Adult Wayne (OmniRealm Warriors)

Summary
The future version of Wayne (OmniRealm Warriors) in OmniRealm Warriors 2, he appears as a major boss in OmniRealm Warriors. This version of Wayne comes from a time after Wayne loses his powers along with the rest of the OmniRealm Warriors when defeating Cataclysm. With no powers left he upgraded the original TES to serve as his main weapon of choice. When he was ordered by the Deities to investigate a mysterious amount of Corruption lurking in the highly advanced Hex City. The Deities grant Wayne new powers to help him out on his mission. However, Wayne couldn’t do this alone, but a young boy with the name Ethan Xavier decides to help investigate with him. As time goes by deciphering this mysterious incident of Corruption, Ethan’s friends join one by one in order to help save the world from Corruption yet again.

Name: Wayne (Last name not revealed)

Origin: OmniRealm Warriors

Gender: Male

Age: 28-30

Height: 5’10’’

Weight: 150 lbs

Classifcation: Human, Former OmniRealm Warrior, XenoRealm Warrior

Powers and Stats
Powers and Abilities: Superhuman Physical Characteristics, Chi Manipulation, Limited Space-Time Manipulation, Limited Fear Manipulation, Weapon Mastery (With Equipment) Genius Intelligence

Tier: 9-A physically, 8-B with Safety TES-67, 7-C with TES-67 | 7-B

Attack Potency: Building Level (TES-67 is capable of destroying the insides of buildings with multiple fully charged shots) | City Level (the Mirage Avatar is capable of clashing punchess with Omen’s red Wave Arm. The clash created a huge shockwave that shook the ground to the point it made a magnitude 5 earthquake that affected the whole city [9.31 blah megatons])

Speed: Transonic | Massively Hypersonic+, Supersonic+ in Dragon Form

Lifting Strength: Average Human | Class 100

Striking Strength: Average Human | City Level

Durability: City Level (barely survived a hit from Omen’s Red Arm | City Level (easily took hits from Omen’s Red Arm)

Stamina: High (Can fight on for days)

Range: Standard Melee Range, Tens of Meters with Mirage Avatar and Relocate, Hundreds of Meters with Projectiles

Standard Equipment: TES-67, Boost Shoes, Hat, Locket

Intelligence: Extraordinary Genius (Very experienced from the events of OmniRealm Warriors)

Basic Abilities

 * Energy Control:
 * He can use Energy to enhance his physical capabilities
 * 6th Sense: He can sense all Energy in his vicinity, regardless if they are not detectable by the other five senses. This includes detecting living beings like his hiding enemies. Range and quality increase the more Energy is inputted into this technique. Because it's another sense, it's PASSIVE

Equipment

 * Techno Electromagnetic Striker Mark 67
 * A plasma firing handgun that uses Electromagnetism and Tesla Coils to draw out large amounts of electricity to pair with the plasma it shoots. What's more is that it can fire five different types of chargable shots with different properties. Wayne can change these modes by touching the spherical orb on the sides of the weapon and then with brainwave linked technology change to the mode he wants
 * Green Laser:
 * It's a type of shot that functions a straight forward plasma shot lines (each a foot long). The charged version comes in the form of a large sphere. Wayne's primary method of combat
 * Blue Shield:
 * It's a type of shot that creates a close range blue 180 degree force field. It’s capable of blocking many powerful attacks at once
 * Yellow Grapple:
 * It’s a type of shot that releases a continuous yellow line that sticks onto the environment or enemies, Wayne can use this pull around the environment and enemies to his advantage
 * Red Orb:
 * It's a type of shot that fires a close range stationary red orb of explosive energy
 * Pink Healer:
 * It's a type of shot that heals instead of hurts. It uses electricity to accelerate the natural healing process at almost instantaneous rates


 * Boost Shoes: These shoes are wirelessly connected to the brain, and its functions are activated from the brain’s neural signals
 * Jet: The shoes use azure plasma boosters from the soles of the shoes to lift Wayne off into the air at a mediocre rate
 * Platform: Creates an azure blue platform for Wayne to jump off of. Has a cooldown of 30 seconds

Techniques

 * Menacing Eye
 * Using merely his dreadful vibe and presence, Wayne unleashes a sudden stare, his eyes looking almost demonic. This freezes the enemy in fear or forces them to quickly retreat temporarily.


 * Mirage Avatar
 * A blue indigo holographic avatar made of Wayne’s Energy. It's power and speed are extremely impressive. It has 2 forms with different abilities
 * Humanoid Form
 * Shockwave Fist
 * Spellbinding Fist
 * Dragon Form
 * Dragonic Lightning
 * Dragonic Laser


 * Relocate
 * Teleportation up to tens of meters
 * Uses ⅕ of his total Energy Reserves


 * Aion Pause
 * Stops time for three seconds
 * Uses ⅕ of his total Energy Reserves


 * Spirit State
 * Intangibility that activates for 3 seconds when Wayne decides to use it
 * Uses ⅕ of his total Energy Reserves


 * Twisting Space
 * Wayne can twist space in any area he wants, though this proves to be very difficult for him. He instead applies this effect onto his attacks and projectiles, giving the attacks the effect of ripping space when hitting the enemy, it is perfect for enemies that are physically more powerful than him. He generally activates this in a “form” type of manner at lasts for three minutes
 * Uses ⅖ of his total Energy Reserves


 * Energy Recharge
 * If he refrains from using his Energy for at least 3 minutes (turns), Wayne can instantly replenish a major fraction of his total Energy capacity

Without Mirage Avatar (Weapons and Personal only) | Mirage Avatar

Note: When the Key refers to “Mirage Avatar”, it is talking about the Avatar itself, while Wayne’s stats are from the “Without Mirage Avatar” Key