Lancer (Johann)

Summary
Johann is the Lancer Class Servant of the VS Wiki Strange Fake Holy Grail War. He is summoned by Jonathan Dee, member of an ancient English mage bloodline. But something about his summoning is... different

Powers and Stats
Tier: At least 7-B

Name: Johann, Lancer, 'Actually Satan'

Origin: VS Wiki Grail Wars

Gender: Male

Age: Existed in the World for a few hours

Classification: Lancer Class Servant, Anomaly

Powers and Abilities: Superhuman Physical Characteristics, Soul Manipulation and Absorption, Mind Manipulation, Power Nullification (negates the special skills of beings who qualify as saints or enlightened ones), Resistance Negation (sharply reduces others' resistances to Mind Manipulation and feeling fear and despair, this effect strengthens the longer they remain in his presence), Fire Manipulation, Energy Manipulation, Poison Manipulation,  Summoning (can summon stakes and imps), Resistance to Magic (including effects such as Causality Manipulation and Spatial Manipulation), Mind Manipulation and Poison Manipulation.

Attack Potency: At least City Level, possibly Mountain Level (Has B rank strength, making him superior to Sasaki Kojiroui and on par with Fate/Zero Saber), can ignore durability with Mind Manipulation and Soul Manipulation

Speed: At least Hypersonic+ with High Hypersonic reactions and combat speed via power-scaling (has A rank Agility, making him comparable to Cú Chulainn)

Lifting Strength: Superhuman, possibly Class 25 (has an equal

Striking Strength: At least City Class, possibly Mountain Class

Durability: At least City Level (has a B rank Endurance stat, making him Cú Chulainn

Stamina:  Tireless for as long as he has prana

Range: Extended Melee range with spear/trident, tens of metres with his other abilities

Standard Equipment: His spear (which enacts the effect of being "skewered" on the target when it lands an attack within his territory, impaling them through the heart from the inside out with iron stakes) and his cloak (which can sprout and shape itself into tendrils to attack or restrain foes)

Intelligence: Above average.

Weaknesses: Cannot summon stakes except from within his own territory (though his own body counts as his own territory, allowing him to summon them from his flesh, or even use them to reinforce himself by lining his body with small stakes)

Notable Attacks/Techniques:

Noble Phantasms:

 * Monte Cristo Mythologie: The King of the Cavern: A Noble Phantasm that represents Johann's demonic nature, sublimated into a Noble Phantasm. It allows him to attack by projecting his magical energy as a poisonous flame as well as numerous energy bolts. His body is immune to all sorts of poisons and mental interference effects. It also allows him to conceal his parameters and class, displaying false information to others. It is a continuously-active-type-Noble Phantasm, but it also has an effect when releasing its True Name, causing those in his vicinity to be provoked into attacking each other through the pent up grudges in the area as well as their own minds. This Noble Phantasm is tied to the fourteen relics of the treasure of Monte Cristo that has the power to remake a person, a legend hidden in the mountain of Christ that represents the despair of those without God, the flames of hell, and the void. It is a power equal to that from the Age of Gods which forces a special Magic Circuit and Magic Crest into the user. By turning into a black flame that surrounds the user, it creates fire that are even able to break magical barriers and burn souls, nullifying regeneration and reincarnation abilities.
 * Kazikil Bey: The Lord of Execution: The Noble Phantasm of Johann manifests itself as the ability to summon stakes within his territory. As it is not a holy sword or divine spear, single stakes prove insufficient and worthless as a Noble Phantasm, unable to produce much destructive power or speed enough to individually provide much trouble to Servants (except when empowered with the flames of Monte Cristo Mythologie). The true characteristic of the ability is its extraordinary quantity, allowing him to summon approximately twenty thousand stakes that can even overpower Heroic Spirits. While there are those Noble Phantasms of the Anti-Army and Anti-Fortress ranks that can kill hundreds and thousands of enemies at once, it is one of the few able to kill over ten thousand people. Upon its activation, the ground noticeably shakes, bringing about long and narrow stakes, each several meters in length, from the ground that sprout up "as if trying to reach the heavens." It is a Noble Phantasm deployable only within his a range of one kilometre in his marked domain. He has great control over their deployment, allowing him to control them with only a single finger while maintaining distance from the enemy. The true effect of the ability isn't to "create stakes", but rather that the Noble Phantasm itself is "stakes stabbed into the enemy." Once the enemy has received an attack within his territory, it matters not how much the body of the enemy is fortified because the stakes manifest in the state of "already having pierced the enemy." In addition, anyone who looks upon the spears is instantly filled with fear and dread, driving them into disarray as they try to avoid the thousands of spears closing in on them. Johann also wields a spear he personally equips himself with to chase after vulnerable enemies and enact the effect of being "skewered" if it should pierce them.

Personal Skills

 * Imps Maddening: Johann is able to summon the imps and damned spirits of hell to sow discord in the minds of his foes, crushing their fighting spirit and lowering their strength and agility.
 * Nega-Saver: Johann is able to sharply reduce any resistances to mind manipulation, fear and despair his opponent may have, and the longer they remain in his presence, the more their resistances are reduced. Additionally, the resistances to fear and despair refer not just to magical resistances to such, but also the natural emotions of bravery and hope, so the longer his opponents remain in his presence while this skill is active, the more terrified and hopeless they become.
 * Incitement: Johann is able to easily manipulate others through his oratory. With his incredible EX rating in this skill, he can rouse them into doing certain actions, fighting amongst themselves, allying with him, or even crush their ideals and leave them mentally broken.

Class Skills

 * Magic Resistance: An ability that grants protection against magical effects. As opposed to the Resistance effect, which merely rejects Magical Energy, this ability cancels the spells altogether. Johann's Rank B magic resistance cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.

Other
Notable Victories

Notable Losses

Inconclusive Matches