User blog:DMUA/SAO Tabletop Explaination Blog

Or, as an alternative title, "why my verse is special enough to use game mechanics while yours isn't and whatever else people ask us about"

Y u use gaem mechenics n00b?
Well, it's simple.

Usually, in video games, it's a medium to tell a story. The Game Mechanics are just there to present the medium to you so you can play and Experience it in a way that is fun, and such mechanics are often contradicted in cutscenes.

Here, the game is the story, and not only that, but the game is a complex world, a simulation of our own world built from the ground up. There aren't any cutscenes to contradict the game, because the whole game is just game. And, since the game mechanics are a measurement of how the game works, that's how this world works.

However, that isn't to say that the feats we'll get out of it are necessarily linear. Mark himself has admitted that the Cardinal System doesn't Dole it out like that. However, simple enough, the higher stats mean you can deal out more destructive feats, or faster ones. After all, Floor 4 Kirito wasn't able to shake a whole lot of anything, but floor 10 Kirito is able to get Large Town level+ results.

Oh yeah, and there are two exceptions to what's game mechanics and what's not... Intellegence just opperates on the Player's intellegence, not anything in game that is measurable, and plot armor is just something that serves as a life system, since if you die in the game, you die in real life.

But, anyways, I should be done. Comment agressively if you've got something else.