Board Thread:Versus Battles/@comment-34993922-20190201015155/@comment-29716726-20190201041749

Okay I'll have to reevaluate my arguments since Ethan's speed is outta here now

the King has the following things that give Ethan the biggest troubles
 * Forcefields, make Ethan go close range until broken
 * Regen to some extend
 * Telekinesis
 * Teleport

Ethan will have a ton of trouble trying to fight Forcefields, he'll need to go close range and make every one of his hits count. I don't see this as a major problem compared to the others. And since Telekinesis is pulling him in, he's going to be at close range all the time anyway

Telekinesis/Teleport Combo: Okay this is where Ethan starts to really have trouble. 6th Sense will come in handy to tell when King teleports, so he can react. He's going to get grabbed anyway, so this is a close range fight. However, Ethan has a saving grace, Shockwind Burst can be adjusted to continuously blast King again and again as they get in to close range (the King is mainly close range I think)while dealing a ton of damage. While the King will always have control of Ethan's movement, nothing is stopping Ethan from employing this strategy over and over until the forcefields break and then go ham with the projectiles

Actually. I think Ethan can still do this