Blackjack


 * -|Book 1=Book1Blackjack.png
 * -|Book 2=Book2Blackjack.png
 * -|Book 3/Beginning of Book 4=Book3Book4StartBlackjack.png
 * -|Chapter 53=PostChapter53Blackjack.png
 * -|Chapter 62b=PostChapter62bBlackjack.png
 * -|Chapter 65=PostChapter65Blackjack.png
 * -|Chapter 73=PostChapter73Blackjack.png
 * -|Chapter 74/Alicorn=PostChapter74AlicornBlackjack.png

Summary
Fallout Equestria created by Kkat

Blackjack and Fallout Equestria: Project Horizons created by Somber

Once upon a time in the magical land of Equestria, war was about to reach it fallout induced end. Before the world truly came to an end, a digital encrypted program was sent out from Canterlot. Passing from multiple servers ending up in a stable before being locked away. That Stable was Stable 99.

Life in Stable 99 was always to follow an order, males were viewed to be nothing breeding equipment for the females who would follow their mothers footsteps and role. To keep the Stable going the deceased were thrown into a recycler, recycled into food for the living, as both populations were kept in a state of precise control. However in the present day, animosity was brewing. Many viewed the recently inherited Overmare, to be inefficient at her job. That she was not fit for the job, and that she acted more like a child than a leader.

Blackjack Birth name Go Fish was always considered the runt of the litter compared to her peers. Peers who viewed her unable to follow in her mothers footsteps as head of Security. Not without cause either, she couldn't even break out of cuffs, let alone doing anything but Telekinesis.

One night, she takes up the duty of looking for a runaway male due to be put down. After saving "P-21" from her peers she discovers a recording of the young Overmare secretly interacting with "Stable Tec". The ponies of Stable Tec asked that she find, and have the file that was buried there ready for them when they arrived. The Overmare decided this to be the best time to gun down anyone who would oppose her. Before she could find her mom, she encounters a rabid pony she had never seen before, the stable was under attack. Blackjack eventually finds her mom and with the help of P-21 saves the encrypted file to her pipbuck and leads the raiders out of the stable.

Appearance
Blackjacks Appearance changes wildly throughout Project Horizons due to various augmentations or other similar circumstances. She is distinctly identifiable by her pale white coat, red and black mane, her comically "compact" horn, and her cutie mark, an Ace and Queen of Spades.

Later in the story she receives several cybernetic augmentations that replace vital organs and lost limbs, eventually culminating in only a small part of her muzzle and mane being visibly organic while adopting large metallic wings. Before going back to her old self mostly when she had her body stolen and her soul put in a blank, which adapted the appearance of her original body pre augmentation.

Finally she returned back to her original body with Lunas soul in tow, her cybernetics became almost seemingly organic. Notably she adopted numerous traits of Princess Luna, most notably her crown, realistic wings, and wearing her insignia as a chest piece.

Personality
Like her appearance Blackjack as a individual changes very drastically throughout the events of Project Horizons. At her core, she is a jovial, peace loving, drunkard. Blackjack abhors the lawless conditions and mentalities associated with The Wasteland and will go out of her way to enforce whatever she can define as peace.

As with Littlepip when she first left the stable Blackjack initially had an extremely sheltered and limited world view. Being almost completely unable to comprehend what would drive ponies to madness. Her own always do better mentality caused her early on to feel immense pressure. this pressure compounded with immense feelings of regret in regards to innocents and friends she got killed, or had to kill, often lead Blackjack to thoughts and even acts of attempted suicide. However, through the help of her friends, and their reassurance that she was important and was making a positive impact on the world she learned and realize that she had and could persevere more than any other pony. With her past in mind she pushes forward with the faith of others and her history to remind her to never give up, to always push to do better and be better.

Personal Statistics
Alignment: Fluctuates Heavily but Neutral Good to Chaotic Good usually

Name: Blackjack, Go Fish (This was her birth name), Queen Whiskey, Queen Blackjack, Maiden of the Stars

Origin: Fallout Equestria Project Horizons by Somber, a Fallout Equestria fanfiction

Gender: Female

Classification: Unicorn, Security, Tainted Unicorn, Cyberpony, Queen, Cyber Alicorn, Clone, Alicorn, Maiden of the Stars

Age: 18 in Project Horizons, 20 in Speak, At least 218+ in Project Horizons Epilogue

Birthplace: Stable 99

Likes: Fire arms, Alcohol (Pegasus Whiskey in particular), Sex, Gambling, Parties, Being drunk, Her friends, being a Mother figure to Boo and Scotch Tape, P-21, Lacunae, Morning Glory, Rampage's default personality, The Stable Dweller, Littlepip's friends, Her Sunglasses, The Crusaders, Chapel, Star House

Dislikes: Herself previously (Early on in the story, she was prone to fits of wanting and attempting to kill herself, eventually grew past this by seeing herself as a necessity for the wasteland to get better) P-21's Suicidal Tendencies, Conflict, Any faction that would harm innocent ponies, some of Rampage's other personalities, Hangovers, Equestrian Politics, Mysteries, Ponies making fun of her small horn (Something she is extremely defensive about.)

Status: Alive, in Epilogue she is one of the 3 Guardians of the Planet Equus, alongside Littlepip, and Boo.

Affiliation: Blackjack's Friends, Stable 99, The Crusaders, Chapel, The Reapers, The Society, Tenpony Tower, Eventually the entire organized Wasteland when going against The Eater of Souls, and finally the entire planet of Equus

Theme: https://www.youtube.com/watch?v=6tTUSPnxS-M

Combat Statistics
Tier: 9-B, 9-B with most weapons, At least 8-A with Trottenheimers Folly
 * -|Book 1=

Powers and Abilities: Superhuman Physical Characteristics, Magic, Telekinesis (Type 1), Rage Power. Via Weapons: Statistics Amplification, Extrasensory Perception (Via Pipbuck) Perception Manipulation (with SATS she can slow her own perception of time to a stand still.), and Information Analysis (via EFS), Multiple Personalities (Via EC-1101), Explosion Manipulation (via Grenade Launcher), Radiation Manipulation (via Trottenheimers Folly), Regeneration (Low Low with Healing Potions, High Low with Hydra)

Attack Potency: Wall Level (While unarmed She Managed to gore two Enclave soldiers to a degree they were only recognizable by their torsos.) Wall Level with weapons (Survived her 3 encounters with Deus who can take hits from grenade launchers.), Multi City Block Level with Trottenheimers Folly (Its creator designed it to stop a chunk of the moon from falling into Hoofington. Sunk the HMS Celestia Battleship in one shot.)

Speed: Subsonic with Massively Hypersonic Reactions, Higher with SATS (Should be comparable to her Book 2 form)

Lifting Strength: Class 10, Human Level with Telekinesis

Striking Strength: Wall level, Wall level with most weapons, at least Building level with Trottenheimers Folly

Durability: At least Wall Level (Should be comparable to Deus, who can survive being hit head on with grenades and dynamite.)

Stamina: High

Range: Kilometers

Standard Equipment:


 * Pip Buck: A Inventory Management, Health Monitoring, PDA System Fused to the bone of her front right hoof, the device can track enemies up to a kilometer away, manage Medical Supplies, help her hack into other devices and do the following with pre-automated spells:
 * SATS: SATS, short for Stable-Tec Arcane Targeting Spell, is a targeting spell that slows the users perception of time to a crawl and allows them to more accurately deal with targets. Once activated the spell presents users with a HUD of the chances of their attack hitting their target. Once released all attacks are carried out automatically.
 * EFS: EFS, short for Eyes Forward Sparkle, is a sensory spell that when activated gives the user an indication of lifeforms surrounding them, making several assertions and determining whether or not they are a threat to the user.
 * EC-1101: Program embedded into her Pipbuck that gives her access to highly powerful pre apocalypse weaponry. A spirit named The Dealer is embedded into the program, he can help Blackjack with advice on how to deal with certain situations.
 * Healing Potion: Provides Low-Low Regeneration if consumed
 * IF-88 'Iron Pony' Combat Shotgun: Shotgun with drum magazines, a running gag in the story is how Blackjack loves to break these.
 * Security Baton
 * Grenade Launcher
 * Dragon Claw: Dragon Claw the size of a pony head with surprisingly good anti armament abilities.
 * Security Armor: Upgraded Stable Security Barding that covers her front.
 * Trottheimer's Folly: Cannon Similar in Fashion to the BFG 9000. It is genetically locked so that only direct blood relatives of the Mane 6 can use it or its ammunition. fires a blast of weaponized Radiation bullets encased in magical metal that are nigh impossible to find. The blasts from this weapon is so strong that it can bring down entire cruise liner ships with ease.

Intelligence: Average

Weaknesses: Holds an extreme amount of regret for her past actions, and is easy to manipulate emotionally. Taking excess drugs can overexert her body and kill her. Can be very predictable.

Tier: 9-B, 9-B with most weapons, 8-A with Trottenheimers Folly
 * -|Book 2=

Powers and Abilities: Superhuman Physical Characteristics, Magic, Telekinesis (Type 1), Rage Power, Energy Projection. Via Weapons: Statistics Amplification, Extrasensory Perception (Via Pipbuck) Perception Manipulation (with SATS she can slow her own perception of time to a stand still.), and Information Analysis (via EFS), Multiple Personalities (Via EC-1101), Regeneration (Low Low with Healing Potions, High Low with Hydra), Radiation Manipulation (via Trottenheimers Folly), Conventional Durability Negation, Minor Resistance: to Radiation

Attack Potency: Wall Level (While unarmed She Managed to gore two Enclave soldiers to a degree they were only recognizable by their torsos.) Wall Level with weapons (Survived her 3 encounters with Deus who can take hits from grenade launchers.) Multi City Block Level with Trottenheimers Folly (Its creator designed it to stop a chunk of the moon from falling into Hoofington. Sunk the HMS Celestia Battleship in one shot.)

Speed: Subsonic with Massively Hypersonic Reactions, Higher with SATS (Shot and hit with 4 bolts of energy before an opponent could react, Can dodge point blank gun fire.)

Lifting Strength: Class 10, Human Level with Telekinesis

Striking Strength: Wall level, Wall level with most weapons, at least Building level with Trottenheimers Folly

Durability: At least Wall Level (Survived being hit by missile recoil. Survived having a boat dropped on top of her. Should be comparable to Deus, who can survive being hit head on with grenades and dynamite.)

Stamina: High

Range: Kilometers

Standard Equipment:


 * Pip Buck: A Inventory Management, Health Monitoring, PDA System Fused to the bone of her front right hoof, the device can track enemies up to a kilometer away, manage Medical Supplies, help her hack into other devices and do the following with pre-automated spells:
 * SATS: SATS, short for Stable-Tec Arcane Targeting Spell, is a targeting spell that slows the users perception of time to a crawl and allows them to more accurately deal with targets. Once activated the spell presents users with a HUD of the chances of their attack hitting their target. Once released all attacks are carried out automatically.
 * EFS: EFS, short for Eyes Forward Sparkle, is a sensory spell that when activated gives the user an indication of lifeforms surrounding them, making several assertions and determining whether or not they are a threat to the user.
 * EC-1101: Program embedded into her Pipbuck that gives her access to highly powerful pre apocalypse weaponry. A spirit named The Dealer is embedded into the program, he can help Blackjack with advice on how to deal with certain situations.
 * Healing Potion: Provides Low-Low Regeneration if consumed
 * IF-88 'Iron Pony' Combat Shotgun: Shotgun with drum magazines, a running gag in the story is how Blackjack loves to break these.
 * Security Baton
 * SWAT Armor: after her previous armor had been totaled when she got struck by lightning Blackjack received upgraded security barding from Charity, this armor covers her entire body this time and offers Small Building level protection (endured having a boat dropped on top of her).
 * Dragon Claw: Dragon Claw the size of a pony head with surprisingly good anti armament abilities.
 * Cupcakes' Revolver: Standard issue Revolver.
 * Dual Sub Machine guns
 * Star Metal Sword: Sword made of the same material that cases Trottheimer's Folly's shots, it can harm intangibles
 * Vigilance: A 12.7 MM pistol, and family heirloom of Blackjacks. the bullets it fires are of higher density than Duty and Vigilance. Despite its ammo weight it has a surprisingly decent amount of travel to its shots.
 * Taurus Rifle: Heavily Modified Standard issue scoped hunting rifle, Blackjack picks it up after the owner it was named after was killed by Deus, its shots were able to pierce Deus's armor point blank, and it works great in long distance shoot outs.
 * Trottheimer's Folly: Cannon Similar in Fashion to the BFG 9000. It is genetically locked so that only direct blood relatives of the Mane 6 can use it or its ammunition. fires a blast of weaponized Radiation bullets encased in magical metal that are nigh impossible to find. The blasts from this weapon is so strong that they can distort cloud cover and sink battleships in one shot.

Intelligence: Average

Weaknesses: She is extremely suicidal after events in this section of the story. She is slowly dying from Cancer due to overexposure to IMP. Use of Trottenheimers Folly will worsen her cancer. Holds an extreme amount of regret for her past actions, and is easy to manipulate emotionally. Taking excess drugs can overexert her body and kill her. Can be very predictable at times.

Tier: 9-A, 9-B to 9-A with weapons
 * -|Book 3/Beginning of Book 4=

Powers and Abilities: Superhuman Physical Characteristics, Cyborg (Type 2), Immortality (Type 1), Minor Magic (Greatly Reduced due to having her horn chiseled off), Minor Telekinesis (Type 1), Rage Power, Acrobatics (Capable of doing backflips while dodging machine gun fire), Minor Energy Projection, Minor Teleportation (Only able to Teleport 3 feet and will leave her burnt out afterwards.) Regeneration (High Low, Low Low with Healing Potions, High Low with Hydra). Via Weapons: Statistics Amplification, Extrasensory Perception (Via Pipbuck), Perception Manipulation (with SATS she can slow her own perception of time to a stand still.), Information Analysis (via EFS), Multiple Personalities (Via EC-1101), and Stealth Mastery (Her Stealthbuck add on completely makes her invisible and cancels any noise the user would make to a degree), Conventional Durability Negation (Star Metal Sword), Minor Resistance: to Radiation

Attack Potency: Small Building Level (Stronger Physically than she was before, proved strong enough to rip open a metal tank hatch and harm ponies who can ram through stone walls. Can Fight Hellhounds who violently dig out of the ground to attack their foes.) Wall Level (Survived her 3 encounters with Deus who can take hits from grenade launchers.) to Small Building Level with weapons (Harmed Hellhounds with her pistols.)

Speed: Subsonic with Massively Hypersonic Reactions (Dodged Machine gun bullets), Higher with SATS (Slows the users perception of time. Shot and hit with 4 bolts of energy before an opponent could react, Can dodge point blank gun fire.)

Lifting Strength: Class 50, Human Level with Telekinesis

Striking Strength: Small Building Level, Wall level to Small Building Level with most weapons.

Durability: Small Building Level (Survived being smashed through a stone wall, shrugged off being shot at with bullets that turned marble to dust. Survived being hit by missile recoil. Survived having a boat dropped on top of her. Should be comparable to Deus, who can survive being hit head on with grenades and dynamite.)

Stamina: High

Range: Kilometers

Standard Equipment:


 * Pip Buck: A Inventory Management, Health Monitoring, PDA System Fused to the bone of her front right hoof, the device can track enemies up to a kilometer away, manage Medical Supplies, help her hack into other devices and do the following with pre-automated spells:
 * SATS: SATS, short for Stable-Tec Arcane Targeting Spell, is a targeting spell that slows the users perception of time to a crawl and allows them to more accurately deal with targets. Once activated the spell presents users with a HUD of the chances of their attack hitting their target. Once released all attacks are carried out automatically.
 * EFS: EFS, short for Eyes Forward Sparkle, is a sensory spell that when activated gives the user an indication of lifeforms surrounding them, making several assertions and determining whether or not they are a threat to the user.
 * EC-1101: Program embedded into her Pipbuck that gives her access to highly powerful pre apocalypse weaponry. A spirit named The Dealer is embedded into the program, he can help Blackjack with advice on how to deal with certain situations.
 * Stealthbuck: The Stealthbuck is an add on for Pipbucks designed to replicate the abilities, of a Zebra cloak, it completely makes the user invisible and cancels out any noise the user would make to a degree.
 * Healing Potion: Provides Low-Low Regeneration if consumed
 * IF-88 'Iron Pony' Combat Shotgun: Shotgun with drum magazines, a running gag in the story is how Blackjack loves to break these.
 * Dual Sub Machine guns
 * Star Metal Sword: Sword made of the same material that cases Trottheimer's Folly's shots, it can harm intangibles
 * Vigilance: A 12.7 MM pistol, and family heirloom of Blackjacks. Despite its ammo weight it has a surprisingly decent amount of travel to its shots.
 * Taurus Rifle: Heavily Modified Standard issue scoped hunting rifle, Blackjack picks it up after the owner it was named after was killed by Deus, its shots were able to pierce Deus's armor point blank, and it works great in long distance shoot outs.
 * "Loaded Down": Advanced Assault Rifle with armor piercing rounds.
 * Duty and Sacrifice: Twin 5 Shot 45 Calibur Revolvers, they were specifically made to be fired telekinetically and thus prove extremely effective in combat due to their armor piercing abilities.

Intelligence: Average

Weaknesses: Must maintain power by consuming scrap metal, rocks, or gems in particular. Failure to maintain power will result in her being put in coma. Excessive use of magic, or use of excessively draining spells (Teleporting) will render her horn inert for some time. Holds an extreme amount of regret for her past actions, and is easy to manipulate emotionally. Taking excess drugs can overexert her body and kill her. Can be very predictable at times.

Tier: 9-A, 9-B to 9-A with weapons
 * -|Chapter 53=

Powers and Abilities: Superhuman Physical Characteristics, Cyborg (Type 2), Immortality (Type 1), Minor Magic (Greatly Reduced due to having her horn chiseled off), Minor Telekinesis (Type 1), Rage Power, Acrobatics (Capable of doing backflips while dodging machine gun fire), Minor Energy Projection, Minor Teleportation (Only able to Teleport 3 feet and will leave her burnt out afterwards.) Regeneration (High Low, Low Low with Healing Potions, High Low with Hydra). Via Weapons: Statistics Amplification, Extrasensory Perception (Via Pipbuck), Perception Manipulation (with SATS she can slow her own perception of time to a stand still.), Information Analysis (via EFS), Multiple Personalities (Via EC-1101), and Stealth Mastery (Her Stealthbuck add on completely makes her invisible and cancels any noise the user would make to a degree), Conventional Durability Negation (Star Metal Sword), With Mane Six Statuettes: Indomitable Will, Willpower Manipulation, Resistance to: Corruption, Mind Manipulation, Possession, Soul Manipulation, Dream Manipulation, Fear Manipulation, and Empathic Manipulation (Should have all the same Abilities as Littlepip's set of statuettes.), Minor Resistance: to Radiation

Attack Potency: Small Building Level (Stronger Physically than she was before, proved strong enough to rip open a metal tank hatch and harm ponies who can ram through stone walls. Can Fight Hellhounds who violently dig out of the ground to attack their foes.) Wall Level (Survived her 3 encounters with Deus who can take hits from grenade launchers.) to Small Building Level with weapons (Harmed Hellhounds with her pistols.)

Speed: Subsonic with Massively Hypersonic Reactions (Dodged Machine gun bullets), Higher with SATS (Slows the users perception of time. Shot and hit with 4 bolts of energy before an opponent could react, Can dodge point blank gun fire.)

Lifting Strength: Class 50, Human Level with Telekinesis

Striking Strength: Small Building Level, Wall level to Small Building Level with most weapons.

Durability: Small Building Level (Survived being smashed through a stone wall, shrugged off being shot at with bullets that turned marble to dust. Survived being hit by missile recoil. Survived having a boat dropped on top of her. Should be comparable to Deus, who can survive being hit head on with grenades and dynamite.)

Stamina: High

Range: Kilometers

Standard Equipment:


 * Pip Buck: A Inventory Management, Health Monitoring, PDA System Fused to the bone of her front right hoof, the device can track enemies up to a kilometer away, manage Medical Supplies, help her hack into other devices and do the following with pre-automated spells:
 * SATS: SATS, short for Stable-Tec Arcane Targeting Spell, is a targeting spell that slows the users perception of time to a crawl and allows them to more accurately deal with targets. Once activated the spell presents users with a HUD of the chances of their attack hitting their target. Once released all attacks are carried out automatically.
 * EFS: EFS, short for Eyes Forward Sparkle, is a sensory spell that when activated gives the user an indication of lifeforms surrounding them, making several assertions and determining whether or not they are a threat to the user.
 * EC-1101: Program embedded into her Pipbuck that gives her access to highly powerful pre apocalypse weaponry. A spirit named The Dealer is embedded into the program, he can help Blackjack with advice on how to deal with certain situations.
 * Stealthbuck: The Stealthbuck is an add on for Pipbucks designed to replicate the abilities, of a Zebra cloak, it completely makes the user invisible and cancels out any noise the user would make to a degree.
 * Healing Potion: Provides Low-Low Regeneration if consumed
 * IF-88 'Iron Pony' Combat Shotgun: Shotgun with drum magazines, a running gag in the story is how Blackjack loves to break these.
 * Dual Sub Machine guns
 * Star Metal Sword: Sword made of the same material that cases Trottheimer's Folly's shots, it can harm intangibles
 * Vigilance: A 12.7 MM pistol, and family heirloom of Blackjacks. Despite its ammo weight it has a surprisingly decent amount of travel to its shots.
 * Taurus Rifle: Heavily Modified Standard issue scoped hunting rifle, Blackjack picks it up after the owner it was named after was killed by Deus, its shots were able to pierce Deus's armor point blank, and it works great in long distance shoot outs.
 * "Loaded Down": Advanced Assault Rifle with armor piercing rounds.
 * Duty and Sacrifice: Twin 5 Shot 45 Calibur Revolvers, they were specifically made to be fired telekinetically and thus prove extremely effective in combat due to their armor piercing abilities.
 * Mane Six Statuettes: 6 Statues of the Mane Six from the MLP Friendship is Magic TV Series series, these statuettes each contain a small fragment of each respective pony and Rarity's soul, it is strongly hinted that these statues if all united can give their respective holder resistance to Mind and Emphatic Manipulation from even the strongest of Alicorn Magic and The Goddess.

Intelligence: Average

Weaknesses: Must maintain power by consuming scrap metal, rocks, or gems in particular. Failure to maintain power will result in her being put in coma. Excessive use of magic, or use of excessively draining spells (Teleporting) will render her horn inert for some time. Holds an extreme amount of regret for her past actions, and is easy to manipulate emotionally. Taking excess drugs can overexert her body and kill her. Can be very predictable at times.

Tier: At least 9-A likely 8-C, 9-B to 9-A with weapons
 * -|Chapter 62b=

Powers and Abilities: Superhuman Physical Characteristics, Cyborg (Type 2), Immortality (Type 1), Magic, Telekinesis (Type 1), Rage Power, Acrobatics (Capable of doing backflips while dodging machine gun fire), Energy Projection, Teleportation, Flight, Regeneration (High Low, Low Low with Healing Potions, High Low with Hydra). Via Weapons: Statistics Amplification, Extrasensory Perception (Via Pipbuck), Perception Manipulation (with SATS she can slow her own perception of time to a stand still.), Information Analysis (via EFS), Multiple Personalities (Via EC-1101), and Stealth Mastery (Her Stealthbuck add on completely makes her invisible and cancels any noise the user would make to a degree), With Mane Six Statuettes: Indomitable Will, Willpower Manipulation, Resistance to: Corruption, Mind Manipulation, Possession, Soul Manipulation, Dream Manipulation, Fear Manipulation, and Empathic Manipulation (Should have all the same Abilities as Littlepip's set of statuettes.), Minor Resistance: to Radiation

Attack Potency: At least Small Building Level (Stronger Physically than she was before) possibly Building Level (Comparable to her durability.) Wall Level to Building Level with weapons

Speed: At least Subsonic with Massively Hypersonic Reactions (Dodged Machine gun bullets), Higher with SATS (Slows the users perception of time. Shot and hit with 4 bolts of energy before an opponent could react, Can dodge point blank gun fire.)

Lifting Strength: Class 50, Human Level with Telekinesis

Striking Strength: Small Building Level, Wall level to Small Building Level with most weapons.

Durability: Building Level (Survived Being caught in a mini black hole that tore apart a tower at least 3000 feet tall and was ripping apart other buildings in the surrounding area.)

Stamina: High

Range: Kilometers

Standard Equipment:


 * Pip Buck: A Inventory Management, Health Monitoring, PDA System Fused to the bone of her front right hoof, the device can track enemies up to a kilometer away, manage Medical Supplies, help her hack into other devices and do the following with pre-automated spells:
 * SATS: SATS, short for Stable-Tec Arcane Targeting Spell, is a targeting spell that slows the users perception of time to a crawl and allows them to more accurately deal with targets. Once activated the spell presents users with a HUD of the chances of their attack hitting their target. Once released all attacks are carried out automatically.
 * EFS: EFS, short for Eyes Forward Sparkle, is a sensory spell that when activated gives the user an indication of lifeforms surrounding them, making several assertions and determining whether or not they are a threat to the user.
 * EC-1101: Program embedded into her Pipbuck that gives her access to highly powerful pre apocalypse weaponry. A spirit named The Dealer is embedded into the program, he can help Blackjack with advice on how to deal with certain situations.
 * Stealthbuck: The Stealthbuck is an add on for Pipbucks designed to replicate the abilities, of a Zebra cloak, it completely makes the user invisible and cancels out any noise the user would make to a degree.
 * Healing Potion: Provides Low-Low Regeneration if consumed
 * IF-88 'Iron Pony' Combat Shotgun: Shotgun with drum magazines, a running gag in the story is how Blackjack loves to break these.
 * Vigilance: A 12.7 MM pistol, and family heirloom of Blackjacks. Despite its ammo weight it has a surprisingly decent amount of travel to its shots.
 * Taurus Rifle: Heavily Modified Standard issue scoped hunting rifle, Blackjack picks it up after the owner it was named after was killed by Deus, its shots were able to pierce Deus's armor point blank, and it works great in long distance shoot outs.
 * "Loaded Down": Advanced Assault Rifle with armor piercing rounds.
 * Duty and Sacrifice: Twin 5 Shot 45 Calibur Revolvers, they were specifically made to be fired telekinetically and thus prove extremely effective in combat due to their armor piercing abilities.
 * Mane Six Statuettes: 6 Statues of the Mane Six from the MLP Friendship is Magic TV Series series, these statuettes each contain a small fragment of each respective pony and Rarity's soul, it is strongly hinted that these statues if all united can give their respective holder resistance to Mind and Emphatic Manipulation from even the strongest of Alicorn Magic and The Goddess.

Intelligence: Average

Weaknesses: Must maintain power by consuming scrap metal, rocks, or gems in particular. Failure to maintain power will result in her being put in coma. Flying uses an extreme amount of power and she can only fly for five minutes before shutting down. Excessive use of magic, or use of excessively draining spells. will render her horn inert for some time. Holds an extreme amount of regret for her past actions, and is easy to manipulate emotionally. Taking excess drugs can overexert her body and kill her. Can be very predictable at times.

Tier: At least 9-A likely 8-C, 9-B to 9-A with weapons
 * -|Chapter 65=

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Magic, Telekinesis (Type 1), Rage Power, Acrobatics (Capable of doing back flips while dodging machine gun fire), Energy Projection, Teleportation, Telepathy (After Chapter 73 she can read minds and transmit her thoughts to her friends.) Regeneration (Low Low with Healing Potions, High Low with Hydra). Via Weapons: Statistics Amplification, Extrasensory Perception (Via Pipbuck), Perception Manipulation (with SATS she can slow her own perception of time to a stand still.), Information Analysis (via EFS), and Stealth Mastery (Her Stealthbuck add on completely makes her invisible and cancels any noise the user would make to a degree), With Mane Six Statuettes: Indomitable Will, Willpower Manipulation, Resistance to: Corruption, Mind Manipulation, Possession, Soul Manipulation, Dream Manipulation, Fear Manipulation, and Empathic Manipulation (Should have all the same Abilities as Littlepip's set of statuettes.), Minor Resistance: to Radiation

Attack Potency: At least Small Building Level, possibly Building Level (Comparable to her durability.) Wall Level to Building Level with weapons

Speed: At least Subsonic with Massively Hypersonic Reactions (Dodged Machine gun bullets, attacked Steel Rain and Removed his equipment before he could realize what happened.), Higher with SATS (Slows the users perception of time. Shot and hit with 4 bolts of energy before an opponent could react, Can dodge point blank gun fire.)

Lifting Strength: Class 50, Athlete Level with Telekinesis

Striking Strength: At least Small Building Level, likely Building Level, Wall level to Small Building Level with most weapons.

Durability: Building Level (As a Blank she still be comparable to Boo, who survived being caught in a mini black hole that tore apart a tower at least 3000 feet tall and was ripping apart other buildings in the surrounding area.)

Stamina: High

Range: Kilometers

Standard Equipment:


 * Pip Buck: A Inventory Management, Health Monitoring, PDA System Fused to the bone of her front right hoof, the device can track enemies up to a kilometer away, manage Medical Supplies, help her hack into other devices and do the following with pre-automated spells:
 * SATS: SATS, short for Stable-Tec Arcane Targeting Spell, is a targeting spell that slows the users perception of time to a crawl and allows them to more accurately deal with targets. Once activated the spell presents users with a HUD of the chances of their attack hitting their target. Once released all attacks are carried out automatically.
 * EFS: EFS, short for Eyes Forward Sparkle, is a sensory spell that when activated gives the user an indication of lifeforms surrounding them, making several assertions and determining whether or not they are a threat to the user.
 * Stealthbuck: The Stealthbuck is an add on for Pipbucks designed to replicate the abilities, of a Zebra cloak, it completely makes the user invisible and cancels out any noise the user would make to a degree.
 * Healing Potion: Provides Low-Low Regeneration if consumed
 * IF-88 'Iron Pony' Combat Shotgun: Shotgun with drum magazines, a running gag in the story is how Blackjack loves to break these.
 * Vigilance: A 12.7 MM pistol, and family heirloom of Blackjacks. Despite its ammo weight it has a surprisingly decent amount of travel to its shots.
 * Taurus Rifle: Heavily Modified Standard issue scoped hunting rifle, Blackjack picks it up after the owner it was named after was killed by Deus, its shots were able to pierce Deus's armor point blank, and it works great in long distance shoot outs.
 * "Loaded Down": Advanced Assault Rifle with armor piercing rounds.
 * Duty and Sacrifice: Twin 5 Shot 45 Calibur Revolvers, they were specifically made to be fired telekinetically and thus prove extremely effective in combat due to their armor piercing abilities.
 * Mane Six Statuettes: 6 Statues of the Mane Six from the MLP Friendship is Magic TV Series series, these statuettes each contain a small fragment of each respective pony and Rarity's soul, it is strongly hinted that these statues if all united can give their respective holder resistance to Mind and Emphatic Manipulation from even the strongest of Alicorn Magic and The Goddess.

Intelligence: Extremely Gifted, by this point in the story Blackjack has well matured since her first days outside the stable. Having talked every faction in The Hoof to follow her example. Was able to convince Discord (a possible Nigh Omniscient) and Goldenblood (an Extraordinary Genius) into fighting alongside her.

Weaknesses: Excessive use of magic, or use of excessively draining spells. will render her horn inert for some time. Holds an extreme amount of regret for her past actions, and is easy to manipulate emotionally. Taking excess drugs can overexert her body and kill her.

Tier: At least 8-C possibly 8-B Likely Far Higher, 9-B to 9-A with weapons 8-A with Trottenheimers Folly
 * -|Chapter 74/Alicorn=

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1), Cyborgization (Type 2) Magic, Telekinesis (Type 1), Rage Power, Flight, Acrobatics (Capable of doing back flips while dodging machine gun fire), Energy Projection (Can create magical constructs), Teleportation, Can BFR with her teleportation spell, Telepathy (After Chapter 73 she can read minds and transmit her thoughts to her friends.), Fire Manipulation (Can streams of flames with her magic), Forcefield Creation, Soul Manipulation (Fused with Lunas soul), Dimensional Travel (Can open portals to the Dark Realm, which is a pocket reality outside of space and time.), Possible Minor Fate Manipulation (According to "The Dealer"s hypothesis who revealed he wasn't truly "Echo" and existed since before recorded history, Blackjack's cutie mark {Ace and Queen of Spades, which can result in an instant win or "Blackjack" if drawn in the first hand of a Blackjack game.} that she may always win in some extreme fashion if she can pay a heavy cost in return.) Regeneration (Low Mid normally {regenerated her wings} Low Low with Healing Potions, High Low with Hydra). Via Weapons: Statistics Amplification, Extrasensory Perception (Via Pipbuck), Perception Manipulation (with SATS she can slow her own perception of time to a stand still.), Information Analysis (via EFS), Multiple Personalities (Via Luna), and Stealth Mastery (Her Stealthbuck add on completely makes her invisible and cancels any noise the user would make to a degree), With Mane Six Statuettes: Indomitable Will, Willpower Manipulation, Resistance to: Corruption, Mind Manipulation, Possession, Soul Manipulation, Dream Manipulation, Fear Manipulation, and Empathic Manipulation (Should have all the same Abilities as Littlepip's set of statuettes.), Minor Resistance: to Radiation

Attack Potency: At least Building Level, possibly Large Building Level Wall Level to Building Level with weapons, Multi City Block Level with Trottenheimers Folly

Speed: At least Subsonic with Massively Hypersonic Reactions, Higher with SATS (Should be faster than before

Lifting Strength: Class 50, Class 50 with Telekinesis

Striking Strength: At least Small Building Level, likely Building Level, Wall level to Small Building Level with most weapons, Multi City Block Level with Trottenheimers Folly

Durability: At least Building Level possibly Large Building Level (Took hits from a Giant Legate whose hooves were noted as "the size of skyscrapers")

Stamina: High

Range: Kilometers

Standard Equipment:


 * Pip Buck: A Inventory Management, Health Monitoring, PDA System Fused to the bone of her front right hoof, the device can track enemies up to a kilometer away, manage Medical Supplies, help her hack into other devices and do the following with pre-automated spells:
 * SATS: SATS, short for Stable-Tec Arcane Targeting Spell, is a targeting spell that slows the users perception of time to a crawl and allows them to more accurately deal with targets. Once activated the spell presents users with a HUD of the chances of their attack hitting their target. Once released all attacks are carried out automatically.
 * EFS: EFS, short for Eyes Forward Sparkle, is a sensory spell that when activated gives the user an indication of lifeforms surrounding them, making several assertions and determining whether or not they are a threat to the user.
 * Stealthbuck: The Stealthbuck is an add on for Pipbucks designed to replicate the abilities, of a Zebra cloak, it completely makes the user invisible and cancels out any noise the user would make to a degree.
 * Healing Potion: Provides Low-Low Regeneration if consumed
 * IF-88 'Iron Pony' Combat Shotgun: Shotgun with drum magazines, a running gag in the story is how Blackjack loves to break these.
 * Vigilance: A 12.7 MM pistol, and family heirloom of Blackjacks. Despite its ammo weight it has a surprisingly decent amount of travel to its shots.
 * Taurus Rifle: Heavily Modified Standard issue scoped hunting rifle, Blackjack picks it up after the owner it was named after was killed by Deus, its shots were able to pierce Deus's armor point blank, and it works great in long distance shoot outs.
 * "Loaded Down": Advanced Assault Rifle with armor piercing rounds.
 * Duty and Sacrifice: Twin 5 Shot 45 Calibur Revolvers, they were specifically made to be fired telekinetically and thus prove extremely effective in combat due to their armor piercing abilities.
 * Mane Six Statuettes: 6 Statues of the Mane Six from the MLP Friendship is Magic TV Series series, these statuettes each contain a small fragment of each respective pony and Rarity's soul, it is strongly hinted that these statues if all united can give their respective holder resistance to Mind and Emphatic Manipulation from even the strongest of Alicorn Magic and The Goddess.
 * Trottenheimer's Folly: Cannon Similar in Fashion to the BFG 9000. It is genetically locked so that only direct blood relatives of the Mane 6 can use it or its ammunition. fires a blast of weaponized Radiation bullets encased in magical metal that are nigh impossible to find. The blasts from this weapon is so strong that they can distort cloud cover and sink battleships in one shot.

Intelligence: Extremely Gifted, Blackjack at the end of the story has been around for centuries, watching from afar how the world of Equus would reform itself after her and Littlepips adventures. Secretly guiding and aiding her decedents should they need guidance in getting along.

Weaknesses: Excessive use of magic, or use of excessively draining spells. will render her horn inert for some time. Blackjacks possible fate manipulation requires her to "ante up" something of extremely high value to her personally.

Other
Notable Victories:

Notable Losses:

Inconclusive Matches: