Board Thread:Versus Battles/@comment-28876888-20181109235818/@comment-31165326-20181114184928

Mr. Bambu wrote: 1. Is SAO fear hax as good as D&D fearhax (I suspect not, but first SAO has to make its case) I'd say it's about as Medicore considering both have big upscaling and both are rather minor in effect (Mogar freezes fools in place and Ehecol can make people do less damage to higher HP opponents and force them to only dodge as per defense)

Also, I don't think fearhax scale really gets higher with more effected kinda like Type 4 (or I guess 3 now) Madness manipulation.

It's not quite putting a multitude of consious beings under your whims, which is usually shown to be harder as that's more free will you have to suppress, it's just doing something they're scared of. Scaring a dude with something shouldn't be any easier then scaring multiple people.

There is the possibility of Kirito regenerating from decapitation before Incap time runs out. Gergy (SAO:TTRPG) was able to regenerate his entire lower body via Powernap within an hour or so, so Kirito possibly could do the same if he waited a bit longer.

Not to mention, considering Kirito is "At least City level+" and Mogar is "City level", those forcefields won't help all that much. Of course ressurection and Kirito's darts getting no ud would help

... That said is there even a point to restricting final burst? Yes it instakills but it won't end the fight here and has a 26 Minute long cooldown before Kirito can pull it again.