Comprehensive Energy Scale

Disclaimer
Note: This page is based on that of the OBD Battledome's Page. The page here is named exactly like theirs, but it is subject to change in the future...

This purpose of this page here, unlike the OBD, is made for the purpose of explaining where each AP and Tier are referred to, as seen on the Attack Potency and Tiering System pages. This is so that newcomers to this wiki will know where each level of Potency is referred to.

For this, we are going to be using VS Battle's system which is what FC/OC uses but we are also going to be using Real Life Events/Phenomena's much like how the OBD set theirs. This page is likely not going be using calc's that the OBD has for there's but we may use calc's later for this page if only for comparison purposes on here.

Keep in mind that this will only be able to cover Tier's 10 to 3 as anything from 2 to 1 and finally 0 do not resolve around energy or anything of the sort (see the Attack Potency and Tiering System pages for more info about them)

Scale (Work in Progress)
Below Average Human

Human

Athlete

PeakHuman/Street level

Wall level

Room/Small Building level

Building level

Large Building level

City Block level

Multi-City Block level

Small Town level

Town level

Large Town level

Small City level

City level

Large City/Mountain level

Large Mountain/Small Island level

Island level

Large Island level

Small Country level

Country level

Large Country level/Small Continent

Continent level

Large/Multi Continent level

Moon level

Small Planet level

Planet level

Large/Multi Planet level

Dwarf Star level

Small Star level

Star level

Large Star level

Solar System level

Multi Solar System level

Galaxy level

Multi Galaxy level

Universe level