Lizerd

Summary
Lizerd is the ranger of Krieg's Mercenaries, part of a group of simple adventurers sent to assassinate the Goblin King and put an end to the raging war on the Borderlands. After several successful encounters (notably Vek of the Pomarj and Rykx), Lizerd and his party managed to slay Granth Razorquill, the False Goblin King. They were later informed that of the seven parties sent out, theirs was the only successful one.

Appearance
Lizerd has no hair to speak of, and adorns himself with simple clothing and armor, as well as the skulls of slain enemies, most notably a fellow Lizardman skull on his head. The reasoning for this is unknown but is assumed to be for tribal purposes.

Personality
Lizerd is, to a human, a strange being that devours flesh but is oddly enough relatively amicable, to the point of sharing said flesh with allies like Merry. He is only a step away from being a thief, often scrapping with his allies for the best treasure.

Personal Statistics
Alignment: Chaotic Neutral

Name: Lizerd

Origin: D&D Homebrew

Gender: Male

Age: 23

Classification: Lizardfolk Ranger

Date of Birth: 520 AR

Birthplace: Hool Marshes

Weight: 86.18 kg

Height: 185.42 cm

Likes: Flesh, Treasure, Pranks

Dislikes: Bad Treasure, Melee Combat

Eye Color: Yellow

Hair Color: None

Hobbies: Fooling others into eating gross things, Theft

Values: Valuable Things

Martial Status: ???

Status: Alive

Affiliation: The Research Commission

Previous Affiliation: Krieg's Adventuring Party

Themes: ???

Combat Statistics
Tier: 9-B

Powers and Abilities: Superhuman Physical Characteristics, Bow Mastery, Limited Animal Manipulation, Adhesivity, Limited Gravity Manipulation, Stealth Mastery, Limited Water Manipulation, Sleep Manipulation

Attack Potency: Wall level (Could damage both Rykx and Vek of the Pomarj, somewhat comparable to Meck, who can use Burning Hands)

Speed: Subsonic (Can dodge close-range arrows)

Lifting Strength: Peak Human (Could lift over 230 kg of stuff)

Striking Strength: Wall Class (His arrows punctured Vek and Rykx)

Durability: Wall level (Tanked hits from Vek, albeit was brought close to death)

Stamina: High, battled through the Goblin Kingdom with little rest, has the Endurance feat, which lessens penalties for forced marching for days on end

Range: Dozens of meters

Standard Equipment:


 * Sleep Arrows: Used to insert a magical biotoxin into the target, forcing them to sleep.
 * Ring of Water Walking: Allows the user to walk on the surface of water safely, as well as ice.
 * Boots of Spider Climb: With these, Lizerd can easily walk on any surface, be it the wall or the ceiling.
 * Ring of Feather Fall: Upon falling more than five feet, Lizerd slows to a crawl.
 * Masterwork Bow: Lizerd's standard weapon of choice.
 * Thief's Hidden Dagger: This dagger is made to slide away into the sleeves of one's person, and comes equipped with tools for lockpicking.

Intelligence: Above Average, maintains an intelligence score far higher than standard.

Weaknesses: Tends to be unfocused and flees from physical combat to gain range advantages.

Feats:
 * Shot Zrazar Shadowpelt's Displacer Beast in the neck
 * Battled with both Vek and Rykx
 * Took part in killing Veskin and Grimbol

Notable Attacks/Techniques:
 * Rapid Shot: Lizerd fires two shots simultaneously.
 * Point Blank Shot: Grants bonuses when at close range with a bow.
 * Wild Empathy: Allows Lizerd to coax low-intelligence animals or magical creatures to assist him.
 * Intercept Shot: Lizerd takes shots when an enemy is moving.
 * Favored Enemies: Lizerd gains supernatural advantages when fighting Elves.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: