Board Thread:Versus Battles/@comment-28407974-20190830011706/@comment-29716726-20190830071227

imo, I just think Wayne just have "lol most stuff" will give him a decent edge, since healing, OP 6th Sense, speed amps, defensive tools like Blue Shield, MagneWatch, and Pulse, the last one being able to rid of the lethal poison, massive amounts of spammable hazards that can control the battlefield, and unpredictability with his moves (although that Analytical Precog would still help to predict some, probably can't predict ALL of them since the hazards and attacks are everywhere with so many variants), which will lead up to a war of attrition, which Wayne would have an advantage

However, Robin has a chance since his lethal poison is fast acting, so although Wayne should be able to react to the poison and pulse it out, there will be some variations of the fight where he just... Doesn't notice for whatever reason, even if 6th Sense can detect what's inside his body for abnormalities (aka the poison) and on other objects (say the poison attribute on the arrows). Since it's a more of a fight based on brains and, essentially out lasting each other. Both have ways of really taking out the other quick if they get the opportunity, but the problem is, they are too dang smart to give away those openings. Robin created a whole new form of Precog and fights stronger enemies constantly, while Wayne does the same, but has vast amounts of scientific knowledge that could help in a fight like psychology, optics (which could really help him use that Reflect Shot well), and physics. But, I think Wayne is far better equipped for the war of attrition via limiting his opponent's places to go with the hazards, running away with the speed amp, blocking a ton of things with Pulses, MagneWatches, and Blue Shields, and decent healing