User blog:DMUA/Gergy (SAO Tabletop)

My blog posts are just going to be a big ol line of Tabletop characters at this rate.

"Well at least it's worth something."

- Gergy after accidentally lighting the entirety of floor 3 on fire for some Cor for a new weapon

Powers and Stats
Tier: 9-B

Name: Gergy (Username), Real Name Unknown.

Origin: The SAO Tabletop RPG

Gender: Male

Age: 15

Classification: Human, Gamer, Crusader

Powers and Abilities:

Attack Potency: Wall level

Speed: It is generally "Combat Speed" (in bold)

Lifting Strength: The weight the character can lift/move, usually expressed in tons. However it is optional since lifting strength generally doesn't matter in most fights (in bold).

Striking Strength: The attack power of the character's physical attacks/blows (in bold).

Durability: The amount of attack power the character can withstand before being overwhelmed (in bold).

Stamina: Self-explanatory

Range: The distance the character's attacks/abilities can cover.

Standard Equipment: Things the character usually uses, or carries with him.

Intelligence: Self-explanatory

Weaknesses: Self-explanatory

Notable Attacks/Techniques:

Passive Skills:
 * Death Dancer (Counters are -3 instead of -4)
 * Stout (Allows Dura to be added when Blocking. Requires the user to wear a Full Set of Armor to use.)
 * Nothing Can Weigh Me Down (Can use a full set of armor and a heavy weapon without any repercussions)
 * Martial Arts Master (Can only use when completing the Martial Arts Quest. Increases damage with unarmed fighting (includes combo skills that uses unarmed fighting, though only the unarmed parts) by x1.7 rounded up. In addition, when out of combat, whenever you're doing a Strength related activity, you may add another Strength modifier on top of that. Also, when in combat, your Intelligence goes up by an entire modifier whenever you attempt to find a weakness in an enemy)

Sword Skills:
 * Horizontal (1 hit. Slashes horizontally. 2 round cooldown)
 * Vertical (1 hit. Slashes vertically. 2 round cooldown)
 * Holy Lance (IE, Sonic Leap) (1 hit. Dashes and thrusts forward. Covers +1 turn range. 3 round cooldown)
 * Instinct (Unarmed only. Always sees an opening in an enemy, and can instinctively take it for a free hit. 4 round cooldown)
 * Senda (Unarmed only. 1 hit. Quickly jabs the enemy at blinding speeds. -1 Agility modifier if the enemy attempts to dodge or counter. The skill also has a 20% (16 or above) chance to disarm the opponent. 4 round cooldown)

Key: BoS (Floor 1-???)

Note: There's a reason this is a blog post. The RP is far from over and the best feats are yet to come.

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: