Elena Mathews

Summary
Elena Mathews is the younger sister of Alex's friend Nicolas. At the age of She often helped the two and their other friends with their experiments in their rented laboratory. When the lab is destroyed by an assassin and her brother dies, she is saved by Alex, and helps him incapacitate the assassin long enough for the two too escape.

As a result of that experience and prior ones, Elena begins undergoing Apotheosis. However, before it is complete, Alex vanishes, leaving behind only a note telling her not to worry and that he'll come back for her, and the world has its memory wiped of his existence. Elena is affected too, but her partial-Hallow state allows her to retain some memories. When she tries talking about him to her parents, they think she has gone crazy and send her to a therapist. Her friends leave her, seeing as she is now "the crazy girl with the imaginary friend". The therapist concludes that she is creating Alex herself as an imaginary friend that helped her escape the fire to deal with the loss of her brother. She hangs onto the note he left her, but eventually her parents find it and, concluding that it is what is stopping her from getting better, burn it, telling her to snap out of her delusions.

So, she convinces herself that the therapist was right, and that Alex was just a delusion she created to deal with her brother's death. All this time, she's lost all her friends because of her "delusions" and people thinking she's a  violent (she attacked someone for saying that Alex wasn't real)   crazy girl, and the only people who hang out with her she is basically paying them to stay with her with gifts and expensive presents. She becomes incedibly depressed, and it is implied she attempts to commit suicide. This itself begins to drain her parents money, and they conclude they need to move to a new city.

In this new city, Elena begins to reinvent herself. A new place, a new face, a new idenity. Separates from her parents, gets a job, dyes her hair, gets a few subtle tatoos, nothing to make her look like a delinquent, but just something to distance herself from her old self.

Then, Alex returns. At his appearance, she freaks out, but they later reconnect. At her behest, Alex removes the memory blocks from her mind and with her memories restored, the interrupted process of Apotheosis begins anew, and she becomes a Hallow.

After proving herself, she goes on to gain the new name Nyarlathotep, her Hallow title (shortened affectionately, but to her great annoyance, to "Nya"), based on her Affinity of "Identity"

Powers and Abilities
Tier: At least 9-B, likely far '''higher

Name: Markus Adams, Dreamer

Origin: Monarchverse

Gender: Male

Age: 12

Classification: Human, Hallow

Powers and Abilities: Superhuman Physical Characteristics, Regeneration (Low-Mid normally, Mid-Godly via Dream Affinity), Reality Warping via Dream Affinity that grants Dream Manipulation, Non-Corporeality (can turn his existence into a dream, becoming unable to be physically, spiritually or mentally interfered with), Creation (can turn dreams into reality - the objects created this way maintain the properties they had in the dream), Mind Manipulation, Memory Manipulation and Existence Erasure (once he has turned something into a dream, over a few minutes it will fade from existence and memories of those who knew of it), Invulnerability and Resistance to any unwanted change (via Divine Armour) | All previous, with improved Reality Warping in addition to Causality Manipulation / Fate Manipulation via Dream Affinity (can turn events into dreams, making them as if they never happened, or dreams into real events, forcing them to occur)

Attack Potency: At least Wall Level, likely far higher (vastly superior to base Alex), can ignore durability via his Dream Affinity | At least Small City Level (warped and twisted the landscape around him well past the horizon to an unknown range, creating massive towers, castles and causing lava-filled fissures to appear in the landscape), can ignore durability via Dream Affinity

Speed: At least Subsonic, likely far higher (vastly superior to base Alex, who ran over 5km in under 2 minutes)

Lifting Strength: At least Superhuman

Striking Strength: At least Wall Class, likely far higher

Durability: At least Town Level (despite his Divine Armour being ineffective against Jonathan Hall's attacks due to having less Apeiron than him, he was still able to tank the nuclear explosions caused by Jonathan's Severing with only minor burns), higher with Divine Armour

Stamina: Physically limitless, mentally gh (able to continuously use his Affinity for days on end and maintain his creations even as Alaya attempts to erase them through sheer force of will) | Physically limitless, mentally higher than before (within the Gaps, Alaya does not oppose his Affinity, and so he can use it with far more ease)

Range: Human melee range, extended melee range to dozens of metres with his Dreamcrafts | Several kilometres

Standard Equipment: None to begin with, but can create various Dreamcrafts to use in battle

Intelligence: Exceptionally creative, otherwise as intelligent as you would expect a 11 year old to be. However, he is also psychotic, and unable to differentiate between dreams and reality, often perceiving them as the same thing, or inverted, resulting in a laid back nature that belies severe apathy towards the world, and he is unable (or at least unwilling) to establish meaningful connections with others, due to simply seeing everything else as a dream he is in.

Weaknesses: His laid-back nature means he will rarely go all out from the beginning, generally being content to simply defend himself. The more dreamcrafts he creates, and the more unnatural their abilities, more effort it takes for him to maintain them while within Perceived Reality.

Notable Attacks and Techniques


 * Affinity: Dream - As a result of Markus's warped perspective on the line between reality and dreams, he is capable of switching the two, turning dreams into reality or reality into dreams. While within Perceived Reality, Alaya restricts him, so he can only use these abilities on himself or things within a few millimeters of his skin, but when in Gaps his effective range is extended well into the horizon. This allows him abilities such as:


 * Creation - By turning a dream into reality, Markus can create a multitude of weapons and devices. These Dreamcrafts operate on the same logic and have the same properties as they did in the dream, allowing him to create things like a pen that will never run out, or a flying carpet, or more offensively, a gun that will never miss or a sword that can cut through anything.


 * Non-Corporeality - by turning his own existence into a dream, Markus can become intangible and impossible to affect by physical, spiritual, or mental attacks. He can also enter the dreams of others, allowing him to telepathically contact them, or damage to their psyche.


 * Existence Erasure - Markus can turn things into dreams, making them unable to interact with the physical world (and in some cases, even the mental or spiritual world). Anything turned into a dream will begin to fade from reality over a few minutes. This includes himself, creating a time limit on his non-corporeality. He most uses this to defend himself by transforming attacks into dreams the moment they enter his range, or to attack by turning enemies into dreams once he touches them.


 * Memory Manipulation - Just as dreams fade from the minds of the dreamer, anything Markus turns into a dream will begin to fade from the memories of others. This includes himself, allowing him to make use of a risky technique where he allows himself to almost fade from existence entirely, causing him to vanish from the memories of people the instant their eyes process him, causing him to be nigh-impossible to detect.


 * Causality Manipulation - when unrestricted by the Recorded Events of Alaya, Markus can even turn past events into dreams and making them as if they never happened, including events such as being injured, killed, or even erased. He can also turn the events within his own dreams into reality, forcing them to occur.


 * Divine Armour – when calling on their Apeiron, Hallows gain “Divine Armour”, which rejects any unwanted attempt to change the Hallow. To be more technical about it, the Divine Armour is not actually armour (it isn't like a shell covering the Hallow), it is the protection and strengthening of the Ego. Any unwanted attempts to change what a being is, by physical forces or by hax, is rejected by the Ego, and resisted. The strength of this “armour” is determined by how much Apeiron the Hallow has. Markus's Apeiron is average, but it still allows him to easily shrug off the attacks of basic magicians (who are capable of pulverising massive fortresses, warping and tearing space and time, and draining life energy)


 * Restoration - Restoration is the secondary process of the Ego rejecting any unwanted change. When a form of change (whether physical, mental, spiritual, conceptual or dimensional) manages to bypass the Divine Armour, their Ego automatically begins attempting to restore the Hallow into their natural state of being. This ability is always active, regardless of whether or not Apeiron is engaged, but is much faster when it is engaged, to the point of healing being nigh-instant. When calling on his Apeiron, Markus's Restoration is strong enough to allow him to instantly regenerate from lethal wounds such as a destroyed torso, recover his mind and soul within moments of it being ripped from his body and consumed, and even restore conceptual damage and reject unnatural concepts placed upon him unless the "debuffs" are constantly maintained.

Key: Within Perceived Reality and Recorded Events | Within Gaps

Other
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Notable Losses:

Inconclusive Matches: