Board Thread:Versus Battles/@comment-28510017-20171231055212/@comment-26134263-20180101235402

Oh boy here we go. Aaaalright, let's see here... By the way, I'm assuming this is the epilogue version of both characters.

For Superman:


 * Combat Shield: Linx and Kiir have something similar via Aura Energy, where they can create a forcefield around them that scales to their AP. Also they can bypass this via Durability Negation.


 * Enhanced Senses: Supes definitely has the advantage here.


 * Heat Vision: Seems like only the AP would affect Linx and Kiir here, since they're resistant to elemental attacks.


 * Frost Breath: Same as heat vision.


 * Statistics Amplification: The stronger Supes gets, the stronger Linx and Kiir gets (though mostly just Kiir). For Linx, it's because of his own stat amp, because as long as he can imagine an attack stronger than him, he can increase his own strength (and it's easier to imagine when someone he's facing is getting continually stronger than him. P.S: He only increases his strength, not durability). For Kiir, it's because of her Reactive Evolution, which, when hit by an opponent stronger, she'll automatically gain that opponent's full strength (more on her profile).


 * Vampire Power: Advantage for Supes, though Linx does have a similar ability in the form of Blood Bolt Suction, where he drains the life-force out of an opponent through a durability negating energy beam, and heals him.


 * Unstoppable: Can likely be blocked via Probability Manipulation + Reality Manipulation combo. Both epilogue Linx and Kiir have these.


 * The Power of Zoom: Speed is equal, so...


 * Gift of Health: Does this count as outside help, or..? Either way, Linx has Blood Healing, which is similar to this ability, with the exception of healing himself instead of needing outside help for it.


 * The Turtle's Strike: Outside help? Either way, this'll likely be resisted via Willpower Defense, because it falls under status effect inducement.


 * Armour: This doesn't really help when your enemy has durability ignoring attacks.


 * Cursed Specials: Define special moves. If it's just every strong attack, it'll still be resisted via Willpower Defense.


 * OHK: Willpower Defense. Nuff said.


 * Portal Creation: Advantage for Supes. Linx and Kiir don't really have a counter to this.


 * Rage Shield: Won't help when his opponents can ignore durability and can resist bypassing armour attacks.


 * Last Son of Krypton Infusion: Linx and Kiir aren't villains, so... and once again, won't help when Linx and Kiir can ignore durability.


 * Regime Regalia Infusion: Once again, Linx and Kiir would grow in power every time Supes grows in power.


 * The House of El Infusion: Linx and Kiir grows in power every time Supes does, and they can resist heat. Keep in mind Linx and Kiir fought Abyssion, who was able to make his attacks as hot as he wanted.


 * Armour of the Yellow Sun Infusion: Supes gets an advantage here.


 * Damage Shield: Won't help against Durability Negation and sure-fire hits via Reality Manipulation and Probability Manipulation.


 * Bullet Proof: No bullets here, so...


 * No Weaknesses: What if those projectiles ignore durability?


 * BFR/Sealing: Advantage for Supes. Linx and Kiir have no way of getting out of there unless Linx turns into Final Form to teleport out with Kiir.


 * Super Androids: Outside help? Also Linx fought something similar to these via Delta. I'll count this as an advantage I guess.


 * Immortality: Advantage for Supes... if it weren't for Linx and Kiir usually always going for an incapacitation or knock-out instead of killing the person.


 * Indomitable Fear: Linx and Kiir don't use any mind tricks, so this is useless here.


 * Energy Consttructs: Durability Negation. Nuff said.


 * Bound: Not combat applicable.

PHEW! Alright, time for Batman:


 * Combat Shield: Already went over this with Supes. This is countered.


 * Teleportation: Seemingly teleport, not actual teleport. Linx and Kiir's own Enhanced Senses and Precognition would be able to still sense Batman.


 * Brother Eye: Not combat applicable.


 * Batwing: Linx has flight to counter this, but overall this is an advantage for Batman.


 * Machine Guns: Willpower Defense resists. Would just be an AP attack.


 * Shields: Linx and Kiir have their own shields, and they can simply ignore its durability and attack through it.


 * Rockets: Countered by Aura Energy attacks (basically ki blasts). All the types of rockets are also resisted via Willpower Defense.


 * Batmobile: Overall, it's an advantage to Batman.


 * Flamethrower: Resisted via Willpower Defense.


 * Transformation: Overall advantage for Batman.


 * Batboat: Another advantage for Batman. Its added abilities are also advantages.


 * Taser-Rangs: Willpower Defense. Nuff said.


 * Sleeping Powder: Willpower Defense once again.


 * Vampire Power: Advantage for Batman, though Linx does have Blood Bolt Suction to do something similar.


 * Unstoppable: Probability Manipulation and Reality Manipulation may possibly allow Linx and Kiir to block the attacks. Every time Batman grows in strength Linx and Kiir will too. Already discussed with Supes.


 * The Power of Zoom: Speed equalized. Already discussed with Supes.


 * Gift of Health: Already discussed with Supes.


 * The TUrtle's Strike: Already discussed with Supes.


 * Armour: Already discussed with Supes.


 * Security Orbs: Aura Energy could counter these.


 * Cursed Specials: Already discussed with Supes.


 * OHK: Already discussed with Supes.


 * Portal Creation: Already discussed with Supes.


 * Enhanced Gloves: Willpower Defense resists.


 * Billionaire Infusion: Linx and Kiir aren't rich, so this won't help Batman.


 * Kryptonite Armour Infusion: Could possibly be an advantage, however this may count as status effect inducement or statistics amplification, which the former is resisted via Willpower Defense, and the latter will only boost Linx and Kiir's strength.


 * Insurgent Infusion: Linx and Kiir aren't criminals, and once again, this can count as stat amp, which Linx and Kiir can gain strength from.


 * Justice League Founder Infusion: Linx and Kiir aren't leaders. If Supes gets stronger from this, so will Linx and Kiir via Stat Amp and Reactive Evolution respectively.


 * Plasteel Tactical Infusion: Durability Negation and Statistics Amplifcation. Nuff said. Stealth won't be more affective via Linx and Kiir's Enhanced Senses and Precognition.


 * Luther/Wayne Infustion: Linx and Kiir aren't scientists. Stat Amp and Reactive Evolution counters.


 * Triple Jump: Um. Advantage, I guess? Linx can fly though, so.


 * Flight: Overall, this is an advantage for Batman.


 * Enhanced Physiology: Linx can do this too, though Kiir can't.


 * Utility Belt: Overall advantage for Batman.


 * Green Lantern Ring: Not combat applicable from what I see here.


 * Bat Drones: Outside help, though Linx and Kiir are used to this, and can adapt as they adapt as well. Similar situation to Supes' Super Androids.


 * Perfect Invisibility: Linx and Kiir still have precognition.


 * Big Brother Eye: Advantage for Batman.


 * Mirror Images: Not combat applicable from what I see.


 * Immortality: Linx and Kiir don't go for killin blows.


 * Indomitable Will: Linx and Kiir don't use mind attacks.


 * Energy Constructs: Durability Negation. Nuff said.


 * Bound: Not combat applicable.