Wayne (OmniRealm Warriors)

"I made a promise to myself that I'd make sure she stayed alive and happy, and I plan to keep it!"
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- Wayne in his thoughts when fighting Omniclysm

Summary
Wayne is one of the five titular main characters of video game OmniRealm Warriors and the first member of the OmniRealm Warriors.

Growing up as a normal schoolboy at Teesdale Elementary School in Yesmar, Neo Jazzy, Wayne wasn't anything special. Then, one weekend he visited his cousin Eric, who had discovered the substance called Energy. He then began to be taught by Eric how to manipulate his own Energy to do super cool things like punching hard and running fast. But most importantly, by transforming his Energy, he was able to create what would be his most useful tool against the challenges he would face throughout his whole school career: fire.

Soon after discovering his abilities, he finds out that supernatural beings and energies are mysteriously appearing seemingly everywhere. Fighting off this invasion without the slightest clue of what is truly happening, he continues his normal school life oblivious to the dark secrets he would soon uncover

As Wayne goes on his (approximately) 10 year journey through his school life, he would meet many allies, enemies, and friends to help him on his quest in their own ways. All of that while slowly uncovering the secrets behind these attacks and mysteries. And waiting for him at the climax is his ultimate adversary: Cataclysm

But, was Cataclysm and the Corruption truly his most formidable enemy...?

Or was it something else, from his common, ordinary world...?

Personality
Wayne is a very unconfident, defensive, (sometimes stubborn), impatient, and insecure person as he was raised believing that everything he does is incorrect, wrong, and sometimes even evil. This is due to his parents simply lecturing him on every little error he does, even though he didn't do anything wrong but could have improved on some parts.

To make up for this, overtime Wayne starts develop his voice to be loud, dumb, and even annoying to give off a confident vibe. However this does not stop him from taking on his true, extremely sensitive persona.

Wayne is extremely emotionally driven. His feelings dictate his decisions, though despite his dumb exterior, he is smart enough to think things through thoroughly. His emotions themselves are very deep and genuine. When he is angry, he is truly angry. When he is sad, he is truly sad. When he is hurt, he truly feels hurt. When he is generous, he is truly a sweet boy. These feelings can greatly change his effectiveness in battle.

Powers and Stats
Name: Wayne (Prefers not to reveal last name), The Emerald Crashfire/Flare (Title given by Deities)

Origin: OmniRealm Warriors

Gender: Male

Age: 8-18 (changes throughout the series)

Height: 5'7"

Weight: 119.6 lbs

Classification: Human, OmniRealm Warrior

Tier: 7-B | 6-C | 4-B | 3-C | Unknown

Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation, Earth Manipulation, Chi Manipulation, Extrasensory Perception, Immense Willpower (Broke through the Corruption, an absolute form of Mind Manipulation, resisted one shot kill attacks such as existence erasure, insta death, and shrinking), Water Manipulation, Air Manipulation, Electricity Manipulation, Magnetism Manipulation, Flight (via Pyrokinetic Flight), Capable of Hitting Intangible (via dimensional) and Non-Corporeal enemies with Deity Flare, also can Seal those who die by an attack if Deity Flare is active.

Attack Potency: City Level (Fought and defeated Corrupted Essenor, whose power over the elements was currently shaking all of Neo Kroy City (NYC) and was capable of destroying it to rubble) | Island Level (Cancelled out Base Form Joey Contra’s Demonoid Devastation, a downward 12.57 gigaton punch capable of leveling the into nothing, with his own punch. As he also fought Joey's OverDemonlord form, which multiplies this value by 7 to  87.99 gigatons worth of TNT ) | Soler System Level (Fought and defeated Corrupted Ragna, whose magnetic field was comparable to a magnetar [actually 6-A feat] and her sword is capable of cutting the Moon in half its magnetic properties [5-C Feat]. Capable of defeating Corrupted Vesmíru, who fights with the power of the cosmos itself like supernovas, neutron star punches, and things like the  Magnitude 32 starquakes, which is about 10 Terafoe . Able to defeat Lakas, whose power is "infinite" [which is 3-A? Outlier]) | Galaxy Level (Kept up with Corrupted Truthcia, Deity of Reality, defeated Corrupted Quatara and Spacia, Deities of Time and Space. All three capable of destroying the galaxy they were fighting in. Also was able to raise his fire's temperature to the Planck Temperature for an attosecond [at least 3-C], although out of anger and desperation) | Unknown

Speed: Relativistic (fought and defeated Corrupted Essenor, who can transform himself into electricity to move at the speed of electrons. He also dodges Essenor's natural lightning strikes) | Relativistic+ (Should be higher than before) | Speed of Light (Kept up with Corrupted Ragna’s Electromagnetic Movement, which transforms herself into Electromagnetic Waves, which is light; also dodged her laser and maser attacks, which are also light speed. Defeated Corrupted Deathbolt, who moves at lightspeed.) | Massively FTL+ (Kept up with (more of predicted her movements) Corrupted Quatara, who accelerated her time to be able to move at far beyond light speeds; in fact, according to Quatara, she could travel across the small town of Yesmar before an attosecond passed. Kept up with her Non-Linear Time Movement. Escaped a black hole made by Corrupted Spacia, Deity of Space) | Unknown (Kept up with Omniclysm’s Omnipresence)

Lifting Strength: Class 100, possibly Class K (Held up large collapsing city buildings to save civilians)

Striking Strength: City Level | Island Level | Solar System Level | Galaxy Level | Unknown

Durability: City Level | Island Level | Solar System Level (Survived being in the vicinity of Corrupted Ragna, who’s presence alone creates a magnetic field as powerful as a magnetar. Anything in her vicinity should have its atomic structure turned into stick like structures. Able to defend himself against Corrupted Vesmíru, who used the power of many cosmic events like supernovas and magnitude 32 Starquakes. Blocked Corrupted Lakas’ attacks, who can increase his attack power to infinite, though he would instantly die if fully hit by Lakas) | Galaxy Level (Fought Corrupted Truthcia, the Deity of Reality, along with Quatara and Spacia, Deities of Time and Space all three capable of destroying the galaxy they were fighting in. Also survived being in a black hole made by Corrupted Spacia, Deity of Space for minutes) | Unknown (Survived Omniclysm’s attacks)

Stamina: High (Can fight on for days)

Range: Melee Range, Hundreds of Meters with long range specials

Standard Equipment: Locket, grappling hook (it’s like a Zelda Clawshot but high tech)

Intelligence: Genius (Has thought up ways to prevail against seemingly impossible odds and overpowered abilities through logical analysis. Able to outsmart his future self, who was a complete genius at battle tactics. Capable of defeating an enemy who was far more powerful than his whole team combined with just wits.)

Basic Abilities

 * By themselves, these don't use up any Energy (besides a powerful Pulse)
 * Superhuman Physical Characteristics: Has enhanced strength, speed, stamina, and durability
 * Hand to Hand Combat: Though not skilled, he's capable of holding his own against trained martial artists
 * Energy Control:
 * The main use of Energy is to allow Wayne to manipulate his elements and special moves. IS NOT MAGIC, MERELY CONVERTING Energy INTO SOMETHING ELSE
 * He can use Energy to enhance his physical capabilities.
 * He can occupy his Energy into parts of his body to increase its "mass" though it doesn't weigh said part down, which is why he can achieve superhuman feats without breaking the Force = Mass x Acceleration law
 * Body parts covered in energy are impervious to being affecting by things that would one hit kill, like perforating laser beams. Though damage can still be done
 * 6th Sense: He can sense all Energy in his vicinity, regardless if they are not detectable by the other five senses. This includes detecting living beings like his hiding enemies. Range and quality increase the more Energy is inputted into this technique. Because it's another sense, it's PASSIVE
 * Pulse: At anytime he can use his energy to emit a weak to powerful (depending on Energy input) 360 degree pulse around himself, enough to free him from grapples and such. This technique automatically clears his mind as well, freeing him from any type of illusion (though he still has to recognize one first). It can also get rid of any "bad" part of his body that may be contagious to other parts of his body (as long as it isn't vital to surivival), for example, he could get rid of a cancer affected cell so it won't spread or he could get rid of corrosion in his body in general.
 * Fire Combat
 * He uses flames to ignite himself and fight the enemy with flaming fists. He can also propel himself upward to a form of flight. Sometimes blasts fire beams from his fists at close range too. Can create a fiery clone of himself to fight alongside him
 * Can heat himself up to get burn away anything in his body via heat, like toxins and infections.
 * Earth Combat
 * He covers himself with rock to fight the enemy with rocky attacks. He can also create platforms to dodge attacks as well as burrow in the ground. Not only that, but he can create rock barriers to protect himself quite well
 * Obsidian Combat
 * Obsidian Knife: Creates a small amount of lava (combining fire and earth) and cools it rapidly while shaping it to create an Obsidian knife
 * Willpower
 * Wayne has an unusual amount of immense willpower (aka Main Character Bullcrap) stemming from un-nullifiable emotions. He can use this in various ways like powering through things that would normally render one immobile, survive things that should have instakilled, ignore mind control/emotion/willpower manipulation/negation, or break through powerful barriers. This ability shouldn't be accounted for in VS Battles, it only exists as a minor plot convenience to explain smaller outliers of his canon fights.

Special Moves:
Compared to most other OmniRealm Warriors, Wayne's Special Techniques focus on dealing heavy damage in a quick and subtle fashion. Even the weaker attacks such as Flare Upper/Hoist and Pyro Wave pack a tremendous punch. The only two OmniRealm Warriors that surpass him in strength is Scott and potentially an Amped Up Chris

Fire Techniques: Techniques that use fire. Wayne can transform his energy to oxygen and fuel so that his fire can burn in space


 * Blaze Buster
 * Releases of beam of super condensed explosive fire in a Kamehameha-like manner, can be done one handed. Quite powerful. Wayne’s main long ranged attack.
 * Uses up a minor portion of Energy
 * Pyro Wave
 * Releases two weaker waves of fire. Wayne's alternative to the Blaze Buster
 * Uses up a minor portion of Energy


 * Flare Upper
 * Hits the enemy in the gut with a burning uppercut. If it connects, Wayne blasts a fire beam from his fist to send the enemy flying.
 * Uses up a minor portion of Energy
 * Flare Hoist
 * Grabs the enemy and using flames to propel his arm, Wayne spins and throws the enemy a far distance
 * Uses up a minor portion of Energy


 * Heat Lance
 * Punches straight with a superheated fist, and a giant wave of pure heat energy is blasted forward, dealing massive damage. Comparable to Precipice Fist
 * The fist itself has higher damage output than the wave
 * Punching downward instead fires the heatwave straight upward
 * Effective versus: Regeneration users, speedy characters, Omni-Directional assaults
 * Uses up a moderate portion of Energy
 * Heat Lance: True Form
 * With an extended hand, Wayne thrusts forward like he does with Heat Lance, and a blade of extreme heat energy extends from his arm to a massive range, stabbing the enemy with the heat
 * Unlike the normal version, the attack output is evenly distributed, though the sheer power from the normal version surpasses this one at melee range
 * Uses up a moderate portion of Energy


 * Pyro Drive
 * Dashes forward, punching, slide attacking, or ramming the enemy as he uses his flames to cover himself and propel him forward. A incredibly fast attack, capable of speed blitzing many.
 * Effective versus: Speedy characters, characters that can make his elemental attacks null
 * Uses up a minor portion of Energy
 * Scorch Speed
 * Envelopes himself with flames that actively propel his movements making him three times faster
 * Effective versus: speedy characters, characters that can make his elemental attacks null
 * Uses up a minor portion of Energy

Earth Techniques: Techniques that use the Earth


 * Seismic Spikes
 * Erupts from the ground an uncountable amount of rocky spikes. The force exerted from the eruption of the spikes and the spikes themselves are similar to a powerful city leveling earthquake.
 * Magma Spikes: Mantle Mode Version
 * Effective versus: Speedy characters, Teleportation users, etc
 * Uses up a moderate portion of Energy
 * Seismic Spikes: Pit
 * A spike trap of Seismic Spikes
 * Magma Spikes: Pit: Mantle Mode Version
 * Uses up a moderate portion of Energy


 * Stone Dragon Jaw
 * Creates a serpentine-like dragon out of stone that is then fired at the enemy at high speeds for large damage. The dragon bites down with incredible force before exploding.
 * Lava Dragon Jaw: Mantle Mode Version
 * Uses up a minor portion of Energy
 * Stone Dragon Reign
 * Sends three Stone Dragons into the sky that later rain down on the enemy
 * Lava Dragon Reign: Mantle Mode Version
 * A good anti-air move
 * Uses up a minor portion of Energy


 * Precipice Fist
 * Envelopes his arm in a heavy, superdense gauntlet of rock and stone before punching at full force. It’s even more powerful than Seismic Spikes
 * Magmapice Fist: Mantle Mode version
 * Uses up a moderate portion of Energy
 * Megarock Clone
 * Wayne creates a superdense stone clone of himself that is controlled remotely. Its physical attacks are far more powerful than Wayne's himself.
 * Lavarock Clone: Mantle Mode version
 * Uses up a moderate portion of Energy


 * Desert Aegis
 * Wayne creates sand to loosely cover himself, densifying as attacks are incoming, effectively halving all incoming damage and if the attack is weak enough (like punches) blocking all damage.
 * Wayne can fire this cloak at the enemy like a sandblaster, blinding them and minorly damaging them
 * Ash Aegis: Mantle Mode version
 * Uses up a minor portion of Energy


 * Desert Wall
 * Creates a superdense wall of sand, blocking incoming frontal attacks
 * Can reposition it to become a moving platform for pseudo-flight
 * Ash Wall: Mantle Mode version
 * Uses up a minor portion of Energy

Magnetic Energy: Wayne can transform his Energy into Magnetic Energy to use in battle


 * Magnetosphere
 * Envelopes himself in a powerful diamagnetic field, incoming attacks would be diverted away from him, similarly to how the Earth’s magnetic field diverts solar flares around itself.
 * Magnetosphere: Cage
 * Fires the field at the enemy. This time the diamagnetic field holds the victim in place instead of pushing them out

Other Elements: Wayne trained to also be able to transform his Energy into other elements


 * Magician’s Bubble: Wayne can surround himself with three other elemental shields. Uses up a minor portion of his Energy
 * Air: Creates a small slashing field around himself. Enemies who touch the barrier get minorly cut. Provides oxygen for the user
 * Water: Creates a small water bubble around himself. Enemies and their attacks are slowed down enough for Wayne to counter them
 * Lightning: Creates a small electrical field around himself. Enemies who touch the barrier get stunned, giving Wayne a chance to counterattack their assault
 * Magician’s Bind: Wayne can create a ring like projectiles that when thrown, can bind enemies for some time. Uses a minor portion of his Energy
 * Air: Deals cutting damage as the enemy is binded. Provides oxygen to the target trapped
 * Water: Slows their movements, making the struggle against the binding more difficult
 * Lightning: Shocks them as the enemy is binded

Modes
 * Mantle Mode: By absorbing energy from the Earth and the magma below its crust, Wayne can enter a super powerful mode he dubbed “Mantle Mode”
 * Wayne gains a orange aura around him at all times
 * Turns his Earth Specials into Lava attacks and increases their power dramatically
 * In this mode, Wayne is restricted to only earth attacks
 * It takes time for Wayne to absorb the energy from the ground though
 * Later gets a buff with Astral Energy
 * Wayne can deactivate and reactivate this mode at any time


 * Deity Flare: Taught by Deities uncorrupted due to fighting and defeating them, Wayne learns to access a special reserve of energy, smaller than his regular reserves: Astral Energy. This type of energy is used by Deities all the time as their main use of energy
 * Through this, Wayne’s Astral Energy when activated turns his eyes bright green and turns his flames’ color to green as well for his special attacks. He also has this cool red flame aura around his at all times
 * This increases the damage his fire attacks dramatically
 * In this mode, Wayne is restricted to only fire attacks
 * If an enemy is "killed" (like turned to dust or something) while Wayne is in this mode (via his attack), they can't Regenerate from it at all due to properties of Astral Energy (Only exception to this is True Godly type)
 * Wayne can deactivate and reactivate this mode at any time

Feats: Weaknesses: Key: The Beginning | Elementary Years | Smith Middle School | High School | The End/Player Guidance
 * Wayne (along with his team of friends) have fought countless Mortals, Demi-Deities, and Deities, with powers and abilities that far surpass their own. Despite fighting with his team (or some of it or even without it) these feats are extremely impressive regardless, even if most of their powers was extremely nerfed by the Corruption. So even if his enemies have more powerful hax, it would be underestimating Wayne to say that there was nothing he can do
 * This is a list of the many fights against Deities he was in:
 * Ragna: Deity of Electromagnetism. As Electromagnetism is one of the Four Fundamental Forces, Ragna is a insane threat to the OmniRealm when Corrupted. Abilities are very diverse (Ex: Electrical Telekinesis, Charged Particle Manipulation, Electromagnetic Radiation transformation)
 * Spacia and Quatara: The Deities of Space and Time themselves. They created Spacetime before it was a thing. They can obviously manipulate Spacetime (Ex: Time Travel, Space Deletion)
 * Adult Wayne: Him but many times smarter
 * Lakas: A Demi-Deity of Power itself. While he isn't shown ripping holes through Spacetime or anything, his power and speed are canonically infinite according to the Omniscient Deity. This makes him High 3-A (including Durability) by default and his speed Infinite
 * Gamemaster: The son of the Omniscient Deity. He can trap his victims in a "Game World" and absolutely deprives them of all their powers to subject them into playing his games. His games, called "Soul Games" are incredibly difficult, but must be fair (the only thing out of his control). If the victim were to lose a "Soul Game", that person loses their soul.
 * Scivan: Controls many aspects of science itself
 * Vesmíru: Deity of the Cosmos throughout the OmniRealm. He can use cosmic phenomena or celestial bodies themselves as attacks (Ex: Neutron Star Punches, Hypernovas, Magnitude 32 Starquakes). One of the few Deities whose resistance to the Corruption wasn't enough and maintained their full power because of that lack of resistance. Which means 4-B (10 Teratons)
 * Joey Contra: A human turned Demi-Deity. Uses demonic Energy to yield powerful attacks that far surpass Wayne and Scott's combined.
 * Essensor: Deity of the Elements, when Corrupted he threatened to destroy all of Neo Kroy City
 * Cataclysm: The Main Antagonist
 * Corrupted Deathbolt: (Permission given by 66Gaming123. A different version of the original)
 * Eric: Wayne's teacher, many times more skilled than him
 * Spellbound: The Deity of Magic and Spells. Created Mana. Pretty much a Doc Strange,also had a nigh-impregnable forcefield that reflected any attack thrown at it and sent the force right back (aka the ultimate Mirror Force/No u).
 * Life, Death, and Existence: Legit control what lives, what dies, and what exists (Void Manip?). Able to create an aura that is capable of destroying absolutely everything. 
 * Athene: The ultimate Deity before the Corruption, controls all of Energy, aka EVERYTHING
 * Other OmniRealm Warriors: Scott, Chris, Josh, and David
 * AND MANY, MANY MORE.
 * Enemies with incredible Regeneration, Immortality, and much more. Even as normal enemies
 * Very emotionally driven
 * If one takes advantage of his feelings for his special someone, he would go into a rampage of destruction. While this increases his stats and everything by an unbelievable amount, he is limited to only straight forward approaches
 * Aside from Fire and Earth Manipulation, Wayne doesn’t have many other options, and using his Specials require him to use his internal Energy and Stamina
 * Therefore, if one has elemental immunities, Wayne must rely on other methods to defeat his enemy, such as using Pyro Drive to completely out speed them with physical attacks
 * His skill set if very combat focused, not utility based
 * When Mantle Mode or Deity Flare is activated, Wayne is restricted to Earth and Fire attacks respectfully

Notes:
 * His fights against most of his enemies include assistance from the other four main characters, but in gameplay they seem to fight one at a time.
 * His fights against Corrupted Truthcia, Spacia, and Quatara make him seem extremely powerful, but the damage he and his teammates deal is quite miniscule, even though they do damage and eventually defeat the Deities. Those same three Deities are only able to destroy galaxies via their hax instead of raw power
 * For the most part, his fights against his insanely powerful foes are massive outliers. He never showcases his speed or power anywhere else besides his fights against the Deity boss enemies, and if anything his stats should be lowballed to 6-B (the highest his more common non-Deity bosses has gone up to, many of which occur after Deity fights) in VS Battles. (It's also the more preferred version to use)

Others
Notable Victories:

Notable Losses:

Inconclusive Matches: