Basics (OmniRealm Warriors)

Summary
Origin: OmniRealm Warriors

Gender: ???

'''Age: ??? (likely thousands of years'''

Classification:

Decently common enemies that have been Corrupted in the OmniRealm Warriors verse. While without many traits, these emotionless humanoid figures seem to be very effective at employing the basics (hence their name) of manipulating Energy, a skills that all OmniRealm Warriors and XenoRealm Warriors would soon need to master to be able to survive their battles

Appearance
Almost an ethereal green humanoid type of being, nearly holographic. They seen to, on one end, have features a human would, but sometimes not as well. Only their humanoid shape is well defined

Combat Statistics
Tier: 8-C, Low 7-C and 7-B later on | Low 6-B | 6-B, possibly High 6-B | High 6-A

Powers and Abilities: Superhuman Physical Characteristics, Energy Projection, Extrasensory Perception, Energy Manipulation, Statistics Amplification, Afterimage Creation, Forcefield Creation, Elasticity, Aura. Resistance to Mind Manipulation, Chaos Manipulation. Empathy Manipulation, Fear Manipulation, and Soul Manipulation

Attack Potency: Building Level, Small Town Level and City Level+ later on | Small Country Level (can go up aganist XenoRealm Warriors, weaker than Joey Contra) | at least Country Level+, possibly Large Country Level (weaker than Magnet Knights) | at least Multi-Continent Level (Can manage to fight OmniRealm Warriors)

Speed: Massively Hypersonic+ (comparable to Magnet Knights)

Lifting Strength: at least Class 100 (Comparable to Wayne)

Striking Strength: Building Class, Small Town and City Class later on | Small Country Class | Country Class | Multi-Continent Class

Durability: Building Level, Small Town and City Level later on | Small Country Level | Country Level | Multi-Continent Level

Stamina: Infinite

Range: Standard Melee Range, Extended Melee Range to Tens of Meters with Aura, Hundreds of Meters with Projectiles

Standard Equipment: N O T H I N G

Intelligence: Genius (comparable to Wayne)

Weaknesses: Lack of many abilities in general, only uses the basics. Range quite hampered by the only form of it being straightforward blasts

Notable Attacks/Techniques:


 * Energy Control:
 * The main use of Energy is to allow Wayne to manipulate his elements and special moves. IS NOT MAGIC, MERELY CONVERTING Energy INTO SOMETHING ELSE
 * He can use Energy to enhance his physical capabilities.
 * He can occupy his Energy into parts of his body to increase its "mass" though it doesn't weigh said part down, which is why he can achieve superhuman feats without breaking the Force = Mass x Acceleration law
 * Body parts covered in energy are impervious to being affecting by things that would one hit kill, like perforating laser beams. Though damage can still be done
 * Passively, Energy works to weaken damage of attacks by gathering inside the body to the parts where the user is being damaged and acts like a shell for the softer inner body parts, though those organs are also tough on their own with their Energy. This makes things like impalement a lot tougher and more often than not, a sword thrust would knock the user back than impale him or her, though damage will still be taken
 * Passively, one's Energy maintains its form stubbornly, so melting or becoming mold would be counteracted by the Energy's tendency to maintain the form of its user, unless the user allows such to be possible
 * 6th Sense: He can sense all Energy in his vicinity, regardless if they are not detectable by the other five senses. This includes detecting living beings like his hiding enemies. Range and quality increase the more Energy is inputted into this technique. Because it's another sense, it's PASSIVE
 * Can sense the amount of Energy (Power Level) in a person
 * This bypasses Illusion Manipulation that usually messes with the 5 main senses
 * Pulse: At anytime he can use his energy to emit a weak to powerful (depending on Energy input) 360 degree pulse around himself, enough to free him from grapples and such. This technique automatically clears his mind as well, freeing him from any type of illusion (though he still has to recognize one first). It can also get rid of any "bad" part of his body that may be contagious to other parts of his body (as long as it isn't vital to surivival), for example, he could get rid of a cancer affected cell so it won't spread or he could get rid of corrosion in his body in general.
 * Charge: A significant power boost, powering up the very next technique used before needing to be used again, can use HP instead of EP to use this ability
 * Enhance: The ability to enhance surroundings with their Energy, increasing its physical capabilities, such as enhancing a stick with Energy, turning it into a club or even sword depending on the level of control
 * Barrier: Simple barrier creation, can protect on both a physical and mental level in 360 degrees, or as a wall that can be used as a surface to jump off of
 * Blast: Simple Energy projectile, can come in the form of a sphere, beam, disc, etc.
 * Stat Amp: Can increase stats by applying Energy into their body, increasing said stats to incredible levels. They can augment speed, offense, and defense to match up against OmniRealm Warriors, who are normally on a completely higher league than they are
 * Healing: At the cost of some EP, a Basic can heal themselves instantly or gradually
 * Aura: Basics can envelope themselves with an Aura that can help in various ways during battle
 * Cutting: The aura can start acting like slicing blades, causing all who touch it to be damaged
 * Armor: Blocks powerful attacks from all angles. The armor is malleable, capable of catching and trapping enemy attacks such as sword strikes and the like.
 * Offense: Extends the aura to act like a physical contruct, creating long ranged attacks
 * Afterimage: Like most characters in the verse, Basics leave behind afterimages as they move, typically green in color (for others, matches what they have control over). Of course, Basics can easily cease these afterimages if they so desire, but the images can help to distract the enemy
 * Momentum Shift: A minor ability that Basics can use to shift their current momentum, allowing them better mobility in the air

Key: The Beginning | Elementary Years | Middle School | High School

Note:

Other
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