
 * Reincarnation Pandora: Usurper of the Celestial Wind:
 * Like a Soaring Dragon:
 * Abyssus Draconis: Thou Shalt a Serpent Become:
 * Zabaniya: Delusional Heartbeat:
 * Vijñaptimātratā: Mystic Eyes of Death Perception:
 * Gáe Bolg Alternative:
 * Azreal: The Angel That Announces Death
 * Zabaniya: Phantasmal Pedigree:
 * Chronos Rose: Gather Ye Rosebuds While Ye May:
 * Requiem for Death: A Funeral March For the Death God:
 * Unlimited Blade Works: Infinite Creation of Swords:
 * Enkidu: Chains of Heaven:
 * Golden Armor:
 * Sha Nagba Imuru:
 * Bab-Ilu:
 * Fragarach:
 * Golem Keter Malkuth:
 * Eye of the Mind (True, A):
 * Numeral of the Saint (EX):
 * Protection from Arrows (A):
 * Galvanism (A):
 * Instincts (A):
 * Demon of Mutation (B):
 * Battle Continuation (A):
 * Mana Burst (Flames, A):
 * Eye of the Mind (False, B):
 * Enlightenment of the Sacred Fig (EX):
 * A Knight Does Not Die With Empty Hands (A++):
 * Divinity (A+):
 * Distortion (Avenger, A):
 * Marksmanship (A):
 * Projection Magic (A):
 * Self-Modification (EX):
 * Transformation (A):
 * Clairvoyance (EX):
 * Clown's Laughter (A?):
 * Empyrean Eye (A):
 * Espionage (A++):
 * Shvibzik (B):
 * Protection From Andraste (A):
 * Affections of the Holy Grail (A+):
 * Castle Monster (EX):
 * Evening Bell (EX):
 * Protection of the Underworld (EX):
 * Howl of the War God (A+):
 * Monstrous Strength (A++):
 * God Killer (A):
 * Honor of Pirates (B):
 * Concept Improvement (A+):
 * Evil Eye of the Abyss (C):
 * Eye of the Mind (Pseudo):
 * Knowledge of Melees (B):
 * Blood-Sipping Beastial Axe: Eric Bloodaxe's Half-dead Blood Axe as a Skill

Key: Beginning of War | End of War